st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
[mesa.git] / src / mesa / drivers / dri / i965 / brw_defines.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #define INTEL_MASK(high, low) (((1<<((high)-(low)+1))-1)<<(low))
33 /* Using the GNU statement expression extension */
34 #define SET_FIELD(value, field) \
35 ({ \
36 uint32_t fieldval = (value) << field ## _SHIFT; \
37 assert((fieldval & ~ field ## _MASK) == 0); \
38 fieldval & field ## _MASK; \
39 })
40
41 #define GET_BITS(data, high, low) ((data & INTEL_MASK((high), (low))) >> (low))
42 #define GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
43
44 #ifndef BRW_DEFINES_H
45 #define BRW_DEFINES_H
46
47 /* 3D state:
48 */
49 #define CMD_3D_PRIM 0x7b00 /* 3DPRIMITIVE */
50 /* DW0 */
51 # define GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10
52 # define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15)
53 # define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15)
54 # define GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE (1 << 10)
55 # define GEN7_3DPRIM_PREDICATE_ENABLE (1 << 8)
56 /* DW1 */
57 # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
58 # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
59
60 #define _3DPRIM_POINTLIST 0x01
61 #define _3DPRIM_LINELIST 0x02
62 #define _3DPRIM_LINESTRIP 0x03
63 #define _3DPRIM_TRILIST 0x04
64 #define _3DPRIM_TRISTRIP 0x05
65 #define _3DPRIM_TRIFAN 0x06
66 #define _3DPRIM_QUADLIST 0x07
67 #define _3DPRIM_QUADSTRIP 0x08
68 #define _3DPRIM_LINELIST_ADJ 0x09 /* G45+ */
69 #define _3DPRIM_LINESTRIP_ADJ 0x0A /* G45+ */
70 #define _3DPRIM_TRILIST_ADJ 0x0B /* G45+ */
71 #define _3DPRIM_TRISTRIP_ADJ 0x0C /* G45+ */
72 #define _3DPRIM_TRISTRIP_REVERSE 0x0D
73 #define _3DPRIM_POLYGON 0x0E
74 #define _3DPRIM_RECTLIST 0x0F
75 #define _3DPRIM_LINELOOP 0x10
76 #define _3DPRIM_POINTLIST_BF 0x11
77 #define _3DPRIM_LINESTRIP_CONT 0x12
78 #define _3DPRIM_LINESTRIP_BF 0x13
79 #define _3DPRIM_LINESTRIP_CONT_BF 0x14
80 #define _3DPRIM_TRIFAN_NOSTIPPLE 0x16
81
82 /* We use this offset to be able to pass native primitive types in struct
83 * _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET +
84 * native_type, which should be different from all GL types and still fit in
85 * the 8 bits avialable. */
86
87 #define BRW_PRIM_OFFSET 0x80
88
89 #define BRW_ANISORATIO_2 0
90 #define BRW_ANISORATIO_4 1
91 #define BRW_ANISORATIO_6 2
92 #define BRW_ANISORATIO_8 3
93 #define BRW_ANISORATIO_10 4
94 #define BRW_ANISORATIO_12 5
95 #define BRW_ANISORATIO_14 6
96 #define BRW_ANISORATIO_16 7
97
98 #define BRW_BLENDFACTOR_ONE 0x1
99 #define BRW_BLENDFACTOR_SRC_COLOR 0x2
100 #define BRW_BLENDFACTOR_SRC_ALPHA 0x3
101 #define BRW_BLENDFACTOR_DST_ALPHA 0x4
102 #define BRW_BLENDFACTOR_DST_COLOR 0x5
103 #define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
104 #define BRW_BLENDFACTOR_CONST_COLOR 0x7
105 #define BRW_BLENDFACTOR_CONST_ALPHA 0x8
106 #define BRW_BLENDFACTOR_SRC1_COLOR 0x9
107 #define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
108 #define BRW_BLENDFACTOR_ZERO 0x11
109 #define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
110 #define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
111 #define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
112 #define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
113 #define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
114 #define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
115 #define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
116 #define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
117
118 #define BRW_BLENDFUNCTION_ADD 0
119 #define BRW_BLENDFUNCTION_SUBTRACT 1
120 #define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
121 #define BRW_BLENDFUNCTION_MIN 3
122 #define BRW_BLENDFUNCTION_MAX 4
123
124 #define BRW_ALPHATEST_FORMAT_UNORM8 0
125 #define BRW_ALPHATEST_FORMAT_FLOAT32 1
126
127 #define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
128 #define BRW_CHROMAKEY_REPLACE_BLACK 1
129
130 #define BRW_CLIP_API_OGL 0
131 #define BRW_CLIP_API_DX 1
132
133 #define BRW_CLIPMODE_NORMAL 0
134 #define BRW_CLIPMODE_CLIP_ALL 1
135 #define BRW_CLIPMODE_CLIP_NON_REJECTED 2
136 #define BRW_CLIPMODE_REJECT_ALL 3
137 #define BRW_CLIPMODE_ACCEPT_ALL 4
138 #define BRW_CLIPMODE_KERNEL_CLIP 5
139
140 #define BRW_CLIP_NDCSPACE 0
141 #define BRW_CLIP_SCREENSPACE 1
142
143 #define BRW_COMPAREFUNCTION_ALWAYS 0
144 #define BRW_COMPAREFUNCTION_NEVER 1
145 #define BRW_COMPAREFUNCTION_LESS 2
146 #define BRW_COMPAREFUNCTION_EQUAL 3
147 #define BRW_COMPAREFUNCTION_LEQUAL 4
148 #define BRW_COMPAREFUNCTION_GREATER 5
149 #define BRW_COMPAREFUNCTION_NOTEQUAL 6
150 #define BRW_COMPAREFUNCTION_GEQUAL 7
151
152 #define BRW_COVERAGE_PIXELS_HALF 0
153 #define BRW_COVERAGE_PIXELS_1 1
154 #define BRW_COVERAGE_PIXELS_2 2
155 #define BRW_COVERAGE_PIXELS_4 3
156
157 #define BRW_CULLMODE_BOTH 0
158 #define BRW_CULLMODE_NONE 1
159 #define BRW_CULLMODE_FRONT 2
160 #define BRW_CULLMODE_BACK 3
161
162 #define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
163 #define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
164
165 #define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
166 #define BRW_DEPTHFORMAT_D32_FLOAT 1
167 #define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
168 #define BRW_DEPTHFORMAT_D24_UNORM_X8_UINT 3 /* GEN5 */
169 #define BRW_DEPTHFORMAT_D16_UNORM 5
170
171 #define BRW_FLOATING_POINT_IEEE_754 0
172 #define BRW_FLOATING_POINT_NON_IEEE_754 1
173
174 #define BRW_FRONTWINDING_CW 0
175 #define BRW_FRONTWINDING_CCW 1
176
177 #define BRW_SPRITE_POINT_ENABLE 16
178
179 #define BRW_CUT_INDEX_ENABLE (1 << 10)
180
181 #define BRW_INDEX_BYTE 0
182 #define BRW_INDEX_WORD 1
183 #define BRW_INDEX_DWORD 2
184
185 #define BRW_LOGICOPFUNCTION_CLEAR 0
186 #define BRW_LOGICOPFUNCTION_NOR 1
187 #define BRW_LOGICOPFUNCTION_AND_INVERTED 2
188 #define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
189 #define BRW_LOGICOPFUNCTION_AND_REVERSE 4
190 #define BRW_LOGICOPFUNCTION_INVERT 5
191 #define BRW_LOGICOPFUNCTION_XOR 6
192 #define BRW_LOGICOPFUNCTION_NAND 7
193 #define BRW_LOGICOPFUNCTION_AND 8
194 #define BRW_LOGICOPFUNCTION_EQUIV 9
195 #define BRW_LOGICOPFUNCTION_NOOP 10
196 #define BRW_LOGICOPFUNCTION_OR_INVERTED 11
197 #define BRW_LOGICOPFUNCTION_COPY 12
198 #define BRW_LOGICOPFUNCTION_OR_REVERSE 13
199 #define BRW_LOGICOPFUNCTION_OR 14
200 #define BRW_LOGICOPFUNCTION_SET 15
201
202 #define BRW_MAPFILTER_NEAREST 0x0
203 #define BRW_MAPFILTER_LINEAR 0x1
204 #define BRW_MAPFILTER_ANISOTROPIC 0x2
205
206 #define BRW_MIPFILTER_NONE 0
207 #define BRW_MIPFILTER_NEAREST 1
208 #define BRW_MIPFILTER_LINEAR 3
209
210 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MAG 0x20
211 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MIN 0x10
212 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MAG 0x08
213 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MIN 0x04
214 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MAG 0x02
215 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MIN 0x01
216
217 #define BRW_POLYGON_FRONT_FACING 0
218 #define BRW_POLYGON_BACK_FACING 1
219
220 #define BRW_PREFILTER_ALWAYS 0x0
221 #define BRW_PREFILTER_NEVER 0x1
222 #define BRW_PREFILTER_LESS 0x2
223 #define BRW_PREFILTER_EQUAL 0x3
224 #define BRW_PREFILTER_LEQUAL 0x4
225 #define BRW_PREFILTER_GREATER 0x5
226 #define BRW_PREFILTER_NOTEQUAL 0x6
227 #define BRW_PREFILTER_GEQUAL 0x7
228
229 #define BRW_PROVOKING_VERTEX_0 0
230 #define BRW_PROVOKING_VERTEX_1 1
231 #define BRW_PROVOKING_VERTEX_2 2
232
233 #define BRW_RASTRULE_UPPER_LEFT 0
234 #define BRW_RASTRULE_UPPER_RIGHT 1
235 /* These are listed as "Reserved, but not seen as useful"
236 * in Intel documentation (page 212, "Point Rasterization Rule",
237 * section 7.4 "SF Pipeline State Summary", of document
238 * "Intel® 965 Express Chipset Family and Intel® G35 Express
239 * Chipset Graphics Controller Programmer's Reference Manual,
240 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
241 * available at
242 * http://intellinuxgraphics.org/documentation.html
243 * at the time of this writing).
244 *
245 * These appear to be supported on at least some
246 * i965-family devices, and the BRW_RASTRULE_LOWER_RIGHT
247 * is useful when using OpenGL to render to a FBO
248 * (which has the pixel coordinate Y orientation inverted
249 * with respect to the normal OpenGL pixel coordinate system).
250 */
251 #define BRW_RASTRULE_LOWER_LEFT 2
252 #define BRW_RASTRULE_LOWER_RIGHT 3
253
254 #define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
255 #define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
256 #define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
257
258 #define BRW_STENCILOP_KEEP 0
259 #define BRW_STENCILOP_ZERO 1
260 #define BRW_STENCILOP_REPLACE 2
261 #define BRW_STENCILOP_INCRSAT 3
262 #define BRW_STENCILOP_DECRSAT 4
263 #define BRW_STENCILOP_INCR 5
264 #define BRW_STENCILOP_DECR 6
265 #define BRW_STENCILOP_INVERT 7
266
267 /* Surface state DW0 */
268 #define GEN8_SURFACE_IS_ARRAY (1 << 28)
269 #define GEN8_SURFACE_VALIGN_4 (1 << 16)
270 #define GEN8_SURFACE_VALIGN_8 (2 << 16)
271 #define GEN8_SURFACE_VALIGN_16 (3 << 16)
272 #define GEN8_SURFACE_HALIGN_4 (1 << 14)
273 #define GEN8_SURFACE_HALIGN_8 (2 << 14)
274 #define GEN8_SURFACE_HALIGN_16 (3 << 14)
275 #define GEN8_SURFACE_TILING_NONE (0 << 12)
276 #define GEN8_SURFACE_TILING_W (1 << 12)
277 #define GEN8_SURFACE_TILING_X (2 << 12)
278 #define GEN8_SURFACE_TILING_Y (3 << 12)
279 #define GEN8_SURFACE_SAMPLER_L2_BYPASS_DISABLE (1 << 9)
280 #define BRW_SURFACE_RC_READ_WRITE (1 << 8)
281 #define BRW_SURFACE_MIPLAYOUT_SHIFT 10
282 #define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
283 #define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
284 #define BRW_SURFACE_CUBEFACE_ENABLES 0x3f
285 #define BRW_SURFACE_BLEND_ENABLED (1 << 13)
286 #define BRW_SURFACE_WRITEDISABLE_B_SHIFT 14
287 #define BRW_SURFACE_WRITEDISABLE_G_SHIFT 15
288 #define BRW_SURFACE_WRITEDISABLE_R_SHIFT 16
289 #define BRW_SURFACE_WRITEDISABLE_A_SHIFT 17
290
291 #define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
292 #define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
293 #define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002
294 #define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003
295 #define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004
296 #define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005
297 #define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
298 #define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
299 #define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008
300 #define BRW_SURFACEFORMAT_R32G32B32A32_SFIXED 0x020
301 #define BRW_SURFACEFORMAT_R64G64_PASSTHRU 0x021
302 #define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040
303 #define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041
304 #define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042
305 #define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043
306 #define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044
307 #define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045
308 #define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046
309 #define BRW_SURFACEFORMAT_R32G32B32_SFIXED 0x050
310 #define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080
311 #define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081
312 #define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082
313 #define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083
314 #define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
315 #define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085
316 #define BRW_SURFACEFORMAT_R32G32_SINT 0x086
317 #define BRW_SURFACEFORMAT_R32G32_UINT 0x087
318 #define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
319 #define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
320 #define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A
321 #define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B
322 #define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C
323 #define BRW_SURFACEFORMAT_R64_FLOAT 0x08D
324 #define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
325 #define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
326 #define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090
327 #define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091
328 #define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092
329 #define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
330 #define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094
331 #define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095
332 #define BRW_SURFACEFORMAT_R32G32_USCALED 0x096
333 #define BRW_SURFACEFORMAT_R32G32_FLOAT_LD 0x097
334 #define BRW_SURFACEFORMAT_R32G32_SFIXED 0x0A0
335 #define BRW_SURFACEFORMAT_R64_PASSTHRU 0x0A1
336 #define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
337 #define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
338 #define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
339 #define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
340 #define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
341 #define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
342 #define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
343 #define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
344 #define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
345 #define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
346 #define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
347 #define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC
348 #define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD
349 #define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE
350 #define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF
351 #define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0
352 #define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
353 #define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
354 #define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
355 #define BRW_SURFACEFORMAT_R32_SINT 0x0D6
356 #define BRW_SURFACEFORMAT_R32_UINT 0x0D7
357 #define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8
358 #define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
359 #define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
360 #define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF
361 #define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0
362 #define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1
363 #define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2
364 #define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3
365 #define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4
366 #define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5
367 #define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
368 #define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
369 #define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
370 #define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
371 #define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
372 #define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
373 #define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0
374 #define BRW_SURFACEFORMAT_R32_UNORM 0x0F1
375 #define BRW_SURFACEFORMAT_R32_SNORM 0x0F2
376 #define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
377 #define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
378 #define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
379 #define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6
380 #define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7
381 #define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8
382 #define BRW_SURFACEFORMAT_R32_USCALED 0x0F9
383 #define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100
384 #define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
385 #define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102
386 #define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
387 #define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104
388 #define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
389 #define BRW_SURFACEFORMAT_R8G8_UNORM 0x106
390 #define BRW_SURFACEFORMAT_R8G8_SNORM 0x107
391 #define BRW_SURFACEFORMAT_R8G8_SINT 0x108
392 #define BRW_SURFACEFORMAT_R8G8_UINT 0x109
393 #define BRW_SURFACEFORMAT_R16_UNORM 0x10A
394 #define BRW_SURFACEFORMAT_R16_SNORM 0x10B
395 #define BRW_SURFACEFORMAT_R16_SINT 0x10C
396 #define BRW_SURFACEFORMAT_R16_UINT 0x10D
397 #define BRW_SURFACEFORMAT_R16_FLOAT 0x10E
398 #define BRW_SURFACEFORMAT_A8P8_UNORM_PALETTE0 0x10F
399 #define BRW_SURFACEFORMAT_A8P8_UNORM_PALETTE1 0x110
400 #define BRW_SURFACEFORMAT_I16_UNORM 0x111
401 #define BRW_SURFACEFORMAT_L16_UNORM 0x112
402 #define BRW_SURFACEFORMAT_A16_UNORM 0x113
403 #define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
404 #define BRW_SURFACEFORMAT_I16_FLOAT 0x115
405 #define BRW_SURFACEFORMAT_L16_FLOAT 0x116
406 #define BRW_SURFACEFORMAT_A16_FLOAT 0x117
407 #define BRW_SURFACEFORMAT_L8A8_UNORM_SRGB 0x118
408 #define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
409 #define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
410 #define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
411 #define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
412 #define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
413 #define BRW_SURFACEFORMAT_R16_SSCALED 0x11E
414 #define BRW_SURFACEFORMAT_R16_USCALED 0x11F
415 #define BRW_SURFACEFORMAT_P8A8_UNORM_PALETTE0 0x122
416 #define BRW_SURFACEFORMAT_P8A8_UNORM_PALETTE1 0x123
