Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/bufferobj.h"
31 #include "main/context.h"
32 #include "main/enums.h"
33
34 #include "brw_draw.h"
35 #include "brw_defines.h"
36 #include "brw_context.h"
37 #include "brw_state.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_buffer_objects.h"
41
42 static GLuint double_types[5] = {
43 0,
44 BRW_SURFACEFORMAT_R64_FLOAT,
45 BRW_SURFACEFORMAT_R64G64_FLOAT,
46 BRW_SURFACEFORMAT_R64G64B64_FLOAT,
47 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
48 };
49
50 static GLuint float_types[5] = {
51 0,
52 BRW_SURFACEFORMAT_R32_FLOAT,
53 BRW_SURFACEFORMAT_R32G32_FLOAT,
54 BRW_SURFACEFORMAT_R32G32B32_FLOAT,
55 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
56 };
57
58 static GLuint half_float_types[5] = {
59 0,
60 BRW_SURFACEFORMAT_R16_FLOAT,
61 BRW_SURFACEFORMAT_R16G16_FLOAT,
62 0, /* can't seem to render this one */
63 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
64 };
65
66 static GLuint uint_types_norm[5] = {
67 0,
68 BRW_SURFACEFORMAT_R32_UNORM,
69 BRW_SURFACEFORMAT_R32G32_UNORM,
70 BRW_SURFACEFORMAT_R32G32B32_UNORM,
71 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
72 };
73
74 static GLuint uint_types_scale[5] = {
75 0,
76 BRW_SURFACEFORMAT_R32_USCALED,
77 BRW_SURFACEFORMAT_R32G32_USCALED,
78 BRW_SURFACEFORMAT_R32G32B32_USCALED,
79 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
80 };
81
82 static GLuint int_types_norm[5] = {
83 0,
84 BRW_SURFACEFORMAT_R32_SNORM,
85 BRW_SURFACEFORMAT_R32G32_SNORM,
86 BRW_SURFACEFORMAT_R32G32B32_SNORM,
87 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
88 };
89
90 static GLuint int_types_scale[5] = {
91 0,
92 BRW_SURFACEFORMAT_R32_SSCALED,
93 BRW_SURFACEFORMAT_R32G32_SSCALED,
94 BRW_SURFACEFORMAT_R32G32B32_SSCALED,
95 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
96 };
97
98 static GLuint ushort_types_norm[5] = {
99 0,
100 BRW_SURFACEFORMAT_R16_UNORM,
101 BRW_SURFACEFORMAT_R16G16_UNORM,
102 BRW_SURFACEFORMAT_R16G16B16_UNORM,
103 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
104 };
105
106 static GLuint ushort_types_scale[5] = {
107 0,
108 BRW_SURFACEFORMAT_R16_USCALED,
109 BRW_SURFACEFORMAT_R16G16_USCALED,
110 BRW_SURFACEFORMAT_R16G16B16_USCALED,
111 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
112 };
113
114 static GLuint short_types_norm[5] = {
115 0,
116 BRW_SURFACEFORMAT_R16_SNORM,
117 BRW_SURFACEFORMAT_R16G16_SNORM,
118 BRW_SURFACEFORMAT_R16G16B16_SNORM,
119 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
120 };
121
122 static GLuint short_types_scale[5] = {
123 0,
124 BRW_SURFACEFORMAT_R16_SSCALED,
125 BRW_SURFACEFORMAT_R16G16_SSCALED,
126 BRW_SURFACEFORMAT_R16G16B16_SSCALED,
127 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
128 };
129
130 static GLuint ubyte_types_norm[5] = {
131 0,
132 BRW_SURFACEFORMAT_R8_UNORM,
133 BRW_SURFACEFORMAT_R8G8_UNORM,
134 BRW_SURFACEFORMAT_R8G8B8_UNORM,
135 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
136 };
137
138 static GLuint ubyte_types_scale[5] = {
139 0,
140 BRW_SURFACEFORMAT_R8_USCALED,
141 BRW_SURFACEFORMAT_R8G8_USCALED,
142 BRW_SURFACEFORMAT_R8G8B8_USCALED,
143 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
144 };
145
146 static GLuint byte_types_norm[5] = {
147 0,
148 BRW_SURFACEFORMAT_R8_SNORM,
149 BRW_SURFACEFORMAT_R8G8_SNORM,
150 BRW_SURFACEFORMAT_R8G8B8_SNORM,
151 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
152 };
153
154 static GLuint byte_types_scale[5] = {
155 0,
156 BRW_SURFACEFORMAT_R8_SSCALED,
157 BRW_SURFACEFORMAT_R8G8_SSCALED,
158 BRW_SURFACEFORMAT_R8G8B8_SSCALED,
159 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
160 };
161
162
163 /**
164 * Given vertex array type/size/format/normalized info, return
165 * the appopriate hardware surface type.
