i965: Rename brw_format_for_mesa_format() to brw_isl_format_for_mesa_format()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_surface_formats.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "main/mtypes.h"
24
25 #include "isl/isl.h"
26
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
30
31 uint32_t
32 brw_isl_format_for_mesa_format(mesa_format mesa_format)
33 {
34 /* This table is ordered according to the enum ordering in formats.h. We do
35 * expect that enum to be extended without our explicit initialization
36 * staying in sync, so we initialize to 0 even though
37 * ISL_FORMAT_R32G32B32A32_FLOAT happens to also be 0.
38 */
39 static const uint32_t table[MESA_FORMAT_COUNT] =
40 {
41 [MESA_FORMAT_A8B8G8R8_UNORM] = 0,
42 [MESA_FORMAT_R8G8B8A8_UNORM] = ISL_FORMAT_R8G8B8A8_UNORM,
43 [MESA_FORMAT_B8G8R8A8_UNORM] = ISL_FORMAT_B8G8R8A8_UNORM,
44 [MESA_FORMAT_A8R8G8B8_UNORM] = 0,
45 [MESA_FORMAT_X8B8G8R8_UNORM] = 0,
46 [MESA_FORMAT_R8G8B8X8_UNORM] = ISL_FORMAT_R8G8B8X8_UNORM,
47 [MESA_FORMAT_B8G8R8X8_UNORM] = ISL_FORMAT_B8G8R8X8_UNORM,
48 [MESA_FORMAT_X8R8G8B8_UNORM] = 0,
49 [MESA_FORMAT_BGR_UNORM8] = 0,
50 [MESA_FORMAT_RGB_UNORM8] = ISL_FORMAT_R8G8B8_UNORM,
51 [MESA_FORMAT_B5G6R5_UNORM] = ISL_FORMAT_B5G6R5_UNORM,
52 [MESA_FORMAT_R5G6B5_UNORM] = 0,
53 [MESA_FORMAT_B4G4R4A4_UNORM] = ISL_FORMAT_B4G4R4A4_UNORM,
54 [MESA_FORMAT_A4R4G4B4_UNORM] = 0,
55 [MESA_FORMAT_A1B5G5R5_UNORM] = 0,
56 [MESA_FORMAT_B5G5R5A1_UNORM] = ISL_FORMAT_B5G5R5A1_UNORM,
57 [MESA_FORMAT_A1R5G5B5_UNORM] = 0,
58 [MESA_FORMAT_L4A4_UNORM] = 0,
59 [MESA_FORMAT_L8A8_UNORM] = ISL_FORMAT_L8A8_UNORM,
60 [MESA_FORMAT_A8L8_UNORM] = 0,
61 [MESA_FORMAT_L16A16_UNORM] = ISL_FORMAT_L16A16_UNORM,
62 [MESA_FORMAT_A16L16_UNORM] = 0,
63 [MESA_FORMAT_B2G3R3_UNORM] = 0,
64 [MESA_FORMAT_A_UNORM8] = ISL_FORMAT_A8_UNORM,
65 [MESA_FORMAT_A_UNORM16] = ISL_FORMAT_A16_UNORM,
66 [MESA_FORMAT_L_UNORM8] = ISL_FORMAT_L8_UNORM,
67 [MESA_FORMAT_L_UNORM16] = ISL_FORMAT_L16_UNORM,
68 [MESA_FORMAT_I_UNORM8] = ISL_FORMAT_I8_UNORM,
69 [MESA_FORMAT_I_UNORM16] = ISL_FORMAT_I16_UNORM,
70 [MESA_FORMAT_YCBCR_REV] = ISL_FORMAT_YCRCB_NORMAL,
71 [MESA_FORMAT_YCBCR] = ISL_FORMAT_YCRCB_SWAPUVY,
72 [MESA_FORMAT_R_UNORM8] = ISL_FORMAT_R8_UNORM,
73 [MESA_FORMAT_R8G8_UNORM] = ISL_FORMAT_R8G8_UNORM,
74 [MESA_FORMAT_G8R8_UNORM] = 0,
75 [MESA_FORMAT_R_UNORM16] = ISL_FORMAT_R16_UNORM,
76 [MESA_FORMAT_R16G16_UNORM] = ISL_FORMAT_R16G16_UNORM,
77 [MESA_FORMAT_G16R16_UNORM] = 0,
78 [MESA_FORMAT_B10G10R10A2_UNORM] = ISL_FORMAT_B10G10R10A2_UNORM,
79 [MESA_FORMAT_S8_UINT_Z24_UNORM] = 0,
80 [MESA_FORMAT_Z24_UNORM_S8_UINT] = 0,
81 [MESA_FORMAT_Z_UNORM16] = 0,
82 [MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
83 [MESA_FORMAT_X8_UINT_Z24_UNORM] = 0,
84 [MESA_FORMAT_Z_UNORM32] = 0,
