Merge branch 'xa_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 enum brw_state_id {
124 BRW_STATE_URB_FENCE,
125 BRW_STATE_FRAGMENT_PROGRAM,
126 BRW_STATE_VERTEX_PROGRAM,
127 BRW_STATE_INPUT_DIMENSIONS,
128 BRW_STATE_CURBE_OFFSETS,
129 BRW_STATE_REDUCED_PRIMITIVE,
130 BRW_STATE_PRIMITIVE,
131 BRW_STATE_CONTEXT,
132 BRW_STATE_WM_INPUT_DIMENSIONS,
133 BRW_STATE_PSP,
134 BRW_STATE_WM_SURFACES,
135 BRW_STATE_VS_BINDING_TABLE,
136 BRW_STATE_GS_BINDING_TABLE,
137 BRW_STATE_PS_BINDING_TABLE,
138 BRW_STATE_INDICES,
139 BRW_STATE_VERTICES,
140 BRW_STATE_BATCH,
141 BRW_STATE_NR_WM_SURFACES,
142 BRW_STATE_NR_VS_SURFACES,
143 BRW_STATE_INDEX_BUFFER,
144 BRW_STATE_VS_CONSTBUF,
145 BRW_STATE_WM_CONSTBUF,
146 BRW_STATE_PROGRAM_CACHE,
147 BRW_STATE_STATE_BASE_ADDRESS,
148 };
149
150 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
151 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
152 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
153 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
154 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
155 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
156 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
157 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
158 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
159 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
160 #define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
161 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
162 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
163 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
164 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
165 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
166 /**
167 * Used for any batch entry with a relocated pointer that will be used
168 * by any 3D rendering.
169 */
170 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
171 /** \see brw.state.depth_region */
172 #define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
173 #define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
174 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
175 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
176 #define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
177 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
178 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
179
180 struct brw_state_flags {
181 /** State update flags signalled by mesa internals */
182 GLuint mesa;
183 /**
184 * State update flags signalled as the result of brw_tracked_state updates
185 */
186 GLuint brw;
187 /** State update flags signalled by brw_state_cache.c searches */
188 GLuint cache;
189 };
190
191
192 /** Subclass of Mesa vertex program */
193 struct brw_vertex_program {
194 struct gl_vertex_program program;
195 GLuint id;
196 GLboolean use_const_buffer;
197 };
198
199
200 /** Subclass of Mesa fragment program */
201 struct brw_fragment_program {
202 struct gl_fragment_program program;
203 GLuint id; /**< serial no. to identify frag progs, never re-used */
204
205 /** for debugging, which texture units are referenced */
206 GLbitfield tex_units_used;
207 };
208
209 struct brw_shader {
210 struct gl_shader base;
211
212 /** Shader IR transformed for native compile, at link time. */
213 struct exec_list *ir;
214 };
215
216 struct brw_shader_program {
217 struct gl_shader_program base;
218 };
219
220 enum param_conversion {
221 PARAM_NO_CONVERT,
222 PARAM_CONVERT_F2I,
223 PARAM_CONVERT_F2U,
224 PARAM_CONVERT_F2B,
225 };
226
227 /* Data about a particular attempt to compile a program. Note that
228 * there can be many of these, each in a different GL state
229 * corresponding to a different brw_wm_prog_key struct, with different
230 * compiled programs:
231 */
232 struct brw_wm_prog_data {
233 GLuint curb_read_length;
234 GLuint urb_read_length;
235
236 GLuint first_curbe_grf;
237 GLuint first_curbe_grf_16;
238 GLuint reg_blocks;
239 GLuint reg_blocks_16;
240 GLuint total_scratch;
241
242 GLuint nr_params; /**< number of float params/constants */
243 GLuint nr_pull_params;
244 GLboolean error;
245 int dispatch_width;
246 uint32_t prog_offset_16;
247
248 /* Pointer to tracked values (only valid once
249 * _mesa_load_state_parameters has been called at runtime).
250 */
251 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
252 enum param_conversion param_convert[MAX_UNIFORMS * 4];
253 const float *pull_param[MAX_UNIFORMS * 4];
254 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
255 };
256
257 struct brw_sf_prog_data {
258 GLuint urb_read_length;
259 GLuint total_grf;
260
261 /* Each vertex may have upto 12 attributes, 4 components each,
262 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
263 * rows.
264 *
265 * Actually we use 4 for each, so call it 12 rows.
