Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_sf.h"
44 #include "brw_state.h"
45
46 static void compile_sf_prog( struct brw_context *brw,
47 struct brw_sf_prog_key *key )
48 {
49 GLcontext *ctx = &brw->intel.ctx;
50 struct brw_sf_compile c;
51 const GLuint *program;
52 GLuint program_size;
53 GLuint i, idx;
54
55 memset(&c, 0, sizeof(c));
56
57 /* Begin the compilation:
58 */
59 brw_init_compile(brw, &c.func);
60
61 c.key = *key;
62 c.nr_attrs = brw_count_bits(c.key.attrs);
63 c.nr_attr_regs = (c.nr_attrs+1)/2;
64 c.nr_setup_attrs = brw_count_bits(c.key.attrs);
65 c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
66
67 c.prog_data.urb_read_length = c.nr_attr_regs;
68 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
69
70 /* Construct map from attribute number to position in the vertex.
71 */
72 for (i = idx = 0; i < VERT_RESULT_MAX; i++)
73 if (c.key.attrs & BITFIELD64_BIT(i)) {
74 c.attr_to_idx[i] = idx;
75 c.idx_to_attr[idx] = i;
76 if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
77 c.point_attrs[i].CoordReplace =
78 ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
79 }
80 else {
81 c.point_attrs[i].CoordReplace = GL_FALSE;
82 }
83 idx++;
84 }
85
86 /* Which primitive? Or all three?
87 */
88 switch (key->primitive) {
89 case SF_TRIANGLES:
90 c.nr_verts = 3;
91 brw_emit_tri_setup( &c, GL_TRUE );
92 break;
93 case SF_LINES:
94 c.nr_verts = 2;
95 brw_emit_line_setup( &c, GL_TRUE );
96 break;
97 case SF_POINTS:
98 c.nr_verts = 1;
99 if (key->do_point_sprite)
100 brw_emit_point_sprite_setup( &c, GL_TRUE );
101 else
102 brw_emit_point_setup( &c, GL_TRUE );
103 break;
104 case SF_UNFILLED_TRIS:
105 c.nr_verts = 3;
106 brw_emit_anyprim_setup( &c );
107 break;
108 default:
109 assert(0);
110 return;
111 }
112
113 /* get the program
114 */
115 program = brw_get_program(&c.func, &program_size);
116
117 /* Upload
118 */
119 dri_bo_unreference(brw->sf.prog_bo);
120 brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
121 &c.key, sizeof(c.key),
122 NULL, 0,
123 program, program_size,
124 &c.prog_data,
125 sizeof(c.prog_data),
126 &brw->sf.prog_data);
127 }
128
129 /* Calculate interpolants for triangle and line rasterization.
130 */
131 static void upload_sf_prog(struct brw_context *brw)
132 {
133 GLcontext *ctx = &brw->intel.ctx;
134 struct brw_sf_prog_key key;
135
136 memset(&key, 0, sizeof(key));
137
138 /* Populate the key, noting state dependencies:
139 */
140 /* CACHE_NEW_VS_PROG */
141 key.attrs = brw->vs.prog_data->outputs_written;
142
143 /* BRW_NEW_REDUCED_PRIMITIVE */
144 switch (brw->intel.reduced_primitive) {
145 case GL_TRIANGLES:
146 /* NOTE: We just use the edgeflag attribute as an indicator that
147 * unfilled triangles are active. We don't actually do the
148 * edgeflag testing here, it is already done in the clip
149 * program.
150 */
151 if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
152 key.primitive = SF_UNFILLED_TRIS;
153 else
154 key.primitive = SF_TRIANGLES;
155 break;
156 case GL_LINES:
157 key.primitive = SF_LINES;
158 break;
159 case GL_POINTS:
160 key.primitive = SF_POINTS;
161 break;
162 }
163
164 key.do_point_sprite = ctx->Point.PointSprite;
165 key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
166 /* _NEW_LIGHT */
167 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
168 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
169
170 /* _NEW_HINT */
171 key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
172
173 /* _NEW_POLYGON */
174 if (key.do_twoside_color) {
175 /* If we're rendering to a FBO, we have to invert the polygon
176 * face orientation, just as we invert the viewport in
177 * sf_unit_create_from_key(). ctx->DrawBuffer->Name will be
178 * nonzero if we're rendering to such an FBO.
179 */
180 key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
181 }
182
183 dri_bo_unreference(brw->sf.prog_bo);
184 brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
185 &key, sizeof(key),
186 NULL, 0,
187 &brw->sf.prog_data);
188 if (brw->sf.prog_bo == NULL)
189 compile_sf_prog( brw, &key );
190 }
191
192
193 const struct brw_tracked_state brw_sf_prog = {
194 .dirty = {
195 .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT),
196 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
197 .cache = CACHE_NEW_VS_PROG
198 },
199 .prepare = upload_sf_prog
200 };
201