Merge branch mesa-public/master into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[2];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97 struct brw_compiler *
98 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
99
100
101 /**
102 * Program key structures.
103 *
104 * When drawing, we look for the currently bound shaders in the program
105 * cache. This is essentially a hash table lookup, and these are the keys.
106 *
107 * Sometimes OpenGL features specified as state need to be simulated via
108 * shader code, due to a mismatch between the API and the hardware. This
109 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
110 * in the program key so it's considered when searching for a program. If
111 * we haven't seen a particular combination before, we have to recompile a
112 * new specialized version.
113 *
114 * Shader compilation should not look up state in gl_context directly, but
115 * instead use the copy in the program key. This guarantees recompiles will
116 * happen correctly.
117 *
118 * @{
119 */
120
121 enum PACKED gen6_gather_sampler_wa {
122 WA_SIGN = 1, /* whether we need to sign extend */
123 WA_8BIT = 2, /* if we have an 8bit format needing wa */
124 WA_16BIT = 4, /* if we have a 16bit format needing wa */
125 };
126
127 /**
128 * Sampler information needed by VS, WM, and GS program cache keys.
129 */
130 struct brw_sampler_prog_key_data {
131 /**
132 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
133 */
134 uint16_t swizzles[MAX_SAMPLERS];
135
136 uint32_t gl_clamp_mask[3];
137
138 /**
139 * For RG32F, gather4's channel select is broken.
140 */
141 uint32_t gather_channel_quirk_mask;
142
143 /**
144 * Whether this sampler uses the compressed multisample surface layout.
145 */
146 uint32_t compressed_multisample_layout_mask;
147
148 /**
149 * Whether this sampler is using 16x multisampling. If so fetching from
150 * this sampler will be handled with a different instruction, ld2dms_w
151 * instead of ld2dms.
152 */
153 uint32_t msaa_16;
154
155 /**
156 * For Sandybridge, which shader w/a we need for gather quirks.
157 */
158 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
159 };
160
161
162 /** The program key for Vertex Shaders. */
163 struct brw_vs_prog_key {
164 unsigned program_string_id;
165
166 /*
167 * Per-attribute workaround flags
168 */
169 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
170
171 bool copy_edgeflag:1;
172
173 bool clamp_vertex_color:1;
174
175 /**
176 * How many user clipping planes are being uploaded to the vertex shader as
177 * push constants.
178 *
179 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
180 * clip distances.
181 */
182 unsigned nr_userclip_plane_consts:4;
183
184 /**
185 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
186 * are going to be replaced with point coordinates (as a consequence of a
187 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
188 * our SF thread requires exact matching between VS outputs and FS inputs,
189 * these texture coordinates will need to be unconditionally included in
190 * the VUE, even if they aren't written by the vertex shader.