85 [MESA_FORMAT_S_UINT8] = ISL_FORMAT_R8_UINT,
86
87 [MESA_FORMAT_BGR_SRGB8] = 0,
88 [MESA_FORMAT_A8B8G8R8_SRGB] = 0,
89 [MESA_FORMAT_B8G8R8A8_SRGB] = ISL_FORMAT_B8G8R8A8_UNORM_SRGB,
90 [MESA_FORMAT_A8R8G8B8_SRGB] = 0,
91 [MESA_FORMAT_R8G8B8A8_SRGB] = ISL_FORMAT_R8G8B8A8_UNORM_SRGB,
92 [MESA_FORMAT_X8R8G8B8_SRGB] = 0,
93 [MESA_FORMAT_B8G8R8X8_SRGB] = ISL_FORMAT_B8G8R8X8_UNORM_SRGB,
94 [MESA_FORMAT_L_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB,
95 [MESA_FORMAT_L8A8_SRGB] = ISL_FORMAT_L8A8_UNORM_SRGB,
96 [MESA_FORMAT_A8L8_SRGB] = 0,
97 [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_DXT1_RGB_SRGB,
98 [MESA_FORMAT_SRGBA_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
99 [MESA_FORMAT_SRGBA_DXT3] = ISL_FORMAT_BC2_UNORM_SRGB,
100 [MESA_FORMAT_SRGBA_DXT5] = ISL_FORMAT_BC3_UNORM_SRGB,
101
102 [MESA_FORMAT_RGB_FXT1] = ISL_FORMAT_FXT1,
103 [MESA_FORMAT_RGBA_FXT1] = ISL_FORMAT_FXT1,
104 [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_DXT1_RGB,
105 [MESA_FORMAT_RGBA_DXT1] = ISL_FORMAT_BC1_UNORM,
106 [MESA_FORMAT_RGBA_DXT3] = ISL_FORMAT_BC2_UNORM,
107 [MESA_FORMAT_RGBA_DXT5] = ISL_FORMAT_BC3_UNORM,
108
109 [MESA_FORMAT_RGBA_FLOAT32] = ISL_FORMAT_R32G32B32A32_FLOAT,
110 [MESA_FORMAT_RGBA_FLOAT16] = ISL_FORMAT_R16G16B16A16_FLOAT,
111 [MESA_FORMAT_RGB_FLOAT32] = ISL_FORMAT_R32G32B32_FLOAT,
112 [MESA_FORMAT_RGB_FLOAT16] = 0,
113 [MESA_FORMAT_A_FLOAT32] = ISL_FORMAT_A32_FLOAT,
114 [MESA_FORMAT_A_FLOAT16] = ISL_FORMAT_A16_FLOAT,
115 [MESA_FORMAT_L_FLOAT32] = ISL_FORMAT_L32_FLOAT,
116 [MESA_FORMAT_L_FLOAT16] = ISL_FORMAT_L16_FLOAT,
117 [MESA_FORMAT_LA_FLOAT32] = ISL_FORMAT_L32A32_FLOAT,
118 [MESA_FORMAT_LA_FLOAT16] = ISL_FORMAT_L16A16_FLOAT,
119 [MESA_FORMAT_I_FLOAT32] = ISL_FORMAT_I32_FLOAT,
120 [MESA_FORMAT_I_FLOAT16] = ISL_FORMAT_I16_FLOAT,
121 [MESA_FORMAT_R_FLOAT32] = ISL_FORMAT_R32_FLOAT,
122 [MESA_FORMAT_R_FLOAT16] = ISL_FORMAT_R16_FLOAT,
123 [MESA_FORMAT_RG_FLOAT32] = ISL_FORMAT_R32G32_FLOAT,
124 [MESA_FORMAT_RG_FLOAT16] = ISL_FORMAT_R16G16_FLOAT,
125
126 [MESA_FORMAT_A_UINT8] = 0,
127 [MESA_FORMAT_A_UINT16] = 0,
128 [MESA_FORMAT_A_UINT32] = 0,
129 [MESA_FORMAT_A_SINT8] = 0,
130 [MESA_FORMAT_A_SINT16] = 0,
131 [MESA_FORMAT_A_SINT32] = 0,
132
133 [MESA_FORMAT_I_UINT8] = 0,
134 [MESA_FORMAT_I_UINT16] = 0,
135 [MESA_FORMAT_I_UINT32] = 0,
136 [MESA_FORMAT_I_SINT8] = 0,
137 [MESA_FORMAT_I_SINT16] = 0,
138 [MESA_FORMAT_I_SINT32] = 0,
139
140 [MESA_FORMAT_L_UINT8] = 0,
141 [MESA_FORMAT_L_UINT16] = 0,
142 [MESA_FORMAT_L_UINT32] = 0,
143 [MESA_FORMAT_L_SINT8] = 0,
144 [MESA_FORMAT_L_SINT16] = 0,
145 [MESA_FORMAT_L_SINT32] = 0,
146
147 [MESA_FORMAT_LA_UINT8] = 0,
148 [MESA_FORMAT_LA_UINT16] = 0,
149 [MESA_FORMAT_LA_UINT32] = 0,
150 [MESA_FORMAT_LA_SINT8] = 0,
151 [MESA_FORMAT_LA_SINT16] = 0,
152 [MESA_FORMAT_LA_SINT32] = 0,
