Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_INDICES 0x4000
135 #define BRW_NEW_VERTICES 0x8000
136 /**
137 * Used for any batch entry with a relocated pointer that will be used
138 * by any 3D rendering.
139 */
140 #define BRW_NEW_BATCH 0x10000
141 /** brw->depth_region updated */
142 #define BRW_NEW_DEPTH_BUFFER 0x20000
143 #define BRW_NEW_NR_WM_SURFACES 0x40000
144 #define BRW_NEW_NR_VS_SURFACES 0x80000
145 #define BRW_NEW_INDEX_BUFFER 0x100000
146
147 struct brw_state_flags {
148 /** State update flags signalled by mesa internals */
149 GLuint mesa;
150 /**
151 * State update flags signalled as the result of brw_tracked_state updates
152 */
153 GLuint brw;
154 /** State update flags signalled by brw_state_cache.c searches */
155 GLuint cache;
156 };
157
158
159 /** Subclass of Mesa vertex program */
160 struct brw_vertex_program {
161 struct gl_vertex_program program;
162 GLuint id;
163 dri_bo *const_buffer; /** Program constant buffer/surface */
164 GLboolean use_const_buffer;
165 };
166
167
168 /** Subclass of Mesa fragment program */
169 struct brw_fragment_program {
170 struct gl_fragment_program program;
171 GLuint id; /**< serial no. to identify frag progs, never re-used */
172 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
173
174 GLboolean use_const_buffer;
175 dri_bo *const_buffer; /** Program constant buffer/surface */
176
177 /** for debugging, which texture units are referenced */
178 GLbitfield tex_units_used;
179 };
180
181
182 /* Data about a particular attempt to compile a program. Note that
183 * there can be many of these, each in a different GL state
184 * corresponding to a different brw_wm_prog_key struct, with different
185 * compiled programs:
186 */
187 struct brw_wm_prog_data {
188 GLuint curb_read_length;
189 GLuint urb_read_length;
190
191 GLuint first_curbe_grf;
192 GLuint total_grf;
193 GLuint total_scratch;
194
195 GLuint nr_params; /**< number of float params/constants */
196 GLboolean error;
197
198 /* Pointer to tracked values (only valid once
199 * _mesa_load_state_parameters has been called at runtime).
200 */
201 const GLfloat *param[BRW_MAX_CURBE];
202 };
203
204 struct brw_sf_prog_data {
205 GLuint urb_read_length;
206 GLuint total_grf;
207
208 /* Each vertex may have upto 12 attributes, 4 components each,
209 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
210 * rows.
211 *
212 * Actually we use 4 for each, so call it 12 rows.
213 */
214 GLuint urb_entry_size;
215 };
216
217 struct brw_clip_prog_data {
218 GLuint curb_read_length; /* user planes? */
219 GLuint clip_mode;
220 GLuint urb_read_length;
221 GLuint total_grf;
222 };
223
224 struct brw_gs_prog_data {
225 GLuint urb_read_length;
226 GLuint total_grf;
227 };
228
229 struct brw_vs_prog_data {
230 GLuint curb_read_length;
231 GLuint urb_read_length;
232 GLuint total_grf;
233 GLbitfield64 outputs_written;
234 GLuint nr_params; /**< number of float params/constants */
235
236 GLuint inputs_read;
237
238 /* Used for calculating urb partitions:
239 */
240 GLuint urb_entry_size;
241 };
242
243
244 /* Size == 0 if output either not written, or always [0,0,0,1]
245 */
246 struct brw_vs_ouput_sizes {
247 GLubyte output_size[VERT_RESULT_MAX];
248 };
249
250
251 /** Number of texture sampler units */
252 #define BRW_MAX_TEX_UNIT 16
253
254 /** Max number of render targets in a shader */
255 #define BRW_MAX_DRAW_BUFFERS 4
256
257 /**
258 * Size of our surface binding table for the WM.
259 * This contains pointers to the drawing surfaces and current texture
260 * objects and shader constant buffers (+2).
261 */
262 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
263
264 /**
265 * Helpers to convert drawing buffers, textures and constant buffers
266 * to surface binding table indexes, for WM.
267 */
268 #define SURF_INDEX_DRAW(d) (d)
269 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
270 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
271
272 /**
273 * Size of surface binding table for the VS.
274 * Only one constant buffer for now.
