Fix a few typos
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_pipeline {
153 BRW_RENDER_PIPELINE,
154 BRW_COMPUTE_PIPELINE,
155
156 BRW_NUM_PIPELINES
157 };
158
159 enum brw_cache_id {
160 BRW_CACHE_FS_PROG,
161 BRW_CACHE_BLORP_BLIT_PROG,
162 BRW_CACHE_SF_PROG,
163 BRW_CACHE_VS_PROG,
164 BRW_CACHE_FF_GS_PROG,
165 BRW_CACHE_GS_PROG,
166 BRW_CACHE_CLIP_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_state_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_VERTEX_PROGRAM,
177 BRW_STATE_CURBE_OFFSETS,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PRIMITIVE,
180 BRW_STATE_CONTEXT,
181 BRW_STATE_PSP,
182 BRW_STATE_SURFACES,
183 BRW_STATE_VS_BINDING_TABLE,
184 BRW_STATE_GS_BINDING_TABLE,
185 BRW_STATE_PS_BINDING_TABLE,
186 BRW_STATE_INDICES,
187 BRW_STATE_VERTICES,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_GS_CONSTBUF,
192 BRW_STATE_PROGRAM_CACHE,
193 BRW_STATE_STATE_BASE_ADDRESS,
194 BRW_STATE_VUE_MAP_VS,
195 BRW_STATE_VUE_MAP_GEOM_OUT,
196 BRW_STATE_TRANSFORM_FEEDBACK,
197 BRW_STATE_RASTERIZER_DISCARD,
198 BRW_STATE_STATS_WM,
199 BRW_STATE_UNIFORM_BUFFER,
200 BRW_STATE_ATOMIC_BUFFER,
201 BRW_STATE_META_IN_PROGRESS,
202 BRW_STATE_INTERPOLATION_MAP,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_NUM_STATE_BITS
213 };
214
215 /**
216 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
217 *
218 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
219 * When the currently bound shader program differs from the previous draw
220 * call, these will be flagged. They cover brw->{stage}_program and
221 * ctx->{Stage}Program->_Current.
222 *
223 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
224 * driver perspective. Even if the same shader is bound at the API level,
225 * we may need to switch between multiple versions of that shader to handle
226 * changes in non-orthagonal state.
227 *
228 * Additionally, multiple shader programs may have identical vertex shaders
229 * (for example), or compile down to the same code in the backend. We combine
230 * those into a single program cache entry.
231 *
232 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
233 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
234 */
235 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
236 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
237 * use the normal state upload paths), but the cache is still used. To avoid
238 * polluting the brw_state_cache code with special cases, we retain the dirty
239 * bit for now. It should eventually be removed.
240 */
241 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
242 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
243 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
244 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
245 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
246 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
247 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
248 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
249 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
250 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
251 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
252 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
253 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
254 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
255 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
256 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
257 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
258 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
259 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
260 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
261 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
262 /**
263 * Used for any batch entry with a relocated pointer that will be used
264 * by any 3D rendering.
265 */
266 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
267 /** \see brw.state.depth_region */
268 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
269 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
270 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
271 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
272 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
273 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
274 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
275 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
276 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
277 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
278 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
279 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
280 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
281 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
282 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
283 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
284 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
285 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
286 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
287 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
288 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
289 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
290 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
291
292 struct brw_state_flags {
293 /** State update flags signalled by mesa internals */
294 GLuint mesa;
295 /**
296 * State update flags signalled as the result of brw_tracked_state updates
297 */
298 uint64_t brw;
299 };
300
301 /** Subclass of Mesa vertex program */
302 struct brw_vertex_program {
303 struct gl_vertex_program program;
304 GLuint id;
305 };
306
307
308 /** Subclass of Mesa geometry program */
309 struct brw_geometry_program {
310 struct gl_geometry_program program;
311 unsigned id; /**< serial no. to identify geom progs, never re-used */
312 };
313
314
315 /** Subclass of Mesa fragment program */
316 struct brw_fragment_program {
317 struct gl_fragment_program program;
318 GLuint id; /**< serial no. to identify frag progs, never re-used */
319 };
320
321
322 /** Subclass of Mesa compute program */
323 struct brw_compute_program {
324 struct gl_compute_program program;
325 unsigned id; /**< serial no. to identify compute progs, never re-used */
326 };
327
328
329 struct brw_shader {
330 struct gl_shader base;
331
332 bool compiled_once;
333 };
334
335 /* Note: If adding fields that need anything besides a normal memcmp() for
336 * comparing them, be sure to go fix brw_stage_prog_data_compare().
337 */
338 struct brw_stage_prog_data {
339 struct {
340 /** size of our binding table. */
341 uint32_t size_bytes;
342
343 /** @{
344 * surface indices for the various groups of surfaces
345 */
346 uint32_t pull_constants_start;
347 uint32_t texture_start;
348 uint32_t gather_texture_start;
349 uint32_t ubo_start;
350 uint32_t abo_start;
351 uint32_t image_start;
352 uint32_t shader_time_start;
353 /** @} */
354 } binding_table;
355
356 GLuint nr_params; /**< number of float params/constants */
357 GLuint nr_pull_params;
358
359 unsigned curb_read_length;
360 unsigned total_scratch;
361
362 /**
363 * Register where the thread expects to find input data from the URB
364 * (typically uniforms, followed by vertex or fragment attributes).
365 */
366 unsigned dispatch_grf_start_reg;
367
368 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
369
370 /* Pointers to tracked values (only valid once
371 * _mesa_load_state_parameters has been called at runtime).
372 *
373 * These must be the last fields of the struct (see
374 * brw_stage_prog_data_compare()).
375 */
376 const gl_constant_value **param;
377 const gl_constant_value **pull_param;
378 };
379
380 /* Data about a particular attempt to compile a program. Note that
381 * there can be many of these, each in a different GL state
382 * corresponding to a different brw_wm_prog_key struct, with different
383 * compiled programs.
384 *
385 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
386 * struct!
387 */
388 struct brw_wm_prog_data {
389 struct brw_stage_prog_data base;
390
391 GLuint num_varying_inputs;
392
393 GLuint dispatch_grf_start_reg_16;
394 GLuint reg_blocks;
395 GLuint reg_blocks_16;
396
397 struct {
398 /** @{
399 * surface indices the WM-specific surfaces
400 */
401 uint32_t render_target_start;
402 /** @} */
403 } binding_table;
404
405 uint8_t computed_depth_mode;
406
407 bool no_8;
408 bool dual_src_blend;
409 bool uses_pos_offset;
410 bool uses_omask;
411 bool uses_kill;
412 uint32_t prog_offset_16;
413
414 /**
415 * Mask of which interpolation modes are required by the fragment shader.
