Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_nir.h"
28 #include "glsl/glsl_parser_extras.h"
29 #include "main/shaderobj.h"
30 #include "main/uniforms.h"
31 #include "util/debug.h"
32
33 static void
34 shader_debug_log_mesa(void *data, const char *fmt, ...)
35 {
36 struct brw_context *brw = (struct brw_context *)data;
37 va_list args;
38
39 va_start(args, fmt);
40 GLuint msg_id = 0;
41 _mesa_gl_vdebug(&brw->ctx, &msg_id,
42 MESA_DEBUG_SOURCE_SHADER_COMPILER,
43 MESA_DEBUG_TYPE_OTHER,
44 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
45 va_end(args);
46 }
47
48 static void
49 shader_perf_log_mesa(void *data, const char *fmt, ...)
50 {
51 struct brw_context *brw = (struct brw_context *)data;
52
53 va_list args;
54 va_start(args, fmt);
55
56 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
57 va_list args_copy;
58 va_copy(args_copy, args);
59 vfprintf(stderr, fmt, args_copy);
60 va_end(args_copy);
61 }
62
63 if (brw->perf_debug) {
64 GLuint msg_id = 0;
65 _mesa_gl_vdebug(&brw->ctx, &msg_id,
66 MESA_DEBUG_SOURCE_SHADER_COMPILER,
67 MESA_DEBUG_TYPE_PERFORMANCE,
68 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
69 }
70 va_end(args);
71 }
72
73 struct brw_compiler *
74 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
75 {
76 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
77
78 compiler->devinfo = devinfo;
79 compiler->shader_debug_log = shader_debug_log_mesa;
80 compiler->shader_perf_log = shader_perf_log_mesa;
81
82 brw_fs_alloc_reg_sets(compiler);
83 brw_vec4_alloc_reg_set(compiler);
84
85 compiler->scalar_stage[MESA_SHADER_VERTEX] =
86 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
87 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
88 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
89 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
90 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
91
92 nir_shader_compiler_options *nir_options =
93 rzalloc(compiler, nir_shader_compiler_options);
94 nir_options->native_integers = true;
95 /* In order to help allow for better CSE at the NIR level we tell NIR
96 * to split all ffma instructions during opt_algebraic and we then
97 * re-combine them as a later step.
98 */
99 nir_options->lower_ffma = true;
100 nir_options->lower_sub = true;
101 nir_options->lower_fdiv = true;
102
103 /* In the vec4 backend, our dpN instruction replicates its result to all
104 * the components of a vec4. We would like NIR to give us replicated fdot
105 * instructions because it can optimize better for us.
106 *
107 * For the FS backend, it should be lowered away by the scalarizing pass so
108 * we should never see fdot anyway.
109 */
110 nir_options->fdot_replicates = true;
111
112 /* We want the GLSL compiler to emit code that uses condition codes */
113 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
114 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
115 compiler->glsl_compiler_options[i].MaxIfDepth =
116 devinfo->gen < 6 ? 16 : UINT_MAX;
117
118 compiler->glsl_compiler_options[i].EmitCondCodes = true;
119 compiler->glsl_compiler_options[i].EmitNoNoise = true;
120 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
121 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
122 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
123 compiler->glsl_compiler_options[i].LowerClipDistance = true;
124
125 bool is_scalar = compiler->scalar_stage[i];
126
127 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
128 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
129 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
130
131 /* !ARB_gpu_shader5 */
132 if (devinfo->gen < 7)
133 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
134
135 compiler->glsl_compiler_options[i].NirOptions = nir_options;
136
137 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
138 }
139
140 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
141 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
142
143 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
144 .LowerShaderSharedVariables = true;
145
146 return compiler;
147 }
148
149 extern "C" struct gl_shader *
150 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
151 {
152 struct brw_shader *shader;
153
154 shader = rzalloc(NULL, struct brw_shader);
155 if (shader) {
156 shader->base.Type = type;
157 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
158 shader->base.Name = name;
159 _mesa_init_shader(ctx, &shader->base);
160 }
161
162 return &shader->base;
163 }
164
165 extern "C" void
166 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
167 unsigned surf_index)
168 {
169 assert(surf_index < BRW_MAX_SURFACES);
170
171 prog_data->binding_table.size_bytes =
172 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
173 }
174
175 enum brw_reg_type
176 brw_type_for_base_type(const struct glsl_type *type)
177 {
178 switch (type->base_type) {
179 case GLSL_TYPE_FLOAT:
180 return BRW_REGISTER_TYPE_F;
181 case GLSL_TYPE_INT:
182 case GLSL_TYPE_BOOL:
183 case GLSL_TYPE_SUBROUTINE:
184 return BRW_REGISTER_TYPE_D;
185 case GLSL_TYPE_UINT:
186 return BRW_REGISTER_TYPE_UD;
187 case GLSL_TYPE_ARRAY:
188 return brw_type_for_base_type(type->fields.array);
189 case GLSL_TYPE_STRUCT:
190 case GLSL_TYPE_SAMPLER:
191 case GLSL_TYPE_ATOMIC_UINT:
192 /* These should be overridden with the type of the member when
193 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
194 * way to trip up if we don't.
