2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "compiler/nir/nir.h"
34 #include "main/context.h"
35 #include "main/blend.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38 #include "main/shaderimage.h"
39 #include "main/teximage.h"
40 #include "program/prog_parameter.h"
41 #include "program/prog_instruction.h"
42 #include "main/framebuffer.h"
43 #include "main/shaderapi.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_tex.h"
50 #include "intel_fbo.h"
51 #include "intel_buffer_objects.h"
53 #include "brw_context.h"
54 #include "brw_state.h"
55 #include "brw_defines.h"
59 INTEL_RENDERBUFFER_LAYERED
= 1 << 0,
60 INTEL_AUX_BUFFER_DISABLED
= 1 << 1,
63 uint32_t tex_mocs
[] = {
69 uint32_t rb_mocs
[] = {
76 brw_emit_surface_state(struct brw_context
*brw
,
77 struct intel_mipmap_tree
*mt
, uint32_t flags
,
78 GLenum target
, struct isl_view view
,
79 uint32_t mocs
, uint32_t *surf_offset
, int surf_index
,
80 unsigned read_domains
, unsigned write_domains
)
82 uint32_t tile_x
= mt
->level
[0].slice
[0].x_offset
;
83 uint32_t tile_y
= mt
->level
[0].slice
[0].y_offset
;
84 uint32_t offset
= mt
->offset
;
87 intel_miptree_get_isl_surf(brw
, mt
, &surf
);
89 surf
.dim
= get_isl_surf_dim(target
);
91 const enum isl_dim_layout dim_layout
=
92 get_isl_dim_layout(&brw
->screen
->devinfo
, mt
->tiling
, target
);
94 if (surf
.dim_layout
!= dim_layout
) {
95 /* The layout of the specified texture target is not compatible with the
96 * actual layout of the miptree structure in memory -- You're entering
97 * dangerous territory, this can only possibly work if you only intended
98 * to access a single level and slice of the texture, and the hardware
99 * supports the tile offset feature in order to allow non-tile-aligned
100 * base offsets, since we'll have to point the hardware to the first
101 * texel of the level instead of relying on the usual base level/layer
104 assert(brw
->has_surface_tile_offset
);
105 assert(view
.levels
== 1 && view
.array_len
== 1);
106 assert(tile_x
== 0 && tile_y
== 0);
108 offset
+= intel_miptree_get_tile_offsets(mt
, view
.base_level
,
109 view
.base_array_layer
,
112 /* Minify the logical dimensions of the texture. */
113 const unsigned l
= view
.base_level
- mt
->first_level
;
114 surf
.logical_level0_px
.width
= minify(surf
.logical_level0_px
.width
, l
);
115 surf
.logical_level0_px
.height
= surf
.dim
<= ISL_SURF_DIM_1D
? 1 :
116 minify(surf
.logical_level0_px
.height
, l
);
117 surf
.logical_level0_px
.depth
= surf
.dim
<= ISL_SURF_DIM_2D
? 1 :
118 minify(surf
.logical_level0_px
.depth
, l
);
120 /* Only the base level and layer can be addressed with the overridden
123 surf
.logical_level0_px
.array_len
= 1;
125 surf
.dim_layout
= dim_layout
;
127 /* The requested slice of the texture is now at the base level and
131 view
.base_array_layer
= 0;
134 union isl_color_value clear_color
= { .u32
= { 0, 0, 0, 0 } };
136 drm_intel_bo
*aux_bo
;
137 struct isl_surf
*aux_surf
= NULL
, aux_surf_s
;
138 uint64_t aux_offset
= 0;
139 enum isl_aux_usage aux_usage
= ISL_AUX_USAGE_NONE
;
140 if ((mt
->mcs_buf
|| intel_miptree_sample_with_hiz(brw
, mt
)) &&
141 !(flags
& INTEL_AUX_BUFFER_DISABLED
)) {
142 intel_miptree_get_aux_isl_surf(brw
, mt
, &aux_surf_s
, &aux_usage
);
143 aux_surf
= &aux_surf_s
;
146 aux_bo
= mt
->mcs_buf
->bo
;
147 aux_offset
= mt
->mcs_buf
->bo
->offset64
+ mt
->mcs_buf
->offset
;
149 aux_bo
= mt
->hiz_buf
->aux_base
.bo
;
150 aux_offset
= mt
->hiz_buf
->aux_base
.bo
->offset64
;
153 /* We only really need a clear color if we also have an auxiliary
154 * surface. Without one, it does nothing.
156 clear_color
= intel_miptree_get_isl_clear_color(brw
, mt
);
159 void *state
= __brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
160 brw
->isl_dev
.ss
.size
,
161 brw
->isl_dev
.ss
.align
,
162 surf_index
, surf_offset
);
164 isl_surf_fill_state(&brw
->isl_dev
, state
, .surf
= &surf
, .view
= &view
,
165 .address
= mt
->bo
->offset64
+ offset
,
166 .aux_surf
= aux_surf
, .aux_usage
= aux_usage
,
167 .aux_address
= aux_offset
,
168 .mocs
= mocs
, .clear_color
= clear_color
,
169 .x_offset_sa
= tile_x
, .y_offset_sa
= tile_y
);
171 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
172 *surf_offset
+ brw
->isl_dev
.ss
.addr_offset
,
174 read_domains
, write_domains
);
177 /* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
178 * upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
179 * contain other control information. Since buffer addresses are always
180 * on 4k boundaries (and thus have their lower 12 bits zero), we can use
181 * an ordinary reloc to do the necessary address translation.
183 assert((aux_offset
& 0xfff) == 0);
184 uint32_t *aux_addr
= state
+ brw
->isl_dev
.ss
.aux_addr_offset
;
185 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
186 *surf_offset
+ brw
->isl_dev
.ss
.aux_addr_offset
,
187 aux_bo
, *aux_addr
- aux_bo
->offset64
,
188 read_domains
, write_domains
);
193 brw_update_renderbuffer_surface(struct brw_context
*brw
,
194 struct gl_renderbuffer
*rb
,
195 uint32_t flags
, unsigned unit
/* unused */,
198 struct gl_context
*ctx
= &brw
->ctx
;
199 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
200 struct intel_mipmap_tree
*mt
= irb
->mt
;
203 assert(!(flags
& INTEL_AUX_BUFFER_DISABLED
));
206 assert(brw_render_target_supported(brw
, rb
));
208 mesa_format rb_format
= _mesa_get_render_format(ctx
, intel_rb_format(irb
));
209 if (unlikely(!brw
->format_supported_as_render_target
[rb_format
])) {
210 _mesa_problem(ctx
, "%s: renderbuffer format %s unsupported\n",
211 __func__
, _mesa_get_format_name(rb_format
));
214 const unsigned layer_multiplier
=
215 (irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_UMS
||
216 irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_CMS
) ?
217 MAX2(irb
->mt
->num_samples
, 1) : 1;
219 struct isl_view view
= {
220 .format
= brw
->render_target_format
[rb_format
],
221 .base_level
= irb
->mt_level
- irb
->mt
->first_level
,
223 .base_array_layer
= irb
->mt_layer
/ layer_multiplier
,
224 .array_len
= MAX2(irb
->layer_count
, 1),
225 .swizzle
= ISL_SWIZZLE_IDENTITY
,
226 .usage
= ISL_SURF_USAGE_RENDER_TARGET_BIT
,
230 brw_emit_surface_state(brw
, mt
, flags
, mt
->target
, view
,
233 I915_GEM_DOMAIN_RENDER
,
234 I915_GEM_DOMAIN_RENDER
);
239 translate_tex_target(GLenum target
)
243 case GL_TEXTURE_1D_ARRAY_EXT
:
244 return BRW_SURFACE_1D
;
246 case GL_TEXTURE_RECTANGLE_NV
:
247 return BRW_SURFACE_2D
;
250 case GL_TEXTURE_2D_ARRAY_EXT
:
251 case GL_TEXTURE_EXTERNAL_OES
:
252 case GL_TEXTURE_2D_MULTISAMPLE
:
253 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
254 return BRW_SURFACE_2D
;
257 return BRW_SURFACE_3D
;
259 case GL_TEXTURE_CUBE_MAP
:
260 case GL_TEXTURE_CUBE_MAP_ARRAY
:
261 return BRW_SURFACE_CUBE
;
264 unreachable("not reached");
269 brw_get_surface_tiling_bits(uint32_t tiling
)
273 return BRW_SURFACE_TILED
;
275 return BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
;
283 brw_get_surface_num_multisamples(unsigned num_samples
)
286 return BRW_SURFACE_MULTISAMPLECOUNT_4
;
288 return BRW_SURFACE_MULTISAMPLECOUNT_1
;
292 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
296 brw_get_texture_swizzle(const struct gl_context
*ctx
,
297 const struct gl_texture_object
*t
)
299 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
301 int swizzles
[SWIZZLE_NIL
+ 1] = {
311 if (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
312 img
->_BaseFormat
== GL_DEPTH_STENCIL
) {
313 GLenum depth_mode
= t
->DepthMode
;
315 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
316 * with depth component data specified with a sized internal format.
