s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 static struct gl_renderbuffer *
55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
57 struct intel_region*
58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59 {
60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61 if (irb && irb->mt)
62 return irb->mt->region;
63 else
64 return NULL;
65 }
66
67 /**
68 * Create a new framebuffer object.
69 */
70 static struct gl_framebuffer *
71 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
72 {
73 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
74 * class
75 */
76 return _mesa_new_framebuffer(ctx, name);
77 }
78
79
80 /** Called by gl_renderbuffer::Delete() */
81 static void
82 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
83 {
84 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
85
86 ASSERT(irb);
87
88 intel_miptree_release(&irb->mt);
89
90 _mesa_delete_renderbuffer(ctx, rb);
91 }
92
93 /**
94 * \see dd_function_table::MapRenderbuffer
95 */
96 static void
97 intel_map_renderbuffer(struct gl_context *ctx,
98 struct gl_renderbuffer *rb,
99 GLuint x, GLuint y, GLuint w, GLuint h,
100 GLbitfield mode,
101 GLubyte **out_map,
102 GLint *out_stride)
103 {
104 struct intel_context *intel = intel_context(ctx);
105 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
106 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
107 void *map;
108 int stride;
109
110 if (srb->Buffer) {
111 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
112 GLint bpp = _mesa_get_format_bytes(rb->Format);
113 GLint rowStride = srb->RowStride;
114 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
115 *out_stride = rowStride;
116 return;
117 }
118
119 intel_prepare_render(intel);
120
121 /* For a window-system renderbuffer, we need to flip the mapping we receive
122 * upside-down. So we need to ask for a rectangle on flipped vertically, and
123 * we then return a pointer to the bottom of it with a negative stride.
124 */
125 if (rb->Name == 0) {
126 y = rb->Height - y - h;
127 }
128
129 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
130 x, y, w, h, mode, &map, &stride);
131
132 if (rb->Name == 0) {
133 map += (h - 1) * stride;
134 stride = -stride;
135 }
136
137 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
138 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
139 x, y, w, h, map, stride);
140
141 *out_map = map;
142 *out_stride = stride;
143 }
144
145 /**
146 * \see dd_function_table::UnmapRenderbuffer
147 */
148 static void
149 intel_unmap_renderbuffer(struct gl_context *ctx,
150 struct gl_renderbuffer *rb)
151 {
152 struct intel_context *intel = intel_context(ctx);
153 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
154 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
155
156 DBG("%s: rb %d (%s)\n", __FUNCTION__,
157 rb->Name, _mesa_get_format_name(rb->Format));
158
159 if (srb->Buffer) {
160 /* this is a malloc'd renderbuffer (accum buffer) */
161 /* nothing to do */
162 return;
163 }
164
165 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
166 }
167
168 /**
169 * Called via glRenderbufferStorageEXT() to set the format and allocate
170 * storage for a user-created renderbuffer.
171 */
172 static GLboolean
173 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
174 GLenum internalFormat,
175 GLuint width, GLuint height)
176 {
177 struct intel_context *intel = intel_context(ctx);
178 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
179
180 switch (internalFormat) {
181 default:
182 /* Use the same format-choice logic as for textures.
183 * Renderbuffers aren't any different from textures for us,
184 * except they're less useful because you can't texture with
185 * them.
