Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_emit.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/macros.h"
34 #include "brw_context.h"
35 #include "brw_wm.h"
36
37 static GLboolean can_do_pln(struct intel_context *intel,
38 const struct brw_reg *deltas)
39 {
40 struct brw_context *brw = brw_context(&intel->ctx);
41
42 if (!brw->has_pln)
43 return GL_FALSE;
44
45 if (deltas[1].nr != deltas[0].nr + 1)
46 return GL_FALSE;
47
48 if (intel->gen < 6 && ((deltas[0].nr & 1) != 0))
49 return GL_FALSE;
50
51 return GL_TRUE;
52 }
53
54 /* Not quite sure how correct this is - need to understand horiz
55 * vs. vertical strides a little better.
56 */
57 static INLINE struct brw_reg sechalf( struct brw_reg reg )
58 {
59 if (reg.vstride)
60 reg.nr++;
61 return reg;
62 }
63
64 /* Return the SrcReg index of the channels that can be immediate float operands
65 * instead of usage of PROGRAM_CONSTANT values through push/pull.
66 */
67 GLboolean
68 brw_wm_arg_can_be_immediate(enum prog_opcode opcode, int arg)
69 {
70 int opcode_array[] = {
71 [OPCODE_ADD] = 2,
72 [OPCODE_CMP] = 3,
73 [OPCODE_DP3] = 2,
74 [OPCODE_DP4] = 2,
75 [OPCODE_DPH] = 2,
76 [OPCODE_MAX] = 2,
77 [OPCODE_MIN] = 2,
78 [OPCODE_MOV] = 1,
79 [OPCODE_MUL] = 2,
80 [OPCODE_SEQ] = 2,
81 [OPCODE_SGE] = 2,
82 [OPCODE_SGT] = 2,
83 [OPCODE_SLE] = 2,
84 [OPCODE_SLT] = 2,
85 [OPCODE_SNE] = 2,
86 [OPCODE_XPD] = 2,
87 };
88
89 /* These opcodes get broken down in a way that allow two
90 * args to be immediates.
91 */
92 if (opcode == OPCODE_MAD || opcode == OPCODE_LRP) {
93 if (arg == 1 || arg == 2)
94 return GL_TRUE;
95 }
96
97 if (opcode > ARRAY_SIZE(opcode_array))
98 return GL_FALSE;
99
100 return arg == opcode_array[opcode] - 1;
101 }
102
103 /**
104 * Computes the screen-space x,y position of the pixels.
105 *
106 * This will be used by emit_delta_xy() or emit_wpos_xy() for
107 * interpolation of attributes..
108 *
109 * Payload R0:
110 *
111 * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 tiles,
112 * corresponding to each of the 16 execution channels.
113 * R0.1..8 -- ?
114 * R1.0 -- triangle vertex 0.X
115 * R1.1 -- triangle vertex 0.Y
116 * R1.2 -- tile 0 x,y coords (2 packed uwords)
117 * R1.3 -- tile 1 x,y coords (2 packed uwords)
118 * R1.4 -- tile 2 x,y coords (2 packed uwords)
119 * R1.5 -- tile 3 x,y coords (2 packed uwords)
120 * R1.6 -- ?
121 * R1.7 -- ?
122 * R1.8 -- ?
123 */
124 void emit_pixel_xy(struct brw_wm_compile *c,
125 const struct brw_reg *dst,
126 GLuint mask)
127 {
128 struct brw_compile *p = &c->func;
129 struct brw_reg r1 = brw_vec1_grf(1, 0);
130 struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
131 struct brw_reg dst0_uw, dst1_uw;
132
133 brw_push_insn_state(p);
134 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
135
136 if (c->dispatch_width == 16) {
137 dst0_uw = vec16(retype(dst[0], BRW_REGISTER_TYPE_UW));
138 dst1_uw = vec16(retype(dst[1], BRW_REGISTER_TYPE_UW));
139 } else {
140 dst0_uw = vec8(retype(dst[0], BRW_REGISTER_TYPE_UW));
141 dst1_uw = vec8(retype(dst[1], BRW_REGISTER_TYPE_UW));
142 }
143
144 /* Calculate pixel centers by adding 1 or 0 to each of the
145 * micro-tile coordinates passed in r1.
146 */
147 if (mask & WRITEMASK_X) {
148 brw_ADD(p,
149 dst0_uw,
150 stride(suboffset(r1_uw, 4), 2, 4, 0),
151 brw_imm_v(0x10101010));
152 }
153
154 if (mask & WRITEMASK_Y) {
155 brw_ADD(p,
156 dst1_uw,
157 stride(suboffset(r1_uw,5), 2, 4, 0),
158 brw_imm_v(0x11001100));
159 }
160 brw_pop_insn_state(p);
161 }
162
163 /**
164 * Computes the screen-space x,y distance of the pixels from the start
165 * vertex.
166 *
167 * This will be used in linterp or pinterp with the start vertex value
168 * and the Cx, Cy, and C0 coefficients passed in from the setup engine
169 * to produce interpolated attribute values.
170 */
171 void emit_delta_xy(struct brw_compile *p,
172 const struct brw_reg *dst,
173 GLuint mask,
174 const struct brw_reg *arg0)
175 {
176 struct brw_reg r1 = brw_vec1_grf(1, 0);
177
178 if (mask == 0)
179 return;
180
181 assert(mask == WRITEMASK_XY);
182
183 /* Calc delta X,Y by subtracting origin in r1 from the pixel
184 * centers produced by emit_pixel_xy().
185 */
186 brw_ADD(p,
187 dst[0],
188 retype(arg0[0], BRW_REGISTER_TYPE_UW),
189 negate(r1));
190 brw_ADD(p,
191 dst[1],
192 retype(arg0[1], BRW_REGISTER_TYPE_UW),
193 negate(suboffset(r1,1)));
194 }
195
196 /**
197 * Computes the pixel offset from the window origin for gl_FragCoord().
