i965: Return progress from brw_nir_lower_uniforms().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "compiler/brw_nir.h"
47 #include "brw_defines.h"
48 #include "intel_batchbuffer.h"
49
50 static bool
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 nir_lower_returns(nir);
82 nir_validate_shader(nir);
83 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
84 nir_shader_get_entrypoint(nir), true, false);
85 } else {
86 nir = prog_to_nir(prog, options);
87 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
88 }
89 nir_validate_shader(nir);
90
91 (void)progress;
92
93 nir = brw_preprocess_nir(brw->screen->compiler, nir);
94
95 if (stage == MESA_SHADER_FRAGMENT) {
96 static const struct nir_lower_wpos_ytransform_options wpos_options = {
97 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
98 .fs_coord_pixel_center_integer = 1,
99 .fs_coord_origin_upper_left = 1,
100 };
101 _mesa_add_state_reference(prog->Parameters,
102 (gl_state_index *) wpos_options.state_tokens);
103
104 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
105 }
106
107 NIR_PASS(progress, nir, nir_lower_system_values);
108 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
109
110 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
111
112 /* nir_shader may have been cloned so make sure shader_info is in sync */
113 if (nir->info != &prog->info) {
114 const char *name = prog->info.name;
115 const char *label = prog->info.label;
116 prog->info = *nir->info;
117 prog->info.name = name;
118 prog->info.label = label;
119 }
120
121 if (shader_prog) {
122 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
123 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
124 }
125
126 return nir;
127 }
128
129 static unsigned
130 get_new_program_id(struct intel_screen *screen)
131 {
132 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
133 pthread_mutex_lock(&m);
134 unsigned id = screen->program_id++;
135 pthread_mutex_unlock(&m);
136 return id;
137 }
138
139 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
140 GLuint id, bool is_arb_asm)
141 {
142 struct brw_context *brw = brw_context(ctx);
143
144 switch (target) {
145 case GL_VERTEX_PROGRAM_ARB:
146 case GL_TESS_CONTROL_PROGRAM_NV:
147 case GL_TESS_EVALUATION_PROGRAM_NV:
148 case GL_GEOMETRY_PROGRAM_NV:
149 case GL_COMPUTE_PROGRAM_NV: {
150 struct brw_program *prog = rzalloc(NULL, struct brw_program);
151 if (prog) {
152 prog->id = get_new_program_id(brw->screen);
153
154 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
155 }
156 else
157 return NULL;
158 }
159
160 case GL_FRAGMENT_PROGRAM_ARB: {
161 struct brw_program *prog = rzalloc(NULL, struct brw_program);
162
163 if (prog) {
164 prog->id = get_new_program_id(brw->screen);
165
166 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
167 }
168 else
169 return NULL;
170 }
171
172 default:
173 unreachable("Unsupported target in brwNewProgram()");
174 }
175 }
176
177 static void brwDeleteProgram( struct gl_context *ctx,
178 struct gl_program *prog )
179 {
180 struct brw_context *brw = brw_context(ctx);
181
182 /* Beware! prog's refcount has reached zero, and it's about to be freed.
183 *
184 * In brw_upload_pipeline_state(), we compare brw->foo_program to
185 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
186 * pointer has changed.
187 *
188 * We cannot leave brw->foo_program as a dangling pointer to the dead
189 * program. malloc() may allocate the same memory for a new gl_program,
190 * causing us to see matching pointers...but totally different programs.
191 *
192 * We cannot set brw->foo_program to NULL, either. If we've deleted the
193 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
194 * would cause us to see matching pointers (NULL == NULL), and fail to
195 * detect that a program has changed since our last draw.
196 *
197 * So, set it to a bogus gl_program pointer that will never match,
198 * causing us to properly reevaluate the state on our next draw.
199 *
200 * Getting this wrong causes heisenbugs which are very hard to catch,
201 * as you need a very specific allocation pattern to hit the problem.
