Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_VEC4_H
25 #define BRW_VEC4_H
26
27 #include "brw_shader.h"
28 #include "brw_program.h"
29
30 #ifdef __cplusplus
31 #include "brw_ir_vec4.h"
32 #endif
33
34 #include "glsl/ir.h"
35 #include "glsl/nir/nir.h"
36
37
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 const unsigned *
43 brw_vec4_generate_assembly(const struct brw_compiler *compiler,
44 void *log_data,
45 void *mem_ctx,
46 const nir_shader *nir,
47 struct brw_vue_prog_data *prog_data,
48 const struct cfg_t *cfg,
49 unsigned *out_assembly_size);
50
51 #ifdef __cplusplus
52 } /* extern "C" */
53
54 namespace brw {
55
56 class vec4_live_variables;
57
58 /**
59 * The vertex shader front-end.
60 *
61 * Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
62 * fixed-function) into VS IR.
63 */
64 class vec4_visitor : public backend_shader
65 {
66 public:
67 vec4_visitor(const struct brw_compiler *compiler,
68 void *log_data,
69 const struct brw_sampler_prog_key_data *key,
70 struct brw_vue_prog_data *prog_data,
71 const nir_shader *shader,
72 void *mem_ctx,
73 bool no_spills,
74 int shader_time_index);
75 virtual ~vec4_visitor();
76
77 dst_reg dst_null_f()
78 {
79 return dst_reg(brw_null_reg());
80 }
81
82 dst_reg dst_null_d()
83 {
84 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
85 }
86
87 dst_reg dst_null_ud()
88 {
89 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
90 }
91
92 const struct brw_sampler_prog_key_data * const key_tex;
93 struct brw_vue_prog_data * const prog_data;
94 char *fail_msg;
95 bool failed;
96
97 /**
98 * GLSL IR currently being processed, which is associated with our
99 * driver IR instructions for debugging purposes.
100 */
101 const void *base_ir;
102 const char *current_annotation;
103
104 int first_non_payload_grf;
105 unsigned int max_grf;
106 int *virtual_grf_start;
107 int *virtual_grf_end;
108 brw::vec4_live_variables *live_intervals;
109 dst_reg userplane[MAX_CLIP_PLANES];
110
111 bool need_all_constants_in_pull_buffer;
112
113 /* Regs for vertex results. Generated at ir_variable visiting time
114 * for the ir->location's used.
115 */
116 dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
117 const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
118 int *uniform_size;
119 int uniform_array_size; /*< Size of the uniform_size array */
120 int uniforms;
121
122 src_reg shader_start_time;
123
124 bool run();
125 void fail(const char *msg, ...);
126
127 int setup_uniforms(int payload_reg);
128
129 bool reg_allocate_trivial();
130 bool reg_allocate();
131 void evaluate_spill_costs(float *spill_costs, bool *no_spill);
132 int choose_spill_reg(struct ra_graph *g);
133 void spill_reg(int spill_reg);
134 void move_grf_array_access_to_scratch();
135 void move_uniform_array_access_to_pull_constants();
136 void move_push_constants_to_pull_constants();
137 void split_uniform_registers();
138 void pack_uniform_registers();
139 void calculate_live_intervals();
140 void invalidate_live_intervals();
141 void split_virtual_grfs();
142 bool opt_vector_float();
143 bool opt_reduce_swizzle();
144 bool dead_code_eliminate();
145 int var_range_start(unsigned v, unsigned n) const;
146 int var_range_end(unsigned v, unsigned n) const;
147 bool virtual_grf_interferes(int a, int b);
148 bool opt_cmod_propagation();
149 bool opt_copy_propagation(bool do_constant_prop = true);
150 bool opt_cse_local(bblock_t *block);
151 bool opt_cse();
152 bool opt_algebraic();
153 bool opt_register_coalesce();
154 bool eliminate_find_live_channel();
155 bool is_dep_ctrl_unsafe(const vec4_instruction *inst);
156 void opt_set_dependency_control();
157 void opt_schedule_instructions();
158 void convert_to_hw_regs();
159