275 */
276 #define BRW_VS_MAX_SURF 1
277
278 /**
279 * Only a VS constant buffer
280 */
281 #define SURF_INDEX_VERT_CONST_BUFFER 0
282
283
284 enum brw_cache_id {
285 BRW_CC_VP,
286 BRW_CC_UNIT,
287 BRW_WM_PROG,
288 BRW_SAMPLER_DEFAULT_COLOR,
289 BRW_SAMPLER,
290 BRW_WM_UNIT,
291 BRW_SF_PROG,
292 BRW_SF_VP,
293 BRW_SF_UNIT,
294 BRW_VS_UNIT,
295 BRW_VS_PROG,
296 BRW_GS_UNIT,
297 BRW_GS_PROG,
298 BRW_CLIP_VP,
299 BRW_CLIP_UNIT,
300 BRW_CLIP_PROG,
301 BRW_SS_SURFACE,
302 BRW_SS_SURF_BIND,
303
304 BRW_MAX_CACHE
305 };
306
307 struct brw_cache_item {
308 /**
309 * Effectively part of the key, cache_id identifies what kind of state
310 * buffer is involved, and also which brw->state.dirty.cache flag should
311 * be set when this cache item is chosen.
312 */
313 enum brw_cache_id cache_id;
314 /** 32-bit hash of the key data */
315 GLuint hash;
316 GLuint key_size; /* for variable-sized keys */
317 const void *key;
318 dri_bo **reloc_bufs;
319 GLuint nr_reloc_bufs;
320
321 dri_bo *bo;
322
323 struct brw_cache_item *next;
324 };
325
326
327
328 struct brw_cache {
329 struct brw_context *brw;
330
331 struct brw_cache_item **items;
332 GLuint size, n_items;
333
334 char *name[BRW_MAX_CACHE];
335
336 /* Record of the last BOs chosen for each cache_id. Used to set
337 * brw->state.dirty.cache when a new cache item is chosen.
338 */
339 dri_bo *last_bo[BRW_MAX_CACHE];
340 };
341
342
343 /* Considered adding a member to this struct to document which flags
344 * an update might raise so that ordering of the state atoms can be
345 * checked or derived at runtime. Dropped the idea in favor of having
346 * a debug mode where the state is monitored for flags which are
347 * raised that have already been tested against.
348 */
349 struct brw_tracked_state {
350 struct brw_state_flags dirty;
351 void (*prepare)( struct brw_context *brw );
352 void (*emit)( struct brw_context *brw );
353 };
354
355 /* Flags for brw->state.cache.
356 */
357 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
358 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
359 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
360 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
361 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
362 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
363 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
364 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
365 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
366 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
367 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
368 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
369 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
370 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
371 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
372 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
373 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
374 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
375
376 struct brw_cached_batch_item {
377 struct header *header;
378 GLuint sz;
379 struct brw_cached_batch_item *next;
380 };
381
382
383
384 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
385 * be easier if C allowed arrays of packed elements?
386 */
387 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
388
389 struct brw_vertex_element {
390 const struct gl_client_array *glarray;
391
392 /** The corresponding Mesa vertex attribute */
393 gl_vert_attrib attrib;
394 /** Size of a complete element */
395 GLuint element_size;
396 /** Number of uploaded elements for this input. */
397 GLuint count;
398 /** Byte stride between elements in the uploaded array */
399 GLuint stride;
400 /** Offset of the first element within the buffer object */
401 unsigned int offset;
402 /** Buffer object containing the uploaded vertex data */
403 dri_bo *bo;
404 };
405
406
407
408 struct brw_vertex_info {
409 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
410 };
411
412 struct brw_query_object {
413 struct gl_query_object Base;
414
415 /** Doubly linked list of active query objects in the context. */
416 struct brw_query_object *prev, *next;
417
418 /** Last query BO associated with this query. */
419 dri_bo *bo;
420 /** First index in bo with query data for this object. */
421 int first_index;
422 /** Last index in bo with query data for this object. */
423 int last_index;
424
425 /* Total count of pixels from previous BOs */
426 unsigned int count;
427 };
428
429
430 /**
431 * brw_context is derived from intel_context.