153
154 [MESA_FORMAT_R_SINT8] = ISL_FORMAT_R8_SINT,
155 [MESA_FORMAT_RG_SINT8] = ISL_FORMAT_R8G8_SINT,
156 [MESA_FORMAT_RGB_SINT8] = ISL_FORMAT_R8G8B8_SINT,
157 [MESA_FORMAT_RGBA_SINT8] = ISL_FORMAT_R8G8B8A8_SINT,
158 [MESA_FORMAT_R_SINT16] = ISL_FORMAT_R16_SINT,
159 [MESA_FORMAT_RG_SINT16] = ISL_FORMAT_R16G16_SINT,
160 [MESA_FORMAT_RGB_SINT16] = ISL_FORMAT_R16G16B16_SINT,
161 [MESA_FORMAT_RGBA_SINT16] = ISL_FORMAT_R16G16B16A16_SINT,
162 [MESA_FORMAT_R_SINT32] = ISL_FORMAT_R32_SINT,
163 [MESA_FORMAT_RG_SINT32] = ISL_FORMAT_R32G32_SINT,
164 [MESA_FORMAT_RGB_SINT32] = ISL_FORMAT_R32G32B32_SINT,
165 [MESA_FORMAT_RGBA_SINT32] = ISL_FORMAT_R32G32B32A32_SINT,
166
167 [MESA_FORMAT_R_UINT8] = ISL_FORMAT_R8_UINT,
168 [MESA_FORMAT_RG_UINT8] = ISL_FORMAT_R8G8_UINT,
169 [MESA_FORMAT_RGB_UINT8] = ISL_FORMAT_R8G8B8_UINT,
170 [MESA_FORMAT_RGBA_UINT8] = ISL_FORMAT_R8G8B8A8_UINT,
171 [MESA_FORMAT_R_UINT16] = ISL_FORMAT_R16_UINT,
172 [MESA_FORMAT_RG_UINT16] = ISL_FORMAT_R16G16_UINT,
173 [MESA_FORMAT_RGB_UINT16] = ISL_FORMAT_R16G16B16_UINT,
174 [MESA_FORMAT_RGBA_UINT16] = ISL_FORMAT_R16G16B16A16_UINT,
175 [MESA_FORMAT_R_UINT32] = ISL_FORMAT_R32_UINT,
176 [MESA_FORMAT_RG_UINT32] = ISL_FORMAT_R32G32_UINT,
177 [MESA_FORMAT_RGB_UINT32] = ISL_FORMAT_R32G32B32_UINT,
178 [MESA_FORMAT_RGBA_UINT32] = ISL_FORMAT_R32G32B32A32_UINT,
179
180 [MESA_FORMAT_R_SNORM8] = ISL_FORMAT_R8_SNORM,
181 [MESA_FORMAT_R8G8_SNORM] = ISL_FORMAT_R8G8_SNORM,
182 [MESA_FORMAT_X8B8G8R8_SNORM] = 0,
183 [MESA_FORMAT_A8B8G8R8_SNORM] = 0,
184 [MESA_FORMAT_R8G8B8A8_SNORM] = ISL_FORMAT_R8G8B8A8_SNORM,
185 [MESA_FORMAT_R_SNORM16] = ISL_FORMAT_R16_SNORM,
186 [MESA_FORMAT_R16G16_SNORM] = ISL_FORMAT_R16G16_SNORM,
187 [MESA_FORMAT_RGB_SNORM16] = ISL_FORMAT_R16G16B16_SNORM,
188 [MESA_FORMAT_RGBA_SNORM16] = ISL_FORMAT_R16G16B16A16_SNORM,
189 [MESA_FORMAT_RGBA_UNORM16] = ISL_FORMAT_R16G16B16A16_UNORM,
190
191 [MESA_FORMAT_R_RGTC1_UNORM] = ISL_FORMAT_BC4_UNORM,
192 [MESA_FORMAT_R_RGTC1_SNORM] = ISL_FORMAT_BC4_SNORM,
193 [MESA_FORMAT_RG_RGTC2_UNORM] = ISL_FORMAT_BC5_UNORM,
194 [MESA_FORMAT_RG_RGTC2_SNORM] = ISL_FORMAT_BC5_SNORM,
195
196 [MESA_FORMAT_L_LATC1_UNORM] = 0,
197 [MESA_FORMAT_L_LATC1_SNORM] = 0,
198 [MESA_FORMAT_LA_LATC2_UNORM] = 0,
199 [MESA_FORMAT_LA_LATC2_SNORM] = 0,
200
201 [MESA_FORMAT_ETC1_RGB8] = ISL_FORMAT_ETC1_RGB8,
202 [MESA_FORMAT_ETC2_RGB8] = ISL_FORMAT_ETC2_RGB8,
203 [MESA_FORMAT_ETC2_SRGB8] = ISL_FORMAT_ETC2_SRGB8,
204 [MESA_FORMAT_ETC2_RGBA8_EAC] = ISL_FORMAT_ETC2_EAC_RGBA8,
205 [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = ISL_FORMAT_ETC2_EAC_SRGB8_A8,
206 [MESA_FORMAT_ETC2_R11_EAC] = ISL_FORMAT_EAC_R11,
207 [MESA_FORMAT_ETC2_RG11_EAC] = ISL_FORMAT_EAC_RG11,
208 [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = ISL_FORMAT_EAC_SIGNED_R11,