198 */
199 void emit_wpos_xy(struct brw_wm_compile *c,
200 const struct brw_reg *dst,
201 GLuint mask,
202 const struct brw_reg *arg0)
203 {
204 struct brw_compile *p = &c->func;
205
206 if (mask & WRITEMASK_X) {
207 if (c->fp->program.PixelCenterInteger) {
208 /* X' = X */
209 brw_MOV(p,
210 dst[0],
211 retype(arg0[0], BRW_REGISTER_TYPE_W));
212 } else {
213 /* X' = X + 0.5 */
214 brw_ADD(p,
215 dst[0],
216 retype(arg0[0], BRW_REGISTER_TYPE_W),
217 brw_imm_f(0.5));
218 }
219 }
220
221 if (mask & WRITEMASK_Y) {
222 if (c->fp->program.OriginUpperLeft) {
223 if (c->fp->program.PixelCenterInteger) {
224 /* Y' = Y */
225 brw_MOV(p,
226 dst[1],
227 retype(arg0[1], BRW_REGISTER_TYPE_W));
228 } else {
229 /* Y' = Y + 0.5 */
230 brw_ADD(p,
231 dst[1],
232 retype(arg0[1], BRW_REGISTER_TYPE_W),
233 brw_imm_f(0.5));
234 }
235 } else {
236 float center_offset = c->fp->program.PixelCenterInteger ? 0.0 : 0.5;
237
238 /* Y' = (height - 1) - Y + center */
239 brw_ADD(p,
240 dst[1],
241 negate(retype(arg0[1], BRW_REGISTER_TYPE_W)),
242 brw_imm_f(c->key.drawable_height - 1 + center_offset));
243 }
244 }
245 }
246
247
248 void emit_pixel_w(struct brw_wm_compile *c,
249 const struct brw_reg *dst,
250 GLuint mask,
251 const struct brw_reg *arg0,
252 const struct brw_reg *deltas)
253 {
254 struct brw_compile *p = &c->func;
255 struct intel_context *intel = &p->brw->intel;
256
257 /* Don't need this if all you are doing is interpolating color, for
258 * instance.
259 */
260 if (mask & WRITEMASK_W) {
261 struct brw_reg interp3 = brw_vec1_grf(arg0[0].nr+1, 4);
262
263 /* Calc 1/w - just linterp wpos[3] optimized by putting the
264 * result straight into a message reg.
265 */
266 if (can_do_pln(intel, deltas)) {
267 brw_PLN(p, brw_message_reg(2), interp3, deltas[0]);
268 } else {
269 brw_LINE(p, brw_null_reg(), interp3, deltas[0]);
270 brw_MAC(p, brw_message_reg(2), suboffset(interp3, 1), deltas[1]);
271 }
272
273 /* Calc w */
274 if (c->dispatch_width == 16) {
275 brw_math_16(p, dst[3],
276 BRW_MATH_FUNCTION_INV,
277 BRW_MATH_SATURATE_NONE,
278 2, brw_null_reg(),
279 BRW_MATH_PRECISION_FULL);
280 } else {
281 brw_math(p, dst[3],
282 BRW_MATH_FUNCTION_INV,
283 BRW_MATH_SATURATE_NONE,
284 2, brw_null_reg(),
285 BRW_MATH_DATA_VECTOR,
286 BRW_MATH_PRECISION_FULL);
287 }
288 }
289 }
290
291
292 void emit_linterp(struct brw_compile *p,
293 const struct brw_reg *dst,
294 GLuint mask,
295 const struct brw_reg *arg0,
296 const struct brw_reg *deltas)
297 {
298 struct intel_context *intel = &p->brw->intel;
299 struct brw_reg interp[4];
300 GLuint nr = arg0[0].nr;
301 GLuint i;
302
303 interp[0] = brw_vec1_grf(nr, 0);
304 interp[1] = brw_vec1_grf(nr, 4);
305 interp[2] = brw_vec1_grf(nr+1, 0);
306 interp[3] = brw_vec1_grf(nr+1, 4);
307
308 for (i = 0; i < 4; i++) {
309 if (mask & (1<<i)) {
310 if (can_do_pln(intel, deltas)) {
311 brw_PLN(p, dst[i], interp[i], deltas[0]);
312 } else {
313 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
314 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
315 }
316 }
317 }
318 }
319
320
321 void emit_pinterp(struct brw_compile *p,
322 const struct brw_reg *dst,
323 GLuint mask,
324 const struct brw_reg *arg0,
325 const struct brw_reg *deltas,
326 const struct brw_reg *w)
327 {
328 struct intel_context *intel = &p->brw->intel;
329 struct brw_reg interp[4];
330 GLuint nr = arg0[0].nr;
331 GLuint i;
332
333 interp[0] = brw_vec1_grf(nr, 0);
334 interp[1] = brw_vec1_grf(nr, 4);
335 interp[2] = brw_vec1_grf(nr+1, 0);
336 interp[3] = brw_vec1_grf(nr+1, 4);
337
338 for (i = 0; i < 4; i++) {
339 if (mask & (1<<i)) {
340 if (can_do_pln(intel, deltas)) {
341 brw_PLN(p, dst[i], interp[i], deltas[0]);
342 } else {
343 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
344 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
345 }
346 }
347 }
348 for (i = 0; i < 4; i++) {
349 if (mask & (1<<i)) {
350 brw_MUL(p, dst[i], dst[i], w[3]);
351 }
352 }
353 }
354
355
356 void emit_cinterp(struct brw_compile *p,
357 const struct brw_reg *dst,
358 GLuint mask,
359 const struct brw_reg *arg0)
360 {
361 struct brw_reg interp[4];
362 GLuint nr = arg0[0].nr;
363 GLuint i;
364
365 interp[0] = brw_vec1_grf(nr, 0);
366 interp[1] = brw_vec1_grf(nr, 4);
367 interp[2] = brw_vec1_grf(nr+1, 0);
368 interp[3] = brw_vec1_grf(nr+1, 4);
369
370 for (i = 0; i < 4; i++) {
371 if (mask & (1<<i)) {
372 brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */
373 }
374 }
375 }
376
377 /* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
378 void emit_frontfacing(struct brw_compile *p,
379 const struct brw_reg *dst,
380 GLuint mask)
381 {
382 struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
383 GLuint i;
384
385 if (!(mask & WRITEMASK_XYZW))
386 return;
387
388 for (i = 0; i < 4; i++) {
389 if (mask & (1<<i)) {
390 brw_MOV(p, dst[i], brw_imm_f(0.0));
391 }
392 }
393
394 /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
395 * us front face
396 */
397 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
398 for (i = 0; i < 4; i++) {
399 if (mask & (1<<i)) {
400 brw_MOV(p, dst[i], brw_imm_f(1.0));
401 }
402 }
403 brw_set_predicate_control_flag_value(p, 0xff);
404 }
405
406 /* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input
407 * looking like:
408 *
409 * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
410 *
411 * and we're trying to produce:
412 *
413 * DDX DDY
414 * dst: (ss0.tr - ss0.tl) (ss0.tl - ss0.bl)
415 * (ss0.tr - ss0.tl) (ss0.tr - ss0.br)
416 * (ss0.br - ss0.bl) (ss0.tl - ss0.bl)
417 * (ss0.br - ss0.bl) (ss0.tr - ss0.br)
418 * (ss1.tr - ss1.tl) (ss1.tl - ss1.bl)
419 * (ss1.tr - ss1.tl) (ss1.tr - ss1.br)
420 * (ss1.br - ss1.bl) (ss1.tl - ss1.bl)
421 * (ss1.br - ss1.bl) (ss1.tr - ss1.br)
422 *
423 * and add another set of two more subspans if in 16-pixel dispatch mode.