186 */
187 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
188 internalFormat,
189 GL_NONE, GL_NONE);
190 break;
191 case GL_STENCIL_INDEX:
192 case GL_STENCIL_INDEX1_EXT:
193 case GL_STENCIL_INDEX4_EXT:
194 case GL_STENCIL_INDEX8_EXT:
195 case GL_STENCIL_INDEX16_EXT:
196 /* These aren't actual texture formats, so force them here. */
197 rb->Format = MESA_FORMAT_S8_Z24;
198 break;
199 }
200
201 rb->Width = width;
202 rb->Height = height;
203 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
204
205 intel_miptree_release(&irb->mt);
206
207 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
208 _mesa_lookup_enum_by_nr(internalFormat),
209 _mesa_get_format_name(rb->Format), width, height);
210
211 if (width == 0 || height == 0)
212 return true;
213
214 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
215 width, height);
216 if (!irb->mt)
217 return false;
218
219 return true;
220 }
221
222
223 static void
224 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
225 struct gl_renderbuffer *rb,
226 void *image_handle)
227 {
228 struct intel_context *intel = intel_context(ctx);
229 struct intel_renderbuffer *irb;
230 __DRIscreen *screen;
231 __DRIimage *image;
232
233 screen = intel->intelScreen->driScrnPriv;
234 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
235 screen->loaderPrivate);
236 if (image == NULL)
237 return;
238
239 /* __DRIimage is opaque to the core so it has to be checked here */
240 switch (image->format) {
241 case MESA_FORMAT_RGBA8888_REV:
242 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
243 "glEGLImageTargetRenderbufferStorage(unsupported image format");
244 return;
245 break;
246 default:
247 break;
248 }
249
250 irb = intel_renderbuffer(rb);
251 intel_miptree_release(&irb->mt);
252 irb->mt = intel_miptree_create_for_bo(intel,
253 image->region->bo,
254 image->format,
255 image->offset,
256 image->region->width,
257 image->region->height,
258 image->region->pitch,
259 image->region->tiling);
260 if (!irb->mt)
261 return;
262
263 rb->InternalFormat = image->internal_format;
264 rb->Width = image->region->width;
265 rb->Height = image->region->height;
266 rb->Format = image->format;
267 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
268 image->internal_format);
269 rb->NeedsFinishRenderTexture = true;
270 }
271
272 /**
273 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
274 * window system framebuffer is resized.
275 *
276 * Any actual buffer reallocations for hardware renderbuffers (which would
277 * have triggered _mesa_resize_framebuffer()) were done by
278 * intel_process_dri2_buffer().
279 */
280 static GLboolean
281 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
282 GLenum internalFormat, GLuint width, GLuint height)
283 {
284 ASSERT(rb->Name == 0);
285 rb->Width = width;
286 rb->Height = height;
287 rb->InternalFormat = internalFormat;
288
289 return true;
290 }
291
292 /** Dummy function for gl_renderbuffer::AllocStorage() */
293 static GLboolean
294 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
295 GLenum internalFormat, GLuint width, GLuint height)
296 {
297 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
298 return false;
299 }
300
301 /**
302 * Create a new intel_renderbuffer which corresponds to an on-screen window,
303 * not a user-created renderbuffer.
304 */
305 struct intel_renderbuffer *
306 intel_create_renderbuffer(gl_format format)
307 {
308 struct intel_renderbuffer *irb;
309 struct gl_renderbuffer *rb;
310
311 GET_CURRENT_CONTEXT(ctx);
312
313 irb = CALLOC_STRUCT(intel_renderbuffer);
314 if (!irb) {
315 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
316 return NULL;
317 }
318
319 rb = &irb->Base.Base;
320
321 _mesa_init_renderbuffer(rb, 0);
322 rb->ClassID = INTEL_RB_CLASS;
323 rb->_BaseFormat = _mesa_get_format_base_format(format);
324 rb->Format = format;
325 rb->InternalFormat = rb->_BaseFormat;
326
327 /* intel-specific methods */
328 rb->Delete = intel_delete_renderbuffer;
329 rb->AllocStorage = intel_alloc_window_storage;
330
331 return irb;
332 }
333
334 /**
335 * Private window-system buffers (as opposed to ones shared with the display
336 * server created with intel_create_renderbuffer()) are most similar in their
337 * handling to user-created renderbuffers, but they have a resize handler that
338 * may be called at intel_update_renderbuffers() time.
339 */
340 struct intel_renderbuffer *
341 intel_create_private_renderbuffer(gl_format format)
342 {
343 struct intel_renderbuffer *irb;
344
345 irb = intel_create_renderbuffer(format);
346 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
347
348 return irb;
349 }
350
351 /**
352 * Create a new renderbuffer object.
