i965/fs: Get rid of an unused variable in emit_barrier()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_VS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 GLuint nr_params; /**< number of float params/constants */
363 GLuint nr_pull_params;
364
365 unsigned curb_read_length;
366 unsigned total_scratch;
367
368 /**
369 * Register where the thread expects to find input data from the URB
370 * (typically uniforms, followed by vertex or fragment attributes).
371 */
372 unsigned dispatch_grf_start_reg;
373
374 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
375
376 /* Pointers to tracked values (only valid once
377 * _mesa_load_state_parameters has been called at runtime).
378 *
379 * These must be the last fields of the struct (see
380 * brw_stage_prog_data_compare()).
381 */
382 const gl_constant_value **param;
383 const gl_constant_value **pull_param;
384 };
385
386 /* Data about a particular attempt to compile a program. Note that
387 * there can be many of these, each in a different GL state
388 * corresponding to a different brw_wm_prog_key struct, with different
389 * compiled programs.
390 *
391 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
392 * struct!
393 */
394 struct brw_wm_prog_data {
395 struct brw_stage_prog_data base;
396
397 GLuint num_varying_inputs;
398
399 GLuint dispatch_grf_start_reg_16;
400 GLuint reg_blocks;
401 GLuint reg_blocks_16;
402
403 struct {
404 /** @{
405 * surface indices the WM-specific surfaces
406 */
407 uint32_t render_target_start;
408 /** @} */
409 } binding_table;
410
411 uint8_t computed_depth_mode;
412
413 bool no_8;
414 bool dual_src_blend;
415 bool uses_pos_offset;
416 bool uses_omask;
417 bool uses_kill;
418 uint32_t prog_offset_16;
419
420 /**
421 * Mask of which interpolation modes are required by the fragment shader.
422 * Used in hardware setup on gen6+.
423 */
424 uint32_t barycentric_interp_modes;
425
426 /**
427 * Map from gl_varying_slot to the position within the FS setup data
428 * payload where the varying's attribute vertex deltas should be delivered.
429 * For varying slots that are not used by the FS, the value is -1.
430 */
431 int urb_setup[VARYING_SLOT_MAX];
432 };
433
434 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
435 * struct!
436 */
437 struct brw_cs_prog_data {
438 struct brw_stage_prog_data base;
439
440 GLuint dispatch_grf_start_reg_16;
441 unsigned local_size[3];
442 unsigned simd_size;
443 };
444
445 /**
446 * Enum representing the i965-specific vertex results that don't correspond
447 * exactly to any element of gl_varying_slot. The values of this enum are
448 * assigned such that they don't conflict with gl_varying_slot.
449 */
450 typedef enum
451 {
452 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
453 BRW_VARYING_SLOT_PAD,
454 /**
455 * Technically this is not a varying but just a placeholder that
456 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
457 * builtin variable to be compiled correctly. see compile_sf_prog() for
458 * more info.
459 */
460 BRW_VARYING_SLOT_PNTC,
461 BRW_VARYING_SLOT_COUNT
462 } brw_varying_slot;
463
464
465 /**
466 * Data structure recording the relationship between the gl_varying_slot enum
467 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
468 * single octaword within the VUE (128 bits).
469 *
470 * Note that each BRW register contains 256 bits (2 octawords), so when
471 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
472 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
473 * in a vertex shader), each register corresponds to a single VUE slot, since
474 * it contains data for two separate vertices.
475 */
476 struct brw_vue_map {
477 /**
478 * Bitfield representing all varying slots that are (a) stored in this VUE
479 * map, and (b) actually written by the shader. Does not include any of
480 * the additional varying slots defined in brw_varying_slot.
481 */
482 GLbitfield64 slots_valid;
483
484 /**
485 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
486 * not stored in a slot (because they are not written, or because
487 * additional processing is applied before storing them in the VUE), the
488 * value is -1.
489 */
490 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
491
492 /**
493 * Map from VUE slot to gl_varying_slot value. For slots that do not
494 * directly correspond to a gl_varying_slot, the value comes from
495 * brw_varying_slot.
496 *
497 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
498 * simplifies code that uses the value stored in slot_to_varying to
499 * create a bit mask).
500 */
501 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
502
503 /**
504 * Total number of VUE slots in use
505 */
506 int num_slots;
507 };
508
509 /**
510 * Convert a VUE slot number into a byte offset within the VUE.
511 */
512 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
513 {
514 return 16*slot;
515 }
516
517 /**
518 * Convert a vertex output (brw_varying_slot) into a byte offset within the
519 * VUE.
520 */
521 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
522 GLuint varying)
523 {
524 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
525 }
526
527 void brw_compute_vue_map(const struct brw_device_info *devinfo,
528 struct brw_vue_map *vue_map,
529 GLbitfield64 slots_valid);
530
531
532 /**
533 * Bitmask indicating which fragment shader inputs represent varyings (and
534 * hence have to be delivered to the fragment shader by the SF/SBE stage).
535 */
536 #define BRW_FS_VARYING_INPUT_MASK \
537 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
538 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
539
540
541 /*
542 * Mapping of VUE map slots to interpolation modes.
543 */
544 struct interpolation_mode_map {
545 unsigned char mode[BRW_VARYING_SLOT_COUNT];
546 };
547
548 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
549 {
550 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
551 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
552 return true;
553
554 return false;
555 }
556
557 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
558 {
559 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
560 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
561 return true;
562
563 return false;
564 }
565
566
567 struct brw_sf_prog_data {
568 GLuint urb_read_length;
569 GLuint total_grf;
570
571 /* Each vertex may have upto 12 attributes, 4 components each,
572 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
573 * rows.
574 *
575 * Actually we use 4 for each, so call it 12 rows.
576 */
577 GLuint urb_entry_size;
578 };
579
580
581 /**
582 * We always program SF to start reading at an offset of 1 (2 varying slots)
583 * from the start of the vertex URB entry. This causes it to skip:
584 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
585 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
586 */
587 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
588
589
590 struct brw_clip_prog_data {
591 GLuint curb_read_length; /* user planes? */
592 GLuint clip_mode;
593 GLuint urb_read_length;
594 GLuint total_grf;
595 };
596
597 struct brw_ff_gs_prog_data {
598 GLuint urb_read_length;
599 GLuint total_grf;
600
601 /**
602 * Gen6 transform feedback: Amount by which the streaming vertex buffer
603 * indices should be incremented each time the GS is invoked.