266 */
267 GLuint urb_entry_size;
268 };
269
270 struct brw_clip_prog_data {
271 GLuint curb_read_length; /* user planes? */
272 GLuint clip_mode;
273 GLuint urb_read_length;
274 GLuint total_grf;
275 };
276
277 struct brw_gs_prog_data {
278 GLuint urb_read_length;
279 GLuint total_grf;
280 };
281
282 struct brw_vs_prog_data {
283 GLuint curb_read_length;
284 GLuint urb_read_length;
285 GLuint total_grf;
286 GLbitfield64 outputs_written;
287 GLuint nr_params; /**< number of float params/constants */
288
289 GLuint inputs_read;
290
291 /* Used for calculating urb partitions:
292 */
293 GLuint urb_entry_size;
294 };
295
296
297 /* Size == 0 if output either not written, or always [0,0,0,1]
298 */
299 struct brw_vs_ouput_sizes {
300 GLubyte output_size[VERT_RESULT_MAX];
301 };
302
303
304 /** Number of texture sampler units */
305 #define BRW_MAX_TEX_UNIT 16
306
307 /** Max number of render targets in a shader */
308 #define BRW_MAX_DRAW_BUFFERS 8
309
310 /**
311 * Size of our surface binding table for the WM.
312 * This contains pointers to the drawing surfaces and current texture
313 * objects and shader constant buffers (+2).
314 */
315 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
316
317 /**
318 * Helpers to convert drawing buffers, textures and constant buffers
319 * to surface binding table indexes, for WM.
320 */
321 #define SURF_INDEX_DRAW(d) (d)
322 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
323 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
324
325 /**
326 * Size of surface binding table for the VS.
327 * Only one constant buffer for now.
328 */
329 #define BRW_VS_MAX_SURF 1
330
331 /**
332 * Only a VS constant buffer
333 */
334 #define SURF_INDEX_VERT_CONST_BUFFER 0
335
336
337 enum brw_cache_id {
338 BRW_BLEND_STATE,
339 BRW_DEPTH_STENCIL_STATE,
340 BRW_COLOR_CALC_STATE,
341 BRW_CC_VP,
342 BRW_CC_UNIT,
343 BRW_WM_PROG,
344 BRW_SAMPLER,
345 BRW_WM_UNIT,
346 BRW_SF_PROG,
347 BRW_SF_VP,
348 BRW_SF_UNIT, /* scissor state on gen6 */
349 BRW_VS_UNIT,
350 BRW_VS_PROG,
351 BRW_GS_UNIT,
352 BRW_GS_PROG,
353 BRW_CLIP_VP,
354 BRW_CLIP_UNIT,
355 BRW_CLIP_PROG,
356
357 BRW_MAX_CACHE
358 };
359
360 struct brw_cache_item {
361 /**
362 * Effectively part of the key, cache_id identifies what kind of state
363 * buffer is involved, and also which brw->state.dirty.cache flag should
364 * be set when this cache item is chosen.
365 */
366 enum brw_cache_id cache_id;
367 /** 32-bit hash of the key data */
368 GLuint hash;
369 GLuint key_size; /* for variable-sized keys */
370 GLuint aux_size;
371 const void *key;
372
373 uint32_t offset;
374 uint32_t size;
375
376 struct brw_cache_item *next;
377 };
378
379
380
381 struct brw_cache {
382 struct brw_context *brw;
383
384 struct brw_cache_item **items;
385 drm_intel_bo *bo;
386 GLuint size, n_items;
387
388 uint32_t next_offset;
389 bool bo_used_by_gpu;
390 };
391
392
393 /* Considered adding a member to this struct to document which flags
394 * an update might raise so that ordering of the state atoms can be
395 * checked or derived at runtime. Dropped the idea in favor of having
396 * a debug mode where the state is monitored for flags which are
397 * raised that have already been tested against.
398 */
399 struct brw_tracked_state {
400 struct brw_state_flags dirty;
401 void (*prepare)( struct brw_context *brw );
402 void (*emit)( struct brw_context *brw );
403 };
404
405 /* Flags for brw->state.cache.
406 */
407 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
408 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
409 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
410 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
411 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
412 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
413 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
414 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
415 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
416 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
417 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
418 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
419 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
420 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
421 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
422 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
423 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
424 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
425
426 struct brw_cached_batch_item {
427 struct header *header;
428 GLuint sz;
429 struct brw_cached_batch_item *next;
430 };
431
432
433
434 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
435 * be easier if C allowed arrays of packed elements?