166 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
167 */
168 static GLuint get_surface_type( GLenum type, GLuint size,
169 GLenum format, GLboolean normalized )
170 {
171 if (INTEL_DEBUG & DEBUG_VERTS)
172 _mesa_printf("type %s size %d normalized %d\n",
173 _mesa_lookup_enum_by_nr(type), size, normalized);
174
175 if (normalized) {
176 switch (type) {
177 case GL_DOUBLE: return double_types[size];
178 case GL_FLOAT: return float_types[size];
179 case GL_HALF_FLOAT: return half_float_types[size];
180 case GL_INT: return int_types_norm[size];
181 case GL_SHORT: return short_types_norm[size];
182 case GL_BYTE: return byte_types_norm[size];
183 case GL_UNSIGNED_INT: return uint_types_norm[size];
184 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
185 case GL_UNSIGNED_BYTE:
186 if (format == GL_BGRA) {
187 /* See GL_EXT_vertex_array_bgra */
188 assert(size == 4);
189 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
190 }
191 else {
192 return ubyte_types_norm[size];
193 }
194 default: assert(0); return 0;
195 }
196 }
197 else {
198 assert(format == GL_RGBA); /* sanity check */
199 switch (type) {
200 case GL_DOUBLE: return double_types[size];
201 case GL_FLOAT: return float_types[size];
202 case GL_HALF_FLOAT: return half_float_types[size];
203 case GL_INT: return int_types_scale[size];
204 case GL_SHORT: return short_types_scale[size];
205 case GL_BYTE: return byte_types_scale[size];
206 case GL_UNSIGNED_INT: return uint_types_scale[size];
207 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
208 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
209 default: assert(0); return 0;
210 }
211 }
212 }
213
214
215 static GLuint get_size( GLenum type )
216 {
217 switch (type) {
218 case GL_DOUBLE: return sizeof(GLdouble);
219 case GL_FLOAT: return sizeof(GLfloat);
220 case GL_HALF_FLOAT: return sizeof(GLhalfARB);
221 case GL_INT: return sizeof(GLint);
222 case GL_SHORT: return sizeof(GLshort);
223 case GL_BYTE: return sizeof(GLbyte);
224 case GL_UNSIGNED_INT: return sizeof(GLuint);
225 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
226 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
227 default: return 0;
228 }
229 }
230
231 static GLuint get_index_type(GLenum type)
232 {
233 switch (type) {
234 case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
235 case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
236 case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
237 default: assert(0); return 0;
238 }
239 }
240
241 static void wrap_buffers( struct brw_context *brw,
242 GLuint size )
243 {
244 if (size < BRW_UPLOAD_INIT_SIZE)
245 size = BRW_UPLOAD_INIT_SIZE;
246
247 brw->vb.upload.offset = 0;
248
249 if (brw->vb.upload.bo != NULL)
250 dri_bo_unreference(brw->vb.upload.bo);
251 brw->vb.upload.bo = dri_bo_alloc(brw->intel.bufmgr, "temporary VBO",
252 size, 1);
253 }
254
255 static void get_space( struct brw_context *brw,
256 GLuint size,
257 dri_bo **bo_return,
258 GLuint *offset_return )
259 {
260 size = ALIGN(size, 64);
261
262 if (brw->vb.upload.bo == NULL ||
263 brw->vb.upload.offset + size > brw->vb.upload.bo->size) {
