i965/blorp: fix indentation level
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28
29 #include "brw_context.h"
30 #include "brw_state.h"
31
32 #include "brw_blorp.h"
33
34 /* Once vertex fetcher has written full VUE entries with complete
35 * header the space requirement is as follows per vertex (in bytes):
36 *
37 * Header Position Program constants
38 * +--------+------------+-------------------+
39 * | 16 | 16 | n x 16 |
40 * +--------+------------+-------------------+
41 *
42 * where 'n' stands for number of varying inputs expressed as vec4s.
43 *
44 * The URB size is in turn expressed in 64 bytes (512 bits).
45 */
46 static unsigned
47 gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
48 {
49 const unsigned num_varyings =
50 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
51 const unsigned total_needed = 16 + 16 + num_varyings * 16;
52
53 return DIV_ROUND_UP(total_needed, 64);
54 }
55
56 /* 3DSTATE_URB_VS
57 * 3DSTATE_URB_HS
58 * 3DSTATE_URB_DS
59 * 3DSTATE_URB_GS
60 *
61 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
62 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
63 *
64 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
65 * programmed in order for the programming of this state to be
66 * valid.
67 */
68 void
69 gen7_blorp_emit_urb_config(struct brw_context *brw,
70 const struct brw_blorp_params *params)
71 {
72 const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
73
74 if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
75 brw->urb.vsize >= vs_entry_size)
76 return;
77
78 brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
79
80 gen7_upload_urb(brw, vs_entry_size, false, false);
81 }
82
83
84 /* 3DSTATE_BLEND_STATE_POINTERS */
85 void
86 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
87 uint32_t cc_blend_state_offset)
88 {
89 BEGIN_BATCH(2);
90 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
91 OUT_BATCH(cc_blend_state_offset | 1);
92 ADVANCE_BATCH();
93 }
94
95
96 /* 3DSTATE_CC_STATE_POINTERS */
97 void
98 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
99 uint32_t cc_state_offset)
100 {
101 BEGIN_BATCH(2);
102 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
103 OUT_BATCH(cc_state_offset | 1);
104 ADVANCE_BATCH();
105 }
106
107 void
108 gen7_blorp_emit_cc_viewport(struct brw_context *brw)
109 {
110 struct brw_cc_viewport *ccv;
111 uint32_t cc_vp_offset;
112
113 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
114 sizeof(*ccv), 32,
115 &cc_vp_offset);
116 ccv->min_depth = 0.0;
117 ccv->max_depth = 1.0;
118
119 BEGIN_BATCH(2);
120 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
121 OUT_BATCH(cc_vp_offset);
122 ADVANCE_BATCH();
123 }
124
125
126 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
127 *
128 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
129 */
130 static void
131 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
132 uint32_t depthstencil_offset)
133 {
134 BEGIN_BATCH(2);
135 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
136 OUT_BATCH(depthstencil_offset | 1);
137 ADVANCE_BATCH();
138 }
139
140
141 /* SURFACE_STATE for renderbuffer or texture surface (see
142 * brw_update_renderbuffer_surface and brw_update_texture_surface)
143 */
144 static uint32_t
145 gen7_blorp_emit_surface_state(struct brw_context *brw,
146 const struct brw_blorp_surface_info *surface,
147 uint32_t read_domains, uint32_t write_domain,
148 bool is_render_target)
149 {
150 uint32_t wm_surf_offset;
151 uint32_t width = surface->width;
152 uint32_t height = surface->height;
153 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
154 * color surfaces, width and height are measured in pixels; we don't need
155 * to divide them by 2 as we do for Gen6 (see
156 * gen6_blorp_emit_surface_state).
157 */
158 struct intel_mipmap_tree *mt = surface->mt;
159 uint32_t tile_x, tile_y;
160 const uint8_t mocs = GEN7_MOCS_L3;
161
162 uint32_t tiling = surface->map_stencil_as_y_tiled
163 ? I915_TILING_Y : mt->tiling;
164
165 uint32_t *surf = (uint32_t *)
166 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
167 memset(surf, 0, 8 * 4);
168
169 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
170 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
171 gen7_surface_tiling_mode(tiling);
172
173 if (surface->mt->valign == 4)
174 surf[0] |= GEN7_SURFACE_VALIGN_4;
175 if (surface->mt->halign == 8)
176 surf[0] |= GEN7_SURFACE_HALIGN_8;
177
178 if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
179 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
180 else
181 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
182
183 /* reloc */
184 surf[1] = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) +
185 mt->bo->offset64;
186
187 /* Note that the low bits of these fields are missing, so
188 * there's the possibility of getting in trouble.
