2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "compiler/nir/nir.h"
34 #include "main/context.h"
35 #include "main/blend.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38 #include "main/shaderimage.h"
39 #include "main/teximage.h"
40 #include "program/prog_parameter.h"
41 #include "program/prog_instruction.h"
42 #include "main/framebuffer.h"
43 #include "main/shaderapi.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_tex.h"
50 #include "intel_fbo.h"
51 #include "intel_buffer_objects.h"
53 #include "brw_context.h"
54 #include "brw_state.h"
55 #include "brw_defines.h"
58 uint32_t wb_mocs
[] = {
66 uint32_t pte_mocs
[] = {
75 brw_get_bo_mocs(const struct gen_device_info
*devinfo
, struct brw_bo
*bo
)
77 return (bo
&& bo
->external
? pte_mocs
: wb_mocs
)[devinfo
->gen
];
81 get_isl_surf(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
82 GLenum target
, struct isl_view
*view
,
83 uint32_t *tile_x
, uint32_t *tile_y
,
84 uint32_t *offset
, struct isl_surf
*surf
)
88 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
89 const enum isl_dim_layout dim_layout
=
90 get_isl_dim_layout(devinfo
, mt
->surf
.tiling
, target
);
92 surf
->dim
= get_isl_surf_dim(target
);
94 if (surf
->dim_layout
== dim_layout
)
97 /* The layout of the specified texture target is not compatible with the
98 * actual layout of the miptree structure in memory -- You're entering
99 * dangerous territory, this can only possibly work if you only intended
100 * to access a single level and slice of the texture, and the hardware
101 * supports the tile offset feature in order to allow non-tile-aligned
102 * base offsets, since we'll have to point the hardware to the first
103 * texel of the level instead of relying on the usual base level/layer
106 assert(devinfo
->has_surface_tile_offset
);
107 assert(view
->levels
== 1 && view
->array_len
== 1);
108 assert(*tile_x
== 0 && *tile_y
== 0);
110 *offset
+= intel_miptree_get_tile_offsets(mt
, view
->base_level
,
111 view
->base_array_layer
,
114 /* Minify the logical dimensions of the texture. */
115 const unsigned l
= view
->base_level
- mt
->first_level
;
116 surf
->logical_level0_px
.width
= minify(surf
->logical_level0_px
.width
, l
);
117 surf
->logical_level0_px
.height
= surf
->dim
<= ISL_SURF_DIM_1D
? 1 :
118 minify(surf
->logical_level0_px
.height
, l
);
119 surf
->logical_level0_px
.depth
= surf
->dim
<= ISL_SURF_DIM_2D
? 1 :
120 minify(surf
->logical_level0_px
.depth
, l
);
122 /* Only the base level and layer can be addressed with the overridden
125 surf
->logical_level0_px
.array_len
= 1;
127 surf
->dim_layout
= dim_layout
;
129 /* The requested slice of the texture is now at the base level and
132 view
->base_level
= 0;
133 view
->base_array_layer
= 0;
137 brw_emit_surface_state(struct brw_context
*brw
,
138 struct intel_mipmap_tree
*mt
,
139 GLenum target
, struct isl_view view
,
140 enum isl_aux_usage aux_usage
,
141 uint32_t *surf_offset
, int surf_index
,
142 unsigned reloc_flags
)
144 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
145 uint32_t tile_x
= mt
->level
[0].level_x
;
146 uint32_t tile_y
= mt
->level
[0].level_y
;
147 uint32_t offset
= mt
->offset
;
149 struct isl_surf surf
;
151 get_isl_surf(brw
, mt
, target
, &view
, &tile_x
, &tile_y
, &offset
, &surf
);
153 union isl_color_value clear_color
= { .u32
= { 0, 0, 0, 0 } };
155 struct brw_bo
*aux_bo
= NULL
;
156 struct isl_surf
*aux_surf
= NULL
;
157 uint64_t aux_offset
= 0;
158 struct brw_bo
*clear_bo
= NULL
;
159 uint64_t clear_offset
= 0;
161 if (aux_usage
!= ISL_AUX_USAGE_NONE
) {
162 aux_surf
= &mt
->aux_buf
->surf
;
163 aux_bo
= mt
->aux_buf
->bo
;
164 aux_offset
= mt
->aux_buf
->offset
;
166 /* We only really need a clear color if we also have an auxiliary
167 * surface. Without one, it does nothing.
170 intel_miptree_get_clear_color(devinfo
, mt
, view
.format
,
171 view
.usage
& ISL_SURF_USAGE_TEXTURE_BIT
,
172 &clear_bo
, &clear_offset
);
175 void *state
= brw_state_batch(brw
,
176 brw
->isl_dev
.ss
.size
,
177 brw
->isl_dev
.ss
.align
,
180 isl_surf_fill_state(&brw
->isl_dev
, state
, .surf
= &surf
, .view
= &view
,
181 .address
= brw_state_reloc(&brw
->batch
,
182 *surf_offset
+ brw
->isl_dev
.ss
.addr_offset
,
183 mt
->bo
, offset
, reloc_flags
),
184 .aux_surf
= aux_surf
, .aux_usage
= aux_usage
,
185 .aux_address
= aux_offset
,
186 .mocs
= brw_get_bo_mocs(devinfo
, mt
->bo
),
187 .clear_color
= clear_color
,
188 .use_clear_address
= clear_bo
!= NULL
,
189 .clear_address
= clear_offset
,
190 .x_offset_sa
= tile_x
, .y_offset_sa
= tile_y
);
192 /* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
193 * upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
194 * contain other control information. Since buffer addresses are always
195 * on 4k boundaries (and thus have their lower 12 bits zero), we can use
196 * an ordinary reloc to do the necessary address translation.
198 * FIXME: move to the point of assignment.
200 assert((aux_offset
& 0xfff) == 0);
202 if (devinfo
->gen
>= 8) {
203 uint64_t *aux_addr
= state
+ brw
->isl_dev
.ss
.aux_addr_offset
;
204 *aux_addr
= brw_state_reloc(&brw
->batch
,
206 brw
->isl_dev
.ss
.aux_addr_offset
,
210 uint32_t *aux_addr
= state
+ brw
->isl_dev
.ss
.aux_addr_offset
;
211 *aux_addr
= brw_state_reloc(&brw
->batch
,
213 brw
->isl_dev
.ss
.aux_addr_offset
,
220 if (clear_bo
!= NULL
) {
221 /* Make sure the offset is aligned with a cacheline. */
222 assert((clear_offset
& 0x3f) == 0);
223 uint64_t *clear_address
=
224 state
+ brw
->isl_dev
.ss
.clear_color_state_offset
;
225 *clear_address
= brw_state_reloc(&brw
->batch
,
227 brw
->isl_dev
.ss
.clear_color_state_offset
,
228 clear_bo
, *clear_address
, reloc_flags
);
233 gen6_update_renderbuffer_surface(struct brw_context
*brw
,
234 struct gl_renderbuffer
*rb
,
238 struct gl_context
*ctx
= &brw
->ctx
;
239 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
240 struct intel_mipmap_tree
*mt
= irb
->mt
;
242 assert(brw_render_target_supported(brw
, rb
));
244 mesa_format rb_format
= _mesa_get_render_format(ctx
, intel_rb_format(irb
));
245 if (unlikely(!brw
->mesa_format_supports_render
[rb_format
])) {
246 _mesa_problem(ctx
, "%s: renderbuffer format %s unsupported\n",
247 __func__
, _mesa_get_format_name(rb_format
));
249 enum isl_format isl_format
= brw
->mesa_to_isl_render_format
[rb_format
];
251 struct isl_view view
= {
252 .format
= isl_format
,
253 .base_level
= irb
->mt_level
- irb
->mt
->first_level
,
255 .base_array_layer
= irb
->mt_layer
,
256 .array_len
= MAX2(irb
->layer_count
, 1),
257 .swizzle
= ISL_SWIZZLE_IDENTITY
,
258 .usage
= ISL_SURF_USAGE_RENDER_TARGET_BIT
,
262 brw_emit_surface_state(brw
, mt
, mt
->target
, view
,
263 brw
->draw_aux_usage
[unit
],
270 translate_tex_target(GLenum target
)
274 case GL_TEXTURE_1D_ARRAY_EXT
:
275 return BRW_SURFACE_1D
;
277 case GL_TEXTURE_RECTANGLE_NV
:
278 return BRW_SURFACE_2D
;
281 case GL_TEXTURE_2D_ARRAY_EXT
:
282 case GL_TEXTURE_EXTERNAL_OES
:
283 case GL_TEXTURE_2D_MULTISAMPLE
:
284 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
285 return BRW_SURFACE_2D
;
288 return BRW_SURFACE_3D
;
290 case GL_TEXTURE_CUBE_MAP
:
291 case GL_TEXTURE_CUBE_MAP_ARRAY
:
292 return BRW_SURFACE_CUBE
;
295 unreachable("not reached");
300 brw_get_surface_tiling_bits(enum isl_tiling tiling
)
304 return BRW_SURFACE_TILED
;
306 return BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
;
314 brw_get_surface_num_multisamples(unsigned num_samples
)
317 return BRW_SURFACE_MULTISAMPLECOUNT_4
;
319 return BRW_SURFACE_MULTISAMPLECOUNT_1
;
323 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
327 brw_get_texture_swizzle(const struct gl_context
*ctx
,
328 const struct gl_texture_object
*t
)
330 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
332 int swizzles
[SWIZZLE_NIL
+ 1] = {
342 if (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
343 img
->_BaseFormat
== GL_DEPTH_STENCIL
) {
344 GLenum depth_mode
= t
->DepthMode
;
346 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
347 * with depth component data specified with a sized internal format.
