2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 shader_debug_log_mesa(void *data
, const char *fmt
, ...)
38 struct brw_context
*brw
= (struct brw_context
*)data
;
43 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
45 MESA_DEBUG_TYPE_OTHER
,
46 MESA_DEBUG_SEVERITY_NOTIFICATION
, fmt
, args
);
51 shader_perf_log_mesa(void *data
, const char *fmt
, ...)
53 struct brw_context
*brw
= (struct brw_context
*)data
;
58 if (unlikely(INTEL_DEBUG
& DEBUG_PERF
)) {
60 va_copy(args_copy
, args
);
61 vfprintf(stderr
, fmt
, args_copy
);
65 if (brw
->perf_debug
) {
67 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
69 MESA_DEBUG_TYPE_PERFORMANCE
,
70 MESA_DEBUG_SEVERITY_MEDIUM
, fmt
, args
);
76 is_scalar_shader_stage(const struct brw_compiler
*compiler
, int stage
)
79 case MESA_SHADER_FRAGMENT
:
80 case MESA_SHADER_COMPUTE
:
82 case MESA_SHADER_VERTEX
:
83 return compiler
->scalar_vs
;
90 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
92 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
94 compiler
->devinfo
= devinfo
;
95 compiler
->shader_debug_log
= shader_debug_log_mesa
;
96 compiler
->shader_perf_log
= shader_perf_log_mesa
;
98 brw_fs_alloc_reg_sets(compiler
);
99 brw_vec4_alloc_reg_set(compiler
);
101 if (devinfo
->gen
>= 8 && !(INTEL_DEBUG
& DEBUG_VEC4VS
))
102 compiler
->scalar_vs
= true;
104 nir_shader_compiler_options
*nir_options
=
105 rzalloc(compiler
, nir_shader_compiler_options
);
106 nir_options
->native_integers
= true;
107 /* In order to help allow for better CSE at the NIR level we tell NIR
108 * to split all ffma instructions during opt_algebraic and we then
109 * re-combine them as a later step.
111 nir_options
->lower_ffma
= true;
112 nir_options
->lower_sub
= true;
113 nir_options
->lower_fdiv
= true;
115 /* In the vec4 backend, our dpN instruction replicates its result to all
116 * the components of a vec4. We would like NIR to give us replicated fdot
117 * instructions because it can optimize better for us.
119 * For the FS backend, it should be lowered away by the scalarizing pass so
120 * we should never see fdot anyway.
122 nir_options
->fdot_replicates
= true;
124 /* We want the GLSL compiler to emit code that uses condition codes */
125 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
126 compiler
->glsl_compiler_options
[i
].MaxUnrollIterations
= 32;
127 compiler
->glsl_compiler_options
[i
].MaxIfDepth
=
128 devinfo
->gen
< 6 ? 16 : UINT_MAX
;
130 compiler
->glsl_compiler_options
[i
].EmitCondCodes
= true;
131 compiler
->glsl_compiler_options
[i
].EmitNoNoise
= true;
132 compiler
->glsl_compiler_options
[i
].EmitNoMainReturn
= true;
133 compiler
->glsl_compiler_options
[i
].EmitNoIndirectInput
= true;
134 compiler
->glsl_compiler_options
[i
].EmitNoIndirectUniform
= false;
135 compiler
->glsl_compiler_options
[i
].LowerClipDistance
= true;
137 bool is_scalar
= is_scalar_shader_stage(compiler
, i
);
139 compiler
->glsl_compiler_options
[i
].EmitNoIndirectOutput
= is_scalar
;
140 compiler
->glsl_compiler_options
[i
].EmitNoIndirectTemp
= is_scalar
;
141 compiler
->glsl_compiler_options
[i
].OptimizeForAOS
= !is_scalar
;
143 /* !ARB_gpu_shader5 */
144 if (devinfo
->gen
< 7)
145 compiler
->glsl_compiler_options
[i
].EmitNoIndirectSampler
= true;
