2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
79 * Fixed function units:
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
119 #define BRW_MAX_CURBE (32*16)
125 BRW_STATE_FRAGMENT_PROGRAM
,
126 BRW_STATE_VERTEX_PROGRAM
,
127 BRW_STATE_INPUT_DIMENSIONS
,
128 BRW_STATE_CURBE_OFFSETS
,
129 BRW_STATE_REDUCED_PRIMITIVE
,
132 BRW_STATE_WM_INPUT_DIMENSIONS
,
134 BRW_STATE_WM_SURFACES
,
135 BRW_STATE_VS_BINDING_TABLE
,
136 BRW_STATE_GS_BINDING_TABLE
,
137 BRW_STATE_PS_BINDING_TABLE
,
141 BRW_STATE_NR_WM_SURFACES
,
142 BRW_STATE_NR_VS_SURFACES
,
143 BRW_STATE_INDEX_BUFFER
,
144 BRW_STATE_VS_CONSTBUF
,
145 BRW_STATE_WM_CONSTBUF
,
146 BRW_STATE_PROGRAM_CACHE
,
147 BRW_STATE_STATE_BASE_ADDRESS
,
150 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
151 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
152 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
153 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
154 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
155 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
156 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
157 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
158 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
159 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
160 #define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
161 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
162 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
163 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
164 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
165 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
167 * Used for any batch entry with a relocated pointer that will be used
168 * by any 3D rendering.
170 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
171 /** \see brw.state.depth_region */
172 #define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
173 #define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
174 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
175 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
176 #define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
177 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
178 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
180 struct brw_state_flags
{
181 /** State update flags signalled by mesa internals */
184 * State update flags signalled as the result of brw_tracked_state updates
187 /** State update flags signalled by brw_state_cache.c searches */
192 /** Subclass of Mesa vertex program */
193 struct brw_vertex_program
{
194 struct gl_vertex_program program
;
196 GLboolean use_const_buffer
;
200 /** Subclass of Mesa fragment program */
201 struct brw_fragment_program
{
202 struct gl_fragment_program program
;
203 GLuint id
; /**< serial no. to identify frag progs, never re-used */
205 /** for debugging, which texture units are referenced */
206 GLbitfield tex_units_used
;
210 struct gl_shader base
;
212 /** Shader IR transformed for native compile, at link time. */
213 struct exec_list
*ir
;
216 struct brw_shader_program
{
217 struct gl_shader_program base
;
220 enum param_conversion
{
227 /* Data about a particular attempt to compile a program. Note that
228 * there can be many of these, each in a different GL state
229 * corresponding to a different brw_wm_prog_key struct, with different
232 struct brw_wm_prog_data
{
233 GLuint curb_read_length
;
234 GLuint urb_read_length
;
236 GLuint first_curbe_grf
;
237 GLuint first_curbe_grf_16
;
239 GLuint reg_blocks_16
;
240 GLuint total_scratch
;
242 GLuint nr_params
; /**< number of float params/constants */
243 GLuint nr_pull_params
;
246 uint32_t prog_offset_16
;
248 /* Pointer to tracked values (only valid once
249 * _mesa_load_state_parameters has been called at runtime).
251 const float *param
[MAX_UNIFORMS
* 4]; /* should be: BRW_MAX_CURBE */
252 enum param_conversion param_convert
[MAX_UNIFORMS
* 4];
253 const float *pull_param
[MAX_UNIFORMS
* 4];
254 enum param_conversion pull_param_convert
[MAX_UNIFORMS
* 4];
257 struct brw_sf_prog_data
{
258 GLuint urb_read_length
;
261 /* Each vertex may have upto 12 attributes, 4 components each,
262 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
265 * Actually we use 4 for each, so call it 12 rows.
267 GLuint urb_entry_size
;
270 struct brw_clip_prog_data
{
271 GLuint curb_read_length
; /* user planes? */
273 GLuint urb_read_length
;
277 struct brw_gs_prog_data
{
278 GLuint urb_read_length
;
282 struct brw_vs_prog_data
{
283 GLuint curb_read_length
;
284 GLuint urb_read_length
;
286 GLbitfield64 outputs_written
;
287 GLuint nr_params
; /**< number of float params/constants */
291 /* Used for calculating urb partitions:
293 GLuint urb_entry_size
;
297 /* Size == 0 if output either not written, or always [0,0,0,1]
299 struct brw_vs_ouput_sizes
{
300 GLubyte output_size
[VERT_RESULT_MAX
];
304 /** Number of texture sampler units */
305 #define BRW_MAX_TEX_UNIT 16
307 /** Max number of render targets in a shader */
308 #define BRW_MAX_DRAW_BUFFERS 8
311 * Size of our surface binding table for the WM.
