i965: Remove some unused includes of intel_blit.h
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex_image.c
1
2 #include "main/macros.h"
3 #include "main/mtypes.h"
4 #include "main/enums.h"
5 #include "main/bufferobj.h"
6 #include "main/context.h"
7 #include "main/formats.h"
8 #include "main/glformats.h"
9 #include "main/image.h"
10 #include "main/pbo.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texgetimage.h"
14 #include "main/texobj.h"
15 #include "main/teximage.h"
16 #include "main/texstore.h"
17
18 #include "drivers/common/meta.h"
19
20 #include "intel_mipmap_tree.h"
21 #include "intel_buffer_objects.h"
22 #include "intel_batchbuffer.h"
23 #include "intel_tex.h"
24 #include "intel_fbo.h"
25 #include "intel_image.h"
26 #include "intel_tiled_memcpy.h"
27 #include "brw_context.h"
28 #include "brw_blorp.h"
29
30 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
31
32 /* Make sure one doesn't end up shrinking base level zero unnecessarily.
33 * Determining the base level dimension by shifting higher level dimension
34 * ends up in off-by-one value in case base level has NPOT size (for example,
35 * 293 != 146 << 1).
36 * Choose the original base level dimension when shifted dimensions agree.
37 * Otherwise assume real resize is intended and use the new shifted value.
38 */
39 static unsigned
40 get_base_dim(unsigned old_base_dim, unsigned new_level_dim, unsigned level)
41 {
42 const unsigned old_level_dim = old_base_dim >> level;
43 const unsigned new_base_dim = new_level_dim << level;
44
45 return old_level_dim == new_level_dim ? old_base_dim : new_base_dim;
46 }
47
48 /* Work back from the specified level of the image to the baselevel and create a
49 * miptree of that size.
50 */
51 struct intel_mipmap_tree *
52 intel_miptree_create_for_teximage(struct brw_context *brw,
53 struct intel_texture_object *intelObj,
54 struct intel_texture_image *intelImage,
55 enum intel_miptree_create_flags flags)
56 {
57 GLuint lastLevel;
58 int width, height, depth;
59 unsigned old_width = 0, old_height = 0, old_depth = 0;
60 const struct intel_mipmap_tree *old_mt = intelObj->mt;
61 const unsigned level = intelImage->base.Base.Level;
62
63 intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
64
65 if (old_mt) {
66 old_width = old_mt->surf.logical_level0_px.width;
67 old_height = old_mt->surf.logical_level0_px.height;
68 old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
69 old_mt->surf.logical_level0_px.depth :
70 old_mt->surf.logical_level0_px.array_len;
71 }
72
73 DBG("%s\n", __func__);
74
75 /* Figure out image dimensions at start level. */
76 switch(intelObj->base.Target) {
77 case GL_TEXTURE_2D_MULTISAMPLE:
78 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
79 case GL_TEXTURE_RECTANGLE:
80 case GL_TEXTURE_EXTERNAL_OES:
81 assert(level == 0);
82 break;
83 case GL_TEXTURE_3D:
84 depth = old_mt ? get_base_dim(old_depth, depth, level) :
85 depth << level;
86 /* Fall through */
87 case GL_TEXTURE_2D:
88 case GL_TEXTURE_2D_ARRAY:
89 case GL_TEXTURE_CUBE_MAP:
90 case GL_TEXTURE_CUBE_MAP_ARRAY:
91 height = old_mt ? get_base_dim(old_height, height, level) :
92 height << level;
93 /* Fall through */
94 case GL_TEXTURE_1D:
95 case GL_TEXTURE_1D_ARRAY:
96 width = old_mt ? get_base_dim(old_width, width, level) :
97 width << level;
98 break;
99 default:
100 unreachable("Unexpected target");
101 }
102
103 /* Guess a reasonable value for lastLevel. This is probably going
104 * to be wrong fairly often and might mean that we have to look at
105 * resizable buffers, or require that buffers implement lazy
106 * pagetable arrangements.