424 *
425 * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result
426 * for each pair, and vertstride = 2 jumps us 2 elements after processing a
427 * pair. But for DDY, it's harder, as we want to produce the pairs swizzled
428 * between each other. We could probably do it like ddx and swizzle the right
429 * order later, but bail for now and just produce
430 * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
431 */
432 void emit_ddxy(struct brw_compile *p,
433 const struct brw_reg *dst,
434 GLuint mask,
435 GLboolean is_ddx,
436 const struct brw_reg *arg0)
437 {
438 int i;
439 struct brw_reg src0, src1;
440
441 if (mask & SATURATE)
442 brw_set_saturate(p, 1);
443 for (i = 0; i < 4; i++ ) {
444 if (mask & (1<<i)) {
445 if (is_ddx) {
446 src0 = brw_reg(arg0[i].file, arg0[i].nr, 1,
447 BRW_REGISTER_TYPE_F,
448 BRW_VERTICAL_STRIDE_2,
449 BRW_WIDTH_2,
450 BRW_HORIZONTAL_STRIDE_0,
451 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
452 src1 = brw_reg(arg0[i].file, arg0[i].nr, 0,
453 BRW_REGISTER_TYPE_F,
454 BRW_VERTICAL_STRIDE_2,
455 BRW_WIDTH_2,
456 BRW_HORIZONTAL_STRIDE_0,
457 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
458 } else {
459 src0 = brw_reg(arg0[i].file, arg0[i].nr, 0,
460 BRW_REGISTER_TYPE_F,
461 BRW_VERTICAL_STRIDE_4,
462 BRW_WIDTH_4,
463 BRW_HORIZONTAL_STRIDE_0,
464 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
465 src1 = brw_reg(arg0[i].file, arg0[i].nr, 2,
466 BRW_REGISTER_TYPE_F,
467 BRW_VERTICAL_STRIDE_4,
468 BRW_WIDTH_4,
469 BRW_HORIZONTAL_STRIDE_0,
470 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
471 }
472 brw_ADD(p, dst[i], src0, negate(src1));
473 }
474 }
475 if (mask & SATURATE)
476 brw_set_saturate(p, 0);
477 }
478
479 void emit_alu1(struct brw_compile *p,
480 struct brw_instruction *(*func)(struct brw_compile *,
481 struct brw_reg,
482 struct brw_reg),
483 const struct brw_reg *dst,
484 GLuint mask,
485 const struct brw_reg *arg0)
486 {
487 GLuint i;
488
489 if (mask & SATURATE)
490 brw_set_saturate(p, 1);
491
492 for (i = 0; i < 4; i++) {
493 if (mask & (1<<i)) {
494 func(p, dst[i], arg0[i]);
495 }
496 }
497
498 if (mask & SATURATE)
499 brw_set_saturate(p, 0);
500 }
501
502
503 void emit_alu2(struct brw_compile *p,
504 struct brw_instruction *(*func)(struct brw_compile *,
505 struct brw_reg,
506 struct brw_reg,
507 struct brw_reg),
508 const struct brw_reg *dst,
509 GLuint mask,
510 const struct brw_reg *arg0,
511 const struct brw_reg *arg1)
512 {
513 GLuint i;
514
515 if (mask & SATURATE)
516 brw_set_saturate(p, 1);
517
518 for (i = 0; i < 4; i++) {
519 if (mask & (1<<i)) {
520 func(p, dst[i], arg0[i], arg1[i]);
521 }
522 }
523
524 if (mask & SATURATE)
525 brw_set_saturate(p, 0);
526 }
527
528
529 void emit_mad(struct brw_compile *p,
530 const struct brw_reg *dst,
531 GLuint mask,
532 const struct brw_reg *arg0,
533 const struct brw_reg *arg1,
534 const struct brw_reg *arg2)
535 {
536 GLuint i;
537
538 for (i = 0; i < 4; i++) {
539 if (mask & (1<<i)) {
540 brw_MUL(p, dst[i], arg0[i], arg1[i]);
541
542 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
543 brw_ADD(p, dst[i], dst[i], arg2[i]);
544 brw_set_saturate(p, 0);
545 }
546 }
547 }
548
549 void emit_lrp(struct brw_compile *p,
550 const struct brw_reg *dst,
551 GLuint mask,
552 const struct brw_reg *arg0,
553 const struct brw_reg *arg1,
554 const struct brw_reg *arg2)
555 {
556 GLuint i;
557
558 /* Uses dst as a temporary:
559 */
560 for (i = 0; i < 4; i++) {
561 if (mask & (1<<i)) {
562 /* Can I use the LINE instruction for this?
563 */
564 brw_ADD(p, dst[i], negate(arg0[i]), brw_imm_f(1.0));
565 brw_MUL(p, brw_null_reg(), dst[i], arg2[i]);
566
567 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
568 brw_MAC(p, dst[i], arg0[i], arg1[i]);
569 brw_set_saturate(p, 0);
570 }
571 }
572 }
573
574 void emit_sop(struct brw_compile *p,
575 const struct brw_reg *dst,
576 GLuint mask,
577 GLuint cond,
578 const struct brw_reg *arg0,
579 const struct brw_reg *arg1)
580 {
581 GLuint i;
582
583 for (i = 0; i < 4; i++) {
584 if (mask & (1<<i)) {
585 brw_push_insn_state(p);
586 brw_CMP(p, brw_null_reg(), cond, arg0[i], arg1[i]);
587 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
588 brw_MOV(p, dst[i], brw_imm_f(0));
589 brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
590 brw_MOV(p, dst[i], brw_imm_f(1.0));
591 brw_pop_insn_state(p);
592 }
593 }
594 }
595
596 static void emit_slt( struct brw_compile *p,
597 const struct brw_reg *dst,
598 GLuint mask,
599 const struct brw_reg *arg0,
600 const struct brw_reg *arg1 )
601 {
602 emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1);
603 }
604
605 static void emit_sle( struct brw_compile *p,
606 const struct brw_reg *dst,
607 GLuint mask,
608 const struct brw_reg *arg0,
609 const struct brw_reg *arg1 )
610 {
611 emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1);
612 }
613
614 static void emit_sgt( struct brw_compile *p,
615 const struct brw_reg *dst,
616 GLuint mask,
617 const struct brw_reg *arg0,
618 const struct brw_reg *arg1 )
619 {
620 emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1);
621 }
622
623 static void emit_sge( struct brw_compile *p,
624 const struct brw_reg *dst,
625 GLuint mask,
626 const struct brw_reg *arg0,
627 const struct brw_reg *arg1 )
628 {
629 emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1);
630 }
631
632 static void emit_seq( struct brw_compile *p,
633 const struct brw_reg *dst,
634 GLuint mask,
635 const struct brw_reg *arg0,
636 const struct brw_reg *arg1 )
637 {
638 emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1);
639 }
640
641 static void emit_sne( struct brw_compile *p,
642 const struct brw_reg *dst,
643 GLuint mask,