436 */
437 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
438
439 struct brw_vertex_buffer {
440 /** Buffer object containing the uploaded vertex data */
441 drm_intel_bo *bo;
442 uint32_t offset;
443 /** Byte stride between elements in the uploaded array */
444 GLuint stride;
445 };
446 struct brw_vertex_element {
447 const struct gl_client_array *glarray;
448
449 int buffer;
450
451 /** The corresponding Mesa vertex attribute */
452 gl_vert_attrib attrib;
453 /** Size of a complete element */
454 GLuint element_size;
455 /** Offset of the first element within the buffer object */
456 unsigned int offset;
457 };
458
459
460
461 struct brw_vertex_info {
462 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
463 };
464
465 struct brw_query_object {
466 struct gl_query_object Base;
467
468 /** Last query BO associated with this query. */
469 drm_intel_bo *bo;
470 /** First index in bo with query data for this object. */
471 int first_index;
472 /** Last index in bo with query data for this object. */
473 int last_index;
474 };
475
476
477 /**
478 * brw_context is derived from intel_context.
479 */
480 struct brw_context
481 {
482 struct intel_context intel; /**< base class, must be first field */
483 GLuint primitive;
484
485 GLboolean emit_state_always;
486 GLboolean has_surface_tile_offset;
487 GLboolean has_compr4;
488 GLboolean has_negative_rhw_bug;
489 GLboolean has_aa_line_parameters;
490 GLboolean has_pln;
491
492 struct {
493 struct brw_state_flags dirty;
494 /**
495 * List of buffers accumulated in brw_validate_state to receive
496 * drm_intel_bo_check_aperture treatment before exec, so we can
497 * know if we should flush the batch and try again before
498 * emitting primitives.
499 *
500 * This can be a fixed number as we only have a limited number of
501 * objects referenced from the batchbuffer in a primitive emit,
502 * consisting of the vertex buffers, pipelined state pointers,
503 * the CURBE, the depth buffer, and a query BO.
504 */
505 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
506 int validated_bo_count;
507 } state;
508
509 struct brw_cache cache;
510 struct brw_cached_batch_item *cached_batch_items;
511
512 struct {
513 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
514 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
515 struct {
516 uint32_t handle;
517 uint32_t offset;
518 uint32_t stride;
519 } current_buffers[VERT_ATTRIB_MAX];
520
521 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
522 GLuint nr_enabled;
523 GLuint nr_buffers, nr_current_buffers;
524
525 /* Summary of size and varying of active arrays, so we can check
526 * for changes to this state:
527 */
528 struct brw_vertex_info info;
529 unsigned int min_index, max_index;
530
531 /* Offset from start of vertex buffer so we can avoid redefining
532 * the same VB packed over and over again.
533 */
534 unsigned int start_vertex_bias;
535 } vb;
536
537 struct {
538 /**
539 * Index buffer for this draw_prims call.
540 *
541 * Updates are signaled by BRW_NEW_INDICES.
542 */
543 const struct _mesa_index_buffer *ib;
544
545 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
546 drm_intel_bo *bo;
547 GLuint type;
548
549 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
550 * avoid re-uploading the IB packet over and over if we're actually
551 * referencing the same index buffer.
552 */
553 unsigned int start_vertex_offset;
554 } ib;
555
556 /* Active vertex program:
557 */
558 const struct gl_vertex_program *vertex_program;
559 const struct gl_fragment_program *fragment_program;
560
561 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
562 uint32_t CMD_VF_STATISTICS;
563 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
564 uint32_t CMD_PIPELINE_SELECT;
565 int vs_max_threads;
566 int wm_max_threads;
567
568 /* BRW_NEW_URB_ALLOCATIONS:
569 */
570 struct {
571 GLuint vsize; /* vertex size plus header in urb registers */
572 GLuint csize; /* constant buffer size in urb registers */
573 GLuint sfsize; /* setup data size in urb registers */
574
575 GLboolean constrained;
576
577 GLuint max_vs_entries; /* Maximum number of VS entries */
578 GLuint max_gs_entries; /* Maximum number of GS entries */
579
580 GLuint nr_vs_entries;
581 GLuint nr_gs_entries;
582 GLuint nr_clip_entries;
583 GLuint nr_sf_entries;
584 GLuint nr_cs_entries;
585
586 /* gen6:
587 * The length of each URB entry owned by the VS (or GS), as
588 * a number of 1024-bit (128-byte) rows. Should be >= 1.
589 *
590 * gen7: Same meaning, but in 512-bit (64-byte) rows.
