Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/texstore.h"
35 #include "shader/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45
46
47 static GLuint translate_tex_target( GLenum target )
48 {
49 switch (target) {
50 case GL_TEXTURE_1D:
51 return BRW_SURFACE_1D;
52
53 case GL_TEXTURE_RECTANGLE_NV:
54 return BRW_SURFACE_2D;
55
56 case GL_TEXTURE_2D:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_3D:
60 return BRW_SURFACE_3D;
61
62 case GL_TEXTURE_CUBE_MAP:
63 return BRW_SURFACE_CUBE;
64
65 default:
66 assert(0);
67 return 0;
68 }
69 }
70
71
72 static GLuint translate_tex_format( gl_format mesa_format,
73 GLenum internal_format,
74 GLenum depth_mode )
75 {
76 switch( mesa_format ) {
77 case MESA_FORMAT_L8:
78 return BRW_SURFACEFORMAT_L8_UNORM;
79
80 case MESA_FORMAT_I8:
81 return BRW_SURFACEFORMAT_I8_UNORM;
82
83 case MESA_FORMAT_A8:
84 return BRW_SURFACEFORMAT_A8_UNORM;
85
86 case MESA_FORMAT_AL88:
87 return BRW_SURFACEFORMAT_L8A8_UNORM;
88
89 case MESA_FORMAT_AL1616:
90 return BRW_SURFACEFORMAT_L16A16_UNORM;
91
92 case MESA_FORMAT_RGB888:
93 assert(0); /* not supported for sampling */
94 return BRW_SURFACEFORMAT_R8G8B8_UNORM;
95
96 case MESA_FORMAT_ARGB8888:
97 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
98
99 case MESA_FORMAT_XRGB8888:
100 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
101
102 case MESA_FORMAT_RGBA8888_REV:
103 _mesa_problem(NULL, "unexpected format in i965:translate_tex_format()");
104 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
105
106 case MESA_FORMAT_RGB565:
107 return BRW_SURFACEFORMAT_B5G6R5_UNORM;
108
109 case MESA_FORMAT_ARGB1555:
110 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
111
112 case MESA_FORMAT_ARGB4444:
113 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
114
115 case MESA_FORMAT_YCBCR_REV:
116 return BRW_SURFACEFORMAT_YCRCB_NORMAL;
117
118 case MESA_FORMAT_YCBCR:
119 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
120
121 case MESA_FORMAT_RGB_FXT1:
122 case MESA_FORMAT_RGBA_FXT1:
123 return BRW_SURFACEFORMAT_FXT1;
124
125 case MESA_FORMAT_Z16:
126 if (depth_mode == GL_INTENSITY)
127 return BRW_SURFACEFORMAT_I16_UNORM;
128 else if (depth_mode == GL_ALPHA)
129 return BRW_SURFACEFORMAT_A16_UNORM;
130 else
131 return BRW_SURFACEFORMAT_L16_UNORM;
132
133 case MESA_FORMAT_RGB_DXT1:
134 return BRW_SURFACEFORMAT_DXT1_RGB;
135
136 case MESA_FORMAT_RGBA_DXT1:
137 return BRW_SURFACEFORMAT_BC1_UNORM;
138
139 case MESA_FORMAT_RGBA_DXT3:
140 return BRW_SURFACEFORMAT_BC2_UNORM;
141
142 case MESA_FORMAT_RGBA_DXT5:
143 return BRW_SURFACEFORMAT_BC3_UNORM;
144
145 case MESA_FORMAT_SARGB8:
146 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
147
148 case MESA_FORMAT_SLA8:
149 return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
150
151 case MESA_FORMAT_SL8:
152 return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
153
154 case MESA_FORMAT_SRGB_DXT1:
155 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
156
157 case MESA_FORMAT_S8_Z24:
158 /* XXX: these different surface formats don't seem to
159 * make any difference for shadow sampler/compares.