417 #define BRW_SURFACEFORMAT_A1B5G5R5_UNORM 0x124
418 #define BRW_SURFACEFORMAT_A4B4G4R4_UNORM 0x125
419 #define BRW_SURFACEFORMAT_L8A8_UINT 0x126
420 #define BRW_SURFACEFORMAT_L8A8_SINT 0x127
421 #define BRW_SURFACEFORMAT_R8_UNORM 0x140
422 #define BRW_SURFACEFORMAT_R8_SNORM 0x141
423 #define BRW_SURFACEFORMAT_R8_SINT 0x142
424 #define BRW_SURFACEFORMAT_R8_UINT 0x143
425 #define BRW_SURFACEFORMAT_A8_UNORM 0x144
426 #define BRW_SURFACEFORMAT_I8_UNORM 0x145
427 #define BRW_SURFACEFORMAT_L8_UNORM 0x146
428 #define BRW_SURFACEFORMAT_P4A4_UNORM 0x147
429 #define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
430 #define BRW_SURFACEFORMAT_R8_SSCALED 0x149
431 #define BRW_SURFACEFORMAT_R8_USCALED 0x14A
432 #define BRW_SURFACEFORMAT_P8_UNORM_PALETTE0 0x14B
433 #define BRW_SURFACEFORMAT_L8_UNORM_SRGB 0x14C
434 #define BRW_SURFACEFORMAT_P8_UNORM_PALETTE1 0x14D
435 #define BRW_SURFACEFORMAT_P4A4_UNORM_PALETTE1 0x14E
436 #define BRW_SURFACEFORMAT_A4P4_UNORM_PALETTE1 0x14F
437 #define BRW_SURFACEFORMAT_Y8_SNORM 0x150
438 #define BRW_SURFACEFORMAT_L8_UINT 0x152
439 #define BRW_SURFACEFORMAT_L8_SINT 0x153
440 #define BRW_SURFACEFORMAT_I8_UINT 0x154
441 #define BRW_SURFACEFORMAT_I8_SINT 0x155
442 #define BRW_SURFACEFORMAT_DXT1_RGB_SRGB 0x180
443 #define BRW_SURFACEFORMAT_R1_UINT 0x181
444 #define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
445 #define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
446 #define BRW_SURFACEFORMAT_P2_UNORM_PALETTE0 0x184
447 #define BRW_SURFACEFORMAT_P2_UNORM_PALETTE1 0x185
448 #define BRW_SURFACEFORMAT_BC1_UNORM 0x186
449 #define BRW_SURFACEFORMAT_BC2_UNORM 0x187
450 #define BRW_SURFACEFORMAT_BC3_UNORM 0x188
451 #define BRW_SURFACEFORMAT_BC4_UNORM 0x189
452 #define BRW_SURFACEFORMAT_BC5_UNORM 0x18A
453 #define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
454 #define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
455 #define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
456 #define BRW_SURFACEFORMAT_MONO8 0x18E
457 #define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F
458 #define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190
459 #define BRW_SURFACEFORMAT_DXT1_RGB 0x191
460 #define BRW_SURFACEFORMAT_FXT1 0x192
461 #define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193
462 #define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194
463 #define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195
464 #define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196
465 #define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
466 #define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198
467 #define BRW_SURFACEFORMAT_BC4_SNORM 0x199
468 #define BRW_SURFACEFORMAT_BC5_SNORM 0x19A
469 #define BRW_SURFACEFORMAT_R16G16B16_FLOAT 0x19B
470 #define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C
471 #define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
472 #define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
473 #define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
474 #define BRW_SURFACEFORMAT_BC6H_SF16 0x1A1
475 #define BRW_SURFACEFORMAT_BC7_UNORM 0x1A2
476 #define BRW_SURFACEFORMAT_BC7_UNORM_SRGB 0x1A3
477 #define BRW_SURFACEFORMAT_BC6H_UF16 0x1A4
478 #define BRW_SURFACEFORMAT_PLANAR_420_8 0x1A5
479 #define BRW_SURFACEFORMAT_R8G8B8_UNORM_SRGB 0x1A8
480 #define BRW_SURFACEFORMAT_ETC1_RGB8 0x1A9
481 #define BRW_SURFACEFORMAT_ETC2_RGB8 0x1AA
482 #define BRW_SURFACEFORMAT_EAC_R11 0x1AB
483 #define BRW_SURFACEFORMAT_EAC_RG11 0x1AC
484 #define BRW_SURFACEFORMAT_EAC_SIGNED_R11 0x1AD
485 #define BRW_SURFACEFORMAT_EAC_SIGNED_RG11 0x1AE
486 #define BRW_SURFACEFORMAT_ETC2_SRGB8 0x1AF
487 #define BRW_SURFACEFORMAT_R16G16B16_UINT 0x1B0
488 #define BRW_SURFACEFORMAT_R16G16B16_SINT 0x1B1
489 #define BRW_SURFACEFORMAT_R32_SFIXED 0x1B2
490 #define BRW_SURFACEFORMAT_R10G10B10A2_SNORM 0x1B3
491 #define BRW_SURFACEFORMAT_R10G10B10A2_USCALED 0x1B4
492 #define BRW_SURFACEFORMAT_R10G10B10A2_SSCALED 0x1B5
493 #define BRW_SURFACEFORMAT_R10G10B10A2_SINT 0x1B6
494 #define BRW_SURFACEFORMAT_B10G10R10A2_SNORM 0x1B7
495 #define BRW_SURFACEFORMAT_B10G10R10A2_USCALED 0x1B8
496 #define BRW_SURFACEFORMAT_B10G10R10A2_SSCALED 0x1B9
497 #define BRW_SURFACEFORMAT_B10G10R10A2_UINT 0x1BA
498 #define BRW_SURFACEFORMAT_B10G10R10A2_SINT 0x1BB
499 #define BRW_SURFACEFORMAT_R64G64B64A64_PASSTHRU 0x1BC
500 #define BRW_SURFACEFORMAT_R64G64B64_PASSTHRU 0x1BD
501 #define BRW_SURFACEFORMAT_ETC2_RGB8_PTA 0x1C0
502 #define BRW_SURFACEFORMAT_ETC2_SRGB8_PTA 0x1C1
503 #define BRW_SURFACEFORMAT_ETC2_EAC_RGBA8 0x1C2
504 #define BRW_SURFACEFORMAT_ETC2_EAC_SRGB8_A8 0x1C3
505 #define BRW_SURFACEFORMAT_R8G8B8_UINT 0x1C8
506 #define BRW_SURFACEFORMAT_R8G8B8_SINT 0x1C9
507 #define BRW_SURFACEFORMAT_RAW 0x1FF
508
509 #define GEN9_SURFACE_ASTC_HDR_FORMAT_BIT 0x100
510
511 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_U8sRGB 0x200
512 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_U8sRGB 0x208
513 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_U8sRGB 0x209
514 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_U8sRGB 0x211
515 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_U8sRGB 0x212
516 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_U8sRGB 0x221
517 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_U8sRGB 0x222
518 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_U8sRGB 0x224
519 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_U8sRGB 0x231
520 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_U8sRGB 0x232
521 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_U8sRGB 0x234
522 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_U8sRGB 0x236
523 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_U8sRGB 0x23E
524 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_U8sRGB 0x23F
525 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_FLT16 0x240
526 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_FLT16 0x248
527 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_FLT16 0x249
528 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_FLT16 0x251
529 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_FLT16 0x252
530 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_FLT16 0x261
531 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_FLT16 0x262
532 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_FLT16 0x264
533 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_FLT16 0x271
534 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_FLT16 0x272
535 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_FLT16 0x274
536 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_FLT16 0x276
537 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_FLT16 0x27E
538 #define BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_FLT16 0x27F
539
540 #define BRW_SURFACE_FORMAT_SHIFT 18
541 #define BRW_SURFACE_FORMAT_MASK INTEL_MASK(26, 18)
542
543 #define BRW_SURFACERETURNFORMAT_FLOAT32 0
544 #define BRW_SURFACERETURNFORMAT_S1 1
545
546 #define BRW_SURFACE_TYPE_SHIFT 29
547 #define BRW_SURFACE_TYPE_MASK INTEL_MASK(31, 29)
548 #define BRW_SURFACE_1D 0
549 #define BRW_SURFACE_2D 1
550 #define BRW_SURFACE_3D 2
551 #define BRW_SURFACE_CUBE 3
552 #define BRW_SURFACE_BUFFER 4
553 #define BRW_SURFACE_NULL 7
554
555 #define GEN7_SURFACE_IS_ARRAY (1 << 28)
556 #define GEN7_SURFACE_VALIGN_2 (0 << 16)
557 #define GEN7_SURFACE_VALIGN_4 (1 << 16)
558 #define GEN7_SURFACE_HALIGN_4 (0 << 15)
559 #define GEN7_SURFACE_HALIGN_8 (1 << 15)
560 #define GEN7_SURFACE_TILING_NONE (0 << 13)
561 #define GEN7_SURFACE_TILING_X (2 << 13)
562 #define GEN7_SURFACE_TILING_Y (3 << 13)
563 #define GEN7_SURFACE_ARYSPC_FULL (0 << 10)
564 #define GEN7_SURFACE_ARYSPC_LOD0 (1 << 10)
565
566 /* Surface state DW1 */
567 #define GEN8_SURFACE_MOCS_SHIFT 24
568 #define GEN8_SURFACE_MOCS_MASK INTEL_MASK(30, 24)
569 #define GEN8_SURFACE_QPITCH_SHIFT 0
570 #define GEN8_SURFACE_QPITCH_MASK INTEL_MASK(14, 0)
571
572 /* Surface state DW2 */
573 #define BRW_SURFACE_HEIGHT_SHIFT 19
574 #define BRW_SURFACE_HEIGHT_MASK INTEL_MASK(31, 19)
575 #define BRW_SURFACE_WIDTH_SHIFT 6
576 #define BRW_SURFACE_WIDTH_MASK INTEL_MASK(18, 6)
577 #define BRW_SURFACE_LOD_SHIFT 2
578 #define BRW_SURFACE_LOD_MASK INTEL_MASK(5, 2)
579 #define GEN7_SURFACE_HEIGHT_SHIFT 16
580 #define GEN7_SURFACE_HEIGHT_MASK INTEL_MASK(29, 16)
581 #define GEN7_SURFACE_WIDTH_SHIFT 0
582 #define GEN7_SURFACE_WIDTH_MASK INTEL_MASK(13, 0)
583
584 /* Surface state DW3 */
585 #define BRW_SURFACE_DEPTH_SHIFT 21
586 #define BRW_SURFACE_DEPTH_MASK INTEL_MASK(31, 21)
587 #define BRW_SURFACE_PITCH_SHIFT 3
588 #define BRW_SURFACE_PITCH_MASK INTEL_MASK(19, 3)
589 #define BRW_SURFACE_TILED (1 << 1)
590 #define BRW_SURFACE_TILED_Y (1 << 0)
591 #define HSW_SURFACE_IS_INTEGER_FORMAT (1 << 18)
592
593 /* Surface state DW4 */
594 #define BRW_SURFACE_MIN_LOD_SHIFT 28
595 #define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
596 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17
597 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17)
598 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8
599 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8)
600 #define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4)
601 #define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4)
602 #define GEN7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3)
603 #define GEN8_SURFACE_MULTISAMPLECOUNT_2 (1 << 3)
604 #define GEN7_SURFACE_MULTISAMPLECOUNT_4 (2 << 3)
605 #define GEN7_SURFACE_MULTISAMPLECOUNT_8 (3 << 3)
606 #define GEN8_SURFACE_MULTISAMPLECOUNT_16 (4 << 3)
607 #define GEN7_SURFACE_MSFMT_MSS (0 << 6)
608 #define GEN7_SURFACE_MSFMT_DEPTH_STENCIL (1 << 6)
609 #define GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 18
610 #define GEN7_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(28, 18)
611 #define GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 7
612 #define GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(17, 7)
613
614 /* Surface state DW5 */
615 #define BRW_SURFACE_X_OFFSET_SHIFT 25
616 #define BRW_SURFACE_X_OFFSET_MASK INTEL_MASK(31, 25)
617 #define BRW_SURFACE_VERTICAL_ALIGN_ENABLE (1 << 24)
618 #define BRW_SURFACE_Y_OFFSET_SHIFT 20
619 #define BRW_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 20)
620 #define GEN7_SURFACE_MIN_LOD_SHIFT 4
621 #define GEN7_SURFACE_MIN_LOD_MASK INTEL_MASK(7, 4)
622 #define GEN8_SURFACE_Y_OFFSET_SHIFT 21
623 #define GEN8_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 21)
624
625 #define GEN7_SURFACE_MOCS_SHIFT 16
626 #define GEN7_SURFACE_MOCS_MASK INTEL_MASK(19, 16)
627
628 #define GEN9_SURFACE_TRMODE_SHIFT 18
629 #define GEN9_SURFACE_TRMODE_MASK INTEL_MASK(19, 18)
630 #define GEN9_SURFACE_TRMODE_NONE 0
631 #define GEN9_SURFACE_TRMODE_TILEYF 1
632 #define GEN9_SURFACE_TRMODE_TILEYS 2
633
634 #define GEN9_SURFACE_MIP_TAIL_START_LOD_SHIFT 8
635 #define GEN9_SURFACE_MIP_TAIL_START_LOD_MASK INTEL_MASK(11, 8)
636
637 /* Surface state DW6 */
638 #define GEN7_SURFACE_MCS_ENABLE (1 << 0)
639 #define GEN7_SURFACE_MCS_PITCH_SHIFT 3
640 #define GEN7_SURFACE_MCS_PITCH_MASK INTEL_MASK(11, 3)
641 #define GEN8_SURFACE_AUX_QPITCH_SHIFT 16
642 #define GEN8_SURFACE_AUX_QPITCH_MASK INTEL_MASK(30, 16)
643 #define GEN8_SURFACE_AUX_PITCH_SHIFT 3
644 #define GEN8_SURFACE_AUX_PITCH_MASK INTEL_MASK(11, 3)
645 #define GEN8_SURFACE_AUX_MODE_MASK INTEL_MASK(2, 0)
646
647 #define GEN8_SURFACE_AUX_MODE_NONE 0
648 #define GEN8_SURFACE_AUX_MODE_MCS 1
649 #define GEN8_SURFACE_AUX_MODE_APPEND 2
650 #define GEN8_SURFACE_AUX_MODE_HIZ 3
651
652 /* Surface state DW7 */
653 #define GEN9_SURFACE_RT_COMPRESSION_SHIFT 30
654 #define GEN9_SURFACE_RT_COMPRESSION_MASK INTEL_MASK(30, 30)
655 #define GEN7_SURFACE_CLEAR_COLOR_SHIFT 28
656 #define GEN7_SURFACE_SCS_R_SHIFT 25
657 #define GEN7_SURFACE_SCS_R_MASK INTEL_MASK(27, 25)
658 #define GEN7_SURFACE_SCS_G_SHIFT 22
659 #define GEN7_SURFACE_SCS_G_MASK INTEL_MASK(24, 22)
660 #define GEN7_SURFACE_SCS_B_SHIFT 19
661 #define GEN7_SURFACE_SCS_B_MASK INTEL_MASK(21, 19)
662 #define GEN7_SURFACE_SCS_A_SHIFT 16
663 #define GEN7_SURFACE_SCS_A_MASK INTEL_MASK(18, 16)
664
665 /* The actual swizzle values/what channel to use */
666 #define HSW_SCS_ZERO 0
667 #define HSW_SCS_ONE 1
668 #define HSW_SCS_RED 4
669 #define HSW_SCS_GREEN 5
670 #define HSW_SCS_BLUE 6
671 #define HSW_SCS_ALPHA 7
672
673 /* SAMPLER_STATE DW0 */
674 #define BRW_SAMPLER_DISABLE (1 << 31)
675 #define BRW_SAMPLER_LOD_PRECLAMP_ENABLE (1 << 28)
676 #define GEN6_SAMPLER_MIN_MAG_NOT_EQUAL (1 << 27) /* Gen6 only */
677 #define BRW_SAMPLER_BASE_MIPLEVEL_MASK INTEL_MASK(26, 22)
678 #define BRW_SAMPLER_BASE_MIPLEVEL_SHIFT 22
679 #define BRW_SAMPLER_MIP_FILTER_MASK INTEL_MASK(21, 20)
680 #define BRW_SAMPLER_MIP_FILTER_SHIFT 20
681 #define BRW_SAMPLER_MAG_FILTER_MASK INTEL_MASK(19, 17)
682 #define BRW_SAMPLER_MAG_FILTER_SHIFT 17
683 #define BRW_SAMPLER_MIN_FILTER_MASK INTEL_MASK(16, 14)
684 #define BRW_SAMPLER_MIN_FILTER_SHIFT 14
685 #define GEN4_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 3)
686 #define GEN4_SAMPLER_LOD_BIAS_SHIFT 3
687 #define GEN4_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(2, 0)
688 #define GEN4_SAMPLER_SHADOW_FUNCTION_SHIFT 0
689
690 #define GEN7_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 1)
691 #define GEN7_SAMPLER_LOD_BIAS_SHIFT 1
692 #define GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM (1 << 0)
693
694 /* SAMPLER_STATE DW1 */
695 #define GEN4_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 22)
696 #define GEN4_SAMPLER_MIN_LOD_SHIFT 22
697 #define GEN4_SAMPLER_MAX_LOD_MASK INTEL_MASK(21, 12)
698 #define GEN4_SAMPLER_MAX_LOD_SHIFT 12
699 #define GEN4_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 9)
700 /* Wrap modes are in DW1 on Gen4-6 and DW3 on Gen7+ */
701 #define BRW_SAMPLER_TCX_WRAP_MODE_MASK INTEL_MASK(8, 6)
702 #define BRW_SAMPLER_TCX_WRAP_MODE_SHIFT 6
703 #define BRW_SAMPLER_TCY_WRAP_MODE_MASK INTEL_MASK(5, 3)
704 #define BRW_SAMPLER_TCY_WRAP_MODE_SHIFT 3
705 #define BRW_SAMPLER_TCZ_WRAP_MODE_MASK INTEL_MASK(2, 0)
706 #define BRW_SAMPLER_TCZ_WRAP_MODE_SHIFT 0
707
708 #define GEN7_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 20)
709 #define GEN7_SAMPLER_MIN_LOD_SHIFT 20
710 #define GEN7_SAMPLER_MAX_LOD_MASK INTEL_MASK(19, 8)
711 #define GEN7_SAMPLER_MAX_LOD_SHIFT 8
712 #define GEN7_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(3, 1)
713 #define GEN7_SAMPLER_SHADOW_FUNCTION_SHIFT 1
714 #define GEN7_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 0)
715
716 /* SAMPLER_STATE DW2 - border color pointer */
717
718 /* SAMPLER_STATE DW3 */
719 #define BRW_SAMPLER_MAX_ANISOTROPY_MASK INTEL_MASK(21, 19)
720 #define BRW_SAMPLER_MAX_ANISOTROPY_SHIFT 19
721 #define BRW_SAMPLER_ADDRESS_ROUNDING_MASK INTEL_MASK(18, 13)
722 #define BRW_SAMPLER_ADDRESS_ROUNDING_SHIFT 13
723 #define GEN7_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 10)
724 /* Gen7+ wrap modes reuse the same BRW_SAMPLER_TC*_WRAP_MODE enums. */
725 #define GEN6_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 0)
726
727 enum brw_wrap_mode {
728 BRW_TEXCOORDMODE_WRAP = 0,
729 BRW_TEXCOORDMODE_MIRROR = 1,
730 BRW_TEXCOORDMODE_CLAMP = 2,
731 BRW_TEXCOORDMODE_CUBE = 3,
732 BRW_TEXCOORDMODE_CLAMP_BORDER = 4,
733 BRW_TEXCOORDMODE_MIRROR_ONCE = 5,
734 GEN8_TEXCOORDMODE_HALF_BORDER = 6,
735 };
736
737 #define BRW_THREAD_PRIORITY_NORMAL 0
738 #define BRW_THREAD_PRIORITY_HIGH 1
739
740 #define BRW_TILEWALK_XMAJOR 0
741 #define BRW_TILEWALK_YMAJOR 1
742
743 #define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
744 #define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
745
746 /* Execution Unit (EU) defines
747 */
748
749 #define BRW_ALIGN_1 0
750 #define BRW_ALIGN_16 1
751
752 #define BRW_ADDRESS_DIRECT 0
753 #define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1
754
755 #define BRW_CHANNEL_X 0
756 #define BRW_CHANNEL_Y 1
757 #define BRW_CHANNEL_Z 2
758 #define BRW_CHANNEL_W 3
759
760 enum brw_compression {
761 BRW_COMPRESSION_NONE = 0,
762 BRW_COMPRESSION_2NDHALF = 1,
763 BRW_COMPRESSION_COMPRESSED = 2,
764 };
765
766 #define GEN6_COMPRESSION_1Q 0
767 #define GEN6_COMPRESSION_2Q 1
768 #define GEN6_COMPRESSION_3Q 2
769 #define GEN6_COMPRESSION_4Q 3
770 #define GEN6_COMPRESSION_1H 0
771 #define GEN6_COMPRESSION_2H 2
772
773 enum PACKED brw_conditional_mod {
774 BRW_CONDITIONAL_NONE = 0,
775 BRW_CONDITIONAL_Z = 1,
776 BRW_CONDITIONAL_NZ = 2,
777 BRW_CONDITIONAL_EQ = 1, /* Z */
778 BRW_CONDITIONAL_NEQ = 2, /* NZ */
779 BRW_CONDITIONAL_G = 3,
780 BRW_CONDITIONAL_GE = 4,
781 BRW_CONDITIONAL_L = 5,
782 BRW_CONDITIONAL_LE = 6,
783 BRW_CONDITIONAL_R = 7, /* Gen <= 5 */
784 BRW_CONDITIONAL_O = 8,
785 BRW_CONDITIONAL_U = 9,
786 };
787
788 #define BRW_DEBUG_NONE 0
789 #define BRW_DEBUG_BREAKPOINT 1
790
791 #define BRW_DEPENDENCY_NORMAL 0
792 #define BRW_DEPENDENCY_NOTCLEARED 1
793 #define BRW_DEPENDENCY_NOTCHECKED 2
794 #define BRW_DEPENDENCY_DISABLE 3
795
796 enum PACKED brw_execution_size {
797 BRW_EXECUTE_1 = 0,
798 BRW_EXECUTE_2 = 1,
799 BRW_EXECUTE_4 = 2,
800 BRW_EXECUTE_8 = 3,
801 BRW_EXECUTE_16 = 4,
802 BRW_EXECUTE_32 = 5,
803 };
804
805 enum PACKED brw_horizontal_stride {
806 BRW_HORIZONTAL_STRIDE_0 = 0,
807 BRW_HORIZONTAL_STRIDE_1 = 1,
808 BRW_HORIZONTAL_STRIDE_2 = 2,
809 BRW_HORIZONTAL_STRIDE_4 = 3,
810 };
811
812 #define BRW_INSTRUCTION_NORMAL 0
813 #define BRW_INSTRUCTION_SATURATE 1
814
815 #define BRW_MASK_ENABLE 0
816 #define BRW_MASK_DISABLE 1
817
818 /** @{
819 *
820 * Gen6 has replaced "mask enable/disable" with WECtrl, which is
821 * effectively the same but much simpler to think about. Now, there
822 * are two contributors ANDed together to whether channels are
823 * executed: The predication on the instruction, and the channel write
824 * enable.
