Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35 #include "dri_metaops.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 /* Evil hack for using libdrm in a c++ compiler. */
40 #define virtual virt
41 #endif
42
43 #include "drm.h"
44 #include "intel_bufmgr.h"
45
46 #include "intel_screen.h"
47 #include "intel_tex_obj.h"
48 #include "i915_drm.h"
49
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #include "tnl/t_vertex.h"
56
57 #define TAG(x) intel##x
58 #include "tnl_dd/t_dd_vertex.h"
59 #undef TAG
60
61 #define DV_PF_555 (1<<8)
62 #define DV_PF_565 (2<<8)
63 #define DV_PF_8888 (3<<8)
64 #define DV_PF_4444 (8<<8)
65 #define DV_PF_1555 (9<<8)
66
67 struct intel_region;
68 struct intel_context;
69
70 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
71 intelVertex *, intelVertex *);
72 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
73 intelVertex *);
74 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
75
76 /**
77 * Bits for intel->Fallback field
78 */
79 /*@{*/
80 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
81 #define INTEL_FALLBACK_READ_BUFFER 0x2
82 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
83 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
84 #define INTEL_FALLBACK_USER 0x10
85 #define INTEL_FALLBACK_RENDERMODE 0x20
86 #define INTEL_FALLBACK_TEXTURE 0x40
87 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
88 /*@}*/
89
90 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
91 GLboolean mode);
92 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
93
94
95 #define INTEL_WRITE_PART 0x1
96 #define INTEL_WRITE_FULL 0x2
97 #define INTEL_READ 0x4
98
99 #define INTEL_MAX_FIXUP 64
100
101 struct intel_sync_object {
102 struct gl_sync_object Base;
103
104 /** Batch associated with this sync object */
105 drm_intel_bo *bo;
106 };
107
108 /**
109 * intel_context is derived from Mesa's context class: GLcontext.
110 */
111 struct intel_context
112 {
113 GLcontext ctx; /**< base class, must be first field */
114
115 struct
116 {
117 void (*destroy) (struct intel_context * intel);
118 void (*emit_state) (struct intel_context * intel);
119 void (*finish_batch) (struct intel_context * intel);
120 void (*new_batch) (struct intel_context * intel);
121 void (*emit_invarient_state) (struct intel_context * intel);
122 void (*update_texture_state) (struct intel_context * intel);
123
124 void (*render_start) (struct intel_context * intel);
125 void (*render_prevalidate) (struct intel_context * intel);
126 void (*set_draw_region) (struct intel_context * intel,
127 struct intel_region * draw_regions[],
128 struct intel_region * depth_region,
129 GLuint num_regions);
130
131 void (*reduced_primitive_state) (struct intel_context * intel,
132 GLenum rprim);
133
134 GLboolean (*check_vertex_size) (struct intel_context * intel,
135 GLuint expected);
136 void (*invalidate_state) (struct intel_context *intel,
137 GLuint new_state);
138
139 void (*assert_not_dirty) (struct intel_context *intel);
140
141 void (*debug_batch)(struct intel_context *intel);
142 } vtbl;
143
144 struct dri_metaops meta;
145
146 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
147 GLuint NewGLState;
148
149 dri_bufmgr *bufmgr;
150 unsigned int maxBatchSize;
151
152 /**
153 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
154 */
155 int gen;
156 GLboolean needs_ff_sync;
157 GLboolean is_g4x;
158 GLboolean is_945;
159 GLboolean has_luminance_srgb;
160 GLboolean has_xrgb_textures;
161
162 int urb_size;
163
164 struct intel_batchbuffer *batch;
165 drm_intel_bo *first_post_swapbuffers_batch;
166 GLboolean need_throttle;
167 GLboolean no_batch_wrap;
168
169 struct
170 {
171 GLuint id;
172 uint32_t primitive; /**< Current hardware primitive type */
173 void (*flush) (struct intel_context *);
174 GLubyte *start_ptr; /**< for i8xx */
175 drm_intel_bo *vb_bo;
176 uint8_t *vb;
177 unsigned int start_offset; /**< Byte offset of primitive sequence */
178 unsigned int current_offset; /**< Byte offset of next vertex */
179 unsigned int count; /**< Number of vertices in current primitive */
180 } prim;
181
182 GLuint stats_wm;
183 GLboolean locked;
184 char *prevLockFile;
185 int prevLockLine;
186
187 /* Offsets of fields within the current vertex:
188 */
189 GLuint coloroffset;
190 GLuint specoffset;
191 GLuint wpos_offset;
192 GLuint wpos_size;
193
194 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
195 GLuint vertex_attr_count;
196
197 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
198
199 GLboolean hw_stencil;
200 GLboolean hw_stipple;
201 GLboolean depth_buffer_is_float;
202 GLboolean no_rast;
203 GLboolean no_hw;
204 GLboolean always_flush_batch;
205 GLboolean always_flush_cache;
206
207 /* 0 - nonconformant, best performance;
208 * 1 - fallback to sw for known conformance bugs
209 * 2 - always fallback to sw
210 */
211 GLuint conformance_mode;
212
213 /* State for intelvb.c and inteltris.c.
