st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99 /* In the vec4 backend, our dpN instruction replicates its result to all
100 * the components of a vec4. We would like NIR to give us replicated fdot
101 * instructions because it can optimize better for us.
102 *
103 * For the FS backend, it should be lowered away by the scalarizing pass so
104 * we should never see fdot anyway.
105 */
106 nir_options->fdot_replicates = true;
107
108 /* We want the GLSL compiler to emit code that uses condition codes */
109 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
110 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
111 compiler->glsl_compiler_options[i].MaxIfDepth =
112 devinfo->gen < 6 ? 16 : UINT_MAX;
113
114 compiler->glsl_compiler_options[i].EmitCondCodes = true;
115 compiler->glsl_compiler_options[i].EmitNoNoise = true;
116 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
117 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
118 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
119 compiler->glsl_compiler_options[i].LowerClipDistance = true;
120
121 bool is_scalar;
122 switch (i) {
123 case MESA_SHADER_FRAGMENT:
124 case MESA_SHADER_COMPUTE:
125 is_scalar = true;
126 break;
127 case MESA_SHADER_VERTEX:
128 is_scalar = compiler->scalar_vs;
129 break;
130 default:
131 is_scalar = false;
132 break;
133 }
134
135 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
136 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
137 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
138
139 /* !ARB_gpu_shader5 */
140 if (devinfo->gen < 7)
141 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
142
143 if (is_scalar || brw_env_var_as_boolean("INTEL_USE_NIR", true))
144 compiler->glsl_compiler_options[i].NirOptions = nir_options;
145 }
146
147 return compiler;
148 }
149
150 struct gl_shader *
151 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
152 {
153 struct brw_shader *shader;
154
155 shader = rzalloc(NULL, struct brw_shader);
156 if (shader) {
157 shader->base.Type = type;
158 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
159 shader->base.Name = name;
160 _mesa_init_shader(ctx, &shader->base);
161 }
162
163 return &shader->base;
164 }
165
166 /**
167 * Performs a compile of the shader stages even when we don't know
168 * what non-orthogonal state will be set, in the hope that it reflects
169 * the eventual NOS used, and thus allows us to produce link failures.
170 */
171 static bool
172 brw_shader_precompile(struct gl_context *ctx,
173 struct gl_shader_program *sh_prog)
174 {
175 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
176 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
177 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
178 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
179
180 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
181 return false;
182
183 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
184 return false;
185
186 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
187 return false;
188
189 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
190 return false;
191
192 return true;
193 }
194
195 static inline bool
196 is_scalar_shader_stage(struct brw_context *brw, int stage)
197 {
198 switch (stage) {
199 case MESA_SHADER_FRAGMENT:
200 case MESA_SHADER_COMPUTE:
201 return true;
202 case MESA_SHADER_VERTEX:
203 return brw->intelScreen->compiler->scalar_vs;
204 default:
205 return false;
206 }
207 }
208
209 static void
210 brw_lower_packing_builtins(struct brw_context *brw,
211 gl_shader_stage shader_type,
212 exec_list *ir)
213 {
214 int ops = LOWER_PACK_SNORM_2x16
215 | LOWER_UNPACK_SNORM_2x16
216 | LOWER_PACK_UNORM_2x16
217 | LOWER_UNPACK_UNORM_2x16;
218
219 if (is_scalar_shader_stage(brw, shader_type)) {
220 ops |= LOWER_UNPACK_UNORM_4x8
221 | LOWER_UNPACK_SNORM_4x8
222 | LOWER_PACK_UNORM_4x8
223 | LOWER_PACK_SNORM_4x8;
224 }
225
226 if (brw->gen >= 7) {
227 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
228 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
229 * lowering is needed. For SOA code, the Half2x16 ops must be
230 * scalarized.
231 */
232 if (is_scalar_shader_stage(brw, shader_type)) {
233 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
234 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
235 }
236 } else {
237 ops |= LOWER_PACK_HALF_2x16
238 | LOWER_UNPACK_HALF_2x16;
239 }
240
241 lower_packing_builtins(ir, ops);
242 }
243
244 static void
245 process_glsl_ir(gl_shader_stage stage,
246 struct brw_context *brw,
247 struct gl_shader_program *shader_prog,
248 struct gl_shader *shader)
249 {
250 struct gl_context *ctx = &brw->ctx;
251 const struct gl_shader_compiler_options *options =
252 &ctx->Const.ShaderCompilerOptions[shader->Stage];
253
254 /* Temporary memory context for any new IR. */
255 void *mem_ctx = ralloc_context(NULL);
256
257 ralloc_adopt(mem_ctx, shader->ir);
258
259 /* lower_packing_builtins() inserts arithmetic instructions, so it
260 * must precede lower_instructions().
261 */
262 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
263 do_mat_op_to_vec(shader->ir);
264 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
265 lower_instructions(shader->ir,
266 MOD_TO_FLOOR |
267 DIV_TO_MUL_RCP |
268 SUB_TO_ADD_NEG |
269 EXP_TO_EXP2 |
270 LOG_TO_LOG2 |
271 bitfield_insert |
272 LDEXP_TO_ARITH |
273 CARRY_TO_ARITH |
274 BORROW_TO_ARITH);
275
276 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
277 * if-statements need to be flattened.
