Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38
39 static void upload_sf_vp(struct brw_context *brw)
40 {
41 GLcontext *ctx = &brw->intel.ctx;
42 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
43 struct brw_sf_viewport sfv;
44 GLfloat y_scale, y_bias;
45 const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
46 const GLfloat *v = ctx->Viewport._WindowMap.m;
47
48 memset(&sfv, 0, sizeof(sfv));
49
50 if (render_to_fbo) {
51 y_scale = 1.0;
52 y_bias = 0;
53 }
54 else {
55 y_scale = -1.0;
56 y_bias = ctx->DrawBuffer->Height;
57 }
58
59 /* _NEW_VIEWPORT */
60
61 sfv.viewport.m00 = v[MAT_SX];
62 sfv.viewport.m11 = v[MAT_SY] * y_scale;
63 sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
64 sfv.viewport.m30 = v[MAT_TX];
65 sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
66 sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
67
68 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
69 * for DrawBuffer->_[XY]{min,max}
70 */
71
72 /* The scissor only needs to handle the intersection of drawable and
73 * scissor rect. Clipping to the boundaries of static shared buffers
74 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
75 *
76 * Note that the hardware's coordinates are inclusive, while Mesa's min is
77 * inclusive but max is exclusive.
78 */
79 if (render_to_fbo) {
80 /* texmemory: Y=0=bottom */
81 sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
82 sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
83 sfv.scissor.ymin = ctx->DrawBuffer->_Ymin;
84 sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
85 }
86 else {
87 /* memory: Y=0=top */
88 sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
89 sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
90 sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
91 sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
92 }
93
94 dri_bo_unreference(brw->sf.vp_bo);
95 brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, &sfv, sizeof(sfv),
96 NULL, 0);
97 }
98
99 const struct brw_tracked_state brw_sf_vp = {
100 .dirty = {
101 .mesa = (_NEW_VIEWPORT |
102 _NEW_SCISSOR |
103 _NEW_BUFFERS),
104 .brw = 0,
105 .cache = 0
106 },
107 .prepare = upload_sf_vp
108 };
109
110 struct brw_sf_unit_key {
111 unsigned int total_grf;
112 unsigned int urb_entry_read_length;
113
114 unsigned int nr_urb_entries, urb_size, sfsize;
115
116 GLenum front_face, cull_face;
117 unsigned pv_first:1;
118 unsigned scissor:1;
119 unsigned line_smooth:1;
120 unsigned point_sprite:1;
121 unsigned point_attenuated:1;
122 unsigned render_to_fbo:1;
123 float line_width;
124 float point_size;
125 };
126
127 static void
128 sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
129 {
130 GLcontext *ctx = &brw->intel.ctx;
131 memset(key, 0, sizeof(*key));
132
133 /* CACHE_NEW_SF_PROG */
134 key->total_grf = brw->sf.prog_data->total_grf;
135 key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
136
137 /* BRW_NEW_URB_FENCE */
138 key->nr_urb_entries = brw->urb.nr_sf_entries;
139 key->urb_size = brw->urb.vsize;
140 key->sfsize = brw->urb.sfsize;
141
142 key->scissor = ctx->Scissor.Enabled;
143 key->front_face = ctx->Polygon.FrontFace;
144
145 if (ctx->Polygon.CullFlag)
146 key->cull_face = ctx->Polygon.CullFaceMode;
147 else
148 key->cull_face = GL_NONE;
149
150 key->line_width = ctx->Line.Width;
151 key->line_smooth = ctx->Line.SmoothFlag;
152
153 key->point_sprite = ctx->Point.PointSprite;
154 key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
155 key->point_attenuated = ctx->Point._Attenuated;
156
157 /* _NEW_LIGHT */
158 key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
159
160 key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
161 }
162
163 static dri_bo *
164 sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
165 dri_bo **reloc_bufs)
166 {
167 struct intel_context *intel = &brw->intel;
168 struct brw_sf_unit_state sf;
169 dri_bo *bo;
170 int chipset_max_threads;
171 memset(&sf, 0, sizeof(sf));
172
173 sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
174 sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
175
176 sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
177
178 sf.thread3.dispatch_grf_start_reg = 3;
179
180 if (intel->is_ironlake)
181 sf.thread3.urb_entry_read_offset = 3;
182 else
183 sf.thread3.urb_entry_read_offset = 1;
184
185 sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
186
187 sf.thread4.nr_urb_entries = key->nr_urb_entries;
188 sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
189
190 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
191 * 48 (Ironlake) threads.
192 */
193 if (intel->is_ironlake)
194 chipset_max_threads = 48;
195 else
196 chipset_max_threads = 24;
197
198 sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
199
200 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
201 sf.thread4.max_threads = 0;
202
203 if (INTEL_DEBUG & DEBUG_STATS)
204 sf.thread4.stats_enable = 1;
205
206 /* CACHE_NEW_SF_VP */
207 sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
208
209 sf.sf5.viewport_transform = 1;
210
211 /* _NEW_SCISSOR */
212 if (key->scissor)
213 sf.sf6.scissor = 1;
214
215 /* _NEW_POLYGON */
216 if (key->front_face == GL_CCW)
217 sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
218 else
219 sf.sf5.front_winding = BRW_FRONTWINDING_CW;
220
221 /* The viewport is inverted for rendering to a FBO, and that inverts
222 * polygon front/back orientation.