317 * Otherwise, it's left at the old default, GL_LUMINANCE.
319 if (_mesa_is_gles3(ctx
) &&
320 img
->InternalFormat
!= GL_DEPTH_COMPONENT
&&
321 img
->InternalFormat
!= GL_DEPTH_STENCIL
) {
325 switch (depth_mode
) {
327 swizzles
[0] = SWIZZLE_ZERO
;
328 swizzles
[1] = SWIZZLE_ZERO
;
329 swizzles
[2] = SWIZZLE_ZERO
;
330 swizzles
[3] = SWIZZLE_X
;
333 swizzles
[0] = SWIZZLE_X
;
334 swizzles
[1] = SWIZZLE_X
;
335 swizzles
[2] = SWIZZLE_X
;
336 swizzles
[3] = SWIZZLE_ONE
;
339 swizzles
[0] = SWIZZLE_X
;
340 swizzles
[1] = SWIZZLE_X
;
341 swizzles
[2] = SWIZZLE_X
;
342 swizzles
[3] = SWIZZLE_X
;
345 swizzles
[0] = SWIZZLE_X
;
346 swizzles
[1] = SWIZZLE_ZERO
;
347 swizzles
[2] = SWIZZLE_ZERO
;
348 swizzles
[3] = SWIZZLE_ONE
;
353 GLenum datatype
= _mesa_get_format_datatype(img
->TexFormat
);
355 /* If the texture's format is alpha-only, force R, G, and B to
356 * 0.0. Similarly, if the texture's format has no alpha channel,
357 * force the alpha value read to 1.0. This allows for the
358 * implementation to use an RGBA texture for any of these formats
359 * without leaking any unexpected values.
361 switch (img
->_BaseFormat
) {
363 swizzles
[0] = SWIZZLE_ZERO
;
364 swizzles
[1] = SWIZZLE_ZERO
;
365 swizzles
[2] = SWIZZLE_ZERO
;
368 if (t
->_IsIntegerFormat
|| datatype
== GL_SIGNED_NORMALIZED
) {
369 swizzles
[0] = SWIZZLE_X
;
370 swizzles
[1] = SWIZZLE_X
;
371 swizzles
[2] = SWIZZLE_X
;
372 swizzles
[3] = SWIZZLE_ONE
;
375 case GL_LUMINANCE_ALPHA
:
376 if (datatype
== GL_SIGNED_NORMALIZED
) {
377 swizzles
[0] = SWIZZLE_X
;
378 swizzles
[1] = SWIZZLE_X
;
379 swizzles
[2] = SWIZZLE_X
;
380 swizzles
[3] = SWIZZLE_W
;
384 if (datatype
== GL_SIGNED_NORMALIZED
) {
385 swizzles
[0] = SWIZZLE_X
;
386 swizzles
[1] = SWIZZLE_X
;
387 swizzles
[2] = SWIZZLE_X
;
388 swizzles
[3] = SWIZZLE_X
;
394 if (_mesa_get_format_bits(img
->TexFormat
, GL_ALPHA_BITS
) > 0)
395 swizzles
[3] = SWIZZLE_ONE
;
399 return MAKE_SWIZZLE4(swizzles
[GET_SWZ(t
->_Swizzle
, 0)],
400 swizzles
[GET_SWZ(t
->_Swizzle
, 1)],
401 swizzles
[GET_SWZ(t
->_Swizzle
, 2)],
402 swizzles
[GET_SWZ(t
->_Swizzle
, 3)]);
406 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
407 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
409 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
412 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
414 * which is simply adding 4 then modding by 8 (or anding with 7).
416 * We then may need to apply workarounds for textureGather hardware bugs.
419 swizzle_to_scs(GLenum swizzle
, bool need_green_to_blue
)
421 unsigned scs
= (swizzle
+ 4) & 7;
423 return (need_green_to_blue
&& scs
== HSW_SCS_GREEN
) ? HSW_SCS_BLUE
: scs
;
427 brw_find_matching_rb(const struct gl_framebuffer
*fb
,
428 const struct intel_mipmap_tree
*mt
)
430 for (unsigned i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
431 const struct intel_renderbuffer
*irb
=
432 intel_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
434 if (irb
&& irb
->mt
== mt
)
438 return fb
->_NumColorDrawBuffers
;
442 brw_texture_view_sane(const struct brw_context
*brw
,
443 const struct intel_mipmap_tree
*mt
,
444 const struct isl_view
*view
)
446 /* There are special cases only for lossless compression. */
447 if (!intel_miptree_is_lossless_compressed(brw
, mt
))
450 if (isl_format_supports_lossless_compression(&brw
->screen
->devinfo
,
454 /* Logic elsewhere needs to take care to resolve the color buffer prior
455 * to sampling it as non-compressed.
457 if (intel_miptree_has_color_unresolved(mt
, view
->base_level
, view
->levels
,
458 view
->base_array_layer
,
462 const struct gl_framebuffer
*fb
= brw
->ctx
.DrawBuffer
;
463 const unsigned rb_index
= brw_find_matching_rb(fb
, mt
);
465 if (rb_index
== fb
->_NumColorDrawBuffers
)
468 /* Underlying surface is compressed but it is sampled using a format that
469 * the sampling engine doesn't support as compressed. Compression must be
470 * disabled for both sampling engine and data port in case the same surface
471 * is used also as render target.
473 return brw
->draw_aux_buffer_disabled
[rb_index
];
477 brw_disable_aux_surface(const struct brw_context
*brw
,
478 const struct intel_mipmap_tree
*mt
,
479 const struct isl_view
*view
)
481 /* Nothing to disable. */
485 const bool is_unresolved
= intel_miptree_has_color_unresolved(
486 mt
, view
->base_level
, view
->levels
,
487 view
->base_array_layer
, view
->array_len
);
489 /* There are special cases only for lossless compression. */
490 if (!intel_miptree_is_lossless_compressed(brw
, mt
))
491 return !is_unresolved
;
493 const struct gl_framebuffer
*fb
= brw
->ctx
.DrawBuffer
;
494 const unsigned rb_index
= brw_find_matching_rb(fb
, mt
);
496 /* If we are drawing into this with compression enabled, then we must also
497 * enable compression when texturing from it regardless of
498 * fast_clear_state. If we don't then, after the first draw call with
499 * this setup, there will be data in the CCS which won't get picked up by
500 * subsequent texturing operations as required by ARB_texture_barrier.
501 * Since we don't want to re-emit the binding table or do a resolve
502 * operation every draw call, the easiest thing to do is just enable
503 * compression on the texturing side. This is completely safe to do
504 * since, if compressed texturing weren't allowed, we would have disabled
505 * compression of render targets in whatever_that_function_is_called().
507 if (rb_index
< fb
->_NumColorDrawBuffers
) {
508 if (brw
->draw_aux_buffer_disabled
[rb_index
]) {
509 assert(!is_unresolved
);
512 return brw
->draw_aux_buffer_disabled
[rb_index
];
515 return !is_unresolved
;
519 brw_update_texture_surface(struct gl_context
*ctx
,
521 uint32_t *surf_offset
,
525 struct brw_context
*brw
= brw_context(ctx
);
526 struct gl_texture_object
*obj
= ctx
->Texture
.Unit
[unit
]._Current
;
528 if (obj
->Target
== GL_TEXTURE_BUFFER
) {
529 brw_update_buffer_texture_surface(ctx
, unit
, surf_offset
);
532 struct intel_texture_object
*intel_obj
= intel_texture_object(obj
);
533 struct intel_mipmap_tree
*mt
= intel_obj
->mt
;
536 if (mt
->plane
[plane
- 1] == NULL
)
538 mt
= mt
->plane
[plane
- 1];
541 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit
);
542 /* If this is a view with restricted NumLayers, then our effective depth
543 * is not just the miptree depth.
545 const unsigned view_num_layers
=
546 (obj
->Immutable
&& obj
->Target
!= GL_TEXTURE_3D
) ? obj
->NumLayers
:
549 /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
550 * texturing functions that return a float, as our code generation always
551 * selects the .x channel (which would always be 0).
