2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
29 #include "brw_context.h"
30 #include "brw_state.h"
32 #include "brw_blorp.h"
34 /* Once vertex fetcher has written full VUE entries with complete
35 * header the space requirement is as follows per vertex (in bytes):
37 * Header Position Program constants
38 * +--------+------------+-------------------+
39 * | 16 | 16 | n x 16 |
40 * +--------+------------+-------------------+
42 * where 'n' stands for number of varying inputs expressed as vec4s.
44 * The URB size is in turn expressed in 64 bytes (512 bits).
47 gen7_blorp_get_vs_entry_size(const struct brw_blorp_params
*params
)
49 const unsigned num_varyings
=
50 params
->wm_prog_data
? params
->wm_prog_data
->num_varying_inputs
: 0;
51 const unsigned total_needed
= 16 + 16 + num_varyings
* 16;
53 return DIV_ROUND_UP(total_needed
, 64);
61 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
62 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
64 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
65 * programmed in order for the programming of this state to be
69 gen7_blorp_emit_urb_config(struct brw_context
*brw
,
70 const struct brw_blorp_params
*params
)
72 const unsigned vs_entry_size
= gen7_blorp_get_vs_entry_size(params
);
74 if (!(brw
->ctx
.NewDriverState
& (BRW_NEW_CONTEXT
| BRW_NEW_URB_SIZE
)) &&
75 brw
->urb
.vsize
>= vs_entry_size
)
78 brw
->ctx
.NewDriverState
|= BRW_NEW_URB_SIZE
;
80 gen7_upload_urb(brw
, vs_entry_size
, false, false);
84 /* 3DSTATE_BLEND_STATE_POINTERS */
86 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
87 uint32_t cc_blend_state_offset
)
90 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
91 OUT_BATCH(cc_blend_state_offset
| 1);
96 /* 3DSTATE_CC_STATE_POINTERS */
98 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
99 uint32_t cc_state_offset
)
102 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
103 OUT_BATCH(cc_state_offset
| 1);
108 gen7_blorp_emit_cc_viewport(struct brw_context
*brw
)
110 struct brw_cc_viewport
*ccv
;
111 uint32_t cc_vp_offset
;
113 ccv
= (struct brw_cc_viewport
*)brw_state_batch(brw
, AUB_TRACE_CC_VP_STATE
,
116 ccv
->min_depth
= 0.0;
117 ccv
->max_depth
= 1.0;
120 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC
<< 16 | (2 - 2));
121 OUT_BATCH(cc_vp_offset
);
126 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
128 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
131 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
132 uint32_t depthstencil_offset
)
135 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
136 OUT_BATCH(depthstencil_offset
| 1);
141 /* SURFACE_STATE for renderbuffer or texture surface (see
142 * brw_update_renderbuffer_surface and brw_update_texture_surface)
145 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
146 const struct brw_blorp_surface_info
*surface
,
147 uint32_t read_domains
, uint32_t write_domain
,
148 bool is_render_target
)
150 uint32_t wm_surf_offset
;
151 uint32_t width
= surface
->width
;
152 uint32_t height
= surface
->height
;
153 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
154 * color surfaces, width and height are measured in pixels; we don't need
155 * to divide them by 2 as we do for Gen6 (see
156 * gen6_blorp_emit_surface_state).
158 struct intel_mipmap_tree
*mt
= surface
->mt
;
159 uint32_t tile_x
, tile_y
;
160 const uint8_t mocs
= GEN7_MOCS_L3
;
162 uint32_t tiling
= surface
->map_stencil_as_y_tiled
163 ? I915_TILING_Y
: mt
->tiling
;
165 uint32_t *surf
= (uint32_t *)
166 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 8 * 4, 32, &wm_surf_offset
);
167 memset(surf
, 0, 8 * 4);
169 surf
[0] = BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
170 surface
->brw_surfaceformat
<< BRW_SURFACE_FORMAT_SHIFT
|
171 gen7_surface_tiling_mode(tiling
);
173 if (surface
->mt
->valign
== 4)
174 surf
[0] |= GEN7_SURFACE_VALIGN_4
;
175 if (surface
->mt
->halign
== 8)
176 surf
[0] |= GEN7_SURFACE_HALIGN_8
;
178 if (surface
->array_layout
== ALL_SLICES_AT_EACH_LOD
)
179 surf
[0] |= GEN7_SURFACE_ARYSPC_LOD0
;
181 surf
[0] |= GEN7_SURFACE_ARYSPC_FULL
;
184 surf
[1] = brw_blorp_compute_tile_offsets(surface
, &tile_x
, &tile_y
) +
187 /* Note that the low bits of these fields are missing, so
188 * there's the possibility of getting in trouble.