825 */
826 /**
827 * This is the default value. It means that a channel's write enable is set
828 * if the per-channel IP is pointing at this instruction.
829 */
830 #define BRW_WE_NORMAL 0
831 /**
832 * This is used like BRW_MASK_DISABLE, and causes all channels to have
833 * their write enable set. Note that predication still contributes to
834 * whether the channel actually gets written.
835 */
836 #define BRW_WE_ALL 1
837 /** @} */
838
839 enum opcode {
840 /* These are the actual hardware opcodes. */
841 BRW_OPCODE_MOV = 1,
842 BRW_OPCODE_SEL = 2,
843 BRW_OPCODE_NOT = 4,
844 BRW_OPCODE_AND = 5,
845 BRW_OPCODE_OR = 6,
846 BRW_OPCODE_XOR = 7,
847 BRW_OPCODE_SHR = 8,
848 BRW_OPCODE_SHL = 9,
849 BRW_OPCODE_ASR = 12,
850 BRW_OPCODE_CMP = 16,
851 BRW_OPCODE_CMPN = 17,
852 BRW_OPCODE_CSEL = 18, /**< Gen8+ */
853 BRW_OPCODE_F32TO16 = 19, /**< Gen7 only */
854 BRW_OPCODE_F16TO32 = 20, /**< Gen7 only */
855 BRW_OPCODE_BFREV = 23, /**< Gen7+ */
856 BRW_OPCODE_BFE = 24, /**< Gen7+ */
857 BRW_OPCODE_BFI1 = 25, /**< Gen7+ */
858 BRW_OPCODE_BFI2 = 26, /**< Gen7+ */
859 BRW_OPCODE_JMPI = 32,
860 BRW_OPCODE_IF = 34,
861 BRW_OPCODE_IFF = 35, /**< Pre-Gen6 */
862 BRW_OPCODE_ELSE = 36,
863 BRW_OPCODE_ENDIF = 37,
864 BRW_OPCODE_DO = 38,
865 BRW_OPCODE_WHILE = 39,
866 BRW_OPCODE_BREAK = 40,
867 BRW_OPCODE_CONTINUE = 41,
868 BRW_OPCODE_HALT = 42,
869 BRW_OPCODE_MSAVE = 44, /**< Pre-Gen6 */
870 BRW_OPCODE_MRESTORE = 45, /**< Pre-Gen6 */
871 BRW_OPCODE_PUSH = 46, /**< Pre-Gen6 */
872 BRW_OPCODE_GOTO = 46, /**< Gen8+ */
873 BRW_OPCODE_POP = 47, /**< Pre-Gen6 */
874 BRW_OPCODE_WAIT = 48,
875 BRW_OPCODE_SEND = 49,
876 BRW_OPCODE_SENDC = 50,
877 BRW_OPCODE_MATH = 56, /**< Gen6+ */
878 BRW_OPCODE_ADD = 64,
879 BRW_OPCODE_MUL = 65,
880 BRW_OPCODE_AVG = 66,
881 BRW_OPCODE_FRC = 67,
882 BRW_OPCODE_RNDU = 68,
883 BRW_OPCODE_RNDD = 69,
884 BRW_OPCODE_RNDE = 70,
885 BRW_OPCODE_RNDZ = 71,
886 BRW_OPCODE_MAC = 72,
887 BRW_OPCODE_MACH = 73,
888 BRW_OPCODE_LZD = 74,
889 BRW_OPCODE_FBH = 75, /**< Gen7+ */
890 BRW_OPCODE_FBL = 76, /**< Gen7+ */
891 BRW_OPCODE_CBIT = 77, /**< Gen7+ */
892 BRW_OPCODE_ADDC = 78, /**< Gen7+ */
893 BRW_OPCODE_SUBB = 79, /**< Gen7+ */
894 BRW_OPCODE_SAD2 = 80,
895 BRW_OPCODE_SADA2 = 81,
896 BRW_OPCODE_DP4 = 84,
897 BRW_OPCODE_DPH = 85,
898 BRW_OPCODE_DP3 = 86,
899 BRW_OPCODE_DP2 = 87,
900 BRW_OPCODE_LINE = 89,
901 BRW_OPCODE_PLN = 90, /**< G45+ */
902 BRW_OPCODE_MAD = 91, /**< Gen6+ */
903 BRW_OPCODE_LRP = 92, /**< Gen6+ */
904 BRW_OPCODE_NENOP = 125, /**< G45 only */
905 BRW_OPCODE_NOP = 126,
906
907 /* These are compiler backend opcodes that get translated into other
908 * instructions.
909 */
910 FS_OPCODE_FB_WRITE = 128,
911
912 /**
913 * Same as FS_OPCODE_FB_WRITE but expects its arguments separately as
914 * individual sources instead of as a single payload blob:
915 *
916 * Source 0: [required] Color 0.
917 * Source 1: [optional] Color 1 (for dual source blend messages).
918 * Source 2: [optional] Src0 Alpha.
919 * Source 3: [optional] Source Depth (passthrough from the thread payload).
920 * Source 4: [optional] Destination Depth (gl_FragDepth).
921 * Source 5: [optional] Sample Mask (gl_SampleMask).
922 * Source 6: [required] Number of color components (as a UD immediate).
923 */
924 FS_OPCODE_FB_WRITE_LOGICAL,
925
926 FS_OPCODE_BLORP_FB_WRITE,
927 FS_OPCODE_REP_FB_WRITE,
928 SHADER_OPCODE_RCP,
929 SHADER_OPCODE_RSQ,
930 SHADER_OPCODE_SQRT,
931 SHADER_OPCODE_EXP2,
932 SHADER_OPCODE_LOG2,
933 SHADER_OPCODE_POW,
934 SHADER_OPCODE_INT_QUOTIENT,
935 SHADER_OPCODE_INT_REMAINDER,
936 SHADER_OPCODE_SIN,
937 SHADER_OPCODE_COS,
938
939 /**
940 * Texture sampling opcodes.
941 *
942 * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
943 * opcode but instead of taking a single payload blob they expect their
944 * arguments separately as individual sources:
945 *
946 * Source 0: [optional] Texture coordinates.
947 * Source 1: [optional] Shadow comparitor.
948 * Source 2: [optional] dPdx if the operation takes explicit derivatives,
949 * otherwise LOD value.
950 * Source 3: [optional] dPdy if the operation takes explicit derivatives.
951 * Source 4: [optional] Sample index.
952 * Source 5: [optional] MCS data.
953 * Source 6: [required] Texture sampler.
954 * Source 7: [optional] Texel offset.
955 * Source 8: [required] Number of coordinate components (as UD immediate).
956 * Source 9: [required] Number derivative components (as UD immediate).
957 */
958 SHADER_OPCODE_TEX,
959 SHADER_OPCODE_TEX_LOGICAL,
960 SHADER_OPCODE_TXD,
961 SHADER_OPCODE_TXD_LOGICAL,
962 SHADER_OPCODE_TXF,
963 SHADER_OPCODE_TXF_LOGICAL,
964 SHADER_OPCODE_TXL,
965 SHADER_OPCODE_TXL_LOGICAL,
966 SHADER_OPCODE_TXS,
967 SHADER_OPCODE_TXS_LOGICAL,
968 FS_OPCODE_TXB,
969 FS_OPCODE_TXB_LOGICAL,
970 SHADER_OPCODE_TXF_CMS,
971 SHADER_OPCODE_TXF_CMS_LOGICAL,
972 SHADER_OPCODE_TXF_UMS,
973 SHADER_OPCODE_TXF_UMS_LOGICAL,
974 SHADER_OPCODE_TXF_MCS,
975 SHADER_OPCODE_TXF_MCS_LOGICAL,
976 SHADER_OPCODE_LOD,
977 SHADER_OPCODE_LOD_LOGICAL,
978 SHADER_OPCODE_TG4,
979 SHADER_OPCODE_TG4_LOGICAL,
980 SHADER_OPCODE_TG4_OFFSET,
981 SHADER_OPCODE_TG4_OFFSET_LOGICAL,
982 SHADER_OPCODE_SAMPLEINFO,
983
984 /**
985 * Combines multiple sources of size 1 into a larger virtual GRF.
986 * For example, parameters for a send-from-GRF message. Or, updating
987 * channels of a size 4 VGRF used to store vec4s such as texturing results.
988 *
989 * This will be lowered into MOVs from each source to consecutive reg_offsets
990 * of the destination VGRF.
991 *
992 * src[0] may be BAD_FILE. If so, the lowering pass skips emitting the MOV,
993 * but still reserves the first channel of the destination VGRF. This can be
994 * used to reserve space for, say, a message header set up by the generators.
995 */
996 SHADER_OPCODE_LOAD_PAYLOAD,
997
998 SHADER_OPCODE_SHADER_TIME_ADD,
999
1000 /**
1001 * Typed and untyped surface access opcodes.
1002 *
1003 * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
1004 * opcode but instead of taking a single payload blob they expect their
1005 * arguments separately as individual sources:
1006 *
1007 * Source 0: [required] Surface coordinates.
1008 * Source 1: [optional] Operation source.
1009 * Source 2: [required] Surface index.
1010 * Source 3: [required] Number of coordinate components (as UD immediate).
1011 * Source 4: [required] Opcode-specific control immediate, same as source 2
1012 * of the matching non-LOGICAL opcode.
1013 */
1014 SHADER_OPCODE_UNTYPED_ATOMIC,
1015 SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL,
1016 SHADER_OPCODE_UNTYPED_SURFACE_READ,
1017 SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL,
1018 SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
1019 SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL,
1020
1021 SHADER_OPCODE_TYPED_ATOMIC,
1022 SHADER_OPCODE_TYPED_ATOMIC_LOGICAL,
1023 SHADER_OPCODE_TYPED_SURFACE_READ,
1024 SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL,
1025 SHADER_OPCODE_TYPED_SURFACE_WRITE,
1026 SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL,
1027
1028 SHADER_OPCODE_MEMORY_FENCE,
1029
1030 SHADER_OPCODE_GEN4_SCRATCH_READ,
1031 SHADER_OPCODE_GEN4_SCRATCH_WRITE,
1032 SHADER_OPCODE_GEN7_SCRATCH_READ,
1033
1034 SHADER_OPCODE_URB_WRITE_SIMD8,
1035
1036 /**
1037 * Return the index of an arbitrary live channel (i.e. one of the channels
1038 * enabled in the current execution mask) and assign it to the first
1039 * component of the destination. Expected to be used as input for the
1040 * BROADCAST pseudo-opcode.
1041 */
1042 SHADER_OPCODE_FIND_LIVE_CHANNEL,
1043
1044 /**
1045 * Pick the channel from its first source register given by the index
1046 * specified as second source. Useful for variable indexing of surfaces.
1047 */
1048 SHADER_OPCODE_BROADCAST,
1049
1050 VEC4_OPCODE_MOV_BYTES,
1051 VEC4_OPCODE_PACK_BYTES,
1052 VEC4_OPCODE_UNPACK_UNIFORM,
1053
1054 FS_OPCODE_DDX_COARSE,
1055 FS_OPCODE_DDX_FINE,
1056 /**
1057 * Compute dFdy(), dFdyCoarse(), or dFdyFine().
1058 * src1 is an immediate storing the key->render_to_fbo boolean.
1059 */
1060 FS_OPCODE_DDY_COARSE,
1061 FS_OPCODE_DDY_FINE,
1062 FS_OPCODE_CINTERP,
1063 FS_OPCODE_LINTERP,
1064 FS_OPCODE_PIXEL_X,
1065 FS_OPCODE_PIXEL_Y,
1066 FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
1067 FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7,
1068 FS_OPCODE_VARYING_PULL_CONSTANT_LOAD,
1069 FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7,
1070 FS_OPCODE_GET_BUFFER_SIZE,
1071 FS_OPCODE_MOV_DISPATCH_TO_FLAGS,
1072 FS_OPCODE_DISCARD_JUMP,
1073 FS_OPCODE_SET_SAMPLE_ID,
1074 FS_OPCODE_SET_SIMD4X2_OFFSET,
1075 FS_OPCODE_PACK_HALF_2x16_SPLIT,
1076 FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X,
1077 FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y,
1078 FS_OPCODE_PLACEHOLDER_HALT,
1079 FS_OPCODE_INTERPOLATE_AT_CENTROID,
1080 FS_OPCODE_INTERPOLATE_AT_SAMPLE,
1081 FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
1082 FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET,
1083
1084 VS_OPCODE_URB_WRITE,
1085 VS_OPCODE_PULL_CONSTANT_LOAD,
1086 VS_OPCODE_PULL_CONSTANT_LOAD_GEN7,
1087 VS_OPCODE_SET_SIMD4X2_HEADER_GEN9,
1088
1089 VS_OPCODE_GET_BUFFER_SIZE,
1090
1091 VS_OPCODE_UNPACK_FLAGS_SIMD4X2,
1092
1093 /**
1094 * Write geometry shader output data to the URB.
1095 *
1096 * Unlike VS_OPCODE_URB_WRITE, this opcode doesn't do an implied move from
1097 * R0 to the first MRF. This allows the geometry shader to override the
1098 * "Slot {0,1} Offset" fields in the message header.
1099 */
1100 GS_OPCODE_URB_WRITE,
1101
1102 /**
1103 * Write geometry shader output data to the URB and request a new URB
1104 * handle (gen6).
1105 *
1106 * This opcode doesn't do an implied move from R0 to the first MRF.
1107 */
1108 GS_OPCODE_URB_WRITE_ALLOCATE,
1109
1110 /**
1111 * Terminate the geometry shader thread by doing an empty URB write.
1112 *
1113 * This opcode doesn't do an implied move from R0 to the first MRF. This
1114 * allows the geometry shader to override the "GS Number of Output Vertices
1115 * for Slot {0,1}" fields in the message header.
1116 */
1117 GS_OPCODE_THREAD_END,
1118
1119 /**
1120 * Set the "Slot {0,1} Offset" fields of a URB_WRITE message header.
1121 *
1122 * - dst is the MRF containing the message header.
1123 *
1124 * - src0.x indicates which portion of the URB should be written to (e.g. a
1125 * vertex number)
1126 *
1127 * - src1 is an immediate multiplier which will be applied to src0
1128 * (e.g. the size of a single vertex in the URB).
1129 *
1130 * Note: the hardware will apply this offset *in addition to* the offset in
1131 * vec4_instruction::offset.
1132 */
1133 GS_OPCODE_SET_WRITE_OFFSET,
1134
1135 /**
1136 * Set the "GS Number of Output Vertices for Slot {0,1}" fields of a
1137 * URB_WRITE message header.
1138 *
1139 * - dst is the MRF containing the message header.
1140 *
1141 * - src0.x is the vertex count. The upper 16 bits will be ignored.
1142 */
1143 GS_OPCODE_SET_VERTEX_COUNT,
1144
1145 /**
1146 * Set DWORD 2 of dst to the value in src.
1147 */
1148 GS_OPCODE_SET_DWORD_2,
1149
1150 /**
1151 * Prepare the dst register for storage in the "Channel Mask" fields of a
1152 * URB_WRITE message header.
1153 *
1154 * DWORD 4 of dst is shifted left by 4 bits, so that later,
1155 * GS_OPCODE_SET_CHANNEL_MASKS can OR DWORDs 0 and 4 together to form the
1156 * final channel mask.
1157 *
1158 * Note: since GS_OPCODE_SET_CHANNEL_MASKS ORs DWORDs 0 and 4 together to
1159 * form the final channel mask, DWORDs 0 and 4 of the dst register must not
1160 * have any extraneous bits set prior to execution of this opcode (that is,
1161 * they should be in the range 0x0 to 0xf).
1162 */
1163 GS_OPCODE_PREPARE_CHANNEL_MASKS,
1164
1165 /**
1166 * Set the "Channel Mask" fields of a URB_WRITE message header.