209 [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = ISL_FORMAT_EAC_SIGNED_RG11,
210 [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_RGB8_PTA,
211 [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_SRGB8_PTA,
212
213 [MESA_FORMAT_BPTC_RGBA_UNORM] = ISL_FORMAT_BC7_UNORM,
214 [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = ISL_FORMAT_BC7_UNORM_SRGB,
215 [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = ISL_FORMAT_BC6H_SF16,
216 [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = ISL_FORMAT_BC6H_UF16,
217
218 [MESA_FORMAT_RGBA_ASTC_4x4] = ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16,
219 [MESA_FORMAT_RGBA_ASTC_5x4] = ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16,
220 [MESA_FORMAT_RGBA_ASTC_5x5] = ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16,
221 [MESA_FORMAT_RGBA_ASTC_6x5] = ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16,
222 [MESA_FORMAT_RGBA_ASTC_6x6] = ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16,
223 [MESA_FORMAT_RGBA_ASTC_8x5] = ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16,
224 [MESA_FORMAT_RGBA_ASTC_8x6] = ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16,
225 [MESA_FORMAT_RGBA_ASTC_8x8] = ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16,
226 [MESA_FORMAT_RGBA_ASTC_10x5] = ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16,
227 [MESA_FORMAT_RGBA_ASTC_10x6] = ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16,
228 [MESA_FORMAT_RGBA_ASTC_10x8] = ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16,
229 [MESA_FORMAT_RGBA_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16,
230 [MESA_FORMAT_RGBA_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16,
231 [MESA_FORMAT_RGBA_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16,
232 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4] = ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB,
233 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4] = ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB,
234 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5] = ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB,
235 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5] = ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB,
236 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6] = ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB,
237 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5] = ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB,
238 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6] = ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB,
239 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8] = ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB,
