nir: support lowering clipdist to arrays
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "compiler/nir/nir.h"
34 #include "main/context.h"
35 #include "main/blend.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38 #include "main/shaderimage.h"
39 #include "main/teximage.h"
40 #include "program/prog_parameter.h"
41 #include "program/prog_instruction.h"
42 #include "main/framebuffer.h"
43 #include "main/shaderapi.h"
44
45 #include "isl/isl.h"
46
47 #include "intel_mipmap_tree.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_tex.h"
50 #include "intel_fbo.h"
51 #include "intel_buffer_objects.h"
52
53 #include "brw_context.h"
54 #include "brw_state.h"
55 #include "brw_defines.h"
56 #include "brw_wm.h"
57
58 uint32_t wb_mocs[] = {
59 [7] = GEN7_MOCS_L3,
60 [8] = BDW_MOCS_WB,
61 [9] = SKL_MOCS_WB,
62 [10] = CNL_MOCS_WB,
63 [11] = ICL_MOCS_WB,
64 };
65
66 uint32_t pte_mocs[] = {
67 [7] = GEN7_MOCS_L3,
68 [8] = BDW_MOCS_PTE,
69 [9] = SKL_MOCS_PTE,
70 [10] = CNL_MOCS_PTE,
71 [11] = ICL_MOCS_PTE,
72 };
73
74 uint32_t
75 brw_get_bo_mocs(const struct gen_device_info *devinfo, struct brw_bo *bo)
76 {
77 return (bo && bo->external ? pte_mocs : wb_mocs)[devinfo->gen];
78 }
79
80 static void
81 get_isl_surf(struct brw_context *brw, struct intel_mipmap_tree *mt,
82 GLenum target, struct isl_view *view,
83 uint32_t *tile_x, uint32_t *tile_y,
84 uint32_t *offset, struct isl_surf *surf)
85 {
86 *surf = mt->surf;
87
88 const struct gen_device_info *devinfo = &brw->screen->devinfo;
89 const enum isl_dim_layout dim_layout =
90 get_isl_dim_layout(devinfo, mt->surf.tiling, target);
91
92 surf->dim = get_isl_surf_dim(target);
93
94 if (surf->dim_layout == dim_layout)
95 return;
96
97 /* The layout of the specified texture target is not compatible with the
98 * actual layout of the miptree structure in memory -- You're entering
99 * dangerous territory, this can only possibly work if you only intended
100 * to access a single level and slice of the texture, and the hardware
101 * supports the tile offset feature in order to allow non-tile-aligned
102 * base offsets, since we'll have to point the hardware to the first
103 * texel of the level instead of relying on the usual base level/layer
104 * controls.
105 */
106 assert(devinfo->has_surface_tile_offset);
107 assert(view->levels == 1 && view->array_len == 1);
108 assert(*tile_x == 0 && *tile_y == 0);
109
110 *offset += intel_miptree_get_tile_offsets(mt, view->base_level,
111 view->base_array_layer,
112 tile_x, tile_y);
113
114 /* Minify the logical dimensions of the texture. */
115 const unsigned l = view->base_level - mt->first_level;
116 surf->logical_level0_px.width = minify(surf->logical_level0_px.width, l);
117 surf->logical_level0_px.height = surf->dim <= ISL_SURF_DIM_1D ? 1 :
118 minify(surf->logical_level0_px.height, l);
119 surf->logical_level0_px.depth = surf->dim <= ISL_SURF_DIM_2D ? 1 :
120 minify(surf->logical_level0_px.depth, l);
121
122 /* Only the base level and layer can be addressed with the overridden
123 * layout.
124 */
125 surf->logical_level0_px.array_len = 1;
126 surf->levels = 1;
127 surf->dim_layout = dim_layout;
128
129 /* The requested slice of the texture is now at the base level and
130 * layer.
131 */
132 view->base_level = 0;
133 view->base_array_layer = 0;
134 }
135
136 static void
137 brw_emit_surface_state(struct brw_context *brw,
138 struct intel_mipmap_tree *mt,
139 GLenum target, struct isl_view view,
140 enum isl_aux_usage aux_usage,
141 uint32_t *surf_offset, int surf_index,
142 unsigned reloc_flags)
143 {
144 const struct gen_device_info *devinfo = &brw->screen->devinfo;
145 uint32_t tile_x = mt->level[0].level_x;
146 uint32_t tile_y = mt->level[0].level_y;
147 uint32_t offset = mt->offset;
148
149 struct isl_surf surf;
150
151 get_isl_surf(brw, mt, target, &view, &tile_x, &tile_y, &offset, &surf);
152
153 union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
154
155 struct brw_bo *aux_bo = NULL;
156 struct isl_surf *aux_surf = NULL;
157 uint64_t aux_offset = 0;
158 struct brw_bo *clear_bo = NULL;
159 uint64_t clear_offset = 0;
160
161 if (aux_usage != ISL_AUX_USAGE_NONE) {
162 aux_surf = &mt->aux_buf->surf;
163 aux_bo = mt->aux_buf->bo;
164 aux_offset = mt->aux_buf->offset;
165
166 /* We only really need a clear color if we also have an auxiliary
167 * surface. Without one, it does nothing.
168 */
169 clear_color =
170 intel_miptree_get_clear_color(devinfo, mt, view.format,
171 view.usage & ISL_SURF_USAGE_TEXTURE_BIT,
172 &clear_bo, &clear_offset);
173 }
174
175 void *state = brw_state_batch(brw,
176 brw->isl_dev.ss.size,
177 brw->isl_dev.ss.align,
178 surf_offset);
179
180 isl_surf_fill_state(&brw->isl_dev, state, .surf = &surf, .view = &view,
181 .address = brw_state_reloc(&brw->batch,
182 *surf_offset + brw->isl_dev.ss.addr_offset,
183 mt->bo, offset, reloc_flags),
184 .aux_surf = aux_surf, .aux_usage = aux_usage,
185 .aux_address = aux_offset,
186 .mocs = brw_get_bo_mocs(devinfo, mt->bo),
187 .clear_color = clear_color,
188 .use_clear_address = clear_bo != NULL,
189 .clear_address = clear_offset,
190 .x_offset_sa = tile_x, .y_offset_sa = tile_y);
191 if (aux_surf) {
192 /* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
193 * upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
194 * contain other control information. Since buffer addresses are always
195 * on 4k boundaries (and thus have their lower 12 bits zero), we can use
196 * an ordinary reloc to do the necessary address translation.
197 *
198 * FIXME: move to the point of assignment.
