Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case GL_GEOMETRY_PROGRAM_NV: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
146 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
147 }
148
149 brw_fs_precompile(ctx, NULL, prog);
150 break;
151 }
152 case GL_VERTEX_PROGRAM_ARB: {
153 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
154 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
155 const struct brw_vertex_program *curVP =
156 brw_vertex_program_const(brw->vertex_program);
157
158 if (newVP == curVP)
159 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
160 if (newVP->program.IsPositionInvariant) {
161 _mesa_insert_mvp_code(ctx, &newVP->program);
162 }
163 newVP->id = get_new_program_id(brw->intelScreen);
164
165 /* Also tell tnl about it:
166 */
167 _tnl_program_string(ctx, target, prog);
168
169 brw_add_texrect_params(prog);
170
171 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
172 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
173 brw->intelScreen->compiler->scalar_vs);
174 }
175
176 brw_vs_precompile(ctx, NULL, prog);
177 break;
178 }
179 default:
180 /*
181 * driver->ProgramStringNotify is only called for ARB programs, fixed
182 * function vertex programs, and ir_to_mesa (which isn't used by the
183 * i965 back-end). Therefore, even after geometry shaders are added,
184 * this function should only ever be called with a target of
185 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
186 */
187 unreachable("Unexpected target in brwProgramStringNotify");
188 }
189
190 return true;
191 }
192
193 static void
194 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
195 {
196 struct brw_context *brw = brw_context(ctx);
197 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
198 PIPE_CONTROL_NO_WRITE |
199 PIPE_CONTROL_CS_STALL);
200 assert(brw->gen >= 7 && brw->gen <= 9);
201
202 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
203 GL_ELEMENT_ARRAY_BARRIER_BIT |
204 GL_COMMAND_BARRIER_BIT))
205 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
206
207 if (barriers & GL_UNIFORM_BARRIER_BIT)
208 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
209 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
210
211 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
212 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
213
214 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
215 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
216
217 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
218 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
219 PIPE_CONTROL_RENDER_TARGET_FLUSH);
220
221 /* Typed surface messages are handled by the render cache on IVB, so we
222 * need to flush it too.
223 */
224 if (brw->gen == 7 && !brw->is_haswell)
225 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
226
227 brw_emit_pipe_control_flush(brw, bits);
228 }
229
230 void
231 brw_add_texrect_params(struct gl_program *prog)
232 {
233 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
234 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
235 continue;
236
237 int tokens[STATE_LENGTH] = {
238 STATE_INTERNAL,
239 STATE_TEXRECT_SCALE,
240 texunit,
241 0,
242 0
243 };
244
245 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
246 }
247 }
248
249 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
250 int
251 brw_get_scratch_size(int size)
252 {
253 int i;
254
255 for (i = 1024; i < size; i *= 2)
256 ;
257
258 return i;
259 }
260
261 void
262 brw_get_scratch_bo(struct brw_context *brw,
263 drm_intel_bo **scratch_bo, int size)
264 {
265 drm_intel_bo *old_bo = *scratch_bo;
266
267 if (old_bo && old_bo->size < size) {
268 drm_intel_bo_unreference(old_bo);
269 old_bo = NULL;
270 }
271
272 if (!old_bo) {
273 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
274 }
275 }
276
277 void brwInitFragProgFuncs( struct dd_function_table *functions )
278 {
279 /* assert(functions->ProgramStringNotify == _tnl_program_string); */
280
281 functions->NewProgram = brwNewProgram;
282 functions->DeleteProgram = brwDeleteProgram;
283 functions->ProgramStringNotify = brwProgramStringNotify;
284
285 functions->NewShader = brw_new_shader;
286 functions->LinkShader = brw_link_shader;
287
288 functions->MemoryBarrier = brw_memory_barrier;
289 }
290
291 struct shader_times {
292 uint64_t time;
293 uint64_t written;
294 uint64_t reset;
295 };
296
297 void