591 */
592 GLuint vs_size;
593 GLuint gs_size;
594
595 GLuint vs_start;
596 GLuint gs_start;
597 GLuint clip_start;
598 GLuint sf_start;
599 GLuint cs_start;
600 GLuint size; /* Hardware URB size, in KB. */
601 } urb;
602
603
604 /* BRW_NEW_CURBE_OFFSETS:
605 */
606 struct {
607 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
608 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
609 GLuint clip_start;
610 GLuint clip_size;
611 GLuint vs_start;
612 GLuint vs_size;
613 GLuint total_size;
614
615 drm_intel_bo *curbe_bo;
616 /** Offset within curbe_bo of space for current curbe entry */
617 GLuint curbe_offset;
618 /** Offset within curbe_bo of space for next curbe entry */
619 GLuint curbe_next_offset;
620
621 /**
622 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
623 * in brw_curbe.c with the same set of constant data to be uploaded,
624 * so we'd rather not upload new constants in that case (it can cause
625 * a pipeline bubble since only up to 4 can be pipelined at a time).
626 */
627 GLfloat *last_buf;
628 /**
629 * Allocation for where to calculate the next set of CURBEs.
630 * It's a hot enough path that malloc/free of that data matters.
631 */
632 GLfloat *next_buf;
633 GLuint last_bufsz;
634 } curbe;
635
636 struct {
637 struct brw_vs_prog_data *prog_data;
638 int8_t *constant_map; /* variable array following prog_data */
639
640 drm_intel_bo *const_bo;
641 /** Offset in the program cache to the VS program */
642 uint32_t prog_offset;
643 uint32_t state_offset;
644
645 /** Binding table of pointers to surf_bo entries */
646 uint32_t bind_bo_offset;
647 uint32_t surf_offset[BRW_VS_MAX_SURF];
648 GLuint nr_surfaces;
649
650 uint32_t push_const_offset; /* Offset in the batchbuffer */
651 int push_const_size; /* in 256-bit register increments */
652 } vs;
653
654 struct {
655 struct brw_gs_prog_data *prog_data;
656
657 GLboolean prog_active;
658 /** Offset in the program cache to the CLIP program pre-gen6 */
659 uint32_t prog_offset;
660 uint32_t state_offset;
661 } gs;
662
663 struct {
664 struct brw_clip_prog_data *prog_data;
665
666 /** Offset in the program cache to the CLIP program pre-gen6 */
667 uint32_t prog_offset;
668
669 /* Offset in the batch to the CLIP state on pre-gen6. */
670 uint32_t state_offset;
671
672 /* As of gen6, this is the offset in the batch to the CLIP VP,
673 * instead of vp_bo.
674 */
675 uint32_t vp_offset;
676 } clip;
677
678
679 struct {
680 struct brw_sf_prog_data *prog_data;
681
682 /** Offset in the program cache to the CLIP program pre-gen6 */
683 uint32_t prog_offset;
684 uint32_t state_offset;
685 uint32_t vp_offset;
686 } sf;
687
688 struct {
689 struct brw_wm_prog_data *prog_data;
690 struct brw_wm_compile *compile_data;
691
692 /** Input sizes, calculated from active vertex program.
693 * One bit per fragment program input attribute.
694 */
695 GLbitfield input_size_masks[4];
696
697 /** offsets in the batch to sampler default colors (texture border color)
698 */
699 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
700
701 GLuint render_surf;
702 GLuint nr_surfaces;
703
704 GLuint max_threads;
705 drm_intel_bo *scratch_bo;
706
707 GLuint sampler_count;
708 uint32_t sampler_offset;
709
710 /** Offset in the program cache to the WM program */
711 uint32_t prog_offset;
712
713 /** Binding table of pointers to surf_bo entries */
714 uint32_t bind_bo_offset;
715 uint32_t surf_offset[BRW_WM_MAX_SURF];
716 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
717
718 drm_intel_bo *const_bo; /* pull constant buffer. */
719 /**
720 * This is offset in the batch to the push constants on gen6.
721 *
722 * Pre-gen6, push constants live in the CURBE.