604 */
605 unsigned svbi_postincrement_value;
606 };
607
608 enum shader_dispatch_mode {
609 DISPATCH_MODE_4X1_SINGLE = 0,
610 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
611 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
612 DISPATCH_MODE_SIMD8 = 3,
613 };
614
615 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
616 * this struct!
617 */
618 struct brw_vue_prog_data {
619 struct brw_stage_prog_data base;
620 struct brw_vue_map vue_map;
621
622 GLuint urb_read_length;
623 GLuint total_grf;
624
625 /* Used for calculating urb partitions. In the VS, this is the size of the
626 * URB entry used for both input and output to the thread. In the GS, this
627 * is the size of the URB entry used for output.
628 */
629 GLuint urb_entry_size;
630
631 enum shader_dispatch_mode dispatch_mode;
632 };
633
634
635 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
636 * struct!
637 */
638 struct brw_vs_prog_data {
639 struct brw_vue_prog_data base;
640
641 GLbitfield64 inputs_read;
642
643 bool uses_vertexid;
644 bool uses_instanceid;
645 };
646
647 /** Number of texture sampler units */
648 #define BRW_MAX_TEX_UNIT 32
649
650 /** Max number of render targets in a shader */
651 #define BRW_MAX_DRAW_BUFFERS 8
652
653 /** Max number of atomic counter buffer objects in a shader */
654 #define BRW_MAX_ABO 16
655
656 /** Max number of image uniforms in a shader */
657 #define BRW_MAX_IMAGES 32
658
659 /**
660 * Max number of binding table entries used for stream output.
661 *
662 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
663 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
664 *
665 * On Gen6, the size of transform feedback data is limited not by the number
666 * of components but by the number of binding table entries we set aside. We
667 * use one binding table entry for a float, one entry for a vector, and one
668 * entry per matrix column. Since the only way we can communicate our
669 * transform feedback capabilities to the client is via
670 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
671 * worst case, in which all the varyings are floats, so we use up one binding
672 * table entry per component. Therefore we need to set aside at least 64
673 * binding table entries for use by transform feedback.
674 *
675 * Note: since we don't currently pack varyings, it is currently impossible
676 * for the client to actually use up all of these binding table entries--if
677 * all of their varyings were floats, they would run out of varying slots and
678 * fail to link. But that's a bug, so it seems prudent to go ahead and
679 * allocate the number of binding table entries we will need once the bug is
680 * fixed.
681 */
682 #define BRW_MAX_SOL_BINDINGS 64
683
684 /** Maximum number of actual buffers used for stream output */
685 #define BRW_MAX_SOL_BUFFERS 4
686
687 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
688 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
689 12 + /* ubo */ \
690 BRW_MAX_ABO + \
691 BRW_MAX_IMAGES + \
692 2 /* shader time, pull constants */)
693
694 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
695
696 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
697 * this struct!
698 */
699 struct brw_gs_prog_data
700 {
701 struct brw_vue_prog_data base;
702
703 /**
704 * Size of an output vertex, measured in HWORDS (32 bytes).
705 */
706 unsigned output_vertex_size_hwords;
707
708 unsigned output_topology;
709
710 /**
711 * Size of the control data (cut bits or StreamID bits), in hwords (32
712 * bytes). 0 if there is no control data.
713 */
714 unsigned control_data_header_size_hwords;
715
716 /**
717 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
718 * if the control data is StreamID bits, or
719 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
720 * Ignored if control_data_header_size is 0.
721 */
722 unsigned control_data_format;
723
724 bool include_primitive_id;
725
726 int invocations;
727
728 /**
729 * Gen6 transform feedback enabled flag.
730 */
731 bool gen6_xfb_enabled;
732
733 /**
734 * Gen6: Provoking vertex convention for odd-numbered triangles
735 * in tristrips.
736 */
737 GLuint pv_first:1;
738
739 /**
740 * Gen6: Number of varyings that are output to transform feedback.
741 */
742 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
743
744 /**
745 * Gen6: Map from the index of a transform feedback binding table entry to the
746 * gl_varying_slot that should be streamed out through that binding table
747 * entry.
748 */
749 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
750
751 /**
752 * Gen6: Map from the index of a transform feedback binding table entry to the
753 * swizzles that should be used when streaming out data through that
754 * binding table entry.
755 */
756 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
757 };
758
759 /**
760 * Stride in bytes between shader_time entries.
761 *
762 * We separate entries by a cacheline to reduce traffic between EUs writing to
763 * different entries.
764 */
765 #define SHADER_TIME_STRIDE 64
766
767 struct brw_cache_item {
768 /**
769 * Effectively part of the key, cache_id identifies what kind of state
770 * buffer is involved, and also which dirty flag should set.
771 */
772 enum brw_cache_id cache_id;
773 /** 32-bit hash of the key data */
774 GLuint hash;
775 GLuint key_size; /* for variable-sized keys */
776 GLuint aux_size;
777 const void *key;
778
779 uint32_t offset;
780 uint32_t size;
781
782 struct brw_cache_item *next;
783 };
784
785
786 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
787 typedef void (*cache_aux_free_func)(const void *aux);
788
789 struct brw_cache {
790 struct brw_context *brw;
791
792 struct brw_cache_item **items;
793 drm_intel_bo *bo;
794 GLuint size, n_items;
795
796 uint32_t next_offset;
797 bool bo_used_by_gpu;
798
799 /**
800 * Optional functions used in determining whether the prog_data for a new
801 * cache item matches an existing cache item (in case there's relevant data
802 * outside of the prog_data). If NULL, a plain memcmp is done.
803 */
804 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
805 /** Optional functions for freeing other pointers attached to a prog_data. */
806 cache_aux_free_func aux_free[BRW_MAX_CACHE];
807 };
808
809
810 /* Considered adding a member to this struct to document which flags
811 * an update might raise so that ordering of the state atoms can be
812 * checked or derived at runtime. Dropped the idea in favor of having
813 * a debug mode where the state is monitored for flags which are
814 * raised that have already been tested against.