353 * Typically called via glBindRenderbufferEXT().
354 */
355 static struct gl_renderbuffer *
356 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
357 {
358 /*struct intel_context *intel = intel_context(ctx); */
359 struct intel_renderbuffer *irb;
360 struct gl_renderbuffer *rb;
361
362 irb = CALLOC_STRUCT(intel_renderbuffer);
363 if (!irb) {
364 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
365 return NULL;
366 }
367
368 rb = &irb->Base.Base;
369
370 _mesa_init_renderbuffer(rb, name);
371 rb->ClassID = INTEL_RB_CLASS;
372
373 /* intel-specific methods */
374 rb->Delete = intel_delete_renderbuffer;
375 rb->AllocStorage = intel_alloc_renderbuffer_storage;
376 /* span routines set in alloc_storage function */
377
378 return rb;
379 }
380
381
382 /**
383 * Called via glBindFramebufferEXT().
384 */
385 static void
386 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
387 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
388 {
389 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
390 intel_draw_buffer(ctx);
391 }
392 else {
393 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
394 }
395 }
396
397
398 /**
399 * Called via glFramebufferRenderbufferEXT().
400 */
401 static void
402 intel_framebuffer_renderbuffer(struct gl_context * ctx,
403 struct gl_framebuffer *fb,
404 GLenum attachment, struct gl_renderbuffer *rb)
405 {
406 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
407
408 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
409 intel_draw_buffer(ctx);
410 }
411
412 static bool
413 intel_renderbuffer_update_wrapper(struct intel_context *intel,
414 struct intel_renderbuffer *irb,
415 struct gl_texture_image *image,
416 uint32_t layer)
417 {
418 struct gl_renderbuffer *rb = &irb->Base.Base;
419 struct intel_texture_image *intel_image = intel_texture_image(image);
420 struct intel_mipmap_tree *mt = intel_image->mt;
421 int level = image->Level;
422
423 rb->AllocStorage = intel_nop_alloc_storage;
424
425 intel_miptree_check_level_layer(mt, level, layer);
426 irb->mt_level = level;
427 irb->mt_layer = layer;
428
429 intel_miptree_reference(&irb->mt, mt);
430
431 intel_renderbuffer_set_draw_offset(irb);
432
433 return true;
434 }
435
436 void
437 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
438 {
439 unsigned int dst_x, dst_y;
440
441 /* compute offset of the particular 2D image within the texture region */
442 intel_miptree_get_image_offset(irb->mt,
443 irb->mt_level,
444 irb->mt_layer,
445 &dst_x, &dst_y);
446
447 irb->draw_x = dst_x;
448 irb->draw_y = dst_y;
449 }
450
451 /**
452 * Called by glFramebufferTexture[123]DEXT() (and other places) to
453 * prepare for rendering into texture memory. This might be called
454 * many times to choose different texture levels, cube faces, etc
455 * before intel_finish_render_texture() is ever called.
456 */
457 static void
458 intel_render_texture(struct gl_context * ctx,
459 struct gl_framebuffer *fb,
460 struct gl_renderbuffer_attachment *att)
461 {
462 struct intel_context *intel = intel_context(ctx);
463 struct gl_renderbuffer *rb = att->Renderbuffer;
464 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
465 struct gl_texture_image *image = rb->TexImage;
466 struct intel_texture_image *intel_image = intel_texture_image(image);
467 struct intel_mipmap_tree *mt = intel_image->mt;
468 int layer;
469
470 (void) fb;
471
472 if (att->CubeMapFace > 0) {
473 assert(att->Zoffset == 0);
474 layer = att->CubeMapFace;
475 } else {
476 layer = att->Zoffset;
477 }
478
479 if (!intel_image->mt) {
480 /* Fallback on drawing to a texture that doesn't have a miptree
481 * (has a border, width/height 0, etc.)
