i965: drop brw->gen in favor of devinfo->gen
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "compiler/brw_nir.h"
47 #include "brw_defines.h"
48 #include "intel_batchbuffer.h"
49
50 static bool
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 nir_lower_returns(nir);
82 nir_validate_shader(nir);
83 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
84 nir_shader_get_entrypoint(nir), true, false);
85 } else {
86 nir = prog_to_nir(prog, options);
87 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
88 }
89 nir_validate_shader(nir);
90
91 (void)progress;
92
93 nir = brw_preprocess_nir(brw->screen->compiler, nir);
94
95 if (stage == MESA_SHADER_FRAGMENT) {
96 static const struct nir_lower_wpos_ytransform_options wpos_options = {
97 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
98 .fs_coord_pixel_center_integer = 1,
99 .fs_coord_origin_upper_left = 1,
100 };
101 _mesa_add_state_reference(prog->Parameters,
102 (gl_state_index *) wpos_options.state_tokens);
103
104 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
105 }
106
107 NIR_PASS(progress, nir, nir_lower_system_values);
108 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
109
110 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
111
112 /* Copy the info we just generated back into the gl_program */
113 const char *prog_name = prog->info.name;
114 const char *prog_label = prog->info.label;
115 prog->info = nir->info;
116 prog->info.name = prog_name;
117 prog->info.label = prog_label;
118
119 if (shader_prog) {
120 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
121 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
122 }
123
124 return nir;
125 }
126
127 static unsigned
128 get_new_program_id(struct intel_screen *screen)
129 {
130 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
131 pthread_mutex_lock(&m);
132 unsigned id = screen->program_id++;
133 pthread_mutex_unlock(&m);
134 return id;
135 }
136
137 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
138 GLuint id, bool is_arb_asm)
139 {
140 struct brw_context *brw = brw_context(ctx);
141 struct brw_program *prog = rzalloc(NULL, struct brw_program);
142
143 if (prog) {
144 prog->id = get_new_program_id(brw->screen);
145
146 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
147 }
148
149 return NULL;
150 }
151
152 static void brwDeleteProgram( struct gl_context *ctx,
153 struct gl_program *prog )
154 {
155 struct brw_context *brw = brw_context(ctx);
156
157 /* Beware! prog's refcount has reached zero, and it's about to be freed.
158 *
159 * In brw_upload_pipeline_state(), we compare brw->foo_program to
160 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
161 * pointer has changed.
162 *
163 * We cannot leave brw->foo_program as a dangling pointer to the dead
164 * program. malloc() may allocate the same memory for a new gl_program,
165 * causing us to see matching pointers...but totally different programs.
166 *
167 * We cannot set brw->foo_program to NULL, either. If we've deleted the
168 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
169 * would cause us to see matching pointers (NULL == NULL), and fail to
170 * detect that a program has changed since our last draw.
171 *
172 * So, set it to a bogus gl_program pointer that will never match,
173 * causing us to properly reevaluate the state on our next draw.
174 *
175 * Getting this wrong causes heisenbugs which are very hard to catch,
176 * as you need a very specific allocation pattern to hit the problem.
177 */
178 static const struct gl_program deleted_program;
179
180 if (brw->vertex_program == prog)
181 brw->vertex_program = &deleted_program;
182
183 if (brw->tess_ctrl_program == prog)
184 brw->tess_ctrl_program = &deleted_program;
185
186 if (brw->tess_eval_program == prog)
187 brw->tess_eval_program = &deleted_program;
188
189 if (brw->geometry_program == prog)
190 brw->geometry_program = &deleted_program;
191
192 if (brw->fragment_program == prog)
193 brw->fragment_program = &deleted_program;
194
195 if (brw->compute_program == prog)
196 brw->compute_program = &deleted_program;
197
198 _mesa_delete_program( ctx, prog );
199 }
200
201
202 static GLboolean
203 brwProgramStringNotify(struct gl_context *ctx,
204 GLenum target,
205 struct gl_program *prog)
206 {
207 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
208
209 struct brw_context *brw = brw_context(ctx);
210 const struct brw_compiler *compiler = brw->screen->compiler;
211
212 switch (target) {
213 case GL_FRAGMENT_PROGRAM_ARB: {
214 struct brw_program *newFP = brw_program(prog);
215 const struct brw_program *curFP =
216 brw_program_const(brw->fragment_program);
217
218 if (newFP == curFP)
219 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
220 newFP->id = get_new_program_id(brw->screen);
221
222 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
223
224 brw_fs_precompile(ctx, prog);
225 break;
226 }
