anv/wsi_x11: Properly report BadDrawable errors to the client
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99 nir_options->lower_fdiv = true;
100
101 /* We want the GLSL compiler to emit code that uses condition codes */
102 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
103 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
104 compiler->glsl_compiler_options[i].MaxIfDepth =
105 devinfo->gen < 6 ? 16 : UINT_MAX;
106
107 compiler->glsl_compiler_options[i].EmitCondCodes = true;
108 compiler->glsl_compiler_options[i].EmitNoNoise = true;
109 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
111 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
112 (i == MESA_SHADER_FRAGMENT);
113 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
114 (i == MESA_SHADER_FRAGMENT);
115 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
116 compiler->glsl_compiler_options[i].LowerClipDistance = true;
117
118 /* !ARB_gpu_shader5 */
119 if (devinfo->gen < 7)
120 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
121 }
122
123 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
124 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
125
126 if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
127 if (compiler->scalar_vs) {
128 /* If we're using the scalar backend for vertex shaders, we need to
129 * configure these accordingly.
130 */
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
132 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
133 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
134 }
135
136 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
137 }
138
139 if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
140 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
141 }
142
143 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
144 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
145
146 return compiler;
147 }
148
149 struct gl_shader *
150 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
151 {
152 struct brw_shader *shader;
153
154 shader = rzalloc(NULL, struct brw_shader);
155 if (shader) {
156 shader->base.Type = type;
157 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
158 shader->base.Name = name;
159 _mesa_init_shader(ctx, &shader->base);
160 }
161
162 return &shader->base;
163 }
164
165 /**
166 * Performs a compile of the shader stages even when we don't know
167 * what non-orthogonal state will be set, in the hope that it reflects
168 * the eventual NOS used, and thus allows us to produce link failures.
169 */
170 static bool
171 brw_shader_precompile(struct gl_context *ctx,
172 struct gl_shader_program *sh_prog)
173 {
174 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
175 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
176 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
177 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
178
179 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
180 return false;
181
182 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
183 return false;
184
185 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
186 return false;
187
188 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
189 return false;
190
191 return true;
192 }
193
194 static inline bool
195 is_scalar_shader_stage(struct brw_context *brw, int stage)
196 {
197 switch (stage) {
198 case MESA_SHADER_FRAGMENT:
199 return true;
200 case MESA_SHADER_VERTEX:
201 return brw->intelScreen->compiler->scalar_vs;
202 default:
203 return false;
204 }
205 }
206
207 static void
208 brw_lower_packing_builtins(struct brw_context *brw,
209 gl_shader_stage shader_type,
210 exec_list *ir)
211 {
212 int ops = LOWER_PACK_SNORM_2x16
213 | LOWER_UNPACK_SNORM_2x16
214 | LOWER_PACK_UNORM_2x16
215 | LOWER_UNPACK_UNORM_2x16;
216
217 if (is_scalar_shader_stage(brw, shader_type)) {
218 ops |= LOWER_UNPACK_UNORM_4x8
219 | LOWER_UNPACK_SNORM_4x8
220 | LOWER_PACK_UNORM_4x8
221 | LOWER_PACK_SNORM_4x8;
222 }
223
224 if (brw->gen >= 7) {
225 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
226 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
227 * lowering is needed. For SOA code, the Half2x16 ops must be
228 * scalarized.
229 */
230 if (is_scalar_shader_stage(brw, shader_type)) {
231 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
232 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
233 }
234 } else {
235 ops |= LOWER_PACK_HALF_2x16
236 | LOWER_UNPACK_HALF_2x16;
237 }
238
239 lower_packing_builtins(ir, ops);
240 }
241
242 static void
243 process_glsl_ir(gl_shader_stage stage,
244 struct brw_context *brw,
245 struct gl_shader_program *shader_prog,
246 struct gl_shader *shader)
247 {
248 struct gl_context *ctx = &brw->ctx;
249 const struct gl_shader_compiler_options *options =
250 &ctx->Const.ShaderCompilerOptions[shader->Stage];
251
252 /* Temporary memory context for any new IR. */
253 void *mem_ctx = ralloc_context(NULL);
254
255 ralloc_adopt(mem_ctx, shader->ir);
256
257 /* lower_packing_builtins() inserts arithmetic instructions, so it
258 * must precede lower_instructions().
259 */
260 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
261 do_mat_op_to_vec(shader->ir);
262 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
263 lower_instructions(shader->ir,
264 MOD_TO_FLOOR |
265 DIV_TO_MUL_RCP |
266 SUB_TO_ADD_NEG |
267 EXP_TO_EXP2 |
268 LOG_TO_LOG2 |
269 bitfield_insert |
270 LDEXP_TO_ARITH |
271 CARRY_TO_ARITH |
272 BORROW_TO_ARITH);
273
274 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
275 * if-statements need to be flattened.
