android,autotools,i965: Fix location of float64_glsl.h
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/glspirv.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "program/prog_to_nir.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "compiler/glsl/ir.h"
43 #include "compiler/glsl/program.h"
44 #include "compiler/glsl/glsl_to_nir.h"
45 #include "glsl/float64_glsl.h"
46
47 #include "brw_program.h"
48 #include "brw_context.h"
49 #include "compiler/brw_nir.h"
50 #include "brw_defines.h"
51 #include "intel_batchbuffer.h"
52
53 #include "brw_cs.h"
54 #include "brw_gs.h"
55 #include "brw_vs.h"
56 #include "brw_wm.h"
57
58 #include "main/shaderapi.h"
59 #include "main/shaderobj.h"
60
61 static bool
62 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
63 {
64 if (is_scalar) {
65 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
66 type_size_scalar_bytes);
67 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
68 } else {
69 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
70 type_size_vec4_bytes);
71 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
72 }
73 }
74
75 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
76 GLuint id, bool is_arb_asm);
77
78 static nir_shader *
79 compile_fp64_funcs(struct gl_context *ctx,
80 const nir_shader_compiler_options *options,
81 void *mem_ctx,
82 gl_shader_stage stage)
83 {
84 const GLuint name = ~0;
85 struct gl_shader *sh;
86
87 sh = _mesa_new_shader(name, stage);
88
89 sh->Source = float64_source;
90 sh->CompileStatus = COMPILE_FAILURE;
91 _mesa_glsl_compile_shader(ctx, sh, false, false, true);
92
93 if (!sh->CompileStatus) {
94 if (sh->InfoLog) {
95 _mesa_problem(ctx,
96 "fp64 software impl compile failed:\n%s\nsource:\n%s\n",
97 sh->InfoLog, float64_source);
98 }
99 }
100
101 struct gl_shader_program *sh_prog;
102 sh_prog = _mesa_new_shader_program(name);
103 sh_prog->Label = NULL;
104 sh_prog->NumShaders = 1;
105 sh_prog->Shaders = malloc(sizeof(struct gl_shader *));
106 sh_prog->Shaders[0] = sh;
107
108 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
109 linked->Stage = stage;
110 linked->Program =
111 brwNewProgram(ctx,
112 _mesa_shader_stage_to_program(stage),
113 name, false);
114
115 linked->ir = sh->ir;
116 sh_prog->_LinkedShaders[stage] = linked;
117
118 nir_shader *nir = glsl_to_nir(sh_prog, stage, options);
119
120 return nir_shader_clone(mem_ctx, nir);
121 }
122
123 nir_shader *
124 brw_create_nir(struct brw_context *brw,
125 const struct gl_shader_program *shader_prog,
126 struct gl_program *prog,
127 gl_shader_stage stage,
128 bool is_scalar)
129 {
130 const struct gen_device_info *devinfo = &brw->screen->devinfo;
131 struct gl_context *ctx = &brw->ctx;
132 const nir_shader_compiler_options *options =
133 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
134 nir_shader *nir;
135
136 /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
137 if (shader_prog) {
138 if (shader_prog->data->spirv) {
139 nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
140 } else {
141 nir = glsl_to_nir(shader_prog, stage, options);
142 }
143 assert (nir);
144
145 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
146 nir_lower_returns(nir);
147 nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir and "
148 "return lowering");
149 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
150 nir_shader_get_entrypoint(nir), true, false);
151 } else {
152 nir = prog_to_nir(prog, options);
153 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
154 }
155 nir_validate_shader(nir, "before brw_preprocess_nir");
156
157 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
158
159 if (!devinfo->has_64bit_types && nir->info.uses_64bit) {
160 nir_shader *fp64 = compile_fp64_funcs(ctx, options, ralloc_parent(nir), stage);
161
162 nir_validate_shader(fp64, "fp64");
163 exec_list_append(&nir->functions, &fp64->functions);
164 }
165
166 nir = brw_preprocess_nir(brw->screen->compiler, nir);
167
168 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
169
170 if (stage == MESA_SHADER_TESS_CTRL) {
171 /* Lower gl_PatchVerticesIn from a sys. value to a uniform on Gen8+. */
172 static const gl_state_index16 tokens[STATE_LENGTH] =
173 { STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN };
174 nir_lower_patch_vertices(nir, 0, devinfo->gen >= 8 ? tokens : NULL);
175 }
176
177 if (stage == MESA_SHADER_TESS_EVAL) {
178 /* Lower gl_PatchVerticesIn to a constant if we have a TCS, or
179 * a uniform if we don't.
