2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "brw_shader.h"
26 #include "glsl/glsl_parser_extras.h"
27 #include "glsl/nir/glsl_to_nir.h"
28 #include "program/prog_to_nir.h"
31 remap_vs_attrs(nir_block
*block
, void *closure
)
33 GLbitfield64 inputs_read
= *((GLbitfield64
*) closure
);
35 nir_foreach_instr(block
, instr
) {
36 if (instr
->type
!= nir_instr_type_intrinsic
)
39 nir_intrinsic_instr
*intrin
= nir_instr_as_intrinsic(instr
);
41 /* We set EmitNoIndirect for VS inputs, so there are no indirects. */
42 assert(intrin
->intrinsic
!= nir_intrinsic_load_input_indirect
);
44 if (intrin
->intrinsic
== nir_intrinsic_load_input
) {
45 /* Attributes come in a contiguous block, ordered by their
46 * gl_vert_attrib value. That means we can compute the slot
47 * number for an attribute by masking out the enabled attributes
48 * before it and counting the bits.
50 int attr
= intrin
->const_index
[0];
51 int slot
= _mesa_bitcount_64(inputs_read
& BITFIELD64_MASK(attr
));
52 intrin
->const_index
[0] = 4 * slot
;
59 brw_nir_lower_inputs(nir_shader
*nir
, bool is_scalar
)
62 case MESA_SHADER_VERTEX
:
63 /* For now, leave the vec4 backend doing the old method. */
65 nir_assign_var_locations(&nir
->inputs
, &nir
->num_inputs
,
70 /* Start with the location of the variable's base. */
71 foreach_list_typed(nir_variable
, var
, node
, &nir
->inputs
) {
72 var
->data
.driver_location
= var
->data
.location
;
75 /* Now use nir_lower_io to walk dereference chains. Attribute arrays
76 * are loaded as one vec4 per element (or matrix column), so we use
77 * type_size_vec4 here.
79 nir_lower_io(nir
, nir_var_shader_in
, type_size_vec4
);
81 /* Finally, translate VERT_ATTRIB_* values into the actual registers.
83 * Note that we can use nir->info.inputs_read instead of key->inputs_read
84 * since the two are identical aside from Gen4-5 edge flag differences.
86 GLbitfield64 inputs_read
= nir
->info
.inputs_read
;
87 nir_foreach_overload(nir
, overload
) {
89 nir_foreach_block(overload
->impl
, remap_vs_attrs
, &inputs_read
);
93 case MESA_SHADER_GEOMETRY
:
94 foreach_list_typed(nir_variable
, var
, node
, &nir
->inputs
) {
95 var
->data
.driver_location
= var
->data
.location
;
98 case MESA_SHADER_FRAGMENT
:
100 nir_assign_var_locations(&nir
->inputs
, &nir
->num_inputs
,
103 case MESA_SHADER_COMPUTE
:
104 /* Compute shaders have no inputs. */
105 assert(exec_list_is_empty(&nir
->inputs
));
108 unreachable("unsupported shader stage");
113 brw_nir_lower_outputs(nir_shader
*nir
, bool is_scalar
)
115 switch (nir
->stage
) {
116 case MESA_SHADER_VERTEX
:
117 case MESA_SHADER_GEOMETRY
:
119 nir_assign_var_locations(&nir
->outputs
, &nir
->num_outputs
,
122 nir_foreach_variable(var
, &nir
->outputs
)
123 var
->data
.driver_location
= var
->data
.location
;
126 case MESA_SHADER_FRAGMENT
:
127 nir_assign_var_locations(&nir
->outputs
, &nir
->num_outputs
,
130 case MESA_SHADER_COMPUTE
:
131 /* Compute shaders have no outputs. */
132 assert(exec_list_is_empty(&nir
->outputs
));
135 unreachable("unsupported shader stage");
140 nir_optimize(nir_shader
*nir
, bool is_scalar
)
145 nir_lower_vars_to_ssa(nir
);
146 nir_validate_shader(nir
);
149 nir_lower_alu_to_scalar(nir
);
150 nir_validate_shader(nir
);
153 progress
|= nir_copy_prop(nir
);
154 nir_validate_shader(nir
);
157 nir_lower_phis_to_scalar(nir
);
158 nir_validate_shader(nir
);
161 progress
|= nir_copy_prop(nir
);
162 nir_validate_shader(nir
);
163 progress
|= nir_opt_dce(nir
);
164 nir_validate_shader(nir
);
165 progress
|= nir_opt_cse(nir
);
166 nir_validate_shader(nir
);
167 progress
|= nir_opt_peephole_select(nir
);
168 nir_validate_shader(nir
);
169 progress
|= nir_opt_algebraic(nir
);
170 nir_validate_shader(nir
);
171 progress
|= nir_opt_constant_folding(nir
);
172 nir_validate_shader(nir
);
173 progress
|= nir_opt_dead_cf(nir
);
174 nir_validate_shader(nir
);
175 progress
|= nir_opt_remove_phis(nir
);
176 nir_validate_shader(nir
);
177 progress
|= nir_opt_undef(nir
);
178 nir_validate_shader(nir
);
183 brw_create_nir(struct brw_context
*brw
,
184 const struct gl_shader_program
*shader_prog
,
185 const struct gl_program
*prog
,
186 gl_shader_stage stage
,
189 struct gl_context