147 compiler
->glsl_compiler_options
[i
].NirOptions
= nir_options
;
154 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
156 struct brw_shader
*shader
;
158 shader
= rzalloc(NULL
, struct brw_shader
);
160 shader
->base
.Type
= type
;
161 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
162 shader
->base
.Name
= name
;
163 _mesa_init_shader(ctx
, &shader
->base
);
166 return &shader
->base
;
170 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
173 assert(surf_index
< BRW_MAX_SURFACES
);
175 prog_data
->binding_table
.size_bytes
=
176 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
180 brw_type_for_base_type(const struct glsl_type
*type
)
182 switch (type
->base_type
) {
183 case GLSL_TYPE_FLOAT
:
184 return BRW_REGISTER_TYPE_F
;
187 case GLSL_TYPE_SUBROUTINE
:
188 return BRW_REGISTER_TYPE_D
;
190 return BRW_REGISTER_TYPE_UD
;
191 case GLSL_TYPE_ARRAY
:
192 return brw_type_for_base_type(type
->fields
.array
);
193 case GLSL_TYPE_STRUCT
:
194 case GLSL_TYPE_SAMPLER
:
195 case GLSL_TYPE_ATOMIC_UINT
:
196 /* These should be overridden with the type of the member when
197 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
198 * way to trip up if we don't.
200 return BRW_REGISTER_TYPE_UD
;
201 case GLSL_TYPE_IMAGE
:
202 return BRW_REGISTER_TYPE_UD
;
204 case GLSL_TYPE_ERROR
:
205 case GLSL_TYPE_INTERFACE
:
206 case GLSL_TYPE_DOUBLE
:
207 case GLSL_TYPE_FUNCTION
:
208 unreachable("not reached");
211 return BRW_REGISTER_TYPE_F
;
214 enum brw_conditional_mod
215 brw_conditional_for_comparison(unsigned int op
)
219 return BRW_CONDITIONAL_L
;
220 case ir_binop_greater
:
221 return BRW_CONDITIONAL_G
;
222 case ir_binop_lequal
:
223 return BRW_CONDITIONAL_LE
;
224 case ir_binop_gequal
:
225 return BRW_CONDITIONAL_GE
;
227 case ir_binop_all_equal
: /* same as equal for scalars */
228 return BRW_CONDITIONAL_Z
;
229 case ir_binop_nequal
:
230 case ir_binop_any_nequal
: /* same as nequal for scalars */
231 return BRW_CONDITIONAL_NZ
;
233 unreachable("not reached: bad operation for comparison");
238 brw_math_function(enum opcode op
)
241 case SHADER_OPCODE_RCP
:
242 return BRW_MATH_FUNCTION_INV
;
243 case SHADER_OPCODE_RSQ
:
244 return BRW_MATH_FUNCTION_RSQ
;
245 case SHADER_OPCODE_SQRT
:
246 return BRW_MATH_FUNCTION_SQRT
;
247 case SHADER_OPCODE_EXP2
:
248 return BRW_MATH_FUNCTION_EXP
;
249 case SHADER_OPCODE_LOG2
:
250 return BRW_MATH_FUNCTION_LOG
;
251 case SHADER_OPCODE_POW
:
252 return BRW_MATH_FUNCTION_POW
;
253 case SHADER_OPCODE_SIN
:
254 return BRW_MATH_FUNCTION_SIN
;
255 case SHADER_OPCODE_COS
:
256 return BRW_MATH_FUNCTION_COS
;
257 case SHADER_OPCODE_INT_QUOTIENT
:
258 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
259 case SHADER_OPCODE_INT_REMAINDER
:
260 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
262 unreachable("not reached: unknown math function");
267 brw_texture_offset(int *offsets
, unsigned num_components
)
269 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
271 /* Combine all three offsets into a single unsigned dword:
273 * bits 11:8 - U Offset (X component)
274 * bits 7:4 - V Offset (Y component)
275 * bits 3:0 - R Offset (Z component)
277 unsigned offset_bits
= 0;
278 for (unsigned i
= 0; i
< num_components
; i
++) {
279 const unsigned shift