276 */
277 if (brw->gen < 6)
278 lower_if_to_cond_assign(shader->ir, 16);
279
280 do_lower_texture_projection(shader->ir);
281 brw_lower_texture_gradients(brw, shader->ir);
282 do_vec_index_to_cond_assign(shader->ir);
283 lower_vector_insert(shader->ir, true);
284 if (options->NirOptions == NULL)
285 brw_do_cubemap_normalize(shader->ir);
286 lower_offset_arrays(shader->ir);
287 brw_do_lower_unnormalized_offset(shader->ir);
288 lower_noise(shader->ir);
289 lower_quadop_vector(shader->ir, false);
290
291 bool lowered_variable_indexing =
292 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
293 shader->ir,
294 options->EmitNoIndirectInput,
295 options->EmitNoIndirectOutput,
296 options->EmitNoIndirectTemp,
297 options->EmitNoIndirectUniform);
298
299 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
300 perf_debug("Unsupported form of variable indexing in %s; falling "
301 "back to very inefficient code generation\n",
302 _mesa_shader_stage_to_abbrev(shader->Stage));
303 }
304
305 lower_ubo_reference(shader, shader->ir);
306
307 bool progress;
308 do {
309 progress = false;
310
311 if (is_scalar_shader_stage(brw, shader->Stage)) {
312 brw_do_channel_expressions(shader->ir);
313 brw_do_vector_splitting(shader->ir);
314 }
315
316 progress = do_lower_jumps(shader->ir, true, true,
317 true, /* main return */
318 false, /* continue */
319 false /* loops */
320 ) || progress;
321
322 progress = do_common_optimization(shader->ir, true, true,
323 options, ctx->Const.NativeIntegers) || progress;
324 } while (progress);
325
326 if (options->NirOptions != NULL)
327 lower_output_reads(stage, shader->ir);
328
329 validate_ir_tree(shader->ir);
330
331 /* Now that we've finished altering the linked IR, reparent any live IR back
332 * to the permanent memory context, and free the temporary one (discarding any
333 * junk we optimized away).
334 */
335 reparent_ir(shader->ir, shader->ir);
336 ralloc_free(mem_ctx);
337
338 if (ctx->_Shader->Flags & GLSL_DUMP) {
339 fprintf(stderr, "\n");
340 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
341 _mesa_shader_stage_to_string(shader->Stage),
342 shader_prog->Name);
343 _mesa_print_ir(stderr, shader->ir, NULL);
344 fprintf(stderr, "\n");
345 }
346 }
347
348 GLboolean
349 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
350 {
351 struct brw_context *brw = brw_context(ctx);
352 unsigned int stage;
353
354 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
355 struct gl_shader *shader = shProg->_LinkedShaders[stage];
356 const struct gl_shader_compiler_options *options =
357 &ctx->Const.ShaderCompilerOptions[stage];
358
359 if (!shader)
360 continue;
361
362 struct gl_program *prog =
363 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
364 shader->Name);
365 if (!prog)
366 return false;
367 prog->Parameters = _mesa_new_parameter_list();
368
369 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
370
371 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
372
373 /* Make a pass over the IR to add state references for any built-in
374 * uniforms that are used. This has to be done now (during linking).
375 * Code generation doesn't happen until the first time this shader is
376 * used for rendering. Waiting until then to generate the parameters is
377 * too late. At that point, the values for the built-in uniforms won't
378 * get sent to the shader.
379 */
380 foreach_in_list(ir_instruction, node, shader->ir) {
381 ir_variable *var = node->as_variable();
382
383 if ((var == NULL) || (var->data.mode != ir_var_uniform)
384 || (strncmp(var->name, "gl_", 3) != 0))
385 continue;
386
387 const ir_state_slot *const slots = var->get_state_slots();
388 assert(slots != NULL);
389
390 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
391 _mesa_add_state_reference(prog->Parameters,
392 (gl_state_index *) slots[i].tokens);
393 }
394 }
395
396 do_set_program_inouts(shader->ir, prog, shader->Stage);
397
398 prog->SamplersUsed = shader->active_samplers;
399 prog->ShadowSamplers = shader->shadow_samplers;
400 _mesa_update_shader_textures_used(shProg, prog);
401
402 _mesa_reference_program(ctx, &shader->Program, prog);
403
404 brw_add_texrect_params(prog);
405
406 if (options->NirOptions) {
407 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
408 is_scalar_shader_stage(brw, stage));
409 }
410
411 _mesa_reference_program(ctx, &prog, NULL);
412 }
413
414 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
415 for (unsigned i = 0; i < shProg->NumShaders; i++) {
416 const struct gl_shader *sh = shProg->Shaders[i];
417 if (!sh)
418 continue;
419
420 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
421 _mesa_shader_stage_to_string(sh->Stage),
422 i, shProg->Name);
423 fprintf(stderr, "%s", sh->Source);
424 fprintf(stderr, "\n");
425 }
426 }
427
428 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
429 return false;
430
431 return true;
432 }
433
434
435 enum brw_reg_type
436 brw_type_for_base_type(const struct glsl_type *type)
437 {
438 switch (type->base_type) {
439 case GLSL_TYPE_FLOAT:
440 return BRW_REGISTER_TYPE_F;
441 case GLSL_TYPE_INT:
442 case GLSL_TYPE_BOOL:
443 case GLSL_TYPE_SUBROUTINE:
444 return BRW_REGISTER_TYPE_D;
445 case GLSL_TYPE_UINT:
446 return BRW_REGISTER_TYPE_UD;
447 case GLSL_TYPE_ARRAY:
448 return brw_type_for_base_type(type->fields.array);
449 case GLSL_TYPE_STRUCT:
450 case GLSL_TYPE_SAMPLER:
451 case GLSL_TYPE_ATOMIC_UINT:
452 /* These should be overridden with the type of the member when
453 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
454 * way to trip up if we don't.