107 */
108 if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
109 intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
110 intelImage->base.Base.Level == 0 &&
111 !intelObj->base.GenerateMipmap) {
112 lastLevel = 0;
113 } else {
114 lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target,
115 width, height, depth) - 1;
116 }
117
118 return intel_miptree_create(brw,
119 intelObj->base.Target,
120 intelImage->base.Base.TexFormat,
121 0,
122 lastLevel,
123 width,
124 height,
125 depth,
126 MAX2(intelImage->base.Base.NumSamples, 1),
127 flags);
128 }
129
130 static bool
131 intel_texsubimage_blorp(struct brw_context *brw, GLuint dims,
132 struct gl_texture_image *tex_image,
133 unsigned x, unsigned y, unsigned z,
134 unsigned width, unsigned height, unsigned depth,
135 GLenum format, GLenum type, const void *pixels,
136 const struct gl_pixelstore_attrib *packing)
137 {
138 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
139 const unsigned mt_level = tex_image->Level + tex_image->TexObject->MinLevel;
140 const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z;
141
142 /* The blorp path can't understand crazy format hackery */
143 if (_mesa_base_tex_format(&brw->ctx, tex_image->InternalFormat) !=
144 _mesa_get_format_base_format(tex_image->TexFormat))
145 return false;
146
147 return brw_blorp_upload_miptree(brw, intel_image->mt, tex_image->TexFormat,
148 mt_level, x, y, mt_z, width, height, depth,
149 tex_image->TexObject->Target, format, type,
150 pixels, packing);
151 }
152
153 /**
154 * \brief A fast path for glTexImage and glTexSubImage.
155 *
156 * This fast path is taken when the texture format is BGRA, RGBA,
157 * A or L and when the texture memory is X- or Y-tiled. It uploads
158 * the texture data by mapping the texture memory without a GTT fence, thus
159 * acquiring a tiled view of the memory, and then copying sucessive
160 * spans within each tile.
161 *
162 * This is a performance win over the conventional texture upload path because
163 * it avoids the performance penalty of writing through the write-combine
164 * buffer. In the conventional texture upload path,
165 * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
166 * fence, thus acquiring a linear view of the memory, then each row in the
167 * image is memcpy'd. In this fast path, we replace each row's copy with
168 * a sequence of copies over each linear span in tile.
169 *
170 * One use case is Google Chrome's paint rectangles. Chrome (as
171 * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
172 * Each page's content is initially uploaded with glTexImage2D and damaged
173 * regions are updated with glTexSubImage2D. On some workloads, the
174 * performance gain of this fastpath on Sandybridge is over 5x.
175 */
176 static bool
177 intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
178 GLuint dims,
179 struct gl_texture_image *texImage,
180 GLint xoffset, GLint yoffset, GLint zoffset,
181 GLsizei width, GLsizei height, GLsizei depth,
182 GLenum format, GLenum type,
183 const GLvoid *pixels,
184 const struct gl_pixelstore_attrib *packing)
185 {
186 struct brw_context *brw = brw_context(ctx);
187 const struct gen_device_info *devinfo = &brw->screen->devinfo;
188 struct intel_texture_image *image = intel_texture_image(texImage);
189 int src_pitch;
190
191 /* The miptree's buffer. */
192 struct brw_bo *bo;
193
194 uint32_t cpp;
195 mem_copy_fn mem_copy = NULL;
196
197 /* This fastpath is restricted to specific texture types:
198 * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
199 * more types.
200 *
201 * FINISHME: The restrictions below on packing alignment and packing row
202 * length are likely unneeded now because we calculate the source stride
203 * with _mesa_image_row_stride. However, before removing the restrictions
204 * we need tests.
205 */
206 if (!devinfo->has_llc ||
207 !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
208 !(texImage->TexObject->Target == GL_TEXTURE_2D ||
209 texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
210 pixels == NULL ||
211 _mesa_is_bufferobj(packing->BufferObj) ||
212 packing->Alignment > 4 ||
213 packing->SkipPixels > 0 ||
214 packing->SkipRows > 0 ||
215 (packing->RowLength != 0 && packing->RowLength != width) ||
216 packing->SwapBytes ||
217 packing->LsbFirst ||
218 packing->Invert)
219 return false;
220
221 /* Only a simple blit, no scale, bias or other mapping. */
222 if (ctx->_ImageTransferState)
223 return false;
224
225 if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
226 return false;
227
228 /* If this is a nontrivial texture view, let another path handle it instead. */
229 if (texImage->TexObject->MinLayer)
230 return false;
231
232 if (!image->mt ||
233 (image->mt->surf.tiling != ISL_TILING_X &&
234 image->mt->surf.tiling != ISL_TILING_Y0)) {
235 /* The algorithm is written only for X- or Y-tiled memory. */
236 return false;
237 }
238
239 /* linear_to_tiled() assumes that if the object is swizzled, it is using
240 * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only
241 * true on gen5 and above.