240 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5] = ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB,
241 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6] = ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB,
242 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8] = ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB,
243 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB,
244 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB,
245 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB,
246
247 [MESA_FORMAT_A_SNORM8] = 0,
248 [MESA_FORMAT_L_SNORM8] = 0,
249 [MESA_FORMAT_L8A8_SNORM] = 0,
250 [MESA_FORMAT_A8L8_SNORM] = 0,
251 [MESA_FORMAT_I_SNORM8] = 0,
252 [MESA_FORMAT_A_SNORM16] = 0,
253 [MESA_FORMAT_L_SNORM16] = 0,
254 [MESA_FORMAT_LA_SNORM16] = 0,
255 [MESA_FORMAT_I_SNORM16] = 0,
256
257 [MESA_FORMAT_R9G9B9E5_FLOAT] = ISL_FORMAT_R9G9B9E5_SHAREDEXP,
258 [MESA_FORMAT_R11G11B10_FLOAT] = ISL_FORMAT_R11G11B10_FLOAT,
259
260 [MESA_FORMAT_Z_FLOAT32] = 0,
261 [MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = 0,
262
263 [MESA_FORMAT_R10G10B10A2_UNORM] = ISL_FORMAT_R10G10B10A2_UNORM,
264 [MESA_FORMAT_B10G10R10A2_UINT] = ISL_FORMAT_B10G10R10A2_UINT,
265 [MESA_FORMAT_R10G10B10A2_UINT] = ISL_FORMAT_R10G10B10A2_UINT,
266
267 [MESA_FORMAT_B4G4R4X4_UNORM] = 0,
268 [MESA_FORMAT_B5G5R5X1_UNORM] = ISL_FORMAT_B5G5R5X1_UNORM,
269 [MESA_FORMAT_R8G8B8X8_SNORM] = 0,
270 [MESA_FORMAT_R8G8B8X8_SRGB] = ISL_FORMAT_R8G8B8X8_UNORM_SRGB,
271 [MESA_FORMAT_X8B8G8R8_SRGB] = 0,
272 [MESA_FORMAT_RGBX_UINT8] = 0,
273 [MESA_FORMAT_RGBX_SINT8] = 0,
274 [MESA_FORMAT_B10G10R10X2_UNORM] = ISL_FORMAT_B10G10R10X2_UNORM,
275 [MESA_FORMAT_RGBX_UNORM16] = ISL_FORMAT_R16G16B16X16_UNORM,
276 [MESA_FORMAT_RGBX_SNORM16] = 0,
277 [MESA_FORMAT_RGBX_FLOAT16] = ISL_FORMAT_R16G16B16X16_FLOAT,
278 [MESA_FORMAT_RGBX_UINT16] = 0,
279 [MESA_FORMAT_RGBX_SINT16] = 0,
280 [MESA_FORMAT_RGBX_FLOAT32] = ISL_FORMAT_R32G32B32X32_FLOAT,
281 [MESA_FORMAT_RGBX_UINT32] = 0,
282 [MESA_FORMAT_RGBX_SINT32] = 0,
283 };
284 assert(mesa_format < MESA_FORMAT_COUNT);
285 return table[mesa_format];
286 }
287
288 void
289 brw_init_surface_formats(struct brw_context *brw)
290 {
291 const struct gen_device_info *devinfo = &brw->screen->devinfo;
292 struct gl_context *ctx = &brw->ctx;
293 int gen;
294 mesa_format format;
295
296 memset(&ctx->TextureFormatSupported, 0, sizeof(ctx->TextureFormatSupported));
297
298 gen = brw->gen * 10;
299 if (brw->is_g4x || brw->is_haswell)
300 gen += 5;
301
302 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
303 uint32_t texture, render;
304 bool is_integer = _mesa_is_format_integer_color(format);
305
306 render = texture = brw_isl_format_for_mesa_format(format);
307
308 /* The value of ISL_FORMAT_R32G32B32A32_FLOAT is 0, so don't skip
309 * it.