264 wrap_buffers(brw, size);
265 }
266
267 assert(*bo_return == NULL);
268 dri_bo_reference(brw->vb.upload.bo);
269 *bo_return = brw->vb.upload.bo;
270 *offset_return = brw->vb.upload.offset;
271 brw->vb.upload.offset += size;
272 }
273
274 static void
275 copy_array_to_vbo_array( struct brw_context *brw,
276 struct brw_vertex_element *element,
277 GLuint dst_stride)
278 {
279 struct intel_context *intel = &brw->intel;
280 GLuint size = element->count * dst_stride;
281
282 get_space(brw, size, &element->bo, &element->offset);
283
284 if (element->glarray->StrideB == 0) {
285 assert(element->count == 1);
286 element->stride = 0;
287 } else {
288 element->stride = dst_stride;
289 }
290
291 if (dst_stride == element->glarray->StrideB) {
292 if (intel->intelScreen->kernel_exec_fencing) {
293 drm_intel_gem_bo_map_gtt(element->bo);
294 memcpy((char *)element->bo->virtual + element->offset,
295 element->glarray->Ptr, size);
296 drm_intel_gem_bo_unmap_gtt(element->bo);
297 } else {
298 dri_bo_subdata(element->bo,
299 element->offset,
300 size,
301 element->glarray->Ptr);
302 }
303 } else {
304 char *dest;
305 const unsigned char *src = element->glarray->Ptr;
306 int i;
307
308 if (intel->intelScreen->kernel_exec_fencing) {
309 drm_intel_gem_bo_map_gtt(element->bo);
310 dest = element->bo->virtual;
311 dest += element->offset;
312
313 for (i = 0; i < element->count; i++) {
314 memcpy(dest, src, dst_stride);
315 src += element->glarray->StrideB;
316 dest += dst_stride;
317 }
318
319 drm_intel_gem_bo_unmap_gtt(element->bo);
320 } else {
321 void *data;
322
323 data = _mesa_malloc(dst_stride * element->count);
324 dest = data;
325 for (i = 0; i < element->count; i++) {
326 memcpy(dest, src, dst_stride);
327 src += element->glarray->StrideB;
328 dest += dst_stride;
329 }
330
331 dri_bo_subdata(element->bo,
332 element->offset,
333 size,
334 data);
335
336 _mesa_free(data);
337 }
338 }
339 }
340
341 static void brw_prepare_vertices(struct brw_context *brw)
342 {
343 GLcontext *ctx = &brw->intel.ctx;
344 struct intel_context *intel = intel_context(ctx);
345 GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
346 GLuint i;
347 const unsigned char *ptr = NULL;
348 GLuint interleave = 0;
349 unsigned int min_index = brw->vb.min_index;
350 unsigned int max_index = brw->vb.max_index;
351
352 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
353 GLuint nr_uploads = 0;
354
355 /* First build an array of pointers to ve's in vb.inputs_read
356 */
357 if (0)
358 _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
359
360 /* Accumulate the list of enabled arrays. */
361 brw->vb.nr_enabled = 0;
362 while (vs_inputs) {
363 GLuint i = _mesa_ffsll(vs_inputs) - 1;
364 struct brw_vertex_element *input = &brw->vb.inputs[i];
365
366 vs_inputs &= ~(1 << i);
367 brw->vb.enabled[brw->vb.nr_enabled++] = input;
368 }
369
370 /* XXX: In the rare cases where this happens we fallback all
371 * the way to software rasterization, although a tnl fallback
372 * would be sufficient. I don't know of *any* real world
373 * cases with > 17 vertex attributes enabled, so it probably
374 * isn't an issue at this point.