242 *
243 * The killer on top is that some gen4 have an L-shaped swizzle mode, where
244 * parts of the memory aren't swizzled at all. Userspace just can't handle
245 * that.
246 */
247 if (devinfo->gen < 5 && brw->has_swizzling)
248 return false;
249
250 int level = texImage->Level + texImage->TexObject->MinLevel;
251
252 /* Since we are going to write raw data to the miptree, we need to resolve
253 * any pending fast color clears before we start.
254 */
255 assert(image->mt->surf.logical_level0_px.depth == 1);
256 assert(image->mt->surf.logical_level0_px.array_len == 1);
257
258 intel_miptree_access_raw(brw, image->mt, level, 0, true);
259
260 bo = image->mt->bo;
261
262 if (brw_batch_references(&brw->batch, bo)) {
263 perf_debug("Flushing before mapping a referenced bo.\n");
264 intel_batchbuffer_flush(brw);
265 }
266
267 void *map = brw_bo_map(brw, bo, MAP_WRITE | MAP_RAW);
268 if (map == NULL) {
269 DBG("%s: failed to map bo\n", __func__);
270 return false;
271 }
272
273 src_pitch = _mesa_image_row_stride(packing, width, format, type);
274
275 /* We postponed printing this message until having committed to executing
276 * the function.
277 */
278 DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
279 "mesa_format=0x%x tiling=%d "
280 "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d) ",
281 __func__, texImage->Level, xoffset, yoffset, width, height,
282 format, type, texImage->TexFormat, image->mt->surf.tiling,
283 packing->Alignment, packing->RowLength, packing->SkipPixels,
284 packing->SkipRows);
285
286 /* Adjust x and y offset based on miplevel */
287 unsigned level_x, level_y;
288 intel_miptree_get_image_offset(image->mt, level, 0, &level_x, &level_y);
289 xoffset += level_x;
290 yoffset += level_y;
291
292 linear_to_tiled(
293 xoffset * cpp, (xoffset + width) * cpp,
294 yoffset, yoffset + height,
295 map,
296 pixels,
297 image->mt->surf.row_pitch, src_pitch,
298 brw->has_swizzling,
299 image->mt->surf.tiling,
300 mem_copy
301 );
302
303 brw_bo_unmap(bo);
304 return true;
305 }
306
307
308 static void
309 intel_upload_tex(struct gl_context * ctx,
310 GLuint dims,
311 struct gl_texture_image *texImage,
312 GLint xoffset, GLint yoffset, GLint zoffset,
313 GLsizei width, GLsizei height, GLsizei depth,
314 GLenum format, GLenum type,
315 const GLvoid * pixels,
316 const struct gl_pixelstore_attrib *packing)
317 {
318 struct brw_context *brw = brw_context(ctx);
319 struct intel_mipmap_tree *mt = intel_texture_image(texImage)->mt;
320 bool ok;
321
322 /* Check that there is actually data to store. */
323 if (pixels == NULL && !_mesa_is_bufferobj(packing->BufferObj))
324 return;
325
326 bool tex_busy = mt && brw_bo_busy(mt->bo);
327
328 if (mt && mt->format == MESA_FORMAT_S_UINT8)
329 mt->r8stencil_needs_update = true;
330
331 if (_mesa_is_bufferobj(packing->BufferObj) || tex_busy ||
332 mt->aux_usage == ISL_AUX_USAGE_CCS_E) {
333 ok = intel_texsubimage_blorp(brw, dims, texImage,
334 xoffset, yoffset, zoffset,
335 width, height, depth, format, type,
336 pixels, packing);
337 if (ok)
338 return;
339 }
340
341 ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
342 xoffset, yoffset, zoffset,
343 width, height, depth,
344 format, type, pixels, packing);
345 if (ok)
346 return;
347
348 _mesa_store_texsubimage(ctx, dims, texImage,
349 xoffset, yoffset, zoffset,
350 width, height, depth,
351 format, type, pixels, packing);
352 }
353
354
355 static void
356 intelTexImage(struct gl_context * ctx,
357 GLuint dims,
358 struct gl_texture_image *texImage,
359 GLenum format, GLenum type, const void *pixels,
360 const struct gl_pixelstore_attrib *unpack)