191 */
192 uint8_t point_coord_replace;
193
194 struct brw_sampler_prog_key_data tex;
195 };
196
197 /** The program key for Tessellation Control Shaders. */
198 struct brw_tcs_prog_key
199 {
200 unsigned program_string_id;
201
202 GLenum tes_primitive_mode;
203
204 unsigned input_vertices;
205
206 /** A bitfield of per-patch outputs written. */
207 uint32_t patch_outputs_written;
208
209 /** A bitfield of per-vertex outputs written. */
210 uint64_t outputs_written;
211
212 struct brw_sampler_prog_key_data tex;
213 };
214
215 /** The program key for Tessellation Evaluation Shaders. */
216 struct brw_tes_prog_key
217 {
218 unsigned program_string_id;
219
220 /** A bitfield of per-patch inputs read. */
221 uint32_t patch_inputs_read;
222
223 /** A bitfield of per-vertex inputs read. */
224 uint64_t inputs_read;
225
226 struct brw_sampler_prog_key_data tex;
227 };
228
229 /** The program key for Geometry Shaders. */
230 struct brw_gs_prog_key
231 {
232 unsigned program_string_id;
233
234 struct brw_sampler_prog_key_data tex;
235 };
236
237 /** The program key for Fragment/Pixel Shaders. */
238 struct brw_wm_prog_key {
239 uint8_t iz_lookup;
240 bool stats_wm:1;
241 bool flat_shade:1;
242 bool persample_shading:1;
243 bool persample_2x:1;
244 unsigned nr_color_regions:5;
245 bool replicate_alpha:1;
246 bool render_to_fbo:1;
247 bool clamp_fragment_color:1;
248 bool compute_pos_offset:1;
249 bool compute_sample_id:1;
250 unsigned line_aa:2;
251 bool high_quality_derivatives:1;
252 bool force_dual_color_blend:1;
253
254 uint16_t drawable_height;
255 uint64_t input_slots_valid;
256 unsigned program_string_id;
257 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
258 float alpha_test_ref;
259
260 struct brw_sampler_prog_key_data tex;
261 };
262
263 struct brw_cs_prog_key {
264 uint32_t program_string_id;
265 struct brw_sampler_prog_key_data tex;
266 };
267
268 /*
269 * Image metadata structure as laid out in the shader parameter
270 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
271 * able to use them. That's okay because the padding and any unused
272 * entries [most of them except when we're doing untyped surface
273 * access] will be removed by the uniform packing pass.
274 */
275 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
276 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
277 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
278 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
279 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
280 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
281 #define BRW_IMAGE_PARAM_SIZE 24
282
283 struct brw_image_param {
284 /** Surface binding table index. */
285 uint32_t surface_idx;
286
287 /** Offset applied to the X and Y surface coordinates. */
288 uint32_t offset[2];
289
290 /** Surface X, Y and Z dimensions. */
291 uint32_t size[3];
292
293 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
294 * pixels, vertical slice stride in pixels.
295 */
296 uint32_t stride[4];
297
298 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
299 uint32_t tiling[3];
300
301 /**
302 * Right shift to apply for bit 6 address swizzling. Two different
303 * swizzles can be specified and will be applied one after the other. The
304 * resulting address will be:
305 *
306 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
307 * (addr >> swizzling[1])))
308 *
309 * Use \c 0xff if any of the swizzles is not required.
310 */
311 uint32_t swizzling[2];
312 };
313
314 struct brw_stage_prog_data {
315 struct {
316 /** size of our binding table. */
317 uint32_t size_bytes;
318
319 /** @{
320 * surface indices for the various groups of surfaces
321 */
322 uint32_t pull_constants_start;
323 uint32_t texture_start;
324 uint32_t gather_texture_start;
325 uint32_t ubo_start;
326 uint32_t ssbo_start;
327 uint32_t abo_start;
328 uint32_t image_start;
329 uint32_t shader_time_start;
330 /** @} */
331 } binding_table;
332
333 GLuint nr_params; /**< number of float params/constants */
334 GLuint nr_pull_params;
335 unsigned nr_image_params;
336
337 unsigned curb_read_length;
338 unsigned total_scratch;
339 unsigned total_shared;
340
341 /**
342 * Register where the thread expects to find input data from the URB
343 * (typically uniforms, followed by vertex or fragment attributes).
344 */
345 unsigned dispatch_grf_start_reg;
346
347 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
348
349 /* Pointers to tracked values (only valid once
350 * _mesa_load_state_parameters has been called at runtime).
351 */
352 const union gl_constant_value **param;
353 const union gl_constant_value **pull_param;
354
355 /** Image metadata passed to the shader as uniforms. */
356 struct brw_image_param *image_param;
357 };
358
359 /* Data about a particular attempt to compile a program. Note that
360 * there can be many of these, each in a different GL state
361 * corresponding to a different brw_wm_prog_key struct, with different
362 * compiled programs.