180 */
181 struct gl_linked_shader *tcs =
182 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
183 uint32_t static_patch_vertices =
184 tcs ? tcs->Program->nir->info.tess.tcs_vertices_out : 0;
185 static const gl_state_index16 tokens[STATE_LENGTH] =
186 { STATE_INTERNAL, STATE_TES_PATCH_VERTICES_IN };
187 nir_lower_patch_vertices(nir, static_patch_vertices, tokens);
188 }
189
190 if (stage == MESA_SHADER_FRAGMENT) {
191 static const struct nir_lower_wpos_ytransform_options wpos_options = {
192 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
193 .fs_coord_pixel_center_integer = 1,
194 .fs_coord_origin_upper_left = 1,
195 };
196
197 bool progress = false;
198 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
199 if (progress) {
200 _mesa_add_state_reference(prog->Parameters,
201 wpos_options.state_tokens);
202 }
203 }
204
205 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
206
207 return nir;
208 }
209
210 void
211 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
212 {
213 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
214
215 /* Copy the info we just generated back into the gl_program */
216 const char *prog_name = prog->info.name;
217 const char *prog_label = prog->info.label;
218 prog->info = nir->info;
219 prog->info.name = prog_name;
220 prog->info.label = prog_label;
221 }
222
223 static unsigned
224 get_new_program_id(struct intel_screen *screen)
225 {
226 return p_atomic_inc_return(&screen->program_id);
227 }
228
229 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
230 GLuint id, bool is_arb_asm)
231 {
232 struct brw_context *brw = brw_context(ctx);
233 struct brw_program *prog = rzalloc(NULL, struct brw_program);
234
235 if (prog) {
236 prog->id = get_new_program_id(brw->screen);
237
238 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
239 }
240
241 return NULL;
242 }
243
244 static void brwDeleteProgram( struct gl_context *ctx,
245 struct gl_program *prog )
246 {
247 struct brw_context *brw = brw_context(ctx);
248
249 /* Beware! prog's refcount has reached zero, and it's about to be freed.
250 *
251 * In brw_upload_pipeline_state(), we compare brw->programs[i] to
252 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
253 * pointer has changed.
254 *
255 * We cannot leave brw->programs[i] as a dangling pointer to the dead
256 * program. malloc() may allocate the same memory for a new gl_program,
257 * causing us to see matching pointers...but totally different programs.
258 *
259 * We cannot set brw->programs[i] to NULL, either. If we've deleted the
260 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
261 * would cause us to see matching pointers (NULL == NULL), and fail to
262 * detect that a program has changed since our last draw.
263 *
264 * So, set it to a bogus gl_program pointer that will never match,
265 * causing us to properly reevaluate the state on our next draw.
266 *
267 * Getting this wrong causes heisenbugs which are very hard to catch,
268 * as you need a very specific allocation pattern to hit the problem.