189 */
190 assert(tile_x % 4 == 0);
191 assert(tile_y % 2 == 0);
192 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
193 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
194 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
195
196 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
197 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
198
199 uint32_t pitch_bytes = mt->pitch;
200 if (surface->map_stencil_as_y_tiled)
201 pitch_bytes *= 2;
202 surf[3] = pitch_bytes - 1;
203
204 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
205 if (surface->mt->mcs_mt) {
206 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
207 is_render_target);
208 }
209
210 surf[7] = surface->mt->fast_clear_color_value;
211
212 if (brw->is_haswell) {
213 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
214 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
215 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
216 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
217 }
218
219 /* Emit relocation to surface contents */
220 drm_intel_bo_emit_reloc(brw->batch.bo,
221 wm_surf_offset + 4,
222 mt->bo,
223 surf[1] - mt->bo->offset64,
224 read_domains, write_domain);
225
226 gen7_check_surface_setup(surf, is_render_target);
227
228 return wm_surf_offset;
229 }
230
231
232 /* 3DSTATE_VS
233 *
234 * Disable vertex shader.
235 */
236 static void
237 gen7_blorp_emit_vs_disable(struct brw_context *brw)
238 {
239 BEGIN_BATCH(6);
240 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
241 OUT_BATCH(0);
242 OUT_BATCH(0);
243 OUT_BATCH(0);
244 OUT_BATCH(0);
245 OUT_BATCH(0);
246 ADVANCE_BATCH();
247 }
248
249
250 /* 3DSTATE_HS
251 *
252 * Disable the hull shader.
253 */
254 static void
255 gen7_blorp_emit_hs_disable(struct brw_context *brw)
256 {
257 BEGIN_BATCH(7);
258 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
259 OUT_BATCH(0);
260 OUT_BATCH(0);
261 OUT_BATCH(0);
262 OUT_BATCH(0);
263 OUT_BATCH(0);
264 OUT_BATCH(0);
265 ADVANCE_BATCH();
266 }
267
268
269 /* 3DSTATE_TE
270 *
271 * Disable the tesselation engine.
272 */
273 void
274 gen7_blorp_emit_te_disable(struct brw_context *brw)
275 {
276 BEGIN_BATCH(4);
277 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
278 OUT_BATCH(0);
279 OUT_BATCH(0);
280 OUT_BATCH(0);
281 ADVANCE_BATCH();
282 }
283
284
285 /* 3DSTATE_DS
286 *
287 * Disable the domain shader.
288 */
289 static void
290 gen7_blorp_emit_ds_disable(struct brw_context *brw)
291 {
292 BEGIN_BATCH(6);
293 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 ADVANCE_BATCH();
300 }
301
302 /* 3DSTATE_GS
303 *
304 * Disable the geometry shader.
305 */
306 static void
307 gen7_blorp_emit_gs_disable(struct brw_context *brw)
308 {
309 /**
310 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
311 * Geometry > Geometry Shader > State:
312 *
313 * "Note: Because of corruption in IVB:GT2, software needs to flush the
314 * whole fixed function pipeline when the GS enable changes value in
315 * the 3DSTATE_GS."
316 *
317 * The hardware architects have clarified that in this context "flush the
318 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
319 * Stall" bit set.
320 */
321 if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
322 gen7_emit_cs_stall_flush(brw);
323
324 BEGIN_BATCH(7);
325 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 OUT_BATCH(0);
330 OUT_BATCH(0);
331 OUT_BATCH(0);
332 ADVANCE_BATCH();
333 brw->gs.enabled = false;
334 }
335
336 /* 3DSTATE_STREAMOUT
337 *
338 * Disable streamout.
339 */
340 static void
341 gen7_blorp_emit_streamout_disable(struct brw_context *brw)
342 {
343 BEGIN_BATCH(3);
344 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
345 OUT_BATCH(0);
346 OUT_BATCH(0);
347 ADVANCE_BATCH();
348 }
349
350
351 static void
352 gen7_blorp_emit_sf_config(struct brw_context *brw,
353 const struct brw_blorp_params *params)
354 {
355 /* 3DSTATE_SF
356 *
357 * Disable ViewportTransformEnable (dw1.1)
358 *
359 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
360 * Primitives Overview":
361 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
362 * use of screen- space coordinates).