1167 *
1168 * - dst is the MRF containing the message header.
1169 *
1170 * - src.x is the channel mask, as prepared by
1171 * GS_OPCODE_PREPARE_CHANNEL_MASKS. DWORDs 0 and 4 are OR'ed together to
1172 * form the final channel mask.
1173 */
1174 GS_OPCODE_SET_CHANNEL_MASKS,
1175
1176 /**
1177 * Get the "Instance ID" fields from the payload.
1178 *
1179 * - dst is the GRF for gl_InvocationID.
1180 */
1181 GS_OPCODE_GET_INSTANCE_ID,
1182
1183 /**
1184 * Send a FF_SYNC message to allocate initial URB handles (gen6).
1185 *
1186 * - dst will be used as the writeback register for the FF_SYNC operation.
1187 *
1188 * - src0 is the number of primitives written.
1189 *
1190 * - src1 is the value to hold in M0.0: number of SO vertices to write
1191 * and number of SO primitives needed. Its value will be overwritten
1192 * with the SVBI values if transform feedback is enabled.
1193 *
1194 * Note: This opcode uses an implicit MRF register for the ff_sync message
1195 * header, so the caller is expected to set inst->base_mrf and initialize
1196 * that MRF register to r0. This opcode will also write to this MRF register
1197 * to include the allocated URB handle so it can then be reused directly as
1198 * the header in the URB write operation we are allocating the handle for.
1199 */
1200 GS_OPCODE_FF_SYNC,
1201
1202 /**
1203 * Move r0.1 (which holds PrimitiveID information in gen6) to a separate
1204 * register.
1205 *
1206 * - dst is the GRF where PrimitiveID information will be moved.
1207 */
1208 GS_OPCODE_SET_PRIMITIVE_ID,
1209
1210 /**
1211 * Write transform feedback data to the SVB by sending a SVB WRITE message.
1212 * Used in gen6.
1213 *
1214 * - dst is the MRF register containing the message header.
1215 *
1216 * - src0 is the register where the vertex data is going to be copied from.
1217 *
1218 * - src1 is the destination register when write commit occurs.
1219 */
1220 GS_OPCODE_SVB_WRITE,
1221
1222 /**
1223 * Set destination index in the SVB write message payload (M0.5). Used
1224 * in gen6 for transform feedback.
1225 *
1226 * - dst is the header to save the destination indices for SVB WRITE.
1227 * - src is the register that holds the destination indices value.
1228 */
1229 GS_OPCODE_SVB_SET_DST_INDEX,
1230
1231 /**
1232 * Prepare Mx.0 subregister for being used in the FF_SYNC message header.
1233 * Used in gen6 for transform feedback.
1234 *
1235 * - dst will hold the register with the final Mx.0 value.
1236 *
1237 * - src0 has the number of vertices emitted in SO (NumSOVertsToWrite)
1238 *
1239 * - src1 has the number of needed primitives for SO (NumSOPrimsNeeded)
1240 *
1241 * - src2 is the value to hold in M0: number of SO vertices to write
1242 * and number of SO primitives needed.
1243 */
1244 GS_OPCODE_FF_SYNC_SET_PRIMITIVES,
1245
1246 /**
1247 * Terminate the compute shader.
1248 */
1249 CS_OPCODE_CS_TERMINATE,
1250
1251 /**
1252 * GLSL barrier()
1253 */
1254 SHADER_OPCODE_BARRIER,
1255
1256 /**
1257 * Calculate the high 32-bits of a 32x32 multiply.
1258 */
1259 SHADER_OPCODE_MULH,
1260 };
1261
1262 enum brw_urb_write_flags {
1263 BRW_URB_WRITE_NO_FLAGS = 0,
1264
1265 /**
1266 * Causes a new URB entry to be allocated, and its address stored in the
1267 * destination register (gen < 7).
1268 */
1269 BRW_URB_WRITE_ALLOCATE = 0x1,
1270
1271 /**
1272 * Causes the current URB entry to be deallocated (gen < 7).
1273 */
1274 BRW_URB_WRITE_UNUSED = 0x2,
1275
1276 /**
1277 * Causes the thread to terminate.
1278 */
1279 BRW_URB_WRITE_EOT = 0x4,
1280
1281 /**
1282 * Indicates that the given URB entry is complete, and may be sent further
1283 * down the 3D pipeline (gen < 7).
1284 */
1285 BRW_URB_WRITE_COMPLETE = 0x8,
1286
1287 /**
1288 * Indicates that an additional offset (which may be different for the two
1289 * vec4 slots) is stored in the message header (gen == 7).
1290 */
1291 BRW_URB_WRITE_PER_SLOT_OFFSET = 0x10,
1292
1293 /**
1294 * Indicates that the channel masks in the URB_WRITE message header should
1295 * not be overridden to 0xff (gen == 7).
1296 */
1297 BRW_URB_WRITE_USE_CHANNEL_MASKS = 0x20,
1298
1299 /**
1300 * Indicates that the data should be sent to the URB using the
1301 * URB_WRITE_OWORD message rather than URB_WRITE_HWORD (gen == 7). This
1302 * causes offsets to be interpreted as multiples of an OWORD instead of an
1303 * HWORD, and only allows one OWORD to be written.
1304 */
1305 BRW_URB_WRITE_OWORD = 0x40,
1306
1307 /**
1308 * Convenient combination of flags: end the thread while simultaneously
1309 * marking the given URB entry as complete.
1310 */
1311 BRW_URB_WRITE_EOT_COMPLETE = BRW_URB_WRITE_EOT | BRW_URB_WRITE_COMPLETE,
1312
1313 /**
1314 * Convenient combination of flags: mark the given URB entry as complete
1315 * and simultaneously allocate a new one.
1316 */
1317 BRW_URB_WRITE_ALLOCATE_COMPLETE =
1318 BRW_URB_WRITE_ALLOCATE | BRW_URB_WRITE_COMPLETE,
1319 };
1320
1321 #ifdef __cplusplus
1322 /**
1323 * Allow brw_urb_write_flags enums to be ORed together.
1324 */
1325 inline brw_urb_write_flags
1326 operator|(brw_urb_write_flags x, brw_urb_write_flags y)
1327 {
1328 return static_cast<brw_urb_write_flags>(static_cast<int>(x) |
1329 static_cast<int>(y));
1330 }
1331 #endif
1332
1333 enum PACKED brw_predicate {
1334 BRW_PREDICATE_NONE = 0,
1335 BRW_PREDICATE_NORMAL = 1,
1336 BRW_PREDICATE_ALIGN1_ANYV = 2,
1337 BRW_PREDICATE_ALIGN1_ALLV = 3,
1338 BRW_PREDICATE_ALIGN1_ANY2H = 4,
1339 BRW_PREDICATE_ALIGN1_ALL2H = 5,
1340 BRW_PREDICATE_ALIGN1_ANY4H = 6,
1341 BRW_PREDICATE_ALIGN1_ALL4H = 7,
1342 BRW_PREDICATE_ALIGN1_ANY8H = 8,
1343 BRW_PREDICATE_ALIGN1_ALL8H = 9,
1344 BRW_PREDICATE_ALIGN1_ANY16H = 10,
1345 BRW_PREDICATE_ALIGN1_ALL16H = 11,
1346 BRW_PREDICATE_ALIGN1_ANY32H = 12,
1347 BRW_PREDICATE_ALIGN1_ALL32H = 13,
1348 BRW_PREDICATE_ALIGN16_REPLICATE_X = 2,
1349 BRW_PREDICATE_ALIGN16_REPLICATE_Y = 3,
1350 BRW_PREDICATE_ALIGN16_REPLICATE_Z = 4,
1351 BRW_PREDICATE_ALIGN16_REPLICATE_W = 5,
1352 BRW_PREDICATE_ALIGN16_ANY4H = 6,
1353 BRW_PREDICATE_ALIGN16_ALL4H = 7,
1354 };
1355
1356 #define BRW_ARCHITECTURE_REGISTER_FILE 0
1357 #define BRW_GENERAL_REGISTER_FILE 1
1358 #define BRW_MESSAGE_REGISTER_FILE 2
1359 #define BRW_IMMEDIATE_VALUE 3
1360
1361 #define BRW_HW_REG_TYPE_UD 0
1362 #define BRW_HW_REG_TYPE_D 1
1363 #define BRW_HW_REG_TYPE_UW 2
1364 #define BRW_HW_REG_TYPE_W 3
1365 #define BRW_HW_REG_TYPE_F 7
1366 #define GEN8_HW_REG_TYPE_UQ 8
1367 #define GEN8_HW_REG_TYPE_Q 9
1368
1369 #define BRW_HW_REG_NON_IMM_TYPE_UB 4
1370 #define BRW_HW_REG_NON_IMM_TYPE_B 5
1371 #define GEN7_HW_REG_NON_IMM_TYPE_DF 6
1372 #define GEN8_HW_REG_NON_IMM_TYPE_HF 10
1373
1374 #define BRW_HW_REG_IMM_TYPE_UV 4 /* Gen6+ packed unsigned immediate vector */
1375 #define BRW_HW_REG_IMM_TYPE_VF 5 /* packed float immediate vector */
1376 #define BRW_HW_REG_IMM_TYPE_V 6 /* packed int imm. vector; uword dest only */
1377 #define GEN8_HW_REG_IMM_TYPE_DF 10
1378 #define GEN8_HW_REG_IMM_TYPE_HF 11
1379
1380 /* SNB adds 3-src instructions (MAD and LRP) that only operate on floats, so
1381 * the types were implied. IVB adds BFE and BFI2 that operate on doublewords
1382 * and unsigned doublewords, so a new field is also available in the da3src
1383 * struct (part of struct brw_instruction.bits1 in brw_structs.h) to select
1384 * dst and shared-src types. The values are different from BRW_REGISTER_TYPE_*.
1385 */
1386 #define BRW_3SRC_TYPE_F 0
1387 #define BRW_3SRC_TYPE_D 1
1388 #define BRW_3SRC_TYPE_UD 2
1389 #define BRW_3SRC_TYPE_DF 3
1390
1391 #define BRW_ARF_NULL 0x00
1392 #define BRW_ARF_ADDRESS 0x10
1393 #define BRW_ARF_ACCUMULATOR 0x20
1394 #define BRW_ARF_FLAG 0x30
1395 #define BRW_ARF_MASK 0x40
1396 #define BRW_ARF_MASK_STACK 0x50
1397 #define BRW_ARF_MASK_STACK_DEPTH 0x60
1398 #define BRW_ARF_STATE 0x70
1399 #define BRW_ARF_CONTROL 0x80
1400 #define BRW_ARF_NOTIFICATION_COUNT 0x90
1401 #define BRW_ARF_IP 0xA0
1402 #define BRW_ARF_TDR 0xB0
1403 #define BRW_ARF_TIMESTAMP 0xC0
1404
1405 #define BRW_MRF_COMPR4 (1 << 7)
1406
1407 #define BRW_AMASK 0
1408 #define BRW_IMASK 1
1409 #define BRW_LMASK 2
1410 #define BRW_CMASK 3
1411
1412
1413
1414 #define BRW_THREAD_NORMAL 0
1415 #define BRW_THREAD_ATOMIC 1
1416 #define BRW_THREAD_SWITCH 2
1417
1418 enum PACKED brw_vertical_stride {
1419 BRW_VERTICAL_STRIDE_0 = 0,
1420 BRW_VERTICAL_STRIDE_1 = 1,
1421 BRW_VERTICAL_STRIDE_2 = 2,
1422 BRW_VERTICAL_STRIDE_4 = 3,
1423 BRW_VERTICAL_STRIDE_8 = 4,
1424 BRW_VERTICAL_STRIDE_16 = 5,
1425 BRW_VERTICAL_STRIDE_32 = 6,
1426 BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL = 0xF,
1427 };
1428
1429 enum PACKED brw_width {
1430 BRW_WIDTH_1 = 0,
1431 BRW_WIDTH_2 = 1,
1432 BRW_WIDTH_4 = 2,
1433 BRW_WIDTH_8 = 3,
1434 BRW_WIDTH_16 = 4,
1435 };
1436
1437 #define BRW_STATELESS_BUFFER_BOUNDARY_1K 0
1438 #define BRW_STATELESS_BUFFER_BOUNDARY_2K 1
1439 #define BRW_STATELESS_BUFFER_BOUNDARY_4K 2
1440 #define BRW_STATELESS_BUFFER_BOUNDARY_8K 3
1441 #define BRW_STATELESS_BUFFER_BOUNDARY_16K 4
1442 #define BRW_STATELESS_BUFFER_BOUNDARY_32K 5
1443 #define BRW_STATELESS_BUFFER_BOUNDARY_64K 6
1444 #define BRW_STATELESS_BUFFER_BOUNDARY_128K 7
1445 #define BRW_STATELESS_BUFFER_BOUNDARY_256K 8
1446 #define BRW_STATELESS_BUFFER_BOUNDARY_512K 9
1447 #define BRW_STATELESS_BUFFER_BOUNDARY_1M 10
1448 #define BRW_STATELESS_BUFFER_BOUNDARY_2M 11
1449
1450 #define BRW_POLYGON_FACING_FRONT 0
1451 #define BRW_POLYGON_FACING_BACK 1
1452
1453 /**
1454 * Message target: Shared Function ID for where to SEND a message.
1455 *
1456 * These are enumerated in the ISA reference under "send - Send Message".