482 */
483 _swrast_render_texture(ctx, fb, att);
484 return;
485 }
486
487 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
488
489 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
490 _swrast_render_texture(ctx, fb, att);
491 return;
492 }
493
494 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
495 _mesa_get_format_name(image->TexFormat),
496 att->Texture->Name, image->Width, image->Height, image->Depth,
497 rb->RefCount);
498
499 /* update drawing region, etc */
500 intel_draw_buffer(ctx);
501 }
502
503
504 /**
505 * Called by Mesa when rendering to a texture is done.
506 */
507 static void
508 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
509 {
510 struct intel_context *intel = intel_context(ctx);
511
512 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
513
514 /* Since we've (probably) rendered to the texture and will (likely) use
515 * it in the texture domain later on in this batchbuffer, flush the
516 * batch. Once again, we wish for a domain tracker in libdrm to cover
517 * usage inside of a batchbuffer like GEM does in the kernel.
518 */
519 intel_batchbuffer_emit_mi_flush(intel);
520 }
521
522 #define fbo_incomplete(fb, ...) do { \
523 static GLuint msg_id = 0; \
524 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
525 _mesa_gl_debug(ctx, &msg_id, \
526 MESA_DEBUG_TYPE_OTHER, \
527 MESA_DEBUG_SEVERITY_MEDIUM, \
528 __VA_ARGS__); \
529 } \
530 DBG(__VA_ARGS__); \
531 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
532 } while (0)
533
534 /**
535 * Do additional "completeness" testing of a framebuffer object.
536 */
537 static void
538 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
539 {
540 struct intel_context *intel = intel_context(ctx);
541 struct intel_renderbuffer *depthRb =
542 intel_get_renderbuffer(fb, BUFFER_DEPTH);
543 struct intel_renderbuffer *stencilRb =
544 intel_get_renderbuffer(fb, BUFFER_STENCIL);
545 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
546 int i;
547
548 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
549 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
550 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
551
552 if (depthRb)
553 depth_mt = depthRb->mt;
554 if (stencilRb)
555 stencil_mt = stencilRb->mt;
556
557 if (depth_mt && stencil_mt) {
558 /* Make sure that the depth and stencil buffers are actually the same
559 * slice of the same miptree, since we only support packed
560 * depth/stencil.
561 */
562 if (depth_mt == stencil_mt) {
563 if (depthRb->mt_level != stencilRb->mt_level ||
564 depthRb->mt_layer != stencilRb->mt_layer) {
565 fbo_incomplete(fb,
566 "FBO incomplete: depth image level/layer %d/%d != "
567 "stencil image %d/%d\n",
568 depthRb->mt_level,
569 depthRb->mt_layer,
570 stencilRb->mt_level,
571 stencilRb->mt_layer);
572 }
573 } else {
574 fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
575 }
576 }
577
578 for (i = 0; i < Elements(fb->Attachment); i++) {
579 struct gl_renderbuffer *rb;
580 struct intel_renderbuffer *irb;
581
582 if (fb->Attachment[i].Type == GL_NONE)
583 continue;
584
585 /* A supported attachment will have a Renderbuffer set either
586 * from being a Renderbuffer or being a texture that got the
587 * intel_wrap_texture() treatment.
588 */
589 rb = fb->Attachment[i].Renderbuffer;
590 if (rb == NULL) {
591 fbo_incomplete(fb, "FBO incomplete: attachment without "
592 "renderbuffer\n");
593 continue;
594 }
595
596 if (fb->Attachment[i].Type == GL_TEXTURE) {
597 if (rb->TexImage->Border) {
598 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
599 continue;
600 }
601 }
602
603 irb = intel_renderbuffer(rb);
604 if (irb == NULL) {
605 fbo_incomplete(fb, "FBO incomplete: software rendering "
606 "renderbuffer\n");
607 continue;
608 }
609
610 if (!intel->vtbl.render_target_supported(intel, rb)) {
611 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
612 "texture/renderbuffer format attached: %s\n",
613 _mesa_get_format_name(intel_rb_format(irb)));
614 }
615 }
616 }
617
618 /**
619 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
620 * We can do this when the dst renderbuffer is actually a texture and
621 * there is no scaling, mirroring or scissoring.