363 *
364 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
365 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
366 *
367 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
368 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
369 * SOLID: Any triangle or rectangle object found to be front-facing
370 * is rendered as a solid object. This setting is required when
371 * (rendering rectangle (RECTLIST) objects.
372 */
373 {
374 BEGIN_BATCH(7);
375 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
376 OUT_BATCH(params->depth_format <<
377 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
378 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
379 OUT_BATCH(0);
380 OUT_BATCH(0);
381 OUT_BATCH(0);
382 OUT_BATCH(0);
383 ADVANCE_BATCH();
384 }
385
386 /* 3DSTATE_SBE */
387 {
388 const unsigned num_varyings =
389 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
390 const unsigned urb_read_length =
391 brw_blorp_get_urb_length(params->wm_prog_data);
392
393 BEGIN_BATCH(14);
394 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
395
396 /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
397 * vertex data coming from vertex fetcher is taken as unmodified
398 * (i.e., passed through). Vertex shader state is disabled and vertex
399 * fetcher builds complete vertex entries including VUE header.
400 * This is for unknown reason really needed to be disabled when more
401 * than one vec4 worth of vertex attributes are needed.
402 */
403 OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
404 urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
405 BRW_SF_URB_ENTRY_READ_OFFSET <<
406 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
407 for (int i = 0; i < 9; ++i)
408 OUT_BATCH(0);
409 OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
410 OUT_BATCH(0);
411 OUT_BATCH(0);
412 ADVANCE_BATCH();
413 }
414 }
415
416
417 /**
418 * Disable thread dispatch (dw5.19) and enable the HiZ op.
419 */
420 static void
421 gen7_blorp_emit_wm_config(struct brw_context *brw,
422 const struct brw_blorp_params *params)
423 {
424 const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
425 uint32_t dw1 = 0, dw2 = 0;
426
427 switch (params->hiz_op) {
428 case GEN6_HIZ_OP_DEPTH_CLEAR:
429 dw1 |= GEN7_WM_DEPTH_CLEAR;
430 break;
431 case GEN6_HIZ_OP_DEPTH_RESOLVE:
432 dw1 |= GEN7_WM_DEPTH_RESOLVE;
433 break;
434 case GEN6_HIZ_OP_HIZ_RESOLVE:
435 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
436 break;
437 case GEN6_HIZ_OP_NONE:
438 break;
439 default:
440 unreachable("not reached");
441 }
442 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
443 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
444 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
445
446 if (params->wm_prog_data)
447 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
448
449 if (params->src.mt)
450 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
451
452 if (params->dst.num_samples > 1) {
453 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
454 if (prog_data && prog_data->persample_msaa_dispatch)
455 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
456 else
457 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
458 } else {
459 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
460 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
461 }
462
463 BEGIN_BATCH(3);
464 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
465 OUT_BATCH(dw1);
466 OUT_BATCH(dw2);
467 ADVANCE_BATCH();
468 }
469
470
471 /**
472 * 3DSTATE_PS
473 *
474 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
475 * that, thread dispatch info must still be specified.
476 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
477 * valid range for this field is [0x3, 0x2f].
478 * - A dispatch mode must be given; that is, at least one of the
479 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
480 * discovered through simulator error messages.
481 */
482 static void
483 gen7_blorp_emit_ps_config(struct brw_context *brw,
484 const struct brw_blorp_params *params)
485 {
486 const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
487 uint32_t dw2, dw4, dw5, ksp0, ksp2;
488 const int max_threads_shift = brw->is_haswell ?
489 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
490
491 dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
492 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
493
494 if (brw->is_haswell)
495 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
496 if (params->wm_prog_data) {
497 dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
498 dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
499
500 ksp0 = params->wm_prog_kernel;
501 ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
502
503 if (params->wm_prog_data->dispatch_8)
504 dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
505 if (params->wm_prog_data->dispatch_16)
506 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
507 if (params->wm_prog_data->num_varying_inputs)
508 dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
509 } else {
510 /* The hardware gets angry if we don't enable at least one dispatch
511 * mode, so just enable 16-pixel dispatch if we don't have a program.