269 */
270 static const struct gl_program deleted_program;
271
272 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
273 if (brw->programs[i] == prog)
274 brw->programs[i] = (struct gl_program *) &deleted_program;
275 }
276
277 _mesa_delete_program( ctx, prog );
278 }
279
280
281 static GLboolean
282 brwProgramStringNotify(struct gl_context *ctx,
283 GLenum target,
284 struct gl_program *prog)
285 {
286 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
287
288 struct brw_context *brw = brw_context(ctx);
289 const struct brw_compiler *compiler = brw->screen->compiler;
290
291 switch (target) {
292 case GL_FRAGMENT_PROGRAM_ARB: {
293 struct brw_program *newFP = brw_program(prog);
294 const struct brw_program *curFP =
295 brw_program_const(brw->programs[MESA_SHADER_FRAGMENT]);
296
297 if (newFP == curFP)
298 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
299 newFP->id = get_new_program_id(brw->screen);
300
301 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
302
303 brw_shader_gather_info(prog->nir, prog);
304
305 brw_fs_precompile(ctx, prog);
306 break;
307 }
308 case GL_VERTEX_PROGRAM_ARB: {
309 struct brw_program *newVP = brw_program(prog);
310 const struct brw_program *curVP =
311 brw_program_const(brw->programs[MESA_SHADER_VERTEX]);
312
313 if (newVP == curVP)
314 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
315 if (newVP->program.arb.IsPositionInvariant) {
316 _mesa_insert_mvp_code(ctx, &newVP->program);
317 }
318 newVP->id = get_new_program_id(brw->screen);
319
320 /* Also tell tnl about it:
321 */
322 _tnl_program_string(ctx, target, prog);
323
324 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
325 compiler->scalar_stage[MESA_SHADER_VERTEX]);
326
327 brw_shader_gather_info(prog->nir, prog);
328
329 brw_vs_precompile(ctx, prog);
330 break;
331 }
332 default:
333 /*
334 * driver->ProgramStringNotify is only called for ARB programs, fixed
335 * function vertex programs, and ir_to_mesa (which isn't used by the
336 * i965 back-end). Therefore, even after geometry shaders are added,
337 * this function should only ever be called with a target of
338 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
339 */
340 unreachable("Unexpected target in brwProgramStringNotify");
341 }
342
343 return true;
344 }
345
346 static void
347 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
348 {
349 struct brw_context *brw = brw_context(ctx);
350 const struct gen_device_info *devinfo = &brw->screen->devinfo;
351 unsigned bits = PIPE_CONTROL_DATA_CACHE_FLUSH | PIPE_CONTROL_CS_STALL;
352 assert(devinfo->gen >= 7 && devinfo->gen <= 11);
353
354 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
355 GL_ELEMENT_ARRAY_BARRIER_BIT |
356 GL_COMMAND_BARRIER_BIT))
357 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
358
359 if (barriers & GL_UNIFORM_BARRIER_BIT)
360 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
361 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
362
363 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
364 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
365
366 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT |
367 GL_PIXEL_BUFFER_BARRIER_BIT))
368 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
369 PIPE_CONTROL_RENDER_TARGET_FLUSH);
370
371 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
372 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
373 PIPE_CONTROL_RENDER_TARGET_FLUSH);
374
375 /* Typed surface messages are handled by the render cache on IVB, so we
376 * need to flush it too.
377 */
378 if (devinfo->gen == 7 && !devinfo->is_haswell)
379 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
380
381 brw_emit_pipe_control_flush(brw, bits);
382 }
383
384 static void
385 brw_framebuffer_fetch_barrier(struct gl_context *ctx)
386 {
387 struct brw_context *brw = brw_context(ctx);
388 const struct gen_device_info *devinfo = &brw->screen->devinfo;
389
390 if (!ctx->Extensions.EXT_shader_framebuffer_fetch) {
391 if (devinfo->gen >= 6) {
392 brw_emit_pipe_control_flush(brw,
393 PIPE_CONTROL_RENDER_TARGET_FLUSH |
394 PIPE_CONTROL_CS_STALL);
395 brw_emit_pipe_control_flush(brw,
396 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
397 } else {
398 brw_emit_pipe_control_flush(brw,
399 PIPE_CONTROL_RENDER_TARGET_FLUSH);
400 }
401 }
402 }
403
404 void
405 brw_get_scratch_bo(struct brw_context *brw,
406 struct brw_bo **scratch_bo, int size)
407 {
408 struct brw_bo *old_bo = *scratch_bo;
409
410 if (old_bo && old_bo->size < size) {
411 brw_bo_unreference(old_bo);
412 old_bo = NULL;
413 }
414
415 if (!old_bo) {
416 *scratch_bo =
417 brw_bo_alloc(brw->bufmgr, "scratch bo", size, BRW_MEMZONE_SCRATCH);
418 }
419 }
420
421 /**
422 * Reserve enough scratch space for the given stage to hold \p per_thread_size
423 * bytes times the given \p thread_count.