416 * Used in hardware setup on gen6+.
417 */
418 uint32_t barycentric_interp_modes;
419
420 /**
421 * Map from gl_varying_slot to the position within the FS setup data
422 * payload where the varying's attribute vertex deltas should be delivered.
423 * For varying slots that are not used by the FS, the value is -1.
424 */
425 int urb_setup[VARYING_SLOT_MAX];
426 };
427
428 /**
429 * Enum representing the i965-specific vertex results that don't correspond
430 * exactly to any element of gl_varying_slot. The values of this enum are
431 * assigned such that they don't conflict with gl_varying_slot.
432 */
433 typedef enum
434 {
435 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
436 BRW_VARYING_SLOT_PAD,
437 /**
438 * Technically this is not a varying but just a placeholder that
439 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
440 * builtin variable to be compiled correctly. see compile_sf_prog() for
441 * more info.
442 */
443 BRW_VARYING_SLOT_PNTC,
444 BRW_VARYING_SLOT_COUNT
445 } brw_varying_slot;
446
447
448 /**
449 * Data structure recording the relationship between the gl_varying_slot enum
450 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
451 * single octaword within the VUE (128 bits).
452 *
453 * Note that each BRW register contains 256 bits (2 octawords), so when
454 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
455 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
456 * in a vertex shader), each register corresponds to a single VUE slot, since
457 * it contains data for two separate vertices.
458 */
459 struct brw_vue_map {
460 /**
461 * Bitfield representing all varying slots that are (a) stored in this VUE
462 * map, and (b) actually written by the shader. Does not include any of
463 * the additional varying slots defined in brw_varying_slot.
464 */
465 GLbitfield64 slots_valid;
466
467 /**
468 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
469 * not stored in a slot (because they are not written, or because
470 * additional processing is applied before storing them in the VUE), the
471 * value is -1.
472 */
473 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
474
475 /**
476 * Map from VUE slot to gl_varying_slot value. For slots that do not
477 * directly correspond to a gl_varying_slot, the value comes from
478 * brw_varying_slot.
479 *
480 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
481 * simplifies code that uses the value stored in slot_to_varying to
482 * create a bit mask).
483 */
484 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
485
486 /**
487 * Total number of VUE slots in use
488 */
489 int num_slots;
490 };
491
492 /**
493 * Convert a VUE slot number into a byte offset within the VUE.
494 */
495 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
496 {
497 return 16*slot;
498 }
499
500 /**
501 * Convert a vertex output (brw_varying_slot) into a byte offset within the
502 * VUE.
503 */
504 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
505 GLuint varying)
506 {
507 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
508 }
509
510 void brw_compute_vue_map(const struct brw_device_info *devinfo,
511 struct brw_vue_map *vue_map,
512 GLbitfield64 slots_valid);
513
514
515 /**
516 * Bitmask indicating which fragment shader inputs represent varyings (and
517 * hence have to be delivered to the fragment shader by the SF/SBE stage).
518 */
519 #define BRW_FS_VARYING_INPUT_MASK \
520 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
521 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
522
523
524 /*
525 * Mapping of VUE map slots to interpolation modes.
526 */
527 struct interpolation_mode_map {
528 unsigned char mode[BRW_VARYING_SLOT_COUNT];
529 };
530
531 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
532 {
533 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
534 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
535 return true;
536
537 return false;
538 }
539
540 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
541 {
542 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
543 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
544 return true;
545
546 return false;
547 }
548
549
550 struct brw_sf_prog_data {
551 GLuint urb_read_length;
552 GLuint total_grf;
553
554 /* Each vertex may have upto 12 attributes, 4 components each,
555 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
556 * rows.
557 *
558 * Actually we use 4 for each, so call it 12 rows.
559 */
560 GLuint urb_entry_size;
561 };
562
563
564 /**
565 * We always program SF to start reading at an offset of 1 (2 varying slots)
566 * from the start of the vertex URB entry. This causes it to skip:
567 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
568 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
569 */
570 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
571
572
573 struct brw_clip_prog_data {
574 GLuint curb_read_length; /* user planes? */
575 GLuint clip_mode;
576 GLuint urb_read_length;
577 GLuint total_grf;
578 };
579
580 struct brw_ff_gs_prog_data {
581 GLuint urb_read_length;
582 GLuint total_grf;
583
584 /**
585 * Gen6 transform feedback: Amount by which the streaming vertex buffer
586 * indices should be incremented each time the GS is invoked.
587 */
588 unsigned svbi_postincrement_value;
589 };
590
591
592 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
593 * this struct!
594 */
595 struct brw_vue_prog_data {
596 struct brw_stage_prog_data base;
597 struct brw_vue_map vue_map;
598
599 GLuint urb_read_length;
600 GLuint total_grf;
601
602 /* Used for calculating urb partitions. In the VS, this is the size of the
603 * URB entry used for both input and output to the thread. In the GS, this
604 * is the size of the URB entry used for output.
605 */
606 GLuint urb_entry_size;
607
608 bool simd8;
609 };
610
611
612 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
613 * struct!
614 */
615 struct brw_vs_prog_data {
616 struct brw_vue_prog_data base;
617
618 GLbitfield64 inputs_read;
619
620 bool uses_vertexid;
621 bool uses_instanceid;
622 };
623
624 /** Number of texture sampler units */
625 #define BRW_MAX_TEX_UNIT 32
626
627 /** Max number of render targets in a shader */
628 #define BRW_MAX_DRAW_BUFFERS 8
629
630 /** Max number of atomic counter buffer objects in a shader */
631 #define BRW_MAX_ABO 16
632
633 /** Max number of image uniforms in a shader */
634 #define BRW_MAX_IMAGES 32
635
636 /**
637 * Max number of binding table entries used for stream output.
638 *
639 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
640 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
641 *
642 * On Gen6, the size of transform feedback data is limited not by the number
643 * of components but by the number of binding table entries we set aside. We
644 * use one binding table entry for a float, one entry for a vector, and one
645 * entry per matrix column. Since the only way we can communicate our
646 * transform feedback capabilities to the client is via
647 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
648 * worst case, in which all the varyings are floats, so we use up one binding
649 * table entry per component. Therefore we need to set aside at least 64
650 * binding table entries for use by transform feedback.
651 *
652 * Note: since we don't currently pack varyings, it is currently impossible
653 * for the client to actually use up all of these binding table entries--if
654 * all of their varyings were floats, they would run out of varying slots and
655 * fail to link. But that's a bug, so it seems prudent to go ahead and
656 * allocate the number of binding table entries we will need once the bug is
657 * fixed.