348 * Otherwise, it's left at the old default, GL_LUMINANCE.
350 if (_mesa_is_gles3(ctx
) &&
351 img
->InternalFormat
!= GL_DEPTH_COMPONENT
&&
352 img
->InternalFormat
!= GL_DEPTH_STENCIL
) {
356 switch (depth_mode
) {
358 swizzles
[0] = SWIZZLE_ZERO
;
359 swizzles
[1] = SWIZZLE_ZERO
;
360 swizzles
[2] = SWIZZLE_ZERO
;
361 swizzles
[3] = SWIZZLE_X
;
364 swizzles
[0] = SWIZZLE_X
;
365 swizzles
[1] = SWIZZLE_X
;
366 swizzles
[2] = SWIZZLE_X
;
367 swizzles
[3] = SWIZZLE_ONE
;
370 swizzles
[0] = SWIZZLE_X
;
371 swizzles
[1] = SWIZZLE_X
;
372 swizzles
[2] = SWIZZLE_X
;
373 swizzles
[3] = SWIZZLE_X
;
376 swizzles
[0] = SWIZZLE_X
;
377 swizzles
[1] = SWIZZLE_ZERO
;
378 swizzles
[2] = SWIZZLE_ZERO
;
379 swizzles
[3] = SWIZZLE_ONE
;
384 GLenum datatype
= _mesa_get_format_datatype(img
->TexFormat
);
386 /* If the texture's format is alpha-only, force R, G, and B to
387 * 0.0. Similarly, if the texture's format has no alpha channel,
388 * force the alpha value read to 1.0. This allows for the
389 * implementation to use an RGBA texture for any of these formats
390 * without leaking any unexpected values.
392 switch (img
->_BaseFormat
) {
394 swizzles
[0] = SWIZZLE_ZERO
;
395 swizzles
[1] = SWIZZLE_ZERO
;
396 swizzles
[2] = SWIZZLE_ZERO
;
399 if (t
->_IsIntegerFormat
|| datatype
== GL_SIGNED_NORMALIZED
) {
400 swizzles
[0] = SWIZZLE_X
;
401 swizzles
[1] = SWIZZLE_X
;
402 swizzles
[2] = SWIZZLE_X
;
403 swizzles
[3] = SWIZZLE_ONE
;
406 case GL_LUMINANCE_ALPHA
:
407 if (datatype
== GL_SIGNED_NORMALIZED
) {
408 swizzles
[0] = SWIZZLE_X
;
409 swizzles
[1] = SWIZZLE_X
;
410 swizzles
[2] = SWIZZLE_X
;
411 swizzles
[3] = SWIZZLE_W
;
415 if (datatype
== GL_SIGNED_NORMALIZED
) {
416 swizzles
[0] = SWIZZLE_X
;
417 swizzles
[1] = SWIZZLE_X
;
418 swizzles
[2] = SWIZZLE_X
;
419 swizzles
[3] = SWIZZLE_X
;
423 if (img
->TexFormat
== MESA_FORMAT_R_SRGB8
) {
424 swizzles
[0] = SWIZZLE_X
;
425 swizzles
[1] = SWIZZLE_ZERO
;
426 swizzles
[2] = SWIZZLE_ZERO
;
427 swizzles
[3] = SWIZZLE_ONE
;
433 if (_mesa_get_format_bits(img
->TexFormat
, GL_ALPHA_BITS
) > 0 ||
434 img
->TexFormat
== MESA_FORMAT_RGB_DXT1
||
435 img
->TexFormat
== MESA_FORMAT_SRGB_DXT1
)
436 swizzles
[3] = SWIZZLE_ONE
;
440 return MAKE_SWIZZLE4(swizzles
[GET_SWZ(t
->_Swizzle
, 0)],
441 swizzles
[GET_SWZ(t
->_Swizzle
, 1)],
442 swizzles
[GET_SWZ(t
->_Swizzle
, 2)],
443 swizzles
[GET_SWZ(t
->_Swizzle
, 3)]);
447 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
448 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
450 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
453 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
455 * which is simply adding 4 then modding by 8 (or anding with 7).
457 * We then may need to apply workarounds for textureGather hardware bugs.
460 swizzle_to_scs(GLenum swizzle
, bool need_green_to_blue
)
462 unsigned scs
= (swizzle
+ 4) & 7;
464 return (need_green_to_blue
&& scs
== HSW_SCS_GREEN
) ? HSW_SCS_BLUE
: scs
;
467 static void brw_update_texture_surface(struct gl_context
*ctx
,
469 uint32_t *surf_offset
,
474 struct brw_context
*brw
= brw_context(ctx
);
475 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
476 struct gl_texture_object
*obj
= ctx
->Texture
.Unit
[unit
]._Current
;
478 if (obj
->Target
== GL_TEXTURE_BUFFER
) {
479 brw_update_buffer_texture_surface(ctx
, unit
, surf_offset
);
482 struct intel_texture_object
*intel_obj
= intel_texture_object(obj
);
483 struct intel_mipmap_tree
*mt
= intel_obj
->mt
;
486 if (mt
->plane
[plane
- 1] == NULL
)
488 mt
= mt
->plane
[plane
- 1];
491 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit
);
492 /* If this is a view with restricted NumLayers, then our effective depth
493 * is not just the miptree depth.
495 unsigned view_num_layers
;
496 if (obj
->Immutable
&& obj
->Target
!= GL_TEXTURE_3D
) {
497 view_num_layers
= obj
->NumLayers
;
499 view_num_layers
= mt
->surf
.dim
== ISL_SURF_DIM_3D
?
500 mt
->surf
.logical_level0_px
.depth
:
501 mt
->surf
.logical_level0_px
.array_len
;
504 /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
505 * texturing functions that return a float, as our code generation always
506 * selects the .x channel (which would always be 0).