455 */
456 return BRW_REGISTER_TYPE_UD;
457 case GLSL_TYPE_IMAGE:
458 return BRW_REGISTER_TYPE_UD;
459 case GLSL_TYPE_VOID:
460 case GLSL_TYPE_ERROR:
461 case GLSL_TYPE_INTERFACE:
462 case GLSL_TYPE_DOUBLE:
463 case GLSL_TYPE_FUNCTION:
464 unreachable("not reached");
465 }
466
467 return BRW_REGISTER_TYPE_F;
468 }
469
470 enum brw_conditional_mod
471 brw_conditional_for_comparison(unsigned int op)
472 {
473 switch (op) {
474 case ir_binop_less:
475 return BRW_CONDITIONAL_L;
476 case ir_binop_greater:
477 return BRW_CONDITIONAL_G;
478 case ir_binop_lequal:
479 return BRW_CONDITIONAL_LE;
480 case ir_binop_gequal:
481 return BRW_CONDITIONAL_GE;
482 case ir_binop_equal:
483 case ir_binop_all_equal: /* same as equal for scalars */
484 return BRW_CONDITIONAL_Z;
485 case ir_binop_nequal:
486 case ir_binop_any_nequal: /* same as nequal for scalars */
487 return BRW_CONDITIONAL_NZ;
488 default:
489 unreachable("not reached: bad operation for comparison");
490 }
491 }
492
493 uint32_t
494 brw_math_function(enum opcode op)
495 {
496 switch (op) {
497 case SHADER_OPCODE_RCP:
498 return BRW_MATH_FUNCTION_INV;
499 case SHADER_OPCODE_RSQ:
500 return BRW_MATH_FUNCTION_RSQ;
501 case SHADER_OPCODE_SQRT:
502 return BRW_MATH_FUNCTION_SQRT;
503 case SHADER_OPCODE_EXP2:
504 return BRW_MATH_FUNCTION_EXP;
505 case SHADER_OPCODE_LOG2:
506 return BRW_MATH_FUNCTION_LOG;
507 case SHADER_OPCODE_POW:
508 return BRW_MATH_FUNCTION_POW;
509 case SHADER_OPCODE_SIN:
510 return BRW_MATH_FUNCTION_SIN;
511 case SHADER_OPCODE_COS:
512 return BRW_MATH_FUNCTION_COS;
513 case SHADER_OPCODE_INT_QUOTIENT:
514 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
515 case SHADER_OPCODE_INT_REMAINDER:
516 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
517 default:
518 unreachable("not reached: unknown math function");
519 }
520 }
521
522 uint32_t
523 brw_texture_offset(int *offsets, unsigned num_components)
524 {
525 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
526
527 /* Combine all three offsets into a single unsigned dword:
528 *
529 * bits 11:8 - U Offset (X component)
530 * bits 7:4 - V Offset (Y component)
531 * bits 3:0 - R Offset (Z component)
532 */
533 unsigned offset_bits = 0;
534 for (unsigned i = 0; i < num_components; i++) {
535 const unsigned shift = 4 * (2 - i);
536 offset_bits |= (offsets[i] << shift) & (0xF << shift);
537 }
538 return offset_bits;
539 }
540
541 const char *
542 brw_instruction_name(enum opcode op)
543 {
544 switch (op) {
545 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
546 assert(opcode_descs[op].name);
547 return opcode_descs[op].name;
548 case FS_OPCODE_FB_WRITE:
549 return "fb_write";
550 case FS_OPCODE_FB_WRITE_LOGICAL:
551 return "fb_write_logical";
552 case FS_OPCODE_BLORP_FB_WRITE:
553 return "blorp_fb_write";
554 case FS_OPCODE_REP_FB_WRITE:
555 return "rep_fb_write";
556
557 case SHADER_OPCODE_RCP:
558 return "rcp";
559 case SHADER_OPCODE_RSQ:
560 return "rsq";
561 case SHADER_OPCODE_SQRT:
562 return "sqrt";
563 case SHADER_OPCODE_EXP2:
564 return "exp2";
565 case SHADER_OPCODE_LOG2:
566 return "log2";
567 case SHADER_OPCODE_POW:
568 return "pow";
569 case SHADER_OPCODE_INT_QUOTIENT:
570 return "int_quot";
571 case SHADER_OPCODE_INT_REMAINDER:
572 return "int_rem";
573 case SHADER_OPCODE_SIN:
574 return "sin";
575 case SHADER_OPCODE_COS:
576 return "cos";
577
578 case SHADER_OPCODE_TEX:
579 return "tex";
580 case SHADER_OPCODE_TEX_LOGICAL:
581 return "tex_logical";
582 case SHADER_OPCODE_TXD:
583 return "txd";
584 case SHADER_OPCODE_TXD_LOGICAL:
585 return "txd_logical";
586 case SHADER_OPCODE_TXF:
587 return "txf";
588 case SHADER_OPCODE_TXF_LOGICAL:
589 return "txf_logical";
590 case SHADER_OPCODE_TXL:
591 return "txl";
592 case SHADER_OPCODE_TXL_LOGICAL:
593 return "txl_logical";
594 case SHADER_OPCODE_TXS:
595 return "txs";
596 case SHADER_OPCODE_TXS_LOGICAL:
597 return "txs_logical";
598 case FS_OPCODE_TXB:
599 return "txb";
600 case FS_OPCODE_TXB_LOGICAL:
601 return "txb_logical";
602 case SHADER_OPCODE_TXF_CMS:
603 return "txf_cms";
604 case SHADER_OPCODE_TXF_CMS_LOGICAL:
605 return "txf_cms_logical";
606 case SHADER_OPCODE_TXF_UMS:
607 return "txf_ums";
608 case SHADER_OPCODE_TXF_UMS_LOGICAL:
609 return "txf_ums_logical";
610 case SHADER_OPCODE_TXF_MCS:
611 return "txf_mcs";
612 case SHADER_OPCODE_TXF_MCS_LOGICAL:
613 return "txf_mcs_logical";
614 case SHADER_OPCODE_LOD:
615 return "lod";
616 case SHADER_OPCODE_LOD_LOGICAL:
617 return "lod_logical";
618 case SHADER_OPCODE_TG4:
619 return "tg4";
620 case SHADER_OPCODE_TG4_LOGICAL:
621 return "tg4_logical";