512 */
513 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
514 }
515
516 if (params->src.mt)
517 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
518
519 dw4 |= params->fast_clear_op;
520
521 BEGIN_BATCH(8);
522 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
523 OUT_BATCH(ksp0);
524 OUT_BATCH(dw2);
525 OUT_BATCH(0);
526 OUT_BATCH(dw4);
527 OUT_BATCH(dw5);
528 OUT_BATCH(0); /* kernel 1 pointer */
529 OUT_BATCH(ksp2);
530 ADVANCE_BATCH();
531 }
532
533
534 void
535 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
536 uint32_t wm_bind_bo_offset)
537 {
538 BEGIN_BATCH(2);
539 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
540 OUT_BATCH(wm_bind_bo_offset);
541 ADVANCE_BATCH();
542 }
543
544
545 void
546 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
547 uint32_t sampler_offset)
548 {
549 BEGIN_BATCH(2);
550 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
551 OUT_BATCH(sampler_offset);
552 ADVANCE_BATCH();
553 }
554
555 void
556 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
557 {
558 BEGIN_BATCH(7);
559 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
560 OUT_BATCH(0);
561 OUT_BATCH(0);
562 OUT_BATCH(0);
563 OUT_BATCH(0);
564 OUT_BATCH(0);
565 OUT_BATCH(0);
566 ADVANCE_BATCH();
567 }
568
569 static void
570 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
571 const struct brw_blorp_params *params)
572 {
573 const uint8_t mocs = GEN7_MOCS_L3;
574 uint32_t surfwidth, surfheight;
575 uint32_t surftype;
576 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
577 unsigned int min_array_element;
578 GLenum gl_target = params->depth.mt->target;
579 unsigned int lod;
580
581 switch (gl_target) {
582 case GL_TEXTURE_CUBE_MAP_ARRAY:
583 case GL_TEXTURE_CUBE_MAP:
584 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
585 * situation, but experiments show that gl_Layer doesn't work when we do
586 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
587 * equivalent.
588 */
589 surftype = BRW_SURFACE_2D;
590 depth *= 6;
591 break;
592 default:
593 surftype = translate_tex_target(gl_target);
594 break;
595 }
596
597 min_array_element = params->depth.layer;
598 if (params->depth.mt->num_samples > 1) {
599 /* Convert physical layer to logical layer. */
600 min_array_element /= params->depth.mt->num_samples;
601 }
602
603 lod = params->depth.level - params->depth.mt->first_level;
604
605 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
606 /* HIZ ops for lod 0 may set the width & height a little
607 * larger to allow the fast depth clear to fit the hardware
608 * alignment requirements. (8x4)
609 */
610 surfwidth = params->depth.width;
611 surfheight = params->depth.height;
612 } else {
613 surfwidth = params->depth.mt->logical_width0;
614 surfheight = params->depth.mt->logical_height0;
615 }
616
617 /* 3DSTATE_DEPTH_BUFFER */
618 {
619 brw_emit_depth_stall_flushes(brw);
620
621 BEGIN_BATCH(7);
622 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
623 OUT_BATCH((params->depth.mt->pitch - 1) |
624 params->depth_format << 18 |
625 1 << 22 | /* hiz enable */
626 1 << 28 | /* depth write */
627 surftype << 29);
628 OUT_RELOC(params->depth.mt->bo,
629 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
630 0);
631 OUT_BATCH((surfwidth - 1) << 4 |
632 (surfheight - 1) << 18 |
633 lod);
634 OUT_BATCH(((depth - 1) << 21) |
635 (min_array_element << 10) |
636 mocs);
637 OUT_BATCH(0);
638 OUT_BATCH((depth - 1) << 21);
639 ADVANCE_BATCH();
640 }
641
642 /* 3DSTATE_HIER_DEPTH_BUFFER */
643 {
644 struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
645
646 BEGIN_BATCH(3);
647 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
648 OUT_BATCH((mocs << 25) |
649 (hiz_buf->pitch - 1));
650 OUT_RELOC(hiz_buf->bo,
651 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
652 0);
653 ADVANCE_BATCH();
654 }
655
656 /* 3DSTATE_STENCIL_BUFFER */
657 {
658 BEGIN_BATCH(3);
659 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
660 OUT_BATCH(0);
661 OUT_BATCH(0);
662 ADVANCE_BATCH();
663 }
664 }
665
666
667 static void
668 gen7_blorp_emit_depth_disable(struct brw_context *brw)
669 {
670 brw_emit_depth_stall_flushes(brw);
671
672 BEGIN_BATCH(7);
673 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
674 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
675 OUT_BATCH(0);
676 OUT_BATCH(0);