815 */
816 struct brw_tracked_state {
817 struct brw_state_flags dirty;
818 void (*emit)( struct brw_context *brw );
819 };
820
821 enum shader_time_shader_type {
822 ST_NONE,
823 ST_VS,
824 ST_GS,
825 ST_FS8,
826 ST_FS16,
827 ST_CS,
828 };
829
830 struct brw_vertex_buffer {
831 /** Buffer object containing the uploaded vertex data */
832 drm_intel_bo *bo;
833 uint32_t offset;
834 /** Byte stride between elements in the uploaded array */
835 GLuint stride;
836 GLuint step_rate;
837 };
838 struct brw_vertex_element {
839 const struct gl_client_array *glarray;
840
841 int buffer;
842
843 /** Offset of the first element within the buffer object */
844 unsigned int offset;
845 };
846
847 struct brw_query_object {
848 struct gl_query_object Base;
849
850 /** Last query BO associated with this query. */
851 drm_intel_bo *bo;
852
853 /** Last index in bo with query data for this object. */
854 int last_index;
855
856 /** True if we know the batch has been flushed since we ended the query. */
857 bool flushed;
858 };
859
860 enum brw_gpu_ring {
861 UNKNOWN_RING,
862 RENDER_RING,
863 BLT_RING,
864 };
865
866 struct intel_batchbuffer {
867 /** Current batchbuffer being queued up. */
868 drm_intel_bo *bo;
869 /** Last BO submitted to the hardware. Used for glFinish(). */
870 drm_intel_bo *last_bo;
871 /** BO for post-sync nonzero writes for gen6 workaround. */
872 drm_intel_bo *workaround_bo;
873
874 uint16_t emit, total;
875 uint16_t used, reserved_space;
876 uint32_t *map;
877 uint32_t *cpu_map;
878 #define BATCH_SZ (8192*sizeof(uint32_t))
879
880 uint32_t state_batch_offset;
881 enum brw_gpu_ring ring;
882 bool needs_sol_reset;
883
884 uint8_t pipe_controls_since_last_cs_stall;
885
886 struct {
887 uint16_t used;
888 int reloc_count;
889 } saved;
890 };
891
892 #define BRW_MAX_XFB_STREAMS 4
893
894 struct brw_transform_feedback_object {
895 struct gl_transform_feedback_object base;
896
897 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
898 drm_intel_bo *offset_bo;
899
900 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
901 bool zero_offsets;
902
903 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
904 GLenum primitive_mode;
905
906 /**
907 * Count of primitives generated during this transform feedback operation.
908 * @{
909 */
910 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
911 drm_intel_bo *prim_count_bo;
912 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
913 /** @} */
914
915 /**
916 * Number of vertices written between last Begin/EndTransformFeedback().
917 *
918 * Used to implement DrawTransformFeedback().
919 */
920 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
921 bool vertices_written_valid;
922 };
923
924 /**
925 * Data shared between each programmable stage in the pipeline (vs, gs, and
926 * wm).
927 */
928 struct brw_stage_state
929 {
930 gl_shader_stage stage;
931 struct brw_stage_prog_data *prog_data;
932
933 /**
934 * Optional scratch buffer used to store spilled register values and
935 * variably-indexed GRF arrays.
936 */
937 drm_intel_bo *scratch_bo;
938
939 /** Offset in the program cache to the program */
940 uint32_t prog_offset;
941
942 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
943 uint32_t state_offset;
944
945 uint32_t push_const_offset; /* Offset in the batchbuffer */
946 int push_const_size; /* in 256-bit register increments */
947
948 /* Binding table: pointers to SURFACE_STATE entries. */
949 uint32_t bind_bo_offset;
950 uint32_t surf_offset[BRW_MAX_SURFACES];
951
952 /** SAMPLER_STATE count and table offset */
953 uint32_t sampler_count;
954 uint32_t sampler_offset;
955 };
956
957 enum brw_predicate_state {
958 /* The first two states are used if we can determine whether to draw
959 * without having to look at the values in the query object buffer. This
960 * will happen if there is no conditional render in progress, if the query
961 * object is already completed or if something else has already added
962 * samples to the preliminary result such as via a BLT command.
963 */
964 BRW_PREDICATE_STATE_RENDER,
965 BRW_PREDICATE_STATE_DONT_RENDER,
966 /* In this case whether to draw or not depends on the result of an
967 * MI_PREDICATE command so the predicate enable bit needs to be checked.
968 */
969 BRW_PREDICATE_STATE_USE_BIT
970 };
971
972 struct shader_times;
973
974 /**
975 * brw_context is derived from gl_context.
976 */
977 struct brw_context
978 {
979 struct gl_context ctx; /**< base class, must be first field */
980
981 struct
982 {
983 void (*update_texture_surface)(struct gl_context *ctx,
984 unsigned unit,
985 uint32_t *surf_offset,
986 bool for_gather);
987 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
988 struct gl_renderbuffer *rb,
989 bool layered, unsigned unit,
990 uint32_t surf_index);
991
992 void (*emit_texture_surface_state)(struct brw_context *brw,
993 struct intel_mipmap_tree *mt,
994 GLenum target,
995 unsigned min_layer,
996 unsigned max_layer,
997 unsigned min_level,
998 unsigned max_level,
999 unsigned format,
1000 unsigned swizzle,
1001 uint32_t *surf_offset,
1002 bool rw, bool for_gather);
1003 void (*emit_buffer_surface_state)(struct brw_context *brw,
1004 uint32_t *out_offset,
1005 drm_intel_bo *bo,
1006 unsigned buffer_offset,
1007 unsigned surface_format,
1008 unsigned buffer_size,
1009 unsigned pitch,
1010 bool rw);
1011 void (*emit_null_surface_state)(struct brw_context *brw,
1012 unsigned width,
1013 unsigned height,
1014 unsigned samples,
1015 uint32_t *out_offset);
1016
1017 /**
1018 * Send the appropriate state packets to configure depth, stencil, and
1019 * HiZ buffers (i965+ only)
1020 */
1021 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1022 struct intel_mipmap_tree *depth_mt,
1023 uint32_t depth_offset,
1024 uint32_t depthbuffer_format,
1025 uint32_t depth_surface_type,
1026 struct intel_mipmap_tree *stencil_mt,
1027 bool hiz, bool separate_stencil,
1028 uint32_t width, uint32_t height,
1029 uint32_t tile_x, uint32_t tile_y);
1030
1031 } vtbl;
1032
1033 dri_bufmgr *bufmgr;
1034
1035 drm_intel_context *hw_ctx;
1036
1037 /**
1038 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1039 * and would need flushing before being used from another cache domain that
1040 * isn't coherent with it (i.e. the sampler).