160 vec4_instruction *emit(vec4_instruction *inst);
161
162 vec4_instruction *emit(enum opcode opcode);
163 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst);
164 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
165 const src_reg &src0);
166 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
167 const src_reg &src0, const src_reg &src1);
168 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
169 const src_reg &src0, const src_reg &src1,
170 const src_reg &src2);
171
172 vec4_instruction *emit_before(bblock_t *block,
173 vec4_instruction *inst,
174 vec4_instruction *new_inst);
175
176 #define EMIT1(op) vec4_instruction *op(const dst_reg &, const src_reg &);
177 #define EMIT2(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &);
178 #define EMIT3(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &, const src_reg &);
179 EMIT1(MOV)
180 EMIT1(NOT)
181 EMIT1(RNDD)
182 EMIT1(RNDE)
183 EMIT1(RNDZ)
184 EMIT1(FRC)
185 EMIT1(F32TO16)
186 EMIT1(F16TO32)
187 EMIT2(ADD)
188 EMIT2(MUL)
189 EMIT2(MACH)
190 EMIT2(MAC)
191 EMIT2(AND)
192 EMIT2(OR)
193 EMIT2(XOR)
194 EMIT2(DP3)
195 EMIT2(DP4)
196 EMIT2(DPH)
197 EMIT2(SHL)
198 EMIT2(SHR)
199 EMIT2(ASR)
200 vec4_instruction *CMP(dst_reg dst, src_reg src0, src_reg src1,
201 enum brw_conditional_mod condition);
202 vec4_instruction *IF(src_reg src0, src_reg src1,
203 enum brw_conditional_mod condition);
204 vec4_instruction *IF(enum brw_predicate predicate);
205 EMIT1(SCRATCH_READ)
206 EMIT2(SCRATCH_WRITE)
207 EMIT3(LRP)
208 EMIT1(BFREV)
209 EMIT3(BFE)
210 EMIT2(BFI1)
211 EMIT3(BFI2)
212 EMIT1(FBH)
213 EMIT1(FBL)
214 EMIT1(CBIT)
215 EMIT3(MAD)
216 EMIT2(ADDC)
217 EMIT2(SUBB)
218 #undef EMIT1
219 #undef EMIT2
220 #undef EMIT3
221
222 int implied_mrf_writes(vec4_instruction *inst);
223
224 vec4_instruction *emit_minmax(enum brw_conditional_mod conditionalmod, dst_reg dst,
225 src_reg src0, src_reg src1);
226
227 vec4_instruction *emit_lrp(const dst_reg &dst, const src_reg &x,
228 const src_reg &y, const src_reg &a);
229
230 /**
231 * Copy any live channel from \p src to the first channel of the
232 * result.
233 */
234 src_reg emit_uniformize(const src_reg &src);
235
236 src_reg fix_3src_operand(const src_reg &src);
237 src_reg resolve_source_modifiers(const src_reg &src);
238
239 vec4_instruction *emit_math(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
240 const src_reg &src1 = src_reg());
241
242 src_reg fix_math_operand(const src_reg &src);
243
244 void emit_pack_half_2x16(dst_reg dst, src_reg src0);
245 void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
246 void emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0);
247 void emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0);
248 void emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0);
249 void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
250
251 void emit_texture(ir_texture_opcode op,
252 dst_reg dest,
253 const glsl_type *dest_type,
254 src_reg coordinate,
255 int coord_components,
256 src_reg shadow_comparitor,
257 src_reg lod, src_reg lod2,
258 src_reg sample_index,
259 uint32_t constant_offset,
260 src_reg offset_value,
261 src_reg mcs,
262 bool is_cube_array,
263 uint32_t surface, src_reg surface_reg,
264 uint32_t sampler, src_reg sampler_reg);
265
266 src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
267 src_reg sampler);
268 void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
269
270 void emit_ndc_computation();
271 void emit_psiz_and_flags(dst_reg reg);
272 vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying);
273 virtual void emit_urb_slot(dst_reg reg, int varying);
274
275 void emit_shader_time_begin();
276 void emit_shader_time_end();
277 void emit_shader_time_write(int shader_time_subindex, src_reg value);