202 */
203 static const struct gl_program deleted_program;
204
205 if (brw->vertex_program == prog)
206 brw->vertex_program = &deleted_program;
207
208 if (brw->tess_ctrl_program == prog)
209 brw->tess_ctrl_program = &deleted_program;
210
211 if (brw->tess_eval_program == prog)
212 brw->tess_eval_program = &deleted_program;
213
214 if (brw->geometry_program == prog)
215 brw->geometry_program = &deleted_program;
216
217 if (brw->fragment_program == prog)
218 brw->fragment_program = &deleted_program;
219
220 if (brw->compute_program == prog)
221 brw->compute_program = &deleted_program;
222
223 _mesa_delete_program( ctx, prog );
224 }
225
226
227 static GLboolean
228 brwProgramStringNotify(struct gl_context *ctx,
229 GLenum target,
230 struct gl_program *prog)
231 {
232 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
233
234 struct brw_context *brw = brw_context(ctx);
235 const struct brw_compiler *compiler = brw->screen->compiler;
236
237 switch (target) {
238 case GL_FRAGMENT_PROGRAM_ARB: {
239 struct brw_program *newFP = brw_program(prog);
240 const struct brw_program *curFP =
241 brw_program_const(brw->fragment_program);
242
243 if (newFP == curFP)
244 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
245 newFP->id = get_new_program_id(brw->screen);
246
247 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
248
249 brw_fs_precompile(ctx, prog);
250 break;
251 }
252 case GL_VERTEX_PROGRAM_ARB: {
253 struct brw_program *newVP = brw_program(prog);
254 const struct brw_program *curVP =
255 brw_program_const(brw->vertex_program);
256
257 if (newVP == curVP)
258 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
259 if (newVP->program.arb.IsPositionInvariant) {
260 _mesa_insert_mvp_code(ctx, &newVP->program);
261 }
262 newVP->id = get_new_program_id(brw->screen);
263
264 /* Also tell tnl about it:
265 */
266 _tnl_program_string(ctx, target, prog);
267
268 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
269 compiler->scalar_stage[MESA_SHADER_VERTEX]);
270
271 brw_vs_precompile(ctx, prog);
272 break;
273 }
274 default:
275 /*
276 * driver->ProgramStringNotify is only called for ARB programs, fixed
277 * function vertex programs, and ir_to_mesa (which isn't used by the
278 * i965 back-end). Therefore, even after geometry shaders are added,
279 * this function should only ever be called with a target of
280 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
281 */
282 unreachable("Unexpected target in brwProgramStringNotify");
283 }
284
285 return true;
286 }
287
288 static void
289 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
290 {
291 struct brw_context *brw = brw_context(ctx);
292 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
293 PIPE_CONTROL_NO_WRITE |
294 PIPE_CONTROL_CS_STALL);
295 assert(brw->gen >= 7 && brw->gen <= 9);
296
297 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
298 GL_ELEMENT_ARRAY_BARRIER_BIT |
299 GL_COMMAND_BARRIER_BIT))
300 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
301
302 if (barriers & GL_UNIFORM_BARRIER_BIT)
303 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
304 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
305
306 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
307 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
308
309 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
310 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
311
312 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
313 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
314 PIPE_CONTROL_RENDER_TARGET_FLUSH);
315
316 /* Typed surface messages are handled by the render cache on IVB, so we
317 * need to flush it too.