= 4 * (2 - i
);
280 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
286 brw_instruction_name(enum opcode op
)
289 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
290 assert(opcode_descs
[op
].name
);
291 return opcode_descs
[op
].name
;
292 case FS_OPCODE_FB_WRITE
:
294 case FS_OPCODE_FB_WRITE_LOGICAL
:
295 return "fb_write_logical";
296 case FS_OPCODE_BLORP_FB_WRITE
:
297 return "blorp_fb_write";
298 case FS_OPCODE_REP_FB_WRITE
:
299 return "rep_fb_write";
301 case SHADER_OPCODE_RCP
:
303 case SHADER_OPCODE_RSQ
:
305 case SHADER_OPCODE_SQRT
:
307 case SHADER_OPCODE_EXP2
:
309 case SHADER_OPCODE_LOG2
:
311 case SHADER_OPCODE_POW
:
313 case SHADER_OPCODE_INT_QUOTIENT
:
315 case SHADER_OPCODE_INT_REMAINDER
:
317 case SHADER_OPCODE_SIN
:
319 case SHADER_OPCODE_COS
:
322 case SHADER_OPCODE_TEX
:
324 case SHADER_OPCODE_TEX_LOGICAL
:
325 return "tex_logical";
326 case SHADER_OPCODE_TXD
:
328 case SHADER_OPCODE_TXD_LOGICAL
:
329 return "txd_logical";
330 case SHADER_OPCODE_TXF
:
332 case SHADER_OPCODE_TXF_LOGICAL
:
333 return "txf_logical";
334 case SHADER_OPCODE_TXL
:
336 case SHADER_OPCODE_TXL_LOGICAL
:
337 return "txl_logical";
338 case SHADER_OPCODE_TXS
:
340 case SHADER_OPCODE_TXS_LOGICAL
:
341 return "txs_logical";
344 case FS_OPCODE_TXB_LOGICAL
:
345 return "txb_logical";
346 case SHADER_OPCODE_TXF_CMS
:
348 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
349 return "txf_cms_logical";
350 case SHADER_OPCODE_TXF_UMS
:
352 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
353 return "txf_ums_logical";
354 case SHADER_OPCODE_TXF_MCS
:
356 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
357 return "txf_mcs_logical";
358 case SHADER_OPCODE_LOD
:
360 case SHADER_OPCODE_LOD_LOGICAL
:
361 return "lod_logical";
362 case SHADER_OPCODE_TG4
:
364 case SHADER_OPCODE_TG4_LOGICAL
:
365 return "tg4_logical";
366 case SHADER_OPCODE_TG4_OFFSET
:
368 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
369 return "tg4_offset_logical";
370 case SHADER_OPCODE_SAMPLEINFO
:
373 case SHADER_OPCODE_SHADER_TIME_ADD
:
374 return "shader_time_add";
376 case SHADER_OPCODE_UNTYPED_ATOMIC
:
377 return "untyped_atomic";
378 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
379 return "untyped_atomic_logical";
380 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
381 return "untyped_surface_read";
382 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
383 return "untyped_surface_read_logical";
384 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
385 return "untyped_surface_write";
386 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
387 return "untyped_surface_write_logical";
388 case SHADER_OPCODE_TYPED_ATOMIC
:
389 return "typed_atomic";
390 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
391 return "typed_atomic_logical";
392 case SHADER_OPCODE_TYPED_SURFACE_READ
:
393 return "typed_surface_read";
394 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
395 return "typed_surface_read_logical";
396 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
397 return "typed_surface_write";
398 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
399 return "typed_surface_write_logical";
400 case SHADER_OPCODE_MEMORY_FENCE
:
401 return "memory_fence";
