i965: Move Gen4-5 interpolation stuff to brw_wm_prog_data.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_shader.h"
47 #include "brw_nir.h"
48 #include "intel_batchbuffer.h"
49
50 static void
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 nir_lower_returns(nir);
82 nir_validate_shader(nir);
83 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
84 nir_shader_get_entrypoint(nir), true, false);
85 } else {
86 nir = prog_to_nir(prog, options);
87 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
88 }
89 nir_validate_shader(nir);
90
91 (void)progress;
92
93 nir = brw_preprocess_nir(brw->screen->compiler, nir);
94
95 if (stage == MESA_SHADER_FRAGMENT) {
96 static const struct nir_lower_wpos_ytransform_options wpos_options = {
97 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
98 .fs_coord_pixel_center_integer = 1,
99 .fs_coord_origin_upper_left = 1,
100 };
101 _mesa_add_state_reference(prog->Parameters,
102 (gl_state_index *) wpos_options.state_tokens);
103
104 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
105 }
106
107 NIR_PASS(progress, nir, nir_lower_system_values);
108 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
109
110 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
111
112 /* nir_shader may have been cloned so make sure shader_info is in sync */
113 if (nir->info != &prog->info) {
114 const char *name = prog->info.name;
115 const char *label = prog->info.label;
116 prog->info = *nir->info;
117 prog->info.name = name;
118 prog->info.label = label;
119 }
120
121 if (shader_prog) {
122 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
123 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
124 }
125
126 return nir;
127 }
128
129 static unsigned
130 get_new_program_id(struct intel_screen *screen)
131 {
132 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
133 pthread_mutex_lock(&m);
134 unsigned id = screen->program_id++;
135 pthread_mutex_unlock(&m);
136 return id;
137 }
138
139 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
140 GLuint id, bool is_arb_asm)
141 {
142 struct brw_context *brw = brw_context(ctx);
143
144 switch (target) {
145 case GL_VERTEX_PROGRAM_ARB:
146 case GL_TESS_CONTROL_PROGRAM_NV:
147 case GL_TESS_EVALUATION_PROGRAM_NV:
148 case GL_GEOMETRY_PROGRAM_NV:
149 case GL_COMPUTE_PROGRAM_NV: {
150 struct brw_program *prog = rzalloc(NULL, struct brw_program);
151 if (prog) {
152 prog->id = get_new_program_id(brw->screen);
153
154 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
155 }
156 else
157 return NULL;
158 }
159
160 case GL_FRAGMENT_PROGRAM_ARB: {
161 struct brw_program *prog = rzalloc(NULL, struct brw_program);
162
163 if (prog) {
164 prog->id = get_new_program_id(brw->screen);
165
166 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
167 }
168 else
169 return NULL;
170 }
171
172 default:
173 unreachable("Unsupported target in brwNewProgram()");
174 }
175 }
176
177 static void brwDeleteProgram( struct gl_context *ctx,
178 struct gl_program *prog )
179 {
180 _mesa_delete_program( ctx, prog );
181 }
182
183
184 static GLboolean
185 brwProgramStringNotify(struct gl_context *ctx,
186 GLenum target,
187 struct gl_program *prog)
188 {
189 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
190
191 struct brw_context *brw = brw_context(ctx);
192 const struct brw_compiler *compiler = brw->screen->compiler;
193
194 switch (target) {
195 case GL_FRAGMENT_PROGRAM_ARB: {
196 struct brw_program *newFP = brw_program(prog);
197 const struct brw_program *curFP =
198 brw_program_const(brw->fragment_program);
199
200 if (newFP == curFP)
201 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
202 newFP->id = get_new_program_id(brw->screen);
203
204 brw_add_texrect_params(prog);
205
206 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
207
208 brw_fs_precompile(ctx, prog);
209 break;
210 }