508 struct gl_texture_image
*firstImage
= obj
->Image
[0][obj
->BaseLevel
];
509 const bool alpha_depth
= obj
->DepthMode
== GL_ALPHA
&&
510 (firstImage
->_BaseFormat
== GL_DEPTH_COMPONENT
||
511 firstImage
->_BaseFormat
== GL_DEPTH_STENCIL
);
512 const unsigned swizzle
= (unlikely(alpha_depth
) ? SWIZZLE_XYZW
:
513 brw_get_texture_swizzle(&brw
->ctx
, obj
));
515 mesa_format mesa_fmt
;
516 if (firstImage
->_BaseFormat
== GL_DEPTH_STENCIL
||
517 firstImage
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
518 /* The format from intel_obj may be a combined depth stencil format
519 * when we just want depth. Pull it from the miptree instead. This
520 * is safe because texture views aren't allowed on depth/stencil.
522 mesa_fmt
= mt
->format
;
523 } else if (intel_miptree_has_etc_shadow(brw
, mt
)) {
524 mesa_fmt
= mt
->shadow_mt
->format
;
525 } else if (plane
> 0) {
526 mesa_fmt
= mt
->format
;
528 mesa_fmt
= intel_obj
->_Format
;
530 enum isl_format format
= translate_tex_format(brw
, mesa_fmt
,
531 for_txf
? GL_DECODE_EXT
:
532 sampler
->sRGBDecode
);
534 /* Implement gen6 and gen7 gather work-around */
535 bool need_green_to_blue
= false;
537 if (devinfo
->gen
== 7 && (format
== ISL_FORMAT_R32G32_FLOAT
||
538 format
== ISL_FORMAT_R32G32_SINT
||
539 format
== ISL_FORMAT_R32G32_UINT
)) {
540 format
= ISL_FORMAT_R32G32_FLOAT_LD
;
541 need_green_to_blue
= devinfo
->is_haswell
;
542 } else if (devinfo
->gen
== 6) {
543 /* Sandybridge's gather4 message is broken for integer formats.
544 * To work around this, we pretend the surface is UNORM for
545 * 8 or 16-bit formats, and emit shader instructions to recover
546 * the real INT/UINT value. For 32-bit formats, we pretend
547 * the surface is FLOAT, and simply reinterpret the resulting
551 case ISL_FORMAT_R8_SINT
:
552 case ISL_FORMAT_R8_UINT
:
553 format
= ISL_FORMAT_R8_UNORM
;
556 case ISL_FORMAT_R16_SINT
:
557 case ISL_FORMAT_R16_UINT
:
558 format
= ISL_FORMAT_R16_UNORM
;
561 case ISL_FORMAT_R32_SINT
:
562 case ISL_FORMAT_R32_UINT
:
563 format
= ISL_FORMAT_R32_FLOAT
;
572 if (obj
->StencilSampling
&& firstImage
->_BaseFormat
== GL_DEPTH_STENCIL
) {
573 if (devinfo
->gen
<= 7) {
574 assert(mt
->shadow_mt
&& !mt
->stencil_mt
->shadow_needs_update
);
579 format
= ISL_FORMAT_R8_UINT
;
580 } else if (devinfo
->gen
<= 7 && mt
->format
== MESA_FORMAT_S_UINT8
) {
581 assert(mt
->shadow_mt
&& !mt
->shadow_needs_update
);
583 format
= ISL_FORMAT_R8_UINT
;
584 } else if (intel_miptree_needs_fake_etc(brw
, mt
)) {
585 assert(mt
->shadow_mt
&& !mt
->shadow_needs_update
);
589 const int surf_index
= surf_offset
- &brw
->wm
.base
.surf_offset
[0];
591 struct isl_view view
= {
593 .base_level
= obj
->MinLevel
+ obj
->BaseLevel
,
594 .levels
= intel_obj
->_MaxLevel
- obj
->BaseLevel
+ 1,
595 .base_array_layer
= obj
->MinLayer
,
596 .array_len
= view_num_layers
,
598 .r
= swizzle_to_scs(GET_SWZ(swizzle
, 0), need_green_to_blue
),
599 .g
= swizzle_to_scs(GET_SWZ(swizzle
, 1), need_green_to_blue
),
600 .b
= swizzle_to_scs(GET_SWZ(swizzle
, 2), need_green_to_blue
),
601 .a
= swizzle_to_scs(GET_SWZ(swizzle
, 3), need_green_to_blue
),
603 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
,
606 /* On Ivy Bridge and earlier, we handle texture swizzle with shader
607 * code. The actual surface swizzle should be identity.
609 if (devinfo
->gen
<= 7 && !devinfo
->is_haswell
)
610 view
.swizzle
= ISL_SWIZZLE_IDENTITY
;
612 if (obj
->Target
== GL_TEXTURE_CUBE_MAP
||
613 obj
->Target
== GL_TEXTURE_CUBE_MAP_ARRAY
)
614 view
.usage
|= ISL_SURF_USAGE_CUBE_BIT
;
616 enum isl_aux_usage aux_usage
=
617 intel_miptree_texture_aux_usage(brw
, mt
, format
,
618 brw
->gen9_astc5x5_wa_tex_mask
);
620 brw_emit_surface_state(brw
, mt
, mt
->target
, view
, aux_usage
,
621 surf_offset
, surf_index
,
627 brw_emit_buffer_surface_state(struct brw_context
*brw
,
628 uint32_t *out_offset
,
630 unsigned buffer_offset
,
631 unsigned surface_format
,
632 unsigned buffer_size
,
634 unsigned reloc_flags
)
636 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
637 uint32_t *dw
= brw_state_batch(brw
,
638 brw
->isl_dev
.ss
.size
,
639 brw
->isl_dev
.ss
.align
,
642 isl_buffer_fill_state(&brw
->isl_dev
, dw
,
643 .address
= !bo
? buffer_offset
:
644 brw_state_reloc(&brw
->batch
,
645 *out_offset
+ brw
->isl_dev
.ss
.addr_offset
,
648 .size_B
= buffer_size
,
649 .format
= surface_format
,
650 .swizzle
= ISL_SWIZZLE_IDENTITY
,
652 .mocs
= brw_get_bo_mocs(devinfo
, bo
));
656 buffer_texture_range_size(struct brw_context
*brw
,
657 struct gl_texture_object
*obj
)
659 assert(obj
->Target
== GL_TEXTURE_BUFFER
);
660 const unsigned texel_size
= _mesa_get_format_bytes(obj
->_BufferObjectFormat
);
661 const unsigned buffer_size
= (!obj
->BufferObject
? 0 :
662 obj
->BufferObject
->Size
);
663 const unsigned buffer_offset
= MIN2(buffer_size
, obj
->BufferOffset
);
665 /* The ARB_texture_buffer_specification says:
667 * "The number of texels in the buffer texture's texel array is given by
669 * floor(<buffer_size> / (<components> * sizeof(<base_type>)),
671 * where <buffer_size> is the size of the buffer object, in basic
672 * machine units and <components> and <base_type> are the element count
673 * and base data type for elements, as specified in Table X.1. The
674 * number of texels in the texel array is then clamped to the
675 * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
677 * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
678 * so that when ISL divides by stride to obtain the number of texels, that
679 * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
681 return MIN3((unsigned)obj
->BufferSize
,
682 buffer_size
- buffer_offset
,
683 brw
->ctx
.Const
.MaxTextureBufferSize
* texel_size
);
687 brw_update_buffer_texture_surface(struct gl_context
*ctx
,
689 uint32_t *surf_offset
)
691 struct brw_context
*brw
= brw_context(ctx
);
692 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
693 struct intel_buffer_object
*intel_obj
=
694 intel_buffer_object(tObj
->BufferObject
);
695 const unsigned size
= buffer_texture_range_size(brw
, tObj
);
696 struct brw_bo
*bo
= NULL
;
697 mesa_format format
= tObj
->_BufferObjectFormat
;
698 const enum isl_format isl_format
= brw_isl_format_for_mesa_format(format
);
699 int texel_size
= _mesa_get_format_bytes(format
);
702 bo
= intel_bufferobj_buffer(brw
, intel_obj
, tObj
->BufferOffset
, size
,
705 if (isl_format
== ISL_FORMAT_UNSUPPORTED
) {
706 _mesa_problem(NULL
, "bad format %s for texture buffer\n",
707 _mesa_get_format_name(format
));
710 brw_emit_buffer_surface_state(brw
, surf_offset
, bo
,
719 * Set up a binding table entry for use by stream output logic (transform
722 * buffer_size_minus_1 must be less than BRW_MAX_NUM_BUFFER_ENTRIES.