195 */
196 return BRW_REGISTER_TYPE_UD;
197 case GLSL_TYPE_IMAGE:
198 return BRW_REGISTER_TYPE_UD;
199 case GLSL_TYPE_VOID:
200 case GLSL_TYPE_ERROR:
201 case GLSL_TYPE_INTERFACE:
202 case GLSL_TYPE_DOUBLE:
203 case GLSL_TYPE_FUNCTION:
204 unreachable("not reached");
205 }
206
207 return BRW_REGISTER_TYPE_F;
208 }
209
210 enum brw_conditional_mod
211 brw_conditional_for_comparison(unsigned int op)
212 {
213 switch (op) {
214 case ir_binop_less:
215 return BRW_CONDITIONAL_L;
216 case ir_binop_greater:
217 return BRW_CONDITIONAL_G;
218 case ir_binop_lequal:
219 return BRW_CONDITIONAL_LE;
220 case ir_binop_gequal:
221 return BRW_CONDITIONAL_GE;
222 case ir_binop_equal:
223 case ir_binop_all_equal: /* same as equal for scalars */
224 return BRW_CONDITIONAL_Z;
225 case ir_binop_nequal:
226 case ir_binop_any_nequal: /* same as nequal for scalars */
227 return BRW_CONDITIONAL_NZ;
228 default:
229 unreachable("not reached: bad operation for comparison");
230 }
231 }
232
233 uint32_t
234 brw_math_function(enum opcode op)
235 {
236 switch (op) {
237 case SHADER_OPCODE_RCP:
238 return BRW_MATH_FUNCTION_INV;
239 case SHADER_OPCODE_RSQ:
240 return BRW_MATH_FUNCTION_RSQ;
241 case SHADER_OPCODE_SQRT:
242 return BRW_MATH_FUNCTION_SQRT;
243 case SHADER_OPCODE_EXP2:
244 return BRW_MATH_FUNCTION_EXP;
245 case SHADER_OPCODE_LOG2:
246 return BRW_MATH_FUNCTION_LOG;
247 case SHADER_OPCODE_POW:
248 return BRW_MATH_FUNCTION_POW;
249 case SHADER_OPCODE_SIN:
250 return BRW_MATH_FUNCTION_SIN;
251 case SHADER_OPCODE_COS:
252 return BRW_MATH_FUNCTION_COS;
253 case SHADER_OPCODE_INT_QUOTIENT:
254 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
255 case SHADER_OPCODE_INT_REMAINDER:
256 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
257 default:
258 unreachable("not reached: unknown math function");
259 }
260 }
261
262 uint32_t
263 brw_texture_offset(int *offsets, unsigned num_components)
264 {
265 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
266
267 /* Combine all three offsets into a single unsigned dword:
268 *
269 * bits 11:8 - U Offset (X component)
270 * bits 7:4 - V Offset (Y component)
271 * bits 3:0 - R Offset (Z component)
272 */
273 unsigned offset_bits = 0;
274 for (unsigned i = 0; i < num_components; i++) {
275 const unsigned shift = 4 * (2 - i);
276 offset_bits |= (offsets[i] << shift) & (0xF << shift);
277 }
278 return offset_bits;
279 }
280
281 const char *
282 brw_instruction_name(enum opcode op)
283 {
284 switch (op) {
285 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
286 assert(opcode_descs[op].name);
287 return opcode_descs[op].name;
288 case FS_OPCODE_FB_WRITE:
289 return "fb_write";
290 case FS_OPCODE_FB_WRITE_LOGICAL:
291 return "fb_write_logical";
292 case FS_OPCODE_PACK_STENCIL_REF:
293 return "pack_stencil_ref";
294 case FS_OPCODE_BLORP_FB_WRITE:
295 return "blorp_fb_write";
296 case FS_OPCODE_REP_FB_WRITE:
297 return "rep_fb_write";
298
299 case SHADER_OPCODE_RCP:
300 return "rcp";
301 case SHADER_OPCODE_RSQ:
302 return "rsq";
303 case SHADER_OPCODE_SQRT:
304 return "sqrt";
305 case SHADER_OPCODE_EXP2:
306 return "exp2";
307 case SHADER_OPCODE_LOG2:
308 return "log2";
309 case SHADER_OPCODE_POW:
310 return "pow";
311 case SHADER_OPCODE_INT_QUOTIENT:
312 return "int_quot";
313 case SHADER_OPCODE_INT_REMAINDER:
314 return "int_rem";
315 case SHADER_OPCODE_SIN:
316 return "sin";
317 case SHADER_OPCODE_COS:
318 return "cos";
319
320 case SHADER_OPCODE_TEX:
321 return "tex";
322 case SHADER_OPCODE_TEX_LOGICAL:
323 return "tex_logical";
324 case SHADER_OPCODE_TXD:
325 return "txd";
326 case SHADER_OPCODE_TXD_LOGICAL:
327 return "txd_logical";
328 case SHADER_OPCODE_TXF:
329 return "txf";
330 case SHADER_OPCODE_TXF_LOGICAL:
331 return "txf_logical";
332 case SHADER_OPCODE_TXL:
333 return "txl";
334 case SHADER_OPCODE_TXL_LOGICAL:
335 return "txl_logical";
336 case SHADER_OPCODE_TXS:
337 return "txs";
338 case SHADER_OPCODE_TXS_LOGICAL:
339 return "txs_logical";
340 case FS_OPCODE_TXB:
341 return "txb";
342 case FS_OPCODE_TXB_LOGICAL:
343 return "txb_logical";
344 case SHADER_OPCODE_TXF_CMS:
345 return "txf_cms";
346 case SHADER_OPCODE_TXF_CMS_LOGICAL:
347 return "txf_cms_logical";
348 case SHADER_OPCODE_TXF_CMS_W:
349 return "txf_cms_w";
350 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
351 return "txf_cms_w_logical";
352 case SHADER_OPCODE_TXF_UMS:
353 return "txf_ums";
354 case SHADER_OPCODE_TXF_UMS_LOGICAL:
355 return "txf_ums_logical";
356 case SHADER_OPCODE_TXF_MCS:
357 return "txf_mcs";
358 case SHADER_OPCODE_TXF_MCS_LOGICAL:
359 return "txf_mcs_logical";
360 case SHADER_OPCODE_LOD:
361 return "lod";
362 case SHADER_OPCODE_LOD_LOGICAL:
363 return "lod_logical";
364 case SHADER_OPCODE_TG4:
365 return "tg4";
366 case SHADER_OPCODE_TG4_LOGICAL:
367 return "tg4_logical";
368 case SHADER_OPCODE_TG4_OFFSET:
369 return "tg4_offset";
370 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
371 return "tg4_offset_logical";
372 case SHADER_OPCODE_SAMPLEINFO:
373 return "sampleinfo";
374
375 case SHADER_OPCODE_SHADER_TIME_ADD:
376 return "shader_time_add";
377
378 case SHADER_OPCODE_UNTYPED_ATOMIC:
379 return "untyped_atomic";
380 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
381 return "untyped_atomic_logical";
382 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
383 return "untyped_surface_read";
384 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
385 return "untyped_surface_read_logical";
386 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
387 return "untyped_surface_write";
388 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
389 return "untyped_surface_write_logical";
390 case SHADER_OPCODE_TYPED_ATOMIC:
391 return "typed_atomic";
392 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
393 return "typed_atomic_logical";
394 case SHADER_OPCODE_TYPED_SURFACE_READ:
395 return "typed_surface_read";
396 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
397 return "typed_surface_read_logical";
398 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
399 return "typed_surface_write";
400 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
401 return "typed_surface_write_logical";
402 case SHADER_OPCODE_MEMORY_FENCE:
403 return "memory_fence";
404
405 case SHADER_OPCODE_LOAD_PAYLOAD:
406 return "load_payload";
407
408 case SHADER_OPCODE_GEN4_SCRATCH_READ:
409 return "gen4_scratch_read";
410 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
411 return "gen4_scratch_write";
412 case SHADER_OPCODE_GEN7_SCRATCH_READ:
413 return "gen7_scratch_read";
414 case SHADER_OPCODE_URB_WRITE_SIMD8:
415 return "gen8_urb_write_simd8";
416 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
417 return "gen8_urb_write_simd8_per_slot";
418 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
419 return "gen8_urb_write_simd8_masked";
420 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
421 return "gen8_urb_write_simd8_masked_per_slot";
422 case SHADER_OPCODE_URB_READ_SIMD8:
423 return "urb_read_simd8";
424 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
425 return "urb_read_simd8_per_slot";
426
427 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
428 return "find_live_channel";
429 case SHADER_OPCODE_BROADCAST:
430 return "broadcast";
431
432 case VEC4_OPCODE_MOV_BYTES:
433 return "mov_bytes";
434 case VEC4_OPCODE_PACK_BYTES:
435 return "pack_bytes";
436 case VEC4_OPCODE_UNPACK_UNIFORM:
437 return "unpack_uniform";
438
439 case FS_OPCODE_DDX_COARSE:
440 return "ddx_coarse";
441 case FS_OPCODE_DDX_FINE:
442 return "ddx_fine";
443 case FS_OPCODE_DDY_COARSE:
444 return "ddy_coarse";
445 case FS_OPCODE_DDY_FINE:
446 return "ddy_fine";
447
448 case FS_OPCODE_CINTERP:
449 return "cinterp";
450 case FS_OPCODE_LINTERP:
451 return "linterp";
452
453 case FS_OPCODE_PIXEL_X:
454 return "pixel_x";
455 case FS_OPCODE_PIXEL_Y:
456 return "pixel_y";
457
458 case FS_OPCODE_GET_BUFFER_SIZE:
459 return "fs_get_buffer_size";
460
461 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
462 return "uniform_pull_const";
463 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
464 return "uniform_pull_const_gen7";
465 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
466 return "varying_pull_const";
467 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
468 return "varying_pull_const_gen7";
469
470 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
471 return "mov_dispatch_to_flags";
472 case FS_OPCODE_DISCARD_JUMP:
473 return "discard_jump";
474
475 case FS_OPCODE_SET_SAMPLE_ID:
476 return "set_sample_id";
477 case FS_OPCODE_SET_SIMD4X2_OFFSET:
478 return "set_simd4x2_offset";
479
480 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
481 return "pack_half_2x16_split";
482 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
483 return "unpack_half_2x16_split_x";
484 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
485 return "unpack_half_2x16_split_y";
486
487 case FS_OPCODE_PLACEHOLDER_HALT:
488 return "placeholder_halt";
489
490 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
491 return "interp_centroid";
492 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
493 return "interp_sample";
494 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
495 return "interp_shared_offset";
496 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
497 return "interp_per_slot_offset";
498
499 case VS_OPCODE_URB_WRITE:
500 return "vs_urb_write";
501 case VS_OPCODE_PULL_CONSTANT_LOAD:
502 return "pull_constant_load";
503 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
504 return "pull_constant_load_gen7";
505
506 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
507 return "set_simd4x2_header_gen9";
508
509 case VS_OPCODE_GET_BUFFER_SIZE:
510 return "vs_get_buffer_size";
511
512 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
513 return "unpack_flags_simd4x2";
514
515 case GS_OPCODE_URB_WRITE:
516 return "gs_urb_write";
517 case GS_OPCODE_URB_WRITE_ALLOCATE:
518 return "gs_urb_write_allocate";
519 case GS_OPCODE_THREAD_END:
520 return "gs_thread_end";
521 case GS_OPCODE_SET_WRITE_OFFSET:
522 return "set_write_offset";
523 case GS_OPCODE_SET_VERTEX_COUNT:
524 return "set_vertex_count";
525 case GS_OPCODE_SET_DWORD_2:
526 return "set_dword_2";
527 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
528 return "prepare_channel_masks";
529 case GS_OPCODE_SET_CHANNEL_MASKS:
530 return "set_channel_masks";
531 case GS_OPCODE_GET_INSTANCE_ID:
532 return "get_instance_id";
533 case GS_OPCODE_FF_SYNC:
534 return "ff_sync";
535 case GS_OPCODE_SET_PRIMITIVE_ID:
536 return "set_primitive_id";
537 case GS_OPCODE_SVB_WRITE:
538 return "gs_svb_write";
539 case GS_OPCODE_SVB_SET_DST_INDEX:
540 return "gs_svb_set_dst_index";
541 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
542 return "gs_ff_sync_set_primitives";
543 case CS_OPCODE_CS_TERMINATE:
544 return "cs_terminate";
545 case SHADER_OPCODE_BARRIER:
546 return "barrier";
547 case SHADER_OPCODE_MULH:
548 return "mulh";
549 case SHADER_OPCODE_MOV_INDIRECT:
550 return "mov_indirect";
551 }
552
553 unreachable("not reached");
554 }
555
556 bool
557 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
558 {
559 union {
560 unsigned ud;
561 int d;
562 float f;
563 } imm = { reg->ud }, sat_imm = { 0 };
564
565 switch (type) {
566 case BRW_REGISTER_TYPE_UD:
567 case BRW_REGISTER_TYPE_D:
568 case BRW_REGISTER_TYPE_UW:
569 case BRW_REGISTER_TYPE_W:
570 case BRW_REGISTER_TYPE_UQ:
571 case BRW_REGISTER_TYPE_Q:
572 /* Nothing to do. */
573 return false;
574 case BRW_REGISTER_TYPE_F:
575 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
576 break;
577 case BRW_REGISTER_TYPE_UB:
578 case BRW_REGISTER_TYPE_B:
579 unreachable("no UB/B immediates");
580 case BRW_REGISTER_TYPE_V:
581 case BRW_REGISTER_TYPE_UV:
582 case BRW_REGISTER_TYPE_VF:
583 unreachable("unimplemented: saturate vector immediate");
584 case BRW_REGISTER_TYPE_DF:
585 case BRW_REGISTER_TYPE_HF:
586 unreachable("unimplemented: saturate DF/HF immediate");
587 }
588
589 if (imm.ud != sat_imm.ud) {
590 reg->ud = sat_imm.ud;
591 return true;
592 }
593 return false;
594 }
595
596 bool
597 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
598 {
599 switch (type) {
600 case BRW_REGISTER_TYPE_D:
601 case BRW_REGISTER_TYPE_UD:
602 reg->d = -reg->d;
603 return true;
604 case BRW_REGISTER_TYPE_W:
605 case BRW_REGISTER_TYPE_UW:
606 reg->d = -(int16_t)reg->ud;
607 return true;
608 case BRW_REGISTER_TYPE_F:
609 reg->f = -reg->f;
610 return true;
611 case BRW_REGISTER_TYPE_VF:
612 reg->ud ^= 0x80808080;
613 return true;
614 case BRW_REGISTER_TYPE_UB:
615 case BRW_REGISTER_TYPE_B:
616 unreachable("no UB/B immediates");