160 */
161 if (depth_mode == GL_INTENSITY)
162 return BRW_SURFACEFORMAT_I24X8_UNORM;
163 else if (depth_mode == GL_ALPHA)
164 return BRW_SURFACEFORMAT_A24X8_UNORM;
165 else
166 return BRW_SURFACEFORMAT_L24X8_UNORM;
167
168 case MESA_FORMAT_DUDV8:
169 return BRW_SURFACEFORMAT_R8G8_SNORM;
170
171 case MESA_FORMAT_SIGNED_RGBA8888_REV:
172 return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
173
174 default:
175 assert(0);
176 return 0;
177 }
178 }
179
180 static void
181 brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
182 {
183 switch (tiling) {
184 case I915_TILING_NONE:
185 surf->ss3.tiled_surface = 0;
186 surf->ss3.tile_walk = 0;
187 break;
188 case I915_TILING_X:
189 surf->ss3.tiled_surface = 1;
190 surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
191 break;
192 case I915_TILING_Y:
193 surf->ss3.tiled_surface = 1;
194 surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR;
195 break;
196 }
197 }
198
199 static dri_bo *
200 brw_create_texture_surface( struct brw_context *brw,
201 struct brw_surface_key *key )
202 {
203 struct brw_surface_state surf;
204 dri_bo *bo;
205
206 memset(&surf, 0, sizeof(surf));
207
208 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
209 surf.ss0.surface_type = translate_tex_target(key->target);
210 if (key->bo) {
211 surf.ss0.surface_format = translate_tex_format(key->format,
212 key->internal_format,
213 key->depthmode);
214 }
215 else {
216 switch (key->depth) {
217 case 32:
218 surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
219 break;
220 default:
221 case 24:
222 surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
223 break;
224 case 16:
225 surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
226 break;
227 }
228 }
229
230 /* This is ok for all textures with channel width 8bit or less:
231 */
232 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
233 if (key->bo)
234 surf.ss1.base_addr = key->bo->offset; /* reloc */
235 else
236 surf.ss1.base_addr = key->offset;
237
238 surf.ss2.mip_count = key->last_level - key->first_level;
239 surf.ss2.width = key->width - 1;
240 surf.ss2.height = key->height - 1;
241 brw_set_surface_tiling(&surf, key->tiling);
242 surf.ss3.pitch = (key->pitch * key->cpp) - 1;
243 surf.ss3.depth = key->depth - 1;
244
245 surf.ss4.min_lod = 0;
246
247 if (key->target == GL_TEXTURE_CUBE_MAP) {
248 surf.ss0.cube_pos_x = 1;
249 surf.ss0.cube_pos_y = 1;
250 surf.ss0.cube_pos_z = 1;
251 surf.ss0.cube_neg_x = 1;
252 surf.ss0.cube_neg_y = 1;
253 surf.ss0.cube_neg_z = 1;
254 }
255
256 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
257 key, sizeof(*key),
258 &key->bo, key->bo ? 1 : 0,
259 &surf, sizeof(surf));
260
261 if (key->bo) {
262 /* Emit relocation to surface contents */
263 dri_bo_emit_reloc(bo,
264 I915_GEM_DOMAIN_SAMPLER, 0,
265 0,
266 offsetof(struct brw_surface_state, ss1),
267 key->bo);
268 }
269 return bo;
270 }
271
272 static void
273 brw_update_texture_surface( GLcontext *ctx, GLuint unit )
274 {
275 struct brw_context *brw = brw_context(ctx);
276 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
277 struct intel_texture_object *intelObj = intel_texture_object(tObj);
278 struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
279 struct brw_surface_key key;
280 const GLuint surf = SURF_INDEX_TEXTURE(unit);
281
282 memset(&key, 0, sizeof(key));
283
284 if (intelObj->imageOverride) {
285 key.pitch = intelObj->pitchOverride / intelObj->mt->cpp;
286 key.depth = intelObj->depthOverride;
287 key.bo = NULL;
288 key.offset = intelObj->textureOffset;
289 } else {
290 key.format = firstImage->TexFormat;
291 key.internal_format = firstImage->InternalFormat;
292 key.pitch = intelObj->mt->pitch;
293 key.depth = firstImage->Depth;
294 key.bo = intelObj->mt->region->buffer;
295 key.offset = 0;
296 }
297
298 key.target = tObj->Target;
299 key.depthmode = tObj->DepthMode;
300 key.first_level = intelObj->firstLevel;
301 key.last_level = intelObj->lastLevel;
302 key.width = firstImage->Width;
303 key.height = firstImage->Height;
304 key.cpp = intelObj->mt->cpp;
305 key.tiling = intelObj->mt->region->tiling;
306
307 dri_bo_unreference(brw->wm.surf_bo[surf]);
308 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
309 BRW_SS_SURFACE,
310 &key, sizeof(key),
311 &key.bo, key.bo ? 1 : 0,
312 NULL);
313 if (brw->wm.surf_bo[surf] == NULL) {
314 brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
315 }
316 }
317
318
319
320 /**
321 * Create the constant buffer surface. Vertex/fragment shader constants will be
322 * read from this buffer with Data Port Read instructions/messages.