298 brw_init_shader_time(struct brw_context *brw)
299 {
300 const int max_entries = 2048;
301 brw->shader_time.bo =
302 drm_intel_bo_alloc(brw->bufmgr, "shader time",
303 max_entries * SHADER_TIME_STRIDE * 3, 4096);
304 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
305 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
306 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
307 max_entries);
308 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
309 max_entries);
310 brw->shader_time.max_entries = max_entries;
311 }
312
313 static int
314 compare_time(const void *a, const void *b)
315 {
316 uint64_t * const *a_val = a;
317 uint64_t * const *b_val = b;
318
319 /* We don't just subtract because we're turning the value to an int. */
320 if (**a_val < **b_val)
321 return -1;
322 else if (**a_val == **b_val)
323 return 0;
324 else
325 return 1;
326 }
327
328 static void
329 print_shader_time_line(const char *stage, const char *name,
330 int shader_num, uint64_t time, uint64_t total)
331 {
332 fprintf(stderr, "%-6s%-18s", stage, name);
333
334 if (shader_num != 0)
335 fprintf(stderr, "%4d: ", shader_num);
336 else
337 fprintf(stderr, " : ");
338
339 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
340 (long long)time,
341 (double)time / 1000000000.0,
342 (double)time / total * 100.0);
343 }
344
345 static void
346 brw_report_shader_time(struct brw_context *brw)
347 {
348 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
349 return;
350
351 uint64_t scaled[brw->shader_time.num_entries];
352 uint64_t *sorted[brw->shader_time.num_entries];
353 uint64_t total_by_type[ST_CS + 1];
354 memset(total_by_type, 0, sizeof(total_by_type));
355 double total = 0;
356 for (int i = 0; i < brw->shader_time.num_entries; i++) {
357 uint64_t written = 0, reset = 0;
358 enum shader_time_shader_type type = brw->shader_time.types[i];
359
360 sorted[i] = &scaled[i];
361
362 switch (type) {
363 case ST_VS:
364 case ST_GS:
365 case ST_FS8:
366 case ST_FS16:
367 case ST_CS:
368 written = brw->shader_time.cumulative[i].written;
369 reset = brw->shader_time.cumulative[i].reset;
370 break;
371
372 default:
373 /* I sometimes want to print things that aren't the 3 shader times.
374 * Just print the sum in that case.
375 */
376 written = 1;
377 reset = 0;
378 break;
379 }
380
381 uint64_t time = brw->shader_time.cumulative[i].time;
382 if (written) {
383 scaled[i] = time / written * (written + reset);
384 } else {
385 scaled[i] = time;
386 }
387
388 switch (type) {
389 case ST_VS:
390 case ST_GS:
391 case ST_FS8:
392 case ST_FS16:
393 case ST_CS:
394 total_by_type[type] += scaled[i];
395 break;
396 default:
397 break;
398 }
399
400 total += scaled[i];
401 }
402
403 if (total == 0) {
404 fprintf(stderr, "No shader time collected yet\n");
405 return;
406 }
407
408 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
409
410 fprintf(stderr, "\n");
411 fprintf(stderr, "type ID cycles spent %% of total\n");
412 for (int s = 0; s < brw->shader_time.num_entries; s++) {
413 const char *stage;
414 /* Work back from the sorted pointers times to a time to print. */
415 int i = sorted[s] - scaled;
416
417 if (scaled[i] == 0)
418 continue;
419
420 int shader_num = brw->shader_time.ids[i];
421 const char *shader_name = brw->shader_time.names[i];
422
423 switch (brw->shader_time.types[i]) {
424 case ST_VS:
425 stage = "vs";
426 break;
427 case ST_GS:
428 stage = "gs";
429 break;
430 case ST_FS8:
431 stage = "fs8";
432 break;
433 case ST_FS16:
434 stage = "fs16";
435 break;
436 case ST_CS:
437 stage = "cs";
438 break;
439 default:
440 stage = "other";
441 break;
442 }
443
444 print_shader_time_line(stage, shader_name, shader_num,
445 scaled[i], total);
446 }
447
448 fprintf(stderr, "\n");
449 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
450 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
451 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
452 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
453 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
454 }
455
456 static void
457 brw_collect_shader_time(struct brw_context *brw)
458 {
459 if (!brw->shader_time.bo)
460 return;
461
462 /* This probably stalls on the last rendering. We could fix that by
463 * delaying reading the reports, but it doesn't look like it's a big
464 * overhead compared to the cost of tracking the time in the first place.