278 */
279 if (brw->gen < 6)
280 lower_if_to_cond_assign(shader->ir, 16);
281
282 do_lower_texture_projection(shader->ir);
283 brw_lower_texture_gradients(brw, shader->ir);
284 do_vec_index_to_cond_assign(shader->ir);
285 lower_vector_insert(shader->ir, true);
286 if (options->NirOptions == NULL)
287 brw_do_cubemap_normalize(shader->ir);
288 lower_offset_arrays(shader->ir);
289 brw_do_lower_unnormalized_offset(shader->ir);
290 lower_noise(shader->ir);
291 lower_quadop_vector(shader->ir, false);
292
293 bool lowered_variable_indexing =
294 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
295 shader->ir,
296 options->EmitNoIndirectInput,
297 options->EmitNoIndirectOutput,
298 options->EmitNoIndirectTemp,
299 options->EmitNoIndirectUniform);
300
301 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
302 perf_debug("Unsupported form of variable indexing in %s; falling "
303 "back to very inefficient code generation\n",
304 _mesa_shader_stage_to_abbrev(shader->Stage));
305 }
306
307 lower_ubo_reference(shader, shader->ir);
308
309 bool progress;
310 do {
311 progress = false;
312
313 if (is_scalar_shader_stage(brw, shader->Stage)) {
314 brw_do_channel_expressions(shader->ir);
315 brw_do_vector_splitting(shader->ir);
316 }
317
318 progress = do_lower_jumps(shader->ir, true, true,
319 true, /* main return */
320 false, /* continue */
321 false /* loops */
322 ) || progress;
323
324 progress = do_common_optimization(shader->ir, true, true,
325 options, ctx->Const.NativeIntegers) || progress;
326 } while (progress);
327
328 validate_ir_tree(shader->ir);
329
330 /* Now that we've finished altering the linked IR, reparent any live IR back
331 * to the permanent memory context, and free the temporary one (discarding any
332 * junk we optimized away).
333 */
334 reparent_ir(shader->ir, shader->ir);
335 ralloc_free(mem_ctx);
336
337 if (ctx->_Shader->Flags & GLSL_DUMP) {
338 fprintf(stderr, "\n");
339 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
340 _mesa_shader_stage_to_string(shader->Stage),
341 shader_prog->Name);
342 _mesa_print_ir(stderr, shader->ir, NULL);
343 fprintf(stderr, "\n");
344 }
345 }
346
347 GLboolean
348 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
349 {
350 struct brw_context *brw = brw_context(ctx);
351 unsigned int stage;
352
353 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
354 struct gl_shader *shader = shProg->_LinkedShaders[stage];
355 const struct gl_shader_compiler_options *options =
356 &ctx->Const.ShaderCompilerOptions[stage];
357
358 if (!shader)
359 continue;
360
361 struct gl_program *prog =
362 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
363 shader->Name);
364 if (!prog)
365 return false;
366 prog->Parameters = _mesa_new_parameter_list();
367
368 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
369
370 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
371
372 /* Make a pass over the IR to add state references for any built-in
373 * uniforms that are used. This has to be done now (during linking).
374 * Code generation doesn't happen until the first time this shader is
375 * used for rendering. Waiting until then to generate the parameters is
376 * too late. At that point, the values for the built-in uniforms won't
377 * get sent to the shader.
378 */
379 foreach_in_list(ir_instruction, node, shader->ir) {
380 ir_variable *var = node->as_variable();
381
382 if ((var == NULL) || (var->data.mode != ir_var_uniform)
383 || (strncmp(var->name, "gl_", 3) != 0))
384 continue;
385
386 const ir_state_slot *const slots = var->get_state_slots();
387 assert(slots != NULL);
388
389 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
390 _mesa_add_state_reference(prog->Parameters,
391 (gl_state_index *) slots[i].tokens);
392 }
393 }
394
395 do_set_program_inouts(shader->ir, prog, shader->Stage);
396
397 prog->SamplersUsed = shader->active_samplers;
398 prog->ShadowSamplers = shader->shadow_samplers;
399 _mesa_update_shader_textures_used(shProg, prog);
400
401 _mesa_reference_program(ctx, &shader->Program, prog);
402
403 brw_add_texrect_params(prog);
404
405 if (options->NirOptions) {
406 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
407 is_scalar_shader_stage(brw, stage));
408 }
409
410 _mesa_reference_program(ctx, &prog, NULL);
411 }
412
413 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
414 for (unsigned i = 0; i < shProg->NumShaders; i++) {
415 const struct gl_shader *sh = shProg->Shaders[i];
416 if (!sh)
417 continue;
418
419 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
420 _mesa_shader_stage_to_string(sh->Stage),
421 i, shProg->Name);
422 fprintf(stderr, "%s", sh->Source);
423 fprintf(stderr, "\n");
424 }
425 }
426
427 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
428 return false;
429
430 return true;
431 }
432
433
434 enum brw_reg_type
435 brw_type_for_base_type(const struct glsl_type *type)
436 {
437 switch (type->base_type) {
438 case GLSL_TYPE_FLOAT:
439 return BRW_REGISTER_TYPE_F;
440 case GLSL_TYPE_INT:
441 case GLSL_TYPE_BOOL:
442 case GLSL_TYPE_SUBROUTINE:
443 return BRW_REGISTER_TYPE_D;
444 case GLSL_TYPE_UINT:
445 return BRW_REGISTER_TYPE_UD;
446 case GLSL_TYPE_ARRAY:
447 return brw_type_for_base_type(type->fields.array);
448 case GLSL_TYPE_STRUCT:
449 case GLSL_TYPE_SAMPLER:
450 case GLSL_TYPE_ATOMIC_UINT:
451 /* These should be overridden with the type of the member when
452 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
453 * way to trip up if we don't.