644 const struct brw_reg *arg0,
645 const struct brw_reg *arg1 )
646 {
647 emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1);
648 }
649
650 void emit_cmp(struct brw_compile *p,
651 const struct brw_reg *dst,
652 GLuint mask,
653 const struct brw_reg *arg0,
654 const struct brw_reg *arg1,
655 const struct brw_reg *arg2)
656 {
657 GLuint i;
658
659 for (i = 0; i < 4; i++) {
660 if (mask & (1<<i)) {
661 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
662
663 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
664 brw_SEL(p, dst[i], arg1[i], arg2[i]);
665 brw_set_saturate(p, 0);
666 brw_set_predicate_control_flag_value(p, 0xff);
667 }
668 }
669 }
670
671 void emit_max(struct brw_compile *p,
672 const struct brw_reg *dst,
673 GLuint mask,
674 const struct brw_reg *arg0,
675 const struct brw_reg *arg1)
676 {
677 GLuint i;
678
679 for (i = 0; i < 4; i++) {
680 if (mask & (1<<i)) {
681 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], arg1[i]);
682
683 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
684 brw_SEL(p, dst[i], arg0[i], arg1[i]);
685 brw_set_saturate(p, 0);
686 brw_set_predicate_control_flag_value(p, 0xff);
687 }
688 }
689 }
690
691 void emit_min(struct brw_compile *p,
692 const struct brw_reg *dst,
693 GLuint mask,
694 const struct brw_reg *arg0,
695 const struct brw_reg *arg1)
696 {
697 GLuint i;
698
699 for (i = 0; i < 4; i++) {
700 if (mask & (1<<i)) {
701 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
702
703 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
704 brw_SEL(p, dst[i], arg0[i], arg1[i]);
705 brw_set_saturate(p, 0);
706 brw_set_predicate_control_flag_value(p, 0xff);
707 }
708 }
709 }
710
711
712 void emit_dp3(struct brw_compile *p,
713 const struct brw_reg *dst,
714 GLuint mask,
715 const struct brw_reg *arg0,
716 const struct brw_reg *arg1)
717 {
718 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
719
720 if (!(mask & WRITEMASK_XYZW))
721 return; /* Do not emit dead code */
722
723 assert(is_power_of_two(mask & WRITEMASK_XYZW));
724
725 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
726 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
727
728 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
729 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
730 brw_set_saturate(p, 0);
731 }
732
733
734 void emit_dp4(struct brw_compile *p,
735 const struct brw_reg *dst,
736 GLuint mask,
737 const struct brw_reg *arg0,
738 const struct brw_reg *arg1)
739 {
740 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
741
742 if (!(mask & WRITEMASK_XYZW))
743 return; /* Do not emit dead code */
744
745 assert(is_power_of_two(mask & WRITEMASK_XYZW));
746
747 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
748 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
749 brw_MAC(p, brw_null_reg(), arg0[2], arg1[2]);
750
751 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
752 brw_MAC(p, dst[dst_chan], arg0[3], arg1[3]);
753 brw_set_saturate(p, 0);
754 }
755
756
757 void emit_dph(struct brw_compile *p,
758 const struct brw_reg *dst,
759 GLuint mask,
760 const struct brw_reg *arg0,
761 const struct brw_reg *arg1)
762 {
763 const int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
764
765 if (!(mask & WRITEMASK_XYZW))
766 return; /* Do not emit dead code */
767
768 assert(is_power_of_two(mask & WRITEMASK_XYZW));
769
770 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
771 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
772 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
773
774 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
775 brw_ADD(p, dst[dst_chan], dst[dst_chan], arg1[3]);
776 brw_set_saturate(p, 0);
777 }
778
779
780 void emit_xpd(struct brw_compile *p,
781 const struct brw_reg *dst,
782 GLuint mask,
783 const struct brw_reg *arg0,
784 const struct brw_reg *arg1)
785 {
786 GLuint i;
787
788 assert((mask & WRITEMASK_W) != WRITEMASK_W);
789
790 for (i = 0 ; i < 3; i++) {
791 if (mask & (1<<i)) {
792 GLuint i2 = (i+2)%3;
793 GLuint i1 = (i+1)%3;
794
795 brw_MUL(p, brw_null_reg(), negate(arg0[i2]), arg1[i1]);
796
797 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
798 brw_MAC(p, dst[i], arg0[i1], arg1[i2]);
799 brw_set_saturate(p, 0);
800 }
801 }
802 }
803
804
805 void emit_math1(struct brw_wm_compile *c,
806 GLuint function,
807 const struct brw_reg *dst,
808 GLuint mask,
809 const struct brw_reg *arg0)
810 {
811 struct brw_compile *p = &c->func;
812 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
813 GLuint saturate = ((mask & SATURATE) ?
814 BRW_MATH_SATURATE_SATURATE :
815 BRW_MATH_SATURATE_NONE);
816
817 if (!(mask & WRITEMASK_XYZW))
818 return; /* Do not emit dead code */
819
820 assert(is_power_of_two(mask & WRITEMASK_XYZW));
821
822 /* If compressed, this will write message reg 2,3 from arg0.x's 16
823 * channels.
824 */
825 brw_MOV(p, brw_message_reg(2), arg0[0]);
826
827 /* Send two messages to perform all 16 operations:
828 */
829 brw_push_insn_state(p);
830 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
831 brw_math(p,
832 dst[dst_chan],
833 function,
834 saturate,
835 2,
836 brw_null_reg(),
837 BRW_MATH_DATA_VECTOR,
838 BRW_MATH_PRECISION_FULL);
839
840 if (c->dispatch_width == 16) {
841 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
842 brw_math(p,
843 offset(dst[dst_chan],1),
844 function,
845 saturate,
846 3,
847 brw_null_reg(),
848 BRW_MATH_DATA_VECTOR,
849 BRW_MATH_PRECISION_FULL);
850 }
851 brw_pop_insn_state(p);
852 }
853
854
855 void emit_math2(struct brw_wm_compile *c,
856 GLuint function,
857 const struct brw_reg *dst,
858 GLuint mask,
859 const struct brw_reg *arg0,
860 const struct brw_reg *arg1)
861 {
862 struct brw_compile *p = &c->func;