1457 * In particular, see the following tables:
1458 * - G45 PRM, Volume 4, Table 14-15 "Message Descriptor Definition"
1459 * - Sandybridge PRM, Volume 4 Part 2, Table 8-16 "Extended Message Descriptor"
1460 * - Ivybridge PRM, Volume 1 Part 1, section 3.2.7 "GPE Function IDs"
1461 */
1462 enum brw_message_target {
1463 BRW_SFID_NULL = 0,
1464 BRW_SFID_MATH = 1, /* Only valid on Gen4-5 */
1465 BRW_SFID_SAMPLER = 2,
1466 BRW_SFID_MESSAGE_GATEWAY = 3,
1467 BRW_SFID_DATAPORT_READ = 4,
1468 BRW_SFID_DATAPORT_WRITE = 5,
1469 BRW_SFID_URB = 6,
1470 BRW_SFID_THREAD_SPAWNER = 7,
1471 BRW_SFID_VME = 8,
1472
1473 GEN6_SFID_DATAPORT_SAMPLER_CACHE = 4,
1474 GEN6_SFID_DATAPORT_RENDER_CACHE = 5,
1475 GEN6_SFID_DATAPORT_CONSTANT_CACHE = 9,
1476
1477 GEN7_SFID_DATAPORT_DATA_CACHE = 10,
1478 GEN7_SFID_PIXEL_INTERPOLATOR = 11,
1479 HSW_SFID_DATAPORT_DATA_CACHE_1 = 12,
1480 HSW_SFID_CRE = 13,
1481 };
1482
1483 #define GEN7_MESSAGE_TARGET_DP_DATA_CACHE 10
1484
1485 #define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
1486 #define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
1487 #define BRW_SAMPLER_RETURN_FORMAT_SINT32 3
1488
1489 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
1490 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
1491 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
1492 #define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
1493 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
1494 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
1495 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
1496 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
1497 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
1498 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
1499 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_BIAS_COMPARE 0
1500 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD_COMPARE 1
1501 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_LOD_COMPARE 1
1502 #define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
1503 #define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2
1504 #define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3
1505 #define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
1506 #define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
1507
1508 #define GEN5_SAMPLER_MESSAGE_SAMPLE 0
1509 #define GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS 1
1510 #define GEN5_SAMPLER_MESSAGE_SAMPLE_LOD 2
1511 #define GEN5_SAMPLER_MESSAGE_SAMPLE_COMPARE 3
1512 #define GEN5_SAMPLER_MESSAGE_SAMPLE_DERIVS 4
1513 #define GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE 5
1514 #define GEN5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE 6
1515 #define GEN5_SAMPLER_MESSAGE_SAMPLE_LD 7
1516 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4 8
1517 #define GEN5_SAMPLER_MESSAGE_LOD 9
1518 #define GEN5_SAMPLER_MESSAGE_SAMPLE_RESINFO 10
1519 #define GEN6_SAMPLER_MESSAGE_SAMPLE_SAMPLEINFO 11
1520 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_C 16
1521 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO 17
1522 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_C 18
1523 #define HSW_SAMPLER_MESSAGE_SAMPLE_DERIV_COMPARE 20
1524 #define GEN7_SAMPLER_MESSAGE_SAMPLE_LD_MCS 29
1525 #define GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DMS 30
1526 #define GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS 31
1527
1528 /* for GEN5 only */
1529 #define BRW_SAMPLER_SIMD_MODE_SIMD4X2 0
1530 #define BRW_SAMPLER_SIMD_MODE_SIMD8 1
1531 #define BRW_SAMPLER_SIMD_MODE_SIMD16 2
1532 #define BRW_SAMPLER_SIMD_MODE_SIMD32_64 3
1533
1534 /* GEN9 changes SIMD mode 0 to mean SIMD8D, but lets us get the SIMD4x2
1535 * behavior by setting bit 22 of dword 2 in the message header. */
1536 #define GEN9_SAMPLER_SIMD_MODE_SIMD8D 0
1537 #define GEN9_SAMPLER_SIMD_MODE_EXTENSION_SIMD4X2 (1 << 22)
1538
1539 #define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
1540 #define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
1541 #define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2
1542 #define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3
1543 #define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4
1544
1545 #define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
1546 #define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
1547
1548 #define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
1549 #define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
1550
1551 /* This one stays the same across generations. */
1552 #define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
1553 /* GEN4 */
1554 #define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
1555 #define BRW_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ 2
1556 #define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
1557 /* G45, GEN5 */
1558 #define G45_DATAPORT_READ_MESSAGE_RENDER_UNORM_READ 1
1559 #define G45_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 2
1560 #define G45_DATAPORT_READ_MESSAGE_AVC_LOOP_FILTER_READ 3
1561 #define G45_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ 4
1562 #define G45_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 6
1563 /* GEN6 */
1564 #define GEN6_DATAPORT_READ_MESSAGE_RENDER_UNORM_READ 1
1565 #define GEN6_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 2
1566 #define GEN6_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ 4
1567 #define GEN6_DATAPORT_READ_MESSAGE_OWORD_UNALIGN_BLOCK_READ 5
1568 #define GEN6_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 6
1569
1570 #define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0
1571 #define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1
1572 #define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
1573
1574 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
1575 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
1576 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
1577 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
1578 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
1579
1580 #define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
1581 #define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
1582 #define BRW_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE 2
1583 #define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
1584 #define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
1585 #define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
1586 #define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
1587
1588 /* GEN6 */
1589 #define GEN6_DATAPORT_WRITE_MESSAGE_DWORD_ATOMIC_WRITE 7
1590 #define GEN6_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 8
1591 #define GEN6_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 9
1592 #define GEN6_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE 10
1593 #define GEN6_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 11
1594 #define GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 12
1595 #define GEN6_DATAPORT_WRITE_MESSAGE_STREAMED_VB_WRITE 13
1596 #define GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_UNORM_WRITE 14
1597
1598 /* GEN7 */
1599 #define GEN7_DATAPORT_RC_MEDIA_BLOCK_READ 4
1600 #define GEN7_DATAPORT_RC_TYPED_SURFACE_READ 5
1601 #define GEN7_DATAPORT_RC_TYPED_ATOMIC_OP 6
1602 #define GEN7_DATAPORT_RC_MEMORY_FENCE 7
1603 #define GEN7_DATAPORT_RC_MEDIA_BLOCK_WRITE 10
1604 #define GEN7_DATAPORT_RC_RENDER_TARGET_WRITE 12
1605 #define GEN7_DATAPORT_RC_TYPED_SURFACE_WRITE 13
1606 #define GEN7_DATAPORT_DC_OWORD_BLOCK_READ 0
1607 #define GEN7_DATAPORT_DC_UNALIGNED_OWORD_BLOCK_READ 1
1608 #define GEN7_DATAPORT_DC_OWORD_DUAL_BLOCK_READ 2
1609 #define GEN7_DATAPORT_DC_DWORD_SCATTERED_READ 3
1610 #define GEN7_DATAPORT_DC_BYTE_SCATTERED_READ 4
1611 #define GEN7_DATAPORT_DC_UNTYPED_SURFACE_READ 5
1612 #define GEN7_DATAPORT_DC_UNTYPED_ATOMIC_OP 6
1613 #define GEN7_DATAPORT_DC_MEMORY_FENCE 7
1614 #define GEN7_DATAPORT_DC_OWORD_BLOCK_WRITE 8
1615 #define GEN7_DATAPORT_DC_OWORD_DUAL_BLOCK_WRITE 10
1616 #define GEN7_DATAPORT_DC_DWORD_SCATTERED_WRITE 11
1617 #define GEN7_DATAPORT_DC_BYTE_SCATTERED_WRITE 12
1618 #define GEN7_DATAPORT_DC_UNTYPED_SURFACE_WRITE 13
1619
1620 #define GEN7_DATAPORT_SCRATCH_READ ((1 << 18) | \
1621 (0 << 17))
1622 #define GEN7_DATAPORT_SCRATCH_WRITE ((1 << 18) | \
1623 (1 << 17))
1624 #define GEN7_DATAPORT_SCRATCH_NUM_REGS_SHIFT 12
1625
1626 #define GEN7_PIXEL_INTERPOLATOR_LOC_SHARED_OFFSET 0
1627 #define GEN7_PIXEL_INTERPOLATOR_LOC_SAMPLE 1
1628 #define GEN7_PIXEL_INTERPOLATOR_LOC_CENTROID 2
1629 #define GEN7_PIXEL_INTERPOLATOR_LOC_PER_SLOT_OFFSET 3
1630
1631 /* HSW */
1632 #define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_READ 0
1633 #define HSW_DATAPORT_DC_PORT0_UNALIGNED_OWORD_BLOCK_READ 1
1634 #define HSW_DATAPORT_DC_PORT0_OWORD_DUAL_BLOCK_READ 2
1635 #define HSW_DATAPORT_DC_PORT0_DWORD_SCATTERED_READ 3
1636 #define HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_READ 4
1637 #define HSW_DATAPORT_DC_PORT0_MEMORY_FENCE 7
1638 #define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_WRITE 8
1639 #define HSW_DATAPORT_DC_PORT0_OWORD_DUAL_BLOCK_WRITE 10
1640 #define HSW_DATAPORT_DC_PORT0_DWORD_SCATTERED_WRITE 11
1641 #define HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_WRITE 12
1642
1643 #define HSW_DATAPORT_DC_PORT1_UNTYPED_SURFACE_READ 1
1644 #define HSW_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_OP 2
1645 #define HSW_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_OP_SIMD4X2 3
1646 #define HSW_DATAPORT_DC_PORT1_MEDIA_BLOCK_READ 4
1647 #define HSW_DATAPORT_DC_PORT1_TYPED_SURFACE_READ 5
1648 #define HSW_DATAPORT_DC_PORT1_TYPED_ATOMIC_OP 6
1649 #define HSW_DATAPORT_DC_PORT1_TYPED_ATOMIC_OP_SIMD4X2 7
1650 #define HSW_DATAPORT_DC_PORT1_UNTYPED_SURFACE_WRITE 9
1651 #define HSW_DATAPORT_DC_PORT1_MEDIA_BLOCK_WRITE 10
1652 #define HSW_DATAPORT_DC_PORT1_ATOMIC_COUNTER_OP 11
1653 #define HSW_DATAPORT_DC_PORT1_ATOMIC_COUNTER_OP_SIMD4X2 12
1654 #define HSW_DATAPORT_DC_PORT1_TYPED_SURFACE_WRITE 13
1655
1656 /* dataport atomic operations. */
1657 #define BRW_AOP_AND 1
1658 #define BRW_AOP_OR 2
1659 #define BRW_AOP_XOR 3
1660 #define BRW_AOP_MOV 4
1661 #define BRW_AOP_INC 5
1662 #define BRW_AOP_DEC 6
1663 #define BRW_AOP_ADD 7
1664 #define BRW_AOP_SUB 8
1665 #define BRW_AOP_REVSUB 9
1666 #define BRW_AOP_IMAX 10
1667 #define BRW_AOP_IMIN 11
1668 #define BRW_AOP_UMAX 12
1669 #define BRW_AOP_UMIN 13
1670 #define BRW_AOP_CMPWR 14
1671 #define BRW_AOP_PREDEC 15
1672
1673 #define BRW_MATH_FUNCTION_INV 1
1674 #define BRW_MATH_FUNCTION_LOG 2
1675 #define BRW_MATH_FUNCTION_EXP 3
1676 #define BRW_MATH_FUNCTION_SQRT 4
1677 #define BRW_MATH_FUNCTION_RSQ 5
1678 #define BRW_MATH_FUNCTION_SIN 6
1679 #define BRW_MATH_FUNCTION_COS 7
1680 #define BRW_MATH_FUNCTION_SINCOS 8 /* gen4, gen5 */
1681 #define BRW_MATH_FUNCTION_FDIV 9 /* gen6+ */
1682 #define BRW_MATH_FUNCTION_POW 10
1683 #define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
1684 #define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12
1685 #define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13
1686 #define GEN8_MATH_FUNCTION_INVM 14
1687 #define GEN8_MATH_FUNCTION_RSQRTM 15
1688
1689 #define BRW_MATH_INTEGER_UNSIGNED 0
1690 #define BRW_MATH_INTEGER_SIGNED 1
1691
1692 #define BRW_MATH_PRECISION_FULL 0
1693 #define BRW_MATH_PRECISION_PARTIAL 1
1694
1695 #define BRW_MATH_SATURATE_NONE 0
1696 #define BRW_MATH_SATURATE_SATURATE 1
1697
1698 #define BRW_MATH_DATA_VECTOR 0
1699 #define BRW_MATH_DATA_SCALAR 1
1700
1701 #define BRW_URB_OPCODE_WRITE_HWORD 0
1702 #define BRW_URB_OPCODE_WRITE_OWORD 1
1703 #define BRW_URB_OPCODE_READ_HWORD 2
1704 #define BRW_URB_OPCODE_READ_OWORD 3
1705 #define GEN7_URB_OPCODE_ATOMIC_MOV 4
1706 #define GEN7_URB_OPCODE_ATOMIC_INC 5
1707 #define GEN8_URB_OPCODE_ATOMIC_ADD 6
1708 #define GEN8_URB_OPCODE_SIMD8_WRITE 7
1709 #define GEN8_URB_OPCODE_SIMD8_READ 8
1710
1711 #define BRW_URB_SWIZZLE_NONE 0
1712 #define BRW_URB_SWIZZLE_INTERLEAVE 1
1713 #define BRW_URB_SWIZZLE_TRANSPOSE 2
1714
1715 #define BRW_SCRATCH_SPACE_SIZE_1K 0
1716 #define BRW_SCRATCH_SPACE_SIZE_2K 1
1717 #define BRW_SCRATCH_SPACE_SIZE_4K 2
1718 #define BRW_SCRATCH_SPACE_SIZE_8K 3
1719 #define BRW_SCRATCH_SPACE_SIZE_16K 4
1720 #define BRW_SCRATCH_SPACE_SIZE_32K 5
1721 #define BRW_SCRATCH_SPACE_SIZE_64K 6
1722 #define BRW_SCRATCH_SPACE_SIZE_128K 7
1723 #define BRW_SCRATCH_SPACE_SIZE_256K 8
1724 #define BRW_SCRATCH_SPACE_SIZE_512K 9
1725 #define BRW_SCRATCH_SPACE_SIZE_1M 10
1726 #define BRW_SCRATCH_SPACE_SIZE_2M 11
1727
1728 #define BRW_MESSAGE_GATEWAY_SFID_OPEN_GATEWAY 0
1729 #define BRW_MESSAGE_GATEWAY_SFID_CLOSE_GATEWAY 1
1730 #define BRW_MESSAGE_GATEWAY_SFID_FORWARD_MSG 2
1731 #define BRW_MESSAGE_GATEWAY_SFID_GET_TIMESTAMP 3
1732 #define BRW_MESSAGE_GATEWAY_SFID_BARRIER_MSG 4
1733 #define BRW_MESSAGE_GATEWAY_SFID_UPDATE_GATEWAY_STATE 5
1734 #define BRW_MESSAGE_GATEWAY_SFID_MMIO_READ_WRITE 6
1735
1736
1737 #define CMD_URB_FENCE 0x6000
1738 #define CMD_CS_URB_STATE 0x6001
1739 #define CMD_CONST_BUFFER 0x6002
1740
1741 #define CMD_STATE_BASE_ADDRESS 0x6101
1742 #define CMD_STATE_SIP 0x6102
1743 #define CMD_PIPELINE_SELECT_965 0x6104
1744 #define CMD_PIPELINE_SELECT_GM45 0x6904
1745
1746 #define _3DSTATE_PIPELINED_POINTERS 0x7800
1747 #define _3DSTATE_BINDING_TABLE_POINTERS 0x7801
1748 # define GEN6_BINDING_TABLE_MODIFY_VS (1 << 8)
1749 # define GEN6_BINDING_TABLE_MODIFY_GS (1 << 9)
1750 # define GEN6_BINDING_TABLE_MODIFY_PS (1 << 12)
1751
1752 #define _3DSTATE_BINDING_TABLE_POINTERS_VS 0x7826 /* GEN7+ */
1753 #define _3DSTATE_BINDING_TABLE_POINTERS_HS 0x7827 /* GEN7+ */
1754 #define _3DSTATE_BINDING_TABLE_POINTERS_DS 0x7828 /* GEN7+ */
1755 #define _3DSTATE_BINDING_TABLE_POINTERS_GS 0x7829 /* GEN7+ */
1756 #define _3DSTATE_BINDING_TABLE_POINTERS_PS 0x782A /* GEN7+ */
1757
1758 #define _3DSTATE_BINDING_TABLE_POOL_ALLOC 0x7919 /* GEN7.5+ */
1759 #define BRW_HW_BINDING_TABLE_ENABLE (1 << 11)
1760 #define GEN7_HW_BT_POOL_MOCS_SHIFT 7
1761 #define GEN7_HW_BT_POOL_MOCS_MASK INTEL_MASK(10, 7)
1762 #define GEN8_HW_BT_POOL_MOCS_SHIFT 0
1763 #define GEN8_HW_BT_POOL_MOCS_MASK INTEL_MASK(6, 0)
1764 /* Only required in HSW */
1765 #define HSW_BT_POOL_ALLOC_MUST_BE_ONE (3 << 5)
1766
1767 #define _3DSTATE_BINDING_TABLE_EDIT_VS 0x7843 /* GEN7.5 */
1768 #define _3DSTATE_BINDING_TABLE_EDIT_GS 0x7844 /* GEN7.5 */
1769 #define _3DSTATE_BINDING_TABLE_EDIT_HS 0x7845 /* GEN7.5 */
1770 #define _3DSTATE_BINDING_TABLE_EDIT_DS 0x7846 /* GEN7.5 */
1771 #define _3DSTATE_BINDING_TABLE_EDIT_PS 0x7847 /* GEN7.5 */
1772 #define BRW_BINDING_TABLE_INDEX_SHIFT 16
1773 #define BRW_BINDING_TABLE_INDEX_MASK INTEL_MASK(23, 16)
1774
1775 #define BRW_BINDING_TABLE_EDIT_TARGET_ALL 3
1776 #define BRW_BINDING_TABLE_EDIT_TARGET_CORE1 2
1777 #define BRW_BINDING_TABLE_EDIT_TARGET_CORE0 1
1778 /* In HSW, when editing binding table entries to surface state offsets,
1779 * the surface state offset is a 16-bit value aligned to 32 bytes. But
1780 * Surface State Pointer in dword 2 is [15:0]. Right shift surf_offset
1781 * by 5 bits so it won't disturb bit 16 (which is used as the binding
1782 * table index entry), otherwise it would hang the GPU.
1783 */
1784 #define HSW_SURFACE_STATE_EDIT(value) (value >> 5)
1785 /* Same as Haswell, but surface state offsets now aligned to 64 bytes.*/
1786 #define GEN8_SURFACE_STATE_EDIT(value) (value >> 6)
1787
1788 #define _3DSTATE_SAMPLER_STATE_POINTERS 0x7802 /* GEN6+ */
1789 # define PS_SAMPLER_STATE_CHANGE (1 << 12)
1790 # define GS_SAMPLER_STATE_CHANGE (1 << 9)
1791 # define VS_SAMPLER_STATE_CHANGE (1 << 8)
1792 /* DW1: VS */
1793 /* DW2: GS */
1794 /* DW3: PS */
1795
1796 #define _3DSTATE_SAMPLER_STATE_POINTERS_VS 0x782B /* GEN7+ */
1797 #define _3DSTATE_SAMPLER_STATE_POINTERS_HS 0x782C /* GEN7+ */
1798 #define _3DSTATE_SAMPLER_STATE_POINTERS_DS 0x782D /* GEN7+ */
1799 #define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782E /* GEN7+ */
1800 #define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782F /* GEN7+ */
1801
1802 #define _3DSTATE_VERTEX_BUFFERS 0x7808
1803 # define BRW_VB0_INDEX_SHIFT 27
1804 # define GEN6_VB0_INDEX_SHIFT 26
1805 # define BRW_VB0_ACCESS_VERTEXDATA (0 << 26)
1806 # define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26)
1807 # define GEN6_VB0_ACCESS_VERTEXDATA (0 << 20)
1808 # define GEN6_VB0_ACCESS_INSTANCEDATA (1 << 20)
1809 # define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
1810 # define BRW_VB0_PITCH_SHIFT 0
1811
1812 #define _3DSTATE_VERTEX_ELEMENTS 0x7809
1813 # define BRW_VE0_INDEX_SHIFT 27
1814 # define GEN6_VE0_INDEX_SHIFT 26
1815 # define BRW_VE0_FORMAT_SHIFT 16
1816 # define BRW_VE0_VALID (1 << 26)
1817 # define GEN6_VE0_VALID (1 << 25)
1818 # define GEN6_VE0_EDGE_FLAG_ENABLE (1 << 15)
1819 # define BRW_VE0_SRC_OFFSET_SHIFT 0
1820 # define BRW_VE1_COMPONENT_NOSTORE 0
1821 # define BRW_VE1_COMPONENT_STORE_SRC 1
1822 # define BRW_VE1_COMPONENT_STORE_0 2
1823 # define BRW_VE1_COMPONENT_STORE_1_FLT 3
1824 # define BRW_VE1_COMPONENT_STORE_1_INT 4
1825 # define BRW_VE1_COMPONENT_STORE_VID 5
1826 # define BRW_VE1_COMPONENT_STORE_IID 6
1827 # define BRW_VE1_COMPONENT_STORE_PID 7
1828 # define BRW_VE1_COMPONENT_0_SHIFT 28
1829 # define BRW_VE1_COMPONENT_1_SHIFT 24
1830 # define BRW_VE1_COMPONENT_2_SHIFT 20
1831 # define BRW_VE1_COMPONENT_3_SHIFT 16
1832 # define BRW_VE1_DST_OFFSET_SHIFT 0
1833
1834 #define CMD_INDEX_BUFFER 0x780a
1835 #define GEN4_3DSTATE_VF_STATISTICS 0x780b
1836 #define GM45_3DSTATE_VF_STATISTICS 0x680b
1837 #define _3DSTATE_CC_STATE_POINTERS 0x780e /* GEN6+ */
1838 #define _3DSTATE_BLEND_STATE_POINTERS 0x7824 /* GEN7+ */
1839 #define _3DSTATE_DEPTH_STENCIL_STATE_POINTERS 0x7825 /* GEN7+ */
1840
1841 #define _3DSTATE_URB 0x7805 /* GEN6 */
1842 # define GEN6_URB_VS_SIZE_SHIFT 16
1843 # define GEN6_URB_VS_ENTRIES_SHIFT 0
1844 # define GEN6_URB_GS_ENTRIES_SHIFT 8
1845 # define GEN6_URB_GS_SIZE_SHIFT 0
1846
1847 #define _3DSTATE_VF 0x780c /* GEN7.5+ */
1848 #define HSW_CUT_INDEX_ENABLE (1 << 8)
1849
1850 #define _3DSTATE_VF_INSTANCING 0x7849 /* GEN8+ */
1851 # define GEN8_VF_INSTANCING_ENABLE (1 << 8)
1852
1853 #define _3DSTATE_VF_SGVS 0x784a /* GEN8+ */
1854 # define GEN8_SGVS_ENABLE_INSTANCE_ID (1 << 31)
1855 # define GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT 29
1856 # define GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16
1857 # define GEN8_SGVS_ENABLE_VERTEX_ID (1 << 15)
1858 # define GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT 13
1859 # define GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0
1860
1861 #define _3DSTATE_VF_TOPOLOGY 0x784b /* GEN8+ */
1862
1863 #define _3DSTATE_WM_CHROMAKEY 0x784c /* GEN8+ */
1864
1865 #define _3DSTATE_URB_VS 0x7830 /* GEN7+ */
1866 #define _3DSTATE_URB_HS 0x7831 /* GEN7+ */
1867 #define _3DSTATE_URB_DS 0x7832 /* GEN7+ */
1868 #define _3DSTATE_URB_GS 0x7833 /* GEN7+ */
1869 # define GEN7_URB_ENTRY_SIZE_SHIFT 16
1870 # define GEN7_URB_STARTING_ADDRESS_SHIFT 25
1871
1872 /* Gen7 "GS URB Entry Allocation Size" is a U9-1 field, so the maximum gs_size
1873 * is 2^9, or 512. It's counted in multiples of 64 bytes.