725 brw_update_sol_surface(struct brw_context
*brw
,
726 struct gl_buffer_object
*buffer_obj
,
727 uint32_t *out_offset
, unsigned num_vector_components
,
728 unsigned stride_dwords
, unsigned offset_dwords
)
730 struct intel_buffer_object
*intel_bo
= intel_buffer_object(buffer_obj
);
731 uint32_t offset_bytes
= 4 * offset_dwords
;
732 struct brw_bo
*bo
= intel_bufferobj_buffer(brw
, intel_bo
,
734 buffer_obj
->Size
- offset_bytes
,
736 uint32_t *surf
= brw_state_batch(brw
, 6 * 4, 32, out_offset
);
737 uint32_t pitch_minus_1
= 4*stride_dwords
- 1;
738 size_t size_dwords
= buffer_obj
->Size
/ 4;
739 uint32_t buffer_size_minus_1
, width
, height
, depth
, surface_format
;
741 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
742 * too big to map using a single binding table entry?
744 assert((size_dwords
- offset_dwords
) / stride_dwords
745 <= BRW_MAX_NUM_BUFFER_ENTRIES
);
747 if (size_dwords
> offset_dwords
+ num_vector_components
) {
748 /* There is room for at least 1 transform feedback output in the buffer.
749 * Compute the number of additional transform feedback outputs the
750 * buffer has room for.
752 buffer_size_minus_1
=
753 (size_dwords
- offset_dwords
- num_vector_components
) / stride_dwords
;
755 /* There isn't even room for a single transform feedback output in the
756 * buffer. We can't configure the binding table entry to prevent output
757 * entirely; we'll have to rely on the geometry shader to detect
758 * overflow. But to minimize the damage in case of a bug, set up the
759 * binding table entry to just allow a single output.
761 buffer_size_minus_1
= 0;
763 width
= buffer_size_minus_1
& 0x7f;
764 height
= (buffer_size_minus_1
& 0xfff80) >> 7;
765 depth
= (buffer_size_minus_1
& 0x7f00000) >> 20;
767 switch (num_vector_components
) {
769 surface_format
= ISL_FORMAT_R32_FLOAT
;
772 surface_format
= ISL_FORMAT_R32G32_FLOAT
;
775 surface_format
= ISL_FORMAT_R32G32B32_FLOAT
;
778 surface_format
= ISL_FORMAT_R32G32B32A32_FLOAT
;
781 unreachable("Invalid vector size for transform feedback output");
784 surf
[0] = BRW_SURFACE_BUFFER
<< BRW_SURFACE_TYPE_SHIFT
|
785 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
786 surface_format
<< BRW_SURFACE_FORMAT_SHIFT
|
787 BRW_SURFACE_RC_READ_WRITE
;
788 surf
[1] = brw_state_reloc(&brw
->batch
,
789 *out_offset
+ 4, bo
, offset_bytes
, RELOC_WRITE
);
790 surf
[2] = (width
<< BRW_SURFACE_WIDTH_SHIFT
|
791 height
<< BRW_SURFACE_HEIGHT_SHIFT
);
792 surf
[3] = (depth
<< BRW_SURFACE_DEPTH_SHIFT
|
793 pitch_minus_1
<< BRW_SURFACE_PITCH_SHIFT
);
798 /* Creates a new WM constant buffer reflecting the current fragment program's
799 * constants, if needed by the fragment program.
801 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
805 brw_upload_wm_pull_constants(struct brw_context
*brw
)
807 struct brw_stage_state
*stage_state
= &brw
->wm
.base
;
808 /* BRW_NEW_FRAGMENT_PROGRAM */
809 struct brw_program
*fp
=
810 (struct brw_program
*) brw
->programs
[MESA_SHADER_FRAGMENT
];
812 /* BRW_NEW_FS_PROG_DATA */
813 struct brw_stage_prog_data
*prog_data
= brw
->wm
.base
.prog_data
;
815 _mesa_shader_write_subroutine_indices(&brw
->ctx
, MESA_SHADER_FRAGMENT
);
816 /* _NEW_PROGRAM_CONSTANTS */
817 brw_upload_pull_constants(brw
, BRW_NEW_SURFACES
, &fp
->program
,
818 stage_state
, prog_data
);
821 const struct brw_tracked_state brw_wm_pull_constants
= {
823 .mesa
= _NEW_PROGRAM_CONSTANTS
,
824 .brw
= BRW_NEW_BATCH
|
825 BRW_NEW_FRAGMENT_PROGRAM
|
826 BRW_NEW_FS_PROG_DATA
,
828 .emit
= brw_upload_wm_pull_constants
,
832 * Creates a null renderbuffer surface.
834 * This is used when the shader doesn't write to any color output. An FB
835 * write to target 0 will still be emitted, because that's how the thread is
836 * terminated (and computed depth is returned), so we need to have the
837 * hardware discard the target 0 color output..
840 emit_null_surface_state(struct brw_context
*brw
,
841 const struct gl_framebuffer
*fb
,
842 uint32_t *out_offset
)
844 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
845 uint32_t *surf
= brw_state_batch(brw
,
846 brw
->isl_dev
.ss
.size
,
847 brw
->isl_dev
.ss
.align
,
850 /* Use the fb dimensions or 1x1x1 */
851 const unsigned width
= fb
? _mesa_geometric_width(fb
) : 1;
852 const unsigned height
= fb
? _mesa_geometric_height(fb
) : 1;
853 const unsigned samples
= fb
? _mesa_geometric_samples(fb
) : 1;
855 if (devinfo
->gen
!= 6 || samples
<= 1) {
856 isl_null_fill_state(&brw
->isl_dev
, surf
,
857 isl_extent3d(width
, height
, 1));
861 /* On Gen6, null render targets seem to cause GPU hangs when multisampling.
862 * So work around this problem by rendering into dummy color buffer.
864 * To decrease the amount of memory needed by the workaround buffer, we
865 * set its pitch to 128 bytes (the width of a Y tile). This means that
866 * the amount of memory needed for the workaround buffer is
867 * (width_in_tiles + height_in_tiles - 1) tiles.
869 * Note that since the workaround buffer will be interpreted by the
870 * hardware as an interleaved multisampled buffer, we need to compute
871 * width_in_tiles and height_in_tiles by dividing the width and height
872 * by 16 rather than the normal Y-tile size of 32.
874 unsigned width_in_tiles
= ALIGN(width
, 16) / 16;
875 unsigned height_in_tiles
= ALIGN(height
, 16) / 16;
876 unsigned pitch_minus_1
= 127;
877 unsigned size_needed
= (width_in_tiles
+ height_in_tiles
- 1) * 4096;
878 brw_get_scratch_bo(brw
, &brw
->wm
.multisampled_null_render_target_bo
,
881 surf
[0] = (BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
882 ISL_FORMAT_B8G8R8A8_UNORM
<< BRW_SURFACE_FORMAT_SHIFT
);
883 surf
[1] = brw_state_reloc(&brw
->batch
, *out_offset
+ 4,
884 brw
->wm
.multisampled_null_render_target_bo
,
887 surf
[2] = ((width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
888 (height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
890 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
893 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
895 surf
[3] = (BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
|
896 pitch_minus_1
<< BRW_SURFACE_PITCH_SHIFT
);
897 surf
[4] = BRW_SURFACE_MULTISAMPLECOUNT_4
;
902 * Sets up a surface state structure to point at the given region.