190 assert(tile_x
% 4 == 0);
191 assert(tile_y
% 2 == 0);
192 surf
[5] = SET_FIELD(tile_x
/ 4, BRW_SURFACE_X_OFFSET
) |
193 SET_FIELD(tile_y
/ 2, BRW_SURFACE_Y_OFFSET
) |
194 SET_FIELD(mocs
, GEN7_SURFACE_MOCS
);
196 surf
[2] = SET_FIELD(width
- 1, GEN7_SURFACE_WIDTH
) |
197 SET_FIELD(height
- 1, GEN7_SURFACE_HEIGHT
);
199 uint32_t pitch_bytes
= mt
->pitch
;
200 if (surface
->map_stencil_as_y_tiled
)
202 surf
[3] = pitch_bytes
- 1;
204 surf
[4] = gen7_surface_msaa_bits(surface
->num_samples
, surface
->msaa_layout
);
205 if (surface
->mt
->mcs_mt
) {
206 gen7_set_surface_mcs_info(brw
, surf
, wm_surf_offset
, surface
->mt
->mcs_mt
,
210 surf
[7] = surface
->mt
->fast_clear_color_value
;
212 if (brw
->is_haswell
) {
213 surf
[7] |= (SET_FIELD(HSW_SCS_RED
, GEN7_SURFACE_SCS_R
) |
214 SET_FIELD(HSW_SCS_GREEN
, GEN7_SURFACE_SCS_G
) |
215 SET_FIELD(HSW_SCS_BLUE
, GEN7_SURFACE_SCS_B
) |
216 SET_FIELD(HSW_SCS_ALPHA
, GEN7_SURFACE_SCS_A
));
219 /* Emit relocation to surface contents */
220 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
223 surf
[1] - mt
->bo
->offset64
,
224 read_domains
, write_domain
);
226 gen7_check_surface_setup(surf
, is_render_target
);
228 return wm_surf_offset
;
234 * Disable vertex shader.
237 gen7_blorp_emit_vs_disable(struct brw_context
*brw
)
240 OUT_BATCH(_3DSTATE_VS
<< 16 | (6 - 2));
252 * Disable the hull shader.
255 gen7_blorp_emit_hs_disable(struct brw_context
*brw
)
258 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
271 * Disable the tesselation engine.
274 gen7_blorp_emit_te_disable(struct brw_context
*brw
)
277 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
287 * Disable the domain shader.
290 gen7_blorp_emit_ds_disable(struct brw_context
*brw
)
293 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
304 * Disable the geometry shader.
307 gen7_blorp_emit_gs_disable(struct brw_context
*brw
)
310 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
311 * Geometry > Geometry Shader > State:
313 * "Note: Because of corruption in IVB:GT2, software needs to flush the
314 * whole fixed function pipeline when the GS enable changes value in
317 * The hardware architects have clarified that in this context "flush the
318 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
321 if (brw
->gen
< 8 && !brw
->is_haswell
&& brw
->gt
== 2 && brw
->gs
.enabled
)
322 gen7_emit_cs_stall_flush(brw
);
325 OUT_BATCH(_3DSTATE_GS
<< 16 | (7 - 2));
333 brw
->gs
.enabled
= false;
341 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
)
344 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
352 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
353 const struct brw_blorp_params
*params
)
357 * Disable ViewportTransformEnable (dw1.1)
359 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
360 * Primitives Overview":
361 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
362 * use of screen- space coordinates).