1041 */
1042 struct set *render_cache;
1043
1044 /**
1045 * Number of resets observed in the system at context creation.
1046 *
1047 * This is tracked in the context so that we can determine that another
1048 * reset has occurred.
1049 */
1050 uint32_t reset_count;
1051
1052 struct intel_batchbuffer batch;
1053 bool no_batch_wrap;
1054
1055 struct {
1056 drm_intel_bo *bo;
1057 uint32_t next_offset;
1058 } upload;
1059
1060 /**
1061 * Set if rendering has occurred to the drawable's front buffer.
1062 *
1063 * This is used in the DRI2 case to detect that glFlush should also copy
1064 * the contents of the fake front buffer to the real front buffer.
1065 */
1066 bool front_buffer_dirty;
1067
1068 /** Framerate throttling: @{ */
1069 drm_intel_bo *throttle_batch[2];
1070
1071 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1072 * frame of rendering to complete. This gives a very precise cap to the
1073 * latency between input and output such that rendering never gets more
1074 * than a frame behind the user. (With the caveat that we technically are
1075 * not using the SwapBuffers itself as a barrier but the first batch
1076 * submitted afterwards, which may be immediately prior to the next
1077 * SwapBuffers.)
1078 */
1079 bool need_swap_throttle;
1080
1081 /** General throttling, not caught by throttling between SwapBuffers */
1082 bool need_flush_throttle;
1083 /** @} */
1084
1085 GLuint stats_wm;
1086
1087 /**
1088 * drirc options:
1089 * @{
1090 */
1091 bool no_rast;
1092 bool always_flush_batch;
1093 bool always_flush_cache;
1094 bool disable_throttling;
1095 bool precompile;
1096
1097 driOptionCache optionCache;
1098 /** @} */
1099
1100 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1101
1102 GLenum reduced_primitive;
1103
1104 /**
1105 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1106 * variable is set, this is the flag indicating to do expensive work that
1107 * might lead to a perf_debug() call.
1108 */
1109 bool perf_debug;
1110
1111 uint32_t max_gtt_map_object_size;
1112
1113 int gen;
1114 int gt;
1115
1116 bool is_g4x;
1117 bool is_baytrail;
1118 bool is_haswell;
1119 bool is_cherryview;
1120
1121 bool has_hiz;
1122 bool has_separate_stencil;
1123 bool must_use_separate_stencil;
1124 bool has_llc;
1125 bool has_swizzling;
1126 bool has_surface_tile_offset;
1127 bool has_compr4;
1128 bool has_negative_rhw_bug;
1129 bool has_pln;
1130 bool no_simd8;
1131 bool use_rep_send;
1132
1133 /**
1134 * Some versions of Gen hardware don't do centroid interpolation correctly
1135 * on unlit pixels, causing incorrect values for derivatives near triangle
1136 * edges. Enabling this flag causes the fragment shader to use
1137 * non-centroid interpolation for unlit pixels, at the expense of two extra
1138 * fragment shader instructions.
1139 */
1140 bool needs_unlit_centroid_workaround;
1141
1142 GLuint NewGLState;
1143 struct {
1144 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1145 } state;
1146
1147 enum brw_pipeline last_pipeline;
1148
1149 struct brw_cache cache;
1150
1151 /** IDs for meta stencil blit shader programs. */
1152 unsigned meta_stencil_blit_programs[2];
1153
1154 /* Whether a meta-operation is in progress. */
1155 bool meta_in_progress;
1156
1157 /* Whether the last depth/stencil packets were both NULL. */
1158 bool no_depth_or_stencil;
1159
1160 /* The last PMA stall bits programmed. */
1161 uint32_t pma_stall_bits;
1162
1163 struct {
1164 /** The value of gl_BaseVertex for the current _mesa_prim. */
1165 int gl_basevertex;
1166
1167 /**
1168 * Buffer and offset used for GL_ARB_shader_draw_parameters
1169 * (for now, only gl_BaseVertex).
1170 */
1171 drm_intel_bo *draw_params_bo;
1172 uint32_t draw_params_offset;
1173 } draw;
1174
1175 struct {
1176 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1177 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1178
1179 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1180 GLuint nr_enabled;
1181 GLuint nr_buffers;
1182
1183 /* Summary of size and varying of active arrays, so we can check
1184 * for changes to this state:
1185 */
1186 unsigned int min_index, max_index;
1187
1188 /* Offset from start of vertex buffer so we can avoid redefining
1189 * the same VB packed over and over again.
1190 */
1191 unsigned int start_vertex_bias;
1192
1193 /**
1194 * Certain vertex attribute formats aren't natively handled by the
1195 * hardware and require special VS code to fix up their values.
1196 *
1197 * These bitfields indicate which workarounds are needed.
1198 */
1199 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1200 } vb;
1201
1202 struct {
1203 /**
1204 * Index buffer for this draw_prims call.
1205 *
1206 * Updates are signaled by BRW_NEW_INDICES.
1207 */
1208 const struct _mesa_index_buffer *ib;
1209
1210 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1211 drm_intel_bo *bo;
1212 GLuint type;
1213
1214 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1215 * avoid re-uploading the IB packet over and over if we're actually
1216 * referencing the same index buffer.
1217 */
1218 unsigned int start_vertex_offset;
1219 } ib;
1220
1221 /* Active vertex program:
1222 */
1223 const struct gl_vertex_program *vertex_program;
1224 const struct gl_geometry_program *geometry_program;
1225 const struct gl_fragment_program *fragment_program;
1226 const struct gl_compute_program *compute_program;
1227
1228 /**
1229 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1230 * that we don't have to reemit that state every time we change FBOs.
1231 */
1232 int num_samples;
1233
1234 /**
1235 * Platform specific constants containing the maximum number of threads
1236 * for each pipeline stage.
