Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <sys/errno.h>
27
28 #include "main/context.h"
29 #include "main/condrender.h"
30 #include "main/samplerobj.h"
31 #include "main/state.h"
32 #include "main/enums.h"
33 #include "main/macros.h"
34 #include "main/transformfeedback.h"
35 #include "main/framebuffer.h"
36 #include "tnl/tnl.h"
37 #include "vbo/vbo_context.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "drivers/common/meta.h"
41
42 #include "brw_blorp.h"
43 #include "brw_draw.h"
44 #include "brw_defines.h"
45 #include "brw_context.h"
46 #include "brw_state.h"
47 #include "brw_vs.h"
48
49 #include "intel_batchbuffer.h"
50 #include "intel_buffers.h"
51 #include "intel_fbo.h"
52 #include "intel_mipmap_tree.h"
53 #include "intel_buffer_objects.h"
54
55 #define FILE_DEBUG_FLAG DEBUG_PRIMS
56
57
58 static const GLenum reduced_prim[GL_POLYGON+1] = {
59 [GL_POINTS] = GL_POINTS,
60 [GL_LINES] = GL_LINES,
61 [GL_LINE_LOOP] = GL_LINES,
62 [GL_LINE_STRIP] = GL_LINES,
63 [GL_TRIANGLES] = GL_TRIANGLES,
64 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
65 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
66 [GL_QUADS] = GL_TRIANGLES,
67 [GL_QUAD_STRIP] = GL_TRIANGLES,
68 [GL_POLYGON] = GL_TRIANGLES
69 };
70
71 /* When the primitive changes, set a state bit and re-validate. Not
72 * the nicest and would rather deal with this by having all the
73 * programs be immune to the active primitive (ie. cope with all
74 * possibilities). That may not be realistic however.
75 */
76 static void
77 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
78 {
79 struct gl_context *ctx = &brw->ctx;
80 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
81
82 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
83
84 /* Slight optimization to avoid the GS program when not needed:
85 */
86 if (prim->mode == GL_QUAD_STRIP &&
87 ctx->Light.ShadeModel != GL_FLAT &&
88 ctx->Polygon.FrontMode == GL_FILL &&
89 ctx->Polygon.BackMode == GL_FILL)
90 hw_prim = _3DPRIM_TRISTRIP;
91
92 if (prim->mode == GL_QUADS && prim->count == 4 &&
93 ctx->Light.ShadeModel != GL_FLAT &&
94 ctx->Polygon.FrontMode == GL_FILL &&
95 ctx->Polygon.BackMode == GL_FILL) {
96 hw_prim = _3DPRIM_TRIFAN;
97 }
98
99 if (hw_prim != brw->primitive) {
100 brw->primitive = hw_prim;
101 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
102
103 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
104 brw->reduced_primitive = reduced_prim[prim->mode];
105 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
106 }
107 }
108 }
109
110 static void
111 gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
112 {
113 const struct gl_context *ctx = &brw->ctx;
114 uint32_t hw_prim;
115
116 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
117
118 if (prim->mode == GL_PATCHES) {
119 hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
120 } else {
121 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
122 }
123
124 if (hw_prim != brw->primitive) {
125 brw->primitive = hw_prim;
126 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
127 if (prim->mode == GL_PATCHES)
128 brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE;
129 }
130 }
131
132
133 /**
134 * The hardware is capable of removing dangling vertices on its own; however,
135 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
136 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
137 * This function manually trims dangling vertices from a draw call involving
138 * quads so that those dangling vertices won't get drawn when we convert to
139 * trifans/tristrips.
140 */
141 static GLuint
142 trim(GLenum prim, GLuint length)
143 {
144 if (prim == GL_QUAD_STRIP)
145 return length > 3 ? (length - length % 2) : 0;
146 else if (prim == GL_QUADS)
147 return length - length % 4;
148 else
149 return length;
150 }
151
152
153 static void
154 brw_emit_prim(struct brw_context *brw,
155 const struct _mesa_prim *prim,
156 uint32_t hw_prim)
157 {
158 int verts_per_instance;
159 int vertex_access_type;
160 int indirect_flag;
161
162 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
163 prim->start, prim->count);
164
165 int start_vertex_location = prim->start;
166 int base_vertex_location = prim->basevertex;
167
168 if (prim->indexed) {
169 vertex_access_type = brw->gen >= 7 ?