553 struct gl_texture_image
*firstImage
= obj
->Image
[0][obj
->BaseLevel
];
554 const bool alpha_depth
= obj
->DepthMode
== GL_ALPHA
&&
555 (firstImage
->_BaseFormat
== GL_DEPTH_COMPONENT
||
556 firstImage
->_BaseFormat
== GL_DEPTH_STENCIL
);
557 const unsigned swizzle
= (unlikely(alpha_depth
) ? SWIZZLE_XYZW
:
558 brw_get_texture_swizzle(&brw
->ctx
, obj
));
560 mesa_format mesa_fmt
= plane
== 0 ? intel_obj
->_Format
: mt
->format
;
561 unsigned format
= translate_tex_format(brw
, mesa_fmt
,
562 sampler
->sRGBDecode
);
564 /* Implement gen6 and gen7 gather work-around */
565 bool need_green_to_blue
= false;
567 if (brw
->gen
== 7 && (format
== BRW_SURFACEFORMAT_R32G32_FLOAT
||
568 format
== BRW_SURFACEFORMAT_R32G32_SINT
||
569 format
== BRW_SURFACEFORMAT_R32G32_UINT
)) {
570 format
= BRW_SURFACEFORMAT_R32G32_FLOAT_LD
;
571 need_green_to_blue
= brw
->is_haswell
;
572 } else if (brw
->gen
== 6) {
573 /* Sandybridge's gather4 message is broken for integer formats.
574 * To work around this, we pretend the surface is UNORM for
575 * 8 or 16-bit formats, and emit shader instructions to recover
576 * the real INT/UINT value. For 32-bit formats, we pretend
577 * the surface is FLOAT, and simply reinterpret the resulting
581 case BRW_SURFACEFORMAT_R8_SINT
:
582 case BRW_SURFACEFORMAT_R8_UINT
:
583 format
= BRW_SURFACEFORMAT_R8_UNORM
;
586 case BRW_SURFACEFORMAT_R16_SINT
:
587 case BRW_SURFACEFORMAT_R16_UINT
:
588 format
= BRW_SURFACEFORMAT_R16_UNORM
;
591 case BRW_SURFACEFORMAT_R32_SINT
:
592 case BRW_SURFACEFORMAT_R32_UINT
:
593 format
= BRW_SURFACEFORMAT_R32_FLOAT
;
602 if (obj
->StencilSampling
&& firstImage
->_BaseFormat
== GL_DEPTH_STENCIL
) {
604 assert(mt
->r8stencil_mt
&& !mt
->stencil_mt
->r8stencil_needs_update
);
605 mt
= mt
->r8stencil_mt
;
609 format
= BRW_SURFACEFORMAT_R8_UINT
;
610 } else if (brw
->gen
<= 7 && mt
->format
== MESA_FORMAT_S_UINT8
) {
611 assert(mt
->r8stencil_mt
&& !mt
->r8stencil_needs_update
);
612 mt
= mt
->r8stencil_mt
;
613 format
= BRW_SURFACEFORMAT_R8_UINT
;
616 const int surf_index
= surf_offset
- &brw
->wm
.base
.surf_offset
[0];
618 struct isl_view view
= {
620 .base_level
= obj
->MinLevel
+ obj
->BaseLevel
,
621 .levels
= intel_obj
->_MaxLevel
- obj
->BaseLevel
+ 1,
622 .base_array_layer
= obj
->MinLayer
,
623 .array_len
= view_num_layers
,
625 .r
= swizzle_to_scs(GET_SWZ(swizzle
, 0), need_green_to_blue
),
626 .g
= swizzle_to_scs(GET_SWZ(swizzle
, 1), need_green_to_blue
),
627 .b
= swizzle_to_scs(GET_SWZ(swizzle
, 2), need_green_to_blue
),
628 .a
= swizzle_to_scs(GET_SWZ(swizzle
, 3), need_green_to_blue
),
630 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
,
633 if (obj
->Target
== GL_TEXTURE_CUBE_MAP
||
634 obj
->Target
== GL_TEXTURE_CUBE_MAP_ARRAY
)
635 view
.usage
|= ISL_SURF_USAGE_CUBE_BIT
;
637 assert(brw_texture_view_sane(brw
, mt
, &view
));
639 const int flags
= brw_disable_aux_surface(brw
, mt
, &view
) ?
640 INTEL_AUX_BUFFER_DISABLED
: 0;
641 brw_emit_surface_state(brw
, mt
, flags
, mt
->target
, view
,
643 surf_offset
, surf_index
,
644 I915_GEM_DOMAIN_SAMPLER
, 0);
649 brw_emit_buffer_surface_state(struct brw_context
*brw
,
650 uint32_t *out_offset
,
652 unsigned buffer_offset
,
653 unsigned surface_format
,
654 unsigned buffer_size
,
658 uint32_t *dw
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
659 brw
->isl_dev
.ss
.size
,
660 brw
->isl_dev
.ss
.align
,
663 isl_buffer_fill_state(&brw
->isl_dev
, dw
,
664 .address
= (bo
? bo
->offset64
: 0) + buffer_offset
,
666 .format
= surface_format
,
668 .mocs
= tex_mocs
[brw
->gen
]);
671 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
672 *out_offset
+ brw
->isl_dev
.ss
.addr_offset
,
674 I915_GEM_DOMAIN_SAMPLER
,
675 (rw
? I915_GEM_DOMAIN_SAMPLER
: 0));
680 brw_update_buffer_texture_surface(struct gl_context
*ctx
,
682 uint32_t *surf_offset
)
684 struct brw_context
*brw
= brw_context(ctx
);
685 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
686 struct intel_buffer_object
*intel_obj
=
687 intel_buffer_object(tObj
->BufferObject
);
688 uint32_t size
= tObj
->BufferSize
;
689 drm_intel_bo
*bo
= NULL
;
690 mesa_format format
= tObj
->_BufferObjectFormat
;
691 uint32_t brw_format
= brw_format_for_mesa_format(format
);
692 int texel_size
= _mesa_get_format_bytes(format
);
695 size
= MIN2(size
, intel_obj
->Base
.Size
);
696 bo
= intel_bufferobj_buffer(brw
, intel_obj
, tObj
->BufferOffset
, size
);
699 if (brw_format
== 0 && format
!= MESA_FORMAT_RGBA_FLOAT32
) {
700 _mesa_problem(NULL
, "bad format %s for texture buffer\n",
701 _mesa_get_format_name(format
));
704 brw_emit_buffer_surface_state(brw
, surf_offset
, bo
,
713 * Create the constant buffer surface. Vertex/fragment shader constants will be
714 * read from this buffer with Data Port Read instructions/messages.
717 brw_create_constant_surface(struct brw_context
*brw
,
721 uint32_t *out_offset
)
723 brw_emit_buffer_surface_state(brw
, out_offset
, bo
, offset
,
724 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
,
729 * Create the buffer surface. Shader buffer variables will be
730 * read from / write to this buffer with Data Port Read/Write
731 * instructions/messages.
734 brw_create_buffer_surface(struct brw_context
*brw
,
738 uint32_t *out_offset
)
740 /* Use a raw surface so we can reuse existing untyped read/write/atomic
741 * messages. We need these specifically for the fragment shader since they
742 * include a pixel mask header that we need to ensure correct behavior
743 * with helper invocations, which cannot write to the buffer.
745 brw_emit_buffer_surface_state(brw
, out_offset
, bo
, offset
,
746 BRW_SURFACEFORMAT_RAW
,
751 * Set up a binding table entry for use by stream output logic (transform
754 * buffer_size_minus_1 must be less than BRW_MAX_NUM_BUFFER_ENTRIES.
757 brw_update_sol_surface(struct brw_context
*brw
,
758 struct gl_buffer_object
*buffer_obj
,
759 uint32_t *out_offset
, unsigned num_vector_components
,
760 unsigned stride_dwords
, unsigned offset_dwords
)
762 struct intel_buffer_object
*intel_bo
= intel_buffer_object(buffer_obj
);
763 uint32_t offset_bytes
= 4 * offset_dwords
;
764 drm_intel_bo
*bo
= intel_bufferobj_buffer(brw
, intel_bo
,
766 buffer_obj
->Size
- offset_bytes
);
767 uint32_t *surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 6 * 4, 32,
769 uint32_t pitch_minus_1
= 4*stride_dwords
- 1;
770 size_t size_dwords
= buffer_obj
->Size
/ 4;
771 uint32_t buffer_size_minus_1
, width
, height
, depth
, surface_format
;
773 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
774 * too big to map using a single binding table entry?