454 */
455 return BRW_REGISTER_TYPE_UD;
456 case GLSL_TYPE_IMAGE:
457 return BRW_REGISTER_TYPE_UD;
458 case GLSL_TYPE_VOID:
459 case GLSL_TYPE_ERROR:
460 case GLSL_TYPE_INTERFACE:
461 case GLSL_TYPE_DOUBLE:
462 unreachable("not reached");
463 }
464
465 return BRW_REGISTER_TYPE_F;
466 }
467
468 enum brw_conditional_mod
469 brw_conditional_for_comparison(unsigned int op)
470 {
471 switch (op) {
472 case ir_binop_less:
473 return BRW_CONDITIONAL_L;
474 case ir_binop_greater:
475 return BRW_CONDITIONAL_G;
476 case ir_binop_lequal:
477 return BRW_CONDITIONAL_LE;
478 case ir_binop_gequal:
479 return BRW_CONDITIONAL_GE;
480 case ir_binop_equal:
481 case ir_binop_all_equal: /* same as equal for scalars */
482 return BRW_CONDITIONAL_Z;
483 case ir_binop_nequal:
484 case ir_binop_any_nequal: /* same as nequal for scalars */
485 return BRW_CONDITIONAL_NZ;
486 default:
487 unreachable("not reached: bad operation for comparison");
488 }
489 }
490
491 uint32_t
492 brw_math_function(enum opcode op)
493 {
494 switch (op) {
495 case SHADER_OPCODE_RCP:
496 return BRW_MATH_FUNCTION_INV;
497 case SHADER_OPCODE_RSQ:
498 return BRW_MATH_FUNCTION_RSQ;
499 case SHADER_OPCODE_SQRT:
500 return BRW_MATH_FUNCTION_SQRT;
501 case SHADER_OPCODE_EXP2:
502 return BRW_MATH_FUNCTION_EXP;
503 case SHADER_OPCODE_LOG2:
504 return BRW_MATH_FUNCTION_LOG;
505 case SHADER_OPCODE_POW:
506 return BRW_MATH_FUNCTION_POW;
507 case SHADER_OPCODE_SIN:
508 return BRW_MATH_FUNCTION_SIN;
509 case SHADER_OPCODE_COS:
510 return BRW_MATH_FUNCTION_COS;
511 case SHADER_OPCODE_INT_QUOTIENT:
512 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
513 case SHADER_OPCODE_INT_REMAINDER:
514 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
515 default:
516 unreachable("not reached: unknown math function");
517 }
518 }
519
520 uint32_t
521 brw_texture_offset(int *offsets, unsigned num_components)
522 {
523 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
524
525 /* Combine all three offsets into a single unsigned dword:
526 *
527 * bits 11:8 - U Offset (X component)
528 * bits 7:4 - V Offset (Y component)
529 * bits 3:0 - R Offset (Z component)
530 */
531 unsigned offset_bits = 0;
532 for (unsigned i = 0; i < num_components; i++) {
533 const unsigned shift = 4 * (2 - i);
534 offset_bits |= (offsets[i] << shift) & (0xF << shift);
535 }
536 return offset_bits;
537 }
538
539 const char *
540 brw_instruction_name(enum opcode op)
541 {
542 switch (op) {
543 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
544 assert(opcode_descs[op].name);
545 return opcode_descs[op].name;
546 case FS_OPCODE_FB_WRITE:
547 return "fb_write";
548 case FS_OPCODE_FB_WRITE_LOGICAL:
549 return "fb_write_logical";
550 case FS_OPCODE_BLORP_FB_WRITE:
551 return "blorp_fb_write";
552 case FS_OPCODE_REP_FB_WRITE:
553 return "rep_fb_write";
554
555 case SHADER_OPCODE_RCP:
556 return "rcp";
557 case SHADER_OPCODE_RSQ:
558 return "rsq";
559 case SHADER_OPCODE_SQRT:
560 return "sqrt";
561 case SHADER_OPCODE_EXP2:
562 return "exp2";
563 case SHADER_OPCODE_LOG2:
564 return "log2";
565 case SHADER_OPCODE_POW:
566 return "pow";
567 case SHADER_OPCODE_INT_QUOTIENT:
568 return "int_quot";
569 case SHADER_OPCODE_INT_REMAINDER:
570 return "int_rem";
571 case SHADER_OPCODE_SIN:
572 return "sin";
573 case SHADER_OPCODE_COS:
574 return "cos";
575
576 case SHADER_OPCODE_TEX:
577 return "tex";
578 case SHADER_OPCODE_TEX_LOGICAL:
579 return "tex_logical";
580 case SHADER_OPCODE_TXD:
581 return "txd";
582 case SHADER_OPCODE_TXD_LOGICAL:
583 return "txd_logical";
584 case SHADER_OPCODE_TXF:
585 return "txf";
586 case SHADER_OPCODE_TXF_LOGICAL:
587 return "txf_logical";
588 case SHADER_OPCODE_TXL:
589 return "txl";
590 case SHADER_OPCODE_TXL_LOGICAL:
591 return "txl_logical";
592 case SHADER_OPCODE_TXS:
593 return "txs";
594 case SHADER_OPCODE_TXS_LOGICAL:
595 return "txs_logical";
596 case FS_OPCODE_TXB:
597 return "txb";
598 case FS_OPCODE_TXB_LOGICAL:
599 return "txb_logical";
600 case SHADER_OPCODE_TXF_CMS:
601 return "txf_cms";
602 case SHADER_OPCODE_TXF_CMS_LOGICAL:
603 return "txf_cms_logical";
604 case SHADER_OPCODE_TXF_UMS:
605 return "txf_ums";
606 case SHADER_OPCODE_TXF_UMS_LOGICAL:
607 return "txf_ums_logical";
608 case SHADER_OPCODE_TXF_MCS:
609 return "txf_mcs";
610 case SHADER_OPCODE_TXF_MCS_LOGICAL:
611 return "txf_mcs_logical";
612 case SHADER_OPCODE_LOD:
613 return "lod";
