Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/enums.h"
27 #include "util/imports.h"
28 #include "main/macros.h"
29 #include "main/mtypes.h"
30 #include "main/fbobject.h"
31 #include "main/framebuffer.h"
32 #include "main/renderbuffer.h"
33 #include "main/context.h"
34 #include "main/teximage.h"
35 #include "main/image.h"
36 #include "main/condrender.h"
37 #include "util/hash_table.h"
38 #include "util/set.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_image.h"
49 #include "intel_screen.h"
50 #include "intel_tex.h"
51 #include "brw_context.h"
52 #include "brw_defines.h"
53
54 #define FILE_DEBUG_FLAG DEBUG_FBO
55
56 /** Called by gl_renderbuffer::Delete() */
57 static void
58 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
59 {
60 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
61
62 assert(irb);
63
64 intel_miptree_release(&irb->mt);
65 intel_miptree_release(&irb->singlesample_mt);
66
67 _mesa_delete_renderbuffer(ctx, rb);
68 }
69
70 /**
71 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
72 *
73 * If the miptree needs no downsample, then skip.
74 */
75 void
76 intel_renderbuffer_downsample(struct brw_context *brw,
77 struct intel_renderbuffer *irb)
78 {
79 if (!irb->need_downsample)
80 return;
81 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
82 irb->need_downsample = false;
83 }
84
85 /**
86 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
87 *
88 * The upsample is done unconditionally.
89 */
90 void
91 intel_renderbuffer_upsample(struct brw_context *brw,
92 struct intel_renderbuffer *irb)
93 {
94 assert(!irb->need_downsample);
95
96 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride,
109 bool flip_y)
110 {
111 struct brw_context *brw = brw_context(ctx);
112 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
113 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
114 struct intel_mipmap_tree *mt;
115 void *map;
116 ptrdiff_t stride;
117
118 if (srb->Buffer) {
119 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
120 GLint bpp = _mesa_get_format_bytes(rb->Format);
121 GLint rowStride = srb->RowStride;
122 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
123 *out_stride = rowStride;
124 return;
125 }
126
127 intel_prepare_render(brw);
128
129 /* The MapRenderbuffer API should always return a single-sampled mapping.
130 * The case we are asked to map multisampled RBs is in glReadPixels() (or
131 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
132 * and GL expects an automatic resolve to happen.
133 *
134 * If it's a color miptree, there is a ->singlesample_mt which wraps the
135 * actual window system renderbuffer (which we may resolve to at any time),
136 * while the miptree itself is our driver-private allocation. If it's a
137 * depth or stencil miptree, we have a private MSAA buffer and no shared
138 * singlesample buffer, and since we don't expect anybody to ever actually
139 * resolve it, we just make a temporary singlesample buffer now when we
140 * have to.
141 */
142 if (rb->NumSamples > 1) {
143 if (!irb->singlesample_mt) {
144 irb->singlesample_mt =
145 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
146 rb->Width, rb->Height,
147 1 /*num_samples*/);
148 if (!irb->singlesample_mt)
149 goto fail;
150 irb->singlesample_mt_is_tmp = true;
151 irb->need_downsample = true;
152 }
153
154 intel_renderbuffer_downsample(brw, irb);
155 mt = irb->singlesample_mt;
156
157 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
158 } else {
159 mt = irb->mt;
160 }
161
162 /* For a window-system renderbuffer, we need to flip the mapping we receive
163 * upside-down. So we need to ask for a rectangle on flipped vertically, and
164 * we then return a pointer to the bottom of it with a negative stride.
165 */
166 if (flip_y) {
167 y = rb->Height - y - h;
168 }
169
170 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
171 x, y, w, h, mode, &map, &stride);
172
173 if (flip_y) {
174 map += (h - 1) * stride;
175 stride = -stride;
176 }
177
178 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
179 __func__, rb->Name, _mesa_get_format_name(rb->Format),
180 x, y, w, h, map, stride);
181
182 *out_map = map;
183 *out_stride = stride;
184 return;
185
186 fail:
187 *out_map = NULL;
188 *out_stride = 0;
189 }
190
191 /**
192 * \see dd_function_table::UnmapRenderbuffer
193 */
194 static void
195 intel_unmap_renderbuffer(struct gl_context *ctx,
196 struct gl_renderbuffer *rb)
197 {
198 struct brw_context *brw = brw_context(ctx);
199 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
200 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
201 struct intel_mipmap_tree *mt;
202
203 DBG("%s: rb %d (%s)\n", __func__,
204 rb->Name, _mesa_get_format_name(rb->Format));
205
206 if (srb->Buffer) {
207 /* this is a malloc'd renderbuffer (accum buffer) */
208 /* nothing to do */
209 return;
210 }
211
212 if (rb->NumSamples > 1) {
213 mt = irb->singlesample_mt;
214 } else {
215 mt = irb->mt;
216 }
217
218 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
219
220 if (irb->need_map_upsample) {
221 intel_renderbuffer_upsample(brw, irb);
222 irb->need_map_upsample = false;
223 }
224
225 if (irb->singlesample_mt_is_tmp)
226 intel_miptree_release(&irb->singlesample_mt);
227 }
228
229
230 /**
231 * Round up the requested multisample count to the next supported sample size.