903 * While it is only used for the front/back buffer currently, it should be
904 * usable for further buffers when doing ARB_draw_buffer support.
907 gen4_update_renderbuffer_surface(struct brw_context
*brw
,
908 struct gl_renderbuffer
*rb
,
912 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
913 struct gl_context
*ctx
= &brw
->ctx
;
914 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
915 struct intel_mipmap_tree
*mt
= irb
->mt
;
917 uint32_t tile_x
, tile_y
;
918 enum isl_format format
;
921 mesa_format rb_format
= _mesa_get_render_format(ctx
, intel_rb_format(irb
));
922 /* BRW_NEW_FS_PROG_DATA */
924 if (rb
->TexImage
&& !devinfo
->has_surface_tile_offset
) {
925 intel_renderbuffer_get_tile_offsets(irb
, &tile_x
, &tile_y
);
927 if (tile_x
!= 0 || tile_y
!= 0) {
928 /* Original gen4 hardware couldn't draw to a non-tile-aligned
929 * destination in a miptree unless you actually setup your renderbuffer
930 * as a miptree and used the fragile lod/array_index/etc. controls to
931 * select the image. So, instead, we just make a new single-level
932 * miptree and render into that.
934 intel_renderbuffer_move_to_temp(brw
, irb
, false);
935 assert(irb
->align_wa_mt
);
936 mt
= irb
->align_wa_mt
;
940 surf
= brw_state_batch(brw
, 6 * 4, 32, &offset
);
942 format
= brw
->mesa_to_isl_render_format
[rb_format
];
943 if (unlikely(!brw
->mesa_format_supports_render
[rb_format
])) {
944 _mesa_problem(ctx
, "%s: renderbuffer format %s unsupported\n",
945 __func__
, _mesa_get_format_name(rb_format
));
948 surf
[0] = (BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
949 format
<< BRW_SURFACE_FORMAT_SHIFT
);
952 assert(mt
->offset
% mt
->cpp
== 0);
953 surf
[1] = brw_state_reloc(&brw
->batch
, offset
+ 4, mt
->bo
,
955 intel_renderbuffer_get_tile_offsets(irb
,
960 surf
[2] = ((rb
->Width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
961 (rb
->Height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
963 surf
[3] = (brw_get_surface_tiling_bits(mt
->surf
.tiling
) |
964 (mt
->surf
.row_pitch_B
- 1) << BRW_SURFACE_PITCH_SHIFT
);
966 surf
[4] = brw_get_surface_num_multisamples(mt
->surf
.samples
);
968 assert(devinfo
->has_surface_tile_offset
|| (tile_x
== 0 && tile_y
== 0));
969 /* Note that the low bits of these fields are missing, so
970 * there's the possibility of getting in trouble.
972 assert(tile_x
% 4 == 0);
973 assert(tile_y
% 2 == 0);
974 surf
[5] = ((tile_x
/ 4) << BRW_SURFACE_X_OFFSET_SHIFT
|
975 (tile_y
/ 2) << BRW_SURFACE_Y_OFFSET_SHIFT
|
976 (mt
->surf
.image_alignment_el
.height
== 4 ?
977 BRW_SURFACE_VERTICAL_ALIGN_ENABLE
: 0));
979 if (devinfo
->gen
< 6) {
981 if (!ctx
->Color
.ColorLogicOpEnabled
&& !ctx
->Color
._AdvancedBlendMode
&&
982 (ctx
->Color
.BlendEnabled
& (1 << unit
)))
983 surf
[0] |= BRW_SURFACE_BLEND_ENABLED
;
985 if (!GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, unit
, 0))
986 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
;
987 if (!GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, unit
, 1))
988 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
;
989 if (!GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, unit
, 2))
990 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
;
992 /* As mentioned above, disable writes to the alpha component when the
993 * renderbuffer is XRGB.
995 if (ctx
->DrawBuffer
->Visual
.alphaBits
== 0 ||
996 !GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, unit
, 3)) {
997 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
;
1005 update_renderbuffer_surfaces(struct brw_context
*brw
)
1007 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
1008 const struct gl_context
*ctx
= &brw
->ctx
;
1010 /* _NEW_BUFFERS | _NEW_COLOR */
1011 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1013 /* Render targets always start at binding table index 0. */
1014 const unsigned rt_start
= 0;
1016 uint32_t *surf_offsets
= brw
->wm
.base
.surf_offset
;
1018 /* Update surfaces for drawing buffers */
1019 if (fb
->_NumColorDrawBuffers
>= 1) {
1020 for (unsigned i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1021 struct gl_renderbuffer
*rb
= fb
->_ColorDrawBuffers
[i
];
1023 if (intel_renderbuffer(rb
)) {
1024 surf_offsets
[rt_start
+ i
] = devinfo
->gen
>= 6 ?
1025 gen6_update_renderbuffer_surface(brw
, rb
, i
, rt_start
+ i
) :
1026 gen4_update_renderbuffer_surface(brw
, rb
, i
, rt_start
+ i
);
1028 emit_null_surface_state(brw
, fb
, &surf_offsets
[rt_start
+ i
]);
1032 emit_null_surface_state(brw
, fb
, &surf_offsets
[rt_start
]);
1035 /* The PIPE_CONTROL command description says:
1037 * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
1038 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
1039 * Target Cache Flush by enabling this bit. When render target flush
1040 * is set due to new association of BTI, PS Scoreboard Stall bit must
1041 * be set in this packet."
