s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "glsl/ralloc.h"
41
42 #include "brw_context.h"
43 #include "brw_wm.h"
44
45 static unsigned
46 get_new_program_id(struct intel_screen *screen)
47 {
48 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
49 pthread_mutex_lock(&m);
50 unsigned id = screen->program_id++;
51 pthread_mutex_unlock(&m);
52 return id;
53 }
54
55 static void brwBindProgram( struct gl_context *ctx,
56 GLenum target,
57 struct gl_program *prog )
58 {
59 struct brw_context *brw = brw_context(ctx);
60
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB:
63 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
64 break;
65 case MESA_GEOMETRY_PROGRAM:
66 brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
67 break;
68 case GL_FRAGMENT_PROGRAM_ARB:
69 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
70 break;
71 }
72 }
73
74 static struct gl_program *brwNewProgram( struct gl_context *ctx,
75 GLenum target,
76 GLuint id )
77 {
78 struct brw_context *brw = brw_context(ctx);
79
80 switch (target) {
81 case GL_VERTEX_PROGRAM_ARB: {
82 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
83 if (prog) {
84 prog->id = get_new_program_id(brw->intelScreen);
85
86 return _mesa_init_vertex_program( ctx, &prog->program,
87 target, id );
88 }
89 else
90 return NULL;
91 }
92
93 case GL_FRAGMENT_PROGRAM_ARB: {
94 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
95 if (prog) {
96 prog->id = get_new_program_id(brw->intelScreen);
97
98 return _mesa_init_fragment_program( ctx, &prog->program,
99 target, id );
100 }
101 else
102 return NULL;
103 }
104
105 case MESA_GEOMETRY_PROGRAM: {
106 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
107 if (prog) {
108 prog->id = get_new_program_id(brw->intelScreen);
109
110 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
111 } else {
112 return NULL;
113 }
114 }
115
116 default:
117 assert(!"Unsupported target in brwNewProgram()");
118 return NULL;
119 }
120 }
121
122 static void brwDeleteProgram( struct gl_context *ctx,
123 struct gl_program *prog )
124 {
125 _mesa_delete_program( ctx, prog );
126 }
127
128
129 static GLboolean
130 brwIsProgramNative(struct gl_context *ctx,
131 GLenum target,
132 struct gl_program *prog)
133 {
134 return true;
135 }
136
137 static GLboolean
138 brwProgramStringNotify(struct gl_context *ctx,
139 GLenum target,
140 struct gl_program *prog)
141 {
142 struct brw_context *brw = brw_context(ctx);
143
144 switch (target) {
145 case GL_FRAGMENT_PROGRAM_ARB: {
146 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
147 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
148 const struct brw_fragment_program *curFP =
149 brw_fragment_program_const(brw->fragment_program);
150
151 if (newFP == curFP)
152 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
153 newFP->id = get_new_program_id(brw->intelScreen);
154 break;
155 }
156 case GL_VERTEX_PROGRAM_ARB: {
157 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
158 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
159 const struct brw_vertex_program *curVP =
160 brw_vertex_program_const(brw->vertex_program);
161
162 if (newVP == curVP)
163 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
164 if (newVP->program.IsPositionInvariant) {
165 _mesa_insert_mvp_code(ctx, &newVP->program);
166 }
167 newVP->id = get_new_program_id(brw->intelScreen);
168
169 /* Also tell tnl about it:
170 */
171 _tnl_program_string(ctx, target, prog);
172 break;
173 }
174 default:
175 /*
176 * driver->ProgramStringNotify is only called for ARB programs, fixed
177 * function vertex programs, and ir_to_mesa (which isn't used by the
178 * i965 back-end). Therefore, even after geometry shaders are added,
179 * this function should only ever be called with a target of
180 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
181 */
182 assert(!"Unexpected target in brwProgramStringNotify");
183 break;
184 }
185
186 brw_add_texrect_params(prog);
187
188 return true;
189 }
190
191 void
192 brw_add_texrect_params(struct gl_program *prog)
193 {
194 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
195 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
196 continue;
197
198 int tokens[STATE_LENGTH] = {