318 */
319 if (brw->gen == 7 && !brw->is_haswell)
320 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
321
322 brw_emit_pipe_control_flush(brw, bits);
323 }
324
325 static void
326 brw_blend_barrier(struct gl_context *ctx)
327 {
328 struct brw_context *brw = brw_context(ctx);
329
330 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
331 if (brw->gen >= 6) {
332 brw_emit_pipe_control_flush(brw,
333 PIPE_CONTROL_RENDER_TARGET_FLUSH |
334 PIPE_CONTROL_CS_STALL);
335 brw_emit_pipe_control_flush(brw,
336 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
337 } else {
338 brw_emit_pipe_control_flush(brw,
339 PIPE_CONTROL_RENDER_TARGET_FLUSH);
340 }
341 }
342 }
343
344 void
345 brw_get_scratch_bo(struct brw_context *brw,
346 drm_intel_bo **scratch_bo, int size)
347 {
348 drm_intel_bo *old_bo = *scratch_bo;
349
350 if (old_bo && old_bo->size < size) {
351 drm_intel_bo_unreference(old_bo);
352 old_bo = NULL;
353 }
354
355 if (!old_bo) {
356 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
357 }
358 }
359
360 /**
361 * Reserve enough scratch space for the given stage to hold \p per_thread_size
362 * bytes times the given \p thread_count.
363 */
364 void
365 brw_alloc_stage_scratch(struct brw_context *brw,
366 struct brw_stage_state *stage_state,
367 unsigned per_thread_size,
368 unsigned thread_count)
369 {
370 if (stage_state->per_thread_scratch < per_thread_size) {
371 stage_state->per_thread_scratch = per_thread_size;
372
373 if (stage_state->scratch_bo)
374 drm_intel_bo_unreference(stage_state->scratch_bo);
375
376 stage_state->scratch_bo =
377 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
378 per_thread_size * thread_count, 4096);
379 }
380 }
381
382 void brwInitFragProgFuncs( struct dd_function_table *functions )
383 {
384 assert(functions->ProgramStringNotify == _tnl_program_string);
385
386 functions->NewProgram = brwNewProgram;
387 functions->DeleteProgram = brwDeleteProgram;
388 functions->ProgramStringNotify = brwProgramStringNotify;
389
390 functions->LinkShader = brw_link_shader;
391
392 functions->MemoryBarrier = brw_memory_barrier;
393 functions->BlendBarrier = brw_blend_barrier;
394 }
395
396 struct shader_times {
397 uint64_t time;
398 uint64_t written;
399 uint64_t reset;
400 };
401
402 void
403 brw_init_shader_time(struct brw_context *brw)
404 {
405 const int max_entries = 2048;
406 brw->shader_time.bo =
407 drm_intel_bo_alloc(brw->bufmgr, "shader time",
408 max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
409 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
410 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
411 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
412 max_entries);
413 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
414 max_entries);
415 brw->shader_time.max_entries = max_entries;
416 }
417
418 static int
419 compare_time(const void *a, const void *b)
420 {
421 uint64_t * const *a_val = a;
422 uint64_t * const *b_val = b;
423
424 /* We don't just subtract because we're turning the value to an int. */
425 if (**a_val < **b_val)
426 return -1;
427 else if (**a_val == **b_val)
428 return 0;
429 else
430 return 1;
431 }
432
433 static void
434 print_shader_time_line(const char *stage, const char *name,
435 int shader_num, uint64_t time, uint64_t total)
436 {
437 fprintf(stderr, "%-6s%-18s", stage, name);
438
439 if (shader_num != 0)
440 fprintf(stderr, "%4d: ", shader_num);
441 else
442 fprintf(stderr, " : ");
443
444 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
445 (long long)time,
446 (double)time / 1000000000.0,
447 (double)time / total * 100.0);
448 }
449
450 static void
451 brw_report_shader_time(struct brw_context *brw)
452 {
453 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
454 return;
455
456 uint64_t scaled[brw->shader_time.num_entries];
457 uint64_t *sorted[brw->shader_time.num_entries];
458 uint64_t total_by_type[ST_CS + 1];
459 memset(total_by_type, 0, sizeof(total_by_type));
460 double total = 0;
461 for (int i = 0; i < brw->shader_time.num_entries; i++) {
462 uint64_t written = 0, reset = 0;
463 enum shader_time_shader_type type = brw->shader_time.types[i];
464
465 sorted[i] = &scaled[i];
466
467 switch (type) {
468 case ST_VS:
469 case ST_TCS:
470 case ST_TES:
471 case ST_GS:
472 case ST_FS8:
473 case ST_FS16:
474 case ST_CS:
475 written = brw->shader_time.cumulative[i].written;
476 reset = brw->shader_time.cumulative[i].reset;
477 break;
478
479 default:
480 /* I sometimes want to print things that aren't the 3 shader times.