677 OUT_BATCH(0);
678 OUT_BATCH(0);
679 OUT_BATCH(0);
680 ADVANCE_BATCH();
681
682 BEGIN_BATCH(3);
683 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
684 OUT_BATCH(0);
685 OUT_BATCH(0);
686 ADVANCE_BATCH();
687
688 BEGIN_BATCH(3);
689 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
690 OUT_BATCH(0);
691 OUT_BATCH(0);
692 ADVANCE_BATCH();
693 }
694
695
696 /* 3DSTATE_CLEAR_PARAMS
697 *
698 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
699 * 3DSTATE_CLEAR_PARAMS:
700 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
701 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
702 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
703 */
704 void
705 gen7_blorp_emit_clear_params(struct brw_context *brw,
706 const struct brw_blorp_params *params)
707 {
708 BEGIN_BATCH(3);
709 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
710 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
711 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
712 ADVANCE_BATCH();
713 }
714
715
716 /* 3DPRIMITIVE */
717 void
718 gen7_blorp_emit_primitive(struct brw_context *brw,
719 const struct brw_blorp_params *params)
720 {
721 BEGIN_BATCH(7);
722 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
723 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
724 _3DPRIM_RECTLIST);
725 OUT_BATCH(3); /* vertex count per instance */
726 OUT_BATCH(0);
727 OUT_BATCH(params->num_layers); /* instance count */
728 OUT_BATCH(0);
729 OUT_BATCH(0);
730 ADVANCE_BATCH();
731 }
732
733
734 /**
735 * \copydoc gen6_blorp_exec()
736 */
737 void
738 gen7_blorp_exec(struct brw_context *brw,
739 const struct brw_blorp_params *params)
740 {
741 if (brw->gen >= 8)
742 return;
743
744 uint32_t cc_blend_state_offset = 0;
745 uint32_t cc_state_offset = 0;
746 uint32_t depthstencil_offset;
747 uint32_t wm_bind_bo_offset = 0;
748
749 brw_upload_state_base_address(brw);
750
751 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
752 gen6_emit_3dstate_sample_mask(brw,
753 params->dst.num_samples > 1 ?
754 (1 << params->dst.num_samples) - 1 : 1);
755 gen6_blorp_emit_vertices(brw, params);
756 gen7_blorp_emit_urb_config(brw, params);
757 if (params->wm_prog_data) {
758 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
759 cc_state_offset = gen6_blorp_emit_cc_state(brw);
760 gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
761 gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
762 }
763 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
764 gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
765 if (brw->use_resource_streamer)
766 gen7_disable_hw_binding_tables(brw);
767 if (params->wm_prog_data) {
768 uint32_t wm_surf_offset_renderbuffer;
769 uint32_t wm_surf_offset_texture = 0;
770
771 intel_miptree_used_for_rendering(params->dst.mt);
772 wm_surf_offset_renderbuffer =
773 gen7_blorp_emit_surface_state(brw, &params->dst,
774 I915_GEM_DOMAIN_RENDER,
775 I915_GEM_DOMAIN_RENDER,
776 true /* is_render_target */);
777 if (params->src.mt) {
778 wm_surf_offset_texture =
779 gen7_blorp_emit_surface_state(brw, &params->src,
780 I915_GEM_DOMAIN_SAMPLER, 0,
781 false /* is_render_target */);
782 }
783 wm_bind_bo_offset =
784 gen6_blorp_emit_binding_table(brw,
785 wm_surf_offset_renderbuffer,
786 wm_surf_offset_texture);
787 }
788 gen7_blorp_emit_vs_disable(brw);
789 gen7_blorp_emit_hs_disable(brw);
790 gen7_blorp_emit_te_disable(brw);
791 gen7_blorp_emit_ds_disable(brw);
792 gen7_blorp_emit_gs_disable(brw);
793 gen7_blorp_emit_streamout_disable(brw);
794 gen6_blorp_emit_clip_disable(brw);
795 gen7_blorp_emit_sf_config(brw, params);
796 gen7_blorp_emit_wm_config(brw, params);
797 if (params->wm_prog_data)
798 gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
799
800 gen7_blorp_emit_constant_ps_disable(brw);
801
802 if (params->src.mt) {
803 const uint32_t sampler_offset =
804 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
805 gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
806 }
807
808 gen7_blorp_emit_ps_config(brw, params);
809 gen7_blorp_emit_cc_viewport(brw);
810
811 if (params->depth.mt)
812 gen7_blorp_emit_depth_stencil_config(brw, params);
813 else
814 gen7_blorp_emit_depth_disable(brw);
815 gen7_blorp_emit_clear_params(brw, params);
816 gen6_blorp_emit_drawing_rectangle(brw, params);
817 gen7_blorp_emit_primitive(brw, params);
818 }