211 case GL_VERTEX_PROGRAM_ARB: {
212 struct brw_program *newVP = brw_program(prog);
213 const struct brw_program *curVP =
214 brw_program_const(brw->vertex_program);
215
216 if (newVP == curVP)
217 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
218 if (newVP->program.arb.IsPositionInvariant) {
219 _mesa_insert_mvp_code(ctx, &newVP->program);
220 }
221 newVP->id = get_new_program_id(brw->screen);
222
223 /* Also tell tnl about it:
224 */
225 _tnl_program_string(ctx, target, prog);
226
227 brw_add_texrect_params(prog);
228
229 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
230 compiler->scalar_stage[MESA_SHADER_VERTEX]);
231
232 brw_vs_precompile(ctx, prog);
233 break;
234 }
235 default:
236 /*
237 * driver->ProgramStringNotify is only called for ARB programs, fixed
238 * function vertex programs, and ir_to_mesa (which isn't used by the
239 * i965 back-end). Therefore, even after geometry shaders are added,
240 * this function should only ever be called with a target of
241 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
242 */
243 unreachable("Unexpected target in brwProgramStringNotify");
244 }
245
246 return true;
247 }
248
249 static void
250 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
251 {
252 struct brw_context *brw = brw_context(ctx);
253 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
254 PIPE_CONTROL_NO_WRITE |
255 PIPE_CONTROL_CS_STALL);
256 assert(brw->gen >= 7 && brw->gen <= 9);
257
258 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
259 GL_ELEMENT_ARRAY_BARRIER_BIT |
260 GL_COMMAND_BARRIER_BIT))
261 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
262
263 if (barriers & GL_UNIFORM_BARRIER_BIT)
264 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
265 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
266
267 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
268 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
269
270 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
271 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
272
273 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
274 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
275 PIPE_CONTROL_RENDER_TARGET_FLUSH);
276
277 /* Typed surface messages are handled by the render cache on IVB, so we
278 * need to flush it too.
279 */
280 if (brw->gen == 7 && !brw->is_haswell)
281 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
282
283 brw_emit_pipe_control_flush(brw, bits);
284 }
285
286 static void
287 brw_blend_barrier(struct gl_context *ctx)
288 {
289 struct brw_context *brw = brw_context(ctx);
290
291 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
292 if (brw->gen >= 6) {
293 brw_emit_pipe_control_flush(brw,
294 PIPE_CONTROL_RENDER_TARGET_FLUSH |
295 PIPE_CONTROL_CS_STALL);
296 brw_emit_pipe_control_flush(brw,
297 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
298 } else {
299 brw_emit_pipe_control_flush(brw,
300 PIPE_CONTROL_RENDER_TARGET_FLUSH);
301 }
302 }
303 }
304
305 void
306 brw_add_texrect_params(struct gl_program *prog)
307 {
308 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
309 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
310 continue;
311
312 int tokens[STATE_LENGTH] = {
313 STATE_INTERNAL,
314 STATE_TEXRECT_SCALE,
315 texunit,
316 0,
317 0
318 };
319
320 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
321 }
322 }
323
324 void
325 brw_get_scratch_bo(struct brw_context *brw,
326 drm_intel_bo **scratch_bo, int size)
327 {
328 drm_intel_bo *old_bo = *scratch_bo;
329
330 if (old_bo && old_bo->size < size) {
331 drm_intel_bo_unreference(old_bo);
332 old_bo = NULL;
333 }
334
335 if (!old_bo) {
336 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
337 }
338 }
339
340 /**
341 * Reserve enough scratch space for the given stage to hold \p per_thread_size
342 * bytes times the given \p thread_count.