361 {
362 DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
363 __func__, _mesa_get_format_name(texImage->TexFormat),
364 _mesa_enum_to_string(texImage->TexObject->Target),
365 _mesa_enum_to_string(format), _mesa_enum_to_string(type),
366 texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
367
368 /* Allocate storage for texture data. */
369 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
370 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
371 return;
372 }
373
374 assert(intel_texture_image(texImage)->mt);
375
376 intel_upload_tex(ctx, dims, texImage, 0, 0, 0,
377 texImage->Width, texImage->Height, texImage->Depth,
378 format, type, pixels, unpack);
379 }
380
381
382 static void
383 intelTexSubImage(struct gl_context * ctx,
384 GLuint dims,
385 struct gl_texture_image *texImage,
386 GLint xoffset, GLint yoffset, GLint zoffset,
387 GLsizei width, GLsizei height, GLsizei depth,
388 GLenum format, GLenum type,
389 const GLvoid * pixels,
390 const struct gl_pixelstore_attrib *packing)
391 {
392 DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
393 __func__, _mesa_get_format_name(texImage->TexFormat),
394 _mesa_enum_to_string(texImage->TexObject->Target),
395 _mesa_enum_to_string(format), _mesa_enum_to_string(type),
396 texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
397
398 intel_upload_tex(ctx, dims, texImage, xoffset, yoffset, zoffset,
399 width, height, depth, format, type, pixels, packing);
400 }
401
402
403 static void
404 intel_set_texture_image_mt(struct brw_context *brw,
405 struct gl_texture_image *image,
406 GLenum internal_format,
407 mesa_format format,
408 struct intel_mipmap_tree *mt)
409
410 {
411 struct gl_texture_object *texobj = image->TexObject;
412 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
413 struct intel_texture_image *intel_image = intel_texture_image(image);
414
415 _mesa_init_teximage_fields(&brw->ctx, image,
416 mt->surf.logical_level0_px.width,
417 mt->surf.logical_level0_px.height, 1,
418 0, internal_format, format);
419
420 brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
421
422 intel_texobj->needs_validate = true;
423 intel_image->base.RowStride = mt->surf.row_pitch / mt->cpp;
424 assert(mt->surf.row_pitch % mt->cpp == 0);
425
426 intel_miptree_reference(&intel_image->mt, mt);
427
428 /* Immediately validate the image to the object. */
429 intel_miptree_reference(&intel_texobj->mt, mt);
430 }
431
432
433 void
434 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
435 GLint texture_format,
436 __DRIdrawable *dPriv)
437 {
438 struct gl_framebuffer *fb = dPriv->driverPrivate;
439 struct brw_context *brw = pDRICtx->driverPrivate;
440 struct gl_context *ctx = &brw->ctx;
441 struct intel_renderbuffer *rb;
442 struct gl_texture_object *texObj;
443 struct gl_texture_image *texImage;
444 mesa_format texFormat = MESA_FORMAT_NONE;
445 GLenum internal_format = 0;
446
447 texObj = _mesa_get_current_tex_object(ctx, target);
448
449 if (!texObj)
450 return;
451
452 if (dPriv->lastStamp != dPriv->dri2.stamp ||
453 !pDRICtx->driScreenPriv->dri2.useInvalidate)
454 intel_update_renderbuffers(pDRICtx, dPriv);
455
456 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
457 /* If the miptree isn't set, then intel_update_renderbuffers was unable
458 * to get the BO for the drawable from the window system.
459 */
460 if (!rb || !rb->mt)
461 return;
462
463 /* Neither the EGL and GLX texture_from_pixmap specs say anything about
464 * sRGB. They are both from a time where sRGB was considered an extra
465 * encoding step you did as part of rendering/blending and not a format.