863 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
864 GLuint saturate = ((mask & SATURATE) ?
865 BRW_MATH_SATURATE_SATURATE :
866 BRW_MATH_SATURATE_NONE);
867
868 if (!(mask & WRITEMASK_XYZW))
869 return; /* Do not emit dead code */
870
871 assert(is_power_of_two(mask & WRITEMASK_XYZW));
872
873 brw_push_insn_state(p);
874
875 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
876 brw_MOV(p, brw_message_reg(2), arg0[0]);
877 if (c->dispatch_width == 16) {
878 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
879 brw_MOV(p, brw_message_reg(4), sechalf(arg0[0]));
880 }
881
882 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
883 brw_MOV(p, brw_message_reg(3), arg1[0]);
884 if (c->dispatch_width == 16) {
885 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
886 brw_MOV(p, brw_message_reg(5), sechalf(arg1[0]));
887 }
888
889 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
890 brw_math(p,
891 dst[dst_chan],
892 function,
893 saturate,
894 2,
895 brw_null_reg(),
896 BRW_MATH_DATA_VECTOR,
897 BRW_MATH_PRECISION_FULL);
898
899 /* Send two messages to perform all 16 operations:
900 */
901 if (c->dispatch_width == 16) {
902 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
903 brw_math(p,
904 offset(dst[dst_chan],1),
905 function,
906 saturate,
907 4,
908 brw_null_reg(),
909 BRW_MATH_DATA_VECTOR,
910 BRW_MATH_PRECISION_FULL);
911 }
912 brw_pop_insn_state(p);
913 }
914
915
916 void emit_tex(struct brw_wm_compile *c,
917 struct brw_reg *dst,
918 GLuint dst_flags,
919 struct brw_reg *arg,
920 struct brw_reg depth_payload,
921 GLuint tex_idx,
922 GLuint sampler,
923 GLboolean shadow)
924 {
925 struct brw_compile *p = &c->func;
926 struct intel_context *intel = &p->brw->intel;
927 struct brw_reg dst_retyped;
928 GLuint cur_mrf = 2, response_length;
929 GLuint i, nr_texcoords;
930 GLuint emit;
931 GLuint msg_type;
932 GLuint mrf_per_channel;
933 GLuint simd_mode;
934
935 if (c->dispatch_width == 16) {
936 mrf_per_channel = 2;
937 response_length = 8;
938 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
939 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
940 } else {
941 mrf_per_channel = 1;
942 response_length = 4;
943 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
944 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
945 }
946
947 /* How many input regs are there?
948 */
949 switch (tex_idx) {
950 case TEXTURE_1D_INDEX:
951 emit = WRITEMASK_X;
952 nr_texcoords = 1;
953 break;
954 case TEXTURE_2D_INDEX:
955 case TEXTURE_RECT_INDEX:
956 emit = WRITEMASK_XY;
957 nr_texcoords = 2;
958 break;
959 case TEXTURE_3D_INDEX:
960 case TEXTURE_CUBE_INDEX:
961 emit = WRITEMASK_XYZ;
962 nr_texcoords = 3;
963 break;
964 default:
965 /* unexpected target */
966 abort();
967 }
968
969 /* Pre-Ironlake, the 8-wide sampler always took u,v,r. */
970 if (!intel->is_ironlake && c->dispatch_width == 8)
971 nr_texcoords = 3;
972
973 /* For shadow comparisons, we have to supply u,v,r. */
974 if (shadow)
975 nr_texcoords = 3;
976
977 /* Emit the texcoords. */
978 for (i = 0; i < nr_texcoords; i++) {
979 if (emit & (1<<i))
980 brw_MOV(p, brw_message_reg(cur_mrf), arg[i]);
981 else
982 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
983 cur_mrf += mrf_per_channel;
984 }
985
986 /* Fill in the shadow comparison reference value. */
987 if (shadow) {
988 if (intel->is_ironlake) {
989 /* Fill in the cube map array index value. */
990 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
991 cur_mrf += mrf_per_channel;
992 } else if (c->dispatch_width == 8) {
993 /* Fill in the LOD bias value. */
994 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
995 cur_mrf += mrf_per_channel;
996 }
997 brw_MOV(p, brw_message_reg(cur_mrf), arg[2]);
998 cur_mrf += mrf_per_channel;
999 }
1000
1001 if (intel->is_ironlake) {
1002 if (shadow)
1003 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_IGDNG;
1004 else
1005 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_IGDNG;
1006 } else {
1007 /* Note that G45 and older determines shadow compare and dispatch width
1008 * from message length for most messages.
1009 */
1010 if (c->dispatch_width == 16 && shadow)
1011 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE;
1012 else
1013 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE;
1014 }
1015
1016 brw_SAMPLE(p,
1017 dst_retyped,
1018 1,
1019 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1020 SURF_INDEX_TEXTURE(sampler),
1021 sampler,
1022 dst_flags & WRITEMASK_XYZW,
1023 msg_type,
1024 response_length,
1025 cur_mrf - 1,
1026 0,
1027 1,
1028 simd_mode);
1029 }
1030
1031
1032 void emit_txb(struct brw_wm_compile *c,
1033 struct brw_reg *dst,
1034 GLuint dst_flags,
1035 struct brw_reg *arg,
1036 struct brw_reg depth_payload,
1037 GLuint tex_idx,
1038 GLuint sampler)
1039 {
1040 struct brw_compile *p = &c->func;
1041 struct intel_context *intel = &p->brw->intel;
1042 GLuint msgLength;
1043 GLuint msg_type;
1044 GLuint mrf_per_channel;
1045 GLuint response_length;
1046 struct brw_reg dst_retyped;
1047
1048 /* The G45 and older chipsets don't support 8-wide dispatch for LOD biased
1049 * samples, so we'll use the 16-wide instruction, leave the second halves
1050 * undefined, and trust the execution mask to keep the undefined pixels
1051 * from mattering.