776 assert((size_dwords
- offset_dwords
) / stride_dwords
777 <= BRW_MAX_NUM_BUFFER_ENTRIES
);
779 if (size_dwords
> offset_dwords
+ num_vector_components
) {
780 /* There is room for at least 1 transform feedback output in the buffer.
781 * Compute the number of additional transform feedback outputs the
782 * buffer has room for.
784 buffer_size_minus_1
=
785 (size_dwords
- offset_dwords
- num_vector_components
) / stride_dwords
;
787 /* There isn't even room for a single transform feedback output in the
788 * buffer. We can't configure the binding table entry to prevent output
789 * entirely; we'll have to rely on the geometry shader to detect
790 * overflow. But to minimize the damage in case of a bug, set up the
791 * binding table entry to just allow a single output.
793 buffer_size_minus_1
= 0;
795 width
= buffer_size_minus_1
& 0x7f;
796 height
= (buffer_size_minus_1
& 0xfff80) >> 7;
797 depth
= (buffer_size_minus_1
& 0x7f00000) >> 20;
799 switch (num_vector_components
) {
801 surface_format
= BRW_SURFACEFORMAT_R32_FLOAT
;
804 surface_format
= BRW_SURFACEFORMAT_R32G32_FLOAT
;
807 surface_format
= BRW_SURFACEFORMAT_R32G32B32_FLOAT
;
810 surface_format
= BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
;
813 unreachable("Invalid vector size for transform feedback output");
816 surf
[0] = BRW_SURFACE_BUFFER
<< BRW_SURFACE_TYPE_SHIFT
|
817 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
818 surface_format
<< BRW_SURFACE_FORMAT_SHIFT
|
819 BRW_SURFACE_RC_READ_WRITE
;
820 surf
[1] = bo
->offset64
+ offset_bytes
; /* reloc */
821 surf
[2] = (width
<< BRW_SURFACE_WIDTH_SHIFT
|
822 height
<< BRW_SURFACE_HEIGHT_SHIFT
);
823 surf
[3] = (depth
<< BRW_SURFACE_DEPTH_SHIFT
|
824 pitch_minus_1
<< BRW_SURFACE_PITCH_SHIFT
);
828 /* Emit relocation to surface contents. */
829 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
832 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
);
835 /* Creates a new WM constant buffer reflecting the current fragment program's
836 * constants, if needed by the fragment program.
838 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
842 brw_upload_wm_pull_constants(struct brw_context
*brw
)
844 struct brw_stage_state
*stage_state
= &brw
->wm
.base
;
845 /* BRW_NEW_FRAGMENT_PROGRAM */
846 struct brw_program
*fp
= (struct brw_program
*) brw
->fragment_program
;
847 /* BRW_NEW_FS_PROG_DATA */
848 struct brw_stage_prog_data
*prog_data
= brw
->wm
.base
.prog_data
;
850 _mesa_shader_write_subroutine_indices(&brw
->ctx
, MESA_SHADER_FRAGMENT
);
851 /* _NEW_PROGRAM_CONSTANTS */
852 brw_upload_pull_constants(brw
, BRW_NEW_SURFACES
, &fp
->program
,
853 stage_state
, prog_data
);
856 const struct brw_tracked_state brw_wm_pull_constants
= {
858 .mesa
= _NEW_PROGRAM_CONSTANTS
,
859 .brw
= BRW_NEW_BATCH
|
861 BRW_NEW_FRAGMENT_PROGRAM
|
862 BRW_NEW_FS_PROG_DATA
,
864 .emit
= brw_upload_wm_pull_constants
,
868 * Creates a null renderbuffer surface.
870 * This is used when the shader doesn't write to any color output. An FB
871 * write to target 0 will still be emitted, because that's how the thread is
872 * terminated (and computed depth is returned), so we need to have the
873 * hardware discard the target 0 color output..
876 brw_emit_null_surface_state(struct brw_context
*brw
,
880 uint32_t *out_offset
)
882 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
885 * A null surface will be used in instances where an actual surface is
886 * not bound. When a write message is generated to a null surface, no
887 * actual surface is written to. When a read message (including any
888 * sampling engine message) is generated to a null surface, the result
889 * is all zeros. Note that a null surface type is allowed to be used
890 * with all messages, even if it is not specificially indicated as
891 * supported. All of the remaining fields in surface state are ignored
892 * for null surfaces, with the following exceptions:
894 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
895 * depth buffer’s corresponding state for all render target surfaces,
898 * - Surface Format must be R8G8B8A8_UNORM.
900 unsigned surface_type
= BRW_SURFACE_NULL
;
901 drm_intel_bo
*bo
= NULL
;
902 unsigned pitch_minus_1
= 0;
903 uint32_t multisampling_state
= 0;
904 uint32_t *surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 6 * 4, 32,
908 /* On Gen6, null render targets seem to cause GPU hangs when
909 * multisampling. So work around this problem by rendering into dummy
912 * To decrease the amount of memory needed by the workaround buffer, we
913 * set its pitch to 128 bytes (the width of a Y tile). This means that
914 * the amount of memory needed for the workaround buffer is
915 * (width_in_tiles + height_in_tiles - 1) tiles.
917 * Note that since the workaround buffer will be interpreted by the
918 * hardware as an interleaved multisampled buffer, we need to compute
919 * width_in_tiles and height_in_tiles by dividing the width and height
920 * by 16 rather than the normal Y-tile size of 32.
922 unsigned width_in_tiles
= ALIGN(width
, 16) / 16;
923 unsigned height_in_tiles
= ALIGN(height
, 16) / 16;
924 unsigned size_needed
= (width_in_tiles
+ height_in_tiles
- 1) * 4096;
925 brw_get_scratch_bo(brw
, &brw
->wm
.multisampled_null_render_target_bo
,
927 bo
= brw
->wm
.multisampled_null_render_target_bo
;
928 surface_type
= BRW_SURFACE_2D
;
930 multisampling_state
= brw_get_surface_num_multisamples(samples
);
933 surf
[0] = (surface_type
<< BRW_SURFACE_TYPE_SHIFT
|
934 BRW_SURFACEFORMAT_B8G8R8A8_UNORM
<< BRW_SURFACE_FORMAT_SHIFT
);
936 surf
[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
|
937 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
|
938 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
|
939 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
);
941 surf
[1] = bo
? bo
->offset64
: 0;
942 surf
[2] = ((width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
943 (height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
945 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
948 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
950 surf
[3] = (BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
|
951 pitch_minus_1
<< BRW_SURFACE_PITCH_SHIFT
);
952 surf
[4] = multisampling_state
;
956 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
959 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
);
964 * Sets up a surface state structure to point at the given region.
965 * While it is only used for the front/back buffer currently, it should be
966 * usable for further buffers when doing ARB_draw_buffer support.
969 gen4_update_renderbuffer_surface(struct brw_context
*brw
,
970 struct gl_renderbuffer
*rb
,
971 uint32_t flags
, unsigned unit
,
974 struct gl_context
*ctx
= &brw
->ctx
;
975 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
976 struct intel_mipmap_tree
*mt
= irb
->mt
;
978 uint32_t tile_x
, tile_y
;
982 mesa_format rb_format
= _mesa_get_render_format(ctx
, intel_rb_format(irb
));
983 /* BRW_NEW_FS_PROG_DATA */
985 assert(!(flags
& INTEL_RENDERBUFFER_LAYERED
));
986 assert(!(flags
& INTEL_AUX_BUFFER_DISABLED
));
988 if (rb
->TexImage
&& !brw
->has_surface_tile_offset
) {
989 intel_renderbuffer_get_tile_offsets(irb
, &tile_x
, &tile_y
);
991 if (tile_x
!= 0 || tile_y
!= 0) {
992 /* Original gen4 hardware couldn't draw to a non-tile-aligned
993 * destination in a miptree unless you actually setup your renderbuffer
994 * as a miptree and used the fragile lod/array_index/etc. controls to
995 * select the image. So, instead, we just make a new single-level
996 * miptree and render into that.
