Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / drivers / dri / i915 / intel_render.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Render unclipped vertex buffers by emitting vertices directly to
30 * dma buffers. Use strip/fan hardware acceleration where possible.
31 *
32 */
33 #include "main/glheader.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "util/imports.h"
37 #include "main/mtypes.h"
38 #include "main/enums.h"
39
40 #include "math/m_xform.h"
41
42 #include "tnl/t_context.h"
43 #include "tnl/t_vertex.h"
44 #include "tnl/t_pipeline.h"
45
46 #include "intel_screen.h"
47 #include "intel_context.h"
48 #include "intel_tris.h"
49 #include "intel_batchbuffer.h"
50 #include "intel_reg.h"
51
52 /*
53 * Render unclipped vertex buffers by emitting vertices directly to
54 * dma buffers. Use strip/fan hardware primitives where possible.
55 * Try to simulate missing primitives with indexed vertices.
56 */
57 #define HAVE_POINTS 1
58 #define HAVE_LINES 1
59 #define HAVE_LINE_STRIPS 1
60 #define HAVE_TRIANGLES 1
61 #define HAVE_TRI_STRIPS 1
62 #define HAVE_TRI_FANS 1
63 #define HAVE_POLYGONS 1
64
65 #define HAVE_QUADS 0
66 #define HAVE_QUAD_STRIPS 0
67 #define HAVE_ELTS 0
68
69 static const uint32_t hw_prim[GL_POLYGON + 1] = {
70 [GL_POINTS] = PRIM3D_POINTLIST,
71 [GL_LINES ] = PRIM3D_LINELIST,
72 [GL_LINE_LOOP] = PRIM3D_LINESTRIP,
73 [GL_LINE_STRIP] = PRIM3D_LINESTRIP,
74 [GL_TRIANGLES] = PRIM3D_TRILIST,
75 [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
76 [GL_TRIANGLE_FAN] = PRIM3D_TRIFAN,
77 [GL_QUADS] = 0,
78 [GL_QUAD_STRIP] = 0,
79 [GL_POLYGON] = PRIM3D_POLY,
80 };
81
82 static const GLenum reduced_prim[GL_POLYGON + 1] = {
83 [GL_POINTS] = GL_POINTS,
84 [GL_LINES] = GL_LINES,
85 [GL_LINE_LOOP] = GL_LINES,
86 [GL_LINE_STRIP] = GL_LINES,
87 [GL_TRIANGLES] = GL_TRIANGLES,
88 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
89 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
90 [GL_QUADS] = GL_TRIANGLES,
91 [GL_QUAD_STRIP] = GL_TRIANGLES,
92 [GL_POLYGON] = GL_TRIANGLES,
93 };
94
95 static const int scale_prim[GL_POLYGON + 1] = {
96 [GL_POINTS] = 1,
97 [GL_LINES] = 1,
98 [GL_LINE_LOOP] = 2,
99 [GL_LINE_STRIP] = 2,
100 [GL_TRIANGLES] = 1,
101 [GL_TRIANGLE_STRIP] = 3,
102 [GL_TRIANGLE_FAN] = 3,
103 [GL_QUADS] = 0, /* fallback case */
104 [GL_QUAD_STRIP] = 0, /* fallback case */
105 [GL_POLYGON] = 3,
106 };
107
108
109 static void
110 intelDmaPrimitive(struct intel_context *intel, GLenum prim)
111 {
112 if (0)
113 fprintf(stderr, "%s %s\n", __func__, _mesa_enum_to_string(prim));
114 INTEL_FIREVERTICES(intel);
115 intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
116 intel_set_prim(intel, hw_prim[prim]);
117 }
118
119 #define INTEL_NO_VBO_STATE_RESERVED 1500
120
121 static inline GLuint intel_get_vb_max(struct intel_context *intel)
122 {
123 GLuint ret;
124
125 if (intel->intelScreen->no_vbo) {
126 ret = intel->batch.bo->size - INTEL_NO_VBO_STATE_RESERVED;
127 } else
128 ret = INTEL_VB_SIZE;
129 ret /= (intel->vertex_size * 4);
130 return ret;
131 }
132
133 static inline GLuint intel_get_current_max(struct intel_context *intel)
134 {
135 GLuint ret;
136
137 if (intel->intelScreen->no_vbo) {
138 ret = intel_batchbuffer_space(intel);
139 ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
140 } else
141 ret = (INTEL_VB_SIZE - intel->prim.current_offset);
142
143 return ret / (intel->vertex_size * 4);
144 }
145
146 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
147 #define INIT( prim ) \
148 do { \