1237 */
1238 int max_vs_threads;
1239 int max_hs_threads;
1240 int max_ds_threads;
1241 int max_gs_threads;
1242 int max_wm_threads;
1243 int max_cs_threads;
1244
1245 /* BRW_NEW_URB_ALLOCATIONS:
1246 */
1247 struct {
1248 GLuint vsize; /* vertex size plus header in urb registers */
1249 GLuint gsize; /* GS output size in urb registers */
1250 GLuint csize; /* constant buffer size in urb registers */
1251 GLuint sfsize; /* setup data size in urb registers */
1252
1253 bool constrained;
1254
1255 GLuint min_vs_entries; /* Minimum number of VS entries */
1256 GLuint max_vs_entries; /* Maximum number of VS entries */
1257 GLuint max_hs_entries; /* Maximum number of HS entries */
1258 GLuint max_ds_entries; /* Maximum number of DS entries */
1259 GLuint max_gs_entries; /* Maximum number of GS entries */
1260
1261 GLuint nr_vs_entries;
1262 GLuint nr_gs_entries;
1263 GLuint nr_clip_entries;
1264 GLuint nr_sf_entries;
1265 GLuint nr_cs_entries;
1266
1267 GLuint vs_start;
1268 GLuint gs_start;
1269 GLuint clip_start;
1270 GLuint sf_start;
1271 GLuint cs_start;
1272 GLuint size; /* Hardware URB size, in KB. */
1273
1274 /* True if the most recently sent _3DSTATE_URB message allocated
1275 * URB space for the GS.
1276 */
1277 bool gs_present;
1278 } urb;
1279
1280
1281 /* BRW_NEW_CURBE_OFFSETS:
1282 */
1283 struct {
1284 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1285 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1286 GLuint clip_start;
1287 GLuint clip_size;
1288 GLuint vs_start;
1289 GLuint vs_size;
1290 GLuint total_size;
1291
1292 /**
1293 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1294 * for upload to the CURBE.
1295 */
1296 drm_intel_bo *curbe_bo;
1297 /** Offset within curbe_bo of space for current curbe entry */
1298 GLuint curbe_offset;
1299 } curbe;
1300
1301 /**
1302 * Layout of vertex data exiting the vertex shader.
1303 *
1304 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1305 */
1306 struct brw_vue_map vue_map_vs;
1307
1308 /**
1309 * Layout of vertex data exiting the geometry portion of the pipleine.
1310 * This comes from the geometry shader if one exists, otherwise from the
1311 * vertex shader.
1312 *
1313 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1314 */
1315 struct brw_vue_map vue_map_geom_out;
1316
1317 struct {
1318 struct brw_stage_state base;
1319 struct brw_vs_prog_data *prog_data;
1320 } vs;
1321
1322 struct {
1323 struct brw_stage_state base;
1324 struct brw_gs_prog_data *prog_data;
1325
1326 /**
1327 * True if the 3DSTATE_GS command most recently emitted to the 3D
1328 * pipeline enabled the GS; false otherwise.
1329 */
1330 bool enabled;
1331 } gs;
1332
1333 struct {
1334 struct brw_ff_gs_prog_data *prog_data;
1335
1336 bool prog_active;
1337 /** Offset in the program cache to the CLIP program pre-gen6 */
1338 uint32_t prog_offset;
1339 uint32_t state_offset;
1340
1341 uint32_t bind_bo_offset;
1342 /**
1343 * Surface offsets for the binding table. We only need surfaces to
1344 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1345 * need in this case.
1346 */
1347 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1348 } ff_gs;
1349
1350 struct {
1351 struct brw_clip_prog_data *prog_data;
1352
1353 /** Offset in the program cache to the CLIP program pre-gen6 */
1354 uint32_t prog_offset;
1355
1356 /* Offset in the batch to the CLIP state on pre-gen6. */
1357 uint32_t state_offset;
1358
1359 /* As of gen6, this is the offset in the batch to the CLIP VP,
1360 * instead of vp_bo.
1361 */
1362 uint32_t vp_offset;
1363 } clip;
1364
1365
1366 struct {
1367 struct brw_sf_prog_data *prog_data;
1368
1369 /** Offset in the program cache to the CLIP program pre-gen6 */
1370 uint32_t prog_offset;
1371 uint32_t state_offset;
1372 uint32_t vp_offset;
1373 bool viewport_transform_enable;
1374 } sf;
1375
1376 struct {
1377 struct brw_stage_state base;
1378 struct brw_wm_prog_data *prog_data;
1379
1380 GLuint render_surf;
1381
1382 /**
1383 * Buffer object used in place of multisampled null render targets on
1384 * Gen6. See brw_emit_null_surface_state().
1385 */
1386 drm_intel_bo *multisampled_null_render_target_bo;
1387 uint32_t fast_clear_op;
1388 } wm;
1389
1390 struct {
1391 struct brw_stage_state base;
1392 struct brw_cs_prog_data *prog_data;
1393 } cs;
1394
1395 struct {
1396 uint32_t state_offset;
1397 uint32_t blend_state_offset;
1398 uint32_t depth_stencil_state_offset;
1399 uint32_t vp_offset;
1400 } cc;
1401
1402 struct {
1403 struct brw_query_object *obj;
1404 bool begin_emitted;
1405 } query;
1406
1407 struct {
1408 enum brw_predicate_state state;
1409 bool supported;
1410 } predicate;
1411
1412 struct {
1413 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1414 const int *statistics_registers;
1415
1416 /** The number of active monitors using OA counters. */
1417 unsigned oa_users;
1418
1419 /**
1420 * A buffer object storing OA counter snapshots taken at the start and
1421 * end of each batch (creating "bookends" around the batch).
1422 */
1423 drm_intel_bo *bookend_bo;
1424
1425 /** The number of snapshots written to bookend_bo. */
1426 int bookend_snapshots;
1427
1428 /**
1429 * An array of monitors whose results haven't yet been assembled based on
1430 * the data in buffer objects.
1431 *
1432 * These may be active, or have already ended. However, the results
1433 * have not been requested.
1434 */
1435 struct brw_perf_monitor_object **unresolved;
1436 int unresolved_elements;
1437 int unresolved_array_size;
1438
1439 /**
1440 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1441 * the counter which MI_REPORT_PERF_COUNT stores there.