323 */
324 dri_bo *
325 brw_create_constant_surface( struct brw_context *brw,
326 struct brw_surface_key *key )
327 {
328 const GLint w = key->width - 1;
329 struct brw_surface_state surf;
330 dri_bo *bo;
331
332 memset(&surf, 0, sizeof(surf));
333
334 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
335 surf.ss0.surface_type = BRW_SURFACE_BUFFER;
336 surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
337
338 assert(key->bo);
339 if (key->bo)
340 surf.ss1.base_addr = key->bo->offset; /* reloc */
341 else
342 surf.ss1.base_addr = key->offset;
343
344 surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
345 surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
346 surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
347 surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
348 brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
349
350 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
351 key, sizeof(*key),
352 &key->bo, key->bo ? 1 : 0,
353 &surf, sizeof(surf));
354
355 if (key->bo) {
356 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
357 * bspec ("Data Cache") says that the data cache does not exist as
358 * a separate cache and is just the sampler cache.
359 */
360 dri_bo_emit_reloc(bo,
361 I915_GEM_DOMAIN_SAMPLER, 0,
362 0,
363 offsetof(struct brw_surface_state, ss1),
364 key->bo);
365 }
366
367 return bo;
368 }
369
370 /* Creates a new WM constant buffer reflecting the current fragment program's
371 * constants, if needed by the fragment program.
372 *
373 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
374 * state atom.
375 */
376 static drm_intel_bo *
377 brw_wm_update_constant_buffer(struct brw_context *brw)
378 {
379 struct intel_context *intel = &brw->intel;
380 struct brw_fragment_program *fp =
381 (struct brw_fragment_program *) brw->fragment_program;
382 const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
383 const int size = params->NumParameters * 4 * sizeof(GLfloat);
384 drm_intel_bo *const_buffer;
385
386 /* BRW_NEW_FRAGMENT_PROGRAM */
387 if (!fp->use_const_buffer)
388 return NULL;
389
390 const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
391 size, 64);
392
393 /* _NEW_PROGRAM_CONSTANTS */
394 dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
395
396 return const_buffer;
397 }
398
399 /**
400 * Update the surface state for a WM constant buffer.
401 * The constant buffer will be (re)allocated here if needed.
402 */
403 static void
404 brw_update_wm_constant_surface( GLcontext *ctx,
405 GLuint surf)
406 {
407 struct brw_context *brw = brw_context(ctx);
408 struct brw_surface_key key;
409 struct brw_fragment_program *fp =
410 (struct brw_fragment_program *) brw->fragment_program;
411 const struct gl_program_parameter_list *params =
412 fp->program.Base.Parameters;
413
414 /* If we're in this state update atom, we need to update WM constants, so
415 * free the old buffer and create a new one for the new contents.
416 */
417 dri_bo_unreference(fp->const_buffer);
418 fp->const_buffer = brw_wm_update_constant_buffer(brw);
419
420 /* If there's no constant buffer, then no surface BO is needed to point at
421 * it.