199 */
200 assert((aux_offset & 0xfff) == 0);
201
202 if (devinfo->gen >= 8) {
203 uint64_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
204 *aux_addr = brw_state_reloc(&brw->batch,
205 *surf_offset +
206 brw->isl_dev.ss.aux_addr_offset,
207 aux_bo, *aux_addr,
208 reloc_flags);
209 } else {
210 uint32_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
211 *aux_addr = brw_state_reloc(&brw->batch,
212 *surf_offset +
213 brw->isl_dev.ss.aux_addr_offset,
214 aux_bo, *aux_addr,
215 reloc_flags);
216
217 }
218 }
219
220 if (clear_bo != NULL) {
221 /* Make sure the offset is aligned with a cacheline. */
222 assert((clear_offset & 0x3f) == 0);
223 uint64_t *clear_address =
224 state + brw->isl_dev.ss.clear_color_state_offset;
225 *clear_address = brw_state_reloc(&brw->batch,
226 *surf_offset +
227 brw->isl_dev.ss.clear_color_state_offset,
228 clear_bo, *clear_address, reloc_flags);
229 }
230 }
231
232 static uint32_t
233 gen6_update_renderbuffer_surface(struct brw_context *brw,
234 struct gl_renderbuffer *rb,
235 unsigned unit,
236 uint32_t surf_index)
237 {
238 struct gl_context *ctx = &brw->ctx;
239 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
240 struct intel_mipmap_tree *mt = irb->mt;
241
242 assert(brw_render_target_supported(brw, rb));
243
244 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
245 if (unlikely(!brw->mesa_format_supports_render[rb_format])) {
246 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
247 __func__, _mesa_get_format_name(rb_format));
248 }
249 enum isl_format isl_format = brw->mesa_to_isl_render_format[rb_format];
250
251 struct isl_view view = {
252 .format = isl_format,
253 .base_level = irb->mt_level - irb->mt->first_level,
254 .levels = 1,
255 .base_array_layer = irb->mt_layer,
256 .array_len = MAX2(irb->layer_count, 1),
257 .swizzle = ISL_SWIZZLE_IDENTITY,
258 .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
259 };
260
261 uint32_t offset;
262 brw_emit_surface_state(brw, mt, mt->target, view,
263 brw->draw_aux_usage[unit],
264 &offset, surf_index,
265 RELOC_WRITE);
266 return offset;
267 }
268
269 GLuint
270 translate_tex_target(GLenum target)
271 {
272 switch (target) {
273 case GL_TEXTURE_1D:
274 case GL_TEXTURE_1D_ARRAY_EXT:
275 return BRW_SURFACE_1D;
276
277 case GL_TEXTURE_RECTANGLE_NV:
278 return BRW_SURFACE_2D;
279
280 case GL_TEXTURE_2D:
281 case GL_TEXTURE_2D_ARRAY_EXT:
282 case GL_TEXTURE_EXTERNAL_OES:
283 case GL_TEXTURE_2D_MULTISAMPLE:
284 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
285 return BRW_SURFACE_2D;
286
287 case GL_TEXTURE_3D:
288 return BRW_SURFACE_3D;
289
290 case GL_TEXTURE_CUBE_MAP:
291 case GL_TEXTURE_CUBE_MAP_ARRAY:
292 return BRW_SURFACE_CUBE;
293
294 default:
295 unreachable("not reached");
296 }
297 }
298
299 uint32_t
300 brw_get_surface_tiling_bits(enum isl_tiling tiling)
301 {
302 switch (tiling) {
303 case ISL_TILING_X:
304 return BRW_SURFACE_TILED;
305 case ISL_TILING_Y0:
306 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
307 default:
308 return 0;
309 }
310 }
311
312
313 uint32_t
314 brw_get_surface_num_multisamples(unsigned num_samples)
315 {
316 if (num_samples > 1)
317 return BRW_SURFACE_MULTISAMPLECOUNT_4;
318 else
319 return BRW_SURFACE_MULTISAMPLECOUNT_1;
320 }
321
322 /**
323 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
324 * swizzling.
325 */
326 int
327 brw_get_texture_swizzle(const struct gl_context *ctx,
328 const struct gl_texture_object *t)
329 {
330 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
331
332 int swizzles[SWIZZLE_NIL + 1] = {
333 SWIZZLE_X,
334 SWIZZLE_Y,
335 SWIZZLE_Z,
336 SWIZZLE_W,
337 SWIZZLE_ZERO,
338 SWIZZLE_ONE,
339 SWIZZLE_NIL
340 };
341
342 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
343 img->_BaseFormat == GL_DEPTH_STENCIL) {
344 GLenum depth_mode = t->DepthMode;
345
346 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
347 * with depth component data specified with a sized internal format.
348 * Otherwise, it's left at the old default, GL_LUMINANCE.
349 */
350 if (_mesa_is_gles3(ctx) &&
351 img->InternalFormat != GL_DEPTH_COMPONENT &&
352 img->InternalFormat != GL_DEPTH_STENCIL) {
353 depth_mode = GL_RED;
354 }
355
356 switch (depth_mode) {
357 case GL_ALPHA:
358 swizzles[0] = SWIZZLE_ZERO;
359 swizzles[1] = SWIZZLE_ZERO;
360 swizzles[2] = SWIZZLE_ZERO;
361 swizzles[3] = SWIZZLE_X;
362 break;
363 case GL_LUMINANCE:
364 swizzles[0] = SWIZZLE_X;
365 swizzles[1] = SWIZZLE_X;
366 swizzles[2] = SWIZZLE_X;
367 swizzles[3] = SWIZZLE_ONE;
368 break;
369 case GL_INTENSITY:
370 swizzles[0] = SWIZZLE_X;
371 swizzles[1] = SWIZZLE_X;
372 swizzles[2] = SWIZZLE_X;
373 swizzles[3] = SWIZZLE_X;
374 break;
375 case GL_RED:
376 swizzles[0] = SWIZZLE_X;
377 swizzles[1] = SWIZZLE_ZERO;
378 swizzles[2] = SWIZZLE_ZERO;
379 swizzles[3] = SWIZZLE_ONE;
380 break;
381 }
382 }
383
384 GLenum datatype = _mesa_get_format_datatype(img->TexFormat);
385
386 /* If the texture's format is alpha-only, force R, G, and B to
387 * 0.0. Similarly, if the texture's format has no alpha channel,
388 * force the alpha value read to 1.0. This allows for the
389 * implementation to use an RGBA texture for any of these formats
390 * without leaking any unexpected values.
391 */
392 switch (img->_BaseFormat) {
393 case GL_ALPHA:
394 swizzles[0] = SWIZZLE_ZERO;
395 swizzles[1] = SWIZZLE_ZERO;
396 swizzles[2] = SWIZZLE_ZERO;
397 break;
398 case GL_LUMINANCE:
399 if (t->_IsIntegerFormat || datatype == GL_SIGNED_NORMALIZED) {
400 swizzles[0] = SWIZZLE_X;
401 swizzles[1] = SWIZZLE_X;
402 swizzles[2] = SWIZZLE_X;
403 swizzles[3] = SWIZZLE_ONE;
404 }
405 break;
406 case GL_LUMINANCE_ALPHA:
407 if (datatype == GL_SIGNED_NORMALIZED) {
408 swizzles[0] = SWIZZLE_X;
409 swizzles[1] = SWIZZLE_X;
410 swizzles[2] = SWIZZLE_X;
411 swizzles[3] = SWIZZLE_W;
412 }
413 break;
414 case GL_INTENSITY:
415 if (datatype == GL_SIGNED_NORMALIZED) {
416 swizzles[0] = SWIZZLE_X;
417 swizzles[1] = SWIZZLE_X;
418 swizzles[2] = SWIZZLE_X;
419 swizzles[3] = SWIZZLE_X;
420 }
421 break;
422 case GL_RED:
423 if (img->TexFormat == MESA_FORMAT_R_SRGB8) {
424 swizzles[0] = SWIZZLE_X;
425 swizzles[1] = SWIZZLE_ZERO;
426 swizzles[2] = SWIZZLE_ZERO;
427 swizzles[3] = SWIZZLE_ONE;
428 break;
429 }
430 /* fallthrough */
431 case GL_RG:
432 case GL_RGB:
433 if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
434 img->TexFormat == MESA_FORMAT_RGB_DXT1 ||
435 img->TexFormat == MESA_FORMAT_SRGB_DXT1)
436 swizzles[3] = SWIZZLE_ONE;
437 break;
438 }
439
440 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
441 swizzles[GET_SWZ(t->_Swizzle, 1)],
442 swizzles[GET_SWZ(t->_Swizzle, 2)],
443 swizzles[GET_SWZ(t->_Swizzle, 3)]);
444 }
445
446 /**
447 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
448 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
449 *
450 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
451 * 0 1 2 3 4 5
452 * 4 5 6 7 0 1
453 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
454 *
455 * which is simply adding 4 then modding by 8 (or anding with 7).