1043 if (devinfo
->gen
>= 11) {
1044 brw_emit_pipe_control_flush(brw
,
1045 PIPE_CONTROL_RENDER_TARGET_FLUSH
|
1046 PIPE_CONTROL_STALL_AT_SCOREBOARD
);
1049 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1052 const struct brw_tracked_state brw_renderbuffer_surfaces
= {
1054 .mesa
= _NEW_BUFFERS
|
1056 .brw
= BRW_NEW_BATCH
,
1058 .emit
= update_renderbuffer_surfaces
,
1061 const struct brw_tracked_state gen6_renderbuffer_surfaces
= {
1063 .mesa
= _NEW_BUFFERS
,
1064 .brw
= BRW_NEW_BATCH
|
1067 .emit
= update_renderbuffer_surfaces
,
1071 update_renderbuffer_read_surfaces(struct brw_context
*brw
)
1073 const struct gl_context
*ctx
= &brw
->ctx
;
1075 /* BRW_NEW_FS_PROG_DATA */
1076 const struct brw_wm_prog_data
*wm_prog_data
=
1077 brw_wm_prog_data(brw
->wm
.base
.prog_data
);
1079 if (wm_prog_data
->has_render_target_reads
&&
1080 !ctx
->Extensions
.EXT_shader_framebuffer_fetch
) {
1082 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
1084 for (unsigned i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
1085 struct gl_renderbuffer
*rb
= fb
->_ColorDrawBuffers
[i
];
1086 const struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
1087 const unsigned surf_index
=
1088 wm_prog_data
->binding_table
.render_target_read_start
+ i
;
1089 uint32_t *surf_offset
= &brw
->wm
.base
.surf_offset
[surf_index
];
1092 const enum isl_format format
= brw
->mesa_to_isl_render_format
[
1093 _mesa_get_render_format(ctx
, intel_rb_format(irb
))];
1094 assert(isl_format_supports_sampling(&brw
->screen
->devinfo
,
1097 /* Override the target of the texture if the render buffer is a
1098 * single slice of a 3D texture (since the minimum array element
1099 * field of the surface state structure is ignored by the sampler
1100 * unit for 3D textures on some hardware), or if the render buffer
1101 * is a 1D array (since shaders always provide the array index
1102 * coordinate at the Z component to avoid state-dependent
1103 * recompiles when changing the texture target of the
1106 const GLenum target
=
1107 (irb
->mt
->target
== GL_TEXTURE_3D
&&
1108 irb
->layer_count
== 1) ? GL_TEXTURE_2D
:
1109 irb
->mt
->target
== GL_TEXTURE_1D_ARRAY
? GL_TEXTURE_2D_ARRAY
:
1112 const struct isl_view view
= {
1114 .base_level
= irb
->mt_level
- irb
->mt
->first_level
,
1116 .base_array_layer
= irb
->mt_layer
,
1117 .array_len
= irb
->layer_count
,
1118 .swizzle
= ISL_SWIZZLE_IDENTITY
,
1119 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
,
1122 enum isl_aux_usage aux_usage
=
1123 intel_miptree_texture_aux_usage(brw
, irb
->mt
, format
,
1124 brw
->gen9_astc5x5_wa_tex_mask
);
1125 if (brw
->draw_aux_usage
[i
] == ISL_AUX_USAGE_NONE
)
1126 aux_usage
= ISL_AUX_USAGE_NONE
;
1128 brw_emit_surface_state(brw
, irb
->mt
, target
, view
, aux_usage
,
1129 surf_offset
, surf_index
,
1133 emit_null_surface_state(brw
, fb
, surf_offset
);
1137 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1141 const struct brw_tracked_state brw_renderbuffer_read_surfaces
= {
1143 .mesa
= _NEW_BUFFERS
,
1144 .brw
= BRW_NEW_BATCH
|
1146 BRW_NEW_FS_PROG_DATA
,
1148 .emit
= update_renderbuffer_read_surfaces
,
1152 is_depth_texture(struct intel_texture_object
*iobj
)
1154 GLenum base_format
= _mesa_get_format_base_format(iobj
->_Format
);
1155 return base_format
== GL_DEPTH_COMPONENT
||
1156 (base_format
== GL_DEPTH_STENCIL
&& !iobj
->base
.StencilSampling
);
1160 update_stage_texture_surfaces(struct brw_context
*brw
,
1161 const struct gl_program
*prog
,
1162 struct brw_stage_state
*stage_state
,
1163 bool for_gather
, uint32_t plane
)
1168 struct gl_context
*ctx
= &brw
->ctx
;
1170 uint32_t *surf_offset
= stage_state
->surf_offset
;
1172 /* BRW_NEW_*_PROG_DATA */
1174 surf_offset
+= stage_state
->prog_data
->binding_table
.gather_texture_start
;
1176 surf_offset
+= stage_state
->prog_data
->binding_table
.plane_start
[plane
];
1178 unsigned num_samplers
= util_last_bit(prog
->info
.textures_used
);
1179 for (unsigned s
= 0; s
< num_samplers
; s
++) {
1182 if (prog
->info
.textures_used
& (1 << s
)) {
1183 const unsigned unit
= prog
->SamplerUnits
[s
];
1184 const bool used_by_txf
= prog
->info
.textures_used_by_txf
& (1 << s
);
1185 struct gl_texture_object
*obj
= ctx
->Texture
.Unit
[unit
]._Current
;
1186 struct intel_texture_object
*iobj
= intel_texture_object(obj
);
1192 if ((prog
->ShadowSamplers
& (1 << s
)) && !is_depth_texture(iobj
)) {
1193 /* A programming note for the sample_c message says:
1195 * "The Surface Format of the associated surface must be
1196 * indicated as supporting shadow mapping as indicated in the
1197 * surface format table."
1199 * Accessing non-depth textures via a sampler*Shadow type is
1200 * undefined. GLSL 4.50 page 162 says:
1202 * "If a shadow texture call is made to a sampler that does not
1203 * represent a depth texture, then results are undefined."
1205 * We give them a null surface (zeros) for undefined. We've seen
1206 * GPU hangs with color buffers and sample_c, so we try and avoid
1207 * those with this hack.
1209 emit_null_surface_state(brw
, NULL
, surf_offset
+ s
);
1211 brw_update_texture_surface(ctx
, unit
, surf_offset
+ s
, for_gather
,
1212 used_by_txf
, plane
);
1220 * Construct SURFACE_STATE objects for enabled textures.
1223 brw_update_texture_surfaces(struct brw_context
*brw
)
1225 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
1227 /* BRW_NEW_VERTEX_PROGRAM */
1228 struct gl_program
*vs
= brw
->programs
[MESA_SHADER_VERTEX
];
1230 /* BRW_NEW_TESS_PROGRAMS */
1231 struct gl_program
*tcs
= brw
->programs
[MESA_SHADER_TESS_CTRL
];
1232 struct gl_program
*tes
= brw
->programs
[MESA_SHADER_TESS_EVAL
];
1234 /* BRW_NEW_GEOMETRY_PROGRAM */
1235 struct gl_program
*gs
= brw
->programs
[MESA_SHADER_GEOMETRY
];
1237 /* BRW_NEW_FRAGMENT_PROGRAM */
1238 struct gl_program
*fs
= brw
->programs
[MESA_SHADER_FRAGMENT
];
1241 update_stage_texture_surfaces(brw
, vs
, &brw
->vs
.base
, false, 0);
1242 update_stage_texture_surfaces(brw
, tcs
, &brw
->tcs
.base
, false, 0);
1243 update_stage_texture_surfaces(brw
, tes
, &brw
->tes
.base
, false, 0);
1244 update_stage_texture_surfaces(brw
, gs
, &brw
->gs
.base
, false, 0);
1245 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, false, 0);
1247 /* emit alternate set of surface state for gather. this
1248 * allows the surface format to be overriden for only the
1249 * gather4 messages. */
1250 if (devinfo
->gen
< 8) {
1251 if (vs
&& vs
->info
.uses_texture_gather
)
1252 update_stage_texture_surfaces(brw
, vs
, &brw
->vs
.base
, true, 0);
1253 if (tcs
&& tcs
->info
.uses_texture_gather
)
1254 update_stage_texture_surfaces(brw
, tcs
, &brw
->tcs
.base
, true, 0);
1255 if (tes
&& tes
->info
.uses_texture_gather
)
1256 update_stage_texture_surfaces(brw
, tes
, &brw
->tes
.base
, true, 0);
1257 if (gs
&& gs
