anv,i965: Lower away image derefs in the driver
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/glspirv.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "program/prog_to_nir.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "compiler/glsl/ir.h"
43 #include "compiler/glsl/glsl_to_nir.h"
44
45 #include "brw_program.h"
46 #include "brw_context.h"
47 #include "compiler/brw_nir.h"
48 #include "brw_defines.h"
49 #include "intel_batchbuffer.h"
50
51 #include "brw_cs.h"
52 #include "brw_gs.h"
53 #include "brw_vs.h"
54 #include "brw_wm.h"
55
56 static bool
57 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
58 {
59 if (is_scalar) {
60 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
61 type_size_scalar_bytes);
62 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
63 } else {
64 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
65 type_size_vec4_bytes);
66 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
67 }
68 }
69
70 nir_shader *
71 brw_create_nir(struct brw_context *brw,
72 const struct gl_shader_program *shader_prog,
73 struct gl_program *prog,
74 gl_shader_stage stage,
75 bool is_scalar)
76 {
77 const struct gen_device_info *devinfo = &brw->screen->devinfo;
78 struct gl_context *ctx = &brw->ctx;
79 const nir_shader_compiler_options *options =
80 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
81 nir_shader *nir;
82
83 /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
84 if (shader_prog) {
85 if (shader_prog->data->spirv) {
86 nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
87 } else {
88 nir = glsl_to_nir(shader_prog, stage, options);
89 }
90 assert (nir);
91
92 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
93 nir_lower_returns(nir);
94 nir_validate_shader(nir);
95 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
96 nir_shader_get_entrypoint(nir), true, false);
97 } else {
98 nir = prog_to_nir(prog, options);
99 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
100 }
101 nir_validate_shader(nir);
102
103 nir = brw_preprocess_nir(brw->screen->compiler, nir);
104
105 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
106
107 if (stage == MESA_SHADER_TESS_CTRL) {
108 /* Lower gl_PatchVerticesIn from a sys. value to a uniform on Gen8+. */
109 static const gl_state_index16 tokens[STATE_LENGTH] =
110 { STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN };
111 nir_lower_patch_vertices(nir, 0, devinfo->gen >= 8 ? tokens : NULL);
112 }
113
114 if (stage == MESA_SHADER_TESS_EVAL) {
115 /* Lower gl_PatchVerticesIn to a constant if we have a TCS, or
116 * a uniform if we don't.
117 */
118 struct gl_linked_shader *tcs =
119 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
120 uint32_t static_patch_vertices =
121 tcs ? tcs->Program->nir->info.tess.tcs_vertices_out : 0;
122 static const gl_state_index16 tokens[STATE_LENGTH] =
123 { STATE_INTERNAL, STATE_TES_PATCH_VERTICES_IN };
124 nir_lower_patch_vertices(nir, static_patch_vertices, tokens);
125 }
126
127 if (stage == MESA_SHADER_FRAGMENT) {
128 static const struct nir_lower_wpos_ytransform_options wpos_options = {
129 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
130 .fs_coord_pixel_center_integer = 1,
131 .fs_coord_origin_upper_left = 1,
132 };
133
134 bool progress = false;
135 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
136 if (progress) {
137 _mesa_add_state_reference(prog->Parameters,
138 wpos_options.state_tokens);
139 }
140 }
141
142 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
143 NIR_PASS_V(nir, brw_nir_lower_glsl_images, prog);
144
145 return nir;
146 }
147
148 void
149 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
150 {
151 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
152
153 /* Copy the info we just generated back into the gl_program */
154 const char *prog_name = prog->info.name;
155 const char *prog_label = prog->info.label;
156 prog->info = nir->info;
157 prog->info.name = prog_name;
158 prog->info.label = prog_label;
159 }
160
161 static unsigned
162 get_new_program_id(struct intel_screen *screen)
163 {
164 return p_atomic_inc_return(&screen->program_id);
165 }
166
167 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
168 GLuint id, bool is_arb_asm)
169 {
170 struct brw_context *brw = brw_context(ctx);
171 struct brw_program *prog = rzalloc(NULL, struct brw_program);
172
173 if (prog) {
174 prog->id = get_new_program_id(brw->screen);
175
176 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
177 }
178
179 return NULL;
180 }
181
182 static void brwDeleteProgram( struct gl_context *ctx,
183 struct gl_program *prog )
184 {
185 struct brw_context *brw = brw_context(ctx);
186
187 /* Beware! prog's refcount has reached zero, and it's about to be freed.