658 */
659 #define BRW_MAX_SOL_BINDINGS 64
660
661 /** Maximum number of actual buffers used for stream output */
662 #define BRW_MAX_SOL_BUFFERS 4
663
664 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
665 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
666 12 + /* ubo */ \
667 BRW_MAX_ABO + \
668 BRW_MAX_IMAGES + \
669 2 /* shader time, pull constants */)
670
671 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
672
673 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
674 * this struct!
675 */
676 struct brw_gs_prog_data
677 {
678 struct brw_vue_prog_data base;
679
680 /**
681 * Size of an output vertex, measured in HWORDS (32 bytes).
682 */
683 unsigned output_vertex_size_hwords;
684
685 unsigned output_topology;
686
687 /**
688 * Size of the control data (cut bits or StreamID bits), in hwords (32
689 * bytes). 0 if there is no control data.
690 */
691 unsigned control_data_header_size_hwords;
692
693 /**
694 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
695 * if the control data is StreamID bits, or
696 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
697 * Ignored if control_data_header_size is 0.
698 */
699 unsigned control_data_format;
700
701 bool include_primitive_id;
702
703 int invocations;
704
705 /**
706 * Dispatch mode, can be any of:
707 * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
708 * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
709 * GEN7_GS_DISPATCH_MODE_SINGLE
710 */
711 int dispatch_mode;
712
713 /**
714 * Gen6 transform feedback enabled flag.
715 */
716 bool gen6_xfb_enabled;
717
718 /**
719 * Gen6: Provoking vertex convention for odd-numbered triangles
720 * in tristrips.
721 */
722 GLuint pv_first:1;
723
724 /**
725 * Gen6: Number of varyings that are output to transform feedback.
726 */
727 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
728
729 /**
730 * Gen6: Map from the index of a transform feedback binding table entry to the
731 * gl_varying_slot that should be streamed out through that binding table
732 * entry.
733 */
734 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
735
736 /**
737 * Gen6: Map from the index of a transform feedback binding table entry to the
738 * swizzles that should be used when streaming out data through that
739 * binding table entry.
740 */
741 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
742 };
743
744 /**
745 * Stride in bytes between shader_time entries.
746 *
747 * We separate entries by a cacheline to reduce traffic between EUs writing to
748 * different entries.
749 */
750 #define SHADER_TIME_STRIDE 64
751
752 struct brw_cache_item {
753 /**
754 * Effectively part of the key, cache_id identifies what kind of state
755 * buffer is involved, and also which dirty flag should set.
756 */
757 enum brw_cache_id cache_id;
758 /** 32-bit hash of the key data */
759 GLuint hash;
760 GLuint key_size; /* for variable-sized keys */
761 GLuint aux_size;
762 const void *key;
763
764 uint32_t offset;
765 uint32_t size;
766
767 struct brw_cache_item *next;
768 };
769
770
771 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
772 typedef void (*cache_aux_free_func)(const void *aux);
773
774 struct brw_cache {
775 struct brw_context *brw;
776
777 struct brw_cache_item **items;
778 drm_intel_bo *bo;
779 GLuint size, n_items;
780
781 uint32_t next_offset;
782 bool bo_used_by_gpu;
783
784 /**
785 * Optional functions used in determining whether the prog_data for a new
786 * cache item matches an existing cache item (in case there's relevant data
787 * outside of the prog_data). If NULL, a plain memcmp is done.
788 */
789 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
790 /** Optional functions for freeing other pointers attached to a prog_data. */
791 cache_aux_free_func aux_free[BRW_MAX_CACHE];
792 };
793
794
795 /* Considered adding a member to this struct to document which flags
796 * an update might raise so that ordering of the state atoms can be
797 * checked or derived at runtime. Dropped the idea in favor of having
798 * a debug mode where the state is monitored for flags which are
799 * raised that have already been tested against.
800 */
801 struct brw_tracked_state {
802 struct brw_state_flags dirty;
803 void (*emit)( struct brw_context *brw );
804 };
805
806 enum shader_time_shader_type {
807 ST_NONE,
808 ST_VS,
809 ST_VS_WRITTEN,
810 ST_VS_RESET,
811 ST_GS,
812 ST_GS_WRITTEN,
813 ST_GS_RESET,
814 ST_FS8,
815 ST_FS8_WRITTEN,
816 ST_FS8_RESET,
817 ST_FS16,
818 ST_FS16_WRITTEN,
819 ST_FS16_RESET,
820 };
821
822 struct brw_vertex_buffer {
823 /** Buffer object containing the uploaded vertex data */
824 drm_intel_bo *bo;
825 uint32_t offset;
826 /** Byte stride between elements in the uploaded array */
827 GLuint stride;
828 GLuint step_rate;
829 };
830 struct brw_vertex_element {
831 const struct gl_client_array *glarray;
832
833 int buffer;
834
835 /** Offset of the first element within the buffer object */
836 unsigned int offset;
837 };
838
839 struct brw_query_object {
840 struct gl_query_object Base;
841
842 /** Last query BO associated with this query. */
843 drm_intel_bo *bo;
844
845 /** Last index in bo with query data for this object. */
846 int last_index;
847
848 /** True if we know the batch has been flushed since we ended the query. */
849 bool flushed;
850 };
851
852 struct intel_sync_object {
853 struct gl_sync_object Base;
854
855 /** Batch associated with this sync object */
856 drm_intel_bo *bo;
857 };
858
859 enum brw_gpu_ring {
860 UNKNOWN_RING,
861 RENDER_RING,
862 BLT_RING,
863 };
864
865 struct intel_batchbuffer {
866 /** Current batchbuffer being queued up. */
867 drm_intel_bo *bo;
868 /** Last BO submitted to the hardware. Used for glFinish(). */
869 drm_intel_bo *last_bo;
870 /** BO for post-sync nonzero writes for gen6 workaround. */
871 drm_intel_bo *workaround_bo;
872
873 uint16_t emit, total;
874 uint16_t used, reserved_space;
875 uint32_t *map;
876 uint32_t *cpu_map;
877 #define BATCH_SZ (8192*sizeof(uint32_t))
878
879 uint32_t state_batch_offset;
880 enum brw_gpu_ring ring;
881 bool needs_sol_reset;
882
883 uint8_t pipe_controls_since_last_cs_stall;
884
885 struct {
886 uint16_t used;
887 int reloc_count;
888 } saved;
889 };
890
891 #define BRW_MAX_XFB_STREAMS 4
892
893 struct brw_transform_feedback_object {
894 struct gl_transform_feedback_object base;
895
896 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
897 drm_intel_bo *offset_bo;
898
899 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
900 bool zero_offsets;
901
902 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
903 GLenum primitive_mode;
904
905 /**
906 * Count of primitives generated during this transform feedback operation.