232 */
233 unsigned
234 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
235 {
236 const int *msaa_modes = intel_supported_msaa_modes(intel);
237 int quantized_samples = 0;
238
239 for (int i = 0; msaa_modes[i] != -1; ++i) {
240 if (msaa_modes[i] >= num_samples)
241 quantized_samples = msaa_modes[i];
242 else
243 break;
244 }
245
246 return quantized_samples;
247 }
248
249 static mesa_format
250 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
251 {
252 struct brw_context *brw = brw_context(ctx);
253 ASSERTED const struct gen_device_info *devinfo = &brw->screen->devinfo;
254
255 switch (internalFormat) {
256 default:
257 /* Use the same format-choice logic as for textures.
258 * Renderbuffers aren't any different from textures for us,
259 * except they're less useful because you can't texture with
260 * them.
261 */
262 return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
263 internalFormat,
264 GL_NONE, GL_NONE);
265 break;
266 case GL_STENCIL_INDEX:
267 case GL_STENCIL_INDEX1_EXT:
268 case GL_STENCIL_INDEX4_EXT:
269 case GL_STENCIL_INDEX8_EXT:
270 case GL_STENCIL_INDEX16_EXT:
271 /* These aren't actual texture formats, so force them here. */
272 if (brw->has_separate_stencil) {
273 return MESA_FORMAT_S_UINT8;
274 } else {
275 assert(!devinfo->must_use_separate_stencil);
276 return MESA_FORMAT_Z24_UNORM_S8_UINT;
277 }
278 }
279 }
280
281 static GLboolean
282 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
283 GLenum internalFormat,
284 GLuint width, GLuint height)
285 {
286 struct brw_context *brw = brw_context(ctx);
287 struct intel_screen *screen = brw->screen;
288 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
289
290 assert(rb->Format != MESA_FORMAT_NONE);
291
292 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
293 rb->NumStorageSamples = rb->NumSamples;
294 rb->Width = width;
295 rb->Height = height;
296 rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
297
298 intel_miptree_release(&irb->mt);
299
300 DBG("%s: %s: %s (%dx%d)\n", __func__,
301 _mesa_enum_to_string(internalFormat),
302 _mesa_get_format_name(rb->Format), width, height);
303
304 if (width == 0 || height == 0)
305 return true;
306
307 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
308 width, height,
309 MAX2(rb->NumSamples, 1));
310 if (!irb->mt)
311 return false;
312
313 irb->layer_count = 1;
314
315 return true;
316 }
317
318 /**
319 * Called via glRenderbufferStorageEXT() to set the format and allocate
320 * storage for a user-created renderbuffer.
321 */
322 static GLboolean
323 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
324 GLenum internalFormat,
325 GLuint width, GLuint height)
326 {
327 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
328 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
329 }
330
331 static mesa_format
332 fallback_rgbx_to_rgba(struct intel_screen *screen, struct gl_renderbuffer *rb,
333 mesa_format original_format)
334 {
335 mesa_format format = original_format;
336
337 /* The base format and internal format must be derived from the user-visible
338 * format (that is, the gl_config's format), even if we internally use
339 * choose a different format for the renderbuffer. Otherwise, rendering may
340 * use incorrect channel write masks.
341 */
342 rb->_BaseFormat = _mesa_get_format_base_format(original_format);
343 rb->InternalFormat = rb->_BaseFormat;
344
345 if (!screen->mesa_format_supports_render[original_format]) {
346 /* The glRenderbufferStorage paths in core Mesa detect if the driver
347 * does not support the user-requested format, and then searches for
348 * a fallback format. The DRI code bypasses core Mesa, though. So we do
349 * the fallbacks here.