481 * Just print the sum in that case.
482 */
483 written = 1;
484 reset = 0;
485 break;
486 }
487
488 uint64_t time = brw->shader_time.cumulative[i].time;
489 if (written) {
490 scaled[i] = time / written * (written + reset);
491 } else {
492 scaled[i] = time;
493 }
494
495 switch (type) {
496 case ST_VS:
497 case ST_TCS:
498 case ST_TES:
499 case ST_GS:
500 case ST_FS8:
501 case ST_FS16:
502 case ST_CS:
503 total_by_type[type] += scaled[i];
504 break;
505 default:
506 break;
507 }
508
509 total += scaled[i];
510 }
511
512 if (total == 0) {
513 fprintf(stderr, "No shader time collected yet\n");
514 return;
515 }
516
517 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
518
519 fprintf(stderr, "\n");
520 fprintf(stderr, "type ID cycles spent %% of total\n");
521 for (int s = 0; s < brw->shader_time.num_entries; s++) {
522 const char *stage;
523 /* Work back from the sorted pointers times to a time to print. */
524 int i = sorted[s] - scaled;
525
526 if (scaled[i] == 0)
527 continue;
528
529 int shader_num = brw->shader_time.ids[i];
530 const char *shader_name = brw->shader_time.names[i];
531
532 switch (brw->shader_time.types[i]) {
533 case ST_VS:
534 stage = "vs";
535 break;
536 case ST_TCS:
537 stage = "tcs";
538 break;
539 case ST_TES:
540 stage = "tes";
541 break;
542 case ST_GS:
543 stage = "gs";
544 break;
545 case ST_FS8:
546 stage = "fs8";
547 break;
548 case ST_FS16:
549 stage = "fs16";
550 break;
551 case ST_CS:
552 stage = "cs";
553 break;
554 default:
555 stage = "other";
556 break;
557 }
558
559 print_shader_time_line(stage, shader_name, shader_num,
560 scaled[i], total);
561 }
562
563 fprintf(stderr, "\n");
564 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
565 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
566 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
567 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
568 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
569 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
570 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
571 }
572
573 static void
574 brw_collect_shader_time(struct brw_context *brw)
575 {
576 if (!brw->shader_time.bo)
577 return;
578
579 /* This probably stalls on the last rendering. We could fix that by
580 * delaying reading the reports, but it doesn't look like it's a big
581 * overhead compared to the cost of tracking the time in the first place.
582 */
583 drm_intel_bo_map(brw->shader_time.bo, true);
584 void *bo_map = brw->shader_time.bo->virtual;
585
586 for (int i = 0; i < brw->shader_time.num_entries; i++) {
587 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
588
589 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
590 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
591 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
592 }
593
594 /* Zero the BO out to clear it out for our next collection.
595 */
596 memset(bo_map, 0, brw->shader_time.bo->size);
597 drm_intel_bo_unmap(brw->shader_time.bo);
598 }
599
600 void
601 brw_collect_and_report_shader_time(struct brw_context *brw)
602 {
603 brw_collect_shader_time(brw);
604
605 if (brw->shader_time.report_time == 0 ||
606 get_time() - brw->shader_time.report_time >= 1.0) {
607 brw_report_shader_time(brw);
608 brw->shader_time.report_time = get_time();
609 }
610 }
611
612 /**
613 * Chooses an index in the shader_time buffer and sets up tracking information
614 * for our printouts.
615 *
616 * Note that this holds on to references to the underlying programs, which may
617 * change their lifetimes compared to normal operation.
