Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "shader/shader_api.h"
38
39 #include "brw_context.h"
40 #include "brw_defines.h"
41 #include "brw_draw.h"
42 #include "brw_state.h"
43 #include "intel_span.h"
44 #include "tnl/t_pipeline.h"
45
46
47 /***************************************
48 * Mesa's Driver Functions
49 ***************************************/
50
51 static void brwUseProgram(GLcontext *ctx, GLuint program)
52 {
53 _mesa_use_program(ctx, program);
54 }
55
56 static void brwInitProgFuncs( struct dd_function_table *functions )
57 {
58 functions->UseProgram = brwUseProgram;
59 }
60 static void brwInitDriverFunctions( struct dd_function_table *functions )
61 {
62 intelInitDriverFunctions( functions );
63
64 brwInitFragProgFuncs( functions );
65 brwInitProgFuncs( functions );
66 brw_init_queryobj_functions(functions);
67
68 functions->Viewport = intel_viewport;
69 }
70
71 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
72 __DRIcontext *driContextPriv,
73 void *sharedContextPrivate)
74 {
75 struct dd_function_table functions;
76 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
77 struct intel_context *intel = &brw->intel;
78 GLcontext *ctx = &intel->ctx;
79
80 if (!brw) {
81 printf("%s: failed to alloc context\n", __FUNCTION__);
82 return GL_FALSE;
83 }
84
85 brwInitVtbl( brw );
86 brwInitDriverFunctions( &functions );
87
88 if (!intelInitContext( intel, mesaVis, driContextPriv,
89 sharedContextPrivate, &functions )) {
90 printf("%s: failed to init intel context\n", __FUNCTION__);
91 FREE(brw);
92 return GL_FALSE;
93 }
94
95 /* Initialize swrast, tnl driver tables: */
96 intelInitSpanFuncs(ctx);
97
98 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
99
100 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
101 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
102 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
103 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
104 ctx->Const.MaxTextureImageUnits);
105 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
106 ctx->Const.MaxCombinedTextureImageUnits =
107 ctx->Const.MaxVertexTextureImageUnits +
108 ctx->Const.MaxTextureImageUnits;
109
110 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
111 */
112 ctx->Const.MaxTextureLevels = 13;
113 ctx->Const.Max3DTextureLevels = 9;
114 ctx->Const.MaxCubeTextureLevels = 12;
115 ctx->Const.MaxTextureRectSize = (1<<12);
116
117 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
118
119 /* if conformance mode is set, swrast can handle any size AA point */
120 ctx->Const.MaxPointSizeAA = 255.0;
121
122 /* We want the GLSL compiler to emit code that uses condition codes */
123 ctx->Shader.EmitCondCodes = GL_TRUE;
124 ctx->Shader.EmitNVTempInitialization = GL_TRUE;
125
126 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
127 ctx->Const.VertexProgram.MaxAluInstructions = 0;
128 ctx->Const.VertexProgram.MaxTexInstructions = 0;
129 ctx->Const.VertexProgram.MaxTexIndirections = 0;
130 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
131 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
132 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
133 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
134 ctx->Const.VertexProgram.MaxNativeTemps = 256;
135 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
136 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
137 ctx->Const.VertexProgram.MaxEnvParams =
138 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
139 ctx->Const.VertexProgram.MaxEnvParams);
140
141 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024);
142 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024);
143 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024);
144 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024);
145 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
146 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
147 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
148 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
149 ctx->Const.FragmentProgram.MaxEnvParams =
150 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
151 ctx->Const.FragmentProgram.MaxEnvParams);
152
153 if (intel->is_ironlake || intel->is_g4x || intel->gen >= 6) {
154 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45;
155 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
156 brw->has_surface_tile_offset = GL_TRUE;
157 brw->has_compr4 = GL_TRUE;
158 brw->has_aa_line_parameters = GL_TRUE;
159 brw->has_pln = GL_TRUE;
160 } else {
161 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965;
162 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
163 }
164
165 /* WM maximum threads is number of EUs times number of threads per EU. */
166 if (intel->is_ironlake) {
167 brw->urb.size = 1024;
168 brw->vs_max_threads = 72;
169 brw->wm_max_threads = 12 * 6;
170 } else if (intel->is_g4x) {
171 brw->urb.size = 384;
172 brw->vs_max_threads = 32;
173 brw->wm_max_threads = 10 * 5;
174 } else if (intel->gen < 6) {
175 brw->urb.size = 256;
176 brw->vs_max_threads = 16;
177 brw->wm_max_threads = 8 * 4;
178 brw->has_negative_rhw_bug = GL_TRUE;
179 }
180
181 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) {
182 brw->vs_max_threads = 1;
183 brw->wm_max_threads = 1;
184 }
185
186 brw_init_state( brw );
187
188 brw->state.dirty.mesa = ~0;
189 brw->state.dirty.brw = ~0;
190
191 brw->emit_state_always = 0;
192
193 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
194 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
195
196 make_empty_list(&brw->query.active_head);
197
198 brw_draw_init( brw );
199
200 return GL_TRUE;
201 }
202