403 case SHADER_OPCODE_LOAD_PAYLOAD
:
404 return "load_payload";
406 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
407 return "gen4_scratch_read";
408 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
409 return "gen4_scratch_write";
410 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
411 return "gen7_scratch_read";
412 case SHADER_OPCODE_URB_WRITE_SIMD8
:
413 return "gen8_urb_write_simd8";
415 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
416 return "find_live_channel";
417 case SHADER_OPCODE_BROADCAST
:
420 case VEC4_OPCODE_MOV_BYTES
:
422 case VEC4_OPCODE_PACK_BYTES
:
424 case VEC4_OPCODE_UNPACK_UNIFORM
:
425 return "unpack_uniform";
427 case FS_OPCODE_DDX_COARSE
:
429 case FS_OPCODE_DDX_FINE
:
431 case FS_OPCODE_DDY_COARSE
:
433 case FS_OPCODE_DDY_FINE
:
436 case FS_OPCODE_CINTERP
:
438 case FS_OPCODE_LINTERP
:
441 case FS_OPCODE_PIXEL_X
:
443 case FS_OPCODE_PIXEL_Y
:
446 case FS_OPCODE_GET_BUFFER_SIZE
:
447 return "fs_get_buffer_size";
449 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
450 return "uniform_pull_const";
451 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
452 return "uniform_pull_const_gen7";
453 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
454 return "varying_pull_const";
455 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
456 return "varying_pull_const_gen7";
458 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
459 return "mov_dispatch_to_flags";
460 case FS_OPCODE_DISCARD_JUMP
:
461 return "discard_jump";
463 case FS_OPCODE_SET_SAMPLE_ID
:
464 return "set_sample_id";
465 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
466 return "set_simd4x2_offset";
468 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
469 return "pack_half_2x16_split";
470 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
471 return "unpack_half_2x16_split_x";
472 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
473 return "unpack_half_2x16_split_y";
475 case FS_OPCODE_PLACEHOLDER_HALT
:
476 return "placeholder_halt";
478 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
479 return "interp_centroid";
480 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
481 return "interp_sample";
482 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
483 return "interp_shared_offset";
484 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
485 return "interp_per_slot_offset";
487 case VS_OPCODE_URB_WRITE
:
488 return "vs_urb_write";
489 case VS_OPCODE_PULL_CONSTANT_LOAD
:
490 return "pull_constant_load";
491 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
492 return "pull_constant_load_gen7";
494 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
495 return "set_simd4x2_header_gen9";
497 case VS_OPCODE_GET_BUFFER_SIZE
:
498 return "vs_get_buffer_size";
500 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
501 return "unpack_flags_simd4x2";
503 case GS_OPCODE_URB_WRITE
:
504 return "gs_urb_write";
505 case GS_OPCODE_URB_WRITE_ALLOCATE
:
506 return "gs_urb_write_allocate";
507 case GS_OPCODE_THREAD_END
:
508 return "gs_thread_end";
509 case GS_OPCODE_SET_WRITE_OFFSET
:
510 return "set_write_offset";
511 case GS_OPCODE_SET_VERTEX_COUNT
:
512 return "set_vertex_count";
513 case GS_OPCODE_SET_DWORD_2
:
514 return "set_dword_2";