723 */
724 uint32_t push_const_offset;
725 } wm;
726
727
728 struct {
729 uint32_t state_offset;
730 uint32_t blend_state_offset;
731 uint32_t depth_stencil_state_offset;
732 uint32_t vp_offset;
733 } cc;
734
735 struct {
736 struct brw_query_object *obj;
737 drm_intel_bo *bo;
738 int index;
739 GLboolean active;
740 } query;
741 /* Used to give every program string a unique id
742 */
743 GLuint program_id;
744
745 int num_prepare_atoms, num_emit_atoms;
746 struct brw_tracked_state prepare_atoms[64], emit_atoms[64];
747 };
748
749
750 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
751
752 struct brw_instruction_info {
753 char *name;
754 int nsrc;
755 int ndst;
756 GLboolean is_arith;
757 };
758 extern const struct brw_instruction_info brw_opcodes[128];
759
760 /*======================================================================
761 * brw_vtbl.c
762 */
763 void brwInitVtbl( struct brw_context *brw );
764
765 /*======================================================================
766 * brw_context.c
767 */
768 GLboolean brwCreateContext( int api,
769 const struct gl_config *mesaVis,
770 __DRIcontext *driContextPriv,
771 void *sharedContextPrivate);
772
773 /*======================================================================
774 * brw_queryobj.c
775 */
776 void brw_init_queryobj_functions(struct dd_function_table *functions);
777 void brw_prepare_query_begin(struct brw_context *brw);
778 void brw_emit_query_begin(struct brw_context *brw);
779 void brw_emit_query_end(struct brw_context *brw);
780
781 /*======================================================================
782 * brw_state_dump.c
783 */
784 void brw_debug_batch(struct intel_context *intel);
785
786 /*======================================================================
787 * brw_tex.c
788 */
789 void brw_validate_textures( struct brw_context *brw );
790
791
792 /*======================================================================
793 * brw_program.c
794 */
795 void brwInitFragProgFuncs( struct dd_function_table *functions );
796
797
798 /* brw_urb.c
799 */
800 void brw_upload_urb_fence(struct brw_context *brw);
801
802 /* brw_curbe.c
803 */
804 void brw_upload_cs_urb_state(struct brw_context *brw);
805
806 /* brw_disasm.c */
807 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
808
809 /*======================================================================
810 * Inline conversion functions. These are better-typed than the
811 * macros used previously:
812 */
813 static INLINE struct brw_context *
814 brw_context( struct gl_context *ctx )
815 {
816 return (struct brw_context *)ctx;
817 }
818
819 static INLINE struct brw_vertex_program *
820 brw_vertex_program(struct gl_vertex_program *p)
821 {
822 return (struct brw_vertex_program *) p;
823 }
824
825 static INLINE const struct brw_vertex_program *
826 brw_vertex_program_const(const struct gl_vertex_program *p)
827 {
828 return (const struct brw_vertex_program *) p;
829 }
830
831 static INLINE struct brw_fragment_program *
832 brw_fragment_program(struct gl_fragment_program *p)
833 {
834 return (struct brw_fragment_program *) p;
835 }
836
837 static INLINE const struct brw_fragment_program *
838 brw_fragment_program_const(const struct gl_fragment_program *p)
839 {
840 return (const struct brw_fragment_program *) p;
841 }
842
843 static inline
844 float convert_param(enum param_conversion conversion, float param)
845 {
846 union {
847 float f;
848 uint32_t u;
849 int32_t i;
850 } fi;
851
852 switch (conversion) {
853 case PARAM_NO_CONVERT:
854 return param;
855 case PARAM_CONVERT_F2I:
856 fi.i = param;
857 return fi.f;
858 case PARAM_CONVERT_F2U:
859 fi.u = param;
860 return fi.f;
861 case PARAM_CONVERT_F2B:
862 if (param != 0.0)
863 fi.i = 1;
864 else
865 fi.i = 0;
866 return fi.f;
867 default:
868 return param;
869 }
870 }
871
872 /**
873 * Pre-gen6, the register file of the EUs was shared between threads,
874 * and each thread used some subset allocated on a 16-register block
875 * granularity. The unit states wanted these block counts.
876 */
877 static inline int
878 brw_register_blocks(int reg_count)
879 {
880 return ALIGN(reg_count, 16) / 16 - 1;
881 }
882
883 static inline uint32_t
884 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
885 uint32_t prog_offset)
886 {
887 struct intel_context *intel = &brw->intel;
888
889 if (intel->gen >= 5) {
890 /* Using state base address. */
891 return prog_offset;
892 }
893
894 drm_intel_bo_emit_reloc(intel->batch.bo,
895 state_offset,
896 brw->cache.bo,
897 prog_offset,
898 I915_GEM_DOMAIN_INSTRUCTION, 0);
899
900 return brw->cache.bo->offset + prog_offset;
901 }
902
903 GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
904
905 #endif