278
279 void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
280 dst_reg dst, src_reg offset, src_reg src0,
281 src_reg src1);
282
283 void emit_untyped_surface_read(unsigned surf_index, dst_reg dst,
284 src_reg offset);
285
286 src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
287 src_reg *reladdr, int reg_offset);
288 src_reg get_pull_constant_offset(bblock_t *block, vec4_instruction *inst,
289 src_reg *reladdr, int reg_offset);
290 void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
291 dst_reg dst,
292 src_reg orig_src,
293 int base_offset);
294 void emit_scratch_write(bblock_t *block, vec4_instruction *inst,
295 int base_offset);
296 void emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
297 dst_reg dst,
298 src_reg orig_src,
299 int base_offset);
300 void emit_pull_constant_load_reg(dst_reg dst,
301 src_reg surf_index,
302 src_reg offset,
303 bblock_t *before_block,
304 vec4_instruction *before_inst);
305 src_reg emit_resolve_reladdr(int scratch_loc[], bblock_t *block,
306 vec4_instruction *inst, src_reg src);
307
308 void resolve_ud_negate(src_reg *reg);
309
310 src_reg get_timestamp();
311
312 void dump_instruction(backend_instruction *inst);
313 void dump_instruction(backend_instruction *inst, FILE *file);
314
315 bool is_high_sampler(src_reg sampler);
316
317 virtual void emit_nir_code();
318 virtual void nir_setup_uniforms();
319 virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
320 virtual void nir_setup_system_values();
321 virtual void nir_emit_impl(nir_function_impl *impl);
322 virtual void nir_emit_cf_list(exec_list *list);
323 virtual void nir_emit_if(nir_if *if_stmt);
324 virtual void nir_emit_loop(nir_loop *loop);
325 virtual void nir_emit_block(nir_block *block);
326 virtual void nir_emit_instr(nir_instr *instr);
327 virtual void nir_emit_load_const(nir_load_const_instr *instr);
328 virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
329 virtual void nir_emit_alu(nir_alu_instr *instr);
330 virtual void nir_emit_jump(nir_jump_instr *instr);
331 virtual void nir_emit_texture(nir_tex_instr *instr);
332 virtual void nir_emit_undef(nir_ssa_undef_instr *instr);
333 virtual void nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr);
334
335 dst_reg get_nir_dest(nir_dest dest, enum brw_reg_type type);
336 dst_reg get_nir_dest(nir_dest dest, nir_alu_type type);
337 dst_reg get_nir_dest(nir_dest dest);
338 src_reg get_nir_src(nir_src src, enum brw_reg_type type,
339 unsigned num_components = 4);
340 src_reg get_nir_src(nir_src src, nir_alu_type type,
341 unsigned num_components = 4);
342 src_reg get_nir_src(nir_src src,
343 unsigned num_components = 4);
344
345 virtual dst_reg *make_reg_for_system_value(int location,
346 const glsl_type *type) = 0;
347
348 dst_reg *nir_locals;
349 dst_reg *nir_ssa_values;
350 dst_reg *nir_system_values;
351
352 protected:
353 void emit_vertex();
354 void lower_attributes_to_hw_regs(const int *attribute_map,
355 bool interleaved);
356 void setup_payload_interference(struct ra_graph *g, int first_payload_node,
357 int reg_node_count);
358 virtual void setup_payload() = 0;
359 virtual void emit_prolog() = 0;
360 virtual void emit_thread_end() = 0;
361 virtual void emit_urb_write_header(int mrf) = 0;
362 virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
363 virtual void gs_emit_vertex(int stream_id);
364 virtual void gs_end_primitive();
365
366 private:
367 /**
368 * If true, then register allocation should fail instead of spilling.
369 */
370 const bool no_spills;
371
372 int shader_time_index;
373
374 unsigned last_scratch; /**< measured in 32-byte (register size) units */
375 };
376
377 } /* namespace brw */
378 #endif /* __cplusplus */
379
380 #endif /* BRW_VEC4_H */