466 * Even though we have concept of sRGB visuals, X has classically assumed
467 * that your data is just bits and sRGB rendering is entirely a client-side
468 * rendering construct. The assumption is that the result of BindTexImage
469 * is a texture with a linear format even if it was rendered with sRGB
470 * encoding enabled.
471 */
472 texFormat = _mesa_get_srgb_format_linear(intel_rb_format(rb));
473
474 if (rb->mt->cpp == 4) {
475 /* The extra texture_format parameter indicates whether the alpha
476 * channel should be respected or ignored. If we set internal_format to
477 * GL_RGB, the texture handling code is smart enough to swap the format
478 * or apply a swizzle if the underlying format is RGBA so we don't need
479 * to stomp it to RGBX or anything like that.
480 */
481 if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
482 internal_format = GL_RGB;
483 else
484 internal_format = GL_RGBA;
485 } else if (rb->mt->cpp == 2) {
486 internal_format = GL_RGB;
487 }
488
489 intel_miptree_finish_external(brw, rb->mt);
490
491 _mesa_lock_texture(&brw->ctx, texObj);
492 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
493 intel_set_texture_image_mt(brw, texImage, internal_format,
494 texFormat, rb->mt);
495 _mesa_unlock_texture(&brw->ctx, texObj);
496 }
497
498 void
499 intelReleaseTexBuffer(__DRIcontext *pDRICtx, GLint target,
500 __DRIdrawable *dPriv)
501 {
502 struct brw_context *brw = pDRICtx->driverPrivate;
503 struct gl_context *ctx = &brw->ctx;
504 struct gl_texture_object *tex_obj;
505 struct intel_texture_object *intel_tex;
506
507 tex_obj = _mesa_get_current_tex_object(ctx, target);
508 if (!tex_obj)
509 return;
510
511 _mesa_lock_texture(&brw->ctx, tex_obj);
512
513 intel_tex = intel_texture_object(tex_obj);
514 if (!intel_tex->mt) {
515 _mesa_unlock_texture(&brw->ctx, tex_obj);
516 return;
517 }
518
519 /* The intel_miptree_prepare_external below as well as the finish_external
520 * above in intelSetTexBuffer2 *should* do nothing. The BindTexImage call
521 * from both GLX and EGL has TexImage2D and not TexSubImage2D semantics so
522 * the texture is not immutable. This means that the user cannot create a
523 * texture view of the image with a different format. Since the only three
524 * formats available when using BindTexImage are all UNORM, we can never
525 * end up with an sRGB format being used for texturing and so we shouldn't
526 * get any format-related resolves when texturing from it.
527 *
528 * While very unlikely, it is possible that the client could use the bound
529 * texture with GL_ARB_image_load_store. In that case, we'll do a resolve
530 * but that's not actually a problem as it just means that we lose
531 * compression on this texture until the next time it's used as a render
532 * target.
533 *
534 * The only other way we could end up with an unexpected aux usage would be
535 * if we rendered to the image from the same context as we have it bound as
536 * a texture between BindTexImage and ReleaseTexImage. However, the spec
537 * clearly calls this case out and says you shouldn't do that. It doesn't
538 * explicitly prevent binding the texture to a framebuffer but it says the
539 * results of trying to render to it while bound are undefined.
540 *
541 * Just to keep everything safe and sane, we do a prepare_external but it
542 * should be a no-op in almost all cases. On the off chance that someone
543 * ever triggers this, we should at least warn them.
544 */
545 if (intel_tex->mt->aux_buf &&
546 intel_miptree_get_aux_state(intel_tex->mt, 0, 0) !=
547 isl_drm_modifier_get_default_aux_state(intel_tex->mt->drm_modifier)) {
548 _mesa_warning(ctx, "Aux state changed between BindTexImage and "
549 "ReleaseTexImage. Most likely someone tried to draw "
550 "to the pixmap bound in BindTexImage or used it with "
551 "image_load_store.");
552 }
553
554 intel_miptree_prepare_external(brw, intel_tex->mt);
555
556 _mesa_unlock_texture(&brw->ctx, tex_obj);
557 }
558
559 static GLboolean
560 intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
561 struct gl_renderbuffer *rb,
562 struct gl_texture_image *image)
563 {
564 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
565 struct intel_texture_image *intel_image = intel_texture_image(image);
566 struct gl_texture_object *texobj = image->TexObject;
567 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
568
569 /* We can only handle RB allocated with AllocRenderbufferStorage, or
570 * window-system renderbuffers.