1442 */
1443 const int *oa_snapshot_layout;
1444
1445 /** Number of 32-bit entries in a hardware counter snapshot. */
1446 int entries_per_oa_snapshot;
1447 } perfmon;
1448
1449 int num_atoms[BRW_NUM_PIPELINES];
1450 const struct brw_tracked_state render_atoms[57];
1451 const struct brw_tracked_state compute_atoms[3];
1452
1453 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1454 struct {
1455 uint32_t offset;
1456 uint32_t size;
1457 enum aub_state_struct_type type;
1458 int index;
1459 } *state_batch_list;
1460 int state_batch_count;
1461
1462 uint32_t render_target_format[MESA_FORMAT_COUNT];
1463 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1464
1465 /* Interpolation modes, one byte per vue slot.
1466 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1467 */
1468 struct interpolation_mode_map interpolation_mode;
1469
1470 /* PrimitiveRestart */
1471 struct {
1472 bool in_progress;
1473 bool enable_cut_index;
1474 } prim_restart;
1475
1476 /** Computed depth/stencil/hiz state from the current attached
1477 * renderbuffers, valid only during the drawing state upload loop after
1478 * brw_workaround_depthstencil_alignment().
1479 */
1480 struct {
1481 struct intel_mipmap_tree *depth_mt;
1482 struct intel_mipmap_tree *stencil_mt;
1483
1484 /* Inter-tile (page-aligned) byte offsets. */
1485 uint32_t depth_offset, hiz_offset, stencil_offset;
1486 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1487 uint32_t tile_x, tile_y;
1488 } depthstencil;
1489
1490 uint32_t num_instances;
1491 int basevertex;
1492
1493 struct {
1494 drm_intel_bo *bo;
1495 const char **names;
1496 int *ids;
1497 enum shader_time_shader_type *types;
1498 struct shader_times *cumulative;
1499 int num_entries;
1500 int max_entries;
1501 double report_time;
1502 } shader_time;
1503
1504 struct brw_fast_clear_state *fast_clear_state;
1505
1506 __DRIcontext *driContext;
1507 struct intel_screen *intelScreen;
1508 };
1509
1510 /*======================================================================
1511 * brw_vtbl.c
1512 */
1513 void brwInitVtbl( struct brw_context *brw );
1514
1515 /* brw_clear.c */
1516 extern void intelInitClearFuncs(struct dd_function_table *functions);
1517
1518 /*======================================================================
1519 * brw_context.c
1520 */
1521 extern const char *const brw_vendor_string;
1522
1523 extern const char *brw_get_renderer_string(unsigned deviceID);
1524
1525 enum {
1526 DRI_CONF_BO_REUSE_DISABLED,
1527 DRI_CONF_BO_REUSE_ALL
1528 };
1529
1530 void intel_update_renderbuffers(__DRIcontext *context,
1531 __DRIdrawable *drawable);
1532 void intel_prepare_render(struct brw_context *brw);
1533
1534 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1535 __DRIdrawable *drawable);
1536
1537 GLboolean brwCreateContext(gl_api api,
1538 const struct gl_config *mesaVis,
1539 __DRIcontext *driContextPriv,
1540 unsigned major_version,
1541 unsigned minor_version,
1542 uint32_t flags,
1543 bool notify_reset,
1544 unsigned *error,
1545 void *sharedContextPrivate);
1546
1547 /*======================================================================
1548 * brw_misc_state.c
1549 */
1550 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1551 struct intel_mipmap_tree *mt,
1552 unsigned level, unsigned layer, bool flat);
1553
1554 void brw_meta_updownsample(struct brw_context *brw,
1555 struct intel_mipmap_tree *src,
1556 struct intel_mipmap_tree *dst);
1557
1558 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1559 struct gl_framebuffer *read_fb,
1560 struct gl_framebuffer *draw_fb,
1561 GLfloat srcX0, GLfloat srcY0,
1562 GLfloat srcX1, GLfloat srcY1,
1563 GLfloat dstX0, GLfloat dstY0,
1564 GLfloat dstX1, GLfloat dstY1);
1565
1566 void brw_meta_stencil_updownsample(struct brw_context *brw,
1567 struct intel_mipmap_tree *src,
1568 struct intel_mipmap_tree *dst);
1569
1570 bool brw_meta_fast_clear(struct brw_context *brw,
1571 struct gl_framebuffer *fb,
1572 GLbitfield mask,
1573 bool partial_clear);
1574
1575 void
1576 brw_meta_resolve_color(struct brw_context *brw,
1577 struct intel_mipmap_tree *mt);
1578 void
1579 brw_meta_fast_clear_free(struct brw_context *brw);
1580
1581
1582 /*======================================================================
1583 * brw_misc_state.c
1584 */
1585 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1586 uint32_t depth_level,
1587 uint32_t depth_layer,
1588 struct intel_mipmap_tree *stencil_mt,
1589 uint32_t *out_tile_mask_x,
1590 uint32_t *out_tile_mask_y);
1591 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1592 GLbitfield clear_mask);
1593
1594 /* brw_object_purgeable.c */
1595 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1596
1597 /*======================================================================
1598 * brw_queryobj.c
1599 */
1600 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1601 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1602 void brw_emit_query_begin(struct brw_context *brw);
1603 void brw_emit_query_end(struct brw_context *brw);
1604
1605 /** gen6_queryobj.c */
1606 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1607 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1608 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1609 void brw_store_register_mem64(struct brw_context *brw,
1610 drm_intel_bo *bo, uint32_t reg, int idx);
1611
1612 /** brw_conditional_render.c */
1613 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1614 bool brw_check_conditional_render(struct brw_context *brw);
1615
1616 /** intel_batchbuffer.c */
1617 void brw_load_register_mem(struct brw_context *brw,
1618 uint32_t reg,
1619 drm_intel_bo *bo,
1620 uint32_t read_domains, uint32_t write_domain,
1621 uint32_t offset);
1622 void brw_load_register_mem64(struct brw_context *brw,
1623 uint32_t reg,
1624 drm_intel_bo *bo,
1625 uint32_t read_domains, uint32_t write_domain,
1626 uint32_t offset);
1627
1628 /*======================================================================
1629 * brw_state_dump.c
1630 */
1631 void brw_debug_batch(struct brw_context *brw);
1632 void brw_annotate_aub(struct brw_context *brw);
1633
1634 /*======================================================================
1635 * brw_tex.c
1636 */
1637 void brw_validate_textures( struct brw_context *brw );
1638
1639
1640 /*======================================================================
1641 * brw_program.c
1642 */
1643 void brwInitFragProgFuncs( struct dd_function_table *functions );
1644
1645 int brw_get_scratch_size(int size);
1646 void brw_get_scratch_bo(struct brw_context *brw,
1647 drm_intel_bo **scratch_bo, int size);
1648 void brw_init_shader_time(struct brw_context *brw);
1649 int brw_get_shader_time_index(struct brw_context *brw,
1650 struct gl_shader_program *shader_prog,
1651 struct gl_program *prog,
1652 enum shader_time_shader_type type);
1653 void brw_collect_and_report_shader_time(struct brw_context *brw);
1654 void brw_destroy_shader_time(struct brw_context *brw);
1655
1656 /* brw_urb.c
1657 */
1658 void brw_upload_urb_fence(struct brw_context *brw);
1659
1660 /* brw_curbe.c
1661 */
1662 void brw_upload_cs_urb_state(struct brw_context *brw);
1663
1664 /* brw_fs_reg_allocate.cpp
1665 */
1666 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1667
1668 /* brw_vec4_reg_allocate.cpp */
1669 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1670
1671 /* brw_disasm.c */
1672 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1673 struct brw_inst *inst, bool is_compacted);
1674
1675 /* brw_vs.c */
1676 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1677
1678 /* brw_draw_upload.c */
1679 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1680 const struct gl_client_array *glarray);
1681
1682 static inline unsigned
1683 brw_get_index_type(GLenum type)
1684 {
1685 assert((type == GL_UNSIGNED_BYTE)
1686 || (type == GL_UNSIGNED_SHORT)
1687 || (type == GL_UNSIGNED_INT));
1688
1689 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1690 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1691 * to map to scale factors of 0, 1, and 2, respectively. These scale
1692 * factors are then left-shfited by 8 to be in the correct position in the
1693 * CMD_INDEX_BUFFER packet.