907 * @{
908 */
909 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
910 drm_intel_bo *prim_count_bo;
911 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
912 /** @} */
913
914 /**
915 * Number of vertices written between last Begin/EndTransformFeedback().
916 *
917 * Used to implement DrawTransformFeedback().
918 */
919 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
920 bool vertices_written_valid;
921 };
922
923 /**
924 * Data shared between each programmable stage in the pipeline (vs, gs, and
925 * wm).
926 */
927 struct brw_stage_state
928 {
929 gl_shader_stage stage;
930 struct brw_stage_prog_data *prog_data;
931
932 /**
933 * Optional scratch buffer used to store spilled register values and
934 * variably-indexed GRF arrays.
935 */
936 drm_intel_bo *scratch_bo;
937
938 /** Offset in the program cache to the program */
939 uint32_t prog_offset;
940
941 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
942 uint32_t state_offset;
943
944 uint32_t push_const_offset; /* Offset in the batchbuffer */
945 int push_const_size; /* in 256-bit register increments */
946
947 /* Binding table: pointers to SURFACE_STATE entries. */
948 uint32_t bind_bo_offset;
949 uint32_t surf_offset[BRW_MAX_SURFACES];
950
951 /** SAMPLER_STATE count and table offset */
952 uint32_t sampler_count;
953 uint32_t sampler_offset;
954 };
955
956
957 /**
958 * brw_context is derived from gl_context.
959 */
960 struct brw_context
961 {
962 struct gl_context ctx; /**< base class, must be first field */
963
964 struct
965 {
966 void (*update_texture_surface)(struct gl_context *ctx,
967 unsigned unit,
968 uint32_t *surf_offset,
969 bool for_gather);
970 void (*update_renderbuffer_surface)(struct brw_context *brw,
971 struct gl_renderbuffer *rb,
972 bool layered,
973 unsigned unit);
974
975 void (*emit_texture_surface_state)(struct brw_context *brw,
976 struct intel_mipmap_tree *mt,
977 GLenum target,
978 unsigned min_layer,
979 unsigned max_layer,
980 unsigned min_level,
981 unsigned max_level,
982 unsigned format,
983 unsigned swizzle,
984 uint32_t *surf_offset,
985 bool rw, bool for_gather);
986 void (*emit_buffer_surface_state)(struct brw_context *brw,
987 uint32_t *out_offset,
988 drm_intel_bo *bo,
989 unsigned buffer_offset,
990 unsigned surface_format,
991 unsigned buffer_size,
992 unsigned pitch,
993 bool rw);
994 void (*emit_null_surface_state)(struct brw_context *brw,
995 unsigned width,
996 unsigned height,
997 unsigned samples,
998 uint32_t *out_offset);
999
1000 /**
1001 * Send the appropriate state packets to configure depth, stencil, and
1002 * HiZ buffers (i965+ only)
1003 */
1004 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1005 struct intel_mipmap_tree *depth_mt,
1006 uint32_t depth_offset,
1007 uint32_t depthbuffer_format,
1008 uint32_t depth_surface_type,
1009 struct intel_mipmap_tree *stencil_mt,
1010 bool hiz, bool separate_stencil,
1011 uint32_t width, uint32_t height,
1012 uint32_t tile_x, uint32_t tile_y);
1013
1014 } vtbl;
1015
1016 dri_bufmgr *bufmgr;
1017
1018 drm_intel_context *hw_ctx;
1019
1020 /**
1021 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1022 * and would need flushing before being used from another cache domain that
1023 * isn't coherent with it (i.e. the sampler).
1024 */
1025 struct set *render_cache;
1026
1027 /**
1028 * Number of resets observed in the system at context creation.
1029 *
1030 * This is tracked in the context so that we can determine that another
1031 * reset has occurred.
1032 */
1033 uint32_t reset_count;
1034
1035 struct intel_batchbuffer batch;
1036 bool no_batch_wrap;
1037
1038 struct {
1039 drm_intel_bo *bo;
1040 uint32_t next_offset;
1041 } upload;
1042
1043 /**
1044 * Set if rendering has occurred to the drawable's front buffer.
1045 *
1046 * This is used in the DRI2 case to detect that glFlush should also copy
1047 * the contents of the fake front buffer to the real front buffer.
1048 */
1049 bool front_buffer_dirty;
1050
1051 /** Framerate throttling: @{ */
1052 drm_intel_bo *throttle_batch[2];
1053
1054 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1055 * frame of rendering to complete. This gives a very precise cap to the
1056 * latency between input and output such that rendering never gets more
1057 * than a frame behind the user. (With the caveat that we technically are
1058 * not using the SwapBuffers itself as a barrier but the first batch
1059 * submitted afterwards, which may be immediately prior to the next
1060 * SwapBuffers.)
1061 */
1062 bool need_swap_throttle;
1063
1064 /** General throttling, not caught by throttling between SwapBuffers */
1065 bool need_flush_throttle;
1066 /** @} */
1067
1068 GLuint stats_wm;
1069
1070 /**
1071 * drirc options:
1072 * @{
1073 */
1074 bool no_rast;
1075 bool always_flush_batch;
1076 bool always_flush_cache;
1077 bool disable_throttling;
1078 bool precompile;
1079
1080 driOptionCache optionCache;
1081 /** @} */
1082
1083 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1084
1085 GLenum reduced_primitive;
1086
1087 /**
1088 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1089 * variable is set, this is the flag indicating to do expensive work that
1090 * might lead to a perf_debug() call.
1091 */
1092 bool perf_debug;
1093
1094 uint32_t max_gtt_map_object_size;
1095
1096 int gen;
1097 int gt;
1098
1099 bool is_g4x;
1100 bool is_baytrail;
1101 bool is_haswell;
1102 bool is_cherryview;
1103
1104 bool has_hiz;
1105 bool has_separate_stencil;
1106 bool must_use_separate_stencil;
1107 bool has_llc;
1108 bool has_swizzling;
1109 bool has_surface_tile_offset;
1110 bool has_compr4;
1111 bool has_negative_rhw_bug;
1112 bool has_pln;
1113 bool no_simd8;
1114 bool use_rep_send;
1115 bool scalar_vs;
1116
1117 /**
1118 * Some versions of Gen hardware don't do centroid interpolation correctly
1119 * on unlit pixels, causing incorrect values for derivatives near triangle
1120 * edges. Enabling this flag causes the fragment shader to use
1121 * non-centroid interpolation for unlit pixels, at the expense of two extra
1122 * fragment shader instructions.