364 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
365 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
367 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
368 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
369 * SOLID: Any triangle or rectangle object found to be front-facing
370 * is rendered as a solid object. This setting is required when
371 * (rendering rectangle (RECTLIST) objects.
375 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
376 OUT_BATCH(params
->depth_format
<<
377 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
378 OUT_BATCH(params
->dst
.num_samples
> 1 ? GEN6_SF_MSRAST_ON_PATTERN
: 0);
388 const unsigned num_varyings
=
389 params
->wm_prog_data
? params
->wm_prog_data
->num_varying_inputs
: 0;
390 const unsigned urb_read_length
=
391 brw_blorp_get_urb_length(params
->wm_prog_data
);
394 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
396 /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
397 * vertex data coming from vertex fetcher is taken as unmodified
398 * (i.e., passed through). Vertex shader state is disabled and vertex
399 * fetcher builds complete vertex entries including VUE header.
400 * This is for unknown reason really needed to be disabled when more
401 * than one vec4 worth of vertex attributes are needed.
403 OUT_BATCH(num_varyings
<< GEN7_SBE_NUM_OUTPUTS_SHIFT
|
404 urb_read_length
<< GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
405 BRW_SF_URB_ENTRY_READ_OFFSET
<<
406 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
407 for (int i
= 0; i
< 9; ++i
)
409 OUT_BATCH(params
->wm_prog_data
? params
->wm_prog_data
->flat_inputs
: 0);
418 * Disable thread dispatch (dw5.19) and enable the HiZ op.
421 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
422 const struct brw_blorp_params
*params
)
424 const struct brw_blorp_prog_data
*prog_data
= params
->wm_prog_data
;
425 uint32_t dw1
= 0, dw2
= 0;
427 switch (params
->hiz_op
) {
428 case GEN6_HIZ_OP_DEPTH_CLEAR
:
429 dw1
|= GEN7_WM_DEPTH_CLEAR
;
431 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
432 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
434 case GEN6_HIZ_OP_HIZ_RESOLVE
:
435 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
437 case GEN6_HIZ_OP_NONE
:
440 unreachable("not reached");
442 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
443 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
444 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
446 if (params
->wm_prog_data
)
447 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
450 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
452 if (params
->dst
.num_samples
> 1) {
453 dw1
|= GEN7_WM_MSRAST_ON_PATTERN
;
454 if (prog_data
&& prog_data
->persample_msaa_dispatch
)
455 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
457 dw2
|= GEN7_WM_MSDISPMODE_PERPIXEL
;
459 dw1
|= GEN7_WM_MSRAST_OFF_PIXEL
;
460 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
464 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
474 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
475 * that, thread dispatch info must still be specified.
476 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
477 * valid range for this field is [0x3, 0x2f].
478 * - A dispatch mode must be given; that is, at least one of the
479 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
480 * discovered through simulator error messages.
483 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
484 const struct brw_blorp_params
*params
)
486 const struct brw_blorp_prog_data
*prog_data
= params
->wm_prog_data
;
487 uint32_t dw2
, dw4
, dw5
, ksp0
, ksp2
;
488 const int max_threads_shift
= brw
->is_haswell
?
489 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
491 dw2
= dw4
= dw5
= ksp0
= ksp2
= 0;
492 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
495 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
496 if (params
->wm_prog_data
) {
497 dw5
|= prog_data
->first_curbe_grf_0
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
498 dw5
|= prog_data
->first_curbe_grf_2
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_2
;
500 ksp0
= params
->wm_prog_kernel
;
501 ksp2
= params
->wm_prog_kernel
+ params
->wm_prog_data
->ksp_offset_2
;
503 if (params
->wm_prog_data
->dispatch_8
)
504 dw4
|= GEN7_PS_8_DISPATCH_ENABLE
;
505 if (params
->wm_prog_data
->dispatch_16
)
506 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
507 if (params
->wm_prog_data
->num_varying_inputs
)
508 dw4
|= GEN7_PS_ATTRIBUTE_ENABLE
;
510 /* The hardware gets angry if we don't enable at least one dispatch
511 * mode, so just enable 16-pixel dispatch if we don't have a program.