571 */
572 assert(!rb->TexImage);
573
574 if (!irb->mt)
575 return false;
576
577 _mesa_lock_texture(ctx, texobj);
578 _mesa_init_teximage_fields(ctx, image,
579 rb->Width, rb->Height, 1,
580 0, rb->InternalFormat, rb->Format);
581 image->NumSamples = rb->NumSamples;
582
583 intel_miptree_reference(&intel_image->mt, irb->mt);
584
585 /* Immediately validate the image to the object. */
586 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
587
588 intel_texobj->needs_validate = true;
589 _mesa_unlock_texture(ctx, texobj);
590
591 return true;
592 }
593
594 void
595 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
596 {
597 /* The old interface didn't have the format argument, so copy our
598 * implementation's behavior at the time.
599 */
600 intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
601 }
602
603 static void
604 intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
605 struct gl_texture_object *texObj,
606 struct gl_texture_image *texImage,
607 GLeglImageOES image_handle)
608 {
609 struct brw_context *brw = brw_context(ctx);
610 struct intel_mipmap_tree *mt;
611 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
612 __DRIimage *image;
613
614 image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
615 dri_screen->loaderPrivate);
616 if (image == NULL)
617 return;
618
619 /* We support external textures only for EGLImages created with
620 * EGL_EXT_image_dma_buf_import. We may lift that restriction in the future.
621 */
622 if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) {
623 _mesa_error(ctx, GL_INVALID_OPERATION,
624 "glEGLImageTargetTexture2DOES(external target is enabled only "
625 "for images created with EGL_EXT_image_dma_buf_import");
626 return;
627 }
628
629 /* Disallow depth/stencil textures: we don't have a way to pass the
630 * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
631 */
632 if (image->has_depthstencil) {
633 _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
634 return;
635 }
636
637 mt = intel_miptree_create_for_dri_image(brw, image, target, image->format,
638 false);
639 if (mt == NULL)
640 return;
641
642 struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
643 intel_texobj->planar_format = image->planar_format;
644
645 const GLenum internal_format =
646 image->internal_format != 0 ?
647 image->internal_format : _mesa_get_format_base_format(mt->format);
648 intel_set_texture_image_mt(brw, texImage, internal_format, mt->format, mt);
649 intel_miptree_release(&mt);
650 }
651
652 static bool
653 intel_gettexsubimage_blorp(struct brw_context *brw,
654 struct gl_texture_image *tex_image,
655 unsigned x, unsigned y, unsigned z,
656 unsigned width, unsigned height, unsigned depth,
657 GLenum format, GLenum type, const void *pixels,
658 const struct gl_pixelstore_attrib *packing)
659 {
660 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
661 const unsigned mt_level = tex_image->Level + tex_image->TexObject->MinLevel;
662 const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z;
663
664 /* The blorp path can't understand crazy format hackery */
665 if (_mesa_base_tex_format(&brw->ctx, tex_image->InternalFormat) !=
666 _mesa_get_format_base_format(tex_image->TexFormat))
667 return false;
668
669 return brw_blorp_download_miptree(brw, intel_image->mt,
670 tex_image->TexFormat, SWIZZLE_XYZW,
671 mt_level, x, y, mt_z,
672 width, height, depth,
673 tex_image->TexObject->Target,
674 format, type, false, pixels, packing);
675 }
676
677 /**
678 * \brief A fast path for glGetTexImage.
679 *
680 * \see intel_readpixels_tiled_memcpy()
681 */
682 static bool
683 intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
684 struct gl_texture_image *texImage,
685 GLint xoffset, GLint yoffset,
686 GLsizei width, GLsizei height,
687 GLenum format, GLenum type,
688 GLvoid *pixels,
689 const struct gl_pixelstore_attrib *packing)
690 {
691 struct brw_context *brw = brw_context(ctx);
692 const struct gen_device_info *devinfo = &brw->screen->devinfo;
693 struct intel_texture_image *image = intel_texture_image(texImage);
694 int dst_pitch;
695
696 /* The miptree's buffer. */
697 struct brw_bo *bo;
698
699 uint32_t cpp;
700 mem_copy_fn mem_copy = NULL;
701
702 /* This fastpath is restricted to specific texture types:
703 * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
704 * more types.