363 */
364 struct brw_wm_prog_data {
365 struct brw_stage_prog_data base;
366
367 GLuint num_varying_inputs;
368
369 GLuint dispatch_grf_start_reg_16;
370 GLuint reg_blocks;
371 GLuint reg_blocks_16;
372
373 struct {
374 /** @{
375 * surface indices the WM-specific surfaces
376 */
377 uint32_t render_target_start;
378 /** @} */
379 } binding_table;
380
381 uint8_t computed_depth_mode;
382 bool computed_stencil;
383
384 bool early_fragment_tests;
385 bool no_8;
386 bool dual_src_blend;
387 bool uses_pos_offset;
388 bool uses_omask;
389 bool uses_kill;
390 bool pulls_bary;
391 uint32_t prog_offset_16;
392
393 /**
394 * Mask of which interpolation modes are required by the fragment shader.
395 * Used in hardware setup on gen6+.
396 */
397 uint32_t barycentric_interp_modes;
398
399 /**
400 * Map from gl_varying_slot to the position within the FS setup data
401 * payload where the varying's attribute vertex deltas should be delivered.
402 * For varying slots that are not used by the FS, the value is -1.
403 */
404 int urb_setup[VARYING_SLOT_MAX];
405 };
406
407 struct brw_cs_prog_data {
408 struct brw_stage_prog_data base;
409
410 GLuint dispatch_grf_start_reg_16;
411 unsigned local_size[3];
412 unsigned simd_size;
413 bool uses_barrier;
414 bool uses_num_work_groups;
415 unsigned local_invocation_id_regs;
416
417 struct {
418 /** @{
419 * surface indices the CS-specific surfaces
420 */
421 uint32_t work_groups_start;
422 /** @} */
423 } binding_table;
424 };
425
426 /**
427 * Enum representing the i965-specific vertex results that don't correspond
428 * exactly to any element of gl_varying_slot. The values of this enum are
429 * assigned such that they don't conflict with gl_varying_slot.
430 */
431 typedef enum
432 {
433 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
434 BRW_VARYING_SLOT_PAD,
435 /**
436 * Technically this is not a varying but just a placeholder that
437 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
438 * builtin variable to be compiled correctly. see compile_sf_prog() for
439 * more info.
440 */
441 BRW_VARYING_SLOT_PNTC,
442 BRW_VARYING_SLOT_COUNT
443 } brw_varying_slot;
444
445 /**
446 * Data structure recording the relationship between the gl_varying_slot enum
447 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
448 * single octaword within the VUE (128 bits).
449 *
450 * Note that each BRW register contains 256 bits (2 octawords), so when
451 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
452 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
453 * in a vertex shader), each register corresponds to a single VUE slot, since
454 * it contains data for two separate vertices.
455 */
456 struct brw_vue_map {
457 /**
458 * Bitfield representing all varying slots that are (a) stored in this VUE
459 * map, and (b) actually written by the shader. Does not include any of
460 * the additional varying slots defined in brw_varying_slot.
461 */
462 GLbitfield64 slots_valid;
463
464 /**
465 * Is this VUE map for a separate shader pipeline?
466 *
467 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
468 * without the linker having a chance to dead code eliminate unused varyings.
469 *
470 * This means that we have to use a fixed slot layout, based on the output's
471 * location field, rather than assigning slots in a compact contiguous block.
472 */
473 bool separate;
474
475 /**
476 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
477 * not stored in a slot (because they are not written, or because
478 * additional processing is applied before storing them in the VUE), the
479 * value is -1.
480 */
481 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
482
483 /**
484 * Map from VUE slot to gl_varying_slot value. For slots that do not
485 * directly correspond to a gl_varying_slot, the value comes from
486 * brw_varying_slot.
487 *
488 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
489 */
490 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
491
492 /**
493 * Total number of VUE slots in use
494 */
495 int num_slots;
496
497 /**
498 * Number of per-patch VUE slots. Only valid for tessellation control
499 * shader outputs and tessellation evaluation shader inputs.
500 */
501 int num_per_patch_slots;
502
503 /**
504 * Number of per-vertex VUE slots. Only valid for tessellation control
505 * shader outputs and tessellation evaluation shader inputs.