350 *
351 * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
352 * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
353 */
354 format = _mesa_format_fallback_rgbx_to_rgba(original_format);
355 assert(screen->mesa_format_supports_render[format]);
356 }
357 return format;
358 }
359
360 static void
361 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
362 struct gl_renderbuffer *rb,
363 void *image_handle)
364 {
365 struct brw_context *brw = brw_context(ctx);
366 struct intel_renderbuffer *irb;
367 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
368 __DRIimage *image;
369
370 image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
371 dri_screen->loaderPrivate);
372 if (image == NULL)
373 return;
374
375 if (image->planar_format && image->planar_format->nplanes > 1) {
376 _mesa_error(ctx, GL_INVALID_OPERATION,
377 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
378 "supported as render targets.)");
379 return;
380 }
381
382 rb->Format = fallback_rgbx_to_rgba(brw->screen, rb, image->format);
383
384 mesa_format chosen_format = rb->Format == image->format ?
385 image->format : rb->Format;
386
387 /* __DRIimage is opaque to the core so it has to be checked here */
388 if (!brw->mesa_format_supports_render[chosen_format]) {
389 _mesa_error(ctx, GL_INVALID_OPERATION,
390 "glEGLImageTargetRenderbufferStorage(unsupported image format)");
391 return;
392 }
393
394 irb = intel_renderbuffer(rb);
395 intel_miptree_release(&irb->mt);
396
397 /* Disable creation of the miptree's aux buffers because the driver exposes
398 * no EGL API to manage them. That is, there is no API for resolving the aux
399 * buffer's content to the main buffer nor for invalidating the aux buffer's
400 * content.
401 */
402 irb->mt = intel_miptree_create_for_dri_image(brw, image, GL_TEXTURE_2D,
403 rb->Format, false);
404 if (!irb->mt)
405 return;
406
407 rb->Width = image->width;
408 rb->Height = image->height;
409 rb->NeedsFinishRenderTexture = true;
410 irb->layer_count = 1;
411 }
412
413 /**
414 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
415 * window system framebuffer is resized.
416 *
417 * Any actual buffer reallocations for hardware renderbuffers (which would
418 * have triggered _mesa_resize_framebuffer()) were done by
419 * intel_process_dri2_buffer().
420 */
421 static GLboolean
422 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
423 GLenum internalFormat, GLuint width, GLuint height)
424 {
425 (void) ctx;
426 assert(rb->Name == 0);
427 rb->Width = width;
428 rb->Height = height;
429 rb->InternalFormat = internalFormat;
430
431 return true;
432 }
433
434 /** Dummy function for gl_renderbuffer::AllocStorage() */
435 static GLboolean
436 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
437 GLenum internalFormat, GLuint width, GLuint height)
438 {
439 (void) rb;
440 (void) internalFormat;
441 (void) width;
442 (void) height;
443 _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
444 return false;
445 }
446
447 /**
448 * Create an intel_renderbuffer for a __DRIdrawable. This function is
449 * unrelated to GL renderbuffers (that is, those created by
450 * glGenRenderbuffers).
451 *
452 * \param num_samples must be quantized.
453 */
454 struct intel_renderbuffer *
455 intel_create_winsys_renderbuffer(struct intel_screen *screen,
456 mesa_format format, unsigned num_samples)
457 {
458 struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
459 if (!irb)
460 return NULL;
461
462 struct gl_renderbuffer *rb = &irb->Base.Base;
463 irb->layer_count = 1;
464
465 _mesa_init_renderbuffer(rb, 0);
466 rb->ClassID = INTEL_RB_CLASS;
467 rb->NumSamples = num_samples;
468 rb->NumStorageSamples = num_samples;
469
470 rb->Format = fallback_rgbx_to_rgba(screen, rb, format);
471
472 /* intel-specific methods */
473 rb->Delete = intel_delete_renderbuffer;
474 rb->AllocStorage = intel_alloc_window_storage;
475
476 return irb;
477 }
478
479 /**
480 * Private window-system buffers (as opposed to ones shared with the display
481 * server created with intel_create_winsys_renderbuffer()) are most similar in their
482 * handling to user-created renderbuffers, but they have a resize handler that
483 * may be called at intel_update_renderbuffers() time.
484 *
485 * \param num_samples must be quantized.
486 */
487 struct intel_renderbuffer *
488 intel_create_private_renderbuffer(struct intel_screen *screen,
489 mesa_format format, unsigned num_samples)
490 {
491 struct intel_renderbuffer *irb;
492
493 irb = intel_create_winsys_renderbuffer(screen, format, num_samples);
494 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
495
496 return irb;
497 }
498
499 /**
500 * Create a new renderbuffer object.