343 */
344 void
345 brw_alloc_stage_scratch(struct brw_context *brw,
346 struct brw_stage_state *stage_state,
347 unsigned per_thread_size,
348 unsigned thread_count)
349 {
350 if (stage_state->per_thread_scratch < per_thread_size) {
351 stage_state->per_thread_scratch = per_thread_size;
352
353 if (stage_state->scratch_bo)
354 drm_intel_bo_unreference(stage_state->scratch_bo);
355
356 stage_state->scratch_bo =
357 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
358 per_thread_size * thread_count, 4096);
359 }
360 }
361
362 void brwInitFragProgFuncs( struct dd_function_table *functions )
363 {
364 assert(functions->ProgramStringNotify == _tnl_program_string);
365
366 functions->NewProgram = brwNewProgram;
367 functions->DeleteProgram = brwDeleteProgram;
368 functions->ProgramStringNotify = brwProgramStringNotify;
369
370 functions->LinkShader = brw_link_shader;
371
372 functions->MemoryBarrier = brw_memory_barrier;
373 functions->BlendBarrier = brw_blend_barrier;
374 }
375
376 struct shader_times {
377 uint64_t time;
378 uint64_t written;
379 uint64_t reset;
380 };
381
382 void
383 brw_init_shader_time(struct brw_context *brw)
384 {
385 const int max_entries = 2048;
386 brw->shader_time.bo =
387 drm_intel_bo_alloc(brw->bufmgr, "shader time",
388 max_entries * SHADER_TIME_STRIDE * 3, 4096);
389 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
390 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
391 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
392 max_entries);
393 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
394 max_entries);
395 brw->shader_time.max_entries = max_entries;
396 }
397
398 static int
399 compare_time(const void *a, const void *b)
400 {
401 uint64_t * const *a_val = a;
402 uint64_t * const *b_val = b;
403
404 /* We don't just subtract because we're turning the value to an int. */
405 if (**a_val < **b_val)
406 return -1;
407 else if (**a_val == **b_val)
408 return 0;
409 else
410 return 1;
411 }
412
413 static void
414 print_shader_time_line(const char *stage, const char *name,
415 int shader_num, uint64_t time, uint64_t total)
416 {
417 fprintf(stderr, "%-6s%-18s", stage, name);
418
419 if (shader_num != 0)
420 fprintf(stderr, "%4d: ", shader_num);
421 else
422 fprintf(stderr, " : ");
423
424 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
425 (long long)time,
426 (double)time / 1000000000.0,
427 (double)time / total * 100.0);
428 }
429
430 static void
431 brw_report_shader_time(struct brw_context *brw)
432 {
433 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
434 return;
435
436 uint64_t scaled[brw->shader_time.num_entries];
437 uint64_t *sorted[brw->shader_time.num_entries];
438 uint64_t total_by_type[ST_CS + 1];
439 memset(total_by_type, 0, sizeof(total_by_type));
440 double total = 0;
441 for (int i = 0; i < brw->shader_time.num_entries; i++) {
442 uint64_t written = 0, reset = 0;
443 enum shader_time_shader_type type = brw->shader_time.types[i];
444
445 sorted[i] = &scaled[i];
446
447 switch (type) {
448 case ST_VS:
449 case ST_TCS:
450 case ST_TES:
451 case ST_GS:
452 case ST_FS8:
453 case ST_FS16:
454 case ST_CS:
455 written = brw->shader_time.cumulative[i].written;
456 reset = brw->shader_time.cumulative[i].reset;
457 break;
458
459 default:
460 /* I sometimes want to print things that aren't the 3 shader times.
461 * Just print the sum in that case.