617 case BRW_REGISTER_TYPE_UV:
618 case BRW_REGISTER_TYPE_V:
619 assert(!"unimplemented: negate UV/V immediate");
620 case BRW_REGISTER_TYPE_UQ:
621 case BRW_REGISTER_TYPE_Q:
622 assert(!"unimplemented: negate UQ/Q immediate");
623 case BRW_REGISTER_TYPE_DF:
624 case BRW_REGISTER_TYPE_HF:
625 assert(!"unimplemented: negate DF/HF immediate");
626 }
627
628 return false;
629 }
630
631 bool
632 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
633 {
634 switch (type) {
635 case BRW_REGISTER_TYPE_D:
636 reg->d = abs(reg->d);
637 return true;
638 case BRW_REGISTER_TYPE_W:
639 reg->d = abs((int16_t)reg->ud);
640 return true;
641 case BRW_REGISTER_TYPE_F:
642 reg->f = fabsf(reg->f);
643 return true;
644 case BRW_REGISTER_TYPE_VF:
645 reg->ud &= ~0x80808080;
646 return true;
647 case BRW_REGISTER_TYPE_UB:
648 case BRW_REGISTER_TYPE_B:
649 unreachable("no UB/B immediates");
650 case BRW_REGISTER_TYPE_UQ:
651 case BRW_REGISTER_TYPE_UD:
652 case BRW_REGISTER_TYPE_UW:
653 case BRW_REGISTER_TYPE_UV:
654 /* Presumably the absolute value modifier on an unsigned source is a
655 * nop, but it would be nice to confirm.
656 */
657 assert(!"unimplemented: abs unsigned immediate");
658 case BRW_REGISTER_TYPE_V:
659 assert(!"unimplemented: abs V immediate");
660 case BRW_REGISTER_TYPE_Q:
661 assert(!"unimplemented: abs Q immediate");
662 case BRW_REGISTER_TYPE_DF:
663 case BRW_REGISTER_TYPE_HF:
664 assert(!"unimplemented: abs DF/HF immediate");
665 }
666
667 return false;
668 }
669
670 backend_shader::backend_shader(const struct brw_compiler *compiler,
671 void *log_data,
672 void *mem_ctx,
673 const nir_shader *shader,
674 struct brw_stage_prog_data *stage_prog_data)
675 : compiler(compiler),
676 log_data(log_data),
677 devinfo(compiler->devinfo),
678 nir(shader),
679 stage_prog_data(stage_prog_data),
680 mem_ctx(mem_ctx),
681 cfg(NULL),
682 stage(shader->stage)
683 {
684 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
685 stage_name = _mesa_shader_stage_to_string(stage);
686 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
687 }
688
689 bool
690 backend_reg::equals(const backend_reg &r) const
691 {
692 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
693 reg_offset == r.reg_offset;
694 }
695
696 bool
697 backend_reg::is_zero() const
698 {
699 if (file != IMM)
700 return false;
701
702 return d == 0;
703 }
704
705 bool
706 backend_reg::is_one() const
707 {
708 if (file != IMM)
709 return false;
710
711 return type == BRW_REGISTER_TYPE_F
712 ? f == 1.0
713 : d == 1;
714 }
715
716 bool
717 backend_reg::is_negative_one() const
718 {
719 if (file != IMM)
720 return false;
721
722 switch (type) {
723 case BRW_REGISTER_TYPE_F:
724 return f == -1.0;
725 case BRW_REGISTER_TYPE_D:
726 return d == -1;
727 default:
728 return false;
729 }
730 }
731
732 bool
733 backend_reg::is_null() const
734 {
735 return file == ARF && nr == BRW_ARF_NULL;
736 }
737
738
739 bool
740 backend_reg::is_accumulator() const
741 {
742 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
743 }
744
745 bool
746 backend_reg::in_range(const backend_reg &r, unsigned n) const
747 {
748 return (file == r.file &&
749 nr == r.nr &&
750 reg_offset >= r.reg_offset &&
751 reg_offset < r.reg_offset + n);
752 }
753
754 bool
755 backend_instruction::is_commutative() const
756 {
757 switch (opcode) {
758 case BRW_OPCODE_AND:
759 case BRW_OPCODE_OR:
760 case BRW_OPCODE_XOR:
761 case BRW_OPCODE_ADD:
762 case BRW_OPCODE_MUL:
763 case SHADER_OPCODE_MULH:
764 return true;
765 case BRW_OPCODE_SEL:
766 /* MIN and MAX are commutative. */
767 if (conditional_mod == BRW_CONDITIONAL_GE ||
768 conditional_mod == BRW_CONDITIONAL_L) {
769 return true;
770 }
771 /* fallthrough */
772 default:
773 return false;
774 }
775 }
776
777 bool
778 backend_instruction::is_3src() const
779 {
780 return ::is_3src(opcode);
781 }
782
783 bool
784 backend_instruction::is_tex() const
785 {
786 return (opcode == SHADER_OPCODE_TEX ||
787 opcode == FS_OPCODE_TXB ||
788 opcode == SHADER_OPCODE_TXD ||
789 opcode == SHADER_OPCODE_TXF ||
790 opcode == SHADER_OPCODE_TXF_CMS ||
791 opcode == SHADER_OPCODE_TXF_CMS_W ||
792 opcode == SHADER_OPCODE_TXF_UMS ||
793 opcode == SHADER_OPCODE_TXF_MCS ||
794 opcode == SHADER_OPCODE_TXL ||