465 */
466 drm_intel_bo_map(brw->shader_time.bo, true);
467 void *bo_map = brw->shader_time.bo->virtual;
468
469 for (int i = 0; i < brw->shader_time.num_entries; i++) {
470 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
471
472 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
473 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
474 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
475 }
476
477 /* Zero the BO out to clear it out for our next collection.
478 */
479 memset(bo_map, 0, brw->shader_time.bo->size);
480 drm_intel_bo_unmap(brw->shader_time.bo);
481 }
482
483 void
484 brw_collect_and_report_shader_time(struct brw_context *brw)
485 {
486 brw_collect_shader_time(brw);
487
488 if (brw->shader_time.report_time == 0 ||
489 get_time() - brw->shader_time.report_time >= 1.0) {
490 brw_report_shader_time(brw);
491 brw->shader_time.report_time = get_time();
492 }
493 }
494
495 /**
496 * Chooses an index in the shader_time buffer and sets up tracking information
497 * for our printouts.
498 *
499 * Note that this holds on to references to the underlying programs, which may
500 * change their lifetimes compared to normal operation.
501 */
502 int
503 brw_get_shader_time_index(struct brw_context *brw,
504 struct gl_shader_program *shader_prog,
505 struct gl_program *prog,
506 enum shader_time_shader_type type)
507 {
508 int shader_time_index = brw->shader_time.num_entries++;
509 assert(shader_time_index < brw->shader_time.max_entries);
510 brw->shader_time.types[shader_time_index] = type;
511
512 int id = shader_prog ? shader_prog->Name : prog->Id;
513 const char *name;
514 if (id == 0) {
515 name = "ff";
516 } else if (!shader_prog) {
517 name = "prog";
518 } else if (shader_prog->Label) {
519 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
520 } else {
521 name = "glsl";
522 }
523
524 brw->shader_time.names[shader_time_index] = name;
525 brw->shader_time.ids[shader_time_index] = id;
526
527 return shader_time_index;
528 }
529
530 void
531 brw_destroy_shader_time(struct brw_context *brw)
532 {
533 drm_intel_bo_unreference(brw->shader_time.bo);
534 brw->shader_time.bo = NULL;
535 }
536
537 void
538 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
539 unsigned surf_index)
540 {
541 assert(surf_index < BRW_MAX_SURFACES);
542
543 prog_data->binding_table.size_bytes =
544 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
545 }
546
547 bool
548 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
549 const struct brw_stage_prog_data *b)
550 {
551 /* Compare all the struct up to the pointers. */
552 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
553 return false;
554
555 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
556 return false;
557
558 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
559 return false;
560
561 return true;
562 }
563
564 void
565 brw_stage_prog_data_free(const void *p)
566 {
567 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
568
569 ralloc_free(prog_data->param);
570 ralloc_free(prog_data->pull_param);
571 }
572
573 void
574 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
575 struct gl_shader *shader, struct gl_program *prog)
576 {
577 if (shader_prog) {
578 if (shader->ir) {
579 fprintf(stderr,
580 "GLSL IR for native %s shader %d:\n",
581 stage, shader_prog->Name);
582 _mesa_print_ir(stderr, shader->ir, NULL);
583 fprintf(stderr, "\n\n");
584 }
585 } else {
586 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
587 stage, prog->Id, stage);
588 _mesa_print_program(prog);
589 }
590 }