506 */
507 int num_per_vertex_slots;
508 };
509
510 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
511
512 /**
513 * Convert a VUE slot number into a byte offset within the VUE.
514 */
515 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
516 {
517 return 16*slot;
518 }
519
520 /**
521 * Convert a vertex output (brw_varying_slot) into a byte offset within the
522 * VUE.
523 */
524 static inline
525 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
526 {
527 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
528 }
529
530 void brw_compute_vue_map(const struct brw_device_info *devinfo,
531 struct brw_vue_map *vue_map,
532 GLbitfield64 slots_valid,
533 bool separate_shader);
534
535 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
536 const GLbitfield64 slots_valid,
537 const GLbitfield is_patch);
538
539 enum shader_dispatch_mode {
540 DISPATCH_MODE_4X1_SINGLE = 0,
541 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
542 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
543 DISPATCH_MODE_SIMD8 = 3,
544 };
545
546 /**
547 * @defgroup Tessellator parameter enumerations.
548 *
549 * These correspond to the hardware values in 3DSTATE_TE, and are provided
550 * as part of the tessellation evaluation shader.
551 *
552 * @{
553 */
554 enum brw_tess_partitioning {
555 BRW_TESS_PARTITIONING_INTEGER = 0,
556 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
557 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
558 };
559
560 enum brw_tess_output_topology {
561 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
562 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
563 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
564 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
565 };
566
567 enum brw_tess_domain {
568 BRW_TESS_DOMAIN_QUAD = 0,
569 BRW_TESS_DOMAIN_TRI = 1,
570 BRW_TESS_DOMAIN_ISOLINE = 2,
571 };
572 /** @} */
573
574 struct brw_vue_prog_data {
575 struct brw_stage_prog_data base;
576 struct brw_vue_map vue_map;
577
578 /** Should the hardware deliver input VUE handles for URB pull loads? */
579 bool include_vue_handles;
580
581 GLuint urb_read_length;
582 GLuint total_grf;
583
584 /* Used for calculating urb partitions. In the VS, this is the size of the
585 * URB entry used for both input and output to the thread. In the GS, this
586 * is the size of the URB entry used for output.
587 */
588 GLuint urb_entry_size;
589
590 enum shader_dispatch_mode dispatch_mode;
591 };
592
593 struct brw_vs_prog_data {
594 struct brw_vue_prog_data base;
595
596 GLbitfield64 inputs_read;
597
598 unsigned nr_attributes;
599
600 bool uses_vertexid;
601 bool uses_instanceid;
602 bool uses_basevertex;
603 bool uses_baseinstance;
604 bool uses_drawid;
605 };
606
607 struct brw_tcs_prog_data
608 {
609 struct brw_vue_prog_data base;
610
611 /** Number vertices in output patch */
612 int instances;
613 };
614
615
616 struct brw_tes_prog_data
617 {
618 struct brw_vue_prog_data base;
619
620 enum brw_tess_partitioning partitioning;
621 enum brw_tess_output_topology output_topology;
622 enum brw_tess_domain domain;
623 };
624
625 struct brw_gs_prog_data
626 {
627 struct brw_vue_prog_data base;
628
629 /**
630 * Size of an output vertex, measured in HWORDS (32 bytes).
631 */
632 unsigned output_vertex_size_hwords;
633
634 unsigned output_topology;
635
636 /**
637 * Size of the control data (cut bits or StreamID bits), in hwords (32
638 * bytes). 0 if there is no control data.
639 */
640 unsigned control_data_header_size_hwords;
641
642 /**
643 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
644 * if the control data is StreamID bits, or
645 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
646 * Ignored if control_data_header_size is 0.
647 */
648 unsigned control_data_format;
649
650 bool include_primitive_id;
651
652 /**
653 * The number of vertices emitted, if constant - otherwise -1.
654 */
655 int static_vertex_count;
656
657 int invocations;
658
659 /**
660 * Gen6 transform feedback enabled flag.