149 intelDmaPrimitive( intel, prim ); \
150 } while (0)
151
152 #define FLUSH() INTEL_FIREVERTICES(intel)
153
154 #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
155 #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
156
157 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
158
159 #define EMIT_VERTS( ctx, j, nr, buf ) \
160 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
161
162 #define TAG(x) intel_##x
163 #include "tnl_dd/t_dd_dmatmp.h"
164
165
166 /**********************************************************************/
167 /* Render pipeline stage */
168 /**********************************************************************/
169
170 /* Heuristic to choose between the two render paths:
171 */
172 static bool
173 choose_render(struct intel_context *intel, struct vertex_buffer *VB)
174 {
175 int vertsz = intel->vertex_size;
176 int cost_render = 0;
177 int cost_fallback = 0;
178 int nr_prims = 0;
179 int nr_rprims = 0;
180 int nr_rverts = 0;
181 int rprim = intel->reduced_primitive;
182 int i = 0;
183
184 for (i = 0; i < VB->PrimitiveCount; i++) {
185 GLuint prim = VB->Primitive[i].mode;
186 GLuint length = VB->Primitive[i].count;
187
188 if (!length)
189 continue;
190
191 nr_prims++;
192 nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
193
194 if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
195 nr_rprims++;
196 rprim = reduced_prim[prim & PRIM_MODE_MASK];
197 }
198 }
199
200 /* One point for each generated primitive:
201 */
202 cost_render = nr_prims;
203 cost_fallback = nr_rprims;
204
205 /* One point for every 1024 dwords (4k) of dma:
206 */
207 cost_render += (vertsz * i) / 1024;
208 cost_fallback += (vertsz * nr_rverts) / 1024;
209
210 if (0)
211 fprintf(stderr, "cost render: %d fallback: %d\n",
212 cost_render, cost_fallback);
213
214 if (cost_render > cost_fallback)
215 return false;
216
217 return true;
218 }
219
220
221 static GLboolean
222 intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
223 {
224 struct intel_context *intel = intel_context(ctx);
225 TNLcontext *tnl = TNL_CONTEXT(ctx);
226 struct vertex_buffer *VB = &tnl->vb;
227 GLuint i;
228
229 intel->vtbl.render_prevalidate( intel );
230
231 /* Don't handle clipping or indexed vertices.
232 */
233 if (intel->RenderIndex != 0 ||
234 !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
235 return true;
236 }
237
238 tnl->clipspace.new_inputs |= VERT_BIT_POS;
239
240 tnl->Driver.Render.Start(ctx);
241
242 for (i = 0; i < VB->PrimitiveCount; i++) {
243 GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
244 GLuint start = VB->Primitive[i].start;
245 GLuint length = VB->Primitive[i].count;
246
247 if (!length)
248 continue;
249
250 intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
251 length, prim);
252 }
253
254 tnl->Driver.Render.Finish(ctx);
255
256 INTEL_FIREVERTICES(intel);
257
258 return false; /* finished the pipe */
259 }
260
261 static const struct tnl_pipeline_stage _intel_render_stage = {
262 "intel render",
263 NULL,
264 NULL,
265 NULL,
266 NULL,
267 intel_run_render /* run */
268 };
269
270 const struct tnl_pipeline_stage *intel_pipeline[] = {
271 &_tnl_vertex_transform_stage,
272 &_tnl_normal_transform_stage,
273 &_tnl_lighting_stage,
274 &_tnl_fog_coordinate_stage,
275 &_tnl_texgen_stage,
276 &_tnl_texture_transform_stage,
277 &_tnl_point_attenuation_stage,
278 &_tnl_vertex_program_stage,
279 #if 1
280 &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
281 #endif
282 &_tnl_render_stage,
283 0,
284 };