170 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
171 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
172 start_vertex_location += brw->ib.start_vertex_offset;
173 base_vertex_location += brw->vb.start_vertex_bias;
174 } else {
175 vertex_access_type = brw->gen >= 7 ?
176 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
177 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
178 start_vertex_location += brw->vb.start_vertex_bias;
179 }
180
181 /* We only need to trim the primitive count on pre-Gen6. */
182 if (brw->gen < 6)
183 verts_per_instance = trim(prim->mode, prim->count);
184 else
185 verts_per_instance = prim->count;
186
187 /* If nothing to emit, just return. */
188 if (verts_per_instance == 0 && !prim->is_indirect)
189 return;
190
191 /* If we're set to always flush, do it before and after the primitive emit.
192 * We want to catch both missed flushes that hurt instruction/state cache
193 * and missed flushes of the render cache as it heads to other parts of
194 * the besides the draw code.
195 */
196 if (brw->always_flush_cache)
197 brw_emit_mi_flush(brw);
198
199 /* If indirect, emit a bunch of loads from the indirect BO. */
200 if (prim->is_indirect) {
201 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
202 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
203 intel_buffer_object(indirect_buffer),
204 prim->indirect_offset, 5 * sizeof(GLuint));
205
206 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
207
208 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
209 I915_GEM_DOMAIN_VERTEX, 0,
210 prim->indirect_offset + 0);
211 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
212 I915_GEM_DOMAIN_VERTEX, 0,
213 prim->indirect_offset + 4);
214
215 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
216 I915_GEM_DOMAIN_VERTEX, 0,
217 prim->indirect_offset + 8);
218 if (prim->indexed) {
219 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
220 I915_GEM_DOMAIN_VERTEX, 0,
221 prim->indirect_offset + 12);
222 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
223 I915_GEM_DOMAIN_VERTEX, 0,
224 prim->indirect_offset + 16);
225 } else {
226 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
227 I915_GEM_DOMAIN_VERTEX, 0,
228 prim->indirect_offset + 12);
229 BEGIN_BATCH(3);
230 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
231 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
232 OUT_BATCH(0);
233 ADVANCE_BATCH();
234 }
235 } else {
236 indirect_flag = 0;
237 }
238
239 BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
240
241 if (brw->gen >= 7) {
242 const int predicate_enable =
243 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
244 ? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
245
246 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
247 OUT_BATCH(hw_prim | vertex_access_type);
248 } else {
249 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
250 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
251 vertex_access_type);
252 }
253 OUT_BATCH(verts_per_instance);
254 OUT_BATCH(start_vertex_location);
255 OUT_BATCH(prim->num_instances);
256 OUT_BATCH(prim->base_instance);
257 OUT_BATCH(base_vertex_location);
258 ADVANCE_BATCH();
259
260 if (brw->always_flush_cache)
261 brw_emit_mi_flush(brw);
262 }
263
264
265 static void
266 brw_merge_inputs(struct brw_context *brw,
267 const struct gl_client_array *arrays[])
268 {
269 const struct gl_context *ctx = &brw->ctx;
270 GLuint i;
271
272 for (i = 0; i < brw->vb.nr_buffers; i++) {
273 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
274 brw->vb.buffers[i].bo = NULL;
275 }
276 brw->vb.nr_buffers = 0;
277
278 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
279 brw->vb.inputs[i].buffer = -1;
280 brw->vb.inputs[i].glarray = arrays[i];
281 }
282
283 if (brw->gen < 8 && !brw->is_haswell) {
284 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
285 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
286 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
287 */
288 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
289 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
290 continue;
291
292 uint8_t wa_flags = 0;
293
294 switch (brw->vb.inputs[i].glarray->Type) {
295
296 case GL_FIXED:
297 wa_flags = brw->vb.inputs[i].glarray->Size;
298 break;
299
300 case GL_INT_2_10_10_10_REV:
301 wa_flags |= BRW_ATTRIB_WA_SIGN;
302 /* fallthough */
303
304 case GL_UNSIGNED_INT_2_10_10_10_REV:
305 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
306 wa_flags |= BRW_ATTRIB_WA_BGRA;
307
308 if (brw->vb.inputs[i].glarray->Normalized)
309 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
310 else if (!brw->vb.inputs[i].glarray->Integer)
311 wa_flags |= BRW_ATTRIB_WA_SCALE;
312
313 break;
314 }
315
316 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
317 brw->vb.attrib_wa_flags[i] = wa_flags;
318 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
319 }
320 }
321 }
322 }
323
324 /**
325 * \brief Call this after drawing to mark which buffers need resolving
326 *
327 * If the depth buffer was written to and if it has an accompanying HiZ
328 * buffer, then mark that it needs a depth resolve.