422 */
423 if (fp->const_buffer == 0) {
424 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
425 brw->wm.surf_bo[surf] = NULL;
426 return;
427 }
428
429 memset(&key, 0, sizeof(key));
430
431 key.format = MESA_FORMAT_RGBA_FLOAT32;
432 key.internal_format = GL_RGBA;
433 key.bo = fp->const_buffer;
434 key.depthmode = GL_NONE;
435 key.pitch = params->NumParameters;
436 key.width = params->NumParameters;
437 key.height = 1;
438 key.depth = 1;
439 key.cpp = 16;
440
441 /*
442 printf("%s:\n", __FUNCTION__);
443 printf(" width %d height %d depth %d cpp %d pitch %d\n",
444 key.width, key.height, key.depth, key.cpp, key.pitch);
445 */
446
447 dri_bo_unreference(brw->wm.surf_bo[surf]);
448 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
449 BRW_SS_SURFACE,
450 &key, sizeof(key),
451 &key.bo, key.bo ? 1 : 0,
452 NULL);
453 if (brw->wm.surf_bo[surf] == NULL) {
454 brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
455 }
456 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
457 }
458
459 /**
460 * Updates surface / buffer for fragment shader constant buffer, if
461 * one is required.
462 *
463 * This consumes the state updates for the constant buffer, and produces
464 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
465 * inclusion in the binding table.
466 */
467 static void prepare_wm_constant_surface(struct brw_context *brw )
468 {
469 GLcontext *ctx = &brw->intel.ctx;
470 struct brw_fragment_program *fp =
471 (struct brw_fragment_program *) brw->fragment_program;
472 GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
473
474 drm_intel_bo_unreference(fp->const_buffer);
475 fp->const_buffer = brw_wm_update_constant_buffer(brw);
476
477 /* If there's no constant buffer, then no surface BO is needed to point at
478 * it.
479 */
480 if (fp->const_buffer == 0) {
481 if (brw->wm.surf_bo[surf] != NULL) {
482 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
483 brw->wm.surf_bo[surf] = NULL;
484 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
485 }
486 return;
487 }
488
489 brw_update_wm_constant_surface(ctx, surf);
490 }
491
492 const struct brw_tracked_state brw_wm_constant_surface = {
493 .dirty = {
494 .mesa = (_NEW_PROGRAM_CONSTANTS),
495 .brw = (BRW_NEW_FRAGMENT_PROGRAM),
496 .cache = 0
497 },
498 .prepare = prepare_wm_constant_surface,
499 };
500
501
502 /**
503 * Sets up a surface state structure to point at the given region.
504 * While it is only used for the front/back buffer currently, it should be
505 * usable for further buffers when doing ARB_draw_buffer support.
506 */
507 static void
508 brw_update_renderbuffer_surface(struct brw_context *brw,
509 struct gl_renderbuffer *rb,
510 unsigned int unit)
511 {
512 struct intel_context *intel = &brw->intel;;
513 GLcontext *ctx = &intel->ctx;
514 dri_bo *region_bo = NULL;
515 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
516 struct intel_region *region = irb ? irb->region : NULL;
517 struct {
518 unsigned int surface_type;
519 unsigned int surface_format;
520 unsigned int width, height, pitch, cpp;
521 GLubyte color_mask[4];
522 GLboolean color_blend;
523 uint32_t tiling;
524 uint32_t draw_x;
525 uint32_t draw_y;
526 } key;
527
528 memset(&key, 0, sizeof(key));
529
530 if (region != NULL) {
531 region_bo = region->buffer;
532
533 key.surface_type = BRW_SURFACE_2D;
534 switch (irb->Base.Format) {
535 /* XRGB and ARGB are treated the same here because the chips in this
536 * family cannot render to XRGB targets. This means that we have to
537 * mask writes to alpha (ala glColorMask) and reconfigure the alpha
538 * blending hardware to use GL_ONE (or GL_ZERO) for cases where
539 * GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is used.