515 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
516 return "prepare_channel_masks";
517 case GS_OPCODE_SET_CHANNEL_MASKS
:
518 return "set_channel_masks";
519 case GS_OPCODE_GET_INSTANCE_ID
:
520 return "get_instance_id";
521 case GS_OPCODE_FF_SYNC
:
523 case GS_OPCODE_SET_PRIMITIVE_ID
:
524 return "set_primitive_id";
525 case GS_OPCODE_SVB_WRITE
:
526 return "gs_svb_write";
527 case GS_OPCODE_SVB_SET_DST_INDEX
:
528 return "gs_svb_set_dst_index";
529 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
530 return "gs_ff_sync_set_primitives";
531 case CS_OPCODE_CS_TERMINATE
:
532 return "cs_terminate";
533 case SHADER_OPCODE_BARRIER
:
535 case SHADER_OPCODE_MULH
:
539 unreachable("not reached");
543 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
549 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
552 case BRW_REGISTER_TYPE_UD
:
553 case BRW_REGISTER_TYPE_D
:
554 case BRW_REGISTER_TYPE_UQ
:
555 case BRW_REGISTER_TYPE_Q
:
558 case BRW_REGISTER_TYPE_UW
:
559 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
561 case BRW_REGISTER_TYPE_W
:
562 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
564 case BRW_REGISTER_TYPE_F
:
565 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
567 case BRW_REGISTER_TYPE_UB
:
568 case BRW_REGISTER_TYPE_B
:
569 unreachable("no UB/B immediates");
570 case BRW_REGISTER_TYPE_V
:
571 case BRW_REGISTER_TYPE_UV
:
572 case BRW_REGISTER_TYPE_VF
:
573 unreachable("unimplemented: saturate vector immediate");
574 case BRW_REGISTER_TYPE_DF
:
575 case BRW_REGISTER_TYPE_HF
:
576 unreachable("unimplemented: saturate DF/HF immediate");
579 if (imm
.ud
!= sat_imm
.ud
) {
580 reg
->dw1
.ud
= sat_imm
.ud
;
587 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
590 case BRW_REGISTER_TYPE_D
:
591 case BRW_REGISTER_TYPE_UD
:
592 reg
->dw1
.d
= -reg
->dw1
.d
;
594 case BRW_REGISTER_TYPE_W
:
595 case BRW_REGISTER_TYPE_UW
:
596 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
598 case BRW_REGISTER_TYPE_F
:
599 reg
->dw1
.f
= -reg
->dw1
.f
;
601 case BRW_REGISTER_TYPE_VF
:
602 reg
->dw1
.ud
^= 0x80808080;
604 case BRW_REGISTER_TYPE_UB
:
605 case BRW_REGISTER_TYPE_B
:
606 unreachable("no UB/B immediates");
607 case BRW_REGISTER_TYPE_UV
:
608 case BRW_REGISTER_TYPE_V
:
609 assert(!"unimplemented: negate UV/V immediate");
610 case BRW_REGISTER_TYPE_UQ
:
611 case BRW_REGISTER_TYPE_Q
:
612 assert(!"unimplemented: negate UQ/Q immediate");
613 case BRW_REGISTER_TYPE_DF
:
614 case BRW_REGISTER_TYPE_HF
:
615 assert(!"unimplemented: negate DF/HF immediate");
622 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
625 case BRW_REGISTER_TYPE_D
:
626 reg
->dw1
.d
= abs(reg
->dw1
.d
);
628 case BRW_REGISTER_TYPE_W
:
629 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
631 case BRW_REGISTER_TYPE_F
:
632 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
634 case BRW_REGISTER_TYPE_VF
:
635 reg
->dw1
.ud
&= ~0x80808080;
637 case BRW_REGISTER_TYPE_UB
:
638 case BRW_REGISTER_TYPE_B
:
639 unreachable("no UB/B immediates");
640 case BRW_REGISTER_TYPE_UQ
:
641 case BRW_REGISTER_TYPE_UD
:
642 case BRW_REGISTER_TYPE_UW
:
643 case BRW_REGISTER_TYPE_UV
:
644 /* Presumably the absolute value modifier on an unsigned source is a
645 * nop, but it would be nice to confirm.