456 *
457 * We then may need to apply workarounds for textureGather hardware bugs.
458 */
459 static unsigned
460 swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
461 {
462 unsigned scs = (swizzle + 4) & 7;
463
464 return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
465 }
466
467 static void brw_update_texture_surface(struct gl_context *ctx,
468 unsigned unit,
469 uint32_t *surf_offset,
470 bool for_gather,
471 bool for_txf,
472 uint32_t plane)
473 {
474 struct brw_context *brw = brw_context(ctx);
475 const struct gen_device_info *devinfo = &brw->screen->devinfo;
476 struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
477
478 if (obj->Target == GL_TEXTURE_BUFFER) {
479 brw_update_buffer_texture_surface(ctx, unit, surf_offset);
480
481 } else {
482 struct intel_texture_object *intel_obj = intel_texture_object(obj);
483 struct intel_mipmap_tree *mt = intel_obj->mt;
484
485 if (plane > 0) {
486 if (mt->plane[plane - 1] == NULL)
487 return;
488 mt = mt->plane[plane - 1];
489 }
490
491 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
492 /* If this is a view with restricted NumLayers, then our effective depth
493 * is not just the miptree depth.
494 */
495 unsigned view_num_layers;
496 if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {
497 view_num_layers = obj->NumLayers;
498 } else {
499 view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?
500 mt->surf.logical_level0_px.depth :
501 mt->surf.logical_level0_px.array_len;
502 }
503
504 /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
505 * texturing functions that return a float, as our code generation always
506 * selects the .x channel (which would always be 0).
507 */
508 struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
509 const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
510 (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
511 firstImage->_BaseFormat == GL_DEPTH_STENCIL);
512 const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
513 brw_get_texture_swizzle(&brw->ctx, obj));
514
515 mesa_format mesa_fmt;
516 if (firstImage->_BaseFormat == GL_DEPTH_STENCIL ||
517 firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
518 /* The format from intel_obj may be a combined depth stencil format
519 * when we just want depth. Pull it from the miptree instead. This
520 * is safe because texture views aren't allowed on depth/stencil.
521 */
522 mesa_fmt = mt->format;
523 } else if (intel_miptree_has_etc_shadow(brw, mt)) {
524 mesa_fmt = mt->shadow_mt->format;
525 } else if (plane > 0) {
526 mesa_fmt = mt->format;
527 } else {
528 mesa_fmt = intel_obj->_Format;
529 }
530 enum isl_format format = translate_tex_format(brw, mesa_fmt,
531 for_txf ? GL_DECODE_EXT :
532 sampler->sRGBDecode);
533
534 /* Implement gen6 and gen7 gather work-around */
535 bool need_green_to_blue = false;
536 if (for_gather) {
537 if (devinfo->gen == 7 && (format == ISL_FORMAT_R32G32_FLOAT ||
538 format == ISL_FORMAT_R32G32_SINT ||
539 format == ISL_FORMAT_R32G32_UINT)) {
540 format = ISL_FORMAT_R32G32_FLOAT_LD;
541 need_green_to_blue = devinfo->is_haswell;
542 } else if (devinfo->gen == 6) {
543 /* Sandybridge's gather4 message is broken for integer formats.
544 * To work around this, we pretend the surface is UNORM for
545 * 8 or 16-bit formats, and emit shader instructions to recover
546 * the real INT/UINT value. For 32-bit formats, we pretend
547 * the surface is FLOAT, and simply reinterpret the resulting
548 * bits.
549 */
550 switch (format) {
551 case ISL_FORMAT_R8_SINT:
552 case ISL_FORMAT_R8_UINT:
553 format = ISL_FORMAT_R8_UNORM;
554 break;
555
556 case ISL_FORMAT_R16_SINT:
557 case ISL_FORMAT_R16_UINT:
558 format = ISL_FORMAT_R16_UNORM;
559 break;
560
561 case ISL_FORMAT_R32_SINT:
562 case ISL_FORMAT_R32_UINT:
563 format = ISL_FORMAT_R32_FLOAT;
564 break;
565
566 default:
567 break;
568 }
569 }
570 }
571
572 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
573 if (devinfo->gen <= 7) {
574 assert(mt->shadow_mt && !mt->stencil_mt->shadow_needs_update);
575 mt = mt->shadow_mt;
576 } else {
577 mt = mt->stencil_mt;
578 }
579 format = ISL_FORMAT_R8_UINT;
580 } else if (devinfo->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
581 assert(mt->shadow_mt && !mt->shadow_needs_update);
582 mt = mt->shadow_mt;
583 format = ISL_FORMAT_R8_UINT;
584 } else if (intel_miptree_needs_fake_etc(brw, mt)) {
585 assert(mt->shadow_mt && !mt->shadow_needs_update);
586 mt = mt->shadow_mt;
587 }
588
589 const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
590
591 struct isl_view view = {
592 .format = format,
593 .base_level = obj->MinLevel + obj->BaseLevel,
594 .levels = intel_obj->_MaxLevel - obj->BaseLevel + 1,
595 .base_array_layer = obj->MinLayer,
596 .array_len = view_num_layers,
597 .swizzle = {
598 .r = swizzle_to_scs(GET_SWZ(swizzle, 0), need_green_to_blue),
599 .g = swizzle_to_scs(GET_SWZ(swizzle, 1), need_green_to_blue),
600 .b = swizzle_to_scs(GET_SWZ(swizzle, 2), need_green_to_blue),
601 .a = swizzle_to_scs(GET_SWZ(swizzle, 3), need_green_to_blue),
602 },
603 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
604 };
605
606 /* On Ivy Bridge and earlier, we handle texture swizzle with shader
607 * code. The actual surface swizzle should be identity.
608 */
609 if (devinfo->gen <= 7 && !devinfo->is_haswell)
610 view.swizzle = ISL_SWIZZLE_IDENTITY;
611
612 if (obj->Target == GL_TEXTURE_CUBE_MAP ||
613 obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
614 view.usage |= ISL_SURF_USAGE_CUBE_BIT;
615
616 enum isl_aux_usage aux_usage =
617 intel_miptree_texture_aux_usage(brw, mt, format,
618 brw->gen9_astc5x5_wa_tex_mask);
619
620 brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
621 surf_offset, surf_index,
622 0);
623 }
624 }
625
626 void
627 brw_emit_buffer_surface_state(struct brw_context *brw,
628 uint32_t *out_offset,
629 struct brw_bo *bo,
630 unsigned buffer_offset,
631 unsigned surface_format,
632 unsigned buffer_size,
633 unsigned pitch,
634 unsigned reloc_flags)
635 {
636 const struct gen_device_info *devinfo = &brw->screen->devinfo;
637 uint32_t *dw = brw_state_batch(brw,
638 brw->isl_dev.ss.size,
639 brw->isl_dev.ss.align,
640 out_offset);
641
642 isl_buffer_fill_state(&brw->isl_dev, dw,
643 .address = !bo ? buffer_offset :
644 brw_state_reloc(&brw->batch,
645 *out_offset + brw->isl_dev.ss.addr_offset,
646 bo, buffer_offset,
647 reloc_flags),
648 .size_B = buffer_size,
649 .format = surface_format,
650 .swizzle = ISL_SWIZZLE_IDENTITY,
651 .stride_B = pitch,
652 .mocs = brw_get_bo_mocs(devinfo, bo));
653 }
654
655 static unsigned
656 buffer_texture_range_size(struct brw_context *brw,
657 struct gl_texture_object *obj)
658 {
659 assert(obj->Target == GL_TEXTURE_BUFFER);
660 const unsigned texel_size = _mesa_get_format_bytes(obj->_BufferObjectFormat);
661 const unsigned buffer_size = (!obj->BufferObject ? 0 :
662 obj->BufferObject->Size);
663 const unsigned buffer_offset = MIN2(buffer_size, obj->BufferOffset);
664
665 /* The ARB_texture_buffer_specification says:
666 *
667 * "The number of texels in the buffer texture's texel array is given by
668 *
669 * floor(<buffer_size> / (<components> * sizeof(<base_type>)),
670 *
671 * where <buffer_size> is the size of the buffer object, in basic
672 * machine units and <components> and <base_type> are the element count
673 * and base data type for elements, as specified in Table X.1. The
674 * number of texels in the texel array is then clamped to the
675 * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
676 *
677 * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
678 * so that when ISL divides by stride to obtain the number of texels, that
679 * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
680 */
681 return MIN3((unsigned)obj->BufferSize,
682 buffer_size - buffer_offset,
683 brw->ctx.Const.MaxTextureBufferSize * texel_size);
684 }
685
686 void
687 brw_update_buffer_texture_surface(struct gl_context *ctx,
688 unsigned unit,
689 uint32_t *surf_offset)
690 {
691 struct brw_context *brw = brw_context(ctx);
692 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
693 struct intel_buffer_object *intel_obj =
694 intel_buffer_object(tObj->BufferObject);
695 const unsigned size = buffer_texture_range_size(brw, tObj);
696 struct brw_bo *bo = NULL;
697 mesa_format format = tObj->_BufferObjectFormat;
698 const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
699 int texel_size = _mesa_get_format_bytes(format);
700
701 if (intel_obj)
702 bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
703 false);
704
705 if (isl_format == ISL_FORMAT_UNSUPPORTED) {
706 _mesa_problem(NULL, "bad format %s for texture buffer\n",
707 _mesa_get_format_name(format));
708 }
709
710 brw_emit_buffer_surface_state(brw, surf_offset, bo,
711 tObj->BufferOffset,
712 isl_format,
713 size,
714 texel_size,
715 0);
716 }
717
718 /**
719 * Set up a binding table entry for use by stream output logic (transform
720 * feedback).