618 */
619 int
620 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
621 enum shader_time_shader_type type, bool is_glsl_sh)
622 {
623 int shader_time_index = brw->shader_time.num_entries++;
624 assert(shader_time_index < brw->shader_time.max_entries);
625 brw->shader_time.types[shader_time_index] = type;
626
627 const char *name;
628 if (prog->Id == 0) {
629 name = "ff";
630 } else if (is_glsl_sh) {
631 name = prog->info.label ?
632 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
633 } else {
634 name = "prog";
635 }
636
637 brw->shader_time.names[shader_time_index] = name;
638 brw->shader_time.ids[shader_time_index] = prog->Id;
639
640 return shader_time_index;
641 }
642
643 void
644 brw_destroy_shader_time(struct brw_context *brw)
645 {
646 drm_intel_bo_unreference(brw->shader_time.bo);
647 brw->shader_time.bo = NULL;
648 }
649
650 void
651 brw_stage_prog_data_free(const void *p)
652 {
653 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
654
655 ralloc_free(prog_data->param);
656 ralloc_free(prog_data->pull_param);
657 ralloc_free(prog_data->image_param);
658 }
659
660 void
661 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
662 {
663 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
664 stage, prog->Id, stage);
665 _mesa_print_program(prog);
666 }
667
668 void
669 brw_setup_tex_for_precompile(struct brw_context *brw,
670 struct brw_sampler_prog_key_data *tex,
671 struct gl_program *prog)
672 {
673 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
674 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
675 for (unsigned i = 0; i < sampler_count; i++) {
676 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
677 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
678 tex->swizzles[i] =
679 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
680 } else {
681 /* Color sampler: assume no swizzling. */
682 tex->swizzles[i] = SWIZZLE_XYZW;
683 }
684 }
685 }
686
687 /**
688 * Sets up the starting offsets for the groups of binding table entries
689 * common to all pipeline stages.
690 *
691 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
692 * unused but also make sure that addition of small offsets to them will
693 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
694 */
695 uint32_t
696 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
697 const struct gl_program *prog,
698 struct brw_stage_prog_data *stage_prog_data,
699 uint32_t next_binding_table_offset)
700 {
701 int num_textures = util_last_bit(prog->SamplersUsed);
702
703 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
704 next_binding_table_offset += num_textures;
705
706 if (prog->info.num_ubos) {
707 assert(prog->info.num_ubos <= BRW_MAX_UBO);
708 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
709 next_binding_table_offset += prog->info.num_ubos;
710 } else {
711 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
712 }
713
714 if (prog->info.num_ssbos) {
715 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
716 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
717 next_binding_table_offset += prog->info.num_ssbos;
718 } else {
719 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
720 }
721
722 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
723 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
724 next_binding_table_offset++;
725 } else {
726 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
727 }
728
729 if (prog->nir->info->uses_texture_gather) {
730 if (devinfo->gen >= 8) {
731 stage_prog_data->binding_table.gather_texture_start =
732 stage_prog_data->binding_table.texture_start;
733 } else {
734 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
735 next_binding_table_offset += num_textures;
736 }
737 } else {
738 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
739 }
740
741 if (prog->info.num_abos) {
742 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
743 next_binding_table_offset += prog->info.num_abos;
744 } else {
745 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
746 }
747
748 if (prog->info.num_images) {
749 stage_prog_data->binding_table.image_start = next_binding_table_offset;
750 next_binding_table_offset += prog->info.num_images;
751 } else {
752 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
753 }
754
755 /* This may or may not be used depending on how the compile goes. */
756 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
757 next_binding_table_offset++;
758
759 /* Plane 0 is just the regular texture section */
760 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
761
762 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
763 next_binding_table_offset += num_textures;
764
765 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
766 next_binding_table_offset += num_textures;
767
768 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
769
770 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
771 return next_binding_table_offset;
772 }