329 *
330 * If the color buffer is a multisample window system buffer, then
331 * mark that it needs a downsample.
332 *
333 * Also mark any render targets which will be textured as needing a render
334 * cache flush.
335 */
336 static void
337 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
338 {
339 struct gl_context *ctx = &brw->ctx;
340 struct gl_framebuffer *fb = ctx->DrawBuffer;
341
342 struct intel_renderbuffer *front_irb = NULL;
343 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
344 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
345 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
346 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
347
348 if (_mesa_is_front_buffer_drawing(fb))
349 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
350
351 if (front_irb)
352 front_irb->need_downsample = true;
353 if (back_irb)
354 back_irb->need_downsample = true;
355 if (depth_irb && ctx->Depth.Mask) {
356 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
357 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
358 }
359
360 if (ctx->Extensions.ARB_stencil_texturing &&
361 stencil_irb && ctx->Stencil._WriteEnabled) {
362 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
363 }
364
365 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
366 struct intel_renderbuffer *irb =
367 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
368
369 if (irb)
370 brw_render_cache_set_add_bo(brw, irb->mt->bo);
371 }
372 }
373
374 /* May fail if out of video memory for texture or vbo upload, or on
375 * fallback conditions.
376 */
377 static void
378 brw_try_draw_prims(struct gl_context *ctx,
379 const struct gl_client_array *arrays[],
380 const struct _mesa_prim *prims,
381 GLuint nr_prims,
382 const struct _mesa_index_buffer *ib,
383 GLuint min_index,
384 GLuint max_index,
385 struct gl_buffer_object *indirect)
386 {
387 struct brw_context *brw = brw_context(ctx);
388 GLuint i;
389 bool fail_next = false;
390
391 if (ctx->NewState)
392 _mesa_update_state(ctx);
393
394 /* We have to validate the textures *before* checking for fallbacks;
395 * otherwise, the software fallback won't be able to rely on the
396 * texture state, the firstLevel and lastLevel fields won't be
397 * set in the intel texture object (they'll both be 0), and the
398 * software fallback will segfault if it attempts to access any
399 * texture level other than level 0.
400 */
401 brw_validate_textures(brw);
402
403 /* Find the highest sampler unit used by each shader program. A bit-count
404 * won't work since ARB programs use the texture unit number as the sampler
405 * index.
406 */
407 brw->wm.base.sampler_count =
408 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
409 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
410 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
411 brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ?
412 _mesa_fls(ctx->TessEvalProgram._Current->Base.SamplersUsed) : 0;
413 brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ?
414 _mesa_fls(ctx->TessCtrlProgram._Current->Base.SamplersUsed) : 0;
415 brw->vs.base.sampler_count =
416 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
417
418 intel_prepare_render(brw);
419
420 /* This workaround has to happen outside of brw_upload_render_state()
421 * because it may flush the batchbuffer for a blit, affecting the state
422 * flags.