1052 */
1053 if (c->dispatch_width == 16 || !intel->is_ironlake) {
1054 if (intel->is_ironlake)
1055 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG;
1056 else
1057 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
1058 mrf_per_channel = 2;
1059 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
1060 response_length = 8;
1061 } else {
1062 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG;
1063 mrf_per_channel = 1;
1064 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
1065 response_length = 4;
1066 }
1067
1068 /* Shadow ignored for txb. */
1069 switch (tex_idx) {
1070 case TEXTURE_1D_INDEX:
1071 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1072 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), brw_imm_f(0));
1073 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
1074 break;
1075 case TEXTURE_2D_INDEX:
1076 case TEXTURE_RECT_INDEX:
1077 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1078 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
1079 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
1080 break;
1081 case TEXTURE_3D_INDEX:
1082 case TEXTURE_CUBE_INDEX:
1083 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1084 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
1085 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), arg[2]);
1086 break;
1087 default:
1088 /* unexpected target */
1089 abort();
1090 }
1091
1092 brw_MOV(p, brw_message_reg(2 + 3 * mrf_per_channel), arg[3]);
1093 msgLength = 2 + 4 * mrf_per_channel - 1;
1094
1095 brw_SAMPLE(p,
1096 dst_retyped,
1097 1,
1098 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1099 SURF_INDEX_TEXTURE(sampler),
1100 sampler,
1101 dst_flags & WRITEMASK_XYZW,
1102 msg_type,
1103 response_length,
1104 msgLength,
1105 0,
1106 1,
1107 BRW_SAMPLER_SIMD_MODE_SIMD16);
1108 }
1109
1110
1111 static void emit_lit(struct brw_wm_compile *c,
1112 const struct brw_reg *dst,
1113 GLuint mask,
1114 const struct brw_reg *arg0)
1115 {
1116 struct brw_compile *p = &c->func;
1117
1118 assert((mask & WRITEMASK_XW) == 0);
1119
1120 if (mask & WRITEMASK_Y) {
1121 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
1122 brw_MOV(p, dst[1], arg0[0]);
1123 brw_set_saturate(p, 0);
1124 }
1125
1126 if (mask & WRITEMASK_Z) {
1127 emit_math2(c, BRW_MATH_FUNCTION_POW,
1128 &dst[2],
1129 WRITEMASK_X | (mask & SATURATE),
1130 &arg0[1],
1131 &arg0[3]);
1132 }
1133
1134 /* Ordinarily you'd use an iff statement to skip or shortcircuit
1135 * some of the POW calculations above, but 16-wide iff statements
1136 * seem to lock c1 hardware, so this is a nasty workaround:
1137 */
1138 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_LE, arg0[0], brw_imm_f(0));
1139 {
1140 if (mask & WRITEMASK_Y)
1141 brw_MOV(p, dst[1], brw_imm_f(0));
1142
1143 if (mask & WRITEMASK_Z)
1144 brw_MOV(p, dst[2], brw_imm_f(0));
1145 }
1146 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1147 }
1148
1149
1150 /* Kill pixel - set execution mask to zero for those pixels which
1151 * fail.
1152 */
1153 static void emit_kil( struct brw_wm_compile *c,
1154 struct brw_reg *arg0)
1155 {
1156 struct brw_compile *p = &c->func;
1157 struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
1158 GLuint i, j;
1159
1160 for (i = 0; i < 4; i++) {
1161 /* Check if we've already done the comparison for this reg
1162 * -- common when someone does KIL TEMP.wwww.
1163 */
1164 for (j = 0; j < i; j++) {
1165 if (memcmp(&arg0[j], &arg0[i], sizeof(arg0[0])) == 0)
1166 break;
1167 }
1168 if (j != i)
1169 continue;
1170
1171 brw_push_insn_state(p);
1172 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0));
1173 brw_set_predicate_control_flag_value(p, 0xff);
1174 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1175 brw_AND(p, r0uw, brw_flag_reg(), r0uw);
1176 brw_pop_insn_state(p);
1177 }
1178 }
1179
1180 /* KIL_NV kills the pixels that are currently executing, not based on a test
1181 * of the arguments.
1182 */
1183 static void emit_kil_nv( struct brw_wm_compile *c )
1184 {
1185 struct brw_compile *p = &c->func;
1186 struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
1187
1188 brw_push_insn_state(p);
1189 brw_set_mask_control(p, BRW_MASK_DISABLE);
1190 brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); /* IMASK */
1191 brw_AND(p, r0uw, c->emit_mask_reg, r0uw);
1192 brw_pop_insn_state(p);
1193 }
1194
1195 static void fire_fb_write( struct brw_wm_compile *c,
1196 GLuint base_reg,
1197 GLuint nr,
1198 GLuint target,
1199 GLuint eot )
1200 {
1201 struct brw_compile *p = &c->func;
1202 struct brw_reg dst;
1203
1204 if (c->dispatch_width == 16)
1205 dst = retype(vec16(brw_null_reg()), BRW_REGISTER_TYPE_UW);
1206 else
1207 dst = retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW);
1208
1209 /* Pass through control information:
1210 */
1211 /* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */
1212 {
1213 brw_push_insn_state(p);
1214 brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */
1215 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1216 brw_MOV(p,
1217 brw_message_reg(base_reg + 1),
1218 brw_vec8_grf(1, 0));
1219 brw_pop_insn_state(p);
1220 }
1221
1222 /* Send framebuffer write message: */
1223 /* send (16) null.0<1>:uw m0 r0.0<8;8,1>:uw 0x85a04000:ud { Align1 EOT } */
1224 brw_fb_WRITE(p,
1225 dst,
1226 base_reg,
1227 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
1228 target,
1229 nr,
1230 0,
1231 eot);
1232 }
1233
1234
1235 static void emit_aa( struct brw_wm_compile *c,
1236 struct brw_reg *arg1,
1237 GLuint reg )
1238 {
1239 struct brw_compile *p = &c->func;
1240 GLuint comp = c->key.aa_dest_stencil_reg / 2;
1241 GLuint off = c->key.aa_dest_stencil_reg % 2;
1242 struct brw_reg aa = offset(arg1[comp], off);
1243
1244 brw_push_insn_state(p);
1245 brw_set_compression_control(p, BRW_COMPRESSION_NONE); /* ?? */
1246 brw_MOV(p, brw_message_reg(reg), aa);
1247 brw_pop_insn_state(p);
1248 }
1249
1250
1251 /* Post-fragment-program processing. Send the results to the
1252 * framebuffer.
1253 * \param arg0 the fragment color
1254 * \param arg1 the pass-through depth value
1255 * \param arg2 the shader-computed depth value
1256 */
1257 void emit_fb_write(struct brw_wm_compile *c,
1258 struct brw_reg *arg0,
1259 struct brw_reg *arg1,
1260 struct brw_reg *arg2,
1261 GLuint target,
1262 GLuint eot)
1263 {
1264 struct brw_compile *p = &c->func;
1265 struct brw_context *brw = p->brw;
1266 GLuint nr = 2;
1267 GLuint channel;
1268
1269 /* Reserve a space for AA - may not be needed:
1270 */
1271 if (c->key.aa_dest_stencil_reg)
1272 nr += 1;
1273
1274 /* I don't really understand how this achieves the color interleave
1275 * (ie RGBARGBA) in the result: [Do the saturation here]
1276 */
1277 brw_push_insn_state(p);
1278
1279 for (channel = 0; channel < 4; channel++) {
1280 if (c->dispatch_width == 16 && brw->has_compr4) {
1281 /* By setting the high bit of the MRF register number, we indicate
1282 * that we want COMPR4 mode - instead of doing the usual destination
1283 * + 1 for the second half we get destination + 4.