->info
.uses_texture_gather
)
1258 update_stage_texture_surfaces(brw
, gs
, &brw
->gs
.base
, true, 0);
1259 if (fs
&& fs
->info
.uses_texture_gather
)
1260 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, true, 0);
1264 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, false, 1);
1265 update_stage_texture_surfaces(brw
, fs
, &brw
->wm
.base
, false, 2);
1268 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1271 const struct brw_tracked_state brw_texture_surfaces
= {
1273 .mesa
= _NEW_TEXTURE
,
1274 .brw
= BRW_NEW_BATCH
|
1276 BRW_NEW_FRAGMENT_PROGRAM
|
1277 BRW_NEW_FS_PROG_DATA
|
1278 BRW_NEW_GEOMETRY_PROGRAM
|
1279 BRW_NEW_GS_PROG_DATA
|
1280 BRW_NEW_TESS_PROGRAMS
|
1281 BRW_NEW_TCS_PROG_DATA
|
1282 BRW_NEW_TES_PROG_DATA
|
1283 BRW_NEW_TEXTURE_BUFFER
|
1284 BRW_NEW_VERTEX_PROGRAM
|
1285 BRW_NEW_VS_PROG_DATA
,
1287 .emit
= brw_update_texture_surfaces
,
1291 brw_update_cs_texture_surfaces(struct brw_context
*brw
)
1293 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
1295 /* BRW_NEW_COMPUTE_PROGRAM */
1296 struct gl_program
*cs
= brw
->programs
[MESA_SHADER_COMPUTE
];
1299 update_stage_texture_surfaces(brw
, cs
, &brw
->cs
.base
, false, 0);
1301 /* emit alternate set of surface state for gather. this
1302 * allows the surface format to be overriden for only the
1305 if (devinfo
->gen
< 8) {
1306 if (cs
&& cs
->info
.uses_texture_gather
)
1307 update_stage_texture_surfaces(brw
, cs
, &brw
->cs
.base
, true, 0);
1310 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1313 const struct brw_tracked_state brw_cs_texture_surfaces
= {
1315 .mesa
= _NEW_TEXTURE
,
1316 .brw
= BRW_NEW_BATCH
|
1317 BRW_NEW_COMPUTE_PROGRAM
|
1320 .emit
= brw_update_cs_texture_surfaces
,
1324 upload_buffer_surface(struct brw_context
*brw
,
1325 struct gl_buffer_binding
*binding
,
1326 uint32_t *out_offset
,
1327 enum isl_format format
,
1328 unsigned reloc_flags
)
1330 struct gl_context
*ctx
= &brw
->ctx
;
1332 if (binding
->BufferObject
== ctx
->Shared
->NullBufferObj
) {
1333 emit_null_surface_state(brw
, NULL
, out_offset
);
1335 ptrdiff_t size
= binding
->BufferObject
->Size
- binding
->Offset
;
1336 if (!binding
->AutomaticSize
)
1337 size
= MIN2(size
, binding
->Size
);
1340 emit_null_surface_state(brw
, NULL
, out_offset
);
1344 struct intel_buffer_object
*iobj
=
1345 intel_buffer_object(binding
->BufferObject
);
1347 intel_bufferobj_buffer(brw
, iobj
, binding
->Offset
, size
,
1348 (reloc_flags
& RELOC_WRITE
) != 0);
1350 brw_emit_buffer_surface_state(brw
, out_offset
, bo
, binding
->Offset
,
1351 format
, size
, 1, reloc_flags
);
1356 brw_upload_ubo_surfaces(struct brw_context
*brw
, struct gl_program
*prog
,
1357 struct brw_stage_state
*stage_state
,
1358 struct brw_stage_prog_data
*prog_data
)
1360 struct gl_context
*ctx
= &brw
->ctx
;
1362 if (!prog
|| (prog
->info
.num_ubos
== 0 &&
1363 prog
->info
.num_ssbos
== 0 &&
1364 prog
->info
.num_abos
== 0))
1367 uint32_t *ubo_surf_offsets
=
1368 &stage_state
->surf_offset
[prog_data
->binding_table
.ubo_start
];
1370 for (int i
= 0; i
< prog
->info
.num_ubos
; i
++) {
1371 struct gl_buffer_binding
*binding
=
1372 &ctx
->UniformBufferBindings
[prog
->sh
.UniformBlocks
[i
]->Binding
];
1373 upload_buffer_surface(brw
, binding
, &ubo_surf_offsets
[i
],
1374 ISL_FORMAT_R32G32B32A32_FLOAT
, 0);
1377 uint32_t *abo_surf_offsets
=
1378 &stage_state
->surf_offset
[prog_data
->binding_table
.ssbo_start
];
1379 uint32_t *ssbo_surf_offsets
= abo_surf_offsets
+ prog
->info
.num_abos
;
1381 for (int i
= 0; i
< prog
->info
.num_abos
; i
++) {
1382 struct gl_buffer_binding
*binding
=
1383 &ctx
->AtomicBufferBindings
[prog
->sh
.AtomicBuffers
[i
]->Binding
];
1384 upload_buffer_surface(brw
, binding
, &abo_surf_offsets
[i
],
1385 ISL_FORMAT_RAW
, RELOC_WRITE
);
1388 for (int i
= 0; i
< prog
->info
.num_ssbos
; i
++) {
1389 struct gl_buffer_binding
*binding
=
1390 &ctx
->ShaderStorageBufferBindings
[prog
->sh
.ShaderStorageBlocks
[i
]->Binding
];
1392 upload_buffer_surface(brw
, binding
, &ssbo_surf_offsets
[i
],
1393 ISL_FORMAT_RAW
, RELOC_WRITE
);
1396 stage_state
->push_constants_dirty
= true;
1397 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1401 brw_upload_wm_ubo_surfaces(struct brw_context
*brw
)
1403 struct gl_context
*ctx
= &brw
->ctx
;
1405 struct gl_program
*prog
= ctx
->FragmentProgram
._Current
;
1407 /* BRW_NEW_FS_PROG_DATA */
1408 brw_upload_ubo_surfaces(brw
, prog
, &brw
->wm
.base
, brw
->wm
.base
.prog_data
);
1411 const struct brw_tracked_state brw_wm_ubo_surfaces
= {
1413 .mesa
= _NEW_PROGRAM
,
1414 .brw
= BRW_NEW_BATCH
|
1415 BRW_NEW_FS_PROG_DATA
|
1416 BRW_NEW_UNIFORM_BUFFER
,
1418 .emit
= brw_upload_wm_ubo_surfaces
,
1422 brw_upload_cs_ubo_surfaces(struct brw_context
*brw
)
1424 struct gl_context
*ctx
= &brw
->ctx
;
1426 struct gl_program
*prog
=
1427 ctx
->_Shader
->CurrentProgram
[MESA_SHADER_COMPUTE
];
1429 /* BRW_NEW_CS_PROG_DATA */
1430 brw_upload_ubo_surfaces(brw
, prog
, &brw
->cs
.base
, brw
->cs
.base
.prog_data
);
1433 const struct brw_tracked_state brw_cs_ubo_surfaces
= {
1435 .mesa
= _NEW_PROGRAM
,
1436 .brw
= BRW_NEW_BATCH
|
1437 BRW_NEW_CS_PROG_DATA
|
1438 BRW_NEW_UNIFORM_BUFFER
,
1440 .emit
= brw_upload_cs_ubo_surfaces
,
1444 brw_upload_cs_image_surfaces(struct brw_context
*brw
)
1447 const struct gl_program
*cp
= brw
->programs
[MESA_SHADER_COMPUTE
];
1450 /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1451 brw_upload_image_surfaces(brw
, cp
, &brw
->cs
.base
,
1452 brw
->cs
.base
.prog_data
);
1456 const struct brw_tracked_state brw_cs_image_surfaces
= {
1458 .mesa
= _NEW_TEXTURE
| _NEW_PROGRAM
,
1459 .brw
= BRW_NEW_BATCH
|
1460 BRW_NEW_CS_PROG_DATA
|
1464 .emit
= brw_upload_cs_image_surfaces
,
1468 get_image_format(struct brw_context
*brw
, mesa_format format
, GLenum access
)
1470 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
1471 enum isl_format hw_format
= brw_isl_format_for_mesa_format(format
);
1472 if (access
== GL_WRITE_ONLY
|| access
== GL_NONE
) {
1474 } else if (isl_has_matching_typed_storage_image_format(devinfo
, hw_format
)) {
1475 /* Typed surface reads support a very limited subset of the shader
1476 * image formats. Translate it into the closest format the
1477 * hardware supports.
1479 return isl_lower_storage_image_format(devinfo
, hw_format
);
1481 /* The hardware doesn't actually support a typed format that we can use
1482 * so we have to fall back to untyped read/write messages.
1484 return ISL_FORMAT_RAW
;
1489 update_default_image_param(struct brw_context
*brw
,
1490 struct gl_image_unit
*u
,
1491 struct brw_image_param
*param
)
1493 memset(param
, 0, sizeof(*param
));
1494 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
1495 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
1496 * detailed explanation of these parameters.