513 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
517 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
519 dw4
|= params
->fast_clear_op
;
522 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
528 OUT_BATCH(0); /* kernel 1 pointer */
535 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
536 uint32_t wm_bind_bo_offset
)
539 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
540 OUT_BATCH(wm_bind_bo_offset
);
546 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
547 uint32_t sampler_offset
)
550 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
551 OUT_BATCH(sampler_offset
);
556 gen7_blorp_emit_constant_ps_disable(struct brw_context
*brw
)
559 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 | (7 - 2));
570 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
571 const struct brw_blorp_params
*params
)
573 const uint8_t mocs
= GEN7_MOCS_L3
;
574 uint32_t surfwidth
, surfheight
;
576 unsigned int depth
= MAX2(params
->depth
.mt
->logical_depth0
, 1);
577 unsigned int min_array_element
;
578 GLenum gl_target
= params
->depth
.mt
->target
;
582 case GL_TEXTURE_CUBE_MAP_ARRAY
:
583 case GL_TEXTURE_CUBE_MAP
:
584 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
585 * situation, but experiments show that gl_Layer doesn't work when we do
586 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
589 surftype
= BRW_SURFACE_2D
;
593 surftype
= translate_tex_target(gl_target
);
597 min_array_element
= params
->depth
.layer
;
598 if (params
->depth
.mt
->num_samples
> 1) {
599 /* Convert physical layer to logical layer. */
600 min_array_element
/= params
->depth
.mt
->num_samples
;
603 lod
= params
->depth
.level
- params
->depth
.mt
->first_level
;
605 if (params
->hiz_op
!= GEN6_HIZ_OP_NONE
&& lod
== 0) {
606 /* HIZ ops for lod 0 may set the width & height a little
607 * larger to allow the fast depth clear to fit the hardware
608 * alignment requirements. (8x4)
610 surfwidth
= params
->depth
.width
;
611 surfheight
= params
->depth
.height
;
613 surfwidth
= params
->depth
.mt
->logical_width0
;
614 surfheight
= params
->depth
.mt
->logical_height0
;
617 /* 3DSTATE_DEPTH_BUFFER */
619 brw_emit_depth_stall_flushes(brw
);
622 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
623 OUT_BATCH((params
->depth
.mt
->pitch
- 1) |
624 params
->depth_format
<< 18 |
625 1 << 22 | /* hiz enable */
626 1 << 28 | /* depth write */
628 OUT_RELOC(params
->depth
.mt
->bo
,
629 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
631 OUT_BATCH((surfwidth
- 1) << 4 |
632 (surfheight
- 1) << 18 |
634 OUT_BATCH(((depth
- 1) << 21) |
635 (min_array_element
<< 10) |
638 OUT_BATCH((depth
- 1) << 21);
642 /* 3DSTATE_HIER_DEPTH_BUFFER */
644 struct intel_miptree_aux_buffer
*hiz_buf
= params
->depth
.mt
->hiz_buf
;
647 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
648 OUT_BATCH((mocs
<< 25) |
649 (hiz_buf
->pitch
- 1));
650 OUT_RELOC(hiz_buf
->bo
,
651 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
656 /* 3DSTATE_STENCIL_BUFFER */
659 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
668 gen7_blorp_emit_depth_disable(struct brw_context
*brw
)
670 brw_emit_depth_stall_flushes(brw
);
673 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
674 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
683 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16 | (3 - 2));
689 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER
<< 16 | (3 - 2));
696 /* 3DSTATE_CLEAR_PARAMS
698 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
699 * 3DSTATE_CLEAR_PARAMS:
700 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
701 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
702 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
705 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
706 const struct brw_blorp_params
*params
)
709 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
710 OUT_BATCH(params
->depth
.mt
? params
->depth
.mt
->depth_clear_value
: 0);
711 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID
);
718 gen7_blorp_emit_primitive(struct brw_context
*brw
,
719 const struct brw_blorp_params
*params
)
722 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
723 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
725 OUT_BATCH(3); /* vertex count per instance */
727 OUT_BATCH(params
->num_layers
); /* instance count */
735 * \copydoc gen6_blorp_exec()
738 gen7_blorp_exec(struct brw_context
*brw
,
739 const struct brw_blorp_params
*params
)
744 uint32_t cc_blend_state_offset
= 0;
745 uint32_t cc_state_offset
= 0;
746 uint32_t depthstencil_offset
;
747 uint32_t wm_bind_bo_offset
= 0;
749 brw_upload_state_base_address(brw
);
751 gen6_emit_3dstate_multisample(brw
, params
->dst
.num_samples
);
752 gen6_emit_3dstate_sample_mask(brw
,
753 params
->dst
.num_samples
> 1 ?