310 */
311 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
312 continue;
313
314 /* Don't advertise 8 and 16-bit RGB formats to core mesa. This ensures
315 * that they are renderable from an API perspective since core mesa will
316 * fall back to RGBA or RGBX (we can't render to non-power-of-two
317 * formats). For 8-bit, formats, this also keeps us from hitting some
318 * nasty corners in intel_miptree_map_blit if you ever try to map one.
319 */
320 int format_size = _mesa_get_format_bytes(format);
321 if (format_size == 3 || format_size == 6)
322 continue;
323
324 if (isl_format_supports_sampling(devinfo, texture) &&
325 (isl_format_supports_filtering(devinfo, texture) || is_integer))
326 ctx->TextureFormatSupported[format] = true;
327
328 /* Re-map some render target formats to make them supported when they
329 * wouldn't be using their format for texturing.
330 */
331 switch (render) {
332 /* For these formats, we just need to read/write the first
333 * channel into R, which is to say that we just treat them as
334 * GL_RED.
335 */
336 case ISL_FORMAT_I32_FLOAT:
337 case ISL_FORMAT_L32_FLOAT:
338 render = ISL_FORMAT_R32_FLOAT;
339 break;
340 case ISL_FORMAT_I16_FLOAT:
341 case ISL_FORMAT_L16_FLOAT:
342 render = ISL_FORMAT_R16_FLOAT;
343 break;
344 case ISL_FORMAT_I8_UNORM:
345 case ISL_FORMAT_L8_UNORM:
346 render = ISL_FORMAT_R8_UNORM;
347 break;
348 case ISL_FORMAT_I16_UNORM:
349 case ISL_FORMAT_L16_UNORM:
350 render = ISL_FORMAT_R16_UNORM;
351 break;
352 case ISL_FORMAT_R16G16B16X16_UNORM:
353 render = ISL_FORMAT_R16G16B16A16_UNORM;
354 break;
355 case ISL_FORMAT_R16G16B16X16_FLOAT:
356 render = ISL_FORMAT_R16G16B16A16_FLOAT;
357 break;
358 case ISL_FORMAT_B8G8R8X8_UNORM:
359 /* XRGB is handled as ARGB because the chips in this family
360 * cannot render to XRGB targets. This means that we have to
361 * mask writes to alpha (ala glColorMask) and reconfigure the
362 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
363 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
364 * used. On Gen8+ BGRX is actually allowed (but not RGBX).
365 */
366 if (!isl_format_supports_rendering(devinfo, texture))
367 render = ISL_FORMAT_B8G8R8A8_UNORM;
368 break;
369 case ISL_FORMAT_B8G8R8X8_UNORM_SRGB:
370 if (!isl_format_supports_rendering(devinfo, texture))
371 render = ISL_FORMAT_B8G8R8A8_UNORM_SRGB;
372 break;
373 case ISL_FORMAT_R8G8B8X8_UNORM:
374 render = ISL_FORMAT_R8G8B8A8_UNORM;
375 break;
376 case ISL_FORMAT_R8G8B8X8_UNORM_SRGB:
377 render = ISL_FORMAT_R8G8B8A8_UNORM_SRGB;
378 break;
379 }
380
381 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
382 * integer, so we don't need hardware support for blending on it. Other
383 * than that, GL in general requires alpha blending for render targets,
384 * even though we don't support it for some formats.
385 */
386 if (isl_format_supports_rendering(devinfo, render) &&
387 (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
388 brw->render_target_format[format] = render;
389 brw->format_supported_as_render_target[format] = true;
390 }
391 }
392
393 /* We will check this table for FBO completeness, but the surface format
394 * table above only covered color rendering.