1284 */
1285 brw_MOV(p,
1286 brw_message_reg(nr + channel + (1 << 7)),
1287 arg0[channel]);
1288 } else {
1289 /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
1290 /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
1291 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1292 brw_MOV(p,
1293 brw_message_reg(nr + channel),
1294 arg0[channel]);
1295
1296 if (c->dispatch_width == 16) {
1297 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1298 brw_MOV(p,
1299 brw_message_reg(nr + channel + 4),
1300 sechalf(arg0[channel]));
1301 }
1302 }
1303 }
1304 /* skip over the regs populated above:
1305 */
1306 nr += 8;
1307 brw_pop_insn_state(p);
1308
1309 if (c->key.source_depth_to_render_target)
1310 {
1311 if (c->key.computes_depth)
1312 brw_MOV(p, brw_message_reg(nr), arg2[2]);
1313 else
1314 brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */
1315
1316 nr += 2;
1317 }
1318
1319 if (c->key.dest_depth_reg)
1320 {
1321 GLuint comp = c->key.dest_depth_reg / 2;
1322 GLuint off = c->key.dest_depth_reg % 2;
1323
1324 if (off != 0) {
1325 brw_push_insn_state(p);
1326 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1327
1328 brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
1329 /* 2nd half? */
1330 brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
1331 brw_pop_insn_state(p);
1332 }
1333 else {
1334 brw_MOV(p, brw_message_reg(nr), arg1[comp]);
1335 }
1336 nr += 2;
1337 }
1338
1339 if (!c->key.runtime_check_aads_emit) {
1340 if (c->key.aa_dest_stencil_reg)
1341 emit_aa(c, arg1, 2);
1342
1343 fire_fb_write(c, 0, nr, target, eot);
1344 }
1345 else {
1346 struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
1347 struct brw_reg ip = brw_ip_reg();
1348 struct brw_instruction *jmp;
1349
1350 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1351 brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
1352 brw_AND(p,
1353 v1_null_ud,
1354 get_element_ud(brw_vec8_grf(1,0), 6),
1355 brw_imm_ud(1<<26));
1356
1357 jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
1358 {
1359 emit_aa(c, arg1, 2);
1360 fire_fb_write(c, 0, nr, target, eot);
1361 /* note - thread killed in subroutine */
1362 }
1363 brw_land_fwd_jump(p, jmp);
1364
1365 /* ELSE: Shuffle up one register to fill in the hole left for AA:
1366 */
1367 fire_fb_write(c, 1, nr-1, target, eot);
1368 }
1369 }
1370
1371 /**
1372 * Move a GPR to scratch memory.
1373 */
1374 static void emit_spill( struct brw_wm_compile *c,
1375 struct brw_reg reg,
1376 GLuint slot )
1377 {
1378 struct brw_compile *p = &c->func;
1379
1380 /*
1381 mov (16) m2.0<1>:ud r2.0<8;8,1>:ud { Align1 Compr }
1382 */
1383 brw_MOV(p, brw_message_reg(2), reg);
1384
1385 /*
1386 mov (1) r0.2<1>:d 0x00000080:d { Align1 NoMask }
1387 send (16) null.0<1>:uw m1 r0.0<8;8,1>:uw 0x053003ff:ud { Align1 }
1388 */
1389 brw_dp_WRITE_16(p,
1390 retype(vec16(brw_vec8_grf(0, 0)), BRW_REGISTER_TYPE_UW),
1391 slot);
1392 }
1393
1394
1395 /**
1396 * Load a GPR from scratch memory.
1397 */
1398 static void emit_unspill( struct brw_wm_compile *c,
1399 struct brw_reg reg,
1400 GLuint slot )
1401 {
1402 struct brw_compile *p = &c->func;
1403
1404 /* Slot 0 is the undef value.
1405 */
1406 if (slot == 0) {
1407 brw_MOV(p, reg, brw_imm_f(0));
1408 return;
1409 }
1410
1411 /*
1412 mov (1) r0.2<1>:d 0x000000c0:d { Align1 NoMask }
1413 send (16) r110.0<1>:uw m1 r0.0<8;8,1>:uw 0x041243ff:ud { Align1 }
1414 */
1415
1416 brw_dp_READ_16(p,
1417 retype(vec16(reg), BRW_REGISTER_TYPE_UW),
1418 slot);
1419 }
1420
1421
1422 /**
1423 * Retrieve up to 4 GEN4 register pairs for the given wm reg:
1424 * Args with unspill_reg != 0 will be loaded from scratch memory.
1425 */
1426 static void get_argument_regs( struct brw_wm_compile *c,
1427 struct brw_wm_ref *arg[],
1428 struct brw_reg *regs )
1429 {
1430 GLuint i;
1431
1432 for (i = 0; i < 4; i++) {
1433 if (arg[i]) {
1434 if (arg[i]->unspill_reg)
1435 emit_unspill(c,
1436 brw_vec8_grf(arg[i]->unspill_reg, 0),
1437 arg[i]->value->spill_slot);
1438
1439 regs[i] = arg[i]->hw_reg;
1440 }
1441 else {
1442 regs[i] = brw_null_reg();
1443 }
1444 }
1445 }
1446
1447
1448 /**
1449 * For values that have a spill_slot!=0, write those regs to scratch memory.
1450 */
1451 static void spill_values( struct brw_wm_compile *c,
1452 struct brw_wm_value *values,
1453 GLuint nr )
1454 {
1455 GLuint i;
1456
1457 for (i = 0; i < nr; i++)
1458 if (values[i].spill_slot)
1459 emit_spill(c, values[i].hw_reg, values[i].spill_slot);
1460 }
1461
1462
1463 /* Emit the fragment program instructions here.