614 case SHADER_OPCODE_LOD_LOGICAL:
615 return "lod_logical";
616 case SHADER_OPCODE_TG4:
617 return "tg4";
618 case SHADER_OPCODE_TG4_LOGICAL:
619 return "tg4_logical";
620 case SHADER_OPCODE_TG4_OFFSET:
621 return "tg4_offset";
622 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
623 return "tg4_offset_logical";
624 case SHADER_OPCODE_SAMPLEINFO:
625 return "sampleinfo";
626
627 case SHADER_OPCODE_SHADER_TIME_ADD:
628 return "shader_time_add";
629
630 case SHADER_OPCODE_UNTYPED_ATOMIC:
631 return "untyped_atomic";
632 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
633 return "untyped_atomic_logical";
634 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
635 return "untyped_surface_read";
636 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
637 return "untyped_surface_read_logical";
638 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
639 return "untyped_surface_write";
640 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
641 return "untyped_surface_write_logical";
642 case SHADER_OPCODE_TYPED_ATOMIC:
643 return "typed_atomic";
644 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
645 return "typed_atomic_logical";
646 case SHADER_OPCODE_TYPED_SURFACE_READ:
647 return "typed_surface_read";
648 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
649 return "typed_surface_read_logical";
650 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
651 return "typed_surface_write";
652 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
653 return "typed_surface_write_logical";
654 case SHADER_OPCODE_MEMORY_FENCE:
655 return "memory_fence";
656
657 case SHADER_OPCODE_LOAD_PAYLOAD:
658 return "load_payload";
659
660 case SHADER_OPCODE_GEN4_SCRATCH_READ:
661 return "gen4_scratch_read";
662 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
663 return "gen4_scratch_write";
664 case SHADER_OPCODE_GEN7_SCRATCH_READ:
665 return "gen7_scratch_read";
666 case SHADER_OPCODE_URB_WRITE_SIMD8:
667 return "gen8_urb_write_simd8";
668
669 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
670 return "find_live_channel";
671 case SHADER_OPCODE_BROADCAST:
672 return "broadcast";
673
674 case VEC4_OPCODE_MOV_BYTES:
675 return "mov_bytes";
676 case VEC4_OPCODE_PACK_BYTES:
677 return "pack_bytes";
678 case VEC4_OPCODE_UNPACK_UNIFORM:
679 return "unpack_uniform";
680
681 case FS_OPCODE_DDX_COARSE:
682 return "ddx_coarse";
683 case FS_OPCODE_DDX_FINE:
684 return "ddx_fine";
685 case FS_OPCODE_DDY_COARSE:
686 return "ddy_coarse";
687 case FS_OPCODE_DDY_FINE:
688 return "ddy_fine";
689
690 case FS_OPCODE_CINTERP:
691 return "cinterp";
692 case FS_OPCODE_LINTERP:
693 return "linterp";
694
695 case FS_OPCODE_PIXEL_X:
696 return "pixel_x";
697 case FS_OPCODE_PIXEL_Y:
698 return "pixel_y";
699
700 case FS_OPCODE_GET_BUFFER_SIZE:
701 return "fs_get_buffer_size";
702
703 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
704 return "uniform_pull_const";
705 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
706 return "uniform_pull_const_gen7";
707 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
708 return "varying_pull_const";
709 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
710 return "varying_pull_const_gen7";
711
712 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
713 return "mov_dispatch_to_flags";
714 case FS_OPCODE_DISCARD_JUMP:
715 return "discard_jump";
716
717 case FS_OPCODE_SET_SAMPLE_ID:
718 return "set_sample_id";
719 case FS_OPCODE_SET_SIMD4X2_OFFSET:
720 return "set_simd4x2_offset";
721
722 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
723 return "pack_half_2x16_split";
724 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
725 return "unpack_half_2x16_split_x";
726 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
727 return "unpack_half_2x16_split_y";
728
729 case FS_OPCODE_PLACEHOLDER_HALT:
730 return "placeholder_halt";
731
732 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
733 return "interp_centroid";
734 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
735 return "interp_sample";
736 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
737 return "interp_shared_offset";
738 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
739 return "interp_per_slot_offset";
740
741 case VS_OPCODE_URB_WRITE:
742 return "vs_urb_write";
743 case VS_OPCODE_PULL_CONSTANT_LOAD:
744 return "pull_constant_load";
745 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