432 */
433 struct brw_context
434 {
435 struct intel_context intel; /**< base class, must be first field */
436 GLuint primitive;
437
438 GLboolean emit_state_always;
439 GLboolean has_surface_tile_offset;
440 GLboolean has_compr4;
441 GLboolean has_negative_rhw_bug;
442 GLboolean has_aa_line_parameters;
443 ;
444 struct {
445 struct brw_state_flags dirty;
446
447 GLuint nr_color_regions;
448 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
449 struct intel_region *depth_region;
450
451 /**
452 * List of buffers accumulated in brw_validate_state to receive
453 * dri_bo_check_aperture treatment before exec, so we can know if we
454 * should flush the batch and try again before emitting primitives.
455 *
456 * This can be a fixed number as we only have a limited number of
457 * objects referenced from the batchbuffer in a primitive emit,
458 * consisting of the vertex buffers, pipelined state pointers,
459 * the CURBE, the depth buffer, and a query BO.
460 */
461 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
462 int validated_bo_count;
463 } state;
464
465 struct brw_cache cache; /** non-surface items */
466 struct brw_cache surface_cache; /* surface items */
467 struct brw_cached_batch_item *cached_batch_items;
468
469 struct {
470 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
471
472 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
473 GLuint nr_enabled;
474
475 #define BRW_NR_UPLOAD_BUFS 17
476 #define BRW_UPLOAD_INIT_SIZE (128*1024)
477
478 struct {
479 dri_bo *bo;
480 GLuint offset;
481 } upload;
482
483 /* Summary of size and varying of active arrays, so we can check
484 * for changes to this state:
485 */
486 struct brw_vertex_info info;
487 unsigned int min_index, max_index;
488 } vb;
489
490 struct {
491 /**
492 * Index buffer for this draw_prims call.
493 *
494 * Updates are signaled by BRW_NEW_INDICES.
495 */
496 const struct _mesa_index_buffer *ib;
497
498 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
499 dri_bo *bo;
500 unsigned int offset;
501 unsigned int size;
502 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
503 * avoid re-uploading the IB packet over and over if we're actually
504 * referencing the same index buffer.
505 */
506 unsigned int start_vertex_offset;
507 } ib;
508
509 /* Active vertex program:
510 */
511 const struct gl_vertex_program *vertex_program;
512 const struct gl_fragment_program *fragment_program;
513
514
515 /* For populating the gtt:
516 */
517 GLuint next_free_page;
518
519 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
520 uint32_t CMD_VF_STATISTICS;
521 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
522 uint32_t CMD_PIPELINE_SELECT;
523 int vs_max_threads;
524 int wm_max_threads;
525
526 /* BRW_NEW_URB_ALLOCATIONS:
527 */
528 struct {
529 GLuint vsize; /* vertex size plus header in urb registers */
530 GLuint csize; /* constant buffer size in urb registers */
531 GLuint sfsize; /* setup data size in urb registers */
532
533 GLboolean constrained;
534
535 GLuint nr_vs_entries;
536 GLuint nr_gs_entries;
537 GLuint nr_clip_entries;
538 GLuint nr_sf_entries;
539 GLuint nr_cs_entries;
540
541 /* GLuint vs_size; */
542 /* GLuint gs_size; */
543 /* GLuint clip_size; */
544 /* GLuint sf_size; */
545 /* GLuint cs_size; */
546
547 GLuint vs_start;
548 GLuint gs_start;
549 GLuint clip_start;
550 GLuint sf_start;
551 GLuint cs_start;
552 GLuint size; /* Hardware URB size, in KB. */
553 } urb;
554
555
556 /* BRW_NEW_CURBE_OFFSETS:
557 */
558 struct {
559 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
560 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
561 GLuint clip_start;
562 GLuint clip_size;
563 GLuint vs_start;
564 GLuint vs_size;
565 GLuint total_size;
566
567 dri_bo *curbe_bo;
568 /** Offset within curbe_bo of space for current curbe entry */
569 GLuint curbe_offset;
570 /** Offset within curbe_bo of space for next curbe entry */
571 GLuint curbe_next_offset;
572
573 GLfloat *last_buf;
574 GLuint last_bufsz;
575 /**
576 * Whether we should create a new bo instead of reusing the old one
577 * (if we just dispatch the batch pointing at the old one.