199 STATE_INTERNAL,
200 STATE_TEXRECT_SCALE,
201 texunit,
202 0,
203 0
204 };
205
206 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
207 }
208 }
209
210 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
211 int
212 brw_get_scratch_size(int size)
213 {
214 int i;
215
216 for (i = 1024; i < size; i *= 2)
217 ;
218
219 return i;
220 }
221
222 void
223 brw_get_scratch_bo(struct brw_context *brw,
224 drm_intel_bo **scratch_bo, int size)
225 {
226 drm_intel_bo *old_bo = *scratch_bo;
227
228 if (old_bo && old_bo->size < size) {
229 drm_intel_bo_unreference(old_bo);
230 old_bo = NULL;
231 }
232
233 if (!old_bo) {
234 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
235 }
236 }
237
238 void brwInitFragProgFuncs( struct dd_function_table *functions )
239 {
240 assert(functions->ProgramStringNotify == _tnl_program_string);
241
242 functions->BindProgram = brwBindProgram;
243 functions->NewProgram = brwNewProgram;
244 functions->DeleteProgram = brwDeleteProgram;
245 functions->IsProgramNative = brwIsProgramNative;
246 functions->ProgramStringNotify = brwProgramStringNotify;
247
248 functions->NewShader = brw_new_shader;
249 functions->NewShaderProgram = brw_new_shader_program;
250 functions->LinkShader = brw_link_shader;
251 }
252
253 void
254 brw_init_shader_time(struct brw_context *brw)
255 {
256 const int max_entries = 4096;
257 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
258 max_entries * SHADER_TIME_STRIDE,
259 4096);
260 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
261 max_entries);
262 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
263 max_entries);
264 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
265 max_entries);
266 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
267 max_entries);
268 brw->shader_time.max_entries = max_entries;
269 }
270
271 static int
272 compare_time(const void *a, const void *b)
273 {
274 uint64_t * const *a_val = a;
275 uint64_t * const *b_val = b;
276
277 /* We don't just subtract because we're turning the value to an int. */
278 if (**a_val < **b_val)
279 return -1;
280 else if (**a_val == **b_val)
281 return 0;
282 else
283 return 1;
284 }
285
286 static void
287 get_written_and_reset(struct brw_context *brw, int i,
288 uint64_t *written, uint64_t *reset)
289 {
290 enum shader_time_shader_type type = brw->shader_time.types[i];
291 assert(type == ST_VS || type == ST_FS8 || type == ST_FS16);
292
293 /* Find where we recorded written and reset. */
294 int wi, ri;
295
296 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
297 ;
298
299 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
300 ;
301
302 *written = brw->shader_time.cumulative[wi];
303 *reset = brw->shader_time.cumulative[ri];
304 }
305
306 static void
307 print_shader_time_line(const char *stage, const char *name,
308 int shader_num, uint64_t time, uint64_t total)
309 {
310 printf("%-6s%-6s", stage, name);
311
312 if (shader_num != -1)
313 printf("%4d: ", shader_num);
314 else
315 printf(" : ");
316
317 printf("%16lld (%7.2f Gcycles) %4.1f%%\n",
318 (long long)time,
319 (double)time / 1000000000.0,
320 (double)time / total * 100.0);
321 }
322
323 static void
324 brw_report_shader_time(struct brw_context *brw)
325 {
326 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
327 return;
328
329 uint64_t scaled[brw->shader_time.num_entries];
330 uint64_t *sorted[brw->shader_time.num_entries];
331 uint64_t total_by_type[ST_FS16 + 1];
332 memset(total_by_type, 0, sizeof(total_by_type));
333 double total = 0;
334 for (int i = 0; i < brw->shader_time.num_entries; i++) {
335 uint64_t written = 0, reset = 0;
336 enum shader_time_shader_type type = brw->shader_time.types[i];
337
338 sorted[i] = &scaled[i];
339
340 switch (type) {
341 case ST_VS_WRITTEN:
342 case ST_VS_RESET:
343 case ST_FS8_WRITTEN:
344 case ST_FS8_RESET:
345 case ST_FS16_WRITTEN:
346 case ST_FS16_RESET:
347 /* We'll handle these when along with the time. */
348 scaled[i] = 0;
349 continue;
350
351 case ST_VS:
352 case ST_FS8:
353 case ST_FS16:
354 get_written_and_reset(brw, i, &written, &reset);
355 break;
356
357 default:
358 /* I sometimes want to print things that aren't the 3 shader times.
359 * Just print the sum in that case.
360 */
361 written = 1;
362 reset = 0;
363 break;
364 }
365
366 uint64_t time = brw->shader_time.cumulative[i];
367 if (written) {
368 scaled[i] = time / written * (written + reset);
369 } else {
370 scaled[i] = time;
371 }
372
373 switch (type) {
374 case ST_VS:
375 case ST_FS8:
376 case ST_FS16:
377 total_by_type[type] += scaled[i];
378 break;
379 default:
380 break;
381 }
382
383 total += scaled[i];
384 }
385
386 if (total == 0) {
387 printf("No shader time collected yet\n");
388 return;
389 }
390
391 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
392
393 printf("\n");
394 printf("type ID cycles spent %% of total\n");
395 for (int s = 0; s < brw->shader_time.num_entries; s++) {
396 const char *shader_name;
397 const char *stage;
398 /* Work back from the sorted pointers times to a time to print. */
399 int i = sorted[s] - scaled;
400
401 if (scaled[i] == 0)
402 continue;
403
404 int shader_num = -1;
405 if (brw->shader_time.shader_programs[i]) {
406 shader_num = brw->shader_time.shader_programs[i]->Name;
407
408 /* The fixed function fragment shader generates GLSL IR with a Name
409 * of 0, and nothing else does.
410 */
411 if (shader_num == 0 &&
412 (brw->shader_time.types[i] == ST_FS8 ||
413 brw->shader_time.types[i] == ST_FS16)) {
414 shader_name = "ff";
415 shader_num = -1;
416 } else {
417 shader_name = "glsl";
418 }
419 } else if (brw->shader_time.programs[i]) {
420 shader_num = brw->shader_time.programs[i]->Id;
421 if (shader_num == 0) {
422 shader_name = "ff";
423 shader_num = -1;
424 } else {
425 shader_name = "prog";
426 }
427 } else {
428 shader_name = "other";
429 }
430
431 switch (brw->shader_time.types[i]) {
432 case ST_VS:
433 stage = "vs";
434 break;
435 case ST_FS8:
436 stage = "fs8";
437 break;
438 case ST_FS16:
439 stage = "fs16";
440 break;
441 default:
442 stage = "other";
443 break;
444 }
445
446 print_shader_time_line(stage, shader_name, shader_num,
447 scaled[i], total);
448 }
449
450 printf("\n");
451 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
452 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
453 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
454 }
455
456 static void
457 brw_collect_shader_time(struct brw_context *brw)
458 {
459 if (!brw->shader_time.bo)
460 return;
461
462 /* This probably stalls on the last rendering. We could fix that by
463 * delaying reading the reports, but it doesn't look like it's a big
464 * overhead compared to the cost of tracking the time in the first place.
465 */
466 drm_intel_bo_map(brw->shader_time.bo, true);
467
468 uint32_t *times = brw->shader_time.bo->virtual;
469
470 for (int i = 0; i < brw->shader_time.num_entries; i++) {
471 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
472 }
473
474 /* Zero the BO out to clear it out for our next collection.
475 */
476 memset(times, 0, brw->shader_time.bo->size);
477 drm_intel_bo_unmap(brw->shader_time.bo);
478 }
479
480 void
481 brw_collect_and_report_shader_time(struct brw_context *brw)
482 {
483 brw_collect_shader_time(brw);
484
485 if (brw->shader_time.report_time == 0 ||
486 get_time() - brw->shader_time.report_time >= 1.0) {
487 brw_report_shader_time(brw);
488 brw->shader_time.report_time = get_time();
489 }
490 }
491
492 /**
493 * Chooses an index in the shader_time buffer and sets up tracking information
494 * for our printouts.
495 *
496 * Note that this holds on to references to the underlying programs, which may
497 * change their lifetimes compared to normal operation.
498 */
499 int
500 brw_get_shader_time_index(struct brw_context *brw,
501 struct gl_shader_program *shader_prog,
502 struct gl_program *prog,
503 enum shader_time_shader_type type)
504 {
505 struct gl_context *ctx = &brw->ctx;
506
507 int shader_time_index = brw->shader_time.num_entries++;
508 assert(shader_time_index < brw->shader_time.max_entries);
509 brw->shader_time.types[shader_time_index] = type;
510
511 _mesa_reference_shader_program(ctx,
512 &brw->shader_time.shader_programs[shader_time_index],
513 shader_prog);
514
515 _mesa_reference_program(ctx,
516 &brw->shader_time.programs[shader_time_index],
517 prog);
518
519 return shader_time_index;
520 }
521
522 void
523 brw_destroy_shader_time(struct brw_context *brw)
524 {
525 drm_intel_bo_unreference(brw->shader_time.bo);
526 brw->shader_time.bo = NULL;
527 }