223 */
224 sf.sf5.front_winding ^= key->render_to_fbo;
225
226 switch (key->cull_face) {
227 case GL_FRONT:
228 sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
229 break;
230 case GL_BACK:
231 sf.sf6.cull_mode = BRW_CULLMODE_BACK;
232 break;
233 case GL_FRONT_AND_BACK:
234 sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
235 break;
236 case GL_NONE:
237 sf.sf6.cull_mode = BRW_CULLMODE_NONE;
238 break;
239 default:
240 assert(0);
241 break;
242 }
243
244 /* _NEW_LINE */
245 /* XXX use ctx->Const.Min/MaxLineWidth here */
246 sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
247
248 sf.sf6.line_endcap_aa_region_width = 1;
249 if (key->line_smooth)
250 sf.sf6.aa_enable = 1;
251 else if (sf.sf6.line_width <= 0x2)
252 sf.sf6.line_width = 0;
253
254 /* _NEW_BUFFERS */
255 key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
256 if (!key->render_to_fbo) {
257 /* Rendering to an OpenGL window */
258 sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
259 }
260 else {
261 /* If rendering to an FBO, the pixel coordinate system is
262 * inverted with respect to the normal OpenGL coordinate
263 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
264 * But this value is listed as "Reserved, but not seen as useful"
265 * in Intel documentation (page 212, "Point Rasterization Rule",
266 * section 7.4 "SF Pipeline State Summary", of document
267 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
268 * Chipset Graphics Controller Programmer's Reference Manual,
269 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
270 * available at
271 * http://intellinuxgraphics.org/documentation.html
272 * at the time of this writing).
273 *
274 * It does work on at least some devices, if not all;
275 * if devices that don't support it can be identified,
276 * the likely failure case is that points are rasterized
277 * incorrectly, which is no worse than occurs without
278 * the value, so we're using it here.
279 */
280 sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
281 }
282 /* XXX clamp max depends on AA vs. non-AA */
283
284 /* _NEW_POINT */
285 sf.sf7.sprite_point = key->point_sprite;
286 sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
287 sf.sf7.use_point_size_state = !key->point_attenuated;
288 sf.sf7.aa_line_distance_mode = 0;
289
290 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
291 */
292 if (!key->pv_first) {
293 sf.sf7.trifan_pv = 2;
294 sf.sf7.linestrip_pv = 1;
295 sf.sf7.tristrip_pv = 2;
296 } else {
297 sf.sf7.trifan_pv = 1;
298 sf.sf7.linestrip_pv = 0;
299 sf.sf7.tristrip_pv = 0;
300 }
301 sf.sf7.line_last_pixel_enable = 0;
302
303 /* Set bias for OpenGL rasterization rules:
304 */
305 sf.sf6.dest_org_vbias = 0x8;
306 sf.sf6.dest_org_hbias = 0x8;
307
308 bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
309 key, sizeof(*key),
310 reloc_bufs, 2,
311 &sf, sizeof(sf));
312
313 /* STATE_PREFETCH command description describes this state as being
314 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
315 */
316 /* Emit SF program relocation */
317 dri_bo_emit_reloc(bo,
318 I915_GEM_DOMAIN_INSTRUCTION, 0,
319 sf.thread0.grf_reg_count << 1,
320 offsetof(struct brw_sf_unit_state, thread0),
321 brw->sf.prog_bo);
322
323 /* Emit SF viewport relocation */
324 dri_bo_emit_reloc(bo,
325 I915_GEM_DOMAIN_INSTRUCTION, 0,
326 sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
327 offsetof(struct brw_sf_unit_state, sf5),
328 brw->sf.vp_bo);
329
330 return bo;
331 }
332
333 static void upload_sf_unit( struct brw_context *brw )
334 {
335 struct brw_sf_unit_key key;
336 dri_bo *reloc_bufs[2];
337
338 sf_unit_populate_key(brw, &key);
339
340 reloc_bufs[0] = brw->sf.prog_bo;
341 reloc_bufs[1] = brw->sf.vp_bo;
342
343 dri_bo_unreference(brw->sf.state_bo);
344 brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
345 &key, sizeof(key),
346 reloc_bufs, 2,
347 NULL);
348 if (brw->sf.state_bo == NULL) {
349 brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
350 }
351 }
352
353 const struct brw_tracked_state brw_sf_unit = {
354 .dirty = {
355 .mesa = (_NEW_POLYGON |
356 _NEW_LIGHT |
357 _NEW_LINE |
358 _NEW_POINT |
359 _NEW_SCISSOR |
360 _NEW_BUFFERS),
361 .brw = BRW_NEW_URB_FENCE,
362 .cache = (CACHE_NEW_SF_VP |
363 CACHE_NEW_SF_PROG)
364 },
365 .prepare = upload_sf_unit,
366 };