1123 */
1124 bool needs_unlit_centroid_workaround;
1125
1126 GLuint NewGLState;
1127 struct {
1128 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1129 } state;
1130
1131 struct brw_cache cache;
1132
1133 /** IDs for meta stencil blit shader programs. */
1134 unsigned meta_stencil_blit_programs[2];
1135
1136 /* Whether a meta-operation is in progress. */
1137 bool meta_in_progress;
1138
1139 /* Whether the last depth/stencil packets were both NULL. */
1140 bool no_depth_or_stencil;
1141
1142 /* The last PMA stall bits programmed. */
1143 uint32_t pma_stall_bits;
1144
1145 struct {
1146 /** The value of gl_BaseVertex for the current _mesa_prim. */
1147 int gl_basevertex;
1148
1149 /**
1150 * Buffer and offset used for GL_ARB_shader_draw_parameters
1151 * (for now, only gl_BaseVertex).
1152 */
1153 drm_intel_bo *draw_params_bo;
1154 uint32_t draw_params_offset;
1155 } draw;
1156
1157 struct {
1158 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1159 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1160
1161 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1162 GLuint nr_enabled;
1163 GLuint nr_buffers;
1164
1165 /* Summary of size and varying of active arrays, so we can check
1166 * for changes to this state:
1167 */
1168 unsigned int min_index, max_index;
1169
1170 /* Offset from start of vertex buffer so we can avoid redefining
1171 * the same VB packed over and over again.
1172 */
1173 unsigned int start_vertex_bias;
1174
1175 /**
1176 * Certain vertex attribute formats aren't natively handled by the
1177 * hardware and require special VS code to fix up their values.
1178 *
1179 * These bitfields indicate which workarounds are needed.
1180 */
1181 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1182 } vb;
1183
1184 struct {
1185 /**
1186 * Index buffer for this draw_prims call.
1187 *
1188 * Updates are signaled by BRW_NEW_INDICES.
1189 */
1190 const struct _mesa_index_buffer *ib;
1191
1192 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1193 drm_intel_bo *bo;
1194 GLuint type;
1195
1196 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1197 * avoid re-uploading the IB packet over and over if we're actually
1198 * referencing the same index buffer.
1199 */
1200 unsigned int start_vertex_offset;
1201 } ib;
1202
1203 /* Active vertex program:
1204 */
1205 const struct gl_vertex_program *vertex_program;
1206 const struct gl_geometry_program *geometry_program;
1207 const struct gl_fragment_program *fragment_program;
1208
1209 /**
1210 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1211 * that we don't have to reemit that state every time we change FBOs.
1212 */
1213 int num_samples;
1214
1215 /**
1216 * Platform specific constants containing the maximum number of threads
1217 * for each pipeline stage.
1218 */
1219 int max_vs_threads;
1220 int max_hs_threads;
1221 int max_ds_threads;
1222 int max_gs_threads;
1223 int max_wm_threads;
1224
1225 /* BRW_NEW_URB_ALLOCATIONS:
1226 */
1227 struct {
1228 GLuint vsize; /* vertex size plus header in urb registers */
1229 GLuint gsize; /* GS output size in urb registers */
1230 GLuint csize; /* constant buffer size in urb registers */
1231 GLuint sfsize; /* setup data size in urb registers */
1232
1233 bool constrained;
1234
1235 GLuint min_vs_entries; /* Minimum number of VS entries */
1236 GLuint max_vs_entries; /* Maximum number of VS entries */
1237 GLuint max_hs_entries; /* Maximum number of HS entries */
1238 GLuint max_ds_entries; /* Maximum number of DS entries */
1239 GLuint max_gs_entries; /* Maximum number of GS entries */
1240
1241 GLuint nr_vs_entries;
1242 GLuint nr_gs_entries;
1243 GLuint nr_clip_entries;
1244 GLuint nr_sf_entries;
1245 GLuint nr_cs_entries;
1246
1247 GLuint vs_start;
1248 GLuint gs_start;
1249 GLuint clip_start;
1250 GLuint sf_start;
1251 GLuint cs_start;
1252 GLuint size; /* Hardware URB size, in KB. */
1253
1254 /* True if the most recently sent _3DSTATE_URB message allocated
1255 * URB space for the GS.
1256 */
1257 bool gs_present;
1258 } urb;
1259
1260
1261 /* BRW_NEW_CURBE_OFFSETS:
1262 */
1263 struct {
1264 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1265 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1266 GLuint clip_start;
1267 GLuint clip_size;
1268 GLuint vs_start;
1269 GLuint vs_size;
1270 GLuint total_size;
1271
1272 /**
1273 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1274 * for upload to the CURBE.
1275 */
1276 drm_intel_bo *curbe_bo;
1277 /** Offset within curbe_bo of space for current curbe entry */
1278 GLuint curbe_offset;
1279 } curbe;
1280
1281 /**
1282 * Layout of vertex data exiting the vertex shader.
1283 *
1284 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1285 */
1286 struct brw_vue_map vue_map_vs;
1287
1288 /**
1289 * Layout of vertex data exiting the geometry portion of the pipleine.
1290 * This comes from the geometry shader if one exists, otherwise from the
1291 * vertex shader.
1292 *
1293 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1294 */
1295 struct brw_vue_map vue_map_geom_out;
1296
1297 struct {
1298 struct brw_stage_state base;
1299 struct brw_vs_prog_data *prog_data;
1300 } vs;
1301
1302 struct {
1303 struct brw_stage_state base;
1304 struct brw_gs_prog_data *prog_data;
1305
1306 /**
1307 * True if the 3DSTATE_GS command most recently emitted to the 3D
1308 * pipeline enabled the GS; false otherwise.
1309 */
1310 bool enabled;
1311 } gs;
1312
1313 struct {
1314 struct brw_ff_gs_prog_data *prog_data;
1315
1316 bool prog_active;
1317 /** Offset in the program cache to the CLIP program pre-gen6 */
1318 uint32_t prog_offset;
1319 uint32_t state_offset;
1320
1321 uint32_t bind_bo_offset;
1322 /**
1323 * Surface offsets for the binding table. We only need surfaces to
1324 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1325 * need in this case.
1326 */
1327 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1328 } ff_gs;
1329
1330 struct {
1331 struct brw_clip_prog_data *prog_data;
1332
1333 /** Offset in the program cache to the CLIP program pre-gen6 */
1334 uint32_t prog_offset;
1335
1336 /* Offset in the batch to the CLIP state on pre-gen6. */
1337 uint32_t state_offset;
1338
1339 /* As of gen6, this is the offset in the batch to the CLIP VP,
1340 * instead of vp_bo.