312 * This contains pointers to the drawing surfaces and current texture
313 * objects and shader constant buffers (+2).
315 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
318 * Helpers to convert drawing buffers, textures and constant buffers
319 * to surface binding table indexes, for WM.
321 #define SURF_INDEX_DRAW(d) (d)
322 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
323 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
326 * Size of surface binding table for the VS.
327 * Only one constant buffer for now.
329 #define BRW_VS_MAX_SURF 1
332 * Only a VS constant buffer
334 #define SURF_INDEX_VERT_CONST_BUFFER 0
339 BRW_DEPTH_STENCIL_STATE
,
340 BRW_COLOR_CALC_STATE
,
348 BRW_SF_UNIT
, /* scissor state on gen6 */
360 struct brw_cache_item
{
362 * Effectively part of the key, cache_id identifies what kind of state
363 * buffer is involved, and also which brw->state.dirty.cache flag should
364 * be set when this cache item is chosen.
366 enum brw_cache_id cache_id
;
367 /** 32-bit hash of the key data */
369 GLuint key_size
; /* for variable-sized keys */
376 struct brw_cache_item
*next
;
382 struct brw_context
*brw
;
384 struct brw_cache_item
**items
;
386 GLuint size
, n_items
;
388 uint32_t next_offset
;
393 /* Considered adding a member to this struct to document which flags
394 * an update might raise so that ordering of the state atoms can be
395 * checked or derived at runtime. Dropped the idea in favor of having
396 * a debug mode where the state is monitored for flags which are
397 * raised that have already been tested against.
399 struct brw_tracked_state
{
400 struct brw_state_flags dirty
;
401 void (*prepare
)( struct brw_context
*brw
);
402 void (*emit
)( struct brw_context
*brw
);
405 /* Flags for brw->state.cache.
407 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
408 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
409 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
410 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
411 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
412 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
413 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
414 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
415 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
416 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
417 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
418 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
419 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
420 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
421 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
422 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
423 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
424 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
426 struct brw_cached_batch_item
{
427 struct header
*header
;
429 struct brw_cached_batch_item
*next
;
434 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
435 * be easier if C allowed arrays of packed elements?
437 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
439 struct brw_vertex_buffer
{
440 /** Buffer object containing the uploaded vertex data */
443 /** Byte stride between elements in the uploaded array */
446 struct brw_vertex_element
{
447 const struct gl_client_array
*glarray
;
451 /** The corresponding Mesa vertex attribute */
452 gl_vert_attrib attrib
;
453 /** Size of a complete element */
455 /** Offset of the first element within the buffer object */
461 struct brw_vertex_info
{
462 GLuint sizes
[ATTRIB_BIT_DWORDS
* 2]; /* sizes:2[VERT_ATTRIB_MAX] */
465 struct brw_query_object
{
466 struct gl_query_object Base
;
468 /** Last query BO associated with this query. */
470 /** First index in bo with query data for this object. */
472 /** Last index in bo with query data for this object. */
478 * brw_context is derived from intel_context.
482 struct intel_context intel
; /**< base class, must be first field */
485 GLboolean emit_state_always
;
486 GLboolean has_surface_tile_offset
;
487 GLboolean has_compr4
;
488 GLboolean has_negative_rhw_bug
;
489 GLboolean has_aa_line_parameters
;
493 struct brw_state_flags dirty
;
495 * List of buffers accumulated in brw_validate_state to receive
496 * drm_intel_bo_check_aperture treatment before exec, so we can
497 * know if we should flush the batch and try again before
498 * emitting primitives.
500 * This can be a fixed number as we only have a limited number of
501 * objects referenced from the batchbuffer in a primitive emit,
502 * consisting of the vertex buffers, pipelined state pointers,
503 * the CURBE, the depth buffer, and a query BO.
505 drm_intel_bo
*validated_bos
[VERT_ATTRIB_MAX
+ BRW_WM_MAX_SURF
+ 16];
506 int validated_bo_count
;
509 struct brw_cache cache
;
510 struct brw_cached_batch_item
*cached_batch_items
;
513 struct brw_vertex_element inputs
[VERT_ATTRIB_MAX
];
514 struct brw_vertex_buffer buffers
[VERT_ATTRIB_MAX
];
519 } current_buffers
[VERT_ATTRIB_MAX
];
521 struct brw_vertex_element
*enabled
[VERT_ATTRIB_MAX
];
523 GLuint nr_buffers
, nr_current_buffers
;
525 /* Summary of size and varying of active arrays, so we can check
526 * for changes to this state:
528 struct brw_vertex_info info
;
529 unsigned int min_index
, max_index
;
531 /* Offset from start of vertex buffer so we can avoid redefining
532 * the same VB packed over and over again.