998 intel_renderbuffer_move_to_temp(brw
, irb
, false);
1003 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 6 * 4, 32, &offset
);
1005 format
= brw
->render_target_format
[rb_format
];
1006 if (unlikely(!brw
->format_supported_as_render_target
[rb_format
])) {
1007 _mesa_problem(ctx
, "%s: renderbuffer format %s unsupported\n",
1008 __func__
, _mesa_get_format_name(rb_format
));
1011 surf
[0] = (BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
1012 format
<< BRW_SURFACE_FORMAT_SHIFT
);
1015 assert(mt
->offset
% mt
->cpp
== 0);
1016 surf
[1] = (intel_renderbuffer_get_tile_offsets(irb
, &tile_x
, &tile_y
) +
1017 mt
->bo
->offset64
+ mt
->offset
);
1019 surf
[2] = ((rb
->Width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
1020 (rb
->Height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
1022 surf
[3] = (brw_get_surface_tiling_bits(mt
->tiling
) |
1023 (mt
->pitch
- 1) << BRW_SURFACE_PITCH_SHIFT
);
1025 surf
[4] = brw_get_surface_num_multisamples(mt
->num_samples
);
1027 assert(brw
->has_surface_tile_offset
|| (tile_x
== 0 && tile_y
== 0));
1028 /* Note that the low bits of these fields are missing, so
1029 * there's the possibility of getting in trouble.
1031 assert(tile_x
% 4 == 0);
1032 assert(tile_y
% 2 == 0);
1033 surf
[5] = ((tile_x
/ 4) << BRW_SURFACE_X_OFFSET_SHIFT
|
1034 (tile_y
/ 2) << BRW_SURFACE_Y_OFFSET_SHIFT
|
1035 (mt
->valign
== 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE
: 0));
1039 if (!ctx
->Color
.ColorLogicOpEnabled
&& !ctx
->Color
._AdvancedBlendMode
&&
1040 (ctx
->Color
.BlendEnabled
& (1 << unit
)))
1041 surf
[0] |= BRW_SURFACE_BLEND_ENABLED
;
1043 if (!ctx
->Color
.ColorMask
[unit
][0])
1044 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
;
1045 if (!ctx
->Color
.ColorMask
[unit
][1])
1046 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
;
1047 if (!ctx
->Color
.ColorMask
[unit
][2])
1048 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
;
1050 /* As mentioned above, disable writes to the alpha component when the
1051 * renderbuffer is XRGB.
1053 if (ctx
->DrawBuffer
->Visual
.alphaBits
== 0 ||
1054 !ctx
->Color
.ColorMask
[unit
][3]) {
1055 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
;
1059 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
1062 surf
[1] - mt
->bo
->offset64
,
1063 I915_GEM_DOMAIN_RENDER
,
1064 I915_GEM_DOMAIN_RENDER
);
1070 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1073 brw_update_renderbuffer_surfaces(struct brw_context
*brw
,
1074 const struct gl_framebuffer
*fb
,
1075 uint32_t render_target_start
,
1076 uint32_t *surf_offset
)
1079 const unsigned int w
= _mesa_geometric_width(fb
);
1080 const unsigned int h
= _mesa_geometric_height(fb
);
1081 const unsigned int s
= _mesa_geometric_samples(fb
);
1083 /* Update surfaces for drawing buffers */
1084 if (fb
->_NumColorDrawBuffers
>= 1) {
1085 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1086 const uint32_t surf_index
= render_target_start
+ i
;
1087 const int flags
= (_mesa_geometric_layers(fb
) > 0 ?
1088 INTEL_RENDERBUFFER_LAYERED
: 0) |
1089 (brw
->draw_aux_buffer_disabled
[i
] ?
1090 INTEL_AUX_BUFFER_DISABLED
: 0);
1092 if (intel_renderbuffer(fb
->_ColorDrawBuffers
[i
])) {
1093 surf_offset
[surf_index
] =
1094 brw
->vtbl
.update_renderbuffer_surface(
1095 brw
, fb
->_ColorDrawBuffers
[i
], flags
, i
, surf_index
);
1097 brw
->vtbl
.emit_null_surface_state(brw
, w
, h
, s
,
1098 &surf_offset
[surf_index
]);
1102 const uint32_t surf_index
= render_target_start
;
1103 brw
->vtbl
.emit_null_surface_state(brw
, w
, h
, s
,
1104 &surf_offset
[surf_index
]);
1109 update_renderbuffer_surfaces(struct brw_context
*brw
)
1111 const struct gl_context
*ctx
= &brw
->ctx
;
1113 /* BRW_NEW_FS_PROG_DATA */
1114 const struct brw_wm_prog_data
*wm_prog_data
=
1115 brw_wm_prog_data(brw
->wm
.base
.prog_data
);
1117 /* _NEW_BUFFERS | _NEW_COLOR */
1118 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1119 brw_update_renderbuffer_surfaces(
1121 wm_prog_data
->binding_table
.render_target_start
,
1122 brw
->wm
.base
.surf_offset
);
1123 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1126 const struct brw_tracked_state brw_renderbuffer_surfaces
= {
1128 .mesa
= _NEW_BUFFERS
|
1130 .brw
= BRW_NEW_BATCH
|
1132 BRW_NEW_FS_PROG_DATA
,
1134 .emit
= update_renderbuffer_surfaces
,
1137 const struct brw_tracked_state gen6_renderbuffer_surfaces
= {
1139 .mesa
= _NEW_BUFFERS
,
1140 .brw
= BRW_NEW_BATCH
|
1143 .emit
= update_renderbuffer_surfaces
,
1147 update_renderbuffer_read_surfaces(struct brw_context
*brw
)
1149 const struct gl_context
*ctx
= &brw
->ctx
;
1151 /* BRW_NEW_FS_PROG_DATA */
1152 const struct brw_wm_prog_data
*wm_prog_data
=
1153 brw_wm_prog_data(brw
->wm
.base
.prog_data
);
1155 /* BRW_NEW_FRAGMENT_PROGRAM */
1156 if (!ctx
->Extensions
.MESA_shader_framebuffer_fetch
&&
1157 brw
->fragment_program
&& brw
->fragment_program
->info
.outputs_read
) {
1159 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1161 for (unsigned i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1162 struct gl_renderbuffer
*rb
= fb
->_ColorDrawBuffers
[i
];
1163 const struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
1164 const unsigned surf_index
=
1165 wm_prog_data
->binding_table
.render_target_read_start
+ i
;
1166 uint32_t *surf_offset
= &brw
->wm
.base
.surf_offset
[surf_index
];
1169 const unsigned format
= brw
->render_target_format
[
1170 _mesa_get_render_format(ctx
, intel_rb_format(irb
))];
1171 assert(isl_format_supports_sampling(&brw
->screen
->devinfo
,
1174 /* Override the target of the texture if the render buffer is a
1175 * single slice of a 3D texture (since the minimum array element
1176 * field of the surface state structure is ignored by the sampler
1177 * unit for 3D textures on some hardware), or if the render buffer
1178 * is a 1D array (since shaders always provide the array index
1179 * coordinate at the Z component to avoid state-dependent
1180 * recompiles when changing the texture target of the
1183 const GLenum target
=
1184 (irb
->mt
->target
== GL_TEXTURE_3D
&&
1185 irb
->layer_count
== 1) ? GL_TEXTURE_2D
:
1186 irb
->mt
->target
== GL_TEXTURE_1D_ARRAY
? GL_TEXTURE_2D_ARRAY
:
1189 /* intel_renderbuffer::mt_layer is expressed in sample units for
1190 * the UMS and CMS multisample layouts, but
1191 * intel_renderbuffer::layer_count is expressed in units of whole
1192 * logical layers regardless of the multisample layout.
1194 const unsigned mt_layer_unit
=
1195 (irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_UMS
||
1196 irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_CMS
) ?
1197 MAX2(irb
->mt
->num_samples
, 1) : 1;
1199 const struct isl_view view
= {
1201 .base_level
= irb
->mt_level
- irb
->mt
->first_level
,
1203 .base_array_layer
= irb
->mt_layer
/ mt_layer_unit
,
1204 .array_len
= irb
->layer_count
,
1205 .swizzle
= ISL_SWIZZLE_IDENTITY
,
1206 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
,
1209 const int flags
= brw
->draw_aux_buffer_disabled
[i
] ?