424 */
425 void
426 brw_alloc_stage_scratch(struct brw_context *brw,
427 struct brw_stage_state *stage_state,
428 unsigned per_thread_size)
429 {
430 if (stage_state->per_thread_scratch >= per_thread_size)
431 return;
432
433 stage_state->per_thread_scratch = per_thread_size;
434
435 if (stage_state->scratch_bo)
436 brw_bo_unreference(stage_state->scratch_bo);
437
438 const struct gen_device_info *devinfo = &brw->screen->devinfo;
439 unsigned thread_count;
440 switch(stage_state->stage) {
441 case MESA_SHADER_VERTEX:
442 thread_count = devinfo->max_vs_threads;
443 break;
444 case MESA_SHADER_TESS_CTRL:
445 thread_count = devinfo->max_tcs_threads;
446 break;
447 case MESA_SHADER_TESS_EVAL:
448 thread_count = devinfo->max_tes_threads;
449 break;
450 case MESA_SHADER_GEOMETRY:
451 thread_count = devinfo->max_gs_threads;
452 break;
453 case MESA_SHADER_FRAGMENT:
454 thread_count = devinfo->max_wm_threads;
455 break;
456 case MESA_SHADER_COMPUTE: {
457 unsigned subslices = MAX2(brw->screen->subslice_total, 1);
458
459 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
460 *
461 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
462 * allocate scratch space enough so that each slice has 4 slices
463 * allowed."
464 *
465 * According to the other driver team, this applies to compute shaders
466 * as well. This is not currently documented at all.
467 *
468 * brw->screen->subslice_total is the TOTAL number of subslices
469 * and we wish to view that there are 4 subslices per slice
470 * instead of the actual number of subslices per slice.
471 */
472 if (devinfo->gen >= 9 && devinfo->gen < 11)
473 subslices = 4 * brw->screen->devinfo.num_slices;
474
475 unsigned scratch_ids_per_subslice;
476 if (devinfo->is_haswell) {
477 /* WaCSScratchSize:hsw
478 *
479 * Haswell's scratch space address calculation appears to be sparse
480 * rather than tightly packed. The Thread ID has bits indicating
481 * which subslice, EU within a subslice, and thread within an EU it
482 * is. There's a maximum of two slices and two subslices, so these
483 * can be stored with a single bit. Even though there are only 10 EUs
484 * per subslice, this is stored in 4 bits, so there's an effective
485 * maximum value of 16 EUs. Similarly, although there are only 7
486 * threads per EU, this is stored in a 3 bit number, giving an
487 * effective maximum value of 8 threads per EU.
488 *
489 * This means that we need to use 16 * 8 instead of 10 * 7 for the
490 * number of threads per subslice.
491 */
492 scratch_ids_per_subslice = 16 * 8;
493 } else if (devinfo->is_cherryview) {
494 /* Cherryview devices have either 6 or 8 EUs per subslice, and each
495 * EU has 7 threads. The 6 EU devices appear to calculate thread IDs
496 * as if it had 8 EUs.