501 * Typically called via glBindRenderbufferEXT().
502 */
503 static struct gl_renderbuffer *
504 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
505 {
506 struct intel_renderbuffer *irb;
507 struct gl_renderbuffer *rb;
508
509 irb = CALLOC_STRUCT(intel_renderbuffer);
510 if (!irb) {
511 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
512 return NULL;
513 }
514
515 rb = &irb->Base.Base;
516
517 _mesa_init_renderbuffer(rb, name);
518 rb->ClassID = INTEL_RB_CLASS;
519
520 /* intel-specific methods */
521 rb->Delete = intel_delete_renderbuffer;
522 rb->AllocStorage = intel_alloc_renderbuffer_storage;
523 /* span routines set in alloc_storage function */
524
525 return rb;
526 }
527
528 static bool
529 intel_renderbuffer_update_wrapper(struct brw_context *brw,
530 struct intel_renderbuffer *irb,
531 struct gl_texture_image *image,
532 uint32_t layer,
533 bool layered)
534 {
535 struct gl_renderbuffer *rb = &irb->Base.Base;
536 struct intel_texture_image *intel_image = intel_texture_image(image);
537 struct intel_mipmap_tree *mt = intel_image->mt;
538 int level = image->Level;
539
540 rb->AllocStorage = intel_nop_alloc_storage;
541
542 /* adjust for texture view parameters */
543 layer += image->TexObject->MinLayer;
544 level += image->TexObject->MinLevel;
545
546 intel_miptree_check_level_layer(mt, level, layer);
547 irb->mt_level = level;
548 irb->mt_layer = layer;
549
550 if (!layered) {
551 irb->layer_count = 1;
552 } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
553 irb->layer_count = image->TexObject->NumLayers;
554 } else {
555 irb->layer_count = mt->surf.dim == ISL_SURF_DIM_3D ?
556 minify(mt->surf.logical_level0_px.depth, level) :
557 mt->surf.logical_level0_px.array_len;
558 }
559
560 intel_miptree_reference(&irb->mt, mt);
561
562 intel_renderbuffer_set_draw_offset(irb);
563
564 return true;
565 }
566
567 void
568 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
569 {
570 unsigned int dst_x, dst_y;
571
572 /* compute offset of the particular 2D image within the texture region */
573 intel_miptree_get_image_offset(irb->mt,
574 irb->mt_level,
575 irb->mt_layer,
576 &dst_x, &dst_y);
577
578 irb->draw_x = dst_x;
579 irb->draw_y = dst_y;
580 }
581
582 /**
583 * Called by glFramebufferTexture[123]DEXT() (and other places) to
584 * prepare for rendering into texture memory. This might be called
585 * many times to choose different texture levels, cube faces, etc
586 * before intel_finish_render_texture() is ever called.
587 */
588 static void
589 intel_render_texture(struct gl_context * ctx,
590 struct gl_framebuffer *fb,
591 struct gl_renderbuffer_attachment *att)
592 {
593 struct brw_context *brw = brw_context(ctx);
594 struct gl_renderbuffer *rb = att->Renderbuffer;
595 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
596 struct gl_texture_image *image = rb->TexImage;
597 struct intel_texture_image *intel_image = intel_texture_image(image);
598 struct intel_mipmap_tree *mt = intel_image->mt;
599 int layer;
600
601 (void) fb;
602
603 if (att->CubeMapFace > 0) {
604 assert(att->Zoffset == 0);
605 layer = att->CubeMapFace;
606 } else {
607 layer = att->Zoffset;
608 }
609
610 if (!intel_image->mt) {
611 /* Fallback on drawing to a texture that doesn't have a miptree
612 * (has a border, width/height 0, etc.)
613 */
614 _swrast_render_texture(ctx, fb, att);
615 return;
616 }
617
618 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
619
620 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
621 _swrast_render_texture(ctx, fb, att);
622 return;
623 }
624
625 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
626 _mesa_get_format_name(image->TexFormat),
627 att->Texture->Name, image->Width, image->Height, image->Depth,
628 rb->RefCount);
629 }
630
631
632 #define fbo_incomplete(fb, error_id, ...) do { \
633 static GLuint msg_id = 0; \
634 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
635 _mesa_gl_debugf(ctx, &msg_id, \
636 MESA_DEBUG_SOURCE_API, \
637 MESA_DEBUG_TYPE_OTHER, \
638 MESA_DEBUG_SEVERITY_MEDIUM, \
639 __VA_ARGS__); \
640 } \
641 DBG(__VA_ARGS__); \
642 fb->_Status = error_id; \
643 } while (0)
644
645 /**
646 * Do additional "completeness" testing of a framebuffer object.
