[i915] Add INTEL_DEBUG=sync debug flag to wait for fences after making them.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "mtypes.h"
34 #include "drm.h"
35 #include "mm.h"
36 #include "texmem.h"
37
38 #include "intel_screen.h"
39 #include "i915_drm.h"
40 #include "i830_common.h"
41 #include "tnl/t_vertex.h"
42
43 #define TAG(x) intel##x
44 #include "tnl_dd/t_dd_vertex.h"
45 #undef TAG
46
47 #define DV_PF_555 (1<<8)
48 #define DV_PF_565 (2<<8)
49 #define DV_PF_8888 (3<<8)
50
51 struct intel_region;
52 struct intel_context;
53
54 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
55 intelVertex *, intelVertex *);
56 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
57 intelVertex *);
58 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
59
60 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
61 #define INTEL_FALLBACK_READ_BUFFER 0x2
62 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
63 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
64 #define INTEL_FALLBACK_USER 0x10
65 #define INTEL_FALLBACK_RENDERMODE 0x20
66
67 extern void intelFallback(struct intel_context *intel, GLuint bit,
68 GLboolean mode);
69 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
70
71
72 #define INTEL_WRITE_PART 0x1
73 #define INTEL_WRITE_FULL 0x2
74 #define INTEL_READ 0x4
75
76 struct intel_texture_object
77 {
78 struct gl_texture_object base; /* The "parent" object */
79
80 /* The mipmap tree must include at least these levels once
81 * validated:
82 */
83 GLuint firstLevel;
84 GLuint lastLevel;
85
86 /* Offset for firstLevel image:
87 */
88 GLuint textureOffset;
89
90 /* On validation any active images held in main memory or in other
91 * regions will be copied to this region and the old storage freed.
92 */
93 struct intel_mipmap_tree *mt;
94
95 GLboolean imageOverride;
96 GLint depthOverride;
97 GLuint pitchOverride;
98 };
99
100
101
102 struct intel_texture_image
103 {
104 struct gl_texture_image base;
105
106 /* These aren't stored in gl_texture_image
107 */
108 GLuint level;
109 GLuint face;
110
111 /* If intelImage->mt != NULL, image data is stored here.
112 * Else if intelImage->base.Data != NULL, image is stored there.
113 * Else there is no image data.
114 */
115 struct intel_mipmap_tree *mt;
116 };
117
118
119 #define INTEL_MAX_FIXUP 64
120
121 struct intel_context
122 {
123 GLcontext ctx; /* the parent class */
124
125 struct
126 {
127 void (*destroy) (struct intel_context * intel);
128 void (*emit_state) (struct intel_context * intel);
129 void (*lost_hardware) (struct intel_context * intel);
130 void (*update_texture_state) (struct intel_context * intel);
131
132 void (*render_start) (struct intel_context * intel);
133 void (*render_prevalidate) (struct intel_context * intel);
134 void (*set_draw_region) (struct intel_context * intel,
135 struct intel_region * draw_region,
136 struct intel_region * depth_region);
137
138 GLuint(*flush_cmd) (void);
139
140 void (*reduced_primitive_state) (struct intel_context * intel,
141 GLenum rprim);
142
143 GLboolean(*check_vertex_size) (struct intel_context * intel,
144 GLuint expected);
145
146
147 /* Metaops:
148 */
149 void (*install_meta_state) (struct intel_context * intel);
150 void (*leave_meta_state) (struct intel_context * intel);
151
152 void (*meta_draw_region) (struct intel_context * intel,
153 struct intel_region * draw_region,
154 struct intel_region * depth_region);
155
156 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
157
158 void (*meta_stencil_replace) (struct intel_context * intel,
159 GLuint mask, GLuint clear);
160
161 void (*meta_depth_replace) (struct intel_context * intel);
162
163 void (*meta_texture_blend_replace) (struct intel_context * intel);
164
165 void (*meta_no_stencil_write) (struct intel_context * intel);
166 void (*meta_no_depth_write) (struct intel_context * intel);
167 void (*meta_no_texture) (struct intel_context * intel);
168
169 void (*meta_import_pixel_state) (struct intel_context * intel);
170
171 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
172 dri_bo * buffer,
173 GLuint offset,
174 GLuint pitch,
175 GLuint height,
176 GLenum format, GLenum type);
177
178 void (*assert_not_dirty) (struct intel_context *intel);
179
180 } vtbl;
181
182 GLint refcount;
183 GLuint Fallback;
184 GLuint NewGLState;
185
186 dri_fence *last_swap_fence;
187 dri_fence *first_swap_fence;
188
189 struct intel_batchbuffer *batch;
190
191 struct
192 {
193 GLuint id;
194 GLuint primitive;
195 GLubyte *start_ptr;
196 void (*flush) (struct intel_context *);
197 } prim;
198
199 GLboolean locked;
200 char *prevLockFile;
201 int prevLockLine;
202
203 GLuint ClearColor565;
204 GLuint ClearColor8888;
205
206 /* Offsets of fields within the current vertex:
207 */
208 GLuint coloroffset;
209 GLuint specoffset;
210 GLuint wpos_offset;
211 GLuint wpos_size;
212
213 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
214 GLuint vertex_attr_count;
215
216 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
217
218 GLboolean hw_stipple;
219 GLboolean strict_conformance;
220
221 /* State for intelvb.c and inteltris.c.