622 case SHADER_OPCODE_TG4_OFFSET:
623 return "tg4_offset";
624 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
625 return "tg4_offset_logical";
626
627 case SHADER_OPCODE_SHADER_TIME_ADD:
628 return "shader_time_add";
629
630 case SHADER_OPCODE_UNTYPED_ATOMIC:
631 return "untyped_atomic";
632 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
633 return "untyped_atomic_logical";
634 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
635 return "untyped_surface_read";
636 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
637 return "untyped_surface_read_logical";
638 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
639 return "untyped_surface_write";
640 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
641 return "untyped_surface_write_logical";
642 case SHADER_OPCODE_TYPED_ATOMIC:
643 return "typed_atomic";
644 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
645 return "typed_atomic_logical";
646 case SHADER_OPCODE_TYPED_SURFACE_READ:
647 return "typed_surface_read";
648 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
649 return "typed_surface_read_logical";
650 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
651 return "typed_surface_write";
652 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
653 return "typed_surface_write_logical";
654 case SHADER_OPCODE_MEMORY_FENCE:
655 return "memory_fence";
656
657 case SHADER_OPCODE_LOAD_PAYLOAD:
658 return "load_payload";
659
660 case SHADER_OPCODE_GEN4_SCRATCH_READ:
661 return "gen4_scratch_read";
662 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
663 return "gen4_scratch_write";
664 case SHADER_OPCODE_GEN7_SCRATCH_READ:
665 return "gen7_scratch_read";
666 case SHADER_OPCODE_URB_WRITE_SIMD8:
667 return "gen8_urb_write_simd8";
668
669 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
670 return "find_live_channel";
671 case SHADER_OPCODE_BROADCAST:
672 return "broadcast";
673
674 case VEC4_OPCODE_MOV_BYTES:
675 return "mov_bytes";
676 case VEC4_OPCODE_PACK_BYTES:
677 return "pack_bytes";
678 case VEC4_OPCODE_UNPACK_UNIFORM:
679 return "unpack_uniform";
680
681 case FS_OPCODE_DDX_COARSE:
682 return "ddx_coarse";
683 case FS_OPCODE_DDX_FINE:
684 return "ddx_fine";
685 case FS_OPCODE_DDY_COARSE:
686 return "ddy_coarse";
687 case FS_OPCODE_DDY_FINE:
688 return "ddy_fine";
689
690 case FS_OPCODE_CINTERP:
691 return "cinterp";
692 case FS_OPCODE_LINTERP:
693 return "linterp";
694
695 case FS_OPCODE_PIXEL_X:
696 return "pixel_x";
697 case FS_OPCODE_PIXEL_Y:
698 return "pixel_y";
699
700 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
701 return "uniform_pull_const";
702 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
703 return "uniform_pull_const_gen7";
704 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
705 return "varying_pull_const";
706 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
707 return "varying_pull_const_gen7";
708
709 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
710 return "mov_dispatch_to_flags";
711 case FS_OPCODE_DISCARD_JUMP:
712 return "discard_jump";
713
714 case FS_OPCODE_SET_SAMPLE_ID:
715 return "set_sample_id";
716 case FS_OPCODE_SET_SIMD4X2_OFFSET:
717 return "set_simd4x2_offset";
718
719 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
720 return "pack_half_2x16_split";
721 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
722 return "unpack_half_2x16_split_x";
723 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
724 return "unpack_half_2x16_split_y";
725
726 case FS_OPCODE_PLACEHOLDER_HALT:
727 return "placeholder_halt";
728
729 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
730 return "interp_centroid";
731 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
732 return "interp_sample";
733 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
734 return "interp_shared_offset";
735 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
736 return "interp_per_slot_offset";
737
738 case VS_OPCODE_URB_WRITE:
739 return "vs_urb_write";
740 case VS_OPCODE_PULL_CONSTANT_LOAD:
741 return "pull_constant_load";
742 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
743 return "pull_constant_load_gen7";
744
745 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
746 return "set_simd4x2_header_gen9";
747
748 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
749 return "unpack_flags_simd4x2";
750
751 case GS_OPCODE_URB_WRITE:
752 return "gs_urb_write";
753 case GS_OPCODE_URB_WRITE_ALLOCATE:
754 return "gs_urb_write_allocate";
755 case GS_OPCODE_THREAD_END:
756 return "gs_thread_end";
757 case GS_OPCODE_SET_WRITE_OFFSET:
758 return "set_write_offset";
759 case GS_OPCODE_SET_VERTEX_COUNT:
760 return "set_vertex_count";
761 case GS_OPCODE_SET_DWORD_2:
762 return "set_dword_2";
763 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
764 return "prepare_channel_masks";
765 case GS_OPCODE_SET_CHANNEL_MASKS:
766 return "set_channel_masks";
767 case GS_OPCODE_GET_INSTANCE_ID:
768 return "get_instance_id";
769 case GS_OPCODE_FF_SYNC:
770 return "ff_sync";
771 case GS_OPCODE_SET_PRIMITIVE_ID:
772 return "set_primitive_id";
773 case GS_OPCODE_SVB_WRITE:
774 return "gs_svb_write";
775 case GS_OPCODE_SVB_SET_DST_INDEX:
776 return "gs_svb_set_dst_index";
777 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
778 return "gs_ff_sync_set_primitives";
779 case CS_OPCODE_CS_TERMINATE:
780 return "cs_terminate";
781 case SHADER_OPCODE_BARRIER:
782 return "barrier";
783 case SHADER_OPCODE_MULH:
784 return "mulh";
785 }
786
787 unreachable("not reached");
788 }
789
790 bool
791 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
792 {
793 union {
794 unsigned ud;
795 int d;
796 float f;
797 } imm = { reg->dw1.ud }, sat_imm = { 0 };
798
799 switch (type) {
800 case BRW_REGISTER_TYPE_UD:
801 case BRW_REGISTER_TYPE_D:
802 case BRW_REGISTER_TYPE_UQ:
803 case BRW_REGISTER_TYPE_Q:
804 /* Nothing to do. */
805 return false;
806 case BRW_REGISTER_TYPE_UW:
807 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
808 break;
809 case BRW_REGISTER_TYPE_W:
810 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
811 break;
812 case BRW_REGISTER_TYPE_F:
813 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
814 break;
815 case BRW_REGISTER_TYPE_UB:
816 case BRW_REGISTER_TYPE_B:
817 unreachable("no UB/B immediates");
818 case BRW_REGISTER_TYPE_V:
819 case BRW_REGISTER_TYPE_UV:
820 case BRW_REGISTER_TYPE_VF:
821 unreachable("unimplemented: saturate vector immediate");
822 case BRW_REGISTER_TYPE_DF:
823 case BRW_REGISTER_TYPE_HF:
824 unreachable("unimplemented: saturate DF/HF immediate");
825 }
826
827 if (imm.ud != sat_imm.ud) {
828 reg->dw1.ud = sat_imm.ud;
829 return true;
830 }
831 return false;
832 }
833
834 bool
835 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
836 {
837 switch (type) {
838 case BRW_REGISTER_TYPE_D:
839 case BRW_REGISTER_TYPE_UD:
840 reg->dw1.d = -reg->dw1.d;
841 return true;
842 case BRW_REGISTER_TYPE_W:
843 case BRW_REGISTER_TYPE_UW:
844 reg->dw1.d = -(int16_t)reg->dw1.ud;
845 return true;
846 case BRW_REGISTER_TYPE_F:
847 reg->dw1.f = -reg->dw1.f;
848 return true;
849 case BRW_REGISTER_TYPE_VF:
850 reg->dw1.ud ^= 0x80808080;
851 return true;
852 case BRW_REGISTER_TYPE_UB:
853 case BRW_REGISTER_TYPE_B:
854 unreachable("no UB/B immediates");
855 case BRW_REGISTER_TYPE_UV:
856 case BRW_REGISTER_TYPE_V:
857 assert(!"unimplemented: negate UV/V immediate");
858 case BRW_REGISTER_TYPE_UQ:
859 case BRW_REGISTER_TYPE_Q:
860 assert(!"unimplemented: negate UQ/Q immediate");
861 case BRW_REGISTER_TYPE_DF:
862 case BRW_REGISTER_TYPE_HF:
863 assert(!"unimplemented: negate DF/HF immediate");
864 }
865
866 return false;
867 }
868
869 bool
870 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
871 {
872 switch (type) {
873 case BRW_REGISTER_TYPE_D:
874 reg->dw1.d = abs(reg->dw1.d);
875 return true;
876 case BRW_REGISTER_TYPE_W:
877 reg->dw1.d = abs((int16_t)reg->dw1.ud);
878 return true;
879 case BRW_REGISTER_TYPE_F:
880 reg->dw1.f = fabsf(reg->dw1.f);
881 return true;
882 case BRW_REGISTER_TYPE_VF:
883 reg->dw1.ud &= ~0x80808080;
884 return true;
885 case BRW_REGISTER_TYPE_UB:
886 case BRW_REGISTER_TYPE_B:
887 unreachable("no UB/B immediates");
888 case BRW_REGISTER_TYPE_UQ:
889 case BRW_REGISTER_TYPE_UD:
890 case BRW_REGISTER_TYPE_UW:
891 case BRW_REGISTER_TYPE_UV:
892 /* Presumably the absolute value modifier on an unsigned source is a
893 * nop, but it would be nice to confirm.
894 */
895 assert(!"unimplemented: abs unsigned immediate");
896 case BRW_REGISTER_TYPE_V:
897 assert(!"unimplemented: abs V immediate");
898 case BRW_REGISTER_TYPE_Q:
899 assert(!"unimplemented: abs Q immediate");
900 case BRW_REGISTER_TYPE_DF:
901 case BRW_REGISTER_TYPE_HF:
902 assert(!"unimplemented: abs DF/HF immediate");
903 }
904
905 return false;
906 }
907
908 backend_shader::backend_shader(const struct brw_compiler *compiler,
909 void *log_data,
910 void *mem_ctx,
911 struct gl_shader_program *shader_prog,
912 struct gl_program *prog,
913 struct brw_stage_prog_data *stage_prog_data,
914 gl_shader_stage stage)
915 : compiler(compiler),
916 log_data(log_data),
917 devinfo(compiler->devinfo),
918 shader(shader_prog ?