423 */
424 brw_workaround_depthstencil_alignment(brw, 0);
425
426 /* Bind all inputs, derive varying and size information:
427 */
428 brw_merge_inputs(brw, arrays);
429
430 brw->ib.ib = ib;
431 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
432
433 brw->vb.min_index = min_index;
434 brw->vb.max_index = max_index;
435 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
436
437 for (i = 0; i < nr_prims; i++) {
438 int estimated_max_prim_size;
439 const int sampler_state_size = 16;
440
441 estimated_max_prim_size = 512; /* batchbuffer commands */
442 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
443 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
444 estimated_max_prim_size += 1024; /* gen6 VS push constants */
445 estimated_max_prim_size += 1024; /* gen6 WM push constants */
446 estimated_max_prim_size += 512; /* misc. pad */
447
448 /* Flush the batch if it's approaching full, so that we don't wrap while
449 * we've got validated state that needs to be in the same batch as the
450 * primitives.
451 */
452 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
453 intel_batchbuffer_save_state(brw);
454
455 if (brw->num_instances != prims[i].num_instances ||
456 brw->basevertex != prims[i].basevertex) {
457 brw->num_instances = prims[i].num_instances;
458 brw->basevertex = prims[i].basevertex;
459 if (i > 0) { /* For i == 0 we just did this before the loop */
460 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
461 brw_merge_inputs(brw, arrays);
462 }
463 }
464
465 /* Determine if we need to flag BRW_NEW_VERTICES for updating the
466 * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
467 * always flag if the shader uses one of the values. For direct draws,
468 * we only flag if the values change.
469 */
470 const int new_basevertex =
471 prims[i].indexed ? prims[i].basevertex : prims[i].start;
472 const int new_baseinstance = prims[i].base_instance;
473 if (i > 0) {
474 const bool uses_draw_parameters =
475 brw->vs.prog_data->uses_basevertex ||
476 brw->vs.prog_data->uses_baseinstance;
477
478 if ((uses_draw_parameters && prims[i].is_indirect) ||
479 (brw->vs.prog_data->uses_basevertex &&
480 brw->draw.params.gl_basevertex != new_basevertex) ||
481 (brw->vs.prog_data->uses_baseinstance &&
482 brw->draw.params.gl_baseinstance != new_baseinstance))
483 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
484 }
485
486 brw->draw.params.gl_basevertex = new_basevertex;
487 brw->draw.params.gl_baseinstance = new_baseinstance;
488 drm_intel_bo_unreference(brw->draw.draw_params_bo);
489
490 if (prims[i].is_indirect) {
491 /* Point draw_params_bo at the indirect buffer. */
492 brw->draw.draw_params_bo =
493 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
494 drm_intel_bo_reference(brw->draw.draw_params_bo);
495 brw->draw.draw_params_offset =
496 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
497 } else {
498 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
499 * has to upload gl_BaseVertex and such if they're needed.
500 */
501 brw->draw.draw_params_bo = NULL;
502 brw->draw.draw_params_offset = 0;
503 }
504
505 /* gl_DrawID always needs its own vertex buffer since it's not part of
506 * the indirect parameter buffer. If the program uses gl_DrawID we need
507 * to flag BRW_NEW_VERTICES. For the first iteration, we don't have
508 * valid brw->vs.prog_data, but we always flag BRW_NEW_VERTICES before
509 * the loop.
510 */
511 brw->draw.gl_drawid = prims[i].draw_id;
512 drm_intel_bo_unreference(brw->draw.draw_id_bo);
513 brw->draw.draw_id_bo = NULL;
514 if (i > 0 && brw->vs.prog_data->uses_drawid)
515 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
516
517 if (brw->gen < 6)
518 brw_set_prim(brw, &prims[i]);
519 else
520 gen6_set_prim(brw, &prims[i]);
521
522 retry:
523
524 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
525 * that the state updated in the loop outside of this block is that in
526 * *_set_prim or intel_batchbuffer_flush(), which only impacts
527 * brw->ctx.NewDriverState.