395 */
396 brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
397 brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
398 brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
399 brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
400 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
401 if (brw->gen >= 8)
402 brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
403
404 /* We remap depth formats to a supported texturing format in
405 * translate_tex_format().
406 */
407 ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
408 ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
409 ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
410 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
411 ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true;
412
413 /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
414 * use it unless you're under memory (not memory bandwidth) pressure.
415 *
416 * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
417 * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
418 * However, it corresponds to two pixels with Z16, which means both need to
419 * hit the early depth case in order for it to happen.
420 *
421 * Other speculation is that we may be hitting increased fragment shader
422 * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
423 *
424 * With the PMA stall workaround in place, Z16 is faster than Z24, as it
425 * should be.
426 */
427 if (brw->gen >= 8)
428 ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
429
430 /* The RGBX formats are not renderable. Normally these get mapped
431 * internally to RGBA formats when rendering. However on Gen9+ when this
432 * internal override is used fast clears don't work so they are disabled in
433 * brw_meta_fast_clear. To avoid this problem we can just pretend not to
434 * support RGBX formats at all. This will cause the upper layers of Mesa to
435 * pick the RGBA formats instead. This works fine because when it is used
436 * as a texture source the swizzle state is programmed to force the alpha
437 * channel to 1.0 anyway. We could also do this for all gens except that
438 * it's a bit more difficult when the hardware doesn't support texture
439 * swizzling. Gens using the blorp have further problems because that
440 * doesn't implement this swizzle override. We don't need to do this for
441 * BGRX because that actually is supported natively on Gen8+.
442 */
443 if (brw->gen >= 9) {
444 static const mesa_format rgbx_formats[] = {
445 MESA_FORMAT_R8G8B8X8_UNORM,
446 MESA_FORMAT_R8G8B8X8_SRGB,
447 MESA_FORMAT_RGBX_UNORM16,
448 MESA_FORMAT_RGBX_FLOAT16,
449 MESA_FORMAT_RGBX_FLOAT32
450 };
451
452 for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
453 ctx->TextureFormatSupported[rgbx_formats[i]] = false;
454 brw->format_supported_as_render_target[rgbx_formats[i]] = false;
455 }
456 }
457
458 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
459 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
460 */
461 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
462
463 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
464 * MESA_FORMAT during glCompressedTexImage2D().
465 * See intel_mipmap_tree::wraps_etc2.
466 */
467 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
468 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
469 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
470 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
471 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
472 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
473 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
474 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
475 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
476 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
477 }
478
479 bool
480 brw_render_target_supported(struct brw_context *brw,
481 struct gl_renderbuffer *rb)
482 {
483 mesa_format format = rb->Format;
484
485 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
486 * we would consider them renderable even though we don't have surface
487 * support for their alpha behavior and don't have the blending unit
488 * available to fake it like we do for XRGB8888. Force them to being
489 * unsupported.
490 */
491 if (_mesa_is_format_integer_color(format) &&
492 rb->_BaseFormat != GL_RGBA &&
493 rb->_BaseFormat != GL_RG &&
494 rb->_BaseFormat != GL_RED)
495 return false;
496
497 /* Under some conditions, MSAA is not supported for formats whose width is
498 * more than 64 bits.
499 */
500 if (brw->gen < 8 &&
501 rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
502 /* Gen6: MSAA on >64 bit formats is unsupported. */
503 if (brw->gen <= 6)
504 return false;
505
506 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
507 if (rb->NumSamples >= 8)
508 return false;
509 }
510
511 return brw->format_supported_as_render_target[format];
512 }
513
514 GLuint
515 translate_tex_format(struct brw_context *brw,
516 mesa_format mesa_format,
517 GLenum srgb_decode)
518 {
519 struct gl_context *ctx = &brw->ctx;
520 if (srgb_decode == GL_SKIP_DECODE_EXT)
521 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
522
523 switch( mesa_format ) {
524
525 case MESA_FORMAT_Z_UNORM16:
526 return ISL_FORMAT_R16_UNORM;
527
528 case MESA_FORMAT_Z24_UNORM_S8_UINT:
529 case MESA_FORMAT_Z24_UNORM_X8_UINT:
530 return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
531
532 case MESA_FORMAT_Z_FLOAT32:
533 return ISL_FORMAT_R32_FLOAT;
534
535 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
536 return ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS;
537
538 case MESA_FORMAT_RGBA_FLOAT32:
539 /* The value of this ISL surface format is 0, which tricks the
540 * assertion below.