919 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
920 shader_prog(shader_prog),
921 prog(prog),
922 stage_prog_data(stage_prog_data),
923 mem_ctx(mem_ctx),
924 cfg(NULL),
925 stage(stage)
926 {
927 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
928 stage_name = _mesa_shader_stage_to_string(stage);
929 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
930 }
931
932 bool
933 backend_reg::is_zero() const
934 {
935 if (file != IMM)
936 return false;
937
938 return fixed_hw_reg.dw1.d == 0;
939 }
940
941 bool
942 backend_reg::is_one() const
943 {
944 if (file != IMM)
945 return false;
946
947 return type == BRW_REGISTER_TYPE_F
948 ? fixed_hw_reg.dw1.f == 1.0
949 : fixed_hw_reg.dw1.d == 1;
950 }
951
952 bool
953 backend_reg::is_negative_one() const
954 {
955 if (file != IMM)
956 return false;
957
958 switch (type) {
959 case BRW_REGISTER_TYPE_F:
960 return fixed_hw_reg.dw1.f == -1.0;
961 case BRW_REGISTER_TYPE_D:
962 return fixed_hw_reg.dw1.d == -1;
963 default:
964 return false;
965 }
966 }
967
968 bool
969 backend_reg::is_null() const
970 {
971 return file == HW_REG &&
972 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
973 fixed_hw_reg.nr == BRW_ARF_NULL;
974 }
975
976
977 bool
978 backend_reg::is_accumulator() const
979 {
980 return file == HW_REG &&
981 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
982 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
983 }
984
985 bool
986 backend_reg::in_range(const backend_reg &r, unsigned n) const
987 {
988 return (file == r.file &&
989 reg == r.reg &&
990 reg_offset >= r.reg_offset &&
991 reg_offset < r.reg_offset + n);
992 }
993
994 bool
995 backend_instruction::is_commutative() const
996 {
997 switch (opcode) {
998 case BRW_OPCODE_AND:
999 case BRW_OPCODE_OR:
1000 case BRW_OPCODE_XOR:
1001 case BRW_OPCODE_ADD:
1002 case BRW_OPCODE_MUL:
1003 case SHADER_OPCODE_MULH:
1004 return true;
1005 case BRW_OPCODE_SEL:
1006 /* MIN and MAX are commutative. */
1007 if (conditional_mod == BRW_CONDITIONAL_GE ||
1008 conditional_mod == BRW_CONDITIONAL_L) {
1009 return true;
1010 }
1011 /* fallthrough */
1012 default:
1013 return false;
1014 }
1015 }
1016
1017 bool
1018 backend_instruction::is_3src() const
1019 {
1020 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
1021 }
1022
1023 bool
1024 backend_instruction::is_tex() const
1025 {
1026 return (opcode == SHADER_OPCODE_TEX ||
1027 opcode == FS_OPCODE_TXB ||
1028 opcode == SHADER_OPCODE_TXD ||
1029 opcode == SHADER_OPCODE_TXF ||
1030 opcode == SHADER_OPCODE_TXF_CMS ||
1031 opcode == SHADER_OPCODE_TXF_UMS ||
1032 opcode == SHADER_OPCODE_TXF_MCS ||
1033 opcode == SHADER_OPCODE_TXL ||
1034 opcode == SHADER_OPCODE_TXS ||
1035 opcode == SHADER_OPCODE_LOD ||
1036 opcode == SHADER_OPCODE_TG4 ||
1037 opcode == SHADER_OPCODE_TG4_OFFSET);
1038 }
1039
1040 bool
1041 backend_instruction::is_math() const
1042 {
1043 return (opcode == SHADER_OPCODE_RCP ||
1044 opcode == SHADER_OPCODE_RSQ ||
1045 opcode == SHADER_OPCODE_SQRT ||
1046 opcode == SHADER_OPCODE_EXP2 ||
1047 opcode == SHADER_OPCODE_LOG2 ||
1048 opcode == SHADER_OPCODE_SIN ||
1049 opcode == SHADER_OPCODE_COS ||
1050 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1051 opcode == SHADER_OPCODE_INT_REMAINDER ||
1052 opcode == SHADER_OPCODE_POW);
1053 }
1054
1055 bool
1056 backend_instruction::is_control_flow() const
1057 {
1058 switch (opcode) {
1059 case BRW_OPCODE_DO:
1060 case BRW_OPCODE_WHILE:
1061 case BRW_OPCODE_IF:
1062 case BRW_OPCODE_ELSE:
1063 case BRW_OPCODE_ENDIF:
1064 case BRW_OPCODE_BREAK:
1065 case BRW_OPCODE_CONTINUE:
1066 return true;
1067 default:
1068 return false;
1069 }
1070 }
1071
1072 bool
1073 backend_instruction::can_do_source_mods() const
1074 {
1075 switch (opcode) {
1076 case BRW_OPCODE_ADDC:
1077 case BRW_OPCODE_BFE:
1078 case BRW_OPCODE_BFI1:
1079 case BRW_OPCODE_BFI2:
1080 case BRW_OPCODE_BFREV:
1081 case BRW_OPCODE_CBIT:
1082 case BRW_OPCODE_FBH:
1083 case BRW_OPCODE_FBL:
1084 case BRW_OPCODE_SUBB:
1085 return false;
1086 default:
1087 return true;
1088 }
1089 }
1090
1091 bool
1092 backend_instruction::can_do_saturate() const
1093 {
1094 switch (opcode) {
1095 case BRW_OPCODE_ADD:
1096 case BRW_OPCODE_ASR:
1097 case BRW_OPCODE_AVG:
1098 case BRW_OPCODE_DP2:
1099 case BRW_OPCODE_DP3:
1100 case BRW_OPCODE_DP4:
1101 case BRW_OPCODE_DPH:
1102 case BRW_OPCODE_F16TO32:
1103 case BRW_OPCODE_F32TO16:
1104 case BRW_OPCODE_LINE:
1105 case BRW_OPCODE_LRP:
1106 case BRW_OPCODE_MAC:
1107 case BRW_OPCODE_MAD:
1108 case BRW_OPCODE_MATH:
1109 case BRW_OPCODE_MOV:
1110 case BRW_OPCODE_MUL:
1111 case SHADER_OPCODE_MULH:
1112 case BRW_OPCODE_PLN:
1113 case BRW_OPCODE_RNDD:
1114 case BRW_OPCODE_RNDE:
1115 case BRW_OPCODE_RNDU:
1116 case BRW_OPCODE_RNDZ:
1117 case BRW_OPCODE_SEL:
1118 case BRW_OPCODE_SHL:
1119 case BRW_OPCODE_SHR:
1120 case FS_OPCODE_LINTERP:
1121 case SHADER_OPCODE_COS:
1122 case SHADER_OPCODE_EXP2:
1123 case SHADER_OPCODE_LOG2:
1124 case SHADER_OPCODE_POW:
1125 case SHADER_OPCODE_RCP:
1126 case SHADER_OPCODE_RSQ:
1127 case SHADER_OPCODE_SIN:
1128 case SHADER_OPCODE_SQRT:
1129 return true;
1130 default:
1131 return false;
1132 }
1133 }
1134
1135 bool
1136 backend_instruction::can_do_cmod() const
1137 {
1138 switch (opcode) {
1139 case BRW_OPCODE_ADD:
1140 case BRW_OPCODE_ADDC:
1141 case BRW_OPCODE_AND:
1142 case BRW_OPCODE_ASR:
1143 case BRW_OPCODE_AVG:
1144 case BRW_OPCODE_CMP:
1145 case BRW_OPCODE_CMPN:
1146 case BRW_OPCODE_DP2:
1147 case BRW_OPCODE_DP3:
1148 case BRW_OPCODE_DP4:
1149 case BRW_OPCODE_DPH:
1150 case BRW_OPCODE_F16TO32:
1151 case BRW_OPCODE_F32TO16:
1152 case BRW_OPCODE_FRC:
1153 case BRW_OPCODE_LINE:
1154 case BRW_OPCODE_LRP:
1155 case BRW_OPCODE_LZD:
1156 case BRW_OPCODE_MAC:
1157 case BRW_OPCODE_MACH:
1158 case BRW_OPCODE_MAD:
1159 case BRW_OPCODE_MOV:
1160 case BRW_OPCODE_MUL:
1161 case BRW_OPCODE_NOT:
1162 case BRW_OPCODE_OR:
1163 case BRW_OPCODE_PLN:
1164 case BRW_OPCODE_RNDD:
1165 case BRW_OPCODE_RNDE:
1166 case BRW_OPCODE_RNDU:
1167 case BRW_OPCODE_RNDZ:
1168 case BRW_OPCODE_SAD2:
1169 case BRW_OPCODE_SADA2:
1170 case BRW_OPCODE_SHL:
1171 case BRW_OPCODE_SHR:
1172 case BRW_OPCODE_SUBB:
1173 case BRW_OPCODE_XOR:
1174 case FS_OPCODE_CINTERP:
1175 case FS_OPCODE_LINTERP:
1176 return true;
1177 default:
1178 return false;
1179 }
1180 }
1181
1182 bool
1183 backend_instruction::reads_accumulator_implicitly() const
1184 {
1185 switch (opcode) {
1186 case BRW_OPCODE_MAC:
1187 case BRW_OPCODE_MACH:
1188 case BRW_OPCODE_SADA2:
1189 return true;
1190 default:
1191 return false;
1192 }
1193 }
1194
1195 bool
1196 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1197 {
1198 return writes_accumulator ||
1199 (devinfo->gen < 6 &&
1200 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1201 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1202 opcode != FS_OPCODE_CINTERP)));
1203 }
1204
1205 bool
1206 backend_instruction::has_side_effects() const
1207 {
1208 switch (opcode) {
1209 case SHADER_OPCODE_UNTYPED_ATOMIC:
1210 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1211 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1212 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1213 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1214 case SHADER_OPCODE_TYPED_ATOMIC:
1215 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1216 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1217 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1218 case SHADER_OPCODE_MEMORY_FENCE:
1219 case SHADER_OPCODE_URB_WRITE_SIMD8:
1220 case FS_OPCODE_FB_WRITE:
1221 case SHADER_OPCODE_BARRIER:
1222 return true;
1223 default:
1224 return false;
1225 }
1226 }
1227
1228 #ifndef NDEBUG
1229 static bool
1230 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1231 {
1232 bool found = false;
1233 foreach_inst_in_block (backend_instruction, i, block) {
1234 if (inst == i) {
1235 found = true;
1236 }
1237 }
1238 return found;
1239 }
1240 #endif
1241
1242 static void
1243 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1244 {
1245 for (bblock_t *block_iter = start_block->next();
1246 !block_iter->link.is_tail_sentinel();
1247 block_iter = block_iter->next()) {
1248 block_iter->start_ip += ip_adjustment;
1249 block_iter->end_ip += ip_adjustment;
1250 }
1251 }
1252
1253 void
1254 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1255 {
1256 if (!this->is_head_sentinel())
1257 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1258
1259 block->end_ip++;
1260
1261 adjust_later_block_ips(block, 1);
1262
1263 exec_node::insert_after(inst);
1264 }
1265
1266 void
1267 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1268 {
1269 if (!this->is_tail_sentinel())
1270 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1271
1272 block->end_ip++;
1273
1274 adjust_later_block_ips(block, 1);
1275
1276 exec_node::insert_before(inst);
1277 }
1278
1279 void
1280 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1281 {
1282 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1283
1284 unsigned num_inst = list->length();
1285
1286 block->end_ip += num_inst;
1287
1288 adjust_later_block_ips(block, num_inst);
1289
1290 exec_node::insert_before(list);
1291 }
1292
1293 void
1294 backend_instruction::remove(bblock_t *block)
1295 {
1296 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1297
1298 adjust_later_block_ips(block, -1);
1299
1300 if (block->start_ip == block->end_ip) {
1301 block->cfg->remove_block(block);