*ctx
= &brw
->ctx
;
190 const nir_shader_compiler_options
*options
=
191 ctx
->Const
.ShaderCompilerOptions
[stage
].NirOptions
;
194 /* First, lower the GLSL IR or Mesa IR to NIR */
196 nir
= glsl_to_nir(shader_prog
, stage
, options
);
198 nir
= prog_to_nir(prog
, options
);
199 nir_convert_to_ssa(nir
); /* turn registers into SSA */
201 nir_validate_shader(nir
);
203 brw_process_nir(nir
, brw
->intelScreen
->devinfo
, shader_prog
, stage
, is_scalar
);
205 static GLuint msg_id
= 0;
206 _mesa_gl_debug(&brw
->ctx
, &msg_id
,
207 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
208 MESA_DEBUG_TYPE_OTHER
,
209 MESA_DEBUG_SEVERITY_NOTIFICATION
,
211 _mesa_shader_stage_to_abbrev(stage
));
217 brw_process_nir(nir_shader
*nir
,
218 const struct brw_device_info
*devinfo
,
219 const struct gl_shader_program
*shader_prog
,
220 gl_shader_stage stage
, bool is_scalar
)
222 bool debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
223 static const nir_lower_tex_options tex_options
= {
227 if (stage
== MESA_SHADER_GEOMETRY
) {
228 nir_lower_gs_intrinsics(nir
);
229 nir_validate_shader(nir
);
232 nir_lower_global_vars_to_local(nir
);
233 nir_validate_shader(nir
);
235 nir_lower_tex(nir
, &tex_options
);
236 nir_validate_shader(nir
);
238 nir_normalize_cubemap_coords(nir
);
239 nir_validate_shader(nir
);
241 nir_split_var_copies(nir
);
242 nir_validate_shader(nir
);
244 nir_optimize(nir
, is_scalar
);
246 /* Lower a bunch of stuff */
247 nir_lower_var_copies(nir
);
248 nir_validate_shader(nir
);
250 /* Get rid of split copies */
251 nir_optimize(nir
, is_scalar
);
253 brw_nir_lower_inputs(nir
, is_scalar
);
254 brw_nir_lower_outputs(nir
, is_scalar
);
255 nir_assign_var_locations(&nir
->uniforms
,
257 is_scalar
? type_size_scalar
: type_size_vec4
);
258 nir_lower_io(nir
, -1, is_scalar
? type_size_scalar
: type_size_vec4
);
259 nir_validate_shader(nir
);
261 nir_remove_dead_variables(nir
);
262 nir_validate_shader(nir
);
265 nir_lower_samplers(nir
, shader_prog
);
266 nir_validate_shader(nir
);
269 nir_lower_system_values(nir
);
270 nir_validate_shader(nir
);
272 nir_lower_atomics(nir
);
273 nir_validate_shader(nir
);
275 nir_optimize(nir
, is_scalar
);
277 if (devinfo
->gen
>= 6) {
278 /* Try and fuse multiply-adds */
279 nir_opt_peephole_ffma(nir
);
280 nir_validate_shader(nir
);
283 nir_opt_algebraic_late(nir
);
284 nir_validate_shader(nir
);
286 nir_lower_locals_to_regs(nir
);
287 nir_validate_shader(nir
);
289 nir_lower_to_source_mods(nir
);
290 nir_validate_shader(nir
);
292 nir_validate_shader(nir
);
294 nir_validate_shader(nir
);
296 if (unlikely(debug_enabled
)) {
297 /* Re-index SSA defs so we print more sensible numbers. */
298 nir_foreach_overload(nir
, overload
) {
300 nir_index_ssa_defs(overload
->impl
);
303 fprintf(stderr
, "NIR (SSA form) for %s shader:\n",
304 _mesa_shader_stage_to_string(stage
));
305 nir_print_shader(nir
, stderr
);
308 nir_convert_from_ssa(nir
, true);
309 nir_validate_shader(nir
);
312 nir_move_vec_src_uses_to_dest(nir
);
313 nir_validate_shader(nir
);
315 nir_lower_vec_to_movs(nir
);
316 nir_validate_shader(nir
);
319 /* This is the last pass we run before we start emitting stuff. It
320 * determines when we need to insert boolean resolves on Gen <= 5. We
321 * run it last because it stashes data in instr->pass_flags and we don't
322 * want that to be squashed by other NIR passes.
324 if (devinfo
->gen
<= 5)
325 brw_nir_analyze_boolean_resolves(nir
);
329 if (unlikely(debug_enabled
)) {
330 fprintf(stderr
, "NIR (final form) for %s shader:\n",
331 _mesa_shader_stage_to_string(stage
));
332 nir_print_shader(nir
, stderr
);
337 brw_type_for_nir_type(nir_alu_type type
)
340 case nir_type_unsigned
:
341 return BRW_REGISTER_TYPE_UD
;
344 return BRW_REGISTER_TYPE_D
;
346 return BRW_REGISTER_TYPE_F
;
348 unreachable("unknown type");
351 return BRW_REGISTER_TYPE_F
;
354 /* Returns the glsl_base_type corresponding to a nir_alu_type.
355 * This is used by both brw_vec4_nir and brw_fs_nir.
358 brw_glsl_base_type_for_nir_type(nir_alu_type type
)
362 return GLSL_TYPE_FLOAT
;
365 return GLSL_TYPE_INT
;
367 case nir_type_unsigned
:
368 return GLSL_TYPE_UINT
;
371 unreachable("bad type");