647 assert(!"unimplemented: abs unsigned immediate");
648 case BRW_REGISTER_TYPE_V
:
649 assert(!"unimplemented: abs V immediate");
650 case BRW_REGISTER_TYPE_Q
:
651 assert(!"unimplemented: abs Q immediate");
652 case BRW_REGISTER_TYPE_DF
:
653 case BRW_REGISTER_TYPE_HF
:
654 assert(!"unimplemented: abs DF/HF immediate");
660 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
663 const nir_shader
*shader
,
664 struct brw_stage_prog_data
*stage_prog_data
)
665 : compiler(compiler
),
667 devinfo(compiler
->devinfo
),
669 stage_prog_data(stage_prog_data
),
674 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
675 stage_name
= _mesa_shader_stage_to_string(stage
);
676 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
680 backend_reg::is_zero() const
685 return fixed_hw_reg
.dw1
.d
== 0;
689 backend_reg::is_one() const
694 return type
== BRW_REGISTER_TYPE_F
695 ? fixed_hw_reg
.dw1
.f
== 1.0
696 : fixed_hw_reg
.dw1
.d
== 1;
700 backend_reg::is_negative_one() const
706 case BRW_REGISTER_TYPE_F
:
707 return fixed_hw_reg
.dw1
.f
== -1.0;
708 case BRW_REGISTER_TYPE_D
:
709 return fixed_hw_reg
.dw1
.d
== -1;
716 backend_reg::is_null() const
718 return file
== HW_REG
&&
719 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
720 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
725 backend_reg::is_accumulator() const
727 return file
== HW_REG
&&
728 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
729 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
733 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
735 return (file
== r
.file
&&
737 reg_offset
>= r
.reg_offset
&&
738 reg_offset
< r
.reg_offset
+ n
);
742 backend_instruction::is_commutative() const
750 case SHADER_OPCODE_MULH
:
753 /* MIN and MAX are commutative. */
754 if (conditional_mod
== BRW_CONDITIONAL_GE
||
755 conditional_mod
== BRW_CONDITIONAL_L
) {
765 backend_instruction::is_3src() const
767 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
771 backend_instruction::is_tex() const
773 return (opcode
== SHADER_OPCODE_TEX
||
774 opcode
== FS_OPCODE_TXB
||
775 opcode
== SHADER_OPCODE_TXD
||
776 opcode
== SHADER_OPCODE_TXF
||
777 opcode
== SHADER_OPCODE_TXF_CMS
||
778 opcode
== SHADER_OPCODE_TXF_UMS
||
779 opcode
== SHADER_OPCODE_TXF_MCS
||
780 opcode
== SHADER_OPCODE_TXL
||
781 opcode
== SHADER_OPCODE_TXS
||
782 opcode
== SHADER_OPCODE_LOD
||
783 opcode
== SHADER_OPCODE_TG4
||
784 opcode
== SHADER_OPCODE_TG4_OFFSET
);
788 backend_instruction::is_math() const
790 return (opcode
== SHADER_OPCODE_RCP
||
791 opcode
== SHADER_OPCODE_RSQ
||
792 opcode
== SHADER_OPCODE_SQRT
||
793 opcode
== SHADER_OPCODE_EXP2
||
794 opcode
== SHADER_OPCODE_LOG2
||
795 opcode
== SHADER_OPCODE_SIN
||
796 opcode
== SHADER_OPCODE_COS
||
797 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
798 opcode
== SHADER_OPCODE_INT_REMAINDER
||
799 opcode
== SHADER_OPCODE_POW
);
803 backend_instruction::is_control_flow() const
807 case BRW_OPCODE_WHILE
:
809 case BRW_OPCODE_ELSE
:
810 case BRW_OPCODE_ENDIF
:
811 case BRW_OPCODE_BREAK
:
812 case BRW_OPCODE_CONTINUE
:
820 backend_instruction::can_do_source_mods() const
823 case BRW_OPCODE_ADDC
:
825 case BRW_OPCODE_BFI1
:
826 case BRW_OPCODE_BFI2
:
827 case BRW_OPCODE_BFREV
:
828 case BRW_OPCODE_CBIT
:
831 case BRW_OPCODE_SUBB
:
839 backend_instruction::can_do_saturate() const
849 case BRW_OPCODE_F16TO32
:
850 case BRW_OPCODE_F32TO16
:
851 case BRW_OPCODE_LINE
:
855 case BRW_OPCODE_MATH
:
858 case SHADER_OPCODE_MULH
:
860 case BRW_OPCODE_RNDD
:
861 case BRW_OPCODE_RNDE
:
862 case BRW_OPCODE_RNDU
:
863 case BRW_OPCODE_RNDZ
:
867 case FS_OPCODE_LINTERP
:
868 case SHADER_OPCODE_COS
:
869 case SHADER_OPCODE_EXP2
:
870 case SHADER_OPCODE_LOG2
:
871 case SHADER_OPCODE_POW
:
872 case SHADER_OPCODE_RCP
:
873 case SHADER_OPCODE_RSQ
:
874 case SHADER_OPCODE_SIN
:
875 case SHADER_OPCODE_SQRT
:
883 backend_instruction::can_do_cmod() const
887 case BRW_OPCODE_ADDC
:
892 case BRW_OPCODE_CMPN
:
897 case BRW_OPCODE_F16TO32
:
898 case BRW_OPCODE_F32TO16
:
900 case BRW_OPCODE_LINE
:
904 case BRW_OPCODE_MACH
:
911 case BRW_OPCODE_RNDD
:
912 case BRW_OPCODE_RNDE
:
913 case BRW_OPCODE_RNDU
:
914 case BRW_OPCODE_RNDZ
:
915 case BRW_OPCODE_SAD2
:
916 case BRW_OPCODE_SADA2
:
919 case BRW_OPCODE_SUBB
:
921 case FS_OPCODE_CINTERP
:
922 case FS_OPCODE_LINTERP
:
930 backend_instruction::reads_accumulator_implicitly() const
934 case BRW_OPCODE_MACH
:
935 case BRW_OPCODE_SADA2
:
943 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
945 return writes_accumulator
||
947 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
948 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
949 opcode
!= FS_OPCODE_CINTERP
)));
953 backend_instruction::has_side_effects() const
956 case SHADER_OPCODE_UNTYPED_ATOMIC
:
957 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
958 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
959 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
960 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
961 case SHADER_OPCODE_TYPED_ATOMIC
:
962 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
963 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
964 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
965 case SHADER_OPCODE_MEMORY_FENCE
:
966 case SHADER_OPCODE_URB_WRITE_SIMD8
:
967 case FS_OPCODE_FB_WRITE
:
968 case SHADER_OPCODE_BARRIER
:
977 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
980 foreach_inst_in_block (backend_instruction
, i
, block
) {
990 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
992 for (bblock_t
*block_iter
= start_block
->next();
993 !block_iter
->link
.is_tail_sentinel();
994 block_iter
= block_iter
->next()) {
995 block_iter
->start_ip
+= ip_adjustment
;
996 block_iter
->end_ip
+= ip_adjustment
;
1001 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1003 if (!this->is_head_sentinel())
1004 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1008 adjust_later_block_ips(block
, 1);
1010 exec_node::insert_after(inst
);
1014 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1016 if (!this->is_tail_sentinel())
1017 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1021 adjust_later_block_ips(block
, 1);
1023 exec_node::insert_before(inst
);
1027 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1029 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1031 unsigned num_inst
= list
->length();
1033 block
->end_ip
+= num_inst
;
1035 adjust_later_block_ips(block
, num_inst
);
1037 exec_node::insert_before(list
);
1041 backend_instruction::remove(bblock_t
*block
)
1043 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1045 adjust_later_block_ips(block
, -1);
1047 if (block
->start_ip
== block
->end_ip
) {
1048 block
->cfg
->remove_block(block
);
1053 exec_node::remove();
1057 backend_shader::dump_instructions()
1059 dump_instructions(NULL
);
1063 backend_shader::dump_instructions(const char *name
)
1065 FILE *file
= stderr
;
1066 if (name
&& geteuid() != 0) {
1067 file
= fopen(name
, "w");
1074 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1075 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1076 fprintf(file
, "%4d: ", ip
++);
1077 dump_instruction(inst
, file
);
1081 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1082 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1083 fprintf(file
, "%4d: ", ip
++);
1084 dump_instruction(inst
, file
);
1088 if (file
!= stderr
) {
1094 backend_shader::calculate_cfg()
1098 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1102 backend_shader::invalidate_cfg()
1104 ralloc_free(this->cfg
);
1109 * Sets up the starting offsets for the groups of binding table entries
1110 * commong to all pipeline stages.