721 *
722 * buffer_size_minus_1 must be less than BRW_MAX_NUM_BUFFER_ENTRIES.
723 */
724 void
725 brw_update_sol_surface(struct brw_context *brw,
726 struct gl_buffer_object *buffer_obj,
727 uint32_t *out_offset, unsigned num_vector_components,
728 unsigned stride_dwords, unsigned offset_dwords)
729 {
730 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
731 uint32_t offset_bytes = 4 * offset_dwords;
732 struct brw_bo *bo = intel_bufferobj_buffer(brw, intel_bo,
733 offset_bytes,
734 buffer_obj->Size - offset_bytes,
735 true);
736 uint32_t *surf = brw_state_batch(brw, 6 * 4, 32, out_offset);
737 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
738 size_t size_dwords = buffer_obj->Size / 4;
739 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
740
741 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
742 * too big to map using a single binding table entry?
743 */
744 assert((size_dwords - offset_dwords) / stride_dwords
745 <= BRW_MAX_NUM_BUFFER_ENTRIES);
746
747 if (size_dwords > offset_dwords + num_vector_components) {
748 /* There is room for at least 1 transform feedback output in the buffer.
749 * Compute the number of additional transform feedback outputs the
750 * buffer has room for.
751 */
752 buffer_size_minus_1 =
753 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
754 } else {
755 /* There isn't even room for a single transform feedback output in the
756 * buffer. We can't configure the binding table entry to prevent output
757 * entirely; we'll have to rely on the geometry shader to detect
758 * overflow. But to minimize the damage in case of a bug, set up the
759 * binding table entry to just allow a single output.
760 */
761 buffer_size_minus_1 = 0;
762 }
763 width = buffer_size_minus_1 & 0x7f;
764 height = (buffer_size_minus_1 & 0xfff80) >> 7;
765 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
766
767 switch (num_vector_components) {
768 case 1:
769 surface_format = ISL_FORMAT_R32_FLOAT;
770 break;
771 case 2:
772 surface_format = ISL_FORMAT_R32G32_FLOAT;
773 break;
774 case 3:
775 surface_format = ISL_FORMAT_R32G32B32_FLOAT;
776 break;
777 case 4:
778 surface_format = ISL_FORMAT_R32G32B32A32_FLOAT;
779 break;
780 default:
781 unreachable("Invalid vector size for transform feedback output");
782 }
783
784 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
785 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
786 surface_format << BRW_SURFACE_FORMAT_SHIFT |
787 BRW_SURFACE_RC_READ_WRITE;
788 surf[1] = brw_state_reloc(&brw->batch,
789 *out_offset + 4, bo, offset_bytes, RELOC_WRITE);
790 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
791 height << BRW_SURFACE_HEIGHT_SHIFT);
792 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
793 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
794 surf[4] = 0;
795 surf[5] = 0;
796 }
797
798 /* Creates a new WM constant buffer reflecting the current fragment program's
799 * constants, if needed by the fragment program.
800 *
801 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
802 * state atom.
803 */
804 static void
805 brw_upload_wm_pull_constants(struct brw_context *brw)
806 {
807 struct brw_stage_state *stage_state = &brw->wm.base;
808 /* BRW_NEW_FRAGMENT_PROGRAM */
809 struct brw_program *fp =
810 (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
811
812 /* BRW_NEW_FS_PROG_DATA */
813 struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
814
815 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);
816 /* _NEW_PROGRAM_CONSTANTS */
817 brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &fp->program,
818 stage_state, prog_data);
819 }
820
821 const struct brw_tracked_state brw_wm_pull_constants = {
822 .dirty = {
823 .mesa = _NEW_PROGRAM_CONSTANTS,
824 .brw = BRW_NEW_BATCH |
825 BRW_NEW_FRAGMENT_PROGRAM |
826 BRW_NEW_FS_PROG_DATA,
827 },
828 .emit = brw_upload_wm_pull_constants,
829 };
830
831 /**
832 * Creates a null renderbuffer surface.
833 *
834 * This is used when the shader doesn't write to any color output. An FB
835 * write to target 0 will still be emitted, because that's how the thread is
836 * terminated (and computed depth is returned), so we need to have the
837 * hardware discard the target 0 color output..
838 */
839 static void
840 emit_null_surface_state(struct brw_context *brw,
841 const struct gl_framebuffer *fb,
842 uint32_t *out_offset)
843 {
844 const struct gen_device_info *devinfo = &brw->screen->devinfo;
845 uint32_t *surf = brw_state_batch(brw,
846 brw->isl_dev.ss.size,
847 brw->isl_dev.ss.align,
848 out_offset);
849
850 /* Use the fb dimensions or 1x1x1 */
851 const unsigned width = fb ? _mesa_geometric_width(fb) : 1;
852 const unsigned height = fb ? _mesa_geometric_height(fb) : 1;
853 const unsigned samples = fb ? _mesa_geometric_samples(fb) : 1;
854
855 if (devinfo->gen != 6 || samples <= 1) {
856 isl_null_fill_state(&brw->isl_dev, surf,
857 isl_extent3d(width, height, 1));
858 return;
859 }
860
861 /* On Gen6, null render targets seem to cause GPU hangs when multisampling.
862 * So work around this problem by rendering into dummy color buffer.
863 *
864 * To decrease the amount of memory needed by the workaround buffer, we
865 * set its pitch to 128 bytes (the width of a Y tile). This means that
866 * the amount of memory needed for the workaround buffer is
867 * (width_in_tiles + height_in_tiles - 1) tiles.
868 *
869 * Note that since the workaround buffer will be interpreted by the
870 * hardware as an interleaved multisampled buffer, we need to compute
871 * width_in_tiles and height_in_tiles by dividing the width and height
872 * by 16 rather than the normal Y-tile size of 32.