375 */
376 if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
377 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
378 return;
379 }
380
381 for (i = 0; i < brw->vb.nr_enabled; i++) {
382 struct brw_vertex_element *input = brw->vb.enabled[i];
383
384 input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
385
386 if (_mesa_is_bufferobj(input->glarray->BufferObj)) {
387 struct intel_buffer_object *intel_buffer =
388 intel_buffer_object(input->glarray->BufferObj);
389
390 /* Named buffer object: Just reference its contents directly. */
391 dri_bo_unreference(input->bo);
392 input->bo = intel_bufferobj_buffer(intel, intel_buffer,
393 INTEL_READ);
394 dri_bo_reference(input->bo);
395 input->offset = (unsigned long)input->glarray->Ptr;
396 input->stride = input->glarray->StrideB;
397 input->count = input->glarray->_MaxElement;
398
399 /* This is a common place to reach if the user mistakenly supplies
400 * a pointer in place of a VBO offset. If we just let it go through,
401 * we may end up dereferencing a pointer beyond the bounds of the
402 * GTT. We would hope that the VBO's max_index would save us, but
403 * Mesa appears to hand us min/max values not clipped to the
404 * array object's _MaxElement, and _MaxElement frequently appears
405 * to be wrong anyway.
406 *
407 * The VBO spec allows application termination in this case, and it's
408 * probably a service to the poor programmer to do so rather than
409 * trying to just not render.
410 */
411 assert(input->offset < input->bo->size);
412 } else {
413 input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1;
414 if (input->bo != NULL) {
415 /* Already-uploaded vertex data is present from a previous
416 * prepare_vertices, but we had to re-validate state due to
417 * check_aperture failing and a new batch being produced.
418 */
419 continue;
420 }
421
422 /* Queue the buffer object up to be uploaded in the next pass,
423 * when we've decided if we're doing interleaved or not.
424 */
425 if (input->attrib == VERT_ATTRIB_POS) {
426 /* Position array not properly enabled:
427 */
428 if (input->glarray->StrideB == 0) {
429 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
430 return;
431 }
432
433 interleave = input->glarray->StrideB;
434 ptr = input->glarray->Ptr;
435 }
436 else if (interleave != input->glarray->StrideB ||
437 (const unsigned char *)input->glarray->Ptr - ptr < 0 ||
438 (const unsigned char *)input->glarray->Ptr - ptr > interleave)
439 {
440 interleave = 0;
441 }
442
443 upload[nr_uploads++] = input;
444
445 /* We rebase drawing to start at element zero only when
446 * varyings are not in vbos, which means we can end up
447 * uploading non-varying arrays (stride != 0) when min_index
448 * is zero. This doesn't matter as the amount to upload is
449 * the same for these arrays whether the draw call is rebased
450 * or not - we just have to upload the one element.
451 */
452 assert(min_index == 0 || input->glarray->StrideB == 0);
453 }
454 }
455
456 /* Handle any arrays to be uploaded. */
457 if (nr_uploads > 1 && interleave && interleave <= 256) {
458 /* All uploads are interleaved, so upload the arrays together as
459 * interleaved. First, upload the contents and set up upload[0].
460 */
461 copy_array_to_vbo_array(brw, upload[0], interleave);
462
463 for (i = 1; i < nr_uploads; i++) {
464 /* Then, just point upload[i] at upload[0]'s buffer. */
465 upload[i]->stride = interleave;
466 upload[i]->offset = upload[0]->offset +
467 ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
468 upload[i]->bo = upload[0]->bo;
469 dri_bo_reference(upload[i]->bo);
470 }
471 }
472 else {
473 /* Upload non-interleaved arrays */
474 for (i = 0; i < nr_uploads; i++) {
475 copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
476 }
477 }
478
479 brw_prepare_query_begin(brw);
480
481 for (i = 0; i < brw->vb.nr_enabled; i++) {
482 struct brw_vertex_element *input = brw->vb.enabled[i];
483
484 brw_add_validated_bo(brw, input->bo);
485 }
486 }
487
488 static void brw_emit_vertices(struct brw_context *brw)
489 {
490 GLcontext *ctx = &brw->intel.ctx;
491 struct intel_context *intel = intel_context(ctx);
492 GLuint i;
493
494 brw_emit_query_begin(brw);
495
496 /* If the VS doesn't read any inputs (calculating vertex position from
497 * a state variable for some reason, for example), emit a single pad
498 * VERTEX_ELEMENT struct and bail.