1112 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1113 * unused but also make sure that addition of small offsets to them will
1114 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1117 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1118 const struct brw_device_info
*devinfo
,
1119 const struct gl_shader_program
*shader_prog
,
1120 const struct gl_program
*prog
,
1121 struct brw_stage_prog_data
*stage_prog_data
,
1122 uint32_t next_binding_table_offset
)
1124 const struct gl_shader
*shader
= NULL
;
1125 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1128 shader
= shader_prog
->_LinkedShaders
[stage
];
1130 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1131 next_binding_table_offset
+= num_textures
;
1134 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1135 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1136 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1138 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1139 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1140 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1142 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1143 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1146 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1147 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1148 next_binding_table_offset
++;
1150 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1153 if (prog
->UsesGather
) {
1154 if (devinfo
->gen
>= 8) {
1155 stage_prog_data
->binding_table
.gather_texture_start
=
1156 stage_prog_data
->binding_table
.texture_start
;
1158 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1159 next_binding_table_offset
+= num_textures
;
1162 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1165 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1166 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1167 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1169 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1172 if (shader
&& shader
->NumImages
) {
1173 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1174 next_binding_table_offset
+= shader
->NumImages
;
1176 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1179 /* This may or may not be used depending on how the compile goes. */
1180 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1181 next_binding_table_offset
++;
1183 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1185 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1189 setup_vec4_uniform_value(const gl_constant_value
**params
,
1190 const gl_constant_value
*values
,
1193 static const gl_constant_value zero
= { 0 };
1195 for (unsigned i
= 0; i
< n
; ++i
)
1196 params
[i
] = &values
[i
];
1198 for (unsigned i
= n
; i
< 4; ++i
)
1203 brw_setup_image_uniform_values(gl_shader_stage stage
,
1204 struct brw_stage_prog_data
*stage_prog_data
,
1205 unsigned param_start_index
,
1206 const gl_uniform_storage
*storage
)
1208 const gl_constant_value
**param
=
1209 &stage_prog_data
->param
[param_start_index
];
1211 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1212 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1213 const brw_image_param
*image_param
=
1214 &stage_prog_data
->image_param
[image_idx
];
1216 /* Upload the brw_image_param structure. The order is expected to match
1217 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1219 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1220 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1221 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1222 (const gl_constant_value
*)image_param
->offset
, 2);
1223 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1224 (const gl_constant_value
*)image_param
->size
, 3);
1225 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1226 (const gl_constant_value
*)image_param
->stride
, 4);
1227 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1228 (const gl_constant_value
*)image_param
->tiling
, 3);
1229 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1230 (const gl_constant_value
*)image_param
->swizzling
, 2);
1231 param
+= BRW_IMAGE_PARAM_SIZE
;
1233 brw_mark_surface_used(
1235 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1240 * Decide which set of clip planes should be used when clipping via
1241 * gl_Position or gl_ClipVertex.
1243 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1245 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1246 /* There is currently a GLSL vertex shader, so clip according to GLSL
1247 * rules, which means compare gl_ClipVertex (or gl_Position, if
1248 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1249 * that were stored in EyeUserPlane at the time the clip planes were
1252 return ctx
->Transform
.EyeUserPlane
;
1254 /* Either we are using fixed function or an ARB vertex program. In
1255 * either case the clip planes are going to be compared against
1256 * gl_Position (which is in clip coordinates) so we have to clip using
1257 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1260 return ctx
->Transform
._ClipUserPlane
;