528 */
529 if (brw->ctx.NewDriverState) {
530 brw->no_batch_wrap = true;
531 brw_upload_render_state(brw);
532 }
533
534 brw_emit_prim(brw, &prims[i], brw->primitive);
535
536 brw->no_batch_wrap = false;
537
538 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
539 if (!fail_next) {
540 intel_batchbuffer_reset_to_saved(brw);
541 intel_batchbuffer_flush(brw);
542 fail_next = true;
543 goto retry;
544 } else {
545 int ret = intel_batchbuffer_flush(brw);
546 WARN_ONCE(ret == -ENOSPC,
547 "i965: Single primitive emit exceeded "
548 "available aperture space\n");
549 }
550 }
551
552 /* Now that we know we haven't run out of aperture space, we can safely
553 * reset the dirty bits.
554 */
555 if (brw->ctx.NewDriverState)
556 brw_render_state_finished(brw);
557 }
558
559 if (brw->always_flush_batch)
560 intel_batchbuffer_flush(brw);
561
562 brw_state_cache_check_size(brw);
563 brw_postdraw_set_buffers_need_resolve(brw);
564
565 return;
566 }
567
568 void
569 brw_draw_prims(struct gl_context *ctx,
570 const struct _mesa_prim *prims,
571 GLuint nr_prims,
572 const struct _mesa_index_buffer *ib,
573 GLboolean index_bounds_valid,
574 GLuint min_index,
575 GLuint max_index,
576 struct gl_transform_feedback_object *unused_tfb_object,
577 unsigned stream,
578 struct gl_buffer_object *indirect)
579 {
580 struct brw_context *brw = brw_context(ctx);
581 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
582
583 assert(unused_tfb_object == NULL);
584
585 if (!brw_check_conditional_render(brw))
586 return;
587
588 /* Handle primitive restart if needed */
589 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
590 /* The draw was handled, so we can exit now */
591 return;
592 }
593
594 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
595 * won't support all the extensions we support.
596 */
597 if (ctx->RenderMode != GL_RENDER) {
598 perf_debug("%s render mode not supported in hardware\n",
599 _mesa_enum_to_string(ctx->RenderMode));
600 _swsetup_Wakeup(ctx);
601 _tnl_wakeup(ctx);
602 _tnl_draw_prims(ctx, prims, nr_prims, ib,
603 index_bounds_valid, min_index, max_index, NULL, 0, NULL);
604 return;
605 }
606
607 /* If we're going to have to upload any of the user's vertex arrays, then
608 * get the minimum and maximum of their index buffer so we know what range
609 * to upload.
610 */
611 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
612 perf_debug("Scanning index buffer to compute index buffer bounds. "
613 "Use glDrawRangeElements() to avoid this.\n");
614 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
615 }
616
617 /* Try drawing with the hardware, but don't do anything else if we can't
618 * manage it. swrast doesn't support our featureset, so we can't fall back
619 * to it.
620 */
621 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index,
622 indirect);
623 }
624
625 void
626 brw_draw_init(struct brw_context *brw)
627 {
628 struct gl_context *ctx = &brw->ctx;
629 struct vbo_context *vbo = vbo_context(ctx);
630
631 /* Register our drawing function:
632 */
633 vbo->draw_prims = brw_draw_prims;
634
635 for (int i = 0; i < VERT_ATTRIB_MAX; i++)
636 brw->vb.inputs[i].buffer = -1;
637 brw->vb.nr_buffers = 0;
638 brw->vb.nr_enabled = 0;
639 }
640
641 void
642 brw_draw_destroy(struct brw_context *brw)
643 {
644 unsigned i;
645
646 for (i = 0; i < brw->vb.nr_buffers; i++) {
647 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
648 brw->vb.buffers[i].bo = NULL;
649 }
650 brw->vb.nr_buffers = 0;
651
652 for (i = 0; i < brw->vb.nr_enabled; i++) {
653 brw->vb.enabled[i]->buffer = -1;
654 }
655 brw->vb.nr_enabled = 0;
656
657 drm_intel_bo_unreference(brw->ib.bo);
658 brw->ib.bo = NULL;
659 }