499 *
500 * The stale VB state stays in place, but they don't do anything unless
501 * a VE loads from them.
502 */
503 if (brw->vb.nr_enabled == 0) {
504 BEGIN_BATCH(3);
505 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
506 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
507 BRW_VE0_VALID |
508 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
509 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
510 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
511 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
512 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
513 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
514 ADVANCE_BATCH();
515 return;
516 }
517
518 /* Now emit VB and VEP state packets.
519 *
520 * This still defines a hardware VB for each input, even if they
521 * are interleaved or from the same VBO. TBD if this makes a
522 * performance difference.
523 */
524 BEGIN_BATCH(1 + brw->vb.nr_enabled * 4);
525 OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
526 ((1 + brw->vb.nr_enabled * 4) - 2));
527
528 for (i = 0; i < brw->vb.nr_enabled; i++) {
529 struct brw_vertex_element *input = brw->vb.enabled[i];
530
531 OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
532 BRW_VB0_ACCESS_VERTEXDATA |
533 (input->stride << BRW_VB0_PITCH_SHIFT));
534 OUT_RELOC(input->bo,
535 I915_GEM_DOMAIN_VERTEX, 0,
536 input->offset);
537 if (intel->is_ironlake) {
538 OUT_RELOC(input->bo,
539 I915_GEM_DOMAIN_VERTEX, 0,
540 input->bo->size - 1);
541 } else
542 OUT_BATCH(input->stride ? input->count : 0);
543 OUT_BATCH(0); /* Instance data step rate */
544 }
545 ADVANCE_BATCH();
546
547 BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
548 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2));
549 for (i = 0; i < brw->vb.nr_enabled; i++) {
550 struct brw_vertex_element *input = brw->vb.enabled[i];
551 uint32_t format = get_surface_type(input->glarray->Type,
552 input->glarray->Size,
553 input->glarray->Format,
554 input->glarray->Normalized);
555 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
556 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
557 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
558 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
559
560 switch (input->glarray->Size) {
561 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
562 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
563 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
564 case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
565 break;
566 }
567
568 OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
569 BRW_VE0_VALID |
570 (format << BRW_VE0_FORMAT_SHIFT) |
571 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
572
573 if (intel->is_ironlake)
574 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
575 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
576 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
577 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
578 else
579 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
580 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
581 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
582 (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
583 ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
584 }
585 ADVANCE_BATCH();
586 }
587
588 const struct brw_tracked_state brw_vertices = {
589 .dirty = {
590 .mesa = 0,
591 .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
592 .cache = 0,
593 },
594 .prepare = brw_prepare_vertices,
595 .emit = brw_emit_vertices,
596 };
597
598 static void brw_prepare_indices(struct brw_context *brw)
599 {
600 GLcontext *ctx = &brw->intel.ctx;
601 struct intel_context *intel = &brw->intel;
602 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
603 GLuint ib_size;
604 dri_bo *bo = NULL;
605 struct gl_buffer_object *bufferobj;
606 GLuint offset;
607 GLuint ib_type_size;
608
609 if (index_buffer == NULL)
610 return;
611
612 ib_type_size = get_size(index_buffer->type);
613 ib_size = ib_type_size * index_buffer->count;
614 bufferobj = index_buffer->obj;;
615
616 /* Turn into a proper VBO:
617 */
618 if (!_mesa_is_bufferobj(bufferobj)) {
619 brw->ib.start_vertex_offset = 0;
620
621 /* Get new bufferobj, offset:
622 */
623 get_space(brw, ib_size, &bo, &offset);
624
625 /* Straight upload
626 */
627 if (intel->intelScreen->kernel_exec_fencing) {
628 drm_intel_gem_bo_map_gtt(bo);
629 memcpy((char *)bo->virtual + offset, index_buffer->ptr, ib_size);
630 drm_intel_gem_bo_unmap_gtt(bo);
631 } else {
632 dri_bo_subdata(bo, offset, ib_size, index_buffer->ptr);
633 }
634 } else {
635 offset = (GLuint) (unsigned long) index_buffer->ptr;
636 brw->ib.start_vertex_offset = 0;
637
638 /* If the index buffer isn't aligned to its element size, we have to
639 * rebase it into a temporary.