497 */
498 scratch_ids_per_subslice = 8 * 7;
499 } else {
500 scratch_ids_per_subslice = devinfo->max_cs_threads;
501 }
502
503 thread_count = scratch_ids_per_subslice * subslices;
504 break;
505 }
506 default:
507 unreachable("Unsupported stage!");
508 }
509
510 stage_state->scratch_bo =
511 brw_bo_alloc(brw->bufmgr, "shader scratch space",
512 per_thread_size * thread_count, BRW_MEMZONE_SCRATCH);
513 }
514
515 void brwInitFragProgFuncs( struct dd_function_table *functions )
516 {
517 assert(functions->ProgramStringNotify == _tnl_program_string);
518
519 functions->NewProgram = brwNewProgram;
520 functions->DeleteProgram = brwDeleteProgram;
521 functions->ProgramStringNotify = brwProgramStringNotify;
522
523 functions->LinkShader = brw_link_shader;
524
525 functions->MemoryBarrier = brw_memory_barrier;
526 functions->FramebufferFetchBarrier = brw_framebuffer_fetch_barrier;
527 }
528
529 struct shader_times {
530 uint64_t time;
531 uint64_t written;
532 uint64_t reset;
533 };
534
535 void
536 brw_init_shader_time(struct brw_context *brw)
537 {
538 const int max_entries = 2048;
539 brw->shader_time.bo =
540 brw_bo_alloc(brw->bufmgr, "shader time",
541 max_entries * BRW_SHADER_TIME_STRIDE * 3,
542 BRW_MEMZONE_OTHER);
543 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
544 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
545 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
546 max_entries);
547 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
548 max_entries);
549 brw->shader_time.max_entries = max_entries;
550 }
551
552 static int
553 compare_time(const void *a, const void *b)
554 {
555 uint64_t * const *a_val = a;
556 uint64_t * const *b_val = b;
557
558 /* We don't just subtract because we're turning the value to an int. */
559 if (**a_val < **b_val)
560 return -1;
561 else if (**a_val == **b_val)
562 return 0;
563 else
564 return 1;
565 }
566
567 static void
568 print_shader_time_line(const char *stage, const char *name,
569 int shader_num, uint64_t time, uint64_t total)
570 {
571 fprintf(stderr, "%-6s%-18s", stage, name);
572
573 if (shader_num != 0)
574 fprintf(stderr, "%4d: ", shader_num);
575 else
576 fprintf(stderr, " : ");
577
578 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
579 (long long)time,
580 (double)time / 1000000000.0,
581 (double)time / total * 100.0);
582 }
583
584 static void
585 brw_report_shader_time(struct brw_context *brw)
586 {
587 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
588 return;
589
590 uint64_t scaled[brw->shader_time.num_entries];
591 uint64_t *sorted[brw->shader_time.num_entries];
592 uint64_t total_by_type[ST_CS + 1];
593 memset(total_by_type, 0, sizeof(total_by_type));
594 double total = 0;
595 for (int i = 0; i < brw->shader_time.num_entries; i++) {
596 uint64_t written = 0, reset = 0;
597 enum shader_time_shader_type type = brw->shader_time.types[i];
598
599 sorted[i] = &scaled[i];
600
601 switch (type) {
602 case ST_VS:
603 case ST_TCS:
604 case ST_TES:
605 case ST_GS:
606 case ST_FS8:
607 case ST_FS16:
608 case ST_FS32:
609 case ST_CS:
610 written = brw->shader_time.cumulative[i].written;
611 reset = brw->shader_time.cumulative[i].reset;
612 break;
613
614 default:
615 /* I sometimes want to print things that aren't the 3 shader times.
616 * Just print the sum in that case.