227 case GL_VERTEX_PROGRAM_ARB: {
228 struct brw_program *newVP = brw_program(prog);
229 const struct brw_program *curVP =
230 brw_program_const(brw->vertex_program);
231
232 if (newVP == curVP)
233 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
234 if (newVP->program.arb.IsPositionInvariant) {
235 _mesa_insert_mvp_code(ctx, &newVP->program);
236 }
237 newVP->id = get_new_program_id(brw->screen);
238
239 /* Also tell tnl about it:
240 */
241 _tnl_program_string(ctx, target, prog);
242
243 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
244 compiler->scalar_stage[MESA_SHADER_VERTEX]);
245
246 brw_vs_precompile(ctx, prog);
247 break;
248 }
249 default:
250 /*
251 * driver->ProgramStringNotify is only called for ARB programs, fixed
252 * function vertex programs, and ir_to_mesa (which isn't used by the
253 * i965 back-end). Therefore, even after geometry shaders are added,
254 * this function should only ever be called with a target of
255 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
256 */
257 unreachable("Unexpected target in brwProgramStringNotify");
258 }
259
260 return true;
261 }
262
263 static void
264 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
265 {
266 struct brw_context *brw = brw_context(ctx);
267 const struct gen_device_info *devinfo = &brw->screen->devinfo;
268 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
269 PIPE_CONTROL_NO_WRITE |
270 PIPE_CONTROL_CS_STALL);
271 assert(devinfo->gen >= 7 && devinfo->gen <= 10);
272
273 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
274 GL_ELEMENT_ARRAY_BARRIER_BIT |
275 GL_COMMAND_BARRIER_BIT))
276 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
277
278 if (barriers & GL_UNIFORM_BARRIER_BIT)
279 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
280 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
281
282 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
283 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
284
285 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
286 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
287
288 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
289 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
290 PIPE_CONTROL_RENDER_TARGET_FLUSH);
291
292 /* Typed surface messages are handled by the render cache on IVB, so we
293 * need to flush it too.
294 */
295 if (devinfo->gen == 7 && !brw->is_haswell)
296 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
297
298 brw_emit_pipe_control_flush(brw, bits);
299 }
300
301 static void
302 brw_blend_barrier(struct gl_context *ctx)
303 {
304 struct brw_context *brw = brw_context(ctx);
305 const struct gen_device_info *devinfo = &brw->screen->devinfo;
306
307 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
308 if (devinfo->gen >= 6) {
309 brw_emit_pipe_control_flush(brw,
310 PIPE_CONTROL_RENDER_TARGET_FLUSH |
311 PIPE_CONTROL_CS_STALL);
312 brw_emit_pipe_control_flush(brw,
313 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
314 } else {
315 brw_emit_pipe_control_flush(brw,
316 PIPE_CONTROL_RENDER_TARGET_FLUSH);
317 }
318 }
319 }
320
321 void
322 brw_get_scratch_bo(struct brw_context *brw,
323 struct brw_bo **scratch_bo, int size)
324 {
325 struct brw_bo *old_bo = *scratch_bo;
326
327 if (old_bo && old_bo->size < size) {
328 brw_bo_unreference(old_bo);
329 old_bo = NULL;
330 }
331
332 if (!old_bo) {
333 *scratch_bo = brw_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
334 }
335 }
336
337 /**
338 * Reserve enough scratch space for the given stage to hold \p per_thread_size
339 * bytes times the given \p thread_count.
340 */
341 void
342 brw_alloc_stage_scratch(struct brw_context *brw,
343 struct brw_stage_state *stage_state,
344 unsigned per_thread_size,
345 unsigned thread_count)
346 {
347 if (stage_state->per_thread_scratch < per_thread_size) {
348 stage_state->per_thread_scratch = per_thread_size;
349
350 if (stage_state->scratch_bo)
351 brw_bo_unreference(stage_state->scratch_bo);
352
353 stage_state->scratch_bo =
354 brw_bo_alloc(brw->bufmgr, "shader scratch space",
355 per_thread_size * thread_count, 4096);
356 }
357 }
358
359 void brwInitFragProgFuncs( struct dd_function_table *functions )
360 {
361 assert(functions->ProgramStringNotify == _tnl_program_string);
362
363 functions->NewProgram = brwNewProgram;
364 functions->DeleteProgram = brwDeleteProgram;
365 functions->ProgramStringNotify = brwProgramStringNotify;
366
367 functions->LinkShader = brw_link_shader;
368
369 functions->MemoryBarrier = brw_memory_barrier;
370 functions->BlendBarrier = brw_blend_barrier;
371 }
372
373 struct shader_times {
374 uint64_t time;
375 uint64_t written;
376 uint64_t reset;
377 };
378
379 void
380 brw_init_shader_time(struct brw_context *brw)
381 {
382 const int max_entries = 2048;
383 brw->shader_time.bo =
384 brw_bo_alloc(brw->bufmgr, "shader time",
385 max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