1694 *
1695 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1696 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1697 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1698 */
1699 return (type - 0x1401) << 7;
1700 }
1701
1702 void brw_prepare_vertices(struct brw_context *brw);
1703
1704 /* brw_wm_surface_state.c */
1705 void brw_init_surface_formats(struct brw_context *brw);
1706 void brw_create_constant_surface(struct brw_context *brw,
1707 drm_intel_bo *bo,
1708 uint32_t offset,
1709 uint32_t size,
1710 uint32_t *out_offset,
1711 bool dword_pitch);
1712 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1713 unsigned unit,
1714 uint32_t *surf_offset);
1715 void
1716 brw_update_sol_surface(struct brw_context *brw,
1717 struct gl_buffer_object *buffer_obj,
1718 uint32_t *out_offset, unsigned num_vector_components,
1719 unsigned stride_dwords, unsigned offset_dwords);
1720 void brw_upload_ubo_surfaces(struct brw_context *brw,
1721 struct gl_shader *shader,
1722 struct brw_stage_state *stage_state,
1723 struct brw_stage_prog_data *prog_data,
1724 bool dword_pitch);
1725 void brw_upload_abo_surfaces(struct brw_context *brw,
1726 struct gl_shader_program *prog,
1727 struct brw_stage_state *stage_state,
1728 struct brw_stage_prog_data *prog_data);
1729
1730 /* brw_surface_formats.c */
1731 bool brw_render_target_supported(struct brw_context *brw,
1732 struct gl_renderbuffer *rb);
1733 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1734
1735 /* brw_performance_monitor.c */
1736 void brw_init_performance_monitors(struct brw_context *brw);
1737 void brw_dump_perf_monitors(struct brw_context *brw);
1738 void brw_perf_monitor_new_batch(struct brw_context *brw);
1739 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1740
1741 /* intel_buffer_objects.c */
1742 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1743 const char *bo_name);
1744 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1745 const char *bo_name);
1746
1747 /* intel_extensions.c */
1748 extern void intelInitExtensions(struct gl_context *ctx);
1749
1750 /* intel_state.c */
1751 extern int intel_translate_shadow_compare_func(GLenum func);
1752 extern int intel_translate_compare_func(GLenum func);
1753 extern int intel_translate_stencil_op(GLenum op);
1754 extern int intel_translate_logic_op(GLenum opcode);
1755
1756 /* intel_syncobj.c */
1757 void intel_init_syncobj_functions(struct dd_function_table *functions);
1758
1759 /* gen6_sol.c */
1760 struct gl_transform_feedback_object *
1761 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1762 void
1763 brw_delete_transform_feedback(struct gl_context *ctx,
1764 struct gl_transform_feedback_object *obj);
1765 void
1766 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1767 struct gl_transform_feedback_object *obj);
1768 void
1769 brw_end_transform_feedback(struct gl_context *ctx,
1770 struct gl_transform_feedback_object *obj);
1771 GLsizei
1772 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1773 struct gl_transform_feedback_object *obj,
1774 GLuint stream);
1775
1776 /* gen7_sol_state.c */
1777 void
1778 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1779 struct gl_transform_feedback_object *obj);
1780 void
1781 gen7_end_transform_feedback(struct gl_context *ctx,
1782 struct gl_transform_feedback_object *obj);
1783 void
1784 gen7_pause_transform_feedback(struct gl_context *ctx,
1785 struct gl_transform_feedback_object *obj);
1786 void
1787 gen7_resume_transform_feedback(struct gl_context *ctx,
1788 struct gl_transform_feedback_object *obj);
1789
1790 /* brw_blorp_blit.cpp */
1791 GLbitfield
1792 brw_blorp_framebuffer(struct brw_context *brw,
1793 struct gl_framebuffer *readFb,
1794 struct gl_framebuffer *drawFb,
1795 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1796 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1797 GLbitfield mask, GLenum filter);
1798
1799 bool
1800 brw_blorp_copytexsubimage(struct brw_context *brw,
1801 struct gl_renderbuffer *src_rb,
1802 struct gl_texture_image *dst_image,
1803 int slice,
1804 int srcX0, int srcY0,
1805 int dstX0, int dstY0,
1806 int width, int height);
1807
1808 /* gen6_multisample_state.c */
1809 unsigned
1810 gen6_determine_sample_mask(struct brw_context *brw);
1811
1812 void
1813 gen6_emit_3dstate_multisample(struct brw_context *brw,
1814 unsigned num_samples);
1815 void
1816 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1817 void
1818 gen6_get_sample_position(struct gl_context *ctx,
1819 struct gl_framebuffer *fb,
1820 GLuint index,
1821 GLfloat *result);
1822 void
1823 gen6_set_sample_maps(struct gl_context *ctx);
1824
1825 /* gen8_multisample_state.c */
1826 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1827 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1828
1829 /* gen7_urb.c */
1830 void
1831 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1832 unsigned gs_size, unsigned fs_size);
1833
1834 void
1835 gen7_emit_urb_state(struct brw_context *brw,
1836 unsigned nr_vs_entries, unsigned vs_size,
1837 unsigned vs_start, unsigned nr_gs_entries,
1838 unsigned gs_size, unsigned gs_start);