746 return "pull_constant_load_gen7";
747
748 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
749 return "set_simd4x2_header_gen9";
750
751 case VS_OPCODE_GET_BUFFER_SIZE:
752 return "vs_get_buffer_size";
753
754 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
755 return "unpack_flags_simd4x2";
756
757 case GS_OPCODE_URB_WRITE:
758 return "gs_urb_write";
759 case GS_OPCODE_URB_WRITE_ALLOCATE:
760 return "gs_urb_write_allocate";
761 case GS_OPCODE_THREAD_END:
762 return "gs_thread_end";
763 case GS_OPCODE_SET_WRITE_OFFSET:
764 return "set_write_offset";
765 case GS_OPCODE_SET_VERTEX_COUNT:
766 return "set_vertex_count";
767 case GS_OPCODE_SET_DWORD_2:
768 return "set_dword_2";
769 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
770 return "prepare_channel_masks";
771 case GS_OPCODE_SET_CHANNEL_MASKS:
772 return "set_channel_masks";
773 case GS_OPCODE_GET_INSTANCE_ID:
774 return "get_instance_id";
775 case GS_OPCODE_FF_SYNC:
776 return "ff_sync";
777 case GS_OPCODE_SET_PRIMITIVE_ID:
778 return "set_primitive_id";
779 case GS_OPCODE_SVB_WRITE:
780 return "gs_svb_write";
781 case GS_OPCODE_SVB_SET_DST_INDEX:
782 return "gs_svb_set_dst_index";
783 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
784 return "gs_ff_sync_set_primitives";
785 case CS_OPCODE_CS_TERMINATE:
786 return "cs_terminate";
787 case SHADER_OPCODE_BARRIER:
788 return "barrier";
789 case SHADER_OPCODE_MULH:
790 return "mulh";
791 }
792
793 unreachable("not reached");
794 }
795
796 bool
797 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
798 {
799 union {
800 unsigned ud;
801 int d;
802 float f;
803 } imm = { reg->dw1.ud }, sat_imm = { 0 };
804
805 switch (type) {
806 case BRW_REGISTER_TYPE_UD:
807 case BRW_REGISTER_TYPE_D:
808 case BRW_REGISTER_TYPE_UQ:
809 case BRW_REGISTER_TYPE_Q:
810 /* Nothing to do. */
811 return false;
812 case BRW_REGISTER_TYPE_UW:
813 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
814 break;
815 case BRW_REGISTER_TYPE_W:
816 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
817 break;
818 case BRW_REGISTER_TYPE_F:
819 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
820 break;
821 case BRW_REGISTER_TYPE_UB:
822 case BRW_REGISTER_TYPE_B:
823 unreachable("no UB/B immediates");
824 case BRW_REGISTER_TYPE_V:
825 case BRW_REGISTER_TYPE_UV:
826 case BRW_REGISTER_TYPE_VF:
827 unreachable("unimplemented: saturate vector immediate");
828 case BRW_REGISTER_TYPE_DF:
829 case BRW_REGISTER_TYPE_HF:
830 unreachable("unimplemented: saturate DF/HF immediate");
831 }
832
833 if (imm.ud != sat_imm.ud) {
834 reg->dw1.ud = sat_imm.ud;
835 return true;
836 }
837 return false;
838 }
839
840 bool
841 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
842 {
843 switch (type) {
844 case BRW_REGISTER_TYPE_D:
845 case BRW_REGISTER_TYPE_UD:
846 reg->dw1.d = -reg->dw1.d;
847 return true;
848 case BRW_REGISTER_TYPE_W:
849 case BRW_REGISTER_TYPE_UW:
850 reg->dw1.d = -(int16_t)reg->dw1.ud;
851 return true;
852 case BRW_REGISTER_TYPE_F:
853 reg->dw1.f = -reg->dw1.f;
854 return true;
855 case BRW_REGISTER_TYPE_VF:
856 reg->dw1.ud ^= 0x80808080;
857 return true;
858 case BRW_REGISTER_TYPE_UB:
859 case BRW_REGISTER_TYPE_B:
860 unreachable("no UB/B immediates");
861 case BRW_REGISTER_TYPE_UV:
862 case BRW_REGISTER_TYPE_V:
863 assert(!"unimplemented: negate UV/V immediate");
864 case BRW_REGISTER_TYPE_UQ:
865 case BRW_REGISTER_TYPE_Q:
866 assert(!"unimplemented: negate UQ/Q immediate");
867 case BRW_REGISTER_TYPE_DF:
868 case BRW_REGISTER_TYPE_HF:
869 assert(!"unimplemented: negate DF/HF immediate");
870 }
871
872 return false;
873 }
874
875 bool
876 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
877 {
878 switch (type) {
879 case BRW_REGISTER_TYPE_D:
880 reg->dw1.d = abs(reg->dw1.d);
881 return true;
882 case BRW_REGISTER_TYPE_W:
883 reg->dw1.d = abs((int16_t)reg->dw1.ud);
884 return true;
885 case BRW_REGISTER_TYPE_F:
886 reg->dw1.f = fabsf(reg->dw1.f);
887 return true;
888 case BRW_REGISTER_TYPE_VF:
889 reg->dw1.ud &= ~0x80808080;
890 return true;
891 case BRW_REGISTER_TYPE_UB:
892 case BRW_REGISTER_TYPE_B:
893 unreachable("no UB/B immediates");
894 case BRW_REGISTER_TYPE_UQ:
895 case BRW_REGISTER_TYPE_UD:
896 case BRW_REGISTER_TYPE_UW:
897 case BRW_REGISTER_TYPE_UV:
898 /* Presumably the absolute value modifier on an unsigned source is a
899 * nop, but it would be nice to confirm.