1874 */
1875 #define GEN7_MAX_GS_URB_ENTRY_SIZE_BYTES (512*64)
1876 /* Gen6 "GS URB Entry Allocation Size" is defined as a number of 1024-bit
1877 * (128 bytes) URB rows and the maximum allowed value is 5 rows.
1878 */
1879 #define GEN6_MAX_GS_URB_ENTRY_SIZE_BYTES (5*128)
1880
1881 #define _3DSTATE_PUSH_CONSTANT_ALLOC_VS 0x7912 /* GEN7+ */
1882 #define _3DSTATE_PUSH_CONSTANT_ALLOC_HS 0x7913 /* GEN7+ */
1883 #define _3DSTATE_PUSH_CONSTANT_ALLOC_DS 0x7914 /* GEN7+ */
1884 #define _3DSTATE_PUSH_CONSTANT_ALLOC_GS 0x7915 /* GEN7+ */
1885 #define _3DSTATE_PUSH_CONSTANT_ALLOC_PS 0x7916 /* GEN7+ */
1886 # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
1887
1888 #define _3DSTATE_VIEWPORT_STATE_POINTERS 0x780d /* GEN6+ */
1889 # define GEN6_CC_VIEWPORT_MODIFY (1 << 12)
1890 # define GEN6_SF_VIEWPORT_MODIFY (1 << 11)
1891 # define GEN6_CLIP_VIEWPORT_MODIFY (1 << 10)
1892 # define GEN6_NUM_VIEWPORTS 16
1893
1894 #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x7823 /* GEN7+ */
1895 #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL 0x7821 /* GEN7+ */
1896
1897 #define _3DSTATE_SCISSOR_STATE_POINTERS 0x780f /* GEN6+ */
1898
1899 #define _3DSTATE_VS 0x7810 /* GEN6+ */
1900 /* DW2 */
1901 # define GEN6_VS_SPF_MODE (1 << 31)
1902 # define GEN6_VS_VECTOR_MASK_ENABLE (1 << 30)
1903 # define GEN6_VS_SAMPLER_COUNT_SHIFT 27
1904 # define GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1905 # define GEN6_VS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1906 # define GEN6_VS_FLOATING_POINT_MODE_ALT (1 << 16)
1907 # define HSW_VS_UAV_ACCESS_ENABLE (1 << 12)
1908 /* DW4 */
1909 # define GEN6_VS_DISPATCH_START_GRF_SHIFT 20
1910 # define GEN6_VS_URB_READ_LENGTH_SHIFT 11
1911 # define GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT 4
1912 /* DW5 */
1913 # define GEN6_VS_MAX_THREADS_SHIFT 25
1914 # define HSW_VS_MAX_THREADS_SHIFT 23
1915 # define GEN6_VS_STATISTICS_ENABLE (1 << 10)
1916 # define GEN6_VS_CACHE_DISABLE (1 << 1)
1917 # define GEN6_VS_ENABLE (1 << 0)
1918 /* Gen8+ DW7 */
1919 # define GEN8_VS_SIMD8_ENABLE (1 << 2)
1920 /* Gen8+ DW8 */
1921 # define GEN8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
1922 # define GEN8_VS_URB_OUTPUT_LENGTH_SHIFT 16
1923 # define GEN8_VS_USER_CLIP_DISTANCE_SHIFT 8
1924
1925 #define _3DSTATE_GS 0x7811 /* GEN6+ */
1926 /* DW2 */
1927 # define GEN6_GS_SPF_MODE (1 << 31)
1928 # define GEN6_GS_VECTOR_MASK_ENABLE (1 << 30)
1929 # define GEN6_GS_SAMPLER_COUNT_SHIFT 27
1930 # define GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1931 # define GEN6_GS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1932 # define GEN6_GS_FLOATING_POINT_MODE_ALT (1 << 16)
1933 # define HSW_GS_UAV_ACCESS_ENABLE (1 << 12)
1934 /* DW4 */
1935 # define GEN7_GS_OUTPUT_VERTEX_SIZE_SHIFT 23
1936 # define GEN7_GS_OUTPUT_TOPOLOGY_SHIFT 17
1937 # define GEN6_GS_URB_READ_LENGTH_SHIFT 11
1938 # define GEN7_GS_INCLUDE_VERTEX_HANDLES (1 << 10)
1939 # define GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT 4
1940 # define GEN6_GS_DISPATCH_START_GRF_SHIFT 0
1941 /* DW5 */
1942 # define GEN6_GS_MAX_THREADS_SHIFT 25
1943 # define HSW_GS_MAX_THREADS_SHIFT 24
1944 # define IVB_GS_CONTROL_DATA_FORMAT_SHIFT 24
1945 # define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT 0
1946 # define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID 1
1947 # define GEN7_GS_CONTROL_DATA_HEADER_SIZE_SHIFT 20
1948 # define GEN7_GS_INSTANCE_CONTROL_SHIFT 15
1949 # define GEN7_GS_DISPATCH_MODE_SHIFT 11
1950 # define GEN7_GS_DISPATCH_MODE_MASK INTEL_MASK(12, 11)
1951 # define GEN6_GS_STATISTICS_ENABLE (1 << 10)
1952 # define GEN6_GS_SO_STATISTICS_ENABLE (1 << 9)
1953 # define GEN6_GS_RENDERING_ENABLE (1 << 8)
1954 # define GEN7_GS_INCLUDE_PRIMITIVE_ID (1 << 4)
1955 # define GEN7_GS_REORDER_TRAILING (1 << 2)
1956 # define GEN7_GS_ENABLE (1 << 0)
1957 /* DW6 */
1958 # define HSW_GS_CONTROL_DATA_FORMAT_SHIFT 31
1959 # define GEN6_GS_REORDER (1 << 30)
1960 # define GEN6_GS_DISCARD_ADJACENCY (1 << 29)
1961 # define GEN6_GS_SVBI_PAYLOAD_ENABLE (1 << 28)
1962 # define GEN6_GS_SVBI_POSTINCREMENT_ENABLE (1 << 27)
1963 # define GEN6_GS_SVBI_POSTINCREMENT_VALUE_SHIFT 16
1964 # define GEN6_GS_SVBI_POSTINCREMENT_VALUE_MASK INTEL_MASK(25, 16)
1965 # define GEN6_GS_ENABLE (1 << 15)
1966
1967 /* Gen8+ DW8 */
1968 # define GEN8_GS_STATIC_OUTPUT (1 << 30)
1969 # define GEN8_GS_STATIC_VERTEX_COUNT_SHIFT 16
1970 # define GEN8_GS_STATIC_VERTEX_COUNT_MASK INTEL_MASK(26, 16)
1971
1972 /* Gen8+ DW9 */
1973 # define GEN8_GS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
1974 # define GEN8_GS_URB_OUTPUT_LENGTH_SHIFT 16
1975 # define GEN8_GS_USER_CLIP_DISTANCE_SHIFT 8
1976
1977 # define BRW_GS_EDGE_INDICATOR_0 (1 << 8)
1978 # define BRW_GS_EDGE_INDICATOR_1 (1 << 9)
1979
1980 /* GS Thread Payload
1981 */
1982 /* R0 */
1983 # define GEN7_GS_PAYLOAD_INSTANCE_ID_SHIFT 27
1984
1985 /* 3DSTATE_GS "Output Vertex Size" has an effective maximum of 62. It's
1986 * counted in multiples of 16 bytes.
1987 */
1988 #define GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES (62*16)
1989
1990 #define _3DSTATE_HS 0x781B /* GEN7+ */
1991 /* DW1 */
1992 # define GEN7_HS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
1993 # define GEN7_HS_SAMPLER_COUNT_SHIFT 27
1994 # define GEN7_HS_BINDING_TABLE_ENTRY_COUNT_MASK INTEL_MASK(25, 18)
1995 # define GEN7_HS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1996 # define GEN7_HS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1997 # define GEN7_HS_FLOATING_POINT_MODE_ALT (1 << 16)
1998 # define GEN7_HS_MAX_THREADS_SHIFT 0
1999 /* DW2 */
2000 # define GEN7_HS_ENABLE (1 << 31)
2001 # define GEN7_HS_STATISTICS_ENABLE (1 << 29)
2002 # define GEN8_HS_MAX_THREADS_SHIFT 8
2003 # define GEN7_HS_INSTANCE_COUNT_MASK INTEL_MASK(3, 0)
2004 # define GEN7_HS_INSTANCE_COUNT_SHIFT 0
2005 /* DW5 */
2006 # define GEN7_HS_SINGLE_PROGRAM_FLOW (1 << 27)
2007 # define GEN7_HS_VECTOR_MASK_ENABLE (1 << 26)
2008 # define HSW_HS_ACCESSES_UAV (1 << 25)
2009 # define GEN7_HS_INCLUDE_VERTEX_HANDLES (1 << 24)
2010 # define GEN7_HS_DISPATCH_START_GRF_MASK INTEL_MASK(23, 19)
2011 # define GEN7_HS_DISPATCH_START_GRF_SHIFT 19
2012 # define GEN7_HS_URB_READ_LENGTH_MASK INTEL_MASK(16, 11)
2013 # define GEN7_HS_URB_READ_LENGTH_SHIFT 11
2014 # define GEN7_HS_URB_ENTRY_READ_OFFSET_MASK INTEL_MASK(9, 4)
2015 # define GEN7_HS_URB_ENTRY_READ_OFFSET_SHIFT 4
2016
2017 #define _3DSTATE_TE 0x781C /* GEN7+ */
2018 /* DW1 */
2019 # define GEN7_TE_PARTITIONING_SHIFT 12
2020 # define GEN7_TE_OUTPUT_TOPOLOGY_SHIFT 8
2021 # define GEN7_TE_DOMAIN_SHIFT 4
2022 //# define GEN7_TE_MODE_SW (1 << 1)
2023 # define GEN7_TE_ENABLE (1 << 0)
2024
2025 #define _3DSTATE_DS 0x781D /* GEN7+ */
2026 /* DW2 */
2027 # define GEN7_DS_SINGLE_DOMAIN_POINT_DISPATCH (1 << 31)
2028 # define GEN7_DS_VECTOR_MASK_ENABLE (1 << 30)
2029 # define GEN7_DS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
2030 # define GEN7_DS_SAMPLER_COUNT_SHIFT 27
2031 # define GEN7_DS_BINDING_TABLE_ENTRY_COUNT_MASK INTEL_MASK(25, 18)
2032 # define GEN7_DS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
2033 # define GEN7_DS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
2034 # define GEN7_DS_FLOATING_POINT_MODE_ALT (1 << 16)
2035 # define HSW_DS_ACCESSES_UAV (1 << 14)
2036 /* DW4 */
2037 # define GEN7_DS_DISPATCH_START_GRF_MASK INTEL_MASK(24, 20)
2038 # define GEN7_DS_DISPATCH_START_GRF_SHIFT 20
2039 # define GEN7_DS_URB_READ_LENGTH_MASK INTEL_MASK(17, 11)
2040 # define GEN7_DS_URB_READ_LENGTH_SHIFT 11
2041 # define GEN7_DS_URB_ENTRY_READ_OFFSET_MASK INTEL_MASK(9, 4)
2042 # define GEN7_DS_URB_ENTRY_READ_OFFSET_SHIFT 4
2043 /* DW5 */
2044 # define GEN7_DS_MAX_THREADS_SHIFT 25
2045 # define HSW_DS_MAX_THREADS_SHIFT 21
2046 # define GEN7_DS_STATISTICS_ENABLE (1 << 10)
2047 # define GEN7_DS_SIMD8_DISPATCH_ENABLE (1 << 3)
2048 # define GEN7_DS_COMPUTE_W_COORDINATE_ENABLE (1 << 2)
2049 # define GEN7_DS_CACHE_DISABLE (1 << 1)
2050 # define GEN7_DS_ENABLE (1 << 0)
2051 /* Gen8+ DW8 */
2052 # define GEN8_DS_URB_ENTRY_OUTPUT_OFFSET_MASK INTEL_MASK(26, 21)
2053 # define GEN8_DS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
2054 # define GEN8_DS_URB_OUTPUT_LENGTH_MASK INTEL_MASK(20, 16)
2055 # define GEN8_DS_URB_OUTPUT_LENGTH_SHIFT 16
2056 # define GEN8_DS_USER_CLIP_DISTANCE_MASK INTEL_MASK(15, 8)
2057 # define GEN8_DS_USER_CLIP_DISTANCE_SHIFT 8
2058 # define GEN8_DS_USER_CULL_DISTANCE_MASK INTEL_MASK(7, 0)
2059 # define GEN8_DS_USER_CULL_DISTANCE_SHIFT 0
2060
2061
2062 #define _3DSTATE_CLIP 0x7812 /* GEN6+ */
2063 /* DW1 */
2064 # define GEN7_CLIP_WINDING_CW (0 << 20)
2065 # define GEN7_CLIP_WINDING_CCW (1 << 20)
2066 # define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_8 (0 << 19)
2067 # define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_4 (1 << 19)
2068 # define GEN7_CLIP_EARLY_CULL (1 << 18)
2069 # define GEN7_CLIP_CULLMODE_BOTH (0 << 16)
2070 # define GEN7_CLIP_CULLMODE_NONE (1 << 16)
2071 # define GEN7_CLIP_CULLMODE_FRONT (2 << 16)
2072 # define GEN7_CLIP_CULLMODE_BACK (3 << 16)
2073 # define GEN6_CLIP_STATISTICS_ENABLE (1 << 10)
2074 /**
2075 * Just does cheap culling based on the clip distance. Bits must be
2076 * disjoint with USER_CLIP_CLIP_DISTANCE bits.