214 */
215 GLuint RenderIndex;
216 GLmatrix ViewportMatrix;
217 GLenum render_primitive;
218 GLenum reduced_primitive;
219 GLuint vertex_size;
220 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
221
222 /* Fallback rasterization functions
223 */
224 intel_point_func draw_point;
225 intel_line_func draw_line;
226 intel_tri_func draw_tri;
227
228 /**
229 * Set if rendering has occured to the drawable's front buffer.
230 *
231 * This is used in the DRI2 case to detect that glFlush should also copy
232 * the contents of the fake front buffer to the real front buffer.
233 */
234 GLboolean front_buffer_dirty;
235
236 /**
237 * Track whether front-buffer rendering is currently enabled
238 *
239 * A separate flag is used to track this in order to support MRT more
240 * easily.
241 */
242 GLboolean is_front_buffer_rendering;
243 /**
244 * Track whether front-buffer is the current read target.
245 *
246 * This is closely associated with is_front_buffer_rendering, but may
247 * be set separately. The DRI2 fake front buffer must be referenced
248 * either way.
249 */
250 GLboolean is_front_buffer_reading;
251
252 GLboolean use_texture_tiling;
253 GLboolean use_early_z;
254
255 int driFd;
256
257 __DRIcontext *driContext;
258 struct intel_screen *intelScreen;
259 void (*saved_viewport)(GLcontext * ctx,
260 GLint x, GLint y, GLsizei width, GLsizei height);
261
262 /**
263 * Configuration cache
264 */
265 driOptionCache optionCache;
266 };
267
268 extern char *__progname;
269
270
271 #define SUBPIXEL_X 0.125
272 #define SUBPIXEL_Y 0.125
273
274 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
275 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
276 #define ROUND_DOWN_TO(value, alignment) (ALIGN(value - alignment - 1, \
277 alignment))
278 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
279
280 static INLINE uint32_t
281 U_FIXED(float value, uint32_t frac_bits)
282 {
283 value *= (1 << frac_bits);
284 return value < 0 ? 0 : value;
285 }
286
287 static INLINE uint32_t
288 S_FIXED(float value, uint32_t frac_bits)
289 {
290 return value * (1 << frac_bits);
291 }
292
293 #define INTEL_FIREVERTICES(intel) \
294 do { \
295 if ((intel)->prim.flush) \
296 (intel)->prim.flush(intel); \
297 } while (0)
298
299 /* ================================================================
300 * From linux kernel i386 header files, copes with odd sizes better
301 * than COPY_DWORDS would:
302 * XXX Put this in src/mesa/main/imports.h ???