617 */
618 written = 1;
619 reset = 0;
620 break;
621 }
622
623 uint64_t time = brw->shader_time.cumulative[i].time;
624 if (written) {
625 scaled[i] = time / written * (written + reset);
626 } else {
627 scaled[i] = time;
628 }
629
630 switch (type) {
631 case ST_VS:
632 case ST_TCS:
633 case ST_TES:
634 case ST_GS:
635 case ST_FS8:
636 case ST_FS16:
637 case ST_FS32:
638 case ST_CS:
639 total_by_type[type] += scaled[i];
640 break;
641 default:
642 break;
643 }
644
645 total += scaled[i];
646 }
647
648 if (total == 0) {
649 fprintf(stderr, "No shader time collected yet\n");
650 return;
651 }
652
653 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
654
655 fprintf(stderr, "\n");
656 fprintf(stderr, "type ID cycles spent %% of total\n");
657 for (int s = 0; s < brw->shader_time.num_entries; s++) {
658 const char *stage;
659 /* Work back from the sorted pointers times to a time to print. */
660 int i = sorted[s] - scaled;
661
662 if (scaled[i] == 0)
663 continue;
664
665 int shader_num = brw->shader_time.ids[i];
666 const char *shader_name = brw->shader_time.names[i];
667
668 switch (brw->shader_time.types[i]) {
669 case ST_VS:
670 stage = "vs";
671 break;
672 case ST_TCS:
673 stage = "tcs";
674 break;
675 case ST_TES:
676 stage = "tes";
677 break;
678 case ST_GS:
679 stage = "gs";
680 break;
681 case ST_FS8:
682 stage = "fs8";
683 break;
684 case ST_FS16:
685 stage = "fs16";
686 break;
687 case ST_FS32:
688 stage = "fs32";
689 break;
690 case ST_CS:
691 stage = "cs";
692 break;
693 default:
694 stage = "other";
695 break;
696 }
697
698 print_shader_time_line(stage, shader_name, shader_num,
699 scaled[i], total);
700 }
701
702 fprintf(stderr, "\n");
703 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
704 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
705 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
706 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
707 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
708 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
709 print_shader_time_line("total", "fs32", 0, total_by_type[ST_FS32], total);
710 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
711 }
712
713 static void
714 brw_collect_shader_time(struct brw_context *brw)
715 {
716 if (!brw->shader_time.bo)
717 return;
718
719 /* This probably stalls on the last rendering. We could fix that by
720 * delaying reading the reports, but it doesn't look like it's a big
721 * overhead compared to the cost of tracking the time in the first place.
722 */
723 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
724
725 for (int i = 0; i < brw->shader_time.num_entries; i++) {
726 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
727
728 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
729 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
730 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
731 }
732
733 /* Zero the BO out to clear it out for our next collection.
734 */
735 memset(bo_map, 0, brw->shader_time.bo->size);
736 brw_bo_unmap(brw->shader_time.bo);
737 }
738
739 void
740 brw_collect_and_report_shader_time(struct brw_context *brw)
741 {
742 brw_collect_shader_time(brw);
743
744 if (brw->shader_time.report_time == 0 ||
745 get_time() - brw->shader_time.report_time >= 1.0) {
746 brw_report_shader_time(brw);
747 brw->shader_time.report_time = get_time();
748 }
749 }
750
751 /**
752 * Chooses an index in the shader_time buffer and sets up tracking information
753 * for our printouts.
754 *
755 * Note that this holds on to references to the underlying programs, which may
756 * change their lifetimes compared to normal operation.
757 */
758 int
759 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
760 enum shader_time_shader_type type, bool is_glsl_sh)
761 {
762 int shader_time_index = brw->shader_time.num_entries++;
763 assert(shader_time_index < brw->shader_time.max_entries);
764 brw->shader_time.types[shader_time_index] = type;
765
766 const char *name;
767 if (prog->Id == 0) {
768 name = "ff";
769 } else if (is_glsl_sh) {
770 name = prog->info.label ?
771 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
772 } else {
773 name = "prog";
774 }
775
776 brw->shader_time.names[shader_time_index] = name;
777 brw->shader_time.ids[shader_time_index] = prog->Id;
778
779 return shader_time_index;
780 }
781
782 void
783 brw_destroy_shader_time(struct brw_context *brw)
784 {
785 brw_bo_unreference(brw->shader_time.bo);
786 brw->shader_time.bo = NULL;
787 }
788
789 void
790 brw_stage_prog_data_free(const void *p)
791 {
792 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
793
794 ralloc_free(prog_data->param);
795 ralloc_free(prog_data->pull_param);
796 }
797
798 void
799 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
800 {
801 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
802 stage, prog->Id, stage);
803 _mesa_print_program(prog);
804 }
805
806 void
807 brw_setup_tex_for_precompile(const struct gen_device_info *devinfo,
808 struct brw_sampler_prog_key_data *tex,
809 struct gl_program *prog)
810 {
811 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
812 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
813 for (unsigned i = 0; i < sampler_count; i++) {
814 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
815 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
816 tex->swizzles[i] =
817 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
818 } else {
819 /* Color sampler: assume no swizzling. */
820 tex->swizzles[i] = SWIZZLE_XYZW;
821 }
822 }
823 }
824
825 /**
826 * Sets up the starting offsets for the groups of binding table entries
827 * common to all pipeline stages.
