glsl: move to compiler/
[mesa.git] / src / mesa / drivers / dri / i965 / brw_nir_uniforms.cpp
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_shader.h"
25 #include "brw_nir.h"
26 #include "compiler/glsl/ir_uniform.h"
27
28 static void
29 brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
30 const struct gl_program *prog,
31 struct brw_stage_prog_data *stage_prog_data,
32 bool is_scalar)
33 {
34 const nir_state_slot *const slots = var->state_slots;
35 assert(var->state_slots != NULL);
36
37 unsigned uniform_index = var->data.driver_location / 4;
38 for (unsigned int i = 0; i < var->num_state_slots; i++) {
39 /* This state reference has already been setup by ir_to_mesa, but we'll
40 * get the same index back here.
41 */
42 int index = _mesa_add_state_reference(prog->Parameters,
43 (gl_state_index *)slots[i].tokens);
44
45 /* Add each of the unique swizzles of the element as a parameter.
46 * This'll end up matching the expected layout of the
47 * array/matrix/structure we're trying to fill in.
48 */
49 int last_swiz = -1;
50 for (unsigned j = 0; j < 4; j++) {
51 int swiz = GET_SWZ(slots[i].swizzle, j);
52
53 /* If we hit a pair of identical swizzles, this means we've hit the
54 * end of the builtin variable. In scalar mode, we should just quit
55 * and move on to the next one. In vec4, we need to continue and pad
56 * it out to 4 components.
57 */
58 if (swiz == last_swiz && is_scalar)
59 break;
60
61 last_swiz = swiz;
62
63 stage_prog_data->param[uniform_index++] =
64 &prog->Parameters->ParameterValues[index][swiz];
65 }
66 }
67 }
68
69 static void
70 brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
71 struct gl_shader_program *shader_prog,
72 struct brw_stage_prog_data *stage_prog_data,
73 bool is_scalar)
74 {
75 int namelen = strlen(var->name);
76
77 /* The data for our (non-builtin) uniforms is stored in a series of
78 * gl_uniform_driver_storage structs for each subcomponent that
79 * glGetUniformLocation() could name. We know it's been set up in the same
80 * order we'd walk the type, so walk the list of storage and find anything
81 * with our name, or the prefix of a component that starts with our name.
82 */
83 unsigned uniform_index = var->data.driver_location / 4;
84 for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
85 struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
86
87 if (storage->builtin)
88 continue;
89
90 if (strncmp(var->name, storage->name, namelen) != 0 ||
91 (storage->name[namelen] != 0 &&
92 storage->name[namelen] != '.' &&
93 storage->name[namelen] != '[')) {
94 continue;
95 }
96
97 if (storage->type->is_image()) {
98 brw_setup_image_uniform_values(stage, stage_prog_data,
99 uniform_index, storage);
100 uniform_index +=
101 BRW_IMAGE_PARAM_SIZE * MAX2(storage->array_elements, 1);
102 } else {
103 gl_constant_value *components = storage->storage;
104 unsigned vector_count = (MAX2(storage->array_elements, 1) *
105 storage->type->matrix_columns);
106 unsigned vector_size = storage->type->vector_elements;
107
108 for (unsigned s = 0; s < vector_count; s++) {
109 unsigned i;
110 for (i = 0; i < vector_size; i++) {
111 stage_prog_data->param[uniform_index++] = components++;
112 }
113
114 if (!is_scalar) {
115 /* Pad out with zeros if needed (only needed for vec4) */
116 for (; i < 4; i++) {
117 static const gl_constant_value zero = { 0.0 };
118 stage_prog_data->param[uniform_index++] = &zero;
119 }
120 }
121 }
122 }
123 }
124 }
125
126 void
127 brw_nir_setup_glsl_uniforms(nir_shader *shader,
128 struct gl_shader_program *shader_prog,
129 const struct gl_program *prog,
130 struct brw_stage_prog_data *stage_prog_data,
131 bool is_scalar)
132 {
133 nir_foreach_variable(var, &shader->uniforms) {
134 /* UBO's, atomics and samplers don't take up space in the
135 uniform file */
136 if (var->interface_type != NULL || var->type->contains_atomic())
137 continue;
138
139 if (strncmp(var->name, "gl_", 3) == 0) {
140 brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data,
141 is_scalar);
142 } else {
143 brw_nir_setup_glsl_uniform(shader->stage, var, shader_prog,
144 stage_prog_data, is_scalar);
145 }
146 }
147 }
148
149 void
150 brw_nir_setup_arb_uniforms(nir_shader *shader, struct gl_program *prog,
151 struct brw_stage_prog_data *stage_prog_data)
152 {
153 struct gl_program_parameter_list *plist = prog->Parameters;
154
155 #ifndef NDEBUG
156 if (!shader->uniforms.is_empty()) {
157 /* For ARB programs, only a single "parameters" variable is generated to
158 * support uniform data.
159 */
160 assert(shader->uniforms.length() == 1);
161 nir_variable *var = (nir_variable *) shader->uniforms.get_head();
162 assert(strcmp(var->name, "parameters") == 0);
163 assert(var->type->array_size() == (int)plist->NumParameters);
164 }
165 #endif
166
167 for (unsigned p = 0; p < plist->NumParameters; p++) {
168 /* Parameters should be either vec4 uniforms or single component
169 * constants; matrices and other larger types should have been broken
170 * down earlier.
171 */
172 assert(plist->Parameters[p].Size <= 4);
173
174 unsigned i;
175 for (i = 0; i < plist->Parameters[p].Size; i++) {
176 stage_prog_data->param[4 * p + i] = &plist->ParameterValues[p][i];
177 }
178 for (; i < 4; i++) {
179 static const gl_constant_value zero = { 0.0 };
180 stage_prog_data->param[4 * p + i] = &zero;
181 }
182 }
183 }