873 */
874 unsigned width_in_tiles = ALIGN(width, 16) / 16;
875 unsigned height_in_tiles = ALIGN(height, 16) / 16;
876 unsigned pitch_minus_1 = 127;
877 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
878 brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
879 size_needed);
880
881 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
882 ISL_FORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
883 surf[1] = brw_state_reloc(&brw->batch, *out_offset + 4,
884 brw->wm.multisampled_null_render_target_bo,
885 0, RELOC_WRITE);
886
887 surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
888 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
889
890 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
891 * Notes):
892 *
893 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
894 */
895 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
896 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
897 surf[4] = BRW_SURFACE_MULTISAMPLECOUNT_4;
898 surf[5] = 0;
899 }
900
901 /**
902 * Sets up a surface state structure to point at the given region.
903 * While it is only used for the front/back buffer currently, it should be
904 * usable for further buffers when doing ARB_draw_buffer support.
905 */
906 static uint32_t
907 gen4_update_renderbuffer_surface(struct brw_context *brw,
908 struct gl_renderbuffer *rb,
909 unsigned unit,
910 uint32_t surf_index)
911 {
912 const struct gen_device_info *devinfo = &brw->screen->devinfo;
913 struct gl_context *ctx = &brw->ctx;
914 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
915 struct intel_mipmap_tree *mt = irb->mt;
916 uint32_t *surf;
917 uint32_t tile_x, tile_y;
918 enum isl_format format;
919 uint32_t offset;
920 /* _NEW_BUFFERS */
921 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
922 /* BRW_NEW_FS_PROG_DATA */
923
924 if (rb->TexImage && !devinfo->has_surface_tile_offset) {
925 intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
926
927 if (tile_x != 0 || tile_y != 0) {
928 /* Original gen4 hardware couldn't draw to a non-tile-aligned
929 * destination in a miptree unless you actually setup your renderbuffer
930 * as a miptree and used the fragile lod/array_index/etc. controls to
931 * select the image. So, instead, we just make a new single-level
932 * miptree and render into that.
933 */
934 intel_renderbuffer_move_to_temp(brw, irb, false);
935 assert(irb->align_wa_mt);
936 mt = irb->align_wa_mt;
937 }
938 }
939
940 surf = brw_state_batch(brw, 6 * 4, 32, &offset);
941
942 format = brw->mesa_to_isl_render_format[rb_format];
943 if (unlikely(!brw->mesa_format_supports_render[rb_format])) {
944 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
945 __func__, _mesa_get_format_name(rb_format));
946 }
947
948 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
949 format << BRW_SURFACE_FORMAT_SHIFT);
950
951 /* reloc */
952 assert(mt->offset % mt->cpp == 0);
953 surf[1] = brw_state_reloc(&brw->batch, offset + 4, mt->bo,
954 mt->offset +
955 intel_renderbuffer_get_tile_offsets(irb,
956 &tile_x,
957 &tile_y),
958 RELOC_WRITE);
959
960 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
961 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
962
963 surf[3] = (brw_get_surface_tiling_bits(mt->surf.tiling) |
964 (mt->surf.row_pitch_B - 1) << BRW_SURFACE_PITCH_SHIFT);
965
966 surf[4] = brw_get_surface_num_multisamples(mt->surf.samples);
967
968 assert(devinfo->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
969 /* Note that the low bits of these fields are missing, so
970 * there's the possibility of getting in trouble.
971 */
972 assert(tile_x % 4 == 0);
973 assert(tile_y % 2 == 0);
974 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
975 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
976 (mt->surf.image_alignment_el.height == 4 ?
977 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
978
979 if (devinfo->gen < 6) {
980 /* _NEW_COLOR */
981 if (!ctx->Color.ColorLogicOpEnabled && !ctx->Color._AdvancedBlendMode &&
982 (ctx->Color.BlendEnabled & (1 << unit)))
983 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
984
985 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 0))
986 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
987 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 1))
988 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
989 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 2))
990 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
991
992 /* As mentioned above, disable writes to the alpha component when the
993 * renderbuffer is XRGB.
994 */
995 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
996 !GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 3)) {
997 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
998 }
999 }
1000
1001 return offset;
1002 }
1003
1004 static void
1005 update_renderbuffer_surfaces(struct brw_context *brw)
1006 {
1007 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1008 const struct gl_context *ctx = &brw->ctx;
1009
1010 /* _NEW_BUFFERS | _NEW_COLOR */
1011 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1012
1013 /* Render targets always start at binding table index 0. */
1014 const unsigned rt_start = 0;
1015
1016 uint32_t *surf_offsets = brw->wm.base.surf_offset;
1017
1018 /* Update surfaces for drawing buffers */
1019 if (fb->_NumColorDrawBuffers >= 1) {
1020 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
1021 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
1022
1023 if (intel_renderbuffer(rb)) {
1024 surf_offsets[rt_start + i] = devinfo->gen >= 6 ?
1025 gen6_update_renderbuffer_surface(brw, rb, i, rt_start + i) :
1026 gen4_update_renderbuffer_surface(brw, rb, i, rt_start + i);
1027 } else {
1028 emit_null_surface_state(brw, fb, &surf_offsets[rt_start + i]);
1029 }
1030 }
1031 } else {
1032 emit_null_surface_state(brw, fb, &surf_offsets[rt_start]);
1033 }
1034
1035 /* The PIPE_CONTROL command description says:
1036 *
1037 * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
1038 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
1039 * Target Cache Flush by enabling this bit. When render target flush
1040 * is set due to new association of BTI, PS Scoreboard Stall bit must
1041 * be set in this packet."
1042 */
1043 if (devinfo->gen >= 11) {
1044 brw_emit_pipe_control_flush(brw,
1045 PIPE_CONTROL_RENDER_TARGET_FLUSH |
1046 PIPE_CONTROL_STALL_AT_SCOREBOARD);
1047 }
1048
1049 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1050 }
1051
1052 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1053 .dirty = {
1054 .mesa = _NEW_BUFFERS |
1055 _NEW_COLOR,
1056 .brw = BRW_NEW_BATCH,
1057 },
1058 .emit = update_renderbuffer_surfaces,
1059 };
1060
1061 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1062 .dirty = {
1063 .mesa = _NEW_BUFFERS,
1064 .brw = BRW_NEW_BATCH |
1065 BRW_NEW_AUX_STATE,
1066 },
1067 .emit = update_renderbuffer_surfaces,
1068 };
1069
1070 static void
1071 update_renderbuffer_read_surfaces(struct brw_context *brw)
1072 {
1073 const struct gl_context *ctx = &brw->ctx;
1074
1075 /* BRW_NEW_FS_PROG_DATA */
1076 const struct brw_wm_prog_data *wm_prog_data =
1077 brw_wm_prog_data(brw->wm.base.prog_data);
1078
1079 if (wm_prog_data->has_render_target_reads &&
1080 !ctx->Extensions.EXT_shader_framebuffer_fetch) {
1081 /* _NEW_BUFFERS */
1082 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1083
1084 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
1085 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
1086 const struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1087 const unsigned surf_index =
1088 wm_prog_data->binding_table.render_target_read_start + i;
1089 uint32_t *surf_offset = &brw->wm.base.surf_offset[surf_index];
1090
1091 if (irb) {
1092 const enum isl_format format = brw->mesa_to_isl_render_format[
1093 _mesa_get_render_format(ctx, intel_rb_format(irb))];
1094 assert(isl_format_supports_sampling(&brw->screen->devinfo,
1095 format));
1096
1097 /* Override the target of the texture if the render buffer is a
1098 * single slice of a 3D texture (since the minimum array element
1099 * field of the surface state structure is ignored by the sampler
1100 * unit for 3D textures on some hardware), or if the render buffer
1101 * is a 1D array (since shaders always provide the array index
1102 * coordinate at the Z component to avoid state-dependent
1103 * recompiles when changing the texture target of the
1104 * framebuffer).