462 */
463 written = 1;
464 reset = 0;
465 break;
466 }
467
468 uint64_t time = brw->shader_time.cumulative[i].time;
469 if (written) {
470 scaled[i] = time / written * (written + reset);
471 } else {
472 scaled[i] = time;
473 }
474
475 switch (type) {
476 case ST_VS:
477 case ST_TCS:
478 case ST_TES:
479 case ST_GS:
480 case ST_FS8:
481 case ST_FS16:
482 case ST_CS:
483 total_by_type[type] += scaled[i];
484 break;
485 default:
486 break;
487 }
488
489 total += scaled[i];
490 }
491
492 if (total == 0) {
493 fprintf(stderr, "No shader time collected yet\n");
494 return;
495 }
496
497 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
498
499 fprintf(stderr, "\n");
500 fprintf(stderr, "type ID cycles spent %% of total\n");
501 for (int s = 0; s < brw->shader_time.num_entries; s++) {
502 const char *stage;
503 /* Work back from the sorted pointers times to a time to print. */
504 int i = sorted[s] - scaled;
505
506 if (scaled[i] == 0)
507 continue;
508
509 int shader_num = brw->shader_time.ids[i];
510 const char *shader_name = brw->shader_time.names[i];
511
512 switch (brw->shader_time.types[i]) {
513 case ST_VS:
514 stage = "vs";
515 break;
516 case ST_TCS:
517 stage = "tcs";
518 break;
519 case ST_TES:
520 stage = "tes";
521 break;
522 case ST_GS:
523 stage = "gs";
524 break;
525 case ST_FS8:
526 stage = "fs8";
527 break;
528 case ST_FS16:
529 stage = "fs16";
530 break;
531 case ST_CS:
532 stage = "cs";
533 break;
534 default:
535 stage = "other";
536 break;
537 }
538
539 print_shader_time_line(stage, shader_name, shader_num,
540 scaled[i], total);
541 }
542
543 fprintf(stderr, "\n");
544 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
545 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
546 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
547 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
548 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
549 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
550 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
551 }
552
553 static void
554 brw_collect_shader_time(struct brw_context *brw)
555 {
556 if (!brw->shader_time.bo)
557 return;
558
559 /* This probably stalls on the last rendering. We could fix that by
560 * delaying reading the reports, but it doesn't look like it's a big
561 * overhead compared to the cost of tracking the time in the first place.
562 */
563 drm_intel_bo_map(brw->shader_time.bo, true);
564 void *bo_map = brw->shader_time.bo->virtual;
565
566 for (int i = 0; i < brw->shader_time.num_entries; i++) {
567 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
568
569 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
570 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
571 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
572 }
573
574 /* Zero the BO out to clear it out for our next collection.
575 */
576 memset(bo_map, 0, brw->shader_time.bo->size);
577 drm_intel_bo_unmap(brw->shader_time.bo);
578 }
579
580 void
581 brw_collect_and_report_shader_time(struct brw_context *brw)
582 {
583 brw_collect_shader_time(brw);
584
585 if (brw->shader_time.report_time == 0 ||
586 get_time() - brw->shader_time.report_time >= 1.0) {
587 brw_report_shader_time(brw);
588 brw->shader_time.report_time = get_time();
589 }
590 }
591
592 /**
593 * Chooses an index in the shader_time buffer and sets up tracking information
594 * for our printouts.
595 *
596 * Note that this holds on to references to the underlying programs, which may
597 * change their lifetimes compared to normal operation.
598 */
599 int
600 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
601 enum shader_time_shader_type type, bool is_glsl_sh)
602 {
603 int shader_time_index = brw->shader_time.num_entries++;
604 assert(shader_time_index < brw->shader_time.max_entries);
605 brw->shader_time.types[shader_time_index] = type;
606
607 const char *name;
608 if (prog->Id == 0) {
609 name = "ff";
610 } else if (is_glsl_sh) {
611 name = prog->info.label ?
612 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
613 } else {
614 name = "prog";
615 }
616
617 brw->shader_time.names[shader_time_index] = name;
618 brw->shader_time.ids[shader_time_index] = prog->Id;
619
620 return shader_time_index;
621 }
622
623 void
624 brw_destroy_shader_time(struct brw_context *brw)
625 {
626 drm_intel_bo_unreference(brw->shader_time.bo);
627 brw->shader_time.bo = NULL;
628 }
629
630 void
631 brw_stage_prog_data_free(const void *p)
632 {
633 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
634
635 ralloc_free(prog_data->param);
636 ralloc_free(prog_data->pull_param);
637 ralloc_free(prog_data->image_param);
638 }
639
640 void
641 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
642 {
643 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
644 stage, prog->Id, stage);
645 _mesa_print_program(prog);
646 }
647
648 void
649 brw_setup_tex_for_precompile(struct brw_context *brw,
650 struct brw_sampler_prog_key_data *tex,
651 struct gl_program *prog)
652 {
653 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
654 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
655 for (unsigned i = 0; i < sampler_count; i++) {
656 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
657 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
658 tex->swizzles[i] =
659 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
660 } else {
661 /* Color sampler: assume no swizzling. */
662 tex->swizzles[i] = SWIZZLE_XYZW;
663 }
664 }
665 }