754 (1 << params
->dst
.num_samples
) - 1 : 1);
755 gen6_blorp_emit_vertices(brw
, params
);
756 gen7_blorp_emit_urb_config(brw
, params
);
757 if (params
->wm_prog_data
) {
758 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
759 cc_state_offset
= gen6_blorp_emit_cc_state(brw
);
760 gen7_blorp_emit_blend_state_pointer(brw
, cc_blend_state_offset
);
761 gen7_blorp_emit_cc_state_pointer(brw
, cc_state_offset
);
763 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
764 gen7_blorp_emit_depth_stencil_state_pointers(brw
, depthstencil_offset
);
765 if (brw
->use_resource_streamer
)
766 gen7_disable_hw_binding_tables(brw
);
767 if (params
->wm_prog_data
) {
768 uint32_t wm_surf_offset_renderbuffer
;
769 uint32_t wm_surf_offset_texture
= 0;
771 intel_miptree_used_for_rendering(params
->dst
.mt
);
772 wm_surf_offset_renderbuffer
=
773 gen7_blorp_emit_surface_state(brw
, ¶ms
->dst
,
774 I915_GEM_DOMAIN_RENDER
,
775 I915_GEM_DOMAIN_RENDER
,
776 true /* is_render_target */);
777 if (params
->src
.mt
) {
778 wm_surf_offset_texture
=
779 gen7_blorp_emit_surface_state(brw
, ¶ms
->src
,
780 I915_GEM_DOMAIN_SAMPLER
, 0,
781 false /* is_render_target */);
784 gen6_blorp_emit_binding_table(brw
,
785 wm_surf_offset_renderbuffer
,
786 wm_surf_offset_texture
);
788 gen7_blorp_emit_vs_disable(brw
);
789 gen7_blorp_emit_hs_disable(brw
);
790 gen7_blorp_emit_te_disable(brw
);
791 gen7_blorp_emit_ds_disable(brw
);
792 gen7_blorp_emit_gs_disable(brw
);
793 gen7_blorp_emit_streamout_disable(brw
);
794 gen6_blorp_emit_clip_disable(brw
);
795 gen7_blorp_emit_sf_config(brw
, params
);
796 gen7_blorp_emit_wm_config(brw
, params
);
797 if (params
->wm_prog_data
)
798 gen7_blorp_emit_binding_table_pointers_ps(brw
, wm_bind_bo_offset
);
800 gen7_blorp_emit_constant_ps_disable(brw
);
802 if (params
->src
.mt
) {
803 const uint32_t sampler_offset
=
804 gen6_blorp_emit_sampler_state(brw
, BRW_MAPFILTER_LINEAR
, 0, true);
805 gen7_blorp_emit_sampler_state_pointers_ps(brw
, sampler_offset
);
808 gen7_blorp_emit_ps_config(brw
, params
);
809 gen7_blorp_emit_cc_viewport(brw
);
811 if (params
->depth
.mt
)
812 gen7_blorp_emit_depth_stencil_config(brw
, params
);
814 gen7_blorp_emit_depth_disable(brw
);
815 gen7_blorp_emit_clear_params(brw
, params
);
816 gen6_blorp_emit_drawing_rectangle(brw
, params
);
817 gen7_blorp_emit_primitive(brw
, params
);