541 */
542 return ISL_FORMAT_R32G32B32A32_FLOAT;
543
544 case MESA_FORMAT_SRGB_DXT1:
545 if (brw->gen == 4 && !brw->is_g4x) {
546 /* Work around missing SRGB DXT1 support on original gen4 by just
547 * skipping SRGB decode. It's not worth not supporting sRGB in
548 * general to prevent this.
549 */
550 WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
551 mesa_format = MESA_FORMAT_RGB_DXT1;
552 }
553 return brw_isl_format_for_mesa_format(mesa_format);
554
555 case MESA_FORMAT_RGBA_ASTC_4x4:
556 case MESA_FORMAT_RGBA_ASTC_5x4:
557 case MESA_FORMAT_RGBA_ASTC_5x5:
558 case MESA_FORMAT_RGBA_ASTC_6x5:
559 case MESA_FORMAT_RGBA_ASTC_6x6:
560 case MESA_FORMAT_RGBA_ASTC_8x5:
561 case MESA_FORMAT_RGBA_ASTC_8x6:
562 case MESA_FORMAT_RGBA_ASTC_8x8:
563 case MESA_FORMAT_RGBA_ASTC_10x5:
564 case MESA_FORMAT_RGBA_ASTC_10x6:
565 case MESA_FORMAT_RGBA_ASTC_10x8:
566 case MESA_FORMAT_RGBA_ASTC_10x10:
567 case MESA_FORMAT_RGBA_ASTC_12x10:
568 case MESA_FORMAT_RGBA_ASTC_12x12: {
569 GLuint brw_fmt = brw_isl_format_for_mesa_format(mesa_format);
570
571 /**
572 * It is possible to process these formats using the LDR Profile
573 * or the Full Profile mode of the hardware. Because, it isn't
574 * possible to determine if an HDR or LDR texture is being rendered, we
575 * can't determine which mode to enable in the hardware. Therefore, to
576 * handle all cases, always default to Full profile unless we are
577 * processing sRGBs, which are incompatible with this mode.
578 */
579 if (ctx->Extensions.KHR_texture_compression_astc_hdr)
580 brw_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
581
582 return brw_fmt;
583 }
584
585 default:
586 assert(brw_isl_format_for_mesa_format(mesa_format) != 0);
587 return brw_isl_format_for_mesa_format(mesa_format);
588 }
589 }
590
591 /**
592 * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
593 */
594 uint32_t
595 brw_depth_format(struct brw_context *brw, mesa_format format)
596 {
597 switch (format) {
598 case MESA_FORMAT_Z_UNORM16:
599 return BRW_DEPTHFORMAT_D16_UNORM;
600 case MESA_FORMAT_Z_FLOAT32:
601 return BRW_DEPTHFORMAT_D32_FLOAT;
602 case MESA_FORMAT_Z24_UNORM_X8_UINT:
603 if (brw->gen >= 6) {
604 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
605 } else {
606 /* Use D24_UNORM_S8, not D24_UNORM_X8.
607 *
608 * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
609 * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
610 * 3DSTATE_DEPTH_BUFFER.Surface_Format).
611 *
612 * However, on Gen5, D24_UNORM_X8 may be used only if separate
613 * stencil is enabled, and we never enable it. From the Ironlake PRM,
614 * same section as above, 3DSTATE_DEPTH_BUFFER's
615 * "Separate Stencil Buffer Enable" bit:
616 *
617 * "If this field is disabled, the Surface Format of the depth
618 * buffer cannot be D24_UNORM_X8_UINT."
619 */
620 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
621 }
622 case MESA_FORMAT_Z24_UNORM_S8_UINT:
623 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
624 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
625 return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
626 default:
627 unreachable("Unexpected depth format.");
628 }
629 }