647 */
648 static void
649 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
650 {
651 struct brw_context *brw = brw_context(ctx);
652 const struct gen_device_info *devinfo = &brw->screen->devinfo;
653 struct intel_renderbuffer *depthRb =
654 intel_get_renderbuffer(fb, BUFFER_DEPTH);
655 struct intel_renderbuffer *stencilRb =
656 intel_get_renderbuffer(fb, BUFFER_STENCIL);
657 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
658 unsigned i;
659
660 DBG("%s() on fb %p (%s)\n", __func__,
661 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
662 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
663
664 if (depthRb)
665 depth_mt = depthRb->mt;
666 if (stencilRb) {
667 stencil_mt = stencilRb->mt;
668 if (stencil_mt->stencil_mt)
669 stencil_mt = stencil_mt->stencil_mt;
670 }
671
672 if (depth_mt && stencil_mt) {
673 if (devinfo->gen >= 6) {
674 const unsigned d_width = depth_mt->surf.phys_level0_sa.width;
675 const unsigned d_height = depth_mt->surf.phys_level0_sa.height;
676 const unsigned d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
677 depth_mt->surf.phys_level0_sa.depth :
678 depth_mt->surf.phys_level0_sa.array_len;
679
680 const unsigned s_width = stencil_mt->surf.phys_level0_sa.width;
681 const unsigned s_height = stencil_mt->surf.phys_level0_sa.height;
682 const unsigned s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?
683 stencil_mt->surf.phys_level0_sa.depth :
684 stencil_mt->surf.phys_level0_sa.array_len;
685
686 /* For gen >= 6, we are using the lod/minimum-array-element fields
687 * and supporting layered rendering. This means that we must restrict
688 * the depth & stencil attachments to match in various more retrictive
689 * ways. (width, height, depth, LOD and layer)
690 */
691 if (d_width != s_width ||
692 d_height != s_height ||
693 d_depth != s_depth ||
694 depthRb->mt_level != stencilRb->mt_level ||
695 depthRb->mt_layer != stencilRb->mt_layer) {
696 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
697 "FBO incomplete: depth and stencil must match in"
698 "width, height, depth, LOD and layer\n");
699 }
700 }
701 if (depth_mt == stencil_mt) {
702 /* For true packed depth/stencil (not faked on prefers-separate-stencil
703 * hardware) we need to be sure they're the same level/layer, since
704 * we'll be emitting a single packet describing the packed setup.
705 */
706 if (depthRb->mt_level != stencilRb->mt_level ||
707 depthRb->mt_layer != stencilRb->mt_layer) {
708 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
709 "FBO incomplete: depth image level/layer %d/%d != "
710 "stencil image %d/%d\n",
711 depthRb->mt_level,
712 depthRb->mt_layer,
713 stencilRb->mt_level,
714 stencilRb->mt_layer);
715 }
716 } else {
717 if (!brw->has_separate_stencil) {
718 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
719 "FBO incomplete: separate stencil unsupported\n");
720 }
721 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
722 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
723 "FBO incomplete: separate stencil is %s "
724 "instead of S8\n",
725 _mesa_get_format_name(stencil_mt->format));
726 }
727 if (devinfo->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
728 /* Before Gen7, separate depth and stencil buffers can be used
729 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
730 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
731 * [DevSNB]: This field must be set to the same value (enabled
732 * or disabled) as Hierarchical Depth Buffer Enable.
733 */
734 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
735 "FBO incomplete: separate stencil without HiZ\n");
736 }
737 }
738 }
739
740 for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
741 struct gl_renderbuffer *rb;
742 struct intel_renderbuffer *irb;
743
744 if (fb->Attachment[i].Type == GL_NONE)
745 continue;
746
747 /* A supported attachment will have a Renderbuffer set either
748 * from being a Renderbuffer or being a texture that got the
749 * intel_wrap_texture() treatment.