1341 */
1342 uint32_t vp_offset;
1343 } clip;
1344
1345
1346 struct {
1347 struct brw_sf_prog_data *prog_data;
1348
1349 /** Offset in the program cache to the CLIP program pre-gen6 */
1350 uint32_t prog_offset;
1351 uint32_t state_offset;
1352 uint32_t vp_offset;
1353 bool viewport_transform_enable;
1354 } sf;
1355
1356 struct {
1357 struct brw_stage_state base;
1358 struct brw_wm_prog_data *prog_data;
1359
1360 GLuint render_surf;
1361
1362 /**
1363 * Buffer object used in place of multisampled null render targets on
1364 * Gen6. See brw_emit_null_surface_state().
1365 */
1366 drm_intel_bo *multisampled_null_render_target_bo;
1367 uint32_t fast_clear_op;
1368 } wm;
1369
1370
1371 struct {
1372 uint32_t state_offset;
1373 uint32_t blend_state_offset;
1374 uint32_t depth_stencil_state_offset;
1375 uint32_t vp_offset;
1376 } cc;
1377
1378 struct {
1379 struct brw_query_object *obj;
1380 bool begin_emitted;
1381 } query;
1382
1383 struct {
1384 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1385 const int *statistics_registers;
1386
1387 /** The number of active monitors using OA counters. */
1388 unsigned oa_users;
1389
1390 /**
1391 * A buffer object storing OA counter snapshots taken at the start and
1392 * end of each batch (creating "bookends" around the batch).
1393 */
1394 drm_intel_bo *bookend_bo;
1395
1396 /** The number of snapshots written to bookend_bo. */
1397 int bookend_snapshots;
1398
1399 /**
1400 * An array of monitors whose results haven't yet been assembled based on
1401 * the data in buffer objects.
1402 *
1403 * These may be active, or have already ended. However, the results
1404 * have not been requested.
1405 */
1406 struct brw_perf_monitor_object **unresolved;
1407 int unresolved_elements;
1408 int unresolved_array_size;
1409
1410 /**
1411 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1412 * the counter which MI_REPORT_PERF_COUNT stores there.
1413 */
1414 const int *oa_snapshot_layout;
1415
1416 /** Number of 32-bit entries in a hardware counter snapshot. */
1417 int entries_per_oa_snapshot;
1418 } perfmon;
1419
1420 int num_atoms[BRW_NUM_PIPELINES];
1421 const struct brw_tracked_state render_atoms[57];
1422 const struct brw_tracked_state compute_atoms[1];
1423
1424 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1425 struct {
1426 uint32_t offset;
1427 uint32_t size;
1428 enum aub_state_struct_type type;
1429 } *state_batch_list;
1430 int state_batch_count;
1431
1432 uint32_t render_target_format[MESA_FORMAT_COUNT];
1433 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1434
1435 /* Interpolation modes, one byte per vue slot.
1436 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1437 */
1438 struct interpolation_mode_map interpolation_mode;
1439
1440 /* PrimitiveRestart */
1441 struct {
1442 bool in_progress;
1443 bool enable_cut_index;
1444 } prim_restart;
1445
1446 /** Computed depth/stencil/hiz state from the current attached
1447 * renderbuffers, valid only during the drawing state upload loop after
1448 * brw_workaround_depthstencil_alignment().
1449 */
1450 struct {
1451 struct intel_mipmap_tree *depth_mt;
1452 struct intel_mipmap_tree *stencil_mt;
1453
1454 /* Inter-tile (page-aligned) byte offsets. */
1455 uint32_t depth_offset, hiz_offset, stencil_offset;
1456 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1457 uint32_t tile_x, tile_y;
1458 } depthstencil;
1459
1460 uint32_t num_instances;
1461 int basevertex;
1462
1463 struct {
1464 drm_intel_bo *bo;
1465 const char **names;
1466 int *ids;
1467 enum shader_time_shader_type *types;
1468 uint64_t *cumulative;
1469 int num_entries;
1470 int max_entries;
1471 double report_time;
1472 } shader_time;
1473
1474 struct brw_fast_clear_state *fast_clear_state;
1475
1476 __DRIcontext *driContext;
1477 struct intel_screen *intelScreen;
1478 };
1479
1480 /*======================================================================
1481 * brw_vtbl.c
1482 */
1483 void brwInitVtbl( struct brw_context *brw );
1484
1485 /* brw_clear.c */
1486 extern void intelInitClearFuncs(struct dd_function_table *functions);
1487
1488 /*======================================================================
1489 * brw_context.c
1490 */
1491 extern const char *const brw_vendor_string;
1492
1493 extern const char *brw_get_renderer_string(unsigned deviceID);
1494
1495 enum {
1496 DRI_CONF_BO_REUSE_DISABLED,
1497 DRI_CONF_BO_REUSE_ALL
1498 };
1499
1500 void intel_update_renderbuffers(__DRIcontext *context,
1501 __DRIdrawable *drawable);
1502 void intel_prepare_render(struct brw_context *brw);
1503
1504 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1505 __DRIdrawable *drawable);
1506
1507 GLboolean brwCreateContext(gl_api api,
1508 const struct gl_config *mesaVis,
1509 __DRIcontext *driContextPriv,
1510 unsigned major_version,
1511 unsigned minor_version,
1512 uint32_t flags,
1513 bool notify_reset,
1514 unsigned *error,
1515 void *sharedContextPrivate);
1516
1517 /*======================================================================
1518 * brw_misc_state.c
1519 */
1520 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1521 struct intel_mipmap_tree *mt,
1522 unsigned level, unsigned layer, bool flat);
1523
1524 void brw_meta_updownsample(struct brw_context *brw,
1525 struct intel_mipmap_tree *src,
1526 struct intel_mipmap_tree *dst);
1527
1528 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1529 struct gl_framebuffer *read_fb,
1530 struct gl_framebuffer *draw_fb,
1531 GLfloat srcX0, GLfloat srcY0,
1532 GLfloat srcX1, GLfloat srcY1,
1533 GLfloat dstX0, GLfloat dstY0,
1534 GLfloat dstX1, GLfloat dstY1);
1535
1536 void brw_meta_stencil_updownsample(struct brw_context *brw,
1537 struct intel_mipmap_tree *src,
1538 struct intel_mipmap_tree *dst);
1539
1540 bool brw_meta_fast_clear(struct brw_context *brw,
1541 struct gl_framebuffer *fb,
1542 GLbitfield mask,
1543 bool partial_clear);
1544
1545 void
1546 brw_meta_resolve_color(struct brw_context *brw,
1547 struct intel_mipmap_tree *mt);
1548 void
1549 brw_meta_fast_clear_free(struct brw_context *brw);
1550
1551
1552 /*======================================================================
1553 * brw_misc_state.c
1554 */
1555 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1556 uint32_t depth_level,
1557 uint32_t depth_layer,
1558 struct intel_mipmap_tree *stencil_mt,
1559 uint32_t *out_tile_mask_x,
1560 uint32_t *out_tile_mask_y);
1561 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1562 GLbitfield clear_mask);
1563
1564 /* brw_object_purgeable.c */