534 unsigned int start_vertex_bias
;
539 * Index buffer for this draw_prims call.
541 * Updates are signaled by BRW_NEW_INDICES.
543 const struct _mesa_index_buffer
*ib
;
545 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
549 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
550 * avoid re-uploading the IB packet over and over if we're actually
551 * referencing the same index buffer.
553 unsigned int start_vertex_offset
;
556 /* Active vertex program:
558 const struct gl_vertex_program
*vertex_program
;
559 const struct gl_fragment_program
*fragment_program
;
561 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
562 uint32_t CMD_VF_STATISTICS
;
563 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
564 uint32_t CMD_PIPELINE_SELECT
;
568 /* BRW_NEW_URB_ALLOCATIONS:
571 GLuint vsize
; /* vertex size plus header in urb registers */
572 GLuint csize
; /* constant buffer size in urb registers */
573 GLuint sfsize
; /* setup data size in urb registers */
575 GLboolean constrained
;
577 GLuint max_vs_entries
; /* Maximum number of VS entries */
578 GLuint max_gs_entries
; /* Maximum number of GS entries */
580 GLuint nr_vs_entries
;
581 GLuint nr_gs_entries
;
582 GLuint nr_clip_entries
;
583 GLuint nr_sf_entries
;
584 GLuint nr_cs_entries
;
587 * The length of each URB entry owned by the VS (or GS), as
588 * a number of 1024-bit (128-byte) rows. Should be >= 1.
590 * gen7: Same meaning, but in 512-bit (64-byte) rows.
600 GLuint size
; /* Hardware URB size, in KB. */
604 /* BRW_NEW_CURBE_OFFSETS:
607 GLuint wm_start
; /**< pos of first wm const in CURBE buffer */
608 GLuint wm_size
; /**< number of float[4] consts, multiple of 16 */
615 drm_intel_bo
*curbe_bo
;
616 /** Offset within curbe_bo of space for current curbe entry */
618 /** Offset within curbe_bo of space for next curbe entry */
619 GLuint curbe_next_offset
;
622 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
623 * in brw_curbe.c with the same set of constant data to be uploaded,
624 * so we'd rather not upload new constants in that case (it can cause
625 * a pipeline bubble since only up to 4 can be pipelined at a time).
629 * Allocation for where to calculate the next set of CURBEs.
630 * It's a hot enough path that malloc/free of that data matters.
637 struct brw_vs_prog_data
*prog_data
;
638 int8_t *constant_map
; /* variable array following prog_data */
640 drm_intel_bo
*const_bo
;
641 /** Offset in the program cache to the VS program */
642 uint32_t prog_offset
;
643 uint32_t state_offset
;
645 /** Binding table of pointers to surf_bo entries */
646 uint32_t bind_bo_offset
;
647 uint32_t surf_offset
[BRW_VS_MAX_SURF
];
650 uint32_t push_const_offset
; /* Offset in the batchbuffer */
651 int push_const_size
; /* in 256-bit register increments */
655 struct brw_gs_prog_data
*prog_data
;
657 GLboolean prog_active
;
658 /** Offset in the program cache to the CLIP program pre-gen6 */
659 uint32_t prog_offset
;
660 uint32_t state_offset
;
664 struct brw_clip_prog_data
*prog_data
;
666 /** Offset in the program cache to the CLIP program pre-gen6 */
667 uint32_t prog_offset
;
669 /* Offset in the batch to the CLIP state on pre-gen6. */
670 uint32_t state_offset
;
672 /* As of gen6, this is the offset in the batch to the CLIP VP,
680 struct brw_sf_prog_data
*prog_data
;
682 /** Offset in the program cache to the CLIP program pre-gen6 */
683 uint32_t prog_offset
;
684 uint32_t state_offset
;
689 struct brw_wm_prog_data
*prog_data
;
690 struct brw_wm_compile
*compile_data
;
692 /** Input sizes, calculated from active vertex program.
693 * One bit per fragment program input attribute.
