Merge branch 'xa_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "brw_context.h"
34 #include "brw_vs.h"
35 #include "brw_util.h"
36 #include "brw_state.h"
37 #include "program/prog_print.h"
38 #include "program/prog_parameter.h"
39
40 #include "../glsl/ralloc.h"
41
42 static void do_vs_prog( struct brw_context *brw,
43 struct brw_vertex_program *vp,
44 struct brw_vs_prog_key *key )
45 {
46 struct gl_context *ctx = &brw->intel.ctx;
47 GLuint program_size;
48 const GLuint *program;
49 struct brw_vs_compile c;
50 void *mem_ctx;
51 int aux_size;
52 int i;
53
54 memset(&c, 0, sizeof(c));
55 memcpy(&c.key, key, sizeof(*key));
56
57 mem_ctx = ralloc_context(NULL);
58
59 brw_init_compile(brw, &c.func, mem_ctx);
60 c.vp = vp;
61
62 c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
63 c.prog_data.inputs_read = vp->program.Base.InputsRead;
64
65 if (c.key.copy_edgeflag) {
66 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
67 c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
68 }
69
70 /* Put dummy slots into the VUE for the SF to put the replaced
71 * point sprite coords in. We shouldn't need these dummy slots,
72 * which take up precious URB space, but it would mean that the SF
73 * doesn't get nice aligned pairs of input coords into output
74 * coords, which would be a pain to handle.
75 */
76 for (i = 0; i < 8; i++) {
77 if (c.key.point_coord_replace & (1 << i))
78 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
79 }
80
81 if (0) {
82 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
83 GL_TRUE);
84 }
85
86 /* Emit GEN4 code.
87 */
88 brw_vs_emit(&c);
89
90 /* get the program
91 */
92 program = brw_get_program(&c.func, &program_size);
93
94 /* We upload from &c.prog_data including the constant_map assuming
95 * they're packed together. It would be nice to have a
96 * compile-time assert macro here.
97 */
98 assert(c.constant_map == (int8_t *)&c.prog_data +
99 sizeof(c.prog_data));
100 assert(ctx->Const.VertexProgram.MaxNativeParameters ==
101 ARRAY_SIZE(c.constant_map));
102 (void) ctx;
103
104 aux_size = sizeof(c.prog_data);
105 /* constant_map */
106 aux_size += c.vp->program.Base.Parameters->NumParameters;
107
108 brw_upload_cache(&brw->cache, BRW_VS_PROG,
109 &c.key, sizeof(c.key),
110 program, program_size,
111 &c.prog_data, aux_size,
112 &brw->vs.prog_offset, &brw->vs.prog_data);
113 ralloc_free(mem_ctx);
114 }
115
116
117 static void brw_upload_vs_prog(struct brw_context *brw)
118 {
119 struct gl_context *ctx = &brw->intel.ctx;
120 struct brw_vs_prog_key key;
121 struct brw_vertex_program *vp =
122 (struct brw_vertex_program *)brw->vertex_program;
123 int i;
124
125 memset(&key, 0, sizeof(key));
126
127 /* Just upload the program verbatim for now. Always send it all
128 * the inputs it asks for, whether they are varying or not.
129 */
130 key.program_string_id = vp->id;
131 key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
132 key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
133 ctx->Polygon.BackMode != GL_FILL);
134 key.two_side_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
135
136 /* _NEW_LIGHT | _NEW_BUFFERS */
137 key.clamp_vertex_color = ctx->Light._ClampVertexColor;
138
139 /* _NEW_POINT */
140 if (ctx->Point.PointSprite) {
141 for (i = 0; i < 8; i++) {
142 if (ctx->Point.CoordReplace[i])
143 key.point_coord_replace |= (1 << i);
144 }
145 }
146
147 /* BRW_NEW_VERTICES */
148 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
149 if (vp->program.Base.InputsRead & (1 << i) &&
150 brw->vb.inputs[i].glarray->Type == GL_FIXED) {
151 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
152 }
153 }
154
155 if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
156 &key, sizeof(key),
157 &brw->vs.prog_offset, &brw->vs.prog_data)) {
158 do_vs_prog(brw, vp, &key);
159 }
160 brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
161 sizeof(*brw->vs.prog_data));
162 }
163
164
165 /* See brw_vs.c:
166 */
167 const struct brw_tracked_state brw_vs_prog = {
168 .dirty = {
169 .mesa = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
170 _NEW_BUFFERS),
171 .brw = (BRW_NEW_VERTEX_PROGRAM |
172 BRW_NEW_VERTICES),
173 .cache = 0
174 },
175 .prepare = brw_upload_vs_prog
176 };