1565 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1566
1567 /*======================================================================
1568 * brw_queryobj.c
1569 */
1570 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1571 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1572 void brw_emit_query_begin(struct brw_context *brw);
1573 void brw_emit_query_end(struct brw_context *brw);
1574
1575 /** gen6_queryobj.c */
1576 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1577 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1578 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1579 void brw_store_register_mem64(struct brw_context *brw,
1580 drm_intel_bo *bo, uint32_t reg, int idx);
1581
1582 /** intel_batchbuffer.c */
1583 void brw_load_register_mem(struct brw_context *brw,
1584 uint32_t reg,
1585 drm_intel_bo *bo,
1586 uint32_t read_domains, uint32_t write_domain,
1587 uint32_t offset);
1588
1589 /*======================================================================
1590 * brw_state_dump.c
1591 */
1592 void brw_debug_batch(struct brw_context *brw);
1593 void brw_annotate_aub(struct brw_context *brw);
1594
1595 /*======================================================================
1596 * brw_tex.c
1597 */
1598 void brw_validate_textures( struct brw_context *brw );
1599
1600
1601 /*======================================================================
1602 * brw_program.c
1603 */
1604 void brwInitFragProgFuncs( struct dd_function_table *functions );
1605
1606 int brw_get_scratch_size(int size);
1607 void brw_get_scratch_bo(struct brw_context *brw,
1608 drm_intel_bo **scratch_bo, int size);
1609 void brw_init_shader_time(struct brw_context *brw);
1610 int brw_get_shader_time_index(struct brw_context *brw,
1611 struct gl_shader_program *shader_prog,
1612 struct gl_program *prog,
1613 enum shader_time_shader_type type);
1614 void brw_collect_and_report_shader_time(struct brw_context *brw);
1615 void brw_destroy_shader_time(struct brw_context *brw);
1616
1617 /* brw_urb.c
1618 */
1619 void brw_upload_urb_fence(struct brw_context *brw);
1620
1621 /* brw_curbe.c
1622 */
1623 void brw_upload_cs_urb_state(struct brw_context *brw);
1624
1625 /* brw_fs_reg_allocate.cpp
1626 */
1627 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1628
1629 /* brw_vec4_reg_allocate.cpp */
1630 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1631
1632 /* brw_disasm.c */
1633 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1634 struct brw_inst *inst, bool is_compacted);
1635
1636 /* brw_vs.c */
1637 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1638
1639 /* brw_draw_upload.c */
1640 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1641 const struct gl_client_array *glarray);
1642
1643 static inline unsigned
1644 brw_get_index_type(GLenum type)
1645 {
1646 assert((type == GL_UNSIGNED_BYTE)
1647 || (type == GL_UNSIGNED_SHORT)
1648 || (type == GL_UNSIGNED_INT));
1649
1650 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1651 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1652 * to map to scale factors of 0, 1, and 2, respectively. These scale
1653 * factors are then left-shfited by 8 to be in the correct position in the
1654 * CMD_INDEX_BUFFER packet.
1655 *
1656 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1657 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1658 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1659 */
1660 return (type - 0x1401) << 7;
1661 }
1662
1663 void brw_prepare_vertices(struct brw_context *brw);
1664
1665 /* brw_wm_surface_state.c */
1666 void brw_init_surface_formats(struct brw_context *brw);
1667 void brw_create_constant_surface(struct brw_context *brw,
1668 drm_intel_bo *bo,
1669 uint32_t offset,
1670 uint32_t size,
1671 uint32_t *out_offset,
1672 bool dword_pitch);
1673 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1674 unsigned unit,
1675 uint32_t *surf_offset);
1676 void
1677 brw_update_sol_surface(struct brw_context *brw,
1678 struct gl_buffer_object *buffer_obj,
1679 uint32_t *out_offset, unsigned num_vector_components,
1680 unsigned stride_dwords, unsigned offset_dwords);
1681 void brw_upload_ubo_surfaces(struct brw_context *brw,
1682 struct gl_shader *shader,
1683 struct brw_stage_state *stage_state,
1684 struct brw_stage_prog_data *prog_data,
1685 bool dword_pitch);
1686 void brw_upload_abo_surfaces(struct brw_context *brw,
1687 struct gl_shader_program *prog,
1688 struct brw_stage_state *stage_state,
1689 struct brw_stage_prog_data *prog_data);
1690
1691 /* brw_surface_formats.c */
1692 bool brw_render_target_supported(struct brw_context *brw,
1693 struct gl_renderbuffer *rb);
1694 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1695
1696 /* brw_performance_monitor.c */
1697 void brw_init_performance_monitors(struct brw_context *brw);
1698 void brw_dump_perf_monitors(struct brw_context *brw);
1699 void brw_perf_monitor_new_batch(struct brw_context *brw);
1700 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1701
1702 /* intel_buffer_objects.c */
1703 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1704 const char *bo_name);
1705 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1706 const char *bo_name);
1707
1708 /* intel_extensions.c */
1709 extern void intelInitExtensions(struct gl_context *ctx);
1710
1711 /* intel_state.c */
1712 extern int intel_translate_shadow_compare_func(GLenum func);
1713 extern int intel_translate_compare_func(GLenum func);
1714 extern int intel_translate_stencil_op(GLenum op);
1715 extern int intel_translate_logic_op(GLenum opcode);
1716
1717 /* intel_syncobj.c */
1718 void intel_init_syncobj_functions(struct dd_function_table *functions);
1719
1720 /* gen6_sol.c */
1721 struct gl_transform_feedback_object *
1722 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1723 void
1724 brw_delete_transform_feedback(struct gl_context *ctx,
1725 struct gl_transform_feedback_object *obj);
1726 void
1727 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1728 struct gl_transform_feedback_object *obj);
1729 void
1730 brw_end_transform_feedback(struct gl_context *ctx,
1731 struct gl_transform_feedback_object *obj);
1732 GLsizei
1733 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1734 struct gl_transform_feedback_object *obj,
1735 GLuint stream);
1736
1737 /* gen7_sol_state.c */
1738 void
1739 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1740 struct gl_transform_feedback_object *obj);
1741 void
1742 gen7_end_transform_feedback(struct gl_context *ctx,