1210 INTEL_AUX_BUFFER_DISABLED
: 0;
1211 brw_emit_surface_state(brw
, irb
->mt
, flags
, target
, view
,
1213 surf_offset
, surf_index
,
1214 I915_GEM_DOMAIN_SAMPLER
, 0);
1217 brw
->vtbl
.emit_null_surface_state(
1218 brw
, _mesa_geometric_width(fb
), _mesa_geometric_height(fb
),
1219 _mesa_geometric_samples(fb
), surf_offset
);
1223 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1227 const struct brw_tracked_state brw_renderbuffer_read_surfaces
= {
1229 .mesa
= _NEW_BUFFERS
,
1230 .brw
= BRW_NEW_BATCH
|
1231 BRW_NEW_FRAGMENT_PROGRAM
|
1232 BRW_NEW_FS_PROG_DATA
,
1234 .emit
= update_renderbuffer_read_surfaces
,
1238 update_stage_texture_surfaces(struct brw_context
*brw
,
1239 const struct gl_program
*prog
,
1240 struct brw_stage_state
*stage_state
,
1241 bool for_gather
, uint32_t plane
)
1246 struct gl_context
*ctx
= &brw
->ctx
;
1248 uint32_t *surf_offset
= stage_state
->surf_offset
;
1250 /* BRW_NEW_*_PROG_DATA */
1252 surf_offset
+= stage_state
->prog_data
->binding_table
.gather_texture_start
;
1254 surf_offset
+= stage_state
->prog_data
->binding_table
.plane_start
[plane
];
1256 unsigned num_samplers
= util_last_bit(prog
->SamplersUsed
);
1257 for (unsigned s
= 0; s
< num_samplers
; s
++) {
1260 if (prog
->SamplersUsed
& (1 << s
)) {
1261 const unsigned unit
= prog
->SamplerUnits
[s
];
1264 if (ctx
->Texture
.Unit
[unit
]._Current
) {
1265 brw_update_texture_surface(ctx
, unit
, surf_offset
+ s
, for_gather
, plane
);
1273 * Construct SURFACE_STATE objects for enabled textures.
1276 brw_update_texture_surfaces(struct brw_context
*brw
)
1278 /* BRW_NEW_VERTEX_PROGRAM */
1279 struct gl_program
*vs
= (struct gl_program
*) brw
->vertex_program
;
1281 /* BRW_NEW_TESS_PROGRAMS */
1282 struct gl_program
*tcs
= (struct gl_program
*) brw
->tess_ctrl_program
;
1283 struct gl_program
*tes
= (struct gl_program
*) brw
->tess_eval_program
;
1285 /* BRW_NEW_GEOMETRY_PROGRAM */
1286 struct gl_program
*gs
= (struct gl_program
*) brw
->geometry_program
;
1288 /* BRW_NEW_FRAGMENT_PROGRAM */
1289 struct gl_program
*fs
= (struct gl_program
*) brw
->fragment_program
;
1292 update_stage_texture_surfaces(brw
, vs
, &brw
->vs
.base
, false, 0);
1293 update_stage_texture_surfaces(brw
, tcs
, &brw
->tcs
.base
, false, 0);
1294 update_stage_texture_surfaces(brw
, tes
, &brw
->tes
.base
, false, 0);
1295 update_stage_texture_surfaces(brw
, gs
, &brw
->gs
.base
, false, 0);
1296 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, false, 0);
1298 /* emit alternate set of surface state for gather. this
1299 * allows the surface format to be overriden for only the
1300 * gather4 messages. */
1302 if (vs
&& vs
->nir
->info
->uses_texture_gather
)
1303 update_stage_texture_surfaces(brw
, vs
, &brw
->vs
.base
, true, 0);
1304 if (tcs
&& tcs
->nir
->info
->uses_texture_gather
)
1305 update_stage_texture_surfaces(brw
, tcs
, &brw
->tcs
.base
, true, 0);
1306 if (tes
&& tes
->nir
->info
->uses_texture_gather
)
1307 update_stage_texture_surfaces(brw
, tes
, &brw
->tes
.base
, true, 0);
1308 if (gs
&& gs
->nir
->info
->uses_texture_gather
)
1309 update_stage_texture_surfaces(brw
, gs
, &brw
->gs
.base
, true, 0);
1310 if (fs
&& fs
->nir
->info
->uses_texture_gather
)
1311 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, true, 0);
1315 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, false, 1);
1316 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, false, 2);
1319 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1322 const struct brw_tracked_state brw_texture_surfaces
= {
1324 .mesa
= _NEW_TEXTURE
,
1325 .brw
= BRW_NEW_BATCH
|
1327 BRW_NEW_FRAGMENT_PROGRAM
|
1328 BRW_NEW_FS_PROG_DATA
|
1329 BRW_NEW_GEOMETRY_PROGRAM
|
1330 BRW_NEW_GS_PROG_DATA
|
1331 BRW_NEW_TESS_PROGRAMS
|
1332 BRW_NEW_TCS_PROG_DATA
|
1333 BRW_NEW_TES_PROG_DATA
|
1334 BRW_NEW_TEXTURE_BUFFER
|
1335 BRW_NEW_VERTEX_PROGRAM
|
1336 BRW_NEW_VS_PROG_DATA
,
1338 .emit
= brw_update_texture_surfaces
,
1342 brw_update_cs_texture_surfaces(struct brw_context
*brw
)
1344 /* BRW_NEW_COMPUTE_PROGRAM */
1345 struct gl_program
*cs
= (struct gl_program
*) brw
->compute_program
;
1348 update_stage_texture_surfaces(brw
, cs
, &brw
->cs
.base
, false, 0);
1350 /* emit alternate set of surface state for gather. this
1351 * allows the surface format to be overriden for only the
1355 if (cs
&& cs
->nir
->info
->uses_texture_gather
)
1356 update_stage_texture_surfaces(brw
, cs
, &brw
->cs
.base
, true, 0);
1359 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1362 const struct brw_tracked_state brw_cs_texture_surfaces
= {
1364 .mesa
= _NEW_TEXTURE
,
1365 .brw
= BRW_NEW_BATCH
|
1367 BRW_NEW_COMPUTE_PROGRAM
,
1369 .emit
= brw_update_cs_texture_surfaces
,
1374 brw_upload_ubo_surfaces(struct brw_context
*brw
, struct gl_program
*prog
,
1375 struct brw_stage_state
*stage_state
,
1376 struct brw_stage_prog_data
*prog_data
)
1378 struct gl_context
*ctx
= &brw
->ctx
;
1383 uint32_t *ubo_surf_offsets
=
1384 &stage_state
->surf_offset
[prog_data
->binding_table
.ubo_start
];
1386 for (int i
= 0; i
< prog
->info
.num_ubos
; i
++) {
1387 struct gl_uniform_buffer_binding
*binding
=
1388 &ctx
->UniformBufferBindings
[prog
->sh
.UniformBlocks
[i
]->Binding
];
1390 if (binding
->BufferObject
== ctx
->Shared
->NullBufferObj
) {
1391 brw
->vtbl
.emit_null_surface_state(brw
, 1, 1, 1, &ubo_surf_offsets
[i
]);
1393 struct intel_buffer_object
*intel_bo
=
1394 intel_buffer_object(binding
->BufferObject
);
1395 GLsizeiptr size
= binding
->BufferObject
->Size
- binding
->Offset
;
1396 if (!binding
->AutomaticSize
)
1397 size
= MIN2(size
, binding
->Size
);
1399 intel_bufferobj_buffer(brw
, intel_bo
,
1402 brw_create_constant_surface(brw
, bo
, binding
->Offset
,
1404 &ubo_surf_offsets
[i
]);
1408 uint32_t *ssbo_surf_offsets
=
1409 &stage_state
->surf_offset
[prog_data
->binding_table
.ssbo_start
];
1411 for (int i
= 0; i
< prog
->info
.num_ssbos
; i
++) {
1412 struct gl_shader_storage_buffer_binding
*binding
=
1413 &ctx
->ShaderStorageBufferBindings
[prog
->sh
.ShaderStorageBlocks
[i
]->Binding
];
1415 if (binding
->BufferObject
== ctx
->Shared
->NullBufferObj
) {
1416 brw
->vtbl
.emit_null_surface_state(brw
, 1, 1, 1, &ssbo_surf_offsets
[i
]);
1418 struct intel_buffer_object
*intel_bo
=
1419 intel_buffer_object(binding
->BufferObject
);
1420 GLsizeiptr size
= binding
->BufferObject
->Size
- binding
->Offset
;
1421 if (!binding
->AutomaticSize
)
1422 size
= MIN2(size
, binding
->Size
);
1424 intel_bufferobj_buffer(brw
, intel_bo
,
1427 brw_create_buffer_surface(brw
, bo
, binding
->Offset
,
1429 &ssbo_surf_offsets
[i
]);
1433 if (prog