1105 */
1106 const GLenum target =
1107 (irb->mt->target == GL_TEXTURE_3D &&
1108 irb->layer_count == 1) ? GL_TEXTURE_2D :
1109 irb->mt->target == GL_TEXTURE_1D_ARRAY ? GL_TEXTURE_2D_ARRAY :
1110 irb->mt->target;
1111
1112 const struct isl_view view = {
1113 .format = format,
1114 .base_level = irb->mt_level - irb->mt->first_level,
1115 .levels = 1,
1116 .base_array_layer = irb->mt_layer,
1117 .array_len = irb->layer_count,
1118 .swizzle = ISL_SWIZZLE_IDENTITY,
1119 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
1120 };
1121
1122 enum isl_aux_usage aux_usage =
1123 intel_miptree_texture_aux_usage(brw, irb->mt, format,
1124 brw->gen9_astc5x5_wa_tex_mask);
1125 if (brw->draw_aux_usage[i] == ISL_AUX_USAGE_NONE)
1126 aux_usage = ISL_AUX_USAGE_NONE;
1127
1128 brw_emit_surface_state(brw, irb->mt, target, view, aux_usage,
1129 surf_offset, surf_index,
1130 0);
1131
1132 } else {
1133 emit_null_surface_state(brw, fb, surf_offset);
1134 }
1135 }
1136
1137 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1138 }
1139 }
1140
1141 const struct brw_tracked_state brw_renderbuffer_read_surfaces = {
1142 .dirty = {
1143 .mesa = _NEW_BUFFERS,
1144 .brw = BRW_NEW_BATCH |
1145 BRW_NEW_AUX_STATE |
1146 BRW_NEW_FS_PROG_DATA,
1147 },
1148 .emit = update_renderbuffer_read_surfaces,
1149 };
1150
1151 static bool
1152 is_depth_texture(struct intel_texture_object *iobj)
1153 {
1154 GLenum base_format = _mesa_get_format_base_format(iobj->_Format);
1155 return base_format == GL_DEPTH_COMPONENT ||
1156 (base_format == GL_DEPTH_STENCIL && !iobj->base.StencilSampling);
1157 }
1158
1159 static void
1160 update_stage_texture_surfaces(struct brw_context *brw,
1161 const struct gl_program *prog,
1162 struct brw_stage_state *stage_state,
1163 bool for_gather, uint32_t plane)
1164 {
1165 if (!prog)
1166 return;
1167
1168 struct gl_context *ctx = &brw->ctx;
1169
1170 uint32_t *surf_offset = stage_state->surf_offset;
1171
1172 /* BRW_NEW_*_PROG_DATA */
1173 if (for_gather)
1174 surf_offset += stage_state->prog_data->binding_table.gather_texture_start;
1175 else
1176 surf_offset += stage_state->prog_data->binding_table.plane_start[plane];
1177
1178 unsigned num_samplers = util_last_bit(prog->info.textures_used);
1179 for (unsigned s = 0; s < num_samplers; s++) {
1180 surf_offset[s] = 0;
1181
1182 if (prog->info.textures_used & (1 << s)) {
1183 const unsigned unit = prog->SamplerUnits[s];
1184 const bool used_by_txf = prog->info.textures_used_by_txf & (1 << s);
1185 struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
1186 struct intel_texture_object *iobj = intel_texture_object(obj);
1187
1188 /* _NEW_TEXTURE */
1189 if (!obj)
1190 continue;
1191
1192 if ((prog->ShadowSamplers & (1 << s)) && !is_depth_texture(iobj)) {
1193 /* A programming note for the sample_c message says:
1194 *
1195 * "The Surface Format of the associated surface must be
1196 * indicated as supporting shadow mapping as indicated in the
1197 * surface format table."
1198 *
1199 * Accessing non-depth textures via a sampler*Shadow type is
1200 * undefined. GLSL 4.50 page 162 says:
1201 *
1202 * "If a shadow texture call is made to a sampler that does not
1203 * represent a depth texture, then results are undefined."
1204 *
1205 * We give them a null surface (zeros) for undefined. We've seen
1206 * GPU hangs with color buffers and sample_c, so we try and avoid
1207 * those with this hack.
1208 */
1209 emit_null_surface_state(brw, NULL, surf_offset + s);
1210 } else {
1211 brw_update_texture_surface(ctx, unit, surf_offset + s, for_gather,
1212 used_by_txf, plane);
1213 }
1214 }
1215 }
1216 }
1217
1218
1219 /**
1220 * Construct SURFACE_STATE objects for enabled textures.
1221 */
1222 static void
1223 brw_update_texture_surfaces(struct brw_context *brw)
1224 {
1225 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1226
1227 /* BRW_NEW_VERTEX_PROGRAM */
1228 struct gl_program *vs = brw->programs[MESA_SHADER_VERTEX];
1229
1230 /* BRW_NEW_TESS_PROGRAMS */
1231 struct gl_program *tcs = brw->programs[MESA_SHADER_TESS_CTRL];
1232 struct gl_program *tes = brw->programs[MESA_SHADER_TESS_EVAL];
1233
1234 /* BRW_NEW_GEOMETRY_PROGRAM */
1235 struct gl_program *gs = brw->programs[MESA_SHADER_GEOMETRY];
1236
1237 /* BRW_NEW_FRAGMENT_PROGRAM */
1238 struct gl_program *fs = brw->programs[MESA_SHADER_FRAGMENT];
1239
1240 /* _NEW_TEXTURE */
1241 update_stage_texture_surfaces(brw, vs, &brw->vs.base, false, 0);
1242 update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, false, 0);
1243 update_stage_texture_surfaces(brw, tes, &brw->tes.base, false, 0);
1244 update_stage_texture_surfaces(brw, gs, &brw->gs.base, false, 0);
1245 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 0);
1246
1247 /* emit alternate set of surface state for gather. this
1248 * allows the surface format to be overriden for only the
1249 * gather4 messages. */
1250 if (devinfo->gen < 8) {
1251 if (vs && vs->info.uses_texture_gather)
1252 update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0);
1253 if (tcs && tcs->info.uses_texture_gather)
1254 update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0);
1255 if (tes && tes->info.uses_texture_gather)
1256 update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0);
1257 if (gs && gs->info.uses_texture_gather)
1258 update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0);
1259 if (fs && fs->info.uses_texture_gather)
1260 update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0);
1261 }
1262
1263 if (fs) {
1264 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 1);
1265 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 2);
1266 }
1267
1268 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1269 }
1270
1271 const struct brw_tracked_state brw_texture_surfaces = {
1272 .dirty = {
1273 .mesa = _NEW_TEXTURE,
1274 .brw = BRW_NEW_BATCH |
1275 BRW_NEW_AUX_STATE |
1276 BRW_NEW_FRAGMENT_PROGRAM |
1277 BRW_NEW_FS_PROG_DATA |
1278 BRW_NEW_GEOMETRY_PROGRAM |
1279 BRW_NEW_GS_PROG_DATA |
1280 BRW_NEW_TESS_PROGRAMS |
1281 BRW_NEW_TCS_PROG_DATA |
1282 BRW_NEW_TES_PROG_DATA |
1283 BRW_NEW_TEXTURE_BUFFER |
1284 BRW_NEW_VERTEX_PROGRAM |
1285 BRW_NEW_VS_PROG_DATA,
1286 },
1287 .emit = brw_update_texture_surfaces,
1288 };
1289
1290 static void
1291 brw_update_cs_texture_surfaces(struct brw_context *brw)
1292 {
1293 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1294
1295 /* BRW_NEW_COMPUTE_PROGRAM */
1296 struct gl_program *cs = brw->programs[MESA_SHADER_COMPUTE];
1297
1298 /* _NEW_TEXTURE */
1299 update_stage_texture_surfaces(brw, cs, &brw->cs.base, false, 0);
1300
1301 /* emit alternate set of surface state for gather. this
1302 * allows the surface format to be overriden for only the
1303 * gather4 messages.