1743 struct gl_transform_feedback_object *obj);
1744 void
1745 gen7_pause_transform_feedback(struct gl_context *ctx,
1746 struct gl_transform_feedback_object *obj);
1747 void
1748 gen7_resume_transform_feedback(struct gl_context *ctx,
1749 struct gl_transform_feedback_object *obj);
1750
1751 /* brw_blorp_blit.cpp */
1752 GLbitfield
1753 brw_blorp_framebuffer(struct brw_context *brw,
1754 struct gl_framebuffer *readFb,
1755 struct gl_framebuffer *drawFb,
1756 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1757 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1758 GLbitfield mask, GLenum filter);
1759
1760 bool
1761 brw_blorp_copytexsubimage(struct brw_context *brw,
1762 struct gl_renderbuffer *src_rb,
1763 struct gl_texture_image *dst_image,
1764 int slice,
1765 int srcX0, int srcY0,
1766 int dstX0, int dstY0,
1767 int width, int height);
1768
1769 /* gen6_multisample_state.c */
1770 unsigned
1771 gen6_determine_sample_mask(struct brw_context *brw);
1772
1773 void
1774 gen6_emit_3dstate_multisample(struct brw_context *brw,
1775 unsigned num_samples);
1776 void
1777 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1778 void
1779 gen6_get_sample_position(struct gl_context *ctx,
1780 struct gl_framebuffer *fb,
1781 GLuint index,
1782 GLfloat *result);
1783 void
1784 gen6_set_sample_maps(struct gl_context *ctx);
1785
1786 /* gen8_multisample_state.c */
1787 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1788 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1789
1790 /* gen7_urb.c */
1791 void
1792 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1793 unsigned gs_size, unsigned fs_size);
1794
1795 void
1796 gen7_emit_urb_state(struct brw_context *brw,
1797 unsigned nr_vs_entries, unsigned vs_size,
1798 unsigned vs_start, unsigned nr_gs_entries,
1799 unsigned gs_size, unsigned gs_start);
1800
1801
1802 /* brw_reset.c */
1803 extern GLenum
1804 brw_get_graphics_reset_status(struct gl_context *ctx);
1805
1806 /*======================================================================
1807 * Inline conversion functions. These are better-typed than the
1808 * macros used previously:
1809 */
1810 static inline struct brw_context *
1811 brw_context( struct gl_context *ctx )
1812 {
1813 return (struct brw_context *)ctx;
1814 }
1815
1816 static inline struct brw_vertex_program *
1817 brw_vertex_program(struct gl_vertex_program *p)
1818 {
1819 return (struct brw_vertex_program *) p;
1820 }
1821
1822 static inline const struct brw_vertex_program *
1823 brw_vertex_program_const(const struct gl_vertex_program *p)
1824 {
1825 return (const struct brw_vertex_program *) p;
1826 }
1827
1828 static inline struct brw_geometry_program *
1829 brw_geometry_program(struct gl_geometry_program *p)
1830 {
1831 return (struct brw_geometry_program *) p;
1832 }
1833
1834 static inline struct brw_fragment_program *
1835 brw_fragment_program(struct gl_fragment_program *p)
1836 {
1837 return (struct brw_fragment_program *) p;
1838 }
1839
1840 static inline const struct brw_fragment_program *
1841 brw_fragment_program_const(const struct gl_fragment_program *p)
1842 {
1843 return (const struct brw_fragment_program *) p;
1844 }
1845
1846 /**
1847 * Pre-gen6, the register file of the EUs was shared between threads,
1848 * and each thread used some subset allocated on a 16-register block
1849 * granularity. The unit states wanted these block counts.
1850 */
1851 static inline int
1852 brw_register_blocks(int reg_count)
1853 {
1854 return ALIGN(reg_count, 16) / 16 - 1;
1855 }
1856
1857 static inline uint32_t
1858 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1859 uint32_t prog_offset)
1860 {
1861 if (brw->gen >= 5) {
1862 /* Using state base address. */
1863 return prog_offset;
1864 }
1865
1866 drm_intel_bo_emit_reloc(brw->batch.bo,
1867 state_offset,
1868 brw->cache.bo,
1869 prog_offset,
1870 I915_GEM_DOMAIN_INSTRUCTION, 0);
1871
1872 return brw->cache.bo->offset64 + prog_offset;
1873 }
1874
1875 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1876 bool brw_lower_texture_gradients(struct brw_context *brw,
1877 struct exec_list *instructions);
1878 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1879
1880 struct opcode_desc {
1881 char *name;
1882 int nsrc;
1883 int ndst;
1884 };
1885
1886 extern const struct opcode_desc opcode_descs[128];
1887 extern const char * const conditional_modifier[16];
1888
1889 void
1890 brw_emit_depthbuffer(struct brw_context *brw);
1891
1892 void
1893 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1894 struct intel_mipmap_tree *depth_mt,
1895 uint32_t depth_offset, uint32_t depthbuffer_format,
1896 uint32_t depth_surface_type,
1897 struct intel_mipmap_tree *stencil_mt,
1898 bool hiz, bool separate_stencil,
1899 uint32_t width, uint32_t height,
1900 uint32_t tile_x, uint32_t tile_y);
1901
1902 void
1903 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1904 struct intel_mipmap_tree *depth_mt,
1905 uint32_t depth_offset, uint32_t depthbuffer_format,
1906 uint32_t depth_surface_type,
1907 struct intel_mipmap_tree *stencil_mt,
1908 bool hiz, bool separate_stencil,
1909 uint32_t width, uint32_t height,
1910 uint32_t tile_x, uint32_t tile_y);
1911
1912 void
1913 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1914 struct intel_mipmap_tree *depth_mt,
1915 uint32_t depth_offset, uint32_t depthbuffer_format,
1916 uint32_t depth_surface_type,
1917 struct intel_mipmap_tree *stencil_mt,
1918 bool hiz, bool separate_stencil,
1919 uint32_t width, uint32_t height,
1920 uint32_t tile_x, uint32_t tile_y);
1921 void
1922 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1923 struct intel_mipmap_tree *depth_mt,
1924 uint32_t depth_offset, uint32_t depthbuffer_format,
1925 uint32_t depth_surface_type,
1926 struct intel_mipmap_tree *stencil_mt,
1927 bool hiz, bool separate_stencil,
1928 uint32_t width, uint32_t height,
1929 uint32_t tile_x, uint32_t tile_y);
1930
1931 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1932 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1933
1934 uint32_t get_hw_prim_for_gl_prim(int mode);
1935
1936 void
1937 brw_setup_vue_key_clip_info(struct brw_context *brw,
1938 struct brw_vue_prog_key *key,
1939 bool program_uses_clip_distance);
1940
1941 void
1942 gen6_upload_push_constants(struct brw_context *brw,
1943 const struct gl_program *prog,
1944 const struct brw_stage_prog_data *prog_data,
1945 struct brw_stage_state *stage_state,
1946 enum aub_state_struct_type type);
1947
1948 #ifdef __cplusplus
1949 }
1950 #endif
1951
1952 #endif