795 opcode == SHADER_OPCODE_TXS ||
796 opcode == SHADER_OPCODE_LOD ||
797 opcode == SHADER_OPCODE_TG4 ||
798 opcode == SHADER_OPCODE_TG4_OFFSET);
799 }
800
801 bool
802 backend_instruction::is_math() const
803 {
804 return (opcode == SHADER_OPCODE_RCP ||
805 opcode == SHADER_OPCODE_RSQ ||
806 opcode == SHADER_OPCODE_SQRT ||
807 opcode == SHADER_OPCODE_EXP2 ||
808 opcode == SHADER_OPCODE_LOG2 ||
809 opcode == SHADER_OPCODE_SIN ||
810 opcode == SHADER_OPCODE_COS ||
811 opcode == SHADER_OPCODE_INT_QUOTIENT ||
812 opcode == SHADER_OPCODE_INT_REMAINDER ||
813 opcode == SHADER_OPCODE_POW);
814 }
815
816 bool
817 backend_instruction::is_control_flow() const
818 {
819 switch (opcode) {
820 case BRW_OPCODE_DO:
821 case BRW_OPCODE_WHILE:
822 case BRW_OPCODE_IF:
823 case BRW_OPCODE_ELSE:
824 case BRW_OPCODE_ENDIF:
825 case BRW_OPCODE_BREAK:
826 case BRW_OPCODE_CONTINUE:
827 return true;
828 default:
829 return false;
830 }
831 }
832
833 bool
834 backend_instruction::can_do_source_mods() const
835 {
836 switch (opcode) {
837 case BRW_OPCODE_ADDC:
838 case BRW_OPCODE_BFE:
839 case BRW_OPCODE_BFI1:
840 case BRW_OPCODE_BFI2:
841 case BRW_OPCODE_BFREV:
842 case BRW_OPCODE_CBIT:
843 case BRW_OPCODE_FBH:
844 case BRW_OPCODE_FBL:
845 case BRW_OPCODE_SUBB:
846 return false;
847 default:
848 return true;
849 }
850 }
851
852 bool
853 backend_instruction::can_do_saturate() const
854 {
855 switch (opcode) {
856 case BRW_OPCODE_ADD:
857 case BRW_OPCODE_ASR:
858 case BRW_OPCODE_AVG:
859 case BRW_OPCODE_DP2:
860 case BRW_OPCODE_DP3:
861 case BRW_OPCODE_DP4:
862 case BRW_OPCODE_DPH:
863 case BRW_OPCODE_F16TO32:
864 case BRW_OPCODE_F32TO16:
865 case BRW_OPCODE_LINE:
866 case BRW_OPCODE_LRP:
867 case BRW_OPCODE_MAC:
868 case BRW_OPCODE_MAD:
869 case BRW_OPCODE_MATH:
870 case BRW_OPCODE_MOV:
871 case BRW_OPCODE_MUL:
872 case SHADER_OPCODE_MULH:
873 case BRW_OPCODE_PLN:
874 case BRW_OPCODE_RNDD:
875 case BRW_OPCODE_RNDE:
876 case BRW_OPCODE_RNDU:
877 case BRW_OPCODE_RNDZ:
878 case BRW_OPCODE_SEL:
879 case BRW_OPCODE_SHL:
880 case BRW_OPCODE_SHR:
881 case FS_OPCODE_LINTERP:
882 case SHADER_OPCODE_COS:
883 case SHADER_OPCODE_EXP2:
884 case SHADER_OPCODE_LOG2:
885 case SHADER_OPCODE_POW:
886 case SHADER_OPCODE_RCP:
887 case SHADER_OPCODE_RSQ:
888 case SHADER_OPCODE_SIN:
889 case SHADER_OPCODE_SQRT:
890 return true;
891 default:
892 return false;
893 }
894 }
895
896 bool
897 backend_instruction::can_do_cmod() const
898 {
899 switch (opcode) {
900 case BRW_OPCODE_ADD:
901 case BRW_OPCODE_ADDC:
902 case BRW_OPCODE_AND:
903 case BRW_OPCODE_ASR:
904 case BRW_OPCODE_AVG:
905 case BRW_OPCODE_CMP:
906 case BRW_OPCODE_CMPN:
907 case BRW_OPCODE_DP2:
908 case BRW_OPCODE_DP3:
909 case BRW_OPCODE_DP4:
910 case BRW_OPCODE_DPH:
911 case BRW_OPCODE_F16TO32:
912 case BRW_OPCODE_F32TO16:
913 case BRW_OPCODE_FRC:
914 case BRW_OPCODE_LINE:
915 case BRW_OPCODE_LRP:
916 case BRW_OPCODE_LZD:
917 case BRW_OPCODE_MAC:
918 case BRW_OPCODE_MACH:
919 case BRW_OPCODE_MAD:
920 case BRW_OPCODE_MOV:
921 case BRW_OPCODE_MUL:
922 case BRW_OPCODE_NOT:
923 case BRW_OPCODE_OR:
924 case BRW_OPCODE_PLN:
925 case BRW_OPCODE_RNDD:
926 case BRW_OPCODE_RNDE:
927 case BRW_OPCODE_RNDU:
928 case BRW_OPCODE_RNDZ:
929 case BRW_OPCODE_SAD2:
930 case BRW_OPCODE_SADA2:
931 case BRW_OPCODE_SHL:
932 case BRW_OPCODE_SHR:
933 case BRW_OPCODE_SUBB:
934 case BRW_OPCODE_XOR:
935 case FS_OPCODE_CINTERP:
936 case FS_OPCODE_LINTERP:
937 return true;
938 default:
939 return false;
940 }
941 }
942
943 bool
944 backend_instruction::reads_accumulator_implicitly() const
945 {
946 switch (opcode) {
947 case BRW_OPCODE_MAC:
948 case BRW_OPCODE_MACH:
949 case BRW_OPCODE_SADA2:
950 return true;
951 default:
952 return false;
953 }
954 }
955
956 bool
957 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
958 {
959 return writes_accumulator ||
960 (devinfo->gen < 6 &&
961 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
962 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
963 opcode != FS_OPCODE_CINTERP)));
964 }
965
966 bool
967 backend_instruction::has_side_effects() const
968 {
969 switch (opcode) {
970 case SHADER_OPCODE_UNTYPED_ATOMIC:
971 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