750 */
751 rb = fb->Attachment[i].Renderbuffer;
752 if (rb == NULL) {
753 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
754 "FBO incomplete: attachment without "
755 "renderbuffer\n");
756 continue;
757 }
758
759 if (fb->Attachment[i].Type == GL_TEXTURE) {
760 if (rb->TexImage->Border) {
761 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
762 "FBO incomplete: texture with border\n");
763 continue;
764 }
765 }
766
767 irb = intel_renderbuffer(rb);
768 if (irb == NULL) {
769 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
770 "FBO incomplete: software rendering renderbuffer\n");
771 continue;
772 }
773
774 if (rb->Format == MESA_FORMAT_R_SRGB8) {
775 fbo_incomplete(fb, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
776 "FBO incomplete: Format not color renderable: %s\n",
777 _mesa_get_format_name(rb->Format));
778 continue;
779 }
780
781 if (!brw_render_target_supported(brw, rb)) {
782 fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
783 "FBO incomplete: Unsupported HW "
784 "texture/renderbuffer format attached: %s\n",
785 _mesa_get_format_name(intel_rb_format(irb)));
786 }
787 }
788 }
789
790 /**
791 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
792 * We can do this when the dst renderbuffer is actually a texture and
793 * there is no scaling, mirroring or scissoring.
794 *
795 * \return new buffer mask indicating the buffers left to blit using the
796 * normal path.
797 */
798 static GLbitfield
799 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
800 const struct gl_framebuffer *readFb,
801 const struct gl_framebuffer *drawFb,
802 GLint srcX0, GLint srcY0,
803 GLint srcX1, GLint srcY1,
804 GLint dstX0, GLint dstY0,
805 GLint dstX1, GLint dstY1,
806 GLbitfield mask)
807 {
808 struct brw_context *brw = brw_context(ctx);
809
810 /* Sync up the state of window system buffers. We need to do this before
811 * we go looking for the buffers.
812 */
813 intel_prepare_render(brw);
814
815 if (mask & GL_COLOR_BUFFER_BIT) {
816 unsigned i;
817 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
818 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
819
820 if (!src_irb) {
821 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
822 "Falling back to software rendering.\n");
823 return mask;
824 }
825
826 /* If the source and destination are the same size with no mirroring,
827 * the rectangles are within the size of the texture and there is no
828 * scissor, then we can probably use the blit engine.
829 */
830 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
831 srcY0 - srcY1 == dstY0 - dstY1 &&
832 srcX1 >= srcX0 &&
833 srcY1 >= srcY0 &&
834 srcX0 >= 0 && srcX1 <= readFb->Width &&
835 srcY0 >= 0 && srcY1 <= readFb->Height &&
836 dstX0 >= 0 && dstX1 <= drawFb->Width &&
837 dstY0 >= 0 && dstY1 <= drawFb->Height &&
838 !(ctx->Scissor.EnableFlags))) {
839 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
840 "Falling back to software rendering.\n");
841 return mask;
842 }
843
844 /* Blit to all active draw buffers. We don't do any pre-checking,
845 * because we assume that copying to MRTs is rare, and failure midway
846 * through copying is even more rare. Even if it was to occur, it's
847 * safe to let meta start the copy over from scratch, because
848 * glBlitFramebuffer completely overwrites the destination pixels, and
849 * results are undefined if any destination pixels have a dependency on
850 * source pixels.
851 */
852 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
853 struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
854 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
855
856 if (!dst_irb) {
857 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
858 "Falling back to software rendering.\n");
859 return mask;
860 }
861
862 if (ctx->Color.sRGBEnabled &&
863 _mesa_is_format_srgb(src_irb->mt->format) !=
864 _mesa_is_format_srgb(dst_irb->mt->format)) {
865 perf_debug("glBlitFramebuffer() with sRGB conversion cannot be "
866 "handled by BLT path.\n");
867 return mask;
868 }
869
870 if (!intel_miptree_blit(brw,
871 src_irb->mt,
872 src_irb->mt_level, src_irb->mt_layer,
873 srcX0, srcY0, readFb->FlipY,
874 dst_irb->mt,
875 dst_irb->mt_level, dst_irb->mt_layer,
876 dstX0, dstY0, drawFb->FlipY,
877 dstX1 - dstX0, dstY1 - dstY0,
878 COLOR_LOGICOP_COPY)) {
879 perf_debug("glBlitFramebuffer(): unknown blit failure. "
880 "Falling back to software rendering.\n");
881 return mask;
882 }
883 }
884
885 mask &= ~GL_COLOR_BUFFER_BIT;
886 }
887
888 return mask;
889 }
890
891 static void
892 intel_blit_framebuffer(struct gl_context *ctx,
893 struct gl_framebuffer *readFb,
894 struct gl_framebuffer *drawFb,
895 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
896 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
897 GLbitfield mask, GLenum filter)
898 {
899 struct brw_context *brw = brw_context(ctx);
900 const struct gen_device_info *devinfo = &brw->screen->devinfo;
901
902 /* Page 679 of OpenGL 4.4 spec says:
903 * "Added BlitFramebuffer to commands affected by conditional rendering in
904 * section 10.10 (Bug 9562)."