578 */
579 GLboolean need_new_bo;
580 } curbe;
581
582 struct {
583 struct brw_vs_prog_data *prog_data;
584 int8_t *constant_map; /* variable array following prog_data */
585
586 dri_bo *prog_bo;
587 dri_bo *state_bo;
588
589 /** Binding table of pointers to surf_bo entries */
590 dri_bo *bind_bo;
591 dri_bo *surf_bo[BRW_VS_MAX_SURF];
592 GLuint nr_surfaces;
593 } vs;
594
595 struct {
596 struct brw_gs_prog_data *prog_data;
597
598 GLboolean prog_active;
599 dri_bo *prog_bo;
600 dri_bo *state_bo;
601 } gs;
602
603 struct {
604 struct brw_clip_prog_data *prog_data;
605
606 dri_bo *prog_bo;
607 dri_bo *state_bo;
608 dri_bo *vp_bo;
609 } clip;
610
611
612 struct {
613 struct brw_sf_prog_data *prog_data;
614
615 dri_bo *prog_bo;
616 dri_bo *state_bo;
617 dri_bo *vp_bo;
618 } sf;
619
620 struct {
621 struct brw_wm_prog_data *prog_data;
622 struct brw_wm_compile *compile_data;
623
624 /** Input sizes, calculated from active vertex program.
625 * One bit per fragment program input attribute.
626 */
627 GLbitfield input_size_masks[4];
628
629 /** Array of surface default colors (texture border color) */
630 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
631
632 GLuint render_surf;
633 GLuint nr_surfaces;
634
635 GLuint max_threads;
636 dri_bo *scratch_bo;
637
638 GLuint sampler_count;
639 dri_bo *sampler_bo;
640
641 /** Binding table of pointers to surf_bo entries */
642 dri_bo *bind_bo;
643 dri_bo *surf_bo[BRW_WM_MAX_SURF];
644
645 dri_bo *prog_bo;
646 dri_bo *state_bo;
647 } wm;
648
649
650 struct {
651 dri_bo *prog_bo;
652 dri_bo *state_bo;
653 dri_bo *vp_bo;
654 } cc;
655
656 struct {
657 struct brw_query_object active_head;
658 dri_bo *bo;
659 int index;
660 GLboolean active;
661 } query;
662 /* Used to give every program string a unique id
663 */
664 GLuint program_id;
665 };
666
667
668 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
669
670
671
672 /*======================================================================
673 * brw_vtbl.c
674 */
675 void brwInitVtbl( struct brw_context *brw );
676
677 /*======================================================================
678 * brw_context.c
679 */
680 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
681 __DRIcontext *driContextPriv,
682 void *sharedContextPrivate);
683
684 /*======================================================================
685 * brw_queryobj.c
686 */
687 void brw_init_queryobj_functions(struct dd_function_table *functions);
688 void brw_prepare_query_begin(struct brw_context *brw);
689 void brw_emit_query_begin(struct brw_context *brw);
690 void brw_emit_query_end(struct brw_context *brw);
691
692 /*======================================================================
693 * brw_state_dump.c
694 */
695 void brw_debug_batch(struct intel_context *intel);
696
697 /*======================================================================
698 * brw_tex.c
699 */
700 void brw_validate_textures( struct brw_context *brw );
701
702
703 /*======================================================================
704 * brw_program.c
705 */
706 void brwInitFragProgFuncs( struct dd_function_table *functions );
707
708
709 /* brw_urb.c
710 */
711 void brw_upload_urb_fence(struct brw_context *brw);
712
713 /* brw_curbe.c
714 */
715 void brw_upload_cs_urb_state(struct brw_context *brw);
716
717 /* brw_disasm.c */
718 int brw_disasm (FILE *file, struct brw_instruction *inst);
719
720 /*======================================================================
721 * Inline conversion functions. These are better-typed than the
722 * macros used previously:
723 */
724 static INLINE struct brw_context *
725 brw_context( GLcontext *ctx )
726 {
727 return (struct brw_context *)ctx;
728 }
729
730 static INLINE struct brw_vertex_program *
731 brw_vertex_program(struct gl_vertex_program *p)
732 {
733 return (struct brw_vertex_program *) p;
734 }
735
736 static INLINE const struct brw_vertex_program *
737 brw_vertex_program_const(const struct gl_vertex_program *p)
738 {
739 return (const struct brw_vertex_program *) p;
740 }
741
742 static INLINE struct brw_fragment_program *
743 brw_fragment_program(struct gl_fragment_program *p)
744 {
745 return (struct brw_fragment_program *) p;
746 }
747
748 static INLINE const struct brw_fragment_program *
749 brw_fragment_program_const(const struct gl_fragment_program *p)
750 {
751 return (const struct brw_fragment_program *) p;
752 }
753
754 #endif
755