1304 */
1305 if (devinfo->gen < 8) {
1306 if (cs && cs->info.uses_texture_gather)
1307 update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0);
1308 }
1309
1310 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1311 }
1312
1313 const struct brw_tracked_state brw_cs_texture_surfaces = {
1314 .dirty = {
1315 .mesa = _NEW_TEXTURE,
1316 .brw = BRW_NEW_BATCH |
1317 BRW_NEW_COMPUTE_PROGRAM |
1318 BRW_NEW_AUX_STATE,
1319 },
1320 .emit = brw_update_cs_texture_surfaces,
1321 };
1322
1323 static void
1324 upload_buffer_surface(struct brw_context *brw,
1325 struct gl_buffer_binding *binding,
1326 uint32_t *out_offset,
1327 enum isl_format format,
1328 unsigned reloc_flags)
1329 {
1330 struct gl_context *ctx = &brw->ctx;
1331
1332 if (binding->BufferObject == ctx->Shared->NullBufferObj) {
1333 emit_null_surface_state(brw, NULL, out_offset);
1334 } else {
1335 ptrdiff_t size = binding->BufferObject->Size - binding->Offset;
1336 if (!binding->AutomaticSize)
1337 size = MIN2(size, binding->Size);
1338
1339 if (size == 0) {
1340 emit_null_surface_state(brw, NULL, out_offset);
1341 return;
1342 }
1343
1344 struct intel_buffer_object *iobj =
1345 intel_buffer_object(binding->BufferObject);
1346 struct brw_bo *bo =
1347 intel_bufferobj_buffer(brw, iobj, binding->Offset, size,
1348 (reloc_flags & RELOC_WRITE) != 0);
1349
1350 brw_emit_buffer_surface_state(brw, out_offset, bo, binding->Offset,
1351 format, size, 1, reloc_flags);
1352 }
1353 }
1354
1355 void
1356 brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1357 struct brw_stage_state *stage_state,
1358 struct brw_stage_prog_data *prog_data)
1359 {
1360 struct gl_context *ctx = &brw->ctx;
1361
1362 if (!prog || (prog->info.num_ubos == 0 &&
1363 prog->info.num_ssbos == 0 &&
1364 prog->info.num_abos == 0))
1365 return;
1366
1367 uint32_t *ubo_surf_offsets =
1368 &stage_state->surf_offset[prog_data->binding_table.ubo_start];
1369
1370 for (int i = 0; i < prog->info.num_ubos; i++) {
1371 struct gl_buffer_binding *binding =
1372 &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
1373 upload_buffer_surface(brw, binding, &ubo_surf_offsets[i],
1374 ISL_FORMAT_R32G32B32A32_FLOAT, 0);
1375 }
1376
1377 uint32_t *abo_surf_offsets =
1378 &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
1379 uint32_t *ssbo_surf_offsets = abo_surf_offsets + prog->info.num_abos;
1380
1381 for (int i = 0; i < prog->info.num_abos; i++) {
1382 struct gl_buffer_binding *binding =
1383 &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
1384 upload_buffer_surface(brw, binding, &abo_surf_offsets[i],
1385 ISL_FORMAT_RAW, RELOC_WRITE);
1386 }
1387
1388 for (int i = 0; i < prog->info.num_ssbos; i++) {
1389 struct gl_buffer_binding *binding =
1390 &ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
1391
1392 upload_buffer_surface(brw, binding, &ssbo_surf_offsets[i],
1393 ISL_FORMAT_RAW, RELOC_WRITE);
1394 }
1395
1396 stage_state->push_constants_dirty = true;
1397 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1398 }
1399
1400 static void
1401 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1402 {
1403 struct gl_context *ctx = &brw->ctx;
1404 /* _NEW_PROGRAM */
1405 struct gl_program *prog = ctx->FragmentProgram._Current;
1406
1407 /* BRW_NEW_FS_PROG_DATA */
1408 brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);
1409 }
1410
1411 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1412 .dirty = {
1413 .mesa = _NEW_PROGRAM,
1414 .brw = BRW_NEW_BATCH |
1415 BRW_NEW_FS_PROG_DATA |
1416 BRW_NEW_UNIFORM_BUFFER,
1417 },
1418 .emit = brw_upload_wm_ubo_surfaces,
1419 };
1420
1421 static void
1422 brw_upload_cs_ubo_surfaces(struct brw_context *brw)
1423 {
1424 struct gl_context *ctx = &brw->ctx;
1425 /* _NEW_PROGRAM */
1426 struct gl_program *prog =
1427 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1428
1429 /* BRW_NEW_CS_PROG_DATA */
1430 brw_upload_ubo_surfaces(brw, prog, &brw->cs.base, brw->cs.base.prog_data);
1431 }
1432
1433 const struct brw_tracked_state brw_cs_ubo_surfaces = {
1434 .dirty = {
1435 .mesa = _NEW_PROGRAM,
1436 .brw = BRW_NEW_BATCH |
1437 BRW_NEW_CS_PROG_DATA |
1438 BRW_NEW_UNIFORM_BUFFER,
1439 },
1440 .emit = brw_upload_cs_ubo_surfaces,
1441 };
1442
1443 static void
1444 brw_upload_cs_image_surfaces(struct brw_context *brw)
1445 {
1446 /* _NEW_PROGRAM */
1447 const struct gl_program *cp = brw->programs[MESA_SHADER_COMPUTE];
1448
1449 if (cp) {
1450 /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1451 brw_upload_image_surfaces(brw, cp, &brw->cs.base,
1452 brw->cs.base.prog_data);
1453 }
1454 }
1455
1456 const struct brw_tracked_state brw_cs_image_surfaces = {
1457 .dirty = {
1458 .mesa = _NEW_TEXTURE | _NEW_PROGRAM,
1459 .brw = BRW_NEW_BATCH |
1460 BRW_NEW_CS_PROG_DATA |
1461 BRW_NEW_AUX_STATE |
1462 BRW_NEW_IMAGE_UNITS
1463 },
1464 .emit = brw_upload_cs_image_surfaces,
1465 };
1466
1467 static uint32_t
1468 get_image_format(struct brw_context *brw, mesa_format format, GLenum access)
1469 {
1470 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1471 enum isl_format hw_format = brw_isl_format_for_mesa_format(format);
1472 if (access == GL_WRITE_ONLY || access == GL_NONE) {
1473 return hw_format;
1474 } else if (isl_has_matching_typed_storage_image_format(devinfo, hw_format)) {
1475 /* Typed surface reads support a very limited subset of the shader
1476 * image formats. Translate it into the closest format the
1477 * hardware supports.
1478 */
1479 return isl_lower_storage_image_format(devinfo, hw_format);
1480 } else {
1481 /* The hardware doesn't actually support a typed format that we can use
1482 * so we have to fall back to untyped read/write messages.
1483 */
1484 return ISL_FORMAT_RAW;
1485 }
1486 }
1487
1488 static void
1489 update_default_image_param(struct brw_context *brw,
1490 struct gl_image_unit *u,
1491 struct brw_image_param *param)
1492 {
1493 memset(param, 0, sizeof(*param));
1494 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
1495 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
1496 * detailed explanation of these parameters.