386 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
387 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
388 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
389 max_entries);
390 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
391 max_entries);
392 brw->shader_time.max_entries = max_entries;
393 }
394
395 static int
396 compare_time(const void *a, const void *b)
397 {
398 uint64_t * const *a_val = a;
399 uint64_t * const *b_val = b;
400
401 /* We don't just subtract because we're turning the value to an int. */
402 if (**a_val < **b_val)
403 return -1;
404 else if (**a_val == **b_val)
405 return 0;
406 else
407 return 1;
408 }
409
410 static void
411 print_shader_time_line(const char *stage, const char *name,
412 int shader_num, uint64_t time, uint64_t total)
413 {
414 fprintf(stderr, "%-6s%-18s", stage, name);
415
416 if (shader_num != 0)
417 fprintf(stderr, "%4d: ", shader_num);
418 else
419 fprintf(stderr, " : ");
420
421 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
422 (long long)time,
423 (double)time / 1000000000.0,
424 (double)time / total * 100.0);
425 }
426
427 static void
428 brw_report_shader_time(struct brw_context *brw)
429 {
430 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
431 return;
432
433 uint64_t scaled[brw->shader_time.num_entries];
434 uint64_t *sorted[brw->shader_time.num_entries];
435 uint64_t total_by_type[ST_CS + 1];
436 memset(total_by_type, 0, sizeof(total_by_type));
437 double total = 0;
438 for (int i = 0; i < brw->shader_time.num_entries; i++) {
439 uint64_t written = 0, reset = 0;
440 enum shader_time_shader_type type = brw->shader_time.types[i];
441
442 sorted[i] = &scaled[i];
443
444 switch (type) {
445 case ST_VS:
446 case ST_TCS:
447 case ST_TES:
448 case ST_GS:
449 case ST_FS8:
450 case ST_FS16:
451 case ST_CS:
452 written = brw->shader_time.cumulative[i].written;
453 reset = brw->shader_time.cumulative[i].reset;
454 break;
455
456 default:
457 /* I sometimes want to print things that aren't the 3 shader times.
458 * Just print the sum in that case.
459 */
460 written = 1;
461 reset = 0;
462 break;
463 }
464
465 uint64_t time = brw->shader_time.cumulative[i].time;
466 if (written) {
467 scaled[i] = time / written * (written + reset);
468 } else {
469 scaled[i] = time;
470 }
471
472 switch (type) {
473 case ST_VS:
474 case ST_TCS:
475 case ST_TES:
476 case ST_GS:
477 case ST_FS8:
478 case ST_FS16:
479 case ST_CS:
480 total_by_type[type] += scaled[i];
481 break;
482 default:
483 break;
484 }
485
486 total += scaled[i];
487 }
488
489 if (total == 0) {
490 fprintf(stderr, "No shader time collected yet\n");
491 return;
492 }
493
494 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
495
496 fprintf(stderr, "\n");
497 fprintf(stderr, "type ID cycles spent %% of total\n");
498 for (int s = 0; s < brw->shader_time.num_entries; s++) {
499 const char *stage;
500 /* Work back from the sorted pointers times to a time to print. */
501 int i = sorted[s] - scaled;
502
503 if (scaled[i] == 0)
504 continue;
505
506 int shader_num = brw->shader_time.ids[i];
507 const char *shader_name = brw->shader_time.names[i];
508
509 switch (brw->shader_time.types[i]) {
510 case ST_VS:
511 stage = "vs";
512 break;
513 case ST_TCS:
514 stage = "tcs";
515 break;
516 case ST_TES:
517 stage = "tes";
518 break;
519 case ST_GS:
520 stage = "gs";
521 break;
522 case ST_FS8:
523 stage = "fs8";
524 break;
525 case ST_FS16:
526 stage = "fs16";
527 break;
528 case ST_CS:
529 stage = "cs";
530 break;
531 default:
532 stage = "other";
533 break;
534 }
535
536 print_shader_time_line(stage, shader_name, shader_num,
537 scaled[i], total);
538 }
539
540 fprintf(stderr, "\n");
541 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
542 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
543 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
544 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
545 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
546 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
547 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
548 }
549
550 static void
551 brw_collect_shader_time(struct brw_context *brw)
552 {
553 if (!brw->shader_time.bo)
554 return;
555
556 /* This probably stalls on the last rendering. We could fix that by
557 * delaying reading the reports, but it doesn't look like it's a big
558 * overhead compared to the cost of tracking the time in the first place.
559 */
560 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
561
562 for (int i = 0; i < brw->shader_time.num_entries; i++) {
563 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
564
565 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
566 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
567 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
568 }
569
570 /* Zero the BO out to clear it out for our next collection.