1464 */
1465 void brw_wm_emit( struct brw_wm_compile *c )
1466 {
1467 struct brw_compile *p = &c->func;
1468 GLuint insn;
1469
1470 brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
1471
1472 /* Check if any of the payload regs need to be spilled:
1473 */
1474 spill_values(c, c->payload.depth, 4);
1475 spill_values(c, c->creg, c->nr_creg);
1476 spill_values(c, c->payload.input_interp, FRAG_ATTRIB_MAX);
1477
1478
1479 for (insn = 0; insn < c->nr_insns; insn++) {
1480
1481 struct brw_wm_instruction *inst = &c->instruction[insn];
1482 struct brw_reg args[3][4], dst[4];
1483 GLuint i, dst_flags;
1484
1485 /* Get argument regs:
1486 */
1487 for (i = 0; i < 3; i++)
1488 get_argument_regs(c, inst->src[i], args[i]);
1489
1490 /* Get dest regs:
1491 */
1492 for (i = 0; i < 4; i++)
1493 if (inst->dst[i])
1494 dst[i] = inst->dst[i]->hw_reg;
1495 else
1496 dst[i] = brw_null_reg();
1497
1498 /* Flags
1499 */
1500 dst_flags = inst->writemask;
1501 if (inst->saturate)
1502 dst_flags |= SATURATE;
1503
1504 switch (inst->opcode) {
1505 /* Generated instructions for calculating triangle interpolants:
1506 */
1507 case WM_PIXELXY:
1508 emit_pixel_xy(c, dst, dst_flags);
1509 break;
1510
1511 case WM_DELTAXY:
1512 emit_delta_xy(p, dst, dst_flags, args[0]);
1513 break;
1514
1515 case WM_WPOSXY:
1516 emit_wpos_xy(c, dst, dst_flags, args[0]);
1517 break;
1518
1519 case WM_PIXELW:
1520 emit_pixel_w(c, dst, dst_flags, args[0], args[1]);
1521 break;
1522
1523 case WM_LINTERP:
1524 emit_linterp(p, dst, dst_flags, args[0], args[1]);
1525 break;
1526
1527 case WM_PINTERP:
1528 emit_pinterp(p, dst, dst_flags, args[0], args[1], args[2]);
1529 break;
1530
1531 case WM_CINTERP:
1532 emit_cinterp(p, dst, dst_flags, args[0]);
1533 break;
1534
1535 case WM_FB_WRITE:
1536 emit_fb_write(c, args[0], args[1], args[2], inst->target, inst->eot);
1537 break;
1538
1539 case WM_FRONTFACING:
1540 emit_frontfacing(p, dst, dst_flags);
1541 break;
1542
1543 /* Straightforward arithmetic:
1544 */
1545 case OPCODE_ADD:
1546 emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]);
1547 break;
1548
1549 case OPCODE_FRC:
1550 emit_alu1(p, brw_FRC, dst, dst_flags, args[0]);
1551 break;
1552
1553 case OPCODE_FLR:
1554 emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]);
1555 break;
1556
1557 case OPCODE_DDX:
1558 emit_ddxy(p, dst, dst_flags, GL_TRUE, args[0]);
1559 break;
1560
1561 case OPCODE_DDY:
1562 emit_ddxy(p, dst, dst_flags, GL_FALSE, args[0]);
1563 break;
1564
1565 case OPCODE_DP3:
1566 emit_dp3(p, dst, dst_flags, args[0], args[1]);
1567 break;
1568
1569 case OPCODE_DP4:
1570 emit_dp4(p, dst, dst_flags, args[0], args[1]);
1571 break;
1572
1573 case OPCODE_DPH:
1574 emit_dph(p, dst, dst_flags, args[0], args[1]);
1575 break;
1576
1577 case OPCODE_TRUNC:
1578 emit_alu1(p, brw_RNDZ, dst, dst_flags, args[0]);
1579 break;
1580
1581 case OPCODE_LRP:
1582 emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]);
1583 break;
1584
1585 case OPCODE_MAD:
1586 emit_mad(p, dst, dst_flags, args[0], args[1], args[2]);
1587 break;
1588
1589 case OPCODE_MOV:
1590 case OPCODE_SWZ:
1591 emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
1592 break;
1593
1594 case OPCODE_MUL:
1595 emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
1596 break;
1597
1598 case OPCODE_XPD:
1599 emit_xpd(p, dst, dst_flags, args[0], args[1]);
1600 break;
1601
1602 /* Higher math functions:
1603 */
1604 case OPCODE_RCP:
1605 emit_math1(c, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]);
1606 break;
1607
1608 case OPCODE_RSQ:
1609 emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]);
1610 break;
1611
1612 case OPCODE_SIN:
1613 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]);
1614 break;
1615
1616 case OPCODE_COS:
1617 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]);
1618 break;
1619
1620 case OPCODE_EX2:
1621 emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]);
1622 break;
1623
1624 case OPCODE_LG2:
1625 emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]);
1626 break;
1627
1628 case OPCODE_SCS:
1629 /* There is an scs math function, but it would need some
1630 * fixup for 16-element execution.
1631 */
1632 if (dst_flags & WRITEMASK_X)
1633 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1634 if (dst_flags & WRITEMASK_Y)
1635 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst+1, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1636 break;
1637
1638 case OPCODE_POW:
1639 emit_math2(c, BRW_MATH_FUNCTION_POW, dst, dst_flags, args[0], args[1]);
1640 break;
1641
1642 /* Comparisons:
1643 */
1644 case OPCODE_CMP:
1645 emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]);
1646 break;
1647
1648 case OPCODE_MAX:
1649 emit_max(p, dst, dst_flags, args[0], args[1]);
1650 break;
1651
1652 case OPCODE_MIN:
1653 emit_min(p, dst, dst_flags, args[0], args[1]);
1654 break;
1655
1656 case OPCODE_SLT:
1657 emit_slt(p, dst, dst_flags, args[0], args[1]);
1658 break;
1659
1660 case OPCODE_SLE:
1661 emit_sle(p, dst, dst_flags, args[0], args[1]);
1662 break;
1663 case OPCODE_SGT:
1664 emit_sgt(p, dst, dst_flags, args[0], args[1]);
1665 break;
1666 case OPCODE_SGE:
1667 emit_sge(p, dst, dst_flags, args[0], args[1]);
1668 break;
1669 case OPCODE_SEQ:
1670 emit_seq(p, dst, dst_flags, args[0], args[1]);
1671 break;
1672 case OPCODE_SNE:
1673 emit_sne(p, dst, dst_flags, args[0], args[1]);
1674 break;
1675
1676 case OPCODE_LIT:
1677 emit_lit(c, dst, dst_flags, args[0]);
1678 break;
1679
1680 /* Texturing operations:
1681 */
1682 case OPCODE_TEX:
1683 emit_tex(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1684 inst->tex_idx, inst->tex_unit,
1685 inst->tex_shadow);
1686 break;
1687
1688 case OPCODE_TXB:
1689 emit_txb(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1690 inst->tex_idx, inst->tex_unit);
1691 break;
1692
1693 case OPCODE_KIL:
1694 emit_kil(c, args[0]);
1695 break;
1696
1697 case OPCODE_KIL_NV:
1698 emit_kil_nv(c);
1699 break;
1700
1701 default:
1702 printf("Unsupported opcode %i (%s) in fragment shader\n",
1703 inst->opcode, inst->opcode < MAX_OPCODE ?
1704 _mesa_opcode_string(inst->opcode) :
1705 "unknown");
1706 }
1707
1708 for (i = 0; i < 4; i++)
1709 if (inst->dst[i] && inst->dst[i]->spill_slot)
1710 emit_spill(c,
1711 inst->dst[i]->hw_reg,
1712 inst->dst[i]->spill_slot);
1713 }
1714
1715 if (INTEL_DEBUG & DEBUG_WM) {
1716 int i;
1717
1718 printf("wm-native:\n");
1719 for (i = 0; i < p->nr_insn; i++)
1720 brw_disasm(stderr, &p->store[i]);
1721 printf("\n");
1722 }
1723 }