s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / drivers / dri / i915 / intel_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/version.h"
29
30 #include "intel_chipset.h"
31 #include "intel_context.h"
32 #include "intel_extensions.h"
33 #include "intel_reg.h"
34 #include "utils.h"
35
36 /**
37 * Initializes potential list of extensions if ctx == NULL, or actually enables
38 * extensions for a context.
39 */
40 void
41 intelInitExtensions(struct gl_context *ctx)
42 {
43 struct intel_context *intel = intel_context(ctx);
44
45 assert(intel->gen == 2 || intel->gen == 3);
46
47 ctx->Extensions.ARB_draw_elements_base_vertex = true;
48 ctx->Extensions.ARB_explicit_attrib_location = true;
49 ctx->Extensions.ARB_framebuffer_object = true;
50 ctx->Extensions.ARB_half_float_pixel = true;
51 ctx->Extensions.ARB_internalformat_query = true;
52 ctx->Extensions.ARB_map_buffer_range = true;
53 ctx->Extensions.ARB_point_sprite = true;
54 ctx->Extensions.ARB_sync = true;
55 ctx->Extensions.ARB_texture_border_clamp = true;
56 ctx->Extensions.ARB_texture_cube_map = true;
57 ctx->Extensions.ARB_texture_env_combine = true;
58 ctx->Extensions.ARB_texture_env_crossbar = true;
59 ctx->Extensions.ARB_texture_env_dot3 = true;
60 ctx->Extensions.ARB_vertex_program = true;
61 ctx->Extensions.ARB_vertex_shader = true;
62 ctx->Extensions.EXT_blend_color = true;
63 ctx->Extensions.EXT_blend_equation_separate = true;
64 ctx->Extensions.EXT_blend_func_separate = true;
65 ctx->Extensions.EXT_blend_minmax = true;
66 ctx->Extensions.EXT_framebuffer_blit = true;
67 ctx->Extensions.EXT_gpu_program_parameters = true;
68 ctx->Extensions.EXT_pixel_buffer_object = true;
69 ctx->Extensions.EXT_point_parameters = true;
70 ctx->Extensions.EXT_provoking_vertex = true;
71 ctx->Extensions.EXT_separate_shader_objects = true;
72 ctx->Extensions.EXT_texture_env_dot3 = true;
73 ctx->Extensions.EXT_texture_filter_anisotropic = true;
74 ctx->Extensions.APPLE_object_purgeable = true;
75 ctx->Extensions.MESA_pack_invert = true;
76 ctx->Extensions.MESA_ycbcr_texture = true;
77 ctx->Extensions.NV_texture_rectangle = true;
78 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
79 ctx->Extensions.OES_EGL_image = true;
80 ctx->Extensions.OES_draw_texture = true;
81
82 ctx->Const.GLSLVersion = 120;
83 _mesa_override_glsl_version(ctx);
84
85 if (intel->gen >= 3) {
86 ctx->Extensions.ARB_ES2_compatibility = true;
87 ctx->Extensions.ARB_depth_texture = true;
88 ctx->Extensions.ARB_fragment_program = true;
89 ctx->Extensions.ARB_shadow = true;
90 ctx->Extensions.ARB_texture_non_power_of_two = true;
91 ctx->Extensions.EXT_texture_sRGB = true;
92 ctx->Extensions.EXT_texture_sRGB_decode = true;
93 ctx->Extensions.EXT_stencil_two_side = true;
94 ctx->Extensions.ATI_separate_stencil = true;
95 ctx->Extensions.ATI_texture_env_combine3 = true;
96 ctx->Extensions.NV_texture_env_combine4 = true;
97 ctx->Extensions.ARB_fragment_shader = true;
98 ctx->Extensions.ARB_occlusion_query = true;
99 }
100
101 if (intel->ctx.Mesa_DXTn
102 || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
103 ctx->Extensions.EXT_texture_compression_s3tc = true;
104
105 ctx->Extensions.ANGLE_texture_compression_dxt = true;
106 }