540 */
541 case MESA_FORMAT_ARGB8888:
542 case MESA_FORMAT_XRGB8888:
543 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
544 break;
545 case MESA_FORMAT_RGB565:
546 key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
547 break;
548 case MESA_FORMAT_ARGB1555:
549 key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
550 break;
551 case MESA_FORMAT_ARGB4444:
552 key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
553 break;
554 default:
555 _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->Base.Format);
556 }
557 key.tiling = region->tiling;
558 if (brw->intel.intelScreen->driScrnPriv->dri2.enabled) {
559 key.width = rb->Width;
560 key.height = rb->Height;
561 } else {
562 key.width = region->width;
563 key.height = region->height;
564 }
565 key.pitch = region->pitch;
566 key.cpp = region->cpp;
567 key.draw_x = region->draw_x;
568 key.draw_y = region->draw_y;
569 } else {
570 key.surface_type = BRW_SURFACE_NULL;
571 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
572 key.tiling = I915_TILING_X;
573 key.width = 1;
574 key.height = 1;
575 key.cpp = 4;
576 key.draw_x = 0;
577 key.draw_y = 0;
578 }
579 /* _NEW_COLOR */
580 memcpy(key.color_mask, ctx->Color.ColorMask[0],
581 sizeof(key.color_mask));
582
583 /* As mentioned above, disable writes to the alpha component when the
584 * renderbuffer is XRGB.
585 */
586 if (ctx->DrawBuffer->Visual.alphaBits == 0)
587 key.color_mask[3] = GL_FALSE;
588
589 key.color_blend = (!ctx->Color._LogicOpEnabled &&
590 ctx->Color.BlendEnabled);
591
592 dri_bo_unreference(brw->wm.surf_bo[unit]);
593 brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
594 BRW_SS_SURFACE,
595 &key, sizeof(key),
596 &region_bo, 1,
597 NULL);
598
599 if (brw->wm.surf_bo[unit] == NULL) {
600 struct brw_surface_state surf;
601
602 memset(&surf, 0, sizeof(surf));
603
604 surf.ss0.surface_format = key.surface_format;
605 surf.ss0.surface_type = key.surface_type;
606 if (key.tiling == I915_TILING_NONE) {
607 surf.ss1.base_addr = (key.draw_x + key.draw_y * key.pitch) * key.cpp;
608 } else {
609 uint32_t tile_base, tile_x, tile_y;
610 uint32_t pitch = key.pitch * key.cpp;
611
612 if (key.tiling == I915_TILING_X) {
613 tile_x = key.draw_x % (512 / key.cpp);
614 tile_y = key.draw_y % 8;
615 tile_base = ((key.draw_y / 8) * (8 * pitch));
616 tile_base += (key.draw_x - tile_x) / (512 / key.cpp) * 4096;
617 } else {
618 /* Y */
619 tile_x = key.draw_x % (128 / key.cpp);
620 tile_y = key.draw_y % 32;
621 tile_base = ((key.draw_y / 32) * (32 * pitch));
622 tile_base += (key.draw_x - tile_x) / (128 / key.cpp) * 4096;
623 }
624 assert(intel->is_g4x || (tile_x == 0 && tile_y == 0));
625 assert(tile_x % 4 == 0);
626 assert(tile_y % 2 == 0);
627 /* Note that the low bits of these fields are missing, so
628 * there's the possibility of getting in trouble.
629 */
630 surf.ss1.base_addr = tile_base;
631 surf.ss5.x_offset = tile_x / 4;
632 surf.ss5.y_offset = tile_y / 2;
633 }
634 if (region_bo != NULL)
635 surf.ss1.base_addr += region_bo->offset; /* reloc */
636
637 surf.ss2.width = key.width - 1;
638 surf.ss2.height = key.height - 1;
639 brw_set_surface_tiling(&surf, key.tiling);
640 surf.ss3.pitch = (key.pitch * key.cpp) - 1;
641
642 /* _NEW_COLOR */
643 surf.ss0.color_blend = key.color_blend;
644 surf.ss0.writedisable_red = !key.color_mask[0];
645 surf.ss0.writedisable_green = !key.color_mask[1];
646 surf.ss0.writedisable_blue = !key.color_mask[2];
647 surf.ss0.writedisable_alpha = !key.color_mask[3];
648
649 /* Key size will never match key size for textures, so we're safe. */
650 brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache,
651 BRW_SS_SURFACE,
652 &key, sizeof(key),
653 &region_bo, 1,
654 &surf, sizeof(surf));
655 if (region_bo != NULL) {
656 /* We might sample from it, and we might render to it, so flag
657 * them both. We might be able to figure out from other state
658 * a more restrictive relocation to emit.