905 */
906 if (!_mesa_check_conditional_render(ctx))
907 return;
908
909 if (devinfo->gen < 6) {
910 /* On gen4-5, try BLT first.
911 *
912 * Gen4-5 have a single ring for both 3D and BLT operations, so there's
913 * no inter-ring synchronization issues like on Gen6+. It is apparently
914 * faster than using the 3D pipeline. Original Gen4 also has to rebase
915 * and copy miptree slices in order to render to unaligned locations.
916 */
917 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
918 srcX0, srcY0, srcX1, srcY1,
919 dstX0, dstY0, dstX1, dstY1,
920 mask);
921 if (mask == 0x0)
922 return;
923 }
924
925 mask = brw_blorp_framebuffer(brw, readFb, drawFb,
926 srcX0, srcY0, srcX1, srcY1,
927 dstX0, dstY0, dstX1, dstY1,
928 mask, filter);
929 if (mask == 0x0)
930 return;
931
932 mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
933 srcX0, srcY0, srcX1, srcY1,
934 dstX0, dstY0, dstX1, dstY1,
935 mask, filter);
936 if (mask == 0x0)
937 return;
938
939 if (devinfo->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
940 assert(!"Invalid blit");
941 }
942
943 _swrast_BlitFramebuffer(ctx, readFb, drawFb,
944 srcX0, srcY0, srcX1, srcY1,
945 dstX0, dstY0, dstX1, dstY1,
946 mask, filter);
947 }
948
949 /**
950 * Does the renderbuffer have hiz enabled?
951 */
952 bool
953 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
954 {
955 return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
956 }
957
958 void
959 intel_renderbuffer_move_to_temp(struct brw_context *brw,
960 struct intel_renderbuffer *irb,
961 bool invalidate)
962 {
963 struct gl_renderbuffer *rb =&irb->Base.Base;
964 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
965 struct intel_mipmap_tree *new_mt;
966 int width, height, depth;
967
968 intel_get_image_dims(rb->TexImage, &width, &height, &depth);
969
970 assert(irb->align_wa_mt == NULL);
971 new_mt = intel_miptree_create(brw, GL_TEXTURE_2D,
972 intel_image->base.Base.TexFormat,
973 0, 0,
974 width, height, 1,
975 irb->mt->surf.samples,
976 MIPTREE_CREATE_BUSY);
977
978 if (!invalidate)
979 intel_miptree_copy_slice(brw, intel_image->mt,
980 intel_image->base.Base.Level, irb->mt_layer,
981 new_mt, 0, 0);
982
983 intel_miptree_reference(&irb->align_wa_mt, new_mt);
984 intel_miptree_release(&new_mt);
985
986 irb->draw_x = 0;
987 irb->draw_y = 0;
988 }
989
990 void
991 brw_cache_sets_clear(struct brw_context *brw)
992 {
993 hash_table_foreach(brw->render_cache, render_entry)
994 _mesa_hash_table_remove(brw->render_cache, render_entry);
995
996 set_foreach(brw->depth_cache, depth_entry)
997 _mesa_set_remove(brw->depth_cache, depth_entry);
998 }
999
1000 /**
1001 * Emits an appropriate flush for a BO if it has been rendered to within the
1002 * same batchbuffer as a read that's about to be emitted.
1003 *
1004 * The GPU has separate, incoherent caches for the render cache and the
1005 * sampler cache, along with other caches. Usually data in the different
1006 * caches don't interact (e.g. we don't render to our driver-generated
1007 * immediate constant data), but for render-to-texture in FBOs we definitely
1008 * do. When a batchbuffer is flushed, the kernel will ensure that everything
1009 * necessary is flushed before another use of that BO, but for reuse from
1010 * different caches within a batchbuffer, it's all our responsibility.