705 *
706 * FINISHME: The restrictions below on packing alignment and packing row
707 * length are likely unneeded now because we calculate the destination stride
708 * with _mesa_image_row_stride. However, before removing the restrictions
709 * we need tests.
710 */
711 if (!devinfo->has_llc ||
712 !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
713 !(texImage->TexObject->Target == GL_TEXTURE_2D ||
714 texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
715 pixels == NULL ||
716 _mesa_is_bufferobj(packing->BufferObj) ||
717 packing->Alignment > 4 ||
718 packing->SkipPixels > 0 ||
719 packing->SkipRows > 0 ||
720 (packing->RowLength != 0 && packing->RowLength != width) ||
721 packing->SwapBytes ||
722 packing->LsbFirst ||
723 packing->Invert)
724 return false;
725
726 /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
727 * function doesn't set the last channel to 1. Note this checks BaseFormat
728 * rather than TexFormat in case the RGBX format is being simulated with an
729 * RGBA format.
730 */
731 if (texImage->_BaseFormat == GL_RGB)
732 return false;
733
734 if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
735 return false;
736
737 /* If this is a nontrivial texture view, let another path handle it instead. */
738 if (texImage->TexObject->MinLayer)
739 return false;
740
741 if (!image->mt ||
742 (image->mt->surf.tiling != ISL_TILING_X &&
743 image->mt->surf.tiling != ISL_TILING_Y0)) {
744 /* The algorithm is written only for X- or Y-tiled memory. */
745 return false;
746 }
747
748 /* tiled_to_linear() assumes that if the object is swizzled, it is using
749 * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only
750 * true on gen5 and above.
751 *
752 * The killer on top is that some gen4 have an L-shaped swizzle mode, where
753 * parts of the memory aren't swizzled at all. Userspace just can't handle
754 * that.
755 */
756 if (devinfo->gen < 5 && brw->has_swizzling)
757 return false;
758
759 int level = texImage->Level + texImage->TexObject->MinLevel;
760
761 /* Since we are going to write raw data to the miptree, we need to resolve
762 * any pending fast color clears before we start.
763 */
764 assert(image->mt->surf.logical_level0_px.depth == 1);
765 assert(image->mt->surf.logical_level0_px.array_len == 1);
766
767 intel_miptree_access_raw(brw, image->mt, level, 0, true);
768
769 bo = image->mt->bo;
770
771 if (brw_batch_references(&brw->batch, bo)) {
772 perf_debug("Flushing before mapping a referenced bo.\n");
773 intel_batchbuffer_flush(brw);
774 }
775
776 void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
777 if (map == NULL) {
778 DBG("%s: failed to map bo\n", __func__);
779 return false;
780 }
781
782 dst_pitch = _mesa_image_row_stride(packing, width, format, type);
783
784 DBG("%s: level=%d x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
785 "mesa_format=0x%x tiling=%d "
786 "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
787 __func__, texImage->Level, xoffset, yoffset, width, height,
788 format, type, texImage->TexFormat, image->mt->surf.tiling,
789 packing->Alignment, packing->RowLength, packing->SkipPixels,
790 packing->SkipRows);
791
792 /* Adjust x and y offset based on miplevel */
793 unsigned level_x, level_y;
794 intel_miptree_get_image_offset(image->mt, level, 0, &level_x, &level_y);
795 xoffset += level_x;
796 yoffset += level_y;
797
798 tiled_to_linear(
799 xoffset * cpp, (xoffset + width) * cpp,
800 yoffset, yoffset + height,
801 pixels,
802 map,
803 dst_pitch, image->mt->surf.row_pitch,
804 brw->has_swizzling,
805 image->mt->surf.tiling,
806 mem_copy
807 );
808
809 brw_bo_unmap(bo);
810 return true;
811 }
812
813 static void
814 intel_get_tex_sub_image(struct gl_context *ctx,
815 GLint xoffset, GLint yoffset, GLint zoffset,
816 GLsizei width, GLsizei height, GLint depth,
817 GLenum format, GLenum type, GLvoid *pixels,
818 struct gl_texture_image *texImage)