640 */
641 if ((get_size(index_buffer->type) - 1) & offset) {
642 GLubyte *map = ctx->Driver.MapBuffer(ctx,
643 GL_ELEMENT_ARRAY_BUFFER_ARB,
644 GL_DYNAMIC_DRAW_ARB,
645 bufferobj);
646 map += offset;
647
648 get_space(brw, ib_size, &bo, &offset);
649
650 dri_bo_subdata(bo, offset, ib_size, map);
651
652 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
653 } else {
654 bo = intel_bufferobj_buffer(intel, intel_buffer_object(bufferobj),
655 INTEL_READ);
656 dri_bo_reference(bo);
657
658 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
659 * the index buffer state when we're just moving the start index
660 * of our drawing.
661 */
662 brw->ib.start_vertex_offset = offset / ib_type_size;
663 offset = 0;
664 ib_size = bo->size;
665 }
666 }
667
668 if (brw->ib.bo != bo ||
669 brw->ib.offset != offset ||
670 brw->ib.size != ib_size)
671 {
672 drm_intel_bo_unreference(brw->ib.bo);
673 brw->ib.bo = bo;
674 brw->ib.offset = offset;
675 brw->ib.size = ib_size;
676
677 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
678 } else {
679 drm_intel_bo_unreference(bo);
680 }
681
682 brw_add_validated_bo(brw, brw->ib.bo);
683 }
684
685 const struct brw_tracked_state brw_indices = {
686 .dirty = {
687 .mesa = 0,
688 .brw = BRW_NEW_INDICES,
689 .cache = 0,
690 },
691 .prepare = brw_prepare_indices,
692 };
693
694 static void brw_emit_index_buffer(struct brw_context *brw)
695 {
696 struct intel_context *intel = &brw->intel;
697 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
698
699 if (index_buffer == NULL)
700 return;
701
702 /* Emit the indexbuffer packet:
703 */
704 {
705 struct brw_indexbuffer ib;
706
707 memset(&ib, 0, sizeof(ib));
708
709 ib.header.bits.opcode = CMD_INDEX_BUFFER;
710 ib.header.bits.length = sizeof(ib)/4 - 2;
711 ib.header.bits.index_format = get_index_type(index_buffer->type);
712 ib.header.bits.cut_index_enable = 0;
713
714 BEGIN_BATCH(4);
715 OUT_BATCH( ib.header.dword );
716 OUT_RELOC(brw->ib.bo,
717 I915_GEM_DOMAIN_VERTEX, 0,
718 brw->ib.offset);
719 OUT_RELOC(brw->ib.bo,
720 I915_GEM_DOMAIN_VERTEX, 0,
721 brw->ib.offset + brw->ib.size - 1);
722 OUT_BATCH( 0 );
723 ADVANCE_BATCH();
724 }
725 }
726
727 const struct brw_tracked_state brw_index_buffer = {
728 .dirty = {
729 .mesa = 0,
730 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
731 .cache = 0,
732 },
733 .emit = brw_emit_index_buffer,
734 };