1011 */
1012 static void
1013 flush_depth_and_render_caches(struct brw_context *brw, struct brw_bo *bo)
1014 {
1015 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1016
1017 if (devinfo->gen >= 6) {
1018 brw_emit_pipe_control_flush(brw,
1019 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1020 PIPE_CONTROL_RENDER_TARGET_FLUSH |
1021 PIPE_CONTROL_CS_STALL);
1022
1023 brw_emit_pipe_control_flush(brw,
1024 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
1025 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
1026 } else {
1027 brw_emit_mi_flush(brw);
1028 }
1029
1030 brw_cache_sets_clear(brw);
1031 }
1032
1033 void
1034 brw_cache_flush_for_read(struct brw_context *brw, struct brw_bo *bo)
1035 {
1036 if (_mesa_hash_table_search(brw->render_cache, bo) ||
1037 _mesa_set_search(brw->depth_cache, bo))
1038 flush_depth_and_render_caches(brw, bo);
1039 }
1040
1041 static void *
1042 format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
1043 {
1044 return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
1045 }
1046
1047 void
1048 brw_cache_flush_for_render(struct brw_context *brw, struct brw_bo *bo,
1049 enum isl_format format,
1050 enum isl_aux_usage aux_usage)
1051 {
1052 if (_mesa_set_search(brw->depth_cache, bo))
1053 flush_depth_and_render_caches(brw, bo);
1054
1055 /* Check to see if this bo has been used by a previous rendering operation
1056 * but with a different format or aux usage. If it has, flush the render
1057 * cache so we ensure that it's only in there with one format or aux usage
1058 * at a time.
1059 *
1060 * Even though it's not obvious, this can easily happen in practice.
1061 * Suppose a client is blending on a surface with sRGB encode enabled on
1062 * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
1063 * then disables sRGB decode and continues blending we will flip on
1064 * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
1065 * perfectly valid since CCS_E is a subset of CCS_D). However, this means
1066 * that we have fragments in-flight which are rendering with UNORM+CCS_E
1067 * and other fragments in-flight with SRGB+CCS_D on the same surface at the
1068 * same time and the pixel scoreboard and color blender are trying to sort
1069 * it all out. This ends badly (i.e. GPU hangs).
1070 *
1071 * To date, we have never observed GPU hangs or even corruption to be
1072 * associated with switching the format, only the aux usage. However,
1073 * there are comments in various docs which indicate that the render cache
1074 * isn't 100% resilient to format changes. We may as well be conservative
1075 * and flush on format changes too. We can always relax this later if we
1076 * find it to be a performance problem.
1077 */
1078 struct hash_entry *entry = _mesa_hash_table_search(brw->render_cache, bo);
1079 if (entry && entry->data != format_aux_tuple(format, aux_usage))
1080 flush_depth_and_render_caches(brw, bo);
1081 }
1082
1083 void
1084 brw_render_cache_add_bo(struct brw_context *brw, struct brw_bo *bo,
1085 enum isl_format format,
1086 enum isl_aux_usage aux_usage)
1087 {
1088 #ifndef NDEBUG
1089 struct hash_entry *entry = _mesa_hash_table_search(brw->render_cache, bo);
1090 if (entry) {
1091 /* Otherwise, someone didn't do a flush_for_render and that would be
1092 * very bad indeed.
1093 */
1094 assert(entry->data == format_aux_tuple(format, aux_usage));
1095 }
1096 #endif
1097
1098 _mesa_hash_table_insert(brw->render_cache, bo,
1099 format_aux_tuple(format, aux_usage));
1100 }
1101
1102 void
1103 brw_cache_flush_for_depth(struct brw_context *brw, struct brw_bo *bo)
1104 {
1105 if (_mesa_hash_table_search(brw->render_cache, bo))
1106 flush_depth_and_render_caches(brw, bo);
1107 }
1108
1109 void
1110 brw_depth_cache_add_bo(struct brw_context *brw, struct brw_bo *bo)
1111 {
1112 _mesa_set_add(brw->depth_cache, bo);
1113 }
1114
1115 /**
1116 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1117 * Hook in device driver functions.
1118 */
1119 void
1120 intel_fbo_init(struct brw_context *brw)
1121 {
1122 struct dd_function_table *dd = &brw->ctx.Driver;
1123 dd->NewRenderbuffer = intel_new_renderbuffer;
1124 dd->MapRenderbuffer = intel_map_renderbuffer;
1125 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
1126 dd->RenderTexture = intel_render_texture;
1127 dd->ValidateFramebuffer = intel_validate_framebuffer;
1128 dd->BlitFramebuffer = intel_blit_framebuffer;
1129 dd->EGLImageTargetRenderbufferStorage =
1130 intel_image_target_renderbuffer_storage;
1131
1132 brw->render_cache = _mesa_hash_table_create(brw, _mesa_hash_pointer,
1133 _mesa_key_pointer_equal);
1134 brw->depth_cache = _mesa_set_create(brw, _mesa_hash_pointer,
1135 _mesa_key_pointer_equal);
1136 }