i965: Don't relayout a texture just for baselevel changes.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex_obj.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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15 * next paragraph) shall be included in all copies or substantial portions
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27
28 #ifndef _INTEL_TEX_OBJ_H
29 #define _INTEL_TEX_OBJ_H
30
31 #include "swrast/s_context.h"
32
33
34 struct intel_texture_object
35 {
36 struct gl_texture_object base;
37
38 /* This is a mirror of base._MaxLevel, updated at validate time,
39 * except that we don't bother with the non-base levels for
40 * non-mipmapped textures.
41 */
42 unsigned int _MaxLevel;
43
44 unsigned int validated_first_level;
45 unsigned int validated_last_level;
46
47 /* On validation any active images held in main memory or in other
48 * regions will be copied to this region and the old storage freed.
49 */
50 struct intel_mipmap_tree *mt;
51
52 /**
53 * Set when mipmap trees in the texture images of this texture object
54 * might not all be the mipmap tree above.
55 */
56 bool needs_validate;
57 };
58
59
60 /**
61 * intel_texture_image is a subclass of swrast_texture_image because we
62 * sometimes fall back to using the swrast module for software rendering.
63 */
64 struct intel_texture_image
65 {
66 struct swrast_texture_image base;
67
68 /* If intelImage->mt != NULL, image data is stored here.
69 * Else if intelImage->base.Buffer != NULL, image is stored there.
70 * Else there is no image data.
71 */
72 struct intel_mipmap_tree *mt;
73 };
74
75 static INLINE struct intel_texture_object *
76 intel_texture_object(struct gl_texture_object *obj)
77 {
78 return (struct intel_texture_object *) obj;
79 }
80
81 static INLINE struct intel_texture_image *
82 intel_texture_image(struct gl_texture_image *img)
83 {
84 return (struct intel_texture_image *) img;
85 }
86
87 #endif /* _INTEL_TEX_OBJ_H */