->info
.num_ubos
|| prog
->info
.num_ssbos
)
1434 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1438 brw_upload_wm_ubo_surfaces(struct brw_context
*brw
)
1440 struct gl_context
*ctx
= &brw
->ctx
;
1442 struct gl_program
*prog
= ctx
->_Shader
->_CurrentFragmentProgram
;
1444 /* BRW_NEW_FS_PROG_DATA */
1445 brw_upload_ubo_surfaces(brw
, prog
, &brw
->wm
.base
, brw
->wm
.base
.prog_data
);
1448 const struct brw_tracked_state brw_wm_ubo_surfaces
= {
1450 .mesa
= _NEW_PROGRAM
,
1451 .brw
= BRW_NEW_BATCH
|
1453 BRW_NEW_FS_PROG_DATA
|
1454 BRW_NEW_UNIFORM_BUFFER
,
1456 .emit
= brw_upload_wm_ubo_surfaces
,
1460 brw_upload_cs_ubo_surfaces(struct brw_context
*brw
)
1462 struct gl_context
*ctx
= &brw
->ctx
;
1464 struct gl_shader_program
*prog
=
1465 ctx
->_Shader
->CurrentProgram
[MESA_SHADER_COMPUTE
];
1467 if (!prog
|| !prog
->_LinkedShaders
[MESA_SHADER_COMPUTE
])
1470 /* BRW_NEW_CS_PROG_DATA */
1471 brw_upload_ubo_surfaces(brw
, prog
->_LinkedShaders
[MESA_SHADER_COMPUTE
]->Program
,
1472 &brw
->cs
.base
, brw
->cs
.base
.prog_data
);
1475 const struct brw_tracked_state brw_cs_ubo_surfaces
= {
1477 .mesa
= _NEW_PROGRAM
,
1478 .brw
= BRW_NEW_BATCH
|
1480 BRW_NEW_CS_PROG_DATA
|
1481 BRW_NEW_UNIFORM_BUFFER
,
1483 .emit
= brw_upload_cs_ubo_surfaces
,
1487 brw_upload_abo_surfaces(struct brw_context
*brw
,
1488 const struct gl_program
*prog
,
1489 struct brw_stage_state
*stage_state
,
1490 struct brw_stage_prog_data
*prog_data
)
1492 struct gl_context
*ctx
= &brw
->ctx
;
1493 uint32_t *surf_offsets
=
1494 &stage_state
->surf_offset
[prog_data
->binding_table
.abo_start
];
1496 if (prog
->info
.num_abos
) {
1497 for (unsigned i
= 0; i
< prog
->info
.num_abos
; i
++) {
1498 struct gl_atomic_buffer_binding
*binding
=
1499 &ctx
->AtomicBufferBindings
[prog
->sh
.AtomicBuffers
[i
]->Binding
];
1500 struct intel_buffer_object
*intel_bo
=
1501 intel_buffer_object(binding
->BufferObject
);
1502 drm_intel_bo
*bo
= intel_bufferobj_buffer(
1503 brw
, intel_bo
, binding
->Offset
, intel_bo
->Base
.Size
- binding
->Offset
);
1505 brw_emit_buffer_surface_state(brw
, &surf_offsets
[i
], bo
,
1506 binding
->Offset
, BRW_SURFACEFORMAT_RAW
,
1507 bo
->size
- binding
->Offset
, 1, true);
1510 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1515 brw_upload_wm_abo_surfaces(struct brw_context
*brw
)
1518 const struct gl_program
*wm
= brw
->fragment_program
;
1521 /* BRW_NEW_FS_PROG_DATA */
1522 brw_upload_abo_surfaces(brw
, wm
, &brw
->wm
.base
, brw
->wm
.base
.prog_data
);
1526 const struct brw_tracked_state brw_wm_abo_surfaces
= {
1528 .mesa
= _NEW_PROGRAM
,
1529 .brw
= BRW_NEW_ATOMIC_BUFFER
|
1532 BRW_NEW_FS_PROG_DATA
,
1534 .emit
= brw_upload_wm_abo_surfaces
,
1538 brw_upload_cs_abo_surfaces(struct brw_context
*brw
)
1541 const struct gl_program
*cp
= brw
->compute_program
;
1544 /* BRW_NEW_CS_PROG_DATA */
1545 brw_upload_abo_surfaces(brw
, cp
, &brw
->cs
.base
, brw
->cs
.base
.prog_data
);
1549 const struct brw_tracked_state brw_cs_abo_surfaces
= {
1551 .mesa
= _NEW_PROGRAM
,
1552 .brw
= BRW_NEW_ATOMIC_BUFFER
|
1555 BRW_NEW_CS_PROG_DATA
,
1557 .emit
= brw_upload_cs_abo_surfaces
,
1561 brw_upload_cs_image_surfaces(struct brw_context
*brw
)
1564 const struct gl_program
*cp
= brw
->compute_program
;
1567 /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1568 brw_upload_image_surfaces(brw
, cp
, &brw
->cs
.base
,
1569 brw
->cs
.base
.prog_data
);
1573 const struct brw_tracked_state brw_cs_image_surfaces
= {
1575 .mesa
= _NEW_TEXTURE
| _NEW_PROGRAM
,
1576 .brw
= BRW_NEW_BATCH
|
1578 BRW_NEW_CS_PROG_DATA
|
1581 .emit
= brw_upload_cs_image_surfaces
,
1585 get_image_format(struct brw_context
*brw
, mesa_format format
, GLenum access
)
1587 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
1588 uint32_t hw_format
= brw_format_for_mesa_format(format
);
1589 if (access
== GL_WRITE_ONLY
) {
1591 } else if (isl_has_matching_typed_storage_image_format(devinfo
, hw_format
)) {
1592 /* Typed surface reads support a very limited subset of the shader
1593 * image formats. Translate it into the closest format the
1594 * hardware supports.
1596 return isl_lower_storage_image_format(devinfo
, hw_format
);
1598 /* The hardware doesn't actually support a typed format that we can use
1599 * so we have to fall back to untyped read/write messages.
1601 return BRW_SURFACEFORMAT_RAW
;
1606 update_default_image_param(struct brw_context
*brw
,
1607 struct gl_image_unit
*u
,
1608 unsigned surface_idx
,
1609 struct brw_image_param
*param
)
1611 memset(param
, 0, sizeof(*param
));
1612 param
->surface_idx
= surface_idx
;
1613 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
1614 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
1615 * detailed explanation of these parameters.
1617 param
->swizzling
[0] = 0xff;
1618 param
->swizzling
[1] = 0xff;
1622 update_buffer_image_param(struct brw_context
*brw
,
1623 struct gl_image_unit
*u
,
1624 unsigned surface_idx
,
1625 struct brw_image_param
*param
)
1627 struct gl_buffer_object
*obj
= u
->TexObj
->BufferObject
;
1628 const uint32_t size
= MIN2((uint32_t)u
->TexObj
->BufferSize
, obj
->Size
);
1629 update_default_image_param(brw
, u
, surface_idx
, param
);
1631 param
->size
[0] = size
/ _mesa_get_format_bytes(u
->_ActualFormat
);
1632 param
->stride
[0] = _mesa_get_format_bytes(u
->_ActualFormat
);
1636 update_texture_image_param(struct brw_context
*brw
,
1637 struct gl_image_unit
*u
,
1638 unsigned surface_idx
,
1639 struct brw_image_param
*param
)
1641 struct intel_mipmap_tree
*mt
= intel_texture_object(u
->TexObj
)->mt
;
1643 update_default_image_param(brw
, u
, surface_idx
, param
);
1645 param
->size
[0] = minify(mt
->logical_width0
, u
->Level
);
1646 param
->size
[1] = minify(mt
->logical_height0
, u
->Level
);
1647 param
->size
[2] = (!u
->Layered
? 1 :
1648 u
->TexObj
->Target
== GL_TEXTURE_CUBE_MAP
? 6 :
1649 u
->TexObj
->Target
== GL_TEXTURE_3D
?
1650 minify(mt
->logical_depth0
, u
->Level
) :
1651 mt
->logical_depth0
);
1653 intel_miptree_get_image_offset(mt
, u
->Level
, u
->_Layer
,
1657 param
->stride
[0] = mt
->cpp
;
1658 param
->stride
[1] = mt
->pitch
/ mt
->cpp
;
1660 brw_miptree_get_horizontal_slice_pitch(brw
, mt
, u
->Level
);
1662 brw_miptree_get_vertical_slice_pitch(brw
, mt
, u
->Level
);
1664 if (mt
->tiling
== I915_TILING_X
) {
1665 /* An X tile is a rectangular block of 512x8 bytes. */
1666 param
->tiling
[0] = _mesa_logbase2(512 / mt
->cpp
);
1667 param
->tiling
[1] = _mesa_logbase2(8);
1669 if (brw
->has_swizzling
) {
1670 /* Right shifts required to swizzle bits 9 and 10 of the memory
1671 * address with bit 6.