2077 */
2078 # define GEN6_USER_CLIP_CULL_DISTANCES_SHIFT 0
2079 /* DW2 */
2080 # define GEN6_CLIP_ENABLE (1 << 31)
2081 # define GEN6_CLIP_API_OGL (0 << 30)
2082 # define GEN6_CLIP_API_D3D (1 << 30)
2083 # define GEN6_CLIP_XY_TEST (1 << 28)
2084 # define GEN6_CLIP_Z_TEST (1 << 27)
2085 # define GEN6_CLIP_GB_TEST (1 << 26)
2086 /** 8-bit field of which user clip distances to clip aganist. */
2087 # define GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT 16
2088 # define GEN6_CLIP_MODE_NORMAL (0 << 13)
2089 # define GEN6_CLIP_MODE_REJECT_ALL (3 << 13)
2090 # define GEN6_CLIP_MODE_ACCEPT_ALL (4 << 13)
2091 # define GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE (1 << 9)
2092 # define GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE (1 << 8)
2093 # define GEN6_CLIP_TRI_PROVOKE_SHIFT 4
2094 # define GEN6_CLIP_LINE_PROVOKE_SHIFT 2
2095 # define GEN6_CLIP_TRIFAN_PROVOKE_SHIFT 0
2096 /* DW3 */
2097 # define GEN6_CLIP_MIN_POINT_WIDTH_SHIFT 17
2098 # define GEN6_CLIP_MAX_POINT_WIDTH_SHIFT 6
2099 # define GEN6_CLIP_FORCE_ZERO_RTAINDEX (1 << 5)
2100 # define GEN6_CLIP_MAX_VP_INDEX_MASK INTEL_MASK(3, 0)
2101
2102 #define _3DSTATE_SF 0x7813 /* GEN6+ */
2103 /* DW1 (for gen6) */
2104 # define GEN6_SF_NUM_OUTPUTS_SHIFT 22
2105 # define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
2106 # define GEN6_SF_POINT_SPRITE_UPPERLEFT (0 << 20)
2107 # define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
2108 # define GEN9_SF_LINE_WIDTH_SHIFT 12 /* U11.7 */
2109 # define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
2110 # define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
2111 /* DW2 */
2112 # define GEN6_SF_LEGACY_GLOBAL_DEPTH_BIAS (1 << 11)
2113 # define GEN6_SF_STATISTICS_ENABLE (1 << 10)
2114 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID (1 << 9)
2115 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME (1 << 8)
2116 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT (1 << 7)
2117 # define GEN6_SF_FRONT_SOLID (0 << 5)
2118 # define GEN6_SF_FRONT_WIREFRAME (1 << 5)
2119 # define GEN6_SF_FRONT_POINT (2 << 5)
2120 # define GEN6_SF_BACK_SOLID (0 << 3)
2121 # define GEN6_SF_BACK_WIREFRAME (1 << 3)
2122 # define GEN6_SF_BACK_POINT (2 << 3)
2123 # define GEN6_SF_VIEWPORT_TRANSFORM_ENABLE (1 << 1)
2124 # define GEN6_SF_WINDING_CCW (1 << 0)
2125 /* DW3 */
2126 # define GEN6_SF_LINE_AA_ENABLE (1 << 31)
2127 # define GEN6_SF_CULL_BOTH (0 << 29)
2128 # define GEN6_SF_CULL_NONE (1 << 29)
2129 # define GEN6_SF_CULL_FRONT (2 << 29)
2130 # define GEN6_SF_CULL_BACK (3 << 29)
2131 # define GEN6_SF_LINE_WIDTH_SHIFT 18 /* U3.7 */
2132 # define GEN6_SF_LINE_END_CAP_WIDTH_0_5 (0 << 16)
2133 # define GEN6_SF_LINE_END_CAP_WIDTH_1_0 (1 << 16)
2134 # define GEN6_SF_LINE_END_CAP_WIDTH_2_0 (2 << 16)
2135 # define GEN6_SF_LINE_END_CAP_WIDTH_4_0 (3 << 16)
2136 # define GEN6_SF_SCISSOR_ENABLE (1 << 11)
2137 # define GEN6_SF_MSRAST_OFF_PIXEL (0 << 8)
2138 # define GEN6_SF_MSRAST_OFF_PATTERN (1 << 8)
2139 # define GEN6_SF_MSRAST_ON_PIXEL (2 << 8)
2140 # define GEN6_SF_MSRAST_ON_PATTERN (3 << 8)
2141 /* DW4 */
2142 # define GEN6_SF_TRI_PROVOKE_SHIFT 29
2143 # define GEN6_SF_LINE_PROVOKE_SHIFT 27
2144 # define GEN6_SF_TRIFAN_PROVOKE_SHIFT 25
2145 # define GEN6_SF_LINE_AA_MODE_MANHATTAN (0 << 14)
2146 # define GEN6_SF_LINE_AA_MODE_TRUE (1 << 14)
2147 # define GEN6_SF_VERTEX_SUBPIXEL_8BITS (0 << 12)
2148 # define GEN6_SF_VERTEX_SUBPIXEL_4BITS (1 << 12)
2149 # define GEN6_SF_USE_STATE_POINT_WIDTH (1 << 11)
2150 # define GEN6_SF_POINT_WIDTH_SHIFT 0 /* U8.3 */
2151 /* DW5: depth offset constant */
2152 /* DW6: depth offset scale */
2153 /* DW7: depth offset clamp */
2154 /* DW8 */
2155 # define ATTRIBUTE_1_OVERRIDE_W (1 << 31)
2156 # define ATTRIBUTE_1_OVERRIDE_Z (1 << 30)
2157 # define ATTRIBUTE_1_OVERRIDE_Y (1 << 29)
2158 # define ATTRIBUTE_1_OVERRIDE_X (1 << 28)
2159 # define ATTRIBUTE_1_CONST_SOURCE_SHIFT 25
2160 # define ATTRIBUTE_1_SWIZZLE_SHIFT 22
2161 # define ATTRIBUTE_1_SOURCE_SHIFT 16
2162 # define ATTRIBUTE_0_OVERRIDE_W (1 << 15)
2163 # define ATTRIBUTE_0_OVERRIDE_Z (1 << 14)
2164 # define ATTRIBUTE_0_OVERRIDE_Y (1 << 13)
2165 # define ATTRIBUTE_0_OVERRIDE_X (1 << 12)
2166 # define ATTRIBUTE_0_CONST_SOURCE_SHIFT 9
2167 # define ATTRIBUTE_CONST_0000 0
2168 # define ATTRIBUTE_CONST_0001_FLOAT 1
2169 # define ATTRIBUTE_CONST_1111_FLOAT 2
2170 # define ATTRIBUTE_CONST_PRIM_ID 3
2171 # define ATTRIBUTE_0_SWIZZLE_SHIFT 6
2172 # define ATTRIBUTE_0_SOURCE_SHIFT 0
2173
2174 # define ATTRIBUTE_SWIZZLE_INPUTATTR 0
2175 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING 1
2176 # define ATTRIBUTE_SWIZZLE_INPUTATTR_W 2
2177 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING_W 3
2178 # define ATTRIBUTE_SWIZZLE_SHIFT 6
2179
2180 /* DW16: Point sprite texture coordinate enables */
2181 /* DW17: Constant interpolation enables */
2182 /* DW18: attr 0-7 wrap shortest enables */
2183 /* DW19: attr 8-16 wrap shortest enables */
2184
2185 /* On GEN7, many fields of 3DSTATE_SF were split out into a new command:
2186 * 3DSTATE_SBE. The remaining fields live in different DWords, but retain
2187 * the same bit-offset. The only new field:
2188 */
2189 /* GEN7/DW1: */
2190 # define GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT 12
2191 /* GEN7/DW2: */
2192 # define HSW_SF_LINE_STIPPLE_ENABLE (1 << 14)
2193
2194 # define GEN8_SF_SMOOTH_POINT_ENABLE (1 << 13)
2195
2196 #define _3DSTATE_SBE 0x781F /* GEN7+ */
2197 /* DW1 */
2198 # define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29)
2199 # define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28)
2200 # define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
2201 # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
2202 # define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
2203 # define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
2204 # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
2205 # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
2206 # define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
2207 /* DW2-9: Attribute setup (same as DW8-15 of gen6 _3DSTATE_SF) */
2208 /* DW10: Point sprite texture coordinate enables */
2209 /* DW11: Constant interpolation enables */
2210 /* DW12: attr 0-7 wrap shortest enables */
2211 /* DW13: attr 8-16 wrap shortest enables */
2212
2213 /* DW4-5: Attribute active components (gen9) */
2214 #define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
2215 #define GEN9_SBE_ACTIVE_COMPONENT_XY 1
2216 #define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
2217 #define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
2218
2219 #define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */
2220
2221 #define _3DSTATE_RASTER 0x7850 /* GEN8+ */
2222 /* DW1 */
2223 # define GEN9_RASTER_VIEWPORT_Z_FAR_CLIP_TEST_ENABLE (1 << 26)
2224 # define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
2225 # define GEN8_RASTER_CULL_BOTH (0 << 16)
2226 # define GEN8_RASTER_CULL_NONE (1 << 16)
2227 # define GEN8_RASTER_CULL_FRONT (2 << 16)
2228 # define GEN8_RASTER_CULL_BACK (3 << 16)
2229 # define GEN8_RASTER_SMOOTH_POINT_ENABLE (1 << 13)
2230 # define GEN8_RASTER_API_MULTISAMPLE_ENABLE (1 << 12)
2231 # define GEN8_RASTER_LINE_AA_ENABLE (1 << 2)
2232 # define GEN8_RASTER_SCISSOR_ENABLE (1 << 1)
2233 # define GEN8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0)
2234 # define GEN9_RASTER_VIEWPORT_Z_NEAR_CLIP_TEST_ENABLE (1 << 0)
2235
2236 /* Gen8 BLEND_STATE */
2237 /* DW0 */
2238 #define GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
2239 #define GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 30)
2240 #define GEN8_BLEND_ALPHA_TO_ONE_ENABLE (1 << 29)
2241 #define GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE (1 << 28)
2242 #define GEN8_BLEND_ALPHA_TEST_ENABLE (1 << 27)
2243 #define GEN8_BLEND_ALPHA_TEST_FUNCTION_MASK INTEL_MASK(26, 24)
2244 #define GEN8_BLEND_ALPHA_TEST_FUNCTION_SHIFT 24
2245 #define GEN8_BLEND_COLOR_DITHER_ENABLE (1 << 23)
2246 #define GEN8_BLEND_X_DITHER_OFFSET_MASK INTEL_MASK(22, 21)
2247 #define GEN8_BLEND_X_DITHER_OFFSET_SHIFT 21
2248 #define GEN8_BLEND_Y_DITHER_OFFSET_MASK INTEL_MASK(20, 19)
2249 #define GEN8_BLEND_Y_DITHER_OFFSET_SHIFT 19
2250 /* DW1 + 2n */
2251 #define GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 31)
2252 #define GEN8_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(30, 26)
2253 #define GEN8_BLEND_SRC_BLEND_FACTOR_SHIFT 26
2254 #define GEN8_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(25, 21)
2255 #define GEN8_BLEND_DST_BLEND_FACTOR_SHIFT 21
2256 #define GEN8_BLEND_COLOR_BLEND_FUNCTION_MASK INTEL_MASK(20, 18)
2257 #define GEN8_BLEND_COLOR_BLEND_FUNCTION_SHIFT 18
2258 #define GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(17, 13)
2259 #define GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 13
2260 #define GEN8_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(12, 8)
2261 #define GEN8_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 8
2262 #define GEN8_BLEND_ALPHA_BLEND_FUNCTION_MASK INTEL_MASK(7, 5)
2263 #define GEN8_BLEND_ALPHA_BLEND_FUNCTION_SHIFT 5
2264 #define GEN8_BLEND_WRITE_DISABLE_ALPHA (1 << 3)
2265 #define GEN8_BLEND_WRITE_DISABLE_RED (1 << 2)
2266 #define GEN8_BLEND_WRITE_DISABLE_GREEN (1 << 1)
2267 #define GEN8_BLEND_WRITE_DISABLE_BLUE (1 << 0)
2268 /* DW1 + 2n + 1 */
2269 #define GEN8_BLEND_LOGIC_OP_ENABLE (1 << 31)
2270 #define GEN8_BLEND_LOGIC_OP_FUNCTION_MASK INTEL_MASK(30, 27)
2271 #define GEN8_BLEND_LOGIC_OP_FUNCTION_SHIFT 27
2272 #define GEN8_BLEND_PRE_BLEND_SRC_ONLY_CLAMP_ENABLE (1 << 4)
2273 #define GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT (2 << 2)
2274 #define GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE (1 << 1)
2275 #define GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE (1 << 0)
2276
2277 #define _3DSTATE_WM_HZ_OP 0x7852 /* GEN8+ */
2278 /* DW1 */
2279 # define GEN8_WM_HZ_STENCIL_CLEAR (1 << 31)
2280 # define GEN8_WM_HZ_DEPTH_CLEAR (1 << 30)
2281 # define GEN8_WM_HZ_DEPTH_RESOLVE (1 << 28)
2282 # define GEN8_WM_HZ_HIZ_RESOLVE (1 << 27)
2283 # define GEN8_WM_HZ_PIXEL_OFFSET_ENABLE (1 << 26)
2284 # define GEN8_WM_HZ_FULL_SURFACE_DEPTH_CLEAR (1 << 25)
2285 # define GEN8_WM_HZ_STENCIL_CLEAR_VALUE_MASK INTEL_MASK(23, 16)
2286 # define GEN8_WM_HZ_STENCIL_CLEAR_VALUE_SHIFT 16
2287 # define GEN8_WM_HZ_NUM_SAMPLES_MASK INTEL_MASK(15, 13)
2288 # define GEN8_WM_HZ_NUM_SAMPLES_SHIFT 13
2289 /* DW2 */
2290 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_MASK INTEL_MASK(31, 16)
2291 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_SHIFT 16
2292 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MIN_MASK INTEL_MASK(15, 0)
2293 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MIN_SHIFT 0
2294 /* DW3 */
2295 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_MASK INTEL_MASK(31, 16)
2296 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_SHIFT 16
2297 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MAX_MASK INTEL_MASK(15, 0)
2298 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MAX_SHIFT 0
2299 /* DW4 */
2300 # define GEN8_WM_HZ_SAMPLE_MASK_MASK INTEL_MASK(15, 0)
2301 # define GEN8_WM_HZ_SAMPLE_MASK_SHIFT 0
2302
2303
2304 #define _3DSTATE_PS_BLEND 0x784D /* GEN8+ */
2305 /* DW1 */
2306 # define GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
2307 # define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30)
2308 # define GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 29)
2309 # define GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(28, 24)
2310 # define GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 24
2311 # define GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(23, 19)
2312 # define GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 19
2313 # define GEN8_PS_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(18, 14)
2314 # define GEN8_PS_BLEND_SRC_BLEND_FACTOR_SHIFT 14
2315 # define GEN8_PS_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(13, 9)
2316 # define GEN8_PS_BLEND_DST_BLEND_FACTOR_SHIFT 9
2317 # define GEN8_PS_BLEND_ALPHA_TEST_ENABLE (1 << 8)
2318 # define GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 7)
2319
2320 #define _3DSTATE_WM_DEPTH_STENCIL 0x784E /* GEN8+ */
2321 /* DW1 */
2322 # define GEN8_WM_DS_STENCIL_FAIL_OP_SHIFT 29
2323 # define GEN8_WM_DS_Z_FAIL_OP_SHIFT 26
2324 # define GEN8_WM_DS_Z_PASS_OP_SHIFT 23
2325 # define GEN8_WM_DS_BF_STENCIL_FUNC_SHIFT 20
2326 # define GEN8_WM_DS_BF_STENCIL_FAIL_OP_SHIFT 17
2327 # define GEN8_WM_DS_BF_Z_FAIL_OP_SHIFT 14
2328 # define GEN8_WM_DS_BF_Z_PASS_OP_SHIFT 11
2329 # define GEN8_WM_DS_STENCIL_FUNC_SHIFT 8
2330 # define GEN8_WM_DS_DEPTH_FUNC_SHIFT 5
2331 # define GEN8_WM_DS_DOUBLE_SIDED_STENCIL_ENABLE (1 << 4)
2332 # define GEN8_WM_DS_STENCIL_TEST_ENABLE (1 << 3)
2333 # define GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE (1 << 2)
2334 # define GEN8_WM_DS_DEPTH_TEST_ENABLE (1 << 1)
2335 # define GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE (1 << 0)
2336 /* DW2 */
2337 # define GEN8_WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24)
2338 # define GEN8_WM_DS_STENCIL_TEST_MASK_SHIFT 24
2339 # define GEN8_WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16)
2340 # define GEN8_WM_DS_STENCIL_WRITE_MASK_SHIFT 16
2341 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8)
2342 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8
2343 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0)
2344 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0
2345 /* DW3 */
2346 # define GEN9_WM_DS_STENCIL_REF_MASK INTEL_MASK(15, 8)
2347 # define GEN9_WM_DS_STENCIL_REF_SHIFT 8
2348 # define GEN9_WM_DS_BF_STENCIL_REF_MASK INTEL_MASK(7, 0)
2349 # define GEN9_WM_DS_BF_STENCIL_REF_SHIFT 0
2350
2351 enum brw_pixel_shader_computed_depth_mode {
2352 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
2353 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
2354 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
2355 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
2356 };
2357
2358 enum brw_pixel_shader_coverage_mask_mode {
2359 BRW_PSICMS_OFF = 0, /* PS does not use input coverage masks. */
2360 BRW_PSICMS_NORMAL = 1, /* Input Coverage masks based on outer conservatism
2361 * and factors in SAMPLE_MASK. If Pixel is
2362 * conservatively covered, all samples are enabled.
2363 */
2364
2365 BRW_PSICMS_INNER = 2, /* Input Coverage masks based on inner conservatism
2366 * and factors in SAMPLE_MASK. If Pixel is
2367 * conservatively *FULLY* covered, all samples are
2368 * enabled.
2369 */
2370 BRW_PCICMS_DEPTH = 3,
2371 };
2372
2373 #define _3DSTATE_PS_EXTRA 0x784F /* GEN8+ */
2374 /* DW1 */
2375 # define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31)
2376 # define GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE (1 << 30)
2377 # define GEN8_PSX_OMASK_TO_RENDER_TARGET (1 << 29)
2378 # define GEN8_PSX_KILL_ENABLE (1 << 28)
2379 # define GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT 26
2380 # define GEN8_PSX_FORCE_COMPUTED_DEPTH (1 << 25)
2381 # define GEN8_PSX_USES_SOURCE_DEPTH (1 << 24)
2382 # define GEN8_PSX_USES_SOURCE_W (1 << 23)
2383 # define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8)
2384 # define GEN8_PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE (1 << 7)
2385 # define GEN8_PSX_SHADER_IS_PER_SAMPLE (1 << 6)
2386 # define GEN8_PSX_SHADER_COMPUTES_STENCIL (1 << 5)
2387 # define GEN9_PSX_SHADER_PULLS_BARY (1 << 3)
2388 # define GEN8_PSX_SHADER_HAS_UAV (1 << 2)
2389 # define GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK (1 << 1)
2390 # define GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT 0
2391
2392 enum brw_wm_barycentric_interp_mode {
2393 BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC = 0,
2394 BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC = 1,
2395 BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC = 2,
2396 BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC = 3,
2397 BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC = 4,
2398 BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC = 5,
2399 BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT = 6
2400 };
2401 #define BRW_WM_NONPERSPECTIVE_BARYCENTRIC_BITS \
2402 ((1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC) | \
2403 (1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC) | \
2404 (1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC))
2405
2406 #define _3DSTATE_WM 0x7814 /* GEN6+ */
2407 /* DW1: kernel pointer */
2408 /* DW2 */
2409 # define GEN6_WM_SPF_MODE (1 << 31)
2410 # define GEN6_WM_VECTOR_MASK_ENABLE (1 << 30)
2411 # define GEN6_WM_SAMPLER_COUNT_SHIFT 27
2412 # define GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
2413 # define GEN6_WM_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
2414 # define GEN6_WM_FLOATING_POINT_MODE_ALT (1 << 16)
2415 /* DW3: scratch space */
2416 /* DW4 */
2417 # define GEN6_WM_STATISTICS_ENABLE (1 << 31)
2418 # define GEN6_WM_DEPTH_CLEAR (1 << 30)
2419 # define GEN6_WM_DEPTH_RESOLVE (1 << 28)
2420 # define GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
2421 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_0 16
2422 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_1 8
2423 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_2 0
2424 /* DW5 */
2425 # define GEN6_WM_MAX_THREADS_SHIFT 25
2426 # define GEN6_WM_KILL_ENABLE (1 << 22)
2427 # define GEN6_WM_COMPUTED_DEPTH (1 << 21)
2428 # define GEN6_WM_USES_SOURCE_DEPTH (1 << 20)
2429 # define GEN6_WM_DISPATCH_ENABLE (1 << 19)
2430 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 16)
2431 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 16)
2432 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 16)
2433 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 16)
2434 # define GEN6_WM_LINE_AA_WIDTH_0_5 (0 << 14)
2435 # define GEN6_WM_LINE_AA_WIDTH_1_0 (1 << 14)
2436 # define GEN6_WM_LINE_AA_WIDTH_2_0 (2 << 14)
2437 # define GEN6_WM_LINE_AA_WIDTH_4_0 (3 << 14)
2438 # define GEN6_WM_POLYGON_STIPPLE_ENABLE (1 << 13)
2439 # define GEN6_WM_LINE_STIPPLE_ENABLE (1 << 11)
2440 # define GEN6_WM_OMASK_TO_RENDER_TARGET (1 << 9)
2441 # define GEN6_WM_USES_SOURCE_W (1 << 8)
2442 # define GEN6_WM_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
2443 # define GEN6_WM_32_DISPATCH_ENABLE (1 << 2)
2444 # define GEN6_WM_16_DISPATCH_ENABLE (1 << 1)
2445 # define GEN6_WM_8_DISPATCH_ENABLE (1 << 0)
2446 /* DW6 */
2447 # define GEN6_WM_NUM_SF_OUTPUTS_SHIFT 20
2448 # define GEN6_WM_POSOFFSET_NONE (0 << 18)
2449 # define GEN6_WM_POSOFFSET_CENTROID (2 << 18)
2450 # define GEN6_WM_POSOFFSET_SAMPLE (3 << 18)
2451 # define GEN6_WM_POSITION_ZW_PIXEL (0 << 16)
2452 # define GEN6_WM_POSITION_ZW_CENTROID (2 << 16)
2453 # define GEN6_WM_POSITION_ZW_SAMPLE (3 << 16)
2454 # define GEN6_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15)
2455 # define GEN6_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14)
2456 # define GEN6_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13)
2457 # define GEN6_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12)
2458 # define GEN6_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11)
2459 # define GEN6_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10)
2460 # define GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 10
2461 # define GEN6_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 9)
2462 # define GEN6_WM_MSRAST_OFF_PIXEL (0 << 1)
2463 # define GEN6_WM_MSRAST_OFF_PATTERN (1 << 1)
2464 # define GEN6_WM_MSRAST_ON_PIXEL (2 << 1)
2465 # define GEN6_WM_MSRAST_ON_PATTERN (3 << 1)
2466 # define GEN6_WM_MSDISPMODE_PERSAMPLE (0 << 0)
2467 # define GEN6_WM_MSDISPMODE_PERPIXEL (1 << 0)
2468 /* DW7: kernel 1 pointer */
2469 /* DW8: kernel 2 pointer */
2470
2471 #define _3DSTATE_CONSTANT_VS 0x7815 /* GEN6+ */
2472 #define _3DSTATE_CONSTANT_GS 0x7816 /* GEN6+ */
2473 #define _3DSTATE_CONSTANT_PS 0x7817 /* GEN6+ */
2474 # define GEN6_CONSTANT_BUFFER_3_ENABLE (1 << 15)
2475 # define GEN6_CONSTANT_BUFFER_2_ENABLE (1 << 14)
2476 # define GEN6_CONSTANT_BUFFER_1_ENABLE (1 << 13)
2477 # define GEN6_CONSTANT_BUFFER_0_ENABLE (1 << 12)
2478
2479 #define _3DSTATE_CONSTANT_HS 0x7819 /* GEN7+ */
2480 #define _3DSTATE_CONSTANT_DS 0x781A /* GEN7+ */
2481
2482 #define _3DSTATE_STREAMOUT 0x781e /* GEN7+ */
2483 /* DW1 */
2484 # define SO_FUNCTION_ENABLE (1 << 31)
2485 # define SO_RENDERING_DISABLE (1 << 30)
2486 /* This selects which incoming rendering stream goes down the pipeline. The
2487 * rendering stream is 0 if not defined by special cases in the GS state.