900 */
901 assert(!"unimplemented: abs unsigned immediate");
902 case BRW_REGISTER_TYPE_V:
903 assert(!"unimplemented: abs V immediate");
904 case BRW_REGISTER_TYPE_Q:
905 assert(!"unimplemented: abs Q immediate");
906 case BRW_REGISTER_TYPE_DF:
907 case BRW_REGISTER_TYPE_HF:
908 assert(!"unimplemented: abs DF/HF immediate");
909 }
910
911 return false;
912 }
913
914 backend_shader::backend_shader(const struct brw_compiler *compiler,
915 void *log_data,
916 void *mem_ctx,
917 struct gl_shader_program *shader_prog,
918 struct gl_program *prog,
919 struct brw_stage_prog_data *stage_prog_data,
920 gl_shader_stage stage)
921 : compiler(compiler),
922 log_data(log_data),
923 devinfo(compiler->devinfo),
924 shader(shader_prog ?
925 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
926 shader_prog(shader_prog),
927 prog(prog),
928 stage_prog_data(stage_prog_data),
929 mem_ctx(mem_ctx),
930 cfg(NULL),
931 stage(stage)
932 {
933 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
934 stage_name = _mesa_shader_stage_to_string(stage);
935 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
936 }
937
938 bool
939 backend_reg::is_zero() const
940 {
941 if (file != IMM)
942 return false;
943
944 return fixed_hw_reg.dw1.d == 0;
945 }
946
947 bool
948 backend_reg::is_one() const
949 {
950 if (file != IMM)
951 return false;
952
953 return type == BRW_REGISTER_TYPE_F
954 ? fixed_hw_reg.dw1.f == 1.0
955 : fixed_hw_reg.dw1.d == 1;
956 }
957
958 bool
959 backend_reg::is_negative_one() const
960 {
961 if (file != IMM)
962 return false;
963
964 switch (type) {
965 case BRW_REGISTER_TYPE_F:
966 return fixed_hw_reg.dw1.f == -1.0;
967 case BRW_REGISTER_TYPE_D:
968 return fixed_hw_reg.dw1.d == -1;
969 default:
970 return false;
971 }
972 }
973
974 bool
975 backend_reg::is_null() const
976 {
977 return file == HW_REG &&
978 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
979 fixed_hw_reg.nr == BRW_ARF_NULL;
980 }
981
982
983 bool
984 backend_reg::is_accumulator() const
985 {
986 return file == HW_REG &&
987 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
988 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
989 }
990
991 bool
992 backend_reg::in_range(const backend_reg &r, unsigned n) const
993 {
994 return (file == r.file &&
995 reg == r.reg &&
996 reg_offset >= r.reg_offset &&
997 reg_offset < r.reg_offset + n);
998 }
999
1000 bool
1001 backend_instruction::is_commutative() const
1002 {
1003 switch (opcode) {
1004 case BRW_OPCODE_AND:
1005 case BRW_OPCODE_OR:
1006 case BRW_OPCODE_XOR:
1007 case BRW_OPCODE_ADD:
1008 case BRW_OPCODE_MUL:
1009 case SHADER_OPCODE_MULH:
1010 return true;
1011 case BRW_OPCODE_SEL:
1012 /* MIN and MAX are commutative. */
1013 if (conditional_mod == BRW_CONDITIONAL_GE ||
1014 conditional_mod == BRW_CONDITIONAL_L) {
1015 return true;
1016 }
1017 /* fallthrough */
1018 default:
1019 return false;
1020 }
1021 }
1022
1023 bool
1024 backend_instruction::is_3src() const
1025 {
1026 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
1027 }
1028
1029 bool
1030 backend_instruction::is_tex() const
1031 {
1032 return (opcode == SHADER_OPCODE_TEX ||
1033 opcode == FS_OPCODE_TXB ||
1034 opcode == SHADER_OPCODE_TXD ||
1035 opcode == SHADER_OPCODE_TXF ||
1036 opcode == SHADER_OPCODE_TXF_CMS ||
1037 opcode == SHADER_OPCODE_TXF_UMS ||
1038 opcode == SHADER_OPCODE_TXF_MCS ||
1039 opcode == SHADER_OPCODE_TXL ||
1040 opcode == SHADER_OPCODE_TXS ||
1041 opcode == SHADER_OPCODE_LOD ||
1042 opcode == SHADER_OPCODE_TG4 ||
1043 opcode == SHADER_OPCODE_TG4_OFFSET);
1044 }
1045
1046 bool
1047 backend_instruction::is_math() const
1048 {
1049 return (opcode == SHADER_OPCODE_RCP ||
1050 opcode == SHADER_OPCODE_RSQ ||
1051 opcode == SHADER_OPCODE_SQRT ||
1052 opcode == SHADER_OPCODE_EXP2 ||
1053 opcode == SHADER_OPCODE_LOG2 ||
1054 opcode == SHADER_OPCODE_SIN ||
1055 opcode == SHADER_OPCODE_COS ||
1056 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1057 opcode == SHADER_OPCODE_INT_REMAINDER ||
1058 opcode == SHADER_OPCODE_POW);
1059 }
1060
1061 bool
1062 backend_instruction::is_control_flow() const
1063 {
1064 switch (opcode) {
1065 case BRW_OPCODE_DO:
1066 case BRW_OPCODE_WHILE:
1067 case BRW_OPCODE_IF:
1068 case BRW_OPCODE_ELSE:
1069 case BRW_OPCODE_ENDIF:
1070 case BRW_OPCODE_BREAK:
1071 case BRW_OPCODE_CONTINUE:
1072 return true;
1073 default:
1074 return false;
1075 }
1076 }
1077
1078 bool
1079 backend_instruction::can_do_source_mods() const
1080 {
1081 switch (opcode) {
1082 case BRW_OPCODE_ADDC:
1083 case BRW_OPCODE_BFE:
1084 case BRW_OPCODE_BFI1:
1085 case BRW_OPCODE_BFI2:
1086 case BRW_OPCODE_BFREV:
1087 case BRW_OPCODE_CBIT:
1088 case BRW_OPCODE_FBH:
1089 case BRW_OPCODE_FBL:
1090 case BRW_OPCODE_SUBB:
1091 return false;
1092 default:
1093 return true;
1094 }
1095 }
1096
1097 bool
1098 backend_instruction::can_do_saturate() const
1099 {
1100 switch (opcode) {
1101 case BRW_OPCODE_ADD:
1102 case BRW_OPCODE_ASR:
1103 case BRW_OPCODE_AVG:
1104 case BRW_OPCODE_DP2:
1105 case BRW_OPCODE_DP3:
1106 case BRW_OPCODE_DP4:
1107 case BRW_OPCODE_DPH:
1108 case BRW_OPCODE_F16TO32:
1109 case BRW_OPCODE_F32TO16:
1110 case BRW_OPCODE_LINE:
1111 case BRW_OPCODE_LRP:
1112 case BRW_OPCODE_MAC:
1113 case BRW_OPCODE_MAD:
1114 case BRW_OPCODE_MATH:
1115 case BRW_OPCODE_MOV:
1116 case BRW_OPCODE_MUL:
1117 case SHADER_OPCODE_MULH:
1118 case BRW_OPCODE_PLN:
1119 case BRW_OPCODE_RNDD:
1120 case BRW_OPCODE_RNDE:
1121 case BRW_OPCODE_RNDU:
1122 case BRW_OPCODE_RNDZ:
1123 case BRW_OPCODE_SEL:
1124 case BRW_OPCODE_SHL:
1125 case BRW_OPCODE_SHR:
1126 case FS_OPCODE_LINTERP:
1127 case SHADER_OPCODE_COS:
1128 case SHADER_OPCODE_EXP2:
1129 case SHADER_OPCODE_LOG2:
1130 case SHADER_OPCODE_POW:
1131 case SHADER_OPCODE_RCP:
1132 case SHADER_OPCODE_RSQ:
1133 case SHADER_OPCODE_SIN:
1134 case SHADER_OPCODE_SQRT:
1135 return true;
1136 default:
1137 return false;
1138 }
1139 }
1140
1141 bool
1142 backend_instruction::can_do_cmod() const
1143 {
1144 switch (opcode) {
1145 case BRW_OPCODE_ADD:
1146 case BRW_OPCODE_ADDC:
1147 case BRW_OPCODE_AND:
1148 case BRW_OPCODE_ASR:
1149 case BRW_OPCODE_AVG:
1150 case BRW_OPCODE_CMP:
1151 case BRW_OPCODE_CMPN:
1152 case BRW_OPCODE_DP2:
1153 case BRW_OPCODE_DP3:
1154 case BRW_OPCODE_DP4:
1155 case BRW_OPCODE_DPH:
1156 case BRW_OPCODE_F16TO32:
1157 case BRW_OPCODE_F32TO16:
1158 case BRW_OPCODE_FRC:
1159 case BRW_OPCODE_LINE:
1160 case BRW_OPCODE_LRP:
1161 case BRW_OPCODE_LZD:
1162 case BRW_OPCODE_MAC:
1163 case BRW_OPCODE_MACH:
1164 case BRW_OPCODE_MAD:
1165 case BRW_OPCODE_MOV:
1166 case BRW_OPCODE_MUL:
1167 case BRW_OPCODE_NOT:
1168 case BRW_OPCODE_OR:
1169 case BRW_OPCODE_PLN:
1170 case BRW_OPCODE_RNDD:
1171 case BRW_OPCODE_RNDE:
1172 case BRW_OPCODE_RNDU:
1173 case BRW_OPCODE_RNDZ:
1174 case BRW_OPCODE_SAD2:
1175 case BRW_OPCODE_SADA2:
1176 case BRW_OPCODE_SHL:
1177 case BRW_OPCODE_SHR:
1178 case BRW_OPCODE_SUBB:
1179 case BRW_OPCODE_XOR:
1180 case FS_OPCODE_CINTERP:
1181 case FS_OPCODE_LINTERP:
1182 return true;
1183 default:
1184 return false;
1185 }
1186 }
1187
1188 bool
1189 backend_instruction::reads_accumulator_implicitly() const
1190 {
1191 switch (opcode) {
1192 case BRW_OPCODE_MAC:
1193 case BRW_OPCODE_MACH:
1194 case BRW_OPCODE_SADA2:
1195 return true;
1196 default:
1197 return false;
1198 }
1199 }
1200
1201 bool
1202 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1203 {
1204 return writes_accumulator ||
1205 (devinfo->gen < 6 &&
1206 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1207 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1208 opcode != FS_OPCODE_CINTERP)));
1209 }
1210
1211 bool
1212 backend_instruction::has_side_effects() const
1213 {
1214 switch (opcode) {
1215 case SHADER_OPCODE_UNTYPED_ATOMIC:
1216 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1217 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1218 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1219 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1220 case SHADER_OPCODE_TYPED_ATOMIC:
1221 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1222 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1223 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1224 case SHADER_OPCODE_MEMORY_FENCE:
1225 case SHADER_OPCODE_URB_WRITE_SIMD8:
1226 case FS_OPCODE_FB_WRITE:
1227 case SHADER_OPCODE_BARRIER:
1228 return true;
1229 default:
1230 return false;
1231 }
1232 }
1233
1234 #ifndef NDEBUG
1235 static bool
1236 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1237 {
1238 bool found = false;
1239 foreach_inst_in_block (backend_instruction, i, block) {
1240 if (inst == i) {
1241 found = true;
1242 }
1243 }
1244 return found;
1245 }
1246 #endif
1247
1248 static void
1249 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1250 {
1251 for (bblock_t *block_iter = start_block->next();
1252 !block_iter->link.is_tail_sentinel();
1253 block_iter = block_iter->next()) {
1254 block_iter->start_ip += ip_adjustment;
1255 block_iter->end_ip += ip_adjustment;
1256 }
1257 }
1258
1259 void
1260 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1261 {
1262 if (!this->is_head_sentinel())
1263 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1264
1265 block->end_ip++;
1266
1267 adjust_later_block_ips(block, 1);
1268
1269 exec_node::insert_after(inst);
1270 }
1271
1272 void
1273 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1274 {
1275 if (!this->is_tail_sentinel())
1276 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1277
1278 block->end_ip++;
1279
1280 adjust_later_block_ips(block, 1);
1281
1282 exec_node::insert_before(inst);
1283 }
1284
1285 void
1286 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1287 {
1288 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1289
1290 unsigned num_inst = list->length();
1291
1292 block->end_ip += num_inst;
1293
1294 adjust_later_block_ips(block, num_inst);
1295
1296 exec_node::insert_before(list);
1297 }
1298
1299 void