695 GLbitfield input_size_masks
[4];
697 /** offsets in the batch to sampler default colors (texture border color)
699 uint32_t sdc_offset
[BRW_MAX_TEX_UNIT
];
705 drm_intel_bo
*scratch_bo
;
707 GLuint sampler_count
;
708 uint32_t sampler_offset
;
710 /** Offset in the program cache to the WM program */
711 uint32_t prog_offset
;
713 /** Binding table of pointers to surf_bo entries */
714 uint32_t bind_bo_offset
;
715 uint32_t surf_offset
[BRW_WM_MAX_SURF
];
716 uint32_t state_offset
; /* offset in batchbuffer to pre-gen6 WM state */
718 drm_intel_bo
*const_bo
; /* pull constant buffer. */
720 * This is offset in the batch to the push constants on gen6.
722 * Pre-gen6, push constants live in the CURBE.
724 uint32_t push_const_offset
;
729 uint32_t state_offset
;
730 uint32_t blend_state_offset
;
731 uint32_t depth_stencil_state_offset
;
736 struct brw_query_object
*obj
;
741 /* Used to give every program string a unique id
745 int num_prepare_atoms
, num_emit_atoms
;
746 struct brw_tracked_state prepare_atoms
[64], emit_atoms
[64];
750 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
752 struct brw_instruction_info
{
758 extern const struct brw_instruction_info brw_opcodes
[128];
760 /*======================================================================
763 void brwInitVtbl( struct brw_context
*brw
);
765 /*======================================================================
768 GLboolean
brwCreateContext( int api
,
769 const struct gl_config
*mesaVis
,
770 __DRIcontext
*driContextPriv
,
771 void *sharedContextPrivate
);
773 /*======================================================================
776 void brw_init_queryobj_functions(struct dd_function_table
*functions
);
777 void brw_prepare_query_begin(struct brw_context
*brw
);
778 void brw_emit_query_begin(struct brw_context
*brw
);
779 void brw_emit_query_end(struct brw_context
*brw
);
781 /*======================================================================
784 void brw_debug_batch(struct intel_context
*intel
);
786 /*======================================================================
789 void brw_validate_textures( struct brw_context
*brw
);
792 /*======================================================================
795 void brwInitFragProgFuncs( struct dd_function_table
*functions
);
800 void brw_upload_urb_fence(struct brw_context
*brw
);
804 void brw_upload_cs_urb_state(struct brw_context
*brw
);
807 int brw_disasm (FILE *file
, struct brw_instruction
*inst
, int gen
);
809 /*======================================================================
810 * Inline conversion functions. These are better-typed than the
811 * macros used previously:
813 static INLINE
struct brw_context
*
814 brw_context( struct gl_context
*ctx
)
816 return (struct brw_context
*)ctx
;
819 static INLINE
struct brw_vertex_program
*
820 brw_vertex_program(struct gl_vertex_program
*p
)
822 return (struct brw_vertex_program
*) p
;
825 static INLINE
const struct brw_vertex_program
*
826 brw_vertex_program_const(const struct gl_vertex_program
*p
)
828 return (const struct brw_vertex_program
*) p
;
831 static INLINE
struct brw_fragment_program
*
832 brw_fragment_program(struct gl_fragment_program
*p
)
834 return (struct brw_fragment_program
*) p
;
837 static INLINE
const struct brw_fragment_program
*
838 brw_fragment_program_const(const struct gl_fragment_program
*p
)
840 return (const struct brw_fragment_program
*) p
;
844 float convert_param(enum param_conversion conversion
, float param
)
852 switch (conversion
) {
853 case PARAM_NO_CONVERT
:
855 case PARAM_CONVERT_F2I
:
858 case PARAM_CONVERT_F2U
:
861 case PARAM_CONVERT_F2B
:
873 * Pre-gen6, the register file of the EUs was shared between threads,
874 * and each thread used some subset allocated on a 16-register block
875 * granularity. The unit states wanted these block counts.
878 brw_register_blocks(int reg_count
)
880 return ALIGN(reg_count
, 16) / 16 - 1;
883 static inline uint32_t
884 brw_program_reloc(struct brw_context
*brw
, uint32_t state_offset
,
885 uint32_t prog_offset
)
887 struct intel_context
*intel
= &brw
->intel
;
889 if (intel
->gen
>= 5) {
890 /* Using state base address. */
894 drm_intel_bo_emit_reloc(intel
->batch
.bo
,
898 I915_GEM_DOMAIN_INSTRUCTION
, 0);
900 return brw
->cache
.bo
->offset
+ prog_offset
;
903 GLboolean
brw_do_cubemap_normalize(struct exec_list
*instructions
);