972 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
973 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
974 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
975 case SHADER_OPCODE_TYPED_ATOMIC:
976 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
977 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
978 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
979 case SHADER_OPCODE_MEMORY_FENCE:
980 case SHADER_OPCODE_URB_WRITE_SIMD8:
981 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
982 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
983 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
984 case FS_OPCODE_FB_WRITE:
985 case SHADER_OPCODE_BARRIER:
986 return true;
987 default:
988 return false;
989 }
990 }
991
992 bool
993 backend_instruction::is_volatile() const
994 {
995 switch (opcode) {
996 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
997 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
998 case SHADER_OPCODE_TYPED_SURFACE_READ:
999 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1000 return true;
1001 default:
1002 return false;
1003 }
1004 }
1005
1006 #ifndef NDEBUG
1007 static bool
1008 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1009 {
1010 bool found = false;
1011 foreach_inst_in_block (backend_instruction, i, block) {
1012 if (inst == i) {
1013 found = true;
1014 }
1015 }
1016 return found;
1017 }
1018 #endif
1019
1020 static void
1021 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1022 {
1023 for (bblock_t *block_iter = start_block->next();
1024 !block_iter->link.is_tail_sentinel();
1025 block_iter = block_iter->next()) {
1026 block_iter->start_ip += ip_adjustment;
1027 block_iter->end_ip += ip_adjustment;
1028 }
1029 }
1030
1031 void
1032 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1033 {
1034 if (!this->is_head_sentinel())
1035 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1036
1037 block->end_ip++;
1038
1039 adjust_later_block_ips(block, 1);
1040
1041 exec_node::insert_after(inst);
1042 }
1043
1044 void
1045 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1046 {
1047 if (!this->is_tail_sentinel())
1048 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1049
1050 block->end_ip++;
1051
1052 adjust_later_block_ips(block, 1);
1053
1054 exec_node::insert_before(inst);
1055 }
1056
1057 void
1058 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1059 {
1060 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1061
1062 unsigned num_inst = list->length();
1063
1064 block->end_ip += num_inst;
1065
1066 adjust_later_block_ips(block, num_inst);
1067
1068 exec_node::insert_before(list);
1069 }
1070
1071 void
1072 backend_instruction::remove(bblock_t *block)
1073 {
1074 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1075
1076 adjust_later_block_ips(block, -1);
1077
1078 if (block->start_ip == block->end_ip) {
1079 block->cfg->remove_block(block);
1080 } else {
1081 block->end_ip--;
1082 }
1083
1084 exec_node::remove();
1085 }
1086
1087 void
1088 backend_shader::dump_instructions()
1089 {
1090 dump_instructions(NULL);
1091 }
1092
1093 void
1094 backend_shader::dump_instructions(const char *name)
1095 {
1096 FILE *file = stderr;
1097 if (name && geteuid() != 0) {
1098 file = fopen(name, "w");
1099 if (!file)
1100 file = stderr;
1101 }
1102
1103 if (cfg) {
1104 int ip = 0;
1105 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1106 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1107 fprintf(file, "%4d: ", ip++);
1108 dump_instruction(inst, file);
1109 }
1110 } else {
1111 int ip = 0;
1112 foreach_in_list(backend_instruction, inst, &instructions) {
1113 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1114 fprintf(file, "%4d: ", ip++);
1115 dump_instruction(inst, file);
1116 }
1117 }
1118
1119 if (file != stderr) {
1120 fclose(file);
1121 }
1122 }
1123
1124 void
1125 backend_shader::calculate_cfg()
1126 {
1127 if (this->cfg)
1128 return;
1129 cfg = new(mem_ctx) cfg_t(&this->instructions);
1130 }
1131
1132 void
1133 backend_shader::invalidate_cfg()
1134 {
1135 ralloc_free(this->cfg);
1136 this->cfg = NULL;
1137 }
1138
1139 /**
1140 * Sets up the starting offsets for the groups of binding table entries
1141 * commong to all pipeline stages.