1498 param
->swizzling
[0] = 0xff;
1499 param
->swizzling
[1] = 0xff;
1503 update_buffer_image_param(struct brw_context
*brw
,
1504 struct gl_image_unit
*u
,
1505 struct brw_image_param
*param
)
1507 const unsigned size
= buffer_texture_range_size(brw
, u
->TexObj
);
1508 update_default_image_param(brw
, u
, param
);
1510 param
->size
[0] = size
/ _mesa_get_format_bytes(u
->_ActualFormat
);
1511 param
->stride
[0] = _mesa_get_format_bytes(u
->_ActualFormat
);
1515 update_image_surface(struct brw_context
*brw
,
1516 struct gl_image_unit
*u
,
1518 uint32_t *surf_offset
,
1519 struct brw_image_param
*param
)
1521 if (_mesa_is_image_unit_valid(&brw
->ctx
, u
)) {
1522 struct gl_texture_object
*obj
= u
->TexObj
;
1523 const unsigned format
= get_image_format(brw
, u
->_ActualFormat
, access
);
1524 const bool written
= (access
!= GL_READ_ONLY
&& access
!= GL_NONE
);
1526 if (obj
->Target
== GL_TEXTURE_BUFFER
) {
1527 const unsigned texel_size
= (format
== ISL_FORMAT_RAW
? 1 :
1528 _mesa_get_format_bytes(u
->_ActualFormat
));
1529 const unsigned buffer_size
= buffer_texture_range_size(brw
, obj
);
1530 struct brw_bo
*const bo
= !obj
->BufferObject
? NULL
:
1531 intel_bufferobj_buffer(brw
, intel_buffer_object(obj
->BufferObject
),
1532 obj
->BufferOffset
, buffer_size
, written
);
1534 brw_emit_buffer_surface_state(
1535 brw
, surf_offset
, bo
, obj
->BufferOffset
,
1536 format
, buffer_size
, texel_size
,
1537 written
? RELOC_WRITE
: 0);
1539 update_buffer_image_param(brw
, u
, param
);
1542 struct intel_texture_object
*intel_obj
= intel_texture_object(obj
);
1543 struct intel_mipmap_tree
*mt
= intel_obj
->mt
;
1545 unsigned base_layer
, num_layers
;
1547 if (obj
->Target
== GL_TEXTURE_3D
) {
1549 num_layers
= minify(mt
->surf
.logical_level0_px
.depth
, u
->Level
);
1551 assert(obj
->Immutable
|| obj
->MinLayer
== 0);
1552 base_layer
= obj
->MinLayer
;
1553 num_layers
= obj
->Immutable
?
1555 mt
->surf
.logical_level0_px
.array_len
;
1558 base_layer
= obj
->MinLayer
+ u
->_Layer
;
1562 struct isl_view view
= {
1564 .base_level
= obj
->MinLevel
+ u
->Level
,
1566 .base_array_layer
= base_layer
,
1567 .array_len
= num_layers
,
1568 .swizzle
= ISL_SWIZZLE_IDENTITY
,
1569 .usage
= ISL_SURF_USAGE_STORAGE_BIT
,
1572 if (format
== ISL_FORMAT_RAW
) {
1573 brw_emit_buffer_surface_state(
1574 brw
, surf_offset
, mt
->bo
, mt
->offset
,
1575 format
, mt
->bo
->size
- mt
->offset
, 1 /* pitch */,
1576 written
? RELOC_WRITE
: 0);
1579 const int surf_index
= surf_offset
- &brw
->wm
.base
.surf_offset
[0];
1580 assert(!intel_miptree_has_color_unresolved(mt
,
1582 view
.base_array_layer
,
1584 brw_emit_surface_state(brw
, mt
, mt
->target
, view
,
1586 surf_offset
, surf_index
,
1587 written
? RELOC_WRITE
: 0);
1590 isl_surf_fill_image_param(&brw
->isl_dev
, param
, &mt
->surf
, &view
);
1594 emit_null_surface_state(brw
, NULL
, surf_offset
);
1595 update_default_image_param(brw
, u
, param
);
1600 brw_upload_image_surfaces(struct brw_context
*brw
,
1601 const struct gl_program
*prog
,
1602 struct brw_stage_state
*stage_state
,
1603 struct brw_stage_prog_data
*prog_data
)
1606 struct gl_context
*ctx
= &brw
->ctx
;
1608 if (prog
->info
.num_images
) {
1609 for (unsigned i
= 0; i
< prog
->info
.num_images
; i
++) {
1610 struct gl_image_unit
*u
= &ctx
->ImageUnits
[prog
->sh
.ImageUnits
[i
]];
1611 const unsigned surf_idx
= prog_data
->binding_table
.image_start
+ i
;
1613 update_image_surface(brw
, u
, prog
->sh
.ImageAccess
[i
],
1614 &stage_state
->surf_offset
[surf_idx
],
1615 &stage_state
->image_param
[i
]);
1618 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1619 /* This may have changed the image metadata dependent on the context
1620 * image unit state and passed to the program as uniforms, make sure
1621 * that push and pull constants are reuploaded.
1623 brw
->NewGLState
|= _NEW_PROGRAM_CONSTANTS
;
1628 brw_upload_wm_image_surfaces(struct brw_context
*brw
)
1630 /* BRW_NEW_FRAGMENT_PROGRAM */
1631 const struct gl_program
*wm
= brw
->programs
[MESA_SHADER_FRAGMENT
];
1634 /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1635 brw_upload_image_surfaces(brw
, wm
, &brw
->wm
.base
,
1636 brw
->wm
.base
.prog_data
);
1640 const struct brw_tracked_state brw_wm_image_surfaces
= {
1642 .mesa
= _NEW_TEXTURE
,
1643 .brw
= BRW_NEW_BATCH
|
1645 BRW_NEW_FRAGMENT_PROGRAM
|
1646 BRW_NEW_FS_PROG_DATA
|
1649 .emit
= brw_upload_wm_image_surfaces
,
1653 brw_upload_cs_work_groups_surface(struct brw_context
*brw
)
1655 struct gl_context
*ctx
= &brw
->ctx
;
1657 struct gl_program
*prog
=
1658 ctx
->_Shader
->CurrentProgram
[MESA_SHADER_COMPUTE
];
1659 /* BRW_NEW_CS_PROG_DATA */
1660 const struct brw_cs_prog_data
*cs_prog_data
=
1661 brw_cs_prog_data(brw
->cs
.base
.prog_data
);
1663 if (prog
&& cs_prog_data
->uses_num_work_groups
) {
1664 const unsigned surf_idx
=
1665 cs_prog_data
->binding_table
.work_groups_start
;
1666 uint32_t *surf_offset
= &brw
->cs
.base
.surf_offset
[surf_idx
];
1670 if (brw
->compute
.num_work_groups_bo
== NULL
) {
1672 brw_upload_data(&brw
->upload
,
1673 (void *)brw
->compute
.num_work_groups
,
1679 bo
= brw
->compute
.num_work_groups_bo
;
1680 bo_offset
= brw
->compute
.num_work_groups_offset
;
1683 brw_emit_buffer_surface_state(brw
, surf_offset
,
1686 3 * sizeof(GLuint
), 1,
1689 /* The state buffer now holds a reference to our upload, drop ours. */
1690 if (bo
!= brw
->compute
.num_work_groups_bo
)
1691 brw_bo_unreference(bo
);
1693 brw
->ctx
.NewDriverState
|= BRW_NEW_SURFACES
;
1697 const struct brw_tracked_state brw_cs_work_groups_surface
= {
1699 .brw
= BRW_NEW_CS_PROG_DATA
|
1700 BRW_NEW_CS_WORK_GROUPS
1702 .emit
= brw_upload_cs_work_groups_surface
,