222 */
223 GLuint RenderIndex;
224 GLmatrix ViewportMatrix;
225 GLenum render_primitive;
226 GLenum reduced_primitive;
227 GLuint vertex_size;
228 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
229
230 /* Fallback rasterization functions
231 */
232 intel_point_func draw_point;
233 intel_line_func draw_line;
234 intel_tri_func draw_tri;
235
236 /* These refer to the current drawing buffer:
237 */
238 int drawX, drawY; /**< origin of drawing area within region */
239 GLuint numClipRects; /**< cliprects for drawing */
240 drm_clip_rect_t *pClipRects;
241 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
242
243 int perf_boxes;
244
245 GLuint do_usleeps;
246 int do_irqs;
247 GLuint irqsEmitted;
248
249 drm_context_t hHWContext;
250 drmLock *driHwLock;
251 int driFd;
252
253 __DRIdrawablePrivate *driDrawable;
254 __DRIscreenPrivate *driScreen;
255 intelScreenPrivate *intelScreen;
256 drmI830Sarea *sarea;
257
258 GLuint lastStamp;
259
260 /**
261 * Configuration cache
262 */
263 driOptionCache optionCache;
264
265 /* Last seen width/height of the screen */
266 int width;
267 int height;
268 };
269
270 /* These are functions now:
271 */
272 void LOCK_HARDWARE( struct intel_context *intel );
273 void UNLOCK_HARDWARE( struct intel_context *intel );
274
275 extern char *__progname;
276
277
278 #define SUBPIXEL_X 0.125
279 #define SUBPIXEL_Y 0.125
280
281 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
282
283 #define INTEL_FIREVERTICES(intel) \
284 do { \
285 if ((intel)->prim.flush) \
286 (intel)->prim.flush(intel); \
287 } while (0)
288
289 /* ================================================================
290 * Color packing:
291 */
292
293 #define INTEL_PACKCOLOR4444(r,g,b,a) \
294 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
295
296 #define INTEL_PACKCOLOR1555(r,g,b,a) \
297 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
298 ((a) ? 0x8000 : 0))
299
300 #define INTEL_PACKCOLOR565(r,g,b) \
301 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
302
303 #define INTEL_PACKCOLOR8888(r,g,b,a) \
304 ((a<<24) | (r<<16) | (g<<8) | b)
305
306
307
308 /* ================================================================
309 * From linux kernel i386 header files, copes with odd sizes better
310 * than COPY_DWORDS would:
311 * XXX Put this in src/mesa/main/imports.h ???
312 */
313 #if defined(i386) || defined(__i386__)
314 static INLINE void *
315 __memcpy(void *to, const void *from, size_t n)
316 {
317 int d0, d1, d2;
318 __asm__ __volatile__("rep ; movsl\n\t"
319 "testb $2,%b4\n\t"
320 "je 1f\n\t"
321 "movsw\n"
322 "1:\ttestb $1,%b4\n\t"
323 "je 2f\n\t"
324 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
325 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
326 :"memory");
327 return (to);
328 }
329 #else
330 #define __memcpy(a,b,c) memcpy(a,b,c)
331 #endif
332
333
334
335 /* ================================================================
336 * Debugging:
337 */
338 #define DO_DEBUG 1
339 #if DO_DEBUG
340 extern int INTEL_DEBUG;
341 #else
342 #define INTEL_DEBUG 0
343 #endif
344
345 #define DEBUG_TEXTURE 0x1
346 #define DEBUG_STATE 0x2
347 #define DEBUG_IOCTL 0x4
348 #define DEBUG_BLIT 0x8
349 #define DEBUG_MIPTREE 0x10
350 #define DEBUG_FALLBACKS 0x20
351 #define DEBUG_VERBOSE 0x40
352 #define DEBUG_BATCH 0x80
353 #define DEBUG_PIXEL 0x100
354 #define DEBUG_BUFMGR 0x200
355 #define DEBUG_REGION 0x400
356 #define DEBUG_FBO 0x800
357 #define DEBUG_LOCK 0x1000
358 #define DEBUG_SYNC 0x2000
359
360 #define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0)
361
362
363 #define PCI_CHIP_845_G 0x2562
364 #define PCI_CHIP_I830_M 0x3577
365 #define PCI_CHIP_I855_GM 0x3582
366 #define PCI_CHIP_I865_G 0x2572