2488 */
2489 # define SO_RENDER_STREAM_SELECT_SHIFT 27
2490 # define SO_RENDER_STREAM_SELECT_MASK INTEL_MASK(28, 27)
2491 /* Controls reordering of TRISTRIP_* elements in stream output (not rendering).
2492 */
2493 # define SO_REORDER_TRAILING (1 << 26)
2494 /* Controls SO_NUM_PRIMS_WRITTEN_* and SO_PRIM_STORAGE_* */
2495 # define SO_STATISTICS_ENABLE (1 << 25)
2496 # define SO_BUFFER_ENABLE(n) (1 << (8 + (n)))
2497 /* DW2 */
2498 # define SO_STREAM_3_VERTEX_READ_OFFSET_SHIFT 29
2499 # define SO_STREAM_3_VERTEX_READ_OFFSET_MASK INTEL_MASK(29, 29)
2500 # define SO_STREAM_3_VERTEX_READ_LENGTH_SHIFT 24
2501 # define SO_STREAM_3_VERTEX_READ_LENGTH_MASK INTEL_MASK(28, 24)
2502 # define SO_STREAM_2_VERTEX_READ_OFFSET_SHIFT 21
2503 # define SO_STREAM_2_VERTEX_READ_OFFSET_MASK INTEL_MASK(21, 21)
2504 # define SO_STREAM_2_VERTEX_READ_LENGTH_SHIFT 16
2505 # define SO_STREAM_2_VERTEX_READ_LENGTH_MASK INTEL_MASK(20, 16)
2506 # define SO_STREAM_1_VERTEX_READ_OFFSET_SHIFT 13
2507 # define SO_STREAM_1_VERTEX_READ_OFFSET_MASK INTEL_MASK(13, 13)
2508 # define SO_STREAM_1_VERTEX_READ_LENGTH_SHIFT 8
2509 # define SO_STREAM_1_VERTEX_READ_LENGTH_MASK INTEL_MASK(12, 8)
2510 # define SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT 5
2511 # define SO_STREAM_0_VERTEX_READ_OFFSET_MASK INTEL_MASK(5, 5)
2512 # define SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT 0
2513 # define SO_STREAM_0_VERTEX_READ_LENGTH_MASK INTEL_MASK(4, 0)
2514
2515 /* 3DSTATE_WM for Gen7 */
2516 /* DW1 */
2517 # define GEN7_WM_STATISTICS_ENABLE (1 << 31)
2518 # define GEN7_WM_DEPTH_CLEAR (1 << 30)
2519 # define GEN7_WM_DISPATCH_ENABLE (1 << 29)
2520 # define GEN7_WM_DEPTH_RESOLVE (1 << 28)
2521 # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
2522 # define GEN7_WM_KILL_ENABLE (1 << 25)
2523 # define GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT 23
2524 # define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
2525 # define GEN7_WM_EARLY_DS_CONTROL_NORMAL (0 << 21)
2526 # define GEN7_WM_EARLY_DS_CONTROL_PSEXEC (1 << 21)
2527 # define GEN7_WM_EARLY_DS_CONTROL_PREPS (2 << 21)
2528 # define GEN7_WM_USES_SOURCE_W (1 << 19)
2529 # define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
2530 # define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
2531 # define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
2532 # define GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 11
2533 # define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
2534 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
2535 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
2536 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
2537 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
2538 # define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
2539 # define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
2540 # define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
2541 # define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
2542 # define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
2543 # define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
2544 # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
2545 # define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
2546 # define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
2547 # define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
2548 # define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
2549 /* DW2 */
2550 # define GEN7_WM_MSDISPMODE_PERSAMPLE (0 << 31)
2551 # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
2552 # define HSW_WM_UAV_ONLY (1 << 30)
2553
2554 #define _3DSTATE_PS 0x7820 /* GEN7+ */
2555 /* DW1: kernel pointer */
2556 /* DW2 */
2557 # define GEN7_PS_SPF_MODE (1 << 31)
2558 # define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
2559 # define GEN7_PS_SAMPLER_COUNT_SHIFT 27
2560 # define GEN7_PS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
2561 # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
2562 # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
2563 # define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
2564 /* DW3: scratch space */
2565 /* DW4 */
2566 # define IVB_PS_MAX_THREADS_SHIFT 24
2567 # define HSW_PS_MAX_THREADS_SHIFT 23
2568 # define HSW_PS_SAMPLE_MASK_SHIFT 12
2569 # define HSW_PS_SAMPLE_MASK_MASK INTEL_MASK(19, 12)
2570 # define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
2571 # define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
2572 # define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
2573 # define GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE (1 << 8)
2574 # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
2575 # define GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE (1 << 6)
2576 # define HSW_PS_UAV_ACCESS_ENABLE (1 << 5)
2577 # define GEN7_PS_POSOFFSET_NONE (0 << 3)
2578 # define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
2579 # define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
2580 # define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
2581 # define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
2582 # define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
2583 /* DW5 */
2584 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
2585 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
2586 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
2587 /* DW6: kernel 1 pointer */
2588 /* DW7: kernel 2 pointer */
2589
2590 #define _3DSTATE_SAMPLE_MASK 0x7818 /* GEN6+ */
2591
2592 #define _3DSTATE_DRAWING_RECTANGLE 0x7900
2593 #define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901
2594 #define _3DSTATE_CHROMA_KEY 0x7904
2595 #define _3DSTATE_DEPTH_BUFFER 0x7905 /* GEN4-6 */
2596 #define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906
2597 #define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907
2598 #define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908
2599 #define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
2600 #define _3DSTATE_AA_LINE_PARAMETERS 0x790a /* G45+ */
2601
2602 #define _3DSTATE_GS_SVB_INDEX 0x790b /* CTG+ */
2603 /* DW1 */
2604 # define SVB_INDEX_SHIFT 29
2605 # define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */
2606 /* DW2: SVB index */
2607 /* DW3: SVB maximum index */
2608
2609 #define _3DSTATE_MULTISAMPLE 0x790d /* GEN6+ */
2610 #define GEN8_3DSTATE_MULTISAMPLE 0x780d /* GEN8+ */
2611 /* DW1 */
2612 # define MS_PIXEL_LOCATION_CENTER (0 << 4)
2613 # define MS_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
2614 # define MS_NUMSAMPLES_1 (0 << 1)
2615 # define MS_NUMSAMPLES_2 (1 << 1)
2616 # define MS_NUMSAMPLES_4 (2 << 1)
2617 # define MS_NUMSAMPLES_8 (3 << 1)
2618 # define MS_NUMSAMPLES_16 (4 << 1)
2619
2620 #define _3DSTATE_SAMPLE_PATTERN 0x791c
2621
2622 #define _3DSTATE_STENCIL_BUFFER 0x790e /* ILK, SNB */
2623 #define _3DSTATE_HIER_DEPTH_BUFFER 0x790f /* ILK, SNB */
2624
2625 #define GEN7_3DSTATE_CLEAR_PARAMS 0x7804
2626 #define GEN7_3DSTATE_DEPTH_BUFFER 0x7805
2627 #define GEN7_3DSTATE_STENCIL_BUFFER 0x7806
2628 # define HSW_STENCIL_ENABLED (1 << 31)
2629 #define GEN7_3DSTATE_HIER_DEPTH_BUFFER 0x7807
2630
2631 #define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */
2632 # define GEN5_DEPTH_CLEAR_VALID (1 << 15)
2633 /* DW1: depth clear value */
2634 /* DW2 */
2635 # define GEN7_DEPTH_CLEAR_VALID (1 << 0)
2636
2637 #define _3DSTATE_SO_DECL_LIST 0x7917 /* GEN7+ */
2638 /* DW1 */
2639 # define SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT 12
2640 # define SO_STREAM_TO_BUFFER_SELECTS_3_MASK INTEL_MASK(15, 12)
2641 # define SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT 8
2642 # define SO_STREAM_TO_BUFFER_SELECTS_2_MASK INTEL_MASK(11, 8)
2643 # define SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT 4
2644 # define SO_STREAM_TO_BUFFER_SELECTS_1_MASK INTEL_MASK(7, 4)
2645 # define SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT 0
2646 # define SO_STREAM_TO_BUFFER_SELECTS_0_MASK INTEL_MASK(3, 0)
2647 /* DW2 */
2648 # define SO_NUM_ENTRIES_3_SHIFT 24
2649 # define SO_NUM_ENTRIES_3_MASK INTEL_MASK(31, 24)
2650 # define SO_NUM_ENTRIES_2_SHIFT 16
2651 # define SO_NUM_ENTRIES_2_MASK INTEL_MASK(23, 16)
2652 # define SO_NUM_ENTRIES_1_SHIFT 8
2653 # define SO_NUM_ENTRIES_1_MASK INTEL_MASK(15, 8)
2654 # define SO_NUM_ENTRIES_0_SHIFT 0
2655 # define SO_NUM_ENTRIES_0_MASK INTEL_MASK(7, 0)
2656
2657 /* SO_DECL DW0 */
2658 # define SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT 12
2659 # define SO_DECL_OUTPUT_BUFFER_SLOT_MASK INTEL_MASK(13, 12)
2660 # define SO_DECL_HOLE_FLAG (1 << 11)
2661 # define SO_DECL_REGISTER_INDEX_SHIFT 4
2662 # define SO_DECL_REGISTER_INDEX_MASK INTEL_MASK(9, 4)
2663 # define SO_DECL_COMPONENT_MASK_SHIFT 0
2664 # define SO_DECL_COMPONENT_MASK_MASK INTEL_MASK(3, 0)
2665
2666 #define _3DSTATE_SO_BUFFER 0x7918 /* GEN7+ */
2667 /* DW1 */
2668 # define GEN8_SO_BUFFER_ENABLE (1 << 31)
2669 # define SO_BUFFER_INDEX_SHIFT 29
2670 # define SO_BUFFER_INDEX_MASK INTEL_MASK(30, 29)
2671 # define GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE (1 << 21)
2672 # define GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE (1 << 20)
2673 # define SO_BUFFER_PITCH_SHIFT 0
2674 # define SO_BUFFER_PITCH_MASK INTEL_MASK(11, 0)
2675 /* DW2: start address */
2676 /* DW3: end address. */
2677
2678 #define CMD_MI_FLUSH 0x0200
2679
2680 # define BLT_X_SHIFT 0
2681 # define BLT_X_MASK INTEL_MASK(15, 0)
2682 # define BLT_Y_SHIFT 16
2683 # define BLT_Y_MASK INTEL_MASK(31, 16)
2684
2685 #define GEN5_MI_REPORT_PERF_COUNT ((0x26 << 23) | (3 - 2))
2686 /* DW0 */
2687 # define GEN5_MI_COUNTER_SET_0 (0 << 6)
2688 # define GEN5_MI_COUNTER_SET_1 (1 << 6)
2689 /* DW1 */
2690 # define MI_COUNTER_ADDRESS_GTT (1 << 0)
2691 /* DW2: a user-defined report ID (written to the buffer but can be anything) */
2692
2693 #define GEN6_MI_REPORT_PERF_COUNT ((0x28 << 23) | (3 - 2))
2694
2695 /* Bitfields for the URB_WRITE message, DW2 of message header: */
2696 #define URB_WRITE_PRIM_END 0x1
2697 #define URB_WRITE_PRIM_START 0x2
2698 #define URB_WRITE_PRIM_TYPE_SHIFT 2
2699
2700
2701 /* Maximum number of entries that can be addressed using a binding table
2702 * pointer of type SURFTYPE_BUFFER
2703 */
2704 #define BRW_MAX_NUM_BUFFER_ENTRIES (1 << 27)
2705
2706 /* Memory Object Control State:
2707 * Specifying zero for L3 means "uncached in L3", at least on Haswell
2708 * and Baytrail, since there are no PTE flags for setting L3 cacheability.
2709 * On Ivybridge, the PTEs do have a cache-in-L3 bit, so setting MOCS to 0
2710 * may still respect that.
2711 */
2712 #define GEN7_MOCS_L3 1
2713
2714 /* Ivybridge only: cache in LLC.
2715 * Specifying zero here means to use the PTE values set by the kernel;
2716 * non-zero overrides the PTE values.
2717 */
2718 #define IVB_MOCS_LLC (1 << 1)
2719
2720 /* Baytrail only: snoop in CPU cache */
2721 #define BYT_MOCS_SNOOP (1 << 1)
2722
2723 /* Haswell only: LLC/eLLC controls (write-back or uncached).
2724 * Specifying zero here means to use the PTE values set by the kernel,
2725 * which is useful since it offers additional control (write-through
2726 * cacheing and age). Non-zero overrides the PTE values.
2727 */
2728 #define HSW_MOCS_UC_LLC_UC_ELLC (1 << 1)
2729 #define HSW_MOCS_WB_LLC_WB_ELLC (2 << 1)
2730 #define HSW_MOCS_UC_LLC_WB_ELLC (3 << 1)
2731
2732 /* Broadwell: these defines always use all available caches (L3, LLC, eLLC),
2733 * and let you force write-back (WB) or write-through (WT) caching, or leave
2734 * it up to the page table entry (PTE) specified by the kernel.
2735 */
2736 #define BDW_MOCS_WB 0x78
2737 #define BDW_MOCS_WT 0x58
2738 #define BDW_MOCS_PTE 0x18
2739
2740 /* Skylake: MOCS is now an index into an array of 62 different caching
2741 * configurations programmed by the kernel.
2742 */
2743 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */
2744 #define SKL_MOCS_WB (2 << 1)
2745 /* TC=LLC/eLLC, LeCC=PTE, LRUM=3, L3CC=WB */
2746 #define SKL_MOCS_PTE (1 << 1)
2747
2748 #define MEDIA_VFE_STATE 0x7000
2749 /* GEN7 DW2, GEN8+ DW3 */
2750 # define MEDIA_VFE_STATE_MAX_THREADS_SHIFT 16
2751 # define MEDIA_VFE_STATE_MAX_THREADS_MASK INTEL_MASK(31, 16)
2752 # define MEDIA_VFE_STATE_URB_ENTRIES_SHIFT 8
2753 # define MEDIA_VFE_STATE_URB_ENTRIES_MASK INTEL_MASK(15, 8)
2754 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_SHIFT 7
2755 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_MASK INTEL_MASK(7, 7)
2756 # define MEDIA_VFE_STATE_BYPASS_GTW_SHIFT 6
2757 # define MEDIA_VFE_STATE_BYPASS_GTW_MASK INTEL_MASK(6, 6)
2758 # define GEN7_MEDIA_VFE_STATE_GPGPU_MODE_SHIFT 2
2759 # define GEN7_MEDIA_VFE_STATE_GPGPU_MODE_MASK INTEL_MASK(2, 2)
2760 /* GEN7 DW4, GEN8+ DW5 */
2761 # define MEDIA_VFE_STATE_URB_ALLOC_SHIFT 16
2762 # define MEDIA_VFE_STATE_URB_ALLOC_MASK INTEL_MASK(31, 16)
2763 # define MEDIA_VFE_STATE_CURBE_ALLOC_SHIFT 0
2764 # define MEDIA_VFE_STATE_CURBE_ALLOC_MASK INTEL_MASK(15, 0)
2765
2766 #define MEDIA_CURBE_LOAD 0x7001
2767 #define MEDIA_INTERFACE_DESCRIPTOR_LOAD 0x7002
2768 /* GEN7 DW4, GEN8+ DW5 */
2769 # define MEDIA_CURBE_READ_LENGTH_SHIFT 16
2770 # define MEDIA_CURBE_READ_LENGTH_MASK INTEL_MASK(31, 16)
2771 # define MEDIA_CURBE_READ_OFFSET_SHIFT 0
2772 # define MEDIA_CURBE_READ_OFFSET_MASK INTEL_MASK(15, 0)
2773 /* GEN7 DW5, GEN8+ DW6 */
2774 # define MEDIA_BARRIER_ENABLE_SHIFT 21
2775 # define MEDIA_BARRIER_ENABLE_MASK INTEL_MASK(21, 21)
2776 # define MEDIA_GPGPU_THREAD_COUNT_SHIFT 0
2777 # define MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(7, 0)
2778 # define GEN8_MEDIA_GPGPU_THREAD_COUNT_SHIFT 0
2779 # define GEN8_MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(9, 0)
2780 #define MEDIA_STATE_FLUSH 0x7004
2781 #define GPGPU_WALKER 0x7105
2782 /* GEN7 DW0 */
2783 # define GEN7_GPGPU_INDIRECT_PARAMETER_ENABLE (1 << 10)
2784 /* GEN8+ DW2 */
2785 # define GPGPU_WALKER_INDIRECT_LENGTH_SHIFT 0
2786 # define GPGPU_WALKER_INDIRECT_LENGTH_MASK INTEL_MASK(15, 0)
2787 /* GEN7 DW2, GEN8+ DW4 */
2788 # define GPGPU_WALKER_SIMD_SIZE_SHIFT 30
2789 # define GPGPU_WALKER_SIMD_SIZE_MASK INTEL_MASK(31, 30)
2790 # define GPGPU_WALKER_THREAD_DEPTH_MAX_SHIFT 16
2791 # define GPGPU_WALKER_THREAD_DEPTH_MAX_MASK INTEL_MASK(21, 16)
2792 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_SHIFT 8
2793 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_MASK INTEL_MASK(31, 8)
2794 # define GPGPU_WALKER_THREAD_WIDTH_MAX_SHIFT 0
2795 # define GPGPU_WALKER_THREAD_WIDTH_MAX_MASK INTEL_MASK(5, 0)
2796
2797 #endif