828 *
829 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
830 * unused but also make sure that addition of small offsets to them will
831 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
832 */
833 uint32_t
834 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
835 const struct gl_program *prog,
836 struct brw_stage_prog_data *stage_prog_data,
837 uint32_t next_binding_table_offset)
838 {
839 int num_textures = util_last_bit(prog->SamplersUsed);
840
841 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
842 next_binding_table_offset += num_textures;
843
844 if (prog->info.num_ubos) {
845 assert(prog->info.num_ubos <= BRW_MAX_UBO);
846 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
847 next_binding_table_offset += prog->info.num_ubos;
848 } else {
849 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
850 }
851
852 if (prog->info.num_ssbos || prog->info.num_abos) {
853 assert(prog->info.num_abos <= BRW_MAX_ABO);
854 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
855 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
856 next_binding_table_offset += prog->info.num_abos + prog->info.num_ssbos;
857 } else {
858 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
859 }
860
861 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
862 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
863 next_binding_table_offset++;
864 } else {
865 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
866 }
867
868 if (prog->info.uses_texture_gather) {
869 if (devinfo->gen >= 8) {
870 stage_prog_data->binding_table.gather_texture_start =
871 stage_prog_data->binding_table.texture_start;
872 } else {
873 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
874 next_binding_table_offset += num_textures;
875 }
876 } else {
877 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
878 }
879
880 if (prog->info.num_images) {
881 stage_prog_data->binding_table.image_start = next_binding_table_offset;
882 next_binding_table_offset += prog->info.num_images;
883 } else {
884 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
885 }
886
887 /* This may or may not be used depending on how the compile goes. */
888 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
889 next_binding_table_offset++;
890
891 /* Plane 0 is just the regular texture section */
892 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
893
894 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
895 next_binding_table_offset += num_textures;
896
897 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
898 next_binding_table_offset += num_textures;
899
900 /* Set the binding table size. Some callers may append new entries
901 * and increase this accordingly.
902 */
903 stage_prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
904
905 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
906 return next_binding_table_offset;
907 }
908
909 void
910 brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
911 unsigned id)
912 {
913 static const unsigned stage_offsets[] = {
914 offsetof(struct brw_vs_prog_key, program_string_id),
915 offsetof(struct brw_tcs_prog_key, program_string_id),
916 offsetof(struct brw_tes_prog_key, program_string_id),
917 offsetof(struct brw_gs_prog_key, program_string_id),
918 offsetof(struct brw_wm_prog_key, program_string_id),
919 offsetof(struct brw_cs_prog_key, program_string_id),
920 };
921 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
922 *(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
923 }
924
925 void
926 brw_populate_default_key(const struct gen_device_info *devinfo,
927 union brw_any_prog_key *prog_key,
928 struct gl_shader_program *sh_prog,
929 struct gl_program *prog)
930 {
931 switch (prog->info.stage) {
932 case MESA_SHADER_VERTEX:
933 brw_vs_populate_default_key(devinfo, &prog_key->vs, prog);
934 break;
935 case MESA_SHADER_TESS_CTRL:
936 brw_tcs_populate_default_key(devinfo, &prog_key->tcs, sh_prog, prog);
937 break;
938 case MESA_SHADER_TESS_EVAL:
939 brw_tes_populate_default_key(devinfo, &prog_key->tes, sh_prog, prog);
940 break;
941 case MESA_SHADER_GEOMETRY:
942 brw_gs_populate_default_key(devinfo, &prog_key->gs, prog);
943 break;
944 case MESA_SHADER_FRAGMENT:
945 brw_wm_populate_default_key(devinfo, &prog_key->wm, prog);
946 break;
947 case MESA_SHADER_COMPUTE:
948 brw_cs_populate_default_key(devinfo, &prog_key->cs, prog);
949 break;
950 default:
951 unreachable("Unsupported stage!");
952 }
953 }