1497 */
1498 param->swizzling[0] = 0xff;
1499 param->swizzling[1] = 0xff;
1500 }
1501
1502 static void
1503 update_buffer_image_param(struct brw_context *brw,
1504 struct gl_image_unit *u,
1505 struct brw_image_param *param)
1506 {
1507 const unsigned size = buffer_texture_range_size(brw, u->TexObj);
1508 update_default_image_param(brw, u, param);
1509
1510 param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
1511 param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
1512 }
1513
1514 static void
1515 update_image_surface(struct brw_context *brw,
1516 struct gl_image_unit *u,
1517 GLenum access,
1518 uint32_t *surf_offset,
1519 struct brw_image_param *param)
1520 {
1521 if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
1522 struct gl_texture_object *obj = u->TexObj;
1523 const unsigned format = get_image_format(brw, u->_ActualFormat, access);
1524 const bool written = (access != GL_READ_ONLY && access != GL_NONE);
1525
1526 if (obj->Target == GL_TEXTURE_BUFFER) {
1527 const unsigned texel_size = (format == ISL_FORMAT_RAW ? 1 :
1528 _mesa_get_format_bytes(u->_ActualFormat));
1529 const unsigned buffer_size = buffer_texture_range_size(brw, obj);
1530 struct brw_bo *const bo = !obj->BufferObject ? NULL :
1531 intel_bufferobj_buffer(brw, intel_buffer_object(obj->BufferObject),
1532 obj->BufferOffset, buffer_size, written);
1533
1534 brw_emit_buffer_surface_state(
1535 brw, surf_offset, bo, obj->BufferOffset,
1536 format, buffer_size, texel_size,
1537 written ? RELOC_WRITE : 0);
1538
1539 update_buffer_image_param(brw, u, param);
1540
1541 } else {
1542 struct intel_texture_object *intel_obj = intel_texture_object(obj);
1543 struct intel_mipmap_tree *mt = intel_obj->mt;
1544
1545 unsigned base_layer, num_layers;
1546 if (u->Layered) {
1547 if (obj->Target == GL_TEXTURE_3D) {
1548 base_layer = 0;
1549 num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
1550 } else {
1551 assert(obj->Immutable || obj->MinLayer == 0);
1552 base_layer = obj->MinLayer;
1553 num_layers = obj->Immutable ?
1554 obj->NumLayers :
1555 mt->surf.logical_level0_px.array_len;
1556 }
1557 } else {
1558 base_layer = obj->MinLayer + u->_Layer;
1559 num_layers = 1;
1560 }
1561
1562 struct isl_view view = {
1563 .format = format,
1564 .base_level = obj->MinLevel + u->Level,
1565 .levels = 1,
1566 .base_array_layer = base_layer,
1567 .array_len = num_layers,
1568 .swizzle = ISL_SWIZZLE_IDENTITY,
1569 .usage = ISL_SURF_USAGE_STORAGE_BIT,
1570 };
1571
1572 if (format == ISL_FORMAT_RAW) {
1573 brw_emit_buffer_surface_state(
1574 brw, surf_offset, mt->bo, mt->offset,
1575 format, mt->bo->size - mt->offset, 1 /* pitch */,
1576 written ? RELOC_WRITE : 0);
1577
1578 } else {
1579 const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
1580 assert(!intel_miptree_has_color_unresolved(mt,
1581 view.base_level, 1,
1582 view.base_array_layer,
1583 view.array_len));
1584 brw_emit_surface_state(brw, mt, mt->target, view,
1585 ISL_AUX_USAGE_NONE,
1586 surf_offset, surf_index,
1587 written ? RELOC_WRITE : 0);
1588 }
1589
1590 isl_surf_fill_image_param(&brw->isl_dev, param, &mt->surf, &view);
1591 }
1592
1593 } else {
1594 emit_null_surface_state(brw, NULL, surf_offset);
1595 update_default_image_param(brw, u, param);
1596 }
1597 }
1598
1599 void
1600 brw_upload_image_surfaces(struct brw_context *brw,
1601 const struct gl_program *prog,
1602 struct brw_stage_state *stage_state,
1603 struct brw_stage_prog_data *prog_data)
1604 {
1605 assert(prog);
1606 struct gl_context *ctx = &brw->ctx;
1607
1608 if (prog->info.num_images) {
1609 for (unsigned i = 0; i < prog->info.num_images; i++) {
1610 struct gl_image_unit *u = &ctx->ImageUnits[prog->sh.ImageUnits[i]];
1611 const unsigned surf_idx = prog_data->binding_table.image_start + i;
1612
1613 update_image_surface(brw, u, prog->sh.ImageAccess[i],
1614 &stage_state->surf_offset[surf_idx],
1615 &stage_state->image_param[i]);
1616 }
1617
1618 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1619 /* This may have changed the image metadata dependent on the context
1620 * image unit state and passed to the program as uniforms, make sure
1621 * that push and pull constants are reuploaded.
1622 */
1623 brw->NewGLState |= _NEW_PROGRAM_CONSTANTS;
1624 }
1625 }
1626
1627 static void
1628 brw_upload_wm_image_surfaces(struct brw_context *brw)
1629 {
1630 /* BRW_NEW_FRAGMENT_PROGRAM */
1631 const struct gl_program *wm = brw->programs[MESA_SHADER_FRAGMENT];
1632
1633 if (wm) {
1634 /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1635 brw_upload_image_surfaces(brw, wm, &brw->wm.base,
1636 brw->wm.base.prog_data);
1637 }
1638 }
1639
1640 const struct brw_tracked_state brw_wm_image_surfaces = {
1641 .dirty = {
1642 .mesa = _NEW_TEXTURE,
1643 .brw = BRW_NEW_BATCH |
1644 BRW_NEW_AUX_STATE |
1645 BRW_NEW_FRAGMENT_PROGRAM |
1646 BRW_NEW_FS_PROG_DATA |
1647 BRW_NEW_IMAGE_UNITS
1648 },
1649 .emit = brw_upload_wm_image_surfaces,
1650 };
1651
1652 static void
1653 brw_upload_cs_work_groups_surface(struct brw_context *brw)
1654 {
1655 struct gl_context *ctx = &brw->ctx;
1656 /* _NEW_PROGRAM */
1657 struct gl_program *prog =
1658 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1659 /* BRW_NEW_CS_PROG_DATA */
1660 const struct brw_cs_prog_data *cs_prog_data =
1661 brw_cs_prog_data(brw->cs.base.prog_data);
1662
1663 if (prog && cs_prog_data->uses_num_work_groups) {
1664 const unsigned surf_idx =
1665 cs_prog_data->binding_table.work_groups_start;
1666 uint32_t *surf_offset = &brw->cs.base.surf_offset[surf_idx];
1667 struct brw_bo *bo;
1668 uint32_t bo_offset;
1669
1670 if (brw->compute.num_work_groups_bo == NULL) {
1671 bo = NULL;
1672 brw_upload_data(&brw->upload,
1673 (void *)brw->compute.num_work_groups,
1674 3 * sizeof(GLuint),
1675 sizeof(GLuint),
1676 &bo,
1677 &bo_offset);
1678 } else {
1679 bo = brw->compute.num_work_groups_bo;
1680 bo_offset = brw->compute.num_work_groups_offset;
1681 }
1682
1683 brw_emit_buffer_surface_state(brw, surf_offset,
1684 bo, bo_offset,
1685 ISL_FORMAT_RAW,
1686 3 * sizeof(GLuint), 1,
1687 RELOC_WRITE);
1688
1689 /* The state buffer now holds a reference to our upload, drop ours. */
1690 if (bo != brw->compute.num_work_groups_bo)
1691 brw_bo_unreference(bo);
1692
1693 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1694 }
1695 }
1696
1697 const struct brw_tracked_state brw_cs_work_groups_surface = {
1698 .dirty = {
1699 .brw = BRW_NEW_CS_PROG_DATA |
1700 BRW_NEW_CS_WORK_GROUPS
1701 },
1702 .emit = brw_upload_cs_work_groups_surface,
1703 };