659 */
660 drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
661 offsetof(struct brw_surface_state, ss1),
662 region_bo,
663 surf.ss1.base_addr - region_bo->offset,
664 I915_GEM_DOMAIN_RENDER,
665 I915_GEM_DOMAIN_RENDER);
666 }
667 }
668 }
669
670
671 /**
672 * Constructs the binding table for the WM surface state, which maps unit
673 * numbers to surface state objects.
674 */
675 static dri_bo *
676 brw_wm_get_binding_table(struct brw_context *brw)
677 {
678 dri_bo *bind_bo;
679
680 assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
681
682 bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
683 NULL, 0,
684 brw->wm.surf_bo, brw->wm.nr_surfaces,
685 NULL);
686
687 if (bind_bo == NULL) {
688 GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint);
689 uint32_t data[BRW_WM_MAX_SURF];
690 int i;
691
692 for (i = 0; i < brw->wm.nr_surfaces; i++)
693 if (brw->wm.surf_bo[i])
694 data[i] = brw->wm.surf_bo[i]->offset;
695 else
696 data[i] = 0;
697
698 bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
699 NULL, 0,
700 brw->wm.surf_bo, brw->wm.nr_surfaces,
701 data, data_size);
702
703 /* Emit binding table relocations to surface state */
704 for (i = 0; i < BRW_WM_MAX_SURF; i++) {
705 if (brw->wm.surf_bo[i] != NULL) {
706 dri_bo_emit_reloc(bind_bo,
707 I915_GEM_DOMAIN_INSTRUCTION, 0,
708 0,
709 i * sizeof(GLuint),
710 brw->wm.surf_bo[i]);
711 }
712 }
713 }
714
715 return bind_bo;
716 }
717
718 static void prepare_wm_surfaces(struct brw_context *brw )
719 {
720 GLcontext *ctx = &brw->intel.ctx;
721 GLuint i;
722 int old_nr_surfaces;
723
724 /* _NEW_BUFFERS | _NEW_COLOR */
725 /* Update surfaces for drawing buffers */
726 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
727 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
728 brw_update_renderbuffer_surface(brw,
729 ctx->DrawBuffer->_ColorDrawBuffers[i],
730 i);
731 }
732 } else {
733 brw_update_renderbuffer_surface(brw, NULL, 0);
734 }
735
736 old_nr_surfaces = brw->wm.nr_surfaces;
737 brw->wm.nr_surfaces = BRW_MAX_DRAW_BUFFERS;
738
739 if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
740 brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
741
742 /* Update surfaces for textures */
743 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
744 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
745 const GLuint surf = SURF_INDEX_TEXTURE(i);
746
747 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
748 if (texUnit->_ReallyEnabled) {
749 brw_update_texture_surface(ctx, i);
750 brw->wm.nr_surfaces = surf + 1;
751 } else {
752 dri_bo_unreference(brw->wm.surf_bo[surf]);
753 brw->wm.surf_bo[surf] = NULL;
754 }
755 }
756
757 dri_bo_unreference(brw->wm.bind_bo);
758 brw->wm.bind_bo = brw_wm_get_binding_table(brw);
759
760 if (brw->wm.nr_surfaces != old_nr_surfaces)
761 brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
762 }
763
764 const struct brw_tracked_state brw_wm_surfaces = {
765 .dirty = {
766 .mesa = (_NEW_COLOR |
767 _NEW_TEXTURE |
768 _NEW_BUFFERS),
769 .brw = (BRW_NEW_CONTEXT |
770 BRW_NEW_WM_SURFACES),
771 .cache = 0
772 },
773 .prepare = prepare_wm_surfaces,
774 };
775
776
777