661 */
662 bool gen6_xfb_enabled;
663
664 /**
665 * Gen6: Provoking vertex convention for odd-numbered triangles
666 * in tristrips.
667 */
668 GLuint pv_first:1;
669
670 /**
671 * Gen6: Number of varyings that are output to transform feedback.
672 */
673 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
674
675 /**
676 * Gen6: Map from the index of a transform feedback binding table entry to the
677 * gl_varying_slot that should be streamed out through that binding table
678 * entry.
679 */
680 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
681
682 /**
683 * Gen6: Map from the index of a transform feedback binding table entry to the
684 * swizzles that should be used when streaming out data through that
685 * binding table entry.
686 */
687 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
688 };
689
690
691 /** @} */
692
693 struct brw_compiler *
694 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
695
696 /**
697 * Compile a vertex shader.
698 *
699 * Returns the final assembly and the program's size.
700 */
701 const unsigned *
702 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
703 void *mem_ctx,
704 const struct brw_vs_prog_key *key,
705 struct brw_vs_prog_data *prog_data,
706 const struct nir_shader *shader,
707 gl_clip_plane *clip_planes,
708 bool use_legacy_snorm_formula,
709 int shader_time_index,
710 unsigned *final_assembly_size,
711 char **error_str);
712
713 /**
714 * Compile a tessellation control shader.
715 *
716 * Returns the final assembly and the program's size.
717 */
718 const unsigned *
719 brw_compile_tcs(const struct brw_compiler *compiler,
720 void *log_data,
721 void *mem_ctx,
722 const struct brw_tcs_prog_key *key,
723 struct brw_tcs_prog_data *prog_data,
724 const struct nir_shader *nir,
725 int shader_time_index,
726 unsigned *final_assembly_size,
727 char **error_str);
728
729 /**
730 * Compile a tessellation evaluation shader.
731 *
732 * Returns the final assembly and the program's size.
733 */
734 const unsigned *
735 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
736 void *mem_ctx,
737 const struct brw_tes_prog_key *key,
738 struct brw_tes_prog_data *prog_data,
739 const struct nir_shader *shader,
740 struct gl_shader_program *shader_prog,
741 int shader_time_index,
742 unsigned *final_assembly_size,
743 char **error_str);
744
745 /**
746 * Compile a vertex shader.
747 *
748 * Returns the final assembly and the program's size.
749 */
750 const unsigned *
751 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
752 void *mem_ctx,
753 const struct brw_gs_prog_key *key,
754 struct brw_gs_prog_data *prog_data,
755 const struct nir_shader *shader,
756 struct gl_shader_program *shader_prog,
757 int shader_time_index,
758 unsigned *final_assembly_size,
759 char **error_str);
760
761 /**
762 * Compile a fragment shader.
763 *
764 * Returns the final assembly and the program's size.
765 */
766 const unsigned *
767 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
768 void *mem_ctx,
769 const struct brw_wm_prog_key *key,
770 struct brw_wm_prog_data *prog_data,
771 const struct nir_shader *shader,
772 struct gl_program *prog,
773 int shader_time_index8,
774 int shader_time_index16,
775 bool use_rep_send,
776 unsigned *final_assembly_size,
777 char **error_str);
778
779 /**
780 * Compile a compute shader.
781 *
782 * Returns the final assembly and the program's size.
783 */
784 const unsigned *
785 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
786 void *mem_ctx,
787 const struct brw_cs_prog_key *key,
788 struct brw_cs_prog_data *prog_data,
789 const struct nir_shader *shader,
790 int shader_time_index,
791 unsigned *final_assembly_size,
792 char **error_str);
793
794 /**
795 * Fill out local id payload for compute shader according to cs_prog_data.
796 */
797 void
798 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
799 void *buffer, uint32_t threads, uint32_t stride);
800
801 #ifdef __cplusplus
802 } /* extern "C" */
803 #endif