622 *
623 * \return new buffer mask indicating the buffers left to blit using the
624 * normal path.
625 */
626 static GLbitfield
627 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
628 GLint srcX0, GLint srcY0,
629 GLint srcX1, GLint srcY1,
630 GLint dstX0, GLint dstY0,
631 GLint dstX1, GLint dstY1,
632 GLbitfield mask, GLenum filter)
633 {
634 struct intel_context *intel = intel_context(ctx);
635
636 if (mask & GL_COLOR_BUFFER_BIT) {
637 GLint i;
638 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
639 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
640 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
641 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
642
643 if (!src_irb) {
644 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
645 "Falling back to software rendering.\n");
646 return mask;
647 }
648
649 /* If the source and destination are the same size with no mirroring,
650 * the rectangles are within the size of the texture and there is no
651 * scissor, then we can probably use the blit engine.
652 */
653 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
654 srcY0 - srcY1 == dstY0 - dstY1 &&
655 srcX1 >= srcX0 &&
656 srcY1 >= srcY0 &&
657 srcX0 >= 0 && srcX1 <= readFb->Width &&
658 srcY0 >= 0 && srcY1 <= readFb->Height &&
659 dstX0 >= 0 && dstX1 <= drawFb->Width &&
660 dstY0 >= 0 && dstY1 <= drawFb->Height &&
661 !ctx->Scissor.Enabled)) {
662 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
663 "Falling back to software rendering.\n");
664 return mask;
665 }
666
667 /* Blit to all active draw buffers. We don't do any pre-checking,
668 * because we assume that copying to MRTs is rare, and failure midway
669 * through copying is even more rare. Even if it was to occur, it's
670 * safe to let meta start the copy over from scratch, because
671 * glBlitFramebuffer completely overwrites the destination pixels, and
672 * results are undefined if any destination pixels have a dependency on
673 * source pixels.
674 */
675 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
676 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
677 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
678
679 if (!dst_irb) {
680 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
681 "Falling back to software rendering.\n");
682 return mask;
683 }
684
685 gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
686 gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
687 if (src_format != dst_format) {
688 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
689 "Falling back to software rendering.\n",
690 _mesa_get_format_name(src_format),
691 _mesa_get_format_name(dst_format));
692 return mask;
693 }
694
695 if (!intel_miptree_blit(intel,
696 src_irb->mt,
697 src_irb->mt_level, src_irb->mt_layer,
698 srcX0, srcY0, src_rb->Name == 0,
699 dst_irb->mt,
700 dst_irb->mt_level, dst_irb->mt_layer,
701 dstX0, dstY0, dst_rb->Name == 0,
702 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
703 perf_debug("glBlitFramebuffer(): unknown blit failure. "
704 "Falling back to software rendering.\n");
705 return mask;
706 }
707 }
708
709 mask &= ~GL_COLOR_BUFFER_BIT;
710 }
711
712 return mask;
713 }
714
715 static void
716 intel_blit_framebuffer(struct gl_context *ctx,
717 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
718 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
719 GLbitfield mask, GLenum filter)
720 {
721 /* Try using the BLT engine. */
722 mask = intel_blit_framebuffer_with_blitter(ctx,
723 srcX0, srcY0, srcX1, srcY1,
724 dstX0, dstY0, dstX1, dstY1,
725 mask, filter);
726 if (mask == 0x0)
727 return;
728
729
730 _mesa_meta_BlitFramebuffer(ctx,
731 srcX0, srcY0, srcX1, srcY1,
732 dstX0, dstY0, dstX1, dstY1,
733 mask, filter);
734 }
735
736 /**
737 * Do one-time context initializations related to GL_EXT_framebuffer_object.
738 * Hook in device driver functions.
739 */
740 void
741 intel_fbo_init(struct intel_context *intel)
742 {
743 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
744 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
745 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
746 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
747 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
748 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
749 intel->ctx.Driver.RenderTexture = intel_render_texture;
750 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
751 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
752 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
753 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
754 intel_image_target_renderbuffer_storage;
755 }