1839
1840
1841 /* brw_reset.c */
1842 extern GLenum
1843 brw_get_graphics_reset_status(struct gl_context *ctx);
1844
1845 /* brw_compute.c */
1846 extern void
1847 brw_init_compute_functions(struct dd_function_table *functions);
1848
1849 /*======================================================================
1850 * Inline conversion functions. These are better-typed than the
1851 * macros used previously:
1852 */
1853 static inline struct brw_context *
1854 brw_context( struct gl_context *ctx )
1855 {
1856 return (struct brw_context *)ctx;
1857 }
1858
1859 static inline struct brw_vertex_program *
1860 brw_vertex_program(struct gl_vertex_program *p)
1861 {
1862 return (struct brw_vertex_program *) p;
1863 }
1864
1865 static inline const struct brw_vertex_program *
1866 brw_vertex_program_const(const struct gl_vertex_program *p)
1867 {
1868 return (const struct brw_vertex_program *) p;
1869 }
1870
1871 static inline struct brw_geometry_program *
1872 brw_geometry_program(struct gl_geometry_program *p)
1873 {
1874 return (struct brw_geometry_program *) p;
1875 }
1876
1877 static inline struct brw_fragment_program *
1878 brw_fragment_program(struct gl_fragment_program *p)
1879 {
1880 return (struct brw_fragment_program *) p;
1881 }
1882
1883 static inline const struct brw_fragment_program *
1884 brw_fragment_program_const(const struct gl_fragment_program *p)
1885 {
1886 return (const struct brw_fragment_program *) p;
1887 }
1888
1889 static inline struct brw_compute_program *
1890 brw_compute_program(struct gl_compute_program *p)
1891 {
1892 return (struct brw_compute_program *) p;
1893 }
1894
1895 /**
1896 * Pre-gen6, the register file of the EUs was shared between threads,
1897 * and each thread used some subset allocated on a 16-register block
1898 * granularity. The unit states wanted these block counts.
1899 */
1900 static inline int
1901 brw_register_blocks(int reg_count)
1902 {
1903 return ALIGN(reg_count, 16) / 16 - 1;
1904 }
1905
1906 static inline uint32_t
1907 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1908 uint32_t prog_offset)
1909 {
1910 if (brw->gen >= 5) {
1911 /* Using state base address. */
1912 return prog_offset;
1913 }
1914
1915 drm_intel_bo_emit_reloc(brw->batch.bo,
1916 state_offset,
1917 brw->cache.bo,
1918 prog_offset,
1919 I915_GEM_DOMAIN_INSTRUCTION, 0);
1920
1921 return brw->cache.bo->offset64 + prog_offset;
1922 }
1923
1924 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1925 bool brw_lower_texture_gradients(struct brw_context *brw,
1926 struct exec_list *instructions);
1927 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1928
1929 struct opcode_desc {
1930 char *name;
1931 int nsrc;
1932 int ndst;
1933 };
1934
1935 extern const struct opcode_desc opcode_descs[128];
1936 extern const char * const conditional_modifier[16];
1937
1938 void
1939 brw_emit_depthbuffer(struct brw_context *brw);
1940
1941 void
1942 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1943 struct intel_mipmap_tree *depth_mt,
1944 uint32_t depth_offset, uint32_t depthbuffer_format,
1945 uint32_t depth_surface_type,
1946 struct intel_mipmap_tree *stencil_mt,
1947 bool hiz, bool separate_stencil,
1948 uint32_t width, uint32_t height,
1949 uint32_t tile_x, uint32_t tile_y);
1950
1951 void
1952 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1953 struct intel_mipmap_tree *depth_mt,
1954 uint32_t depth_offset, uint32_t depthbuffer_format,
1955 uint32_t depth_surface_type,
1956 struct intel_mipmap_tree *stencil_mt,
1957 bool hiz, bool separate_stencil,
1958 uint32_t width, uint32_t height,
1959 uint32_t tile_x, uint32_t tile_y);
1960
1961 void
1962 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1963 struct intel_mipmap_tree *depth_mt,
1964 uint32_t depth_offset, uint32_t depthbuffer_format,
1965 uint32_t depth_surface_type,
1966 struct intel_mipmap_tree *stencil_mt,
1967 bool hiz, bool separate_stencil,
1968 uint32_t width, uint32_t height,
1969 uint32_t tile_x, uint32_t tile_y);
1970 void
1971 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1972 struct intel_mipmap_tree *depth_mt,
1973 uint32_t depth_offset, uint32_t depthbuffer_format,
1974 uint32_t depth_surface_type,
1975 struct intel_mipmap_tree *stencil_mt,
1976 bool hiz, bool separate_stencil,
1977 uint32_t width, uint32_t height,
1978 uint32_t tile_x, uint32_t tile_y);
1979
1980 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1981 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1982
1983 uint32_t get_hw_prim_for_gl_prim(int mode);
1984
1985 void
1986 brw_setup_vue_key_clip_info(struct brw_context *brw,
1987 struct brw_vue_prog_key *key,
1988 bool program_uses_clip_distance);
1989
1990 void
1991 gen6_upload_push_constants(struct brw_context *brw,
1992 const struct gl_program *prog,
1993 const struct brw_stage_prog_data *prog_data,
1994 struct brw_stage_state *stage_state,
1995 enum aub_state_struct_type type);
1996
1997 bool
1998 gen9_use_linear_1d_layout(const struct brw_context *brw,
1999 const struct intel_mipmap_tree *mt);
2000
2001 #ifdef __cplusplus
2002 }
2003 #endif
2004
2005 #endif