367 #define PCI_CHIP_I915_G 0x2582
368 #define PCI_CHIP_I915_GM 0x2592
369 #define PCI_CHIP_I945_G 0x2772
370 #define PCI_CHIP_I945_GM 0x27A2
371 #define PCI_CHIP_I945_GME 0x27AE
372 #define PCI_CHIP_G33_G 0x29C2
373 #define PCI_CHIP_Q35_G 0x29B2
374 #define PCI_CHIP_Q33_G 0x29D2
375
376
377 /* ================================================================
378 * intel_context.c:
379 */
380
381 extern GLboolean intelInitContext(struct intel_context *intel,
382 const __GLcontextModes * mesaVis,
383 __DRIcontextPrivate * driContextPriv,
384 void *sharedContextPrivate,
385 struct dd_function_table *functions);
386
387 extern void intelGetLock(struct intel_context *intel, GLuint flags);
388
389 extern void intelFinish(GLcontext * ctx);
390 extern void intelFlush(GLcontext * ctx);
391
392 extern void intelInitDriverFunctions(struct dd_function_table *functions);
393
394
395 /* ================================================================
396 * intel_state.c:
397 */
398 extern void intelInitStateFuncs(struct dd_function_table *functions);
399
400 #define COMPAREFUNC_ALWAYS 0
401 #define COMPAREFUNC_NEVER 0x1
402 #define COMPAREFUNC_LESS 0x2
403 #define COMPAREFUNC_EQUAL 0x3
404 #define COMPAREFUNC_LEQUAL 0x4
405 #define COMPAREFUNC_GREATER 0x5
406 #define COMPAREFUNC_NOTEQUAL 0x6
407 #define COMPAREFUNC_GEQUAL 0x7
408
409 #define STENCILOP_KEEP 0
410 #define STENCILOP_ZERO 0x1
411 #define STENCILOP_REPLACE 0x2
412 #define STENCILOP_INCRSAT 0x3
413 #define STENCILOP_DECRSAT 0x4
414 #define STENCILOP_INCR 0x5
415 #define STENCILOP_DECR 0x6
416 #define STENCILOP_INVERT 0x7
417
418 #define LOGICOP_CLEAR 0
419 #define LOGICOP_NOR 0x1
420 #define LOGICOP_AND_INV 0x2
421 #define LOGICOP_COPY_INV 0x3
422 #define LOGICOP_AND_RVRSE 0x4
423 #define LOGICOP_INV 0x5
424 #define LOGICOP_XOR 0x6
425 #define LOGICOP_NAND 0x7
426 #define LOGICOP_AND 0x8
427 #define LOGICOP_EQUIV 0x9
428 #define LOGICOP_NOOP 0xa
429 #define LOGICOP_OR_INV 0xb
430 #define LOGICOP_COPY 0xc
431 #define LOGICOP_OR_RVRSE 0xd
432 #define LOGICOP_OR 0xe
433 #define LOGICOP_SET 0xf
434
435 #define BLENDFACT_ZERO 0x01
436 #define BLENDFACT_ONE 0x02
437 #define BLENDFACT_SRC_COLR 0x03
438 #define BLENDFACT_INV_SRC_COLR 0x04
439 #define BLENDFACT_SRC_ALPHA 0x05
440 #define BLENDFACT_INV_SRC_ALPHA 0x06
441 #define BLENDFACT_DST_ALPHA 0x07
442 #define BLENDFACT_INV_DST_ALPHA 0x08
443 #define BLENDFACT_DST_COLR 0x09
444 #define BLENDFACT_INV_DST_COLR 0x0a
445 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
446 #define BLENDFACT_CONST_COLOR 0x0c
447 #define BLENDFACT_INV_CONST_COLOR 0x0d
448 #define BLENDFACT_CONST_ALPHA 0x0e
449 #define BLENDFACT_INV_CONST_ALPHA 0x0f
450 #define BLENDFACT_MASK 0x0f
451
452 extern int intel_translate_compare_func(GLenum func);
453 extern int intel_translate_stencil_op(GLenum op);
454 extern int intel_translate_blend_factor(GLenum factor);
455 extern int intel_translate_logic_op(GLenum opcode);
456
457
458 /*======================================================================
459 * Inline conversion functions.
460 * These are better-typed than the macros used previously:
461 */
462 static INLINE struct intel_context *
463 intel_context(GLcontext * ctx)
464 {
465 return (struct intel_context *) ctx;
466 }
467
468 static INLINE struct intel_texture_object *
469 intel_texture_object(struct gl_texture_object *obj)
470 {
471 return (struct intel_texture_object *) obj;
472 }
473
474 static INLINE struct intel_texture_image *
475 intel_texture_image(struct gl_texture_image *img)
476 {
477 return (struct intel_texture_image *) img;
478 }
479
480 extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
481 *rb);
482
483
484 #endif