1302 } else {
1303 block->end_ip--;
1304 }
1305
1306 exec_node::remove();
1307 }
1308
1309 void
1310 backend_shader::dump_instructions()
1311 {
1312 dump_instructions(NULL);
1313 }
1314
1315 void
1316 backend_shader::dump_instructions(const char *name)
1317 {
1318 FILE *file = stderr;
1319 if (name && geteuid() != 0) {
1320 file = fopen(name, "w");
1321 if (!file)
1322 file = stderr;
1323 }
1324
1325 if (cfg) {
1326 int ip = 0;
1327 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1328 fprintf(file, "%4d: ", ip++);
1329 dump_instruction(inst, file);
1330 }
1331 } else {
1332 int ip = 0;
1333 foreach_in_list(backend_instruction, inst, &instructions) {
1334 fprintf(file, "%4d: ", ip++);
1335 dump_instruction(inst, file);
1336 }
1337 }
1338
1339 if (file != stderr) {
1340 fclose(file);
1341 }
1342 }
1343
1344 void
1345 backend_shader::calculate_cfg()
1346 {
1347 if (this->cfg)
1348 return;
1349 cfg = new(mem_ctx) cfg_t(&this->instructions);
1350 }
1351
1352 void
1353 backend_shader::invalidate_cfg()
1354 {
1355 ralloc_free(this->cfg);
1356 this->cfg = NULL;
1357 }
1358
1359 /**
1360 * Sets up the starting offsets for the groups of binding table entries
1361 * commong to all pipeline stages.
1362 *
1363 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1364 * unused but also make sure that addition of small offsets to them will
1365 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1366 */
1367 void
1368 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1369 {
1370 int num_textures = _mesa_fls(prog->SamplersUsed);
1371
1372 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1373 next_binding_table_offset += num_textures;
1374
1375 if (shader) {
1376 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1377 next_binding_table_offset += shader->base.NumUniformBlocks;
1378 } else {
1379 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1380 }
1381
1382 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1383 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1384 next_binding_table_offset++;
1385 } else {
1386 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1387 }
1388
1389 if (prog->UsesGather) {
1390 if (devinfo->gen >= 8) {
1391 stage_prog_data->binding_table.gather_texture_start =
1392 stage_prog_data->binding_table.texture_start;
1393 } else {
1394 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1395 next_binding_table_offset += num_textures;
1396 }
1397 } else {
1398 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1399 }
1400
1401 if (shader_prog && shader_prog->NumAtomicBuffers) {
1402 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1403 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1404 } else {
1405 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1406 }
1407
1408 if (shader && shader->base.NumImages) {
1409 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1410 next_binding_table_offset += shader->base.NumImages;
1411 } else {
1412 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1413 }
1414
1415 /* This may or may not be used depending on how the compile goes. */
1416 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1417 next_binding_table_offset++;
1418
1419 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1420
1421 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1422 }
1423
1424 void
1425 backend_shader::setup_image_uniform_values(unsigned param_offset,
1426 const gl_uniform_storage *storage)
1427 {
1428 const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
1429
1430 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1431 const unsigned image_idx = storage->image[stage].index + i;
1432 const brw_image_param *param = &stage_prog_data->image_param[image_idx];
1433
1434 /* Upload the brw_image_param structure. The order is expected to match
1435 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1436 */
1437 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1438 (const gl_constant_value *)&param->surface_idx, 1);
1439 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1440 (const gl_constant_value *)param->offset, 2);
1441 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
1442 (const gl_constant_value *)param->size, 3);
1443 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1444 (const gl_constant_value *)param->stride, 4);
1445 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
1446 (const gl_constant_value *)param->tiling, 3);
1447 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1448 (const gl_constant_value *)param->swizzling, 2);
1449 param_offset += BRW_IMAGE_PARAM_SIZE;
1450
1451 brw_mark_surface_used(
1452 stage_prog_data,
1453 stage_prog_data->binding_table.image_start + image_idx);
1454 }
1455 }