303 */
304 #if defined(i386) || defined(__i386__)
305 static INLINE void * __memcpy(void * to, const void * from, size_t n)
306 {
307 int d0, d1, d2;
308 __asm__ __volatile__(
309 "rep ; movsl\n\t"
310 "testb $2,%b4\n\t"
311 "je 1f\n\t"
312 "movsw\n"
313 "1:\ttestb $1,%b4\n\t"
314 "je 2f\n\t"
315 "movsb\n"
316 "2:"
317 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
318 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
319 : "memory");
320 return (to);
321 }
322 #else
323 #define __memcpy(a,b,c) memcpy(a,b,c)
324 #endif
325
326
327 /* ================================================================
328 * Debugging:
329 */
330 extern int INTEL_DEBUG;
331
332 #define DEBUG_TEXTURE 0x1
333 #define DEBUG_STATE 0x2
334 #define DEBUG_IOCTL 0x4
335 #define DEBUG_BLIT 0x8
336 #define DEBUG_MIPTREE 0x10
337 #define DEBUG_FALLBACKS 0x20
338 #define DEBUG_VERBOSE 0x40
339 #define DEBUG_BATCH 0x80
340 #define DEBUG_PIXEL 0x100
341 #define DEBUG_BUFMGR 0x200
342 #define DEBUG_REGION 0x400
343 #define DEBUG_FBO 0x800
344 #define DEBUG_GS 0x1000
345 #define DEBUG_SYNC 0x2000
346 #define DEBUG_PRIMS 0x4000
347 #define DEBUG_VERTS 0x8000
348 #define DEBUG_DRI 0x10000
349 #define DEBUG_SF 0x20000
350 #define DEBUG_SANITY 0x40000
351 #define DEBUG_SLEEP 0x80000
352 #define DEBUG_STATS 0x100000
353 #define DEBUG_TILE 0x200000
354 #define DEBUG_SINGLE_THREAD 0x400000
355 #define DEBUG_WM 0x800000
356 #define DEBUG_URB 0x1000000
357 #define DEBUG_VS 0x2000000
358 #define DEBUG_GLSL_FORCE 0x4000000
359 #define DEBUG_CLIP 0x8000000
360
361 #define DBG(...) do { \
362 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
363 printf(__VA_ARGS__); \
364 } while(0)
365
366 #define PCI_CHIP_845_G 0x2562
367 #define PCI_CHIP_I830_M 0x3577
368 #define PCI_CHIP_I855_GM 0x3582
369 #define PCI_CHIP_I865_G 0x2572
370 #define PCI_CHIP_I915_G 0x2582
371 #define PCI_CHIP_I915_GM 0x2592
372 #define PCI_CHIP_I945_G 0x2772
373 #define PCI_CHIP_I945_GM 0x27A2
374 #define PCI_CHIP_I945_GME 0x27AE
375 #define PCI_CHIP_G33_G 0x29C2
376 #define PCI_CHIP_Q35_G 0x29B2
377 #define PCI_CHIP_Q33_G 0x29D2
378
379
380 /* ================================================================
381 * intel_context.c:
382 */
383
384 extern GLboolean intelInitContext(struct intel_context *intel,
385 int api,
386 const __GLcontextModes * mesaVis,
387 __DRIcontext * driContextPriv,
388 void *sharedContextPrivate,
389 struct dd_function_table *functions);
390
391 extern void intelFinish(GLcontext * ctx);
392 extern void intel_flush(GLcontext * ctx);
393
394 extern void intelInitDriverFunctions(struct dd_function_table *functions);
395
396 void intel_init_syncobj_functions(struct dd_function_table *functions);
397
398
399 /* ================================================================
400 * intel_state.c:
401 */
402 extern void intelInitStateFuncs(struct dd_function_table *functions);
403
404 #define COMPAREFUNC_ALWAYS 0
405 #define COMPAREFUNC_NEVER 0x1
406 #define COMPAREFUNC_LESS 0x2
407 #define COMPAREFUNC_EQUAL 0x3
408 #define COMPAREFUNC_LEQUAL 0x4
409 #define COMPAREFUNC_GREATER 0x5
410 #define COMPAREFUNC_NOTEQUAL 0x6
411 #define COMPAREFUNC_GEQUAL 0x7
412
413 #define STENCILOP_KEEP 0
414 #define STENCILOP_ZERO 0x1
415 #define STENCILOP_REPLACE 0x2
416 #define STENCILOP_INCRSAT 0x3
417 #define STENCILOP_DECRSAT 0x4
418 #define STENCILOP_INCR 0x5
419 #define STENCILOP_DECR 0x6
420 #define STENCILOP_INVERT 0x7
421
422 #define LOGICOP_CLEAR 0
423 #define LOGICOP_NOR 0x1
424 #define LOGICOP_AND_INV 0x2
425 #define LOGICOP_COPY_INV 0x3
426 #define LOGICOP_AND_RVRSE 0x4
427 #define LOGICOP_INV 0x5
428 #define LOGICOP_XOR 0x6
429 #define LOGICOP_NAND 0x7
430 #define LOGICOP_AND 0x8
431 #define LOGICOP_EQUIV 0x9
432 #define LOGICOP_NOOP 0xa
433 #define LOGICOP_OR_INV 0xb
434 #define LOGICOP_COPY 0xc
435 #define LOGICOP_OR_RVRSE 0xd
436 #define LOGICOP_OR 0xe
437 #define LOGICOP_SET 0xf
438
439 #define BLENDFACT_ZERO 0x01
440 #define BLENDFACT_ONE 0x02
441 #define BLENDFACT_SRC_COLR 0x03
442 #define BLENDFACT_INV_SRC_COLR 0x04
443 #define BLENDFACT_SRC_ALPHA 0x05
444 #define BLENDFACT_INV_SRC_ALPHA 0x06
445 #define