571 */
572 memset(bo_map, 0, brw->shader_time.bo->size);
573 brw_bo_unmap(brw->shader_time.bo);
574 }
575
576 void
577 brw_collect_and_report_shader_time(struct brw_context *brw)
578 {
579 brw_collect_shader_time(brw);
580
581 if (brw->shader_time.report_time == 0 ||
582 get_time() - brw->shader_time.report_time >= 1.0) {
583 brw_report_shader_time(brw);
584 brw->shader_time.report_time = get_time();
585 }
586 }
587
588 /**
589 * Chooses an index in the shader_time buffer and sets up tracking information
590 * for our printouts.
591 *
592 * Note that this holds on to references to the underlying programs, which may
593 * change their lifetimes compared to normal operation.
594 */
595 int
596 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
597 enum shader_time_shader_type type, bool is_glsl_sh)
598 {
599 int shader_time_index = brw->shader_time.num_entries++;
600 assert(shader_time_index < brw->shader_time.max_entries);
601 brw->shader_time.types[shader_time_index] = type;
602
603 const char *name;
604 if (prog->Id == 0) {
605 name = "ff";
606 } else if (is_glsl_sh) {
607 name = prog->info.label ?
608 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
609 } else {
610 name = "prog";
611 }
612
613 brw->shader_time.names[shader_time_index] = name;
614 brw->shader_time.ids[shader_time_index] = prog->Id;
615
616 return shader_time_index;
617 }
618
619 void
620 brw_destroy_shader_time(struct brw_context *brw)
621 {
622 brw_bo_unreference(brw->shader_time.bo);
623 brw->shader_time.bo = NULL;
624 }
625
626 void
627 brw_stage_prog_data_free(const void *p)
628 {
629 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
630
631 ralloc_free(prog_data->param);
632 ralloc_free(prog_data->pull_param);
633 ralloc_free(prog_data->image_param);
634 }
635
636 void
637 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
638 {
639 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
640 stage, prog->Id, stage);
641 _mesa_print_program(prog);
642 }
643
644 void
645 brw_setup_tex_for_precompile(struct brw_context *brw,
646 struct brw_sampler_prog_key_data *tex,
647 struct gl_program *prog)
648 {
649 const struct gen_device_info *devinfo = &brw->screen->devinfo;
650 const bool has_shader_channel_select = brw->is_haswell || devinfo->gen >= 8;
651 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
652 for (unsigned i = 0; i < sampler_count; i++) {
653 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
654 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
655 tex->swizzles[i] =
656 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
657 } else {
658 /* Color sampler: assume no swizzling. */
659 tex->swizzles[i] = SWIZZLE_XYZW;
660 }
661 }
662 }
663
664 /**
665 * Sets up the starting offsets for the groups of binding table entries
666 * common to all pipeline stages.
667 *
668 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
669 * unused but also make sure that addition of small offsets to them will
670 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
671 */
672 uint32_t
673 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
674 const struct gl_program *prog,
675 struct brw_stage_prog_data *stage_prog_data,
676 uint32_t next_binding_table_offset)
677 {
678 int num_textures = util_last_bit(prog->SamplersUsed);
679
680 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
681 next_binding_table_offset += num_textures;
682
683 if (prog->info.num_ubos) {
684 assert(prog->info.num_ubos <= BRW_MAX_UBO);
685 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
686 next_binding_table_offset += prog->info.num_ubos;
687 } else {
688 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
689 }
690
691 if (prog->info.num_ssbos) {
692 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
693 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
694 next_binding_table_offset += prog->info.num_ssbos;
695 } else {
696 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
697 }
698
699 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
700 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
701 next_binding_table_offset++;
702 } else {
703 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
704 }
705
706 if (prog->nir->info.uses_texture_gather) {
707 if (devinfo->gen >= 8) {
708 stage_prog_data->binding_table.gather_texture_start =
709 stage_prog_data->binding_table.texture_start;
710 } else {
711 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
712 next_binding_table_offset += num_textures;
713 }
714 } else {
715 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
716 }
717
718 if (prog->info.num_abos) {
719 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
720 next_binding_table_offset += prog->info.num_abos;
721 } else {
722 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
723 }
724
725 if (prog->info.num_images) {
726 stage_prog_data->binding_table.image_start = next_binding_table_offset;
727 next_binding_table_offset += prog->info.num_images;
728 } else {
729 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
730 }
731
732 /* This may or may not be used depending on how the compile goes. */
733 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
734 next_binding_table_offset++;
735
736 /* Plane 0 is just the regular texture section */
737 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
738
739 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
740 next_binding_table_offset += num_textures;
741
742 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
743 next_binding_table_offset += num_textures;
744
745 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
746
747 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
748 return next_binding_table_offset;
749 }