1142 *
1143 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1144 * unused but also make sure that addition of small offsets to them will
1145 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1146 */
1147 void
1148 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1149 const struct brw_device_info *devinfo,
1150 const struct gl_shader_program *shader_prog,
1151 const struct gl_program *prog,
1152 struct brw_stage_prog_data *stage_prog_data,
1153 uint32_t next_binding_table_offset)
1154 {
1155 const struct gl_shader *shader = NULL;
1156 int num_textures = _mesa_fls(prog->SamplersUsed);
1157
1158 if (shader_prog)
1159 shader = shader_prog->_LinkedShaders[stage];
1160
1161 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1162 next_binding_table_offset += num_textures;
1163
1164 if (shader) {
1165 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1166 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1167 next_binding_table_offset += shader->NumUniformBlocks;
1168
1169 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1170 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1171 next_binding_table_offset += shader->NumShaderStorageBlocks;
1172 } else {
1173 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1174 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1175 }
1176
1177 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1178 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1179 next_binding_table_offset++;
1180 } else {
1181 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1182 }
1183
1184 if (prog->UsesGather) {
1185 if (devinfo->gen >= 8) {
1186 stage_prog_data->binding_table.gather_texture_start =
1187 stage_prog_data->binding_table.texture_start;
1188 } else {
1189 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1190 next_binding_table_offset += num_textures;
1191 }
1192 } else {
1193 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1194 }
1195
1196 if (shader && shader->NumAtomicBuffers) {
1197 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1198 next_binding_table_offset += shader->NumAtomicBuffers;
1199 } else {
1200 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1201 }
1202
1203 if (shader && shader->NumImages) {
1204 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1205 next_binding_table_offset += shader->NumImages;
1206 } else {
1207 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1208 }
1209
1210 /* This may or may not be used depending on how the compile goes. */
1211 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1212 next_binding_table_offset++;
1213
1214 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1215
1216 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1217 }
1218
1219 static void
1220 setup_vec4_uniform_value(const gl_constant_value **params,
1221 const gl_constant_value *values,
1222 unsigned n)
1223 {
1224 static const gl_constant_value zero = { 0 };
1225
1226 for (unsigned i = 0; i < n; ++i)
1227 params[i] = &values[i];
1228
1229 for (unsigned i = n; i < 4; ++i)
1230 params[i] = &zero;
1231 }
1232
1233 void
1234 brw_setup_image_uniform_values(gl_shader_stage stage,
1235 struct brw_stage_prog_data *stage_prog_data,
1236 unsigned param_start_index,
1237 const gl_uniform_storage *storage)
1238 {
1239 const gl_constant_value **param =
1240 &stage_prog_data->param[param_start_index];
1241
1242 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1243 const unsigned image_idx = storage->opaque[stage].index + i;
1244 const brw_image_param *image_param =
1245 &stage_prog_data->image_param[image_idx];
1246
1247 /* Upload the brw_image_param structure. The order is expected to match
1248 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1249 */
1250 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1251 (const gl_constant_value *)&image_param->surface_idx, 1);
1252 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1253 (const gl_constant_value *)image_param->offset, 2);
1254 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1255 (const gl_constant_value *)image_param->size, 3);
1256 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1257 (const gl_constant_value *)image_param->stride, 4);
1258 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1259 (const gl_constant_value *)image_param->tiling, 3);
1260 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1261 (const gl_constant_value *)image_param->swizzling, 2);
1262 param += BRW_IMAGE_PARAM_SIZE;
1263
1264 brw_mark_surface_used(
1265 stage_prog_data,
1266 stage_prog_data->binding_table.image_start + image_idx);
1267 }
1268 }
1269
1270 /**
1271 * Decide which set of clip planes should be used when clipping via
1272 * gl_Position or gl_ClipVertex.
1273 */
1274 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1275 {
1276 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1277 /* There is currently a GLSL vertex shader, so clip according to GLSL
1278 * rules, which means compare gl_ClipVertex (or gl_Position, if
1279 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1280 * that were stored in EyeUserPlane at the time the clip planes were
1281 * specified.
1282 */
1283 return ctx->Transform.EyeUserPlane;
1284 } else {
1285 /* Either we are using fixed function or an ARB vertex program. In
1286 * either case the clip planes are going to be compared against
1287 * gl_Position (which is in clip coordinates) so we have to clip using
1288 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1289 * core.
1290 */
1291 return ctx->Transform._ClipUserPlane;
1292 }
1293 }
1294