1300 backend_instruction::remove(bblock_t *block)
1301 {
1302 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1303
1304 adjust_later_block_ips(block, -1);
1305
1306 if (block->start_ip == block->end_ip) {
1307 block->cfg->remove_block(block);
1308 } else {
1309 block->end_ip--;
1310 }
1311
1312 exec_node::remove();
1313 }
1314
1315 void
1316 backend_shader::dump_instructions()
1317 {
1318 dump_instructions(NULL);
1319 }
1320
1321 void
1322 backend_shader::dump_instructions(const char *name)
1323 {
1324 FILE *file = stderr;
1325 if (name && geteuid() != 0) {
1326 file = fopen(name, "w");
1327 if (!file)
1328 file = stderr;
1329 }
1330
1331 if (cfg) {
1332 int ip = 0;
1333 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1334 fprintf(file, "%4d: ", ip++);
1335 dump_instruction(inst, file);
1336 }
1337 } else {
1338 int ip = 0;
1339 foreach_in_list(backend_instruction, inst, &instructions) {
1340 fprintf(file, "%4d: ", ip++);
1341 dump_instruction(inst, file);
1342 }
1343 }
1344
1345 if (file != stderr) {
1346 fclose(file);
1347 }
1348 }
1349
1350 void
1351 backend_shader::calculate_cfg()
1352 {
1353 if (this->cfg)
1354 return;
1355 cfg = new(mem_ctx) cfg_t(&this->instructions);
1356 }
1357
1358 void
1359 backend_shader::invalidate_cfg()
1360 {
1361 ralloc_free(this->cfg);
1362 this->cfg = NULL;
1363 }
1364
1365 /**
1366 * Sets up the starting offsets for the groups of binding table entries
1367 * commong to all pipeline stages.
1368 *
1369 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1370 * unused but also make sure that addition of small offsets to them will
1371 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1372 */
1373 void
1374 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1375 {
1376 int num_textures = _mesa_fls(prog->SamplersUsed);
1377
1378 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1379 next_binding_table_offset += num_textures;
1380
1381 if (shader) {
1382 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1383 next_binding_table_offset += shader->base.NumUniformBlocks;
1384 } else {
1385 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1386 }
1387
1388 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1389 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1390 next_binding_table_offset++;
1391 } else {
1392 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1393 }
1394
1395 if (prog->UsesGather) {
1396 if (devinfo->gen >= 8) {
1397 stage_prog_data->binding_table.gather_texture_start =
1398 stage_prog_data->binding_table.texture_start;
1399 } else {
1400 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1401 next_binding_table_offset += num_textures;
1402 }
1403 } else {
1404 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1405 }
1406
1407 if (shader_prog && shader_prog->NumAtomicBuffers) {
1408 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1409 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1410 } else {
1411 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1412 }
1413
1414 if (shader && shader->base.NumImages) {
1415 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1416 next_binding_table_offset += shader->base.NumImages;
1417 } else {
1418 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1419 }
1420
1421 /* This may or may not be used depending on how the compile goes. */
1422 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1423 next_binding_table_offset++;
1424
1425 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1426
1427 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1428 }
1429
1430 void
1431 backend_shader::setup_image_uniform_values(unsigned param_offset,
1432 const gl_uniform_storage *storage)
1433 {
1434 const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
1435
1436 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1437 const unsigned image_idx = storage->image[stage].index + i;
1438 const brw_image_param *param = &stage_prog_data->image_param[image_idx];
1439
1440 /* Upload the brw_image_param structure. The order is expected to match
1441 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1442 */
1443 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1444 (const gl_constant_value *)&param->surface_idx, 1);
1445 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1446 (const gl_constant_value *)param->offset, 2);
1447 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
1448 (const gl_constant_value *)param->size, 3);
1449 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1450 (const gl_constant_value *)param->stride, 4);
1451 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
1452 (const gl_constant_value *)param->tiling, 3);
1453 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1454 (const gl_constant_value *)param->swizzling, 2);
1455 param_offset += BRW_IMAGE_PARAM_SIZE;
1456
1457 brw_mark_surface_used(
1458 stage_prog_data,
1459 stage_prog_data->binding_table.image_start + image_idx);
1460 }
1461 }