1673 param
->swizzling
[0] = 3;
1674 param
->swizzling
[1] = 4;
1676 } else if (mt
->tiling
== I915_TILING_Y
) {
1677 /* The layout of a Y-tiled surface in memory isn't really fundamentally
1678 * different to the layout of an X-tiled surface, we simply pretend that
1679 * the surface is broken up in a number of smaller 16Bx32 tiles, each
1680 * one arranged in X-major order just like is the case for X-tiling.
1682 param
->tiling
[0] = _mesa_logbase2(16 / mt
->cpp
);
1683 param
->tiling
[1] = _mesa_logbase2(32);
1685 if (brw
->has_swizzling
) {
1686 /* Right shift required to swizzle bit 9 of the memory address with
1689 param
->swizzling
[0] = 3;
1693 /* 3D textures are arranged in 2D in memory with 2^lod slices per row. The
1694 * address calculation algorithm (emit_address_calculation() in
1695 * brw_fs_surface_builder.cpp) handles this as a sort of tiling with
1696 * modulus equal to the LOD.
1698 param
->tiling
[2] = (u
->TexObj
->Target
== GL_TEXTURE_3D
? u
->Level
:
1703 update_image_surface(struct brw_context
*brw
,
1704 struct gl_image_unit
*u
,
1706 unsigned surface_idx
,
1707 uint32_t *surf_offset
,
1708 struct brw_image_param
*param
)
1710 if (_mesa_is_image_unit_valid(&brw
->ctx
, u
)) {
1711 struct gl_texture_object
*obj
= u
->TexObj
;
1712 const unsigned format
= get_image_format(brw
, u
->_ActualFormat
, access
);
1714 if (obj
->Target
== GL_TEXTURE_BUFFER
) {
1715 struct intel_buffer_object
*intel_obj
=
1716 intel_buffer_object(obj
->BufferObject
);
1717 const unsigned texel_size
= (format
== BRW_SURFACEFORMAT_RAW
? 1 :
1718 _mesa_get_format_bytes(u
->_ActualFormat
));
1720 brw_emit_buffer_surface_state(
1721 brw
, surf_offset
, intel_obj
->buffer
, obj
->BufferOffset
,
1722 format
, intel_obj
->Base
.Size
, texel_size
,
1723 access
!= GL_READ_ONLY
);
1725 update_buffer_image_param(brw
, u
, surface_idx
, param
);
1728 struct intel_texture_object
*intel_obj
= intel_texture_object(obj
);
1729 struct intel_mipmap_tree
*mt
= intel_obj
->mt
;
1731 if (format
== BRW_SURFACEFORMAT_RAW
) {
1732 brw_emit_buffer_surface_state(
1733 brw
, surf_offset
, mt
->bo
, mt
->offset
,
1734 format
, mt
->bo
->size
- mt
->offset
, 1 /* pitch */,
1735 access
!= GL_READ_ONLY
);
1738 const unsigned num_layers
= (!u
->Layered
? 1 :
1739 obj
->Target
== GL_TEXTURE_CUBE_MAP
? 6 :
1740 mt
->logical_depth0
);
1742 struct isl_view view
= {
1744 .base_level
= obj
->MinLevel
+ u
->Level
,
1746 .base_array_layer
= obj
->MinLayer
+ u
->_Layer
,
1747 .array_len
= num_layers
,
1748 .swizzle
= ISL_SWIZZLE_IDENTITY
,
1749 .usage
= ISL_SURF_USAGE_STORAGE_BIT
,
1752 const int surf_index
= surf_offset
- &brw
->wm
.base
.surf_offset
[0];
1753 const bool unresolved
= intel_miptree_has_color_unresolved(
1754 mt
, view
.base_level
, view
.levels
,
1755 view
.base_array_layer
, view
.array_len
);
1756 const int flags
= unresolved
? 0 : INTEL_AUX_BUFFER_DISABLED
;
1757 brw_emit_surface_state(brw
, mt
, flags
, mt
->target
, view
,
1759 surf_offset
, surf_index
,
1760 I915_GEM_DOMAIN_SAMPLER
,
1761 access
== GL_READ_ONLY
? 0 :
1762 I915_GEM_DOMAIN_SAMPLER
);
1765 update_texture_image_param(brw
, u
, surface_idx
, param
);
1769 brw
->vtbl
.emit_null_surface_state(brw
, 1, 1, 1, surf_offset
);
1770 update_default_image_param(brw
, u
, surface_idx
, param
);
1775 brw_upload_image_surfaces(struct brw_context
*brw
,
1776 const struct gl_program
*prog
,
1777 struct brw_stage_state
*stage_state
,
1778 struct brw_stage_prog_data
*prog_data
)
1781 struct gl_context
*ctx
= &brw
->ctx
;
1783 if (prog
->info
.num_images
) {
1784 for (unsigned i
= 0; i
< prog
->info
.num_images
; i
++) {
1785 struct gl_image_unit
*u
= &ctx
->ImageUnits
[prog
->sh
.ImageUnits
[i
]];
1786 const unsigned surf_idx
= prog_data
->binding_table
.image_start
+ i
;
1788 update_image_surface(brw
, u
, prog
->sh
.ImageAccess
[i
],
1790 &stage_state
->surf_offset
[surf_idx
],
1791 &prog_data
->image_param
[i
]);
1794 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1795 /* This may have changed the image metadata dependent on the context
1796 * image unit state and passed to the program as uniforms, make sure
1797 * that push and pull constants are reuploaded.
1799 brw
->NewGLState
|= _NEW_PROGRAM_CONSTANTS
;
1804 brw_upload_wm_image_surfaces(struct brw_context
*brw
)
1806 /* BRW_NEW_FRAGMENT_PROGRAM */
1807 const struct gl_program
*wm
= brw
->fragment_program
;
1810 /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1811 brw_upload_image_surfaces(brw
, wm
, &brw
->wm
.base
,
1812 brw
->wm
.base
.prog_data
);
1816 const struct brw_tracked_state brw_wm_image_surfaces
= {
1818 .mesa
= _NEW_TEXTURE
,
1819 .brw
= BRW_NEW_BATCH
|
1821 BRW_NEW_FRAGMENT_PROGRAM
|
1822 BRW_NEW_FS_PROG_DATA
|
1825 .emit
= brw_upload_wm_image_surfaces
,
1829 gen4_init_vtable_surface_functions(struct brw_context
*brw
)
1831 brw
->vtbl
.update_renderbuffer_surface
= gen4_update_renderbuffer_surface
;
1832 brw
->vtbl
.emit_null_surface_state
= brw_emit_null_surface_state
;
1836 gen6_init_vtable_surface_functions(struct brw_context
*brw
)
1838 gen4_init_vtable_surface_functions(brw
);
1839 brw
->vtbl
.update_renderbuffer_surface
= brw_update_renderbuffer_surface
;
1843 brw_upload_cs_work_groups_surface(struct brw_context
*brw
)
1845 struct gl_context
*ctx
= &brw
->ctx
;
1847 struct gl_shader_program
*prog
=
1848 ctx
->_Shader
->CurrentProgram
[MESA_SHADER_COMPUTE
];
1849 /* BRW_NEW_CS_PROG_DATA */
1850 const struct brw_cs_prog_data
*cs_prog_data
=
1851 brw_cs_prog_data(brw
->cs
.base
.prog_data
);
1853 if (prog
&& cs_prog_data
->uses_num_work_groups
) {
1854 const unsigned surf_idx
=
1855 cs_prog_data
->binding_table
.work_groups_start
;
1856 uint32_t *surf_offset
= &brw
->cs
.base
.surf_offset
[surf_idx
];
1860 if (brw
->compute
.num_work_groups_bo
== NULL
) {
1862 intel_upload_data(brw
,
1863 (void *)brw
->compute
.num_work_groups
,
1869 bo
= brw
->compute
.num_work_groups_bo
;
1870 bo_offset
= brw
->compute
.num_work_groups_offset
;
1873 brw_emit_buffer_surface_state(brw
, surf_offset
,
1875 BRW_SURFACEFORMAT_RAW
,
1876 3 * sizeof(GLuint
), 1, true);
1877 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1881 const struct brw_tracked_state brw_cs_work_groups_surface
= {
1883 .brw
= BRW_NEW_BLORP
|
1884 BRW_NEW_CS_PROG_DATA
|
1885 BRW_NEW_CS_WORK_GROUPS
1887 .emit
= brw_upload_cs_work_groups_surface
,