819 {
820 struct brw_context *brw = brw_context(ctx);
821 bool ok;
822
823 DBG("%s\n", __func__);
824
825 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
826 if (intel_gettexsubimage_blorp(brw, texImage,
827 xoffset, yoffset, zoffset,
828 width, height, depth, format, type,
829 pixels, &ctx->Pack))
830 return;
831
832 perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
833 }
834
835 ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset,
836 width, height,
837 format, type, pixels, &ctx->Pack);
838
839 if(ok)
840 return;
841
842 _mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
843 width, height, depth,
844 format, type, pixels, texImage);
845
846 DBG("%s - DONE\n", __func__);
847 }
848
849 static void
850 flush_astc_denorms(struct gl_context *ctx, GLuint dims,
851 struct gl_texture_image *texImage,
852 GLint xoffset, GLint yoffset, GLint zoffset,
853 GLsizei width, GLsizei height, GLsizei depth)
854 {
855 struct compressed_pixelstore store;
856 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
857 width, height, depth,
858 &ctx->Unpack, &store);
859
860 for (int slice = 0; slice < store.CopySlices; slice++) {
861
862 /* Map dest texture buffer */
863 GLubyte *dstMap;
864 GLint dstRowStride;
865 ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
866 xoffset, yoffset, width, height,
867 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
868 &dstMap, &dstRowStride);
869 if (!dstMap)
870 continue;
871
872 for (int i = 0; i < store.CopyRowsPerSlice; i++) {
873
874 /* An ASTC block is stored in little endian mode. The byte that
875 * contains bits 0..7 is stored at the lower address in memory.
876 */
877 struct astc_void_extent {
878 uint16_t header : 12;
879 uint16_t dontcare[3];
880 uint16_t R;
881 uint16_t G;
882 uint16_t B;
883 uint16_t A;
884 } *blocks = (struct astc_void_extent*) dstMap;
885
886 /* Iterate over every copied block in the row */
887 for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {
888
889 /* Check if the header matches that of an LDR void-extent block */
890 if (blocks[j].header == 0xDFC) {
891
892 /* Flush UNORM16 values that would be denormalized */
893 if (blocks[j].A < 4) blocks[j].A = 0;
894 if (blocks[j].B < 4) blocks[j].B = 0;
895 if (blocks[j].G < 4) blocks[j].G = 0;
896 if (blocks[j].R < 4) blocks[j].R = 0;
897 }
898 }
899
900 dstMap += dstRowStride;
901 }
902
903 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
904 }
905 }
906
907
908 static void
909 intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
910 struct gl_texture_image *texImage,
911 GLint xoffset, GLint yoffset, GLint zoffset,
912 GLsizei width, GLsizei height, GLsizei depth,
913 GLenum format,
914 GLsizei imageSize, const GLvoid *data)
915 {
916 /* Upload the compressed data blocks */
917 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
918 xoffset, yoffset, zoffset,
919 width, height, depth,
920 format, imageSize, data);
921
922 /* Fix up copied ASTC blocks if necessary */
923 GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
924 texImage->TexFormat);
925 bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
926 !_mesa_is_srgb_format(gl_format);
927 struct brw_context *brw = (struct brw_context*) ctx;
928 const struct gen_device_info *devinfo = &brw->screen->devinfo;
929 if (devinfo->gen == 9 && !gen_device_info_is_9lp(devinfo) && is_linear_astc)
930 flush_astc_denorms(ctx, dims, texImage,
931 xoffset, yoffset, zoffset,
932 width, height, depth);
933 }
934
935 void
936 intelInitTextureImageFuncs(struct dd_function_table *functions)
937 {
938 functions->TexImage = intelTexImage;
939 functions->TexSubImage = intelTexSubImage;
940 functions->CompressedTexSubImage = intelCompressedTexSubImage;
941 functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
942 functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
943 functions->GetTexSubImage = intel_get_tex_sub_image;
944 }