188 *
189 * In brw_upload_pipeline_state(), we compare brw->programs[i] to
190 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
191 * pointer has changed.
192 *
193 * We cannot leave brw->programs[i] as a dangling pointer to the dead
194 * program. malloc() may allocate the same memory for a new gl_program,
195 * causing us to see matching pointers...but totally different programs.
196 *
197 * We cannot set brw->programs[i] to NULL, either. If we've deleted the
198 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
199 * would cause us to see matching pointers (NULL == NULL), and fail to
200 * detect that a program has changed since our last draw.
201 *
202 * So, set it to a bogus gl_program pointer that will never match,
203 * causing us to properly reevaluate the state on our next draw.
204 *
205 * Getting this wrong causes heisenbugs which are very hard to catch,
206 * as you need a very specific allocation pattern to hit the problem.
207 */
208 static const struct gl_program deleted_program;
209
210 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
211 if (brw->programs[i] == prog)
212 brw->programs[i] = (struct gl_program *) &deleted_program;
213 }
214
215 _mesa_delete_program( ctx, prog );
216 }
217
218
219 static GLboolean
220 brwProgramStringNotify(struct gl_context *ctx,
221 GLenum target,
222 struct gl_program *prog)
223 {
224 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
225
226 struct brw_context *brw = brw_context(ctx);
227 const struct brw_compiler *compiler = brw->screen->compiler;
228
229 switch (target) {
230 case GL_FRAGMENT_PROGRAM_ARB: {
231 struct brw_program *newFP = brw_program(prog);
232 const struct brw_program *curFP =
233 brw_program_const(brw->programs[MESA_SHADER_FRAGMENT]);
234
235 if (newFP == curFP)
236 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
237 newFP->id = get_new_program_id(brw->screen);
238
239 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
240
241 brw_shader_gather_info(prog->nir, prog);
242
243 brw_fs_precompile(ctx, prog);
244 break;
245 }
246 case GL_VERTEX_PROGRAM_ARB: {
247 struct brw_program *newVP = brw_program(prog);
248 const struct brw_program *curVP =
249 brw_program_const(brw->programs[MESA_SHADER_VERTEX]);
250
251 if (newVP == curVP)
252 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
253 if (newVP->program.arb.IsPositionInvariant) {
254 _mesa_insert_mvp_code(ctx, &newVP->program);
255 }
256 newVP->id = get_new_program_id(brw->screen);
257
258 /* Also tell tnl about it:
259 */
260 _tnl_program_string(ctx, target, prog);
261
262 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
263 compiler->scalar_stage[MESA_SHADER_VERTEX]);
264
265 brw_shader_gather_info(prog->nir, prog);
266
267 brw_vs_precompile(ctx, prog);
268 break;
269 }
270 default:
271 /*
272 * driver->ProgramStringNotify is only called for ARB programs, fixed
273 * function vertex programs, and ir_to_mesa (which isn't used by the
274 * i965 back-end). Therefore, even after geometry shaders are added,
275 * this function should only ever be called with a target of
276 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
277 */
278 unreachable("Unexpected target in brwProgramStringNotify");
279 }
280
281 return true;
282 }
283
284 static void
285 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
286 {
287 struct brw_context *brw = brw_context(ctx);
288 const struct gen_device_info *devinfo = &brw->screen->devinfo;
289 unsigned bits = PIPE_CONTROL_DATA_CACHE_FLUSH | PIPE_CONTROL_CS_STALL;
290 assert(devinfo->gen >= 7 && devinfo->gen <= 11);
291
292 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
293 GL_ELEMENT_ARRAY_BARRIER_BIT |
294 GL_COMMAND_BARRIER_BIT))
295 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
296
297 if (barriers & GL_UNIFORM_BARRIER_BIT)
298 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
299 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
300
301 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
302 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
303
304 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT |
305 GL_PIXEL_BUFFER_BARRIER_BIT))
306 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
307 PIPE_CONTROL_RENDER_TARGET_FLUSH);
308
309 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
310 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
311 PIPE_CONTROL_RENDER_TARGET_FLUSH);
312
313 /* Typed surface messages are handled by the render cache on IVB, so we
314 * need to flush it too.
315 */
316 if (devinfo->gen == 7 && !devinfo->is_haswell)
317 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
318
319 brw_emit_pipe_control_flush(brw, bits);
320 }
321
322 static void
323 brw_framebuffer_fetch_barrier(struct gl_context *ctx)
324 {
325 struct brw_context *brw = brw_context(ctx);
326 const struct gen_device_info *devinfo = &brw->screen->devinfo;
327
328 if (!ctx->Extensions.EXT_shader_framebuffer_fetch) {
329 if (devinfo->gen >= 6) {
330 brw_emit_pipe_control_flush(brw,
331 PIPE_CONTROL_RENDER_TARGET_FLUSH |
332 PIPE_CONTROL_CS_STALL);
333 brw_emit_pipe_control_flush(brw,
334 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
335 } else {
336 brw_emit_pipe_control_flush(brw,
337 PIPE_CONTROL_RENDER_TARGET_FLUSH);
338 }
339 }
340 }
341
342 void
343 brw_get_scratch_bo(struct brw_context *brw,
344 struct brw_bo **scratch_bo, int size)
345 {
346 struct brw_bo *old_bo = *scratch_bo;
347
348 if (old_bo && old_bo->size < size) {
349 brw_bo_unreference(old_bo);
350 old_bo = NULL;
351 }
352
353 if (!old_bo) {
354 *scratch_bo =
355 brw_bo_alloc(brw->bufmgr, "scratch bo", size, BRW_MEMZONE_SCRATCH);
356 }
357 }
358
359 /**
360 * Reserve enough scratch space for the given stage to hold \p per_thread_size
361 * bytes times the given \p thread_count.
362 */
363 void
364 brw_alloc_stage_scratch(struct brw_context *brw,
365 struct brw_stage_state *stage_state,
366 unsigned per_thread_size)
367 {
368 if (stage_state->per_thread_scratch >= per_thread_size)
369 return;
370
371 stage_state->per_thread_scratch = per_thread_size;
372
373 if (stage_state->scratch_bo)
374 brw_bo_unreference(stage_state->scratch_bo);
375
376 const struct gen_device_info *devinfo = &brw->screen->devinfo;
377 unsigned thread_count;
378 switch(stage_state->stage) {
379 case MESA_SHADER_VERTEX:
380 thread_count = devinfo->max_vs_threads;
381 break;
382 case MESA_SHADER_TESS_CTRL:
383 thread_count = devinfo->max_tcs_threads;
384 break;
385 case MESA_SHADER_TESS_EVAL:
386 thread_count = devinfo->max_tes_threads;
387 break;
388 case MESA_SHADER_GEOMETRY:
389 thread_count = devinfo->max_gs_threads;
390 break;
391 case MESA_SHADER_FRAGMENT:
392 thread_count = devinfo->max_wm_threads;
393 break;
394 case MESA_SHADER_COMPUTE: {
395 unsigned subslices = MAX2(brw->screen->subslice_total, 1);
396
397 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
398 *
399 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
400 * allocate scratch space enough so that each slice has 4 slices
401 * allowed."
402 *
403 * According to the other driver team, this applies to compute shaders
404 * as well. This is not currently documented at all.
405 *
406 * brw->screen->subslice_total is the TOTAL number of subslices
407 * and we wish to view that there are 4 subslices per slice
408 * instead of the actual number of subslices per slice.
409 */
410 if (devinfo->gen >= 9)
411 subslices = 4 * brw->screen->devinfo.num_slices;
412
413 unsigned scratch_ids_per_subslice;
414 if (devinfo->is_haswell) {
415 /* WaCSScratchSize:hsw
416 *
417 * Haswell's scratch space address calculation appears to be sparse
418 * rather than tightly packed. The Thread ID has bits indicating
419 * which subslice, EU within a subslice, and thread within an EU it
420 * is. There's a maximum of two slices and two subslices, so these
421 * can be stored with a single bit. Even though there are only 10 EUs
422 * per subslice, this is stored in 4 bits, so there's an effective
423 * maximum value of 16 EUs. Similarly, although there are only 7
424 * threads per EU, this is stored in a 3 bit number, giving an
425 * effective maximum value of 8 threads per EU.
426 *
427 * This means that we need to use 16 * 8 instead of 10 * 7 for the
428 * number of threads per subslice.
429 */
430 scratch_ids_per_subslice = 16 * 8;
431 } else if (devinfo->is_cherryview) {
432 /* Cherryview devices have either 6 or 8 EUs per subslice, and each
433 * EU has 7 threads. The 6 EU devices appear to calculate thread IDs
434 * as if it had 8 EUs.
435 */
436 scratch_ids_per_subslice = 8 * 7;
437 } else {
438 scratch_ids_per_subslice = devinfo->max_cs_threads;
439 }
440
441 thread_count = scratch_ids_per_subslice * subslices;
442 break;
443 }
444 default:
445 unreachable("Unsupported stage!");
446 }
447
448 stage_state->scratch_bo =
449 brw_bo_alloc(brw->bufmgr, "shader scratch space",
450 per_thread_size * thread_count, BRW_MEMZONE_SCRATCH);
451 }
452
453 void brwInitFragProgFuncs( struct dd_function_table *functions )
454 {
455 assert(functions->ProgramStringNotify == _tnl_program_string);
456
457 functions->NewProgram = brwNewProgram;
458 functions->DeleteProgram = brwDeleteProgram;
459 functions->ProgramStringNotify = brwProgramStringNotify;
460
461 functions->LinkShader = brw_link_shader;
462
463 functions->MemoryBarrier = brw_memory_barrier;
464 functions->FramebufferFetchBarrier = brw_framebuffer_fetch_barrier;
465 }
466
467 struct shader_times {
468 uint64_t time;
469 uint64_t written;
470 uint64_t reset;
471 };
472
473 void
474 brw_init_shader_time(struct brw_context *brw)
475 {
476 const int max_entries = 2048;
477 brw->shader_time.bo =
478 brw_bo_alloc(brw->bufmgr, "shader time",
479 max_entries * BRW_SHADER_TIME_STRIDE * 3,
480 BRW_MEMZONE_OTHER);
481 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
482 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
483 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
484 max_entries);
485 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
486 max_entries);
487 brw->shader_time.max_entries = max_entries;
488 }
489
490 static int
491 compare_time(const void *a, const void *b)
492 {
493 uint64_t * const *a_val = a;
494 uint64_t * const *b_val = b;
495
496 /* We don't just subtract because we're turning the value to an int. */
497 if (**a_val < **b_val)
498 return -1;
499 else if (**a_val == **b_val)
500 return 0;
501 else
502 return 1;
503 }
504
505 static void
506 print_shader_time_line(const char *stage, const char *name,
507 int shader_num, uint64_t time, uint64_t total)
508 {
509 fprintf(stderr, "%-6s%-18s", stage, name);
510
511 if (shader_num != 0)
512 fprintf(stderr, "%4d: ", shader_num);
513 else
514 fprintf(stderr, " : ");
515
516 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
517 (long long)time,
518 (double)time / 1000000000.0,
519 (double)time / total * 100.0);
520 }
521
522 static void
523 brw_report_shader_time(struct brw_context *brw)
524 {
525 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
526 return;
527
528 uint64_t scaled[brw->shader_time.num_entries];
529 uint64_t *sorted[brw->shader_time.num_entries];
530 uint64_t total_by_type[ST_CS + 1];
531 memset(total_by_type, 0, sizeof(total_by_type));
532 double total = 0;
533 for (int i = 0; i < brw->shader_time.num_entries; i++) {
534 uint64_t written = 0, reset = 0;
535 enum shader_time_shader_type type = brw->shader_time.types[i];
536
537 sorted[i] = &scaled[i];
538
539 switch (type) {
540 case ST_VS:
541 case ST_TCS:
542 case ST_TES:
543 case ST_GS:
544 case ST_FS8:
545 case ST_FS16:
546 case ST_FS32:
547 case ST_CS:
548 written = brw->shader_time.cumulative[i].written;
549 reset = brw->shader_time.cumulative[i].reset;
550 break;
551
552 default:
553 /* I sometimes want to print things that aren't the 3 shader times.
554 * Just print the sum in that case.
555 */
556 written = 1;
557 reset = 0;
558 break;
559 }
560
561 uint64_t time = brw->shader_time.cumulative[i].time;
562 if (written) {
563 scaled[i] = time / written * (written + reset);
564 } else {
565 scaled[i] = time;
566 }
567
568 switch (type) {
569 case ST_VS:
570 case ST_TCS:
571 case ST_TES:
572 case ST_GS:
573 case ST_FS8:
574 case ST_FS16:
575 case ST_FS32:
576 case ST_CS:
577 total_by_type[type] += scaled[i];
578 break;
579 default:
580 break;
581 }
582
583 total += scaled[i];
584 }
585
586 if (total == 0) {
587 fprintf(stderr, "No shader time collected yet\n");
588 return;
589 }
590
591 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
592
593 fprintf(stderr, "\n");
594 fprintf(stderr, "type ID cycles spent %% of total\n");
595 for (int s = 0; s < brw->shader_time.num_entries; s++) {
596 const char *stage;
597 /* Work back from the sorted pointers times to a time to print. */
598 int i = sorted[s] - scaled;
599
600 if (scaled[i] == 0)
601 continue;
602
603 int shader_num = brw->shader_time.ids[i];
604 const char *shader_name = brw->shader_time.names[i];
605
606 switch (brw->shader_time.types[i]) {
607 case ST_VS:
608 stage = "vs";
609 break;
610 case ST_TCS:
611 stage = "tcs";
612 break;
613 case ST_TES:
614 stage = "tes";
615 break;
616 case ST_GS:
617 stage = "gs";
618 break;
619 case ST_FS8:
620 stage = "fs8";
621 break;
622 case ST_FS16:
623 stage = "fs16";
624 break;
625 case ST_FS32:
626 stage = "fs32";
627 break;
628 case ST_CS:
629 stage = "cs";
630 break;
631 default:
632 stage = "other";
633 break;
634 }
635
636 print_shader_time_line(stage, shader_name, shader_num,
637 scaled[i], total);
638 }
639
640 fprintf(stderr, "\n");
641 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
642 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
643 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
644 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
645 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
646 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
647 print_shader_time_line("total", "fs32", 0, total_by_type[ST_FS32], total);
648 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
649 }
650
651 static void
652 brw_collect_shader_time(struct brw_context *brw)
653 {
654 if (!brw->shader_time.bo)
655 return;
656
657 /* This probably stalls on the last rendering. We could fix that by
658 * delaying reading the reports, but it doesn't look like it's a big
659 * overhead compared to the cost of tracking the time in the first place.
660 */
661 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
662
663 for (int i = 0; i < brw->shader_time.num_entries; i++) {
664 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
665
666 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
667 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
668 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
669 }
670
671 /* Zero the BO out to clear it out for our next collection.
672 */
673 memset(bo_map, 0, brw->shader_time.bo->size);
674 brw_bo_unmap(brw->shader_time.bo);
675 }
676
677 void
678 brw_collect_and_report_shader_time(struct brw_context *brw)
679 {
680 brw_collect_shader_time(brw);
681
682 if (brw->shader_time.report_time == 0 ||
683 get_time() - brw->shader_time.report_time >= 1.0) {
684 brw_report_shader_time(brw);
685 brw->shader_time.report_time = get_time();
686 }
687 }
688
689 /**
690 * Chooses an index in the shader_time buffer and sets up tracking information
691 * for our printouts.
692 *
693 * Note that this holds on to references to the underlying programs, which may
694 * change their lifetimes compared to normal operation.
695 */
696 int
697 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
698 enum shader_time_shader_type type, bool is_glsl_sh)
699 {
700 int shader_time_index = brw->shader_time.num_entries++;
701 assert(shader_time_index < brw->shader_time.max_entries);
702 brw->shader_time.types[shader_time_index] = type;
703
704 const char *name;
705 if (prog->Id == 0) {
706 name = "ff";
707 } else if (is_glsl_sh) {
708 name = prog->info.label ?
709 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
710 } else {
711 name = "prog";
712 }
713
714 brw->shader_time.names[shader_time_index] = name;
715 brw->shader_time.ids[shader_time_index] = prog->Id;
716
717 return shader_time_index;
718 }
719
720 void
721 brw_destroy_shader_time(struct brw_context *brw)
722 {
723 brw_bo_unreference(brw->shader_time.bo);
724 brw->shader_time.bo = NULL;
725 }
726
727 void
728 brw_stage_prog_data_free(const void *p)
729 {
730 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
731
732 ralloc_free(prog_data->param);
733 ralloc_free(prog_data->pull_param);
734 }
735
736 void
737 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
738 {
739 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
740 stage, prog->Id, stage);
741 _mesa_print_program(prog);
742 }
743
744 void
745 brw_setup_tex_for_precompile(const struct gen_device_info *devinfo,
746 struct brw_sampler_prog_key_data *tex,
747 struct gl_program *prog)
748 {
749 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
750 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
751 for (unsigned i = 0; i < sampler_count; i++) {
752 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
753 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
754 tex->swizzles[i] =
755 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
756 } else {
757 /* Color sampler: assume no swizzling. */
758 tex->swizzles[i] = SWIZZLE_XYZW;
759 }
760 }
761 }
762
763 /**
764 * Sets up the starting offsets for the groups of binding table entries
765 * common to all pipeline stages.
766 *
767 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
768 * unused but also make sure that addition of small offsets to them will
769 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
770 */
771 uint32_t
772 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
773 const struct gl_program *prog,
774 struct brw_stage_prog_data *stage_prog_data,
775 uint32_t next_binding_table_offset)
776 {
777 int num_textures = util_last_bit(prog->SamplersUsed);
778
779 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
780 next_binding_table_offset += num_textures;
781
782 if (prog->info.num_ubos) {
783 assert(prog->info.num_ubos <= BRW_MAX_UBO);
784 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
785 next_binding_table_offset += prog->info.num_ubos;
786 } else {
787 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
788 }
789
790 if (prog->info.num_ssbos || prog->info.num_abos) {
791 assert(prog->info.num_abos <= BRW_MAX_ABO);
792 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
793 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
794 next_binding_table_offset += prog->info.num_abos + prog->info.num_ssbos;
795 } else {
796 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
797 }
798
799 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
800 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
801 next_binding_table_offset++;
802 } else {
803 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
804 }
805
806 if (prog->info.uses_texture_gather) {
807 if (devinfo->gen >= 8) {
808 stage_prog_data->binding_table.gather_texture_start =
809 stage_prog_data->binding_table.texture_start;
810 } else {
811 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
812 next_binding_table_offset += num_textures;
813 }
814 } else {
815 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
816 }
817
818 if (prog->info.num_images) {
819 stage_prog_data->binding_table.image_start = next_binding_table_offset;
820 next_binding_table_offset += prog->info.num_images;
821 } else {
822 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
823 }
824
825 /* This may or may not be used depending on how the compile goes. */
826 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
827 next_binding_table_offset++;
828
829 /* Plane 0 is just the regular texture section */
830 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
831
832 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
833 next_binding_table_offset += num_textures;
834
835 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
836 next_binding_table_offset += num_textures;
837
838 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
839
840 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
841 return next_binding_table_offset;
842 }
843
844 void
845 brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
846 unsigned id)
847 {
848 static const unsigned stage_offsets[] = {
849 offsetof(struct brw_vs_prog_key, program_string_id),
850 offsetof(struct brw_tcs_prog_key, program_string_id),
851 offsetof(struct brw_tes_prog_key, program_string_id),
852 offsetof(struct brw_gs_prog_key, program_string_id),
853 offsetof(struct brw_wm_prog_key, program_string_id),
854 offsetof(struct brw_cs_prog_key, program_string_id),
855 };
856 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
857 *(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
858 }
859
860 void
861 brw_populate_default_key(const struct gen_device_info *devinfo,
862 union brw_any_prog_key *prog_key,
863 struct gl_shader_program *sh_prog,
864 struct gl_program *prog)
865 {
866 switch (prog->info.stage) {
867 case MESA_SHADER_VERTEX:
868 brw_vs_populate_default_key(devinfo, &prog_key->vs, prog);
869 break;
870 case MESA_SHADER_TESS_CTRL:
871 brw_tcs_populate_default_key(devinfo, &prog_key->tcs, sh_prog, prog);
872 break;
873 case MESA_SHADER_TESS_EVAL:
874 brw_tes_populate_default_key(devinfo, &prog_key->tes, sh_prog, prog);
875 break;
876 case MESA_SHADER_GEOMETRY:
877 brw_gs_populate_default_key(devinfo, &prog_key->gs, prog);
878 break;
879 case MESA_SHADER_FRAGMENT:
880 brw_wm_populate_default_key(devinfo, &prog_key->wm, prog);
881 break;
882 case MESA_SHADER_COMPUTE:
883 brw_cs_populate_default_key(devinfo, &prog_key->cs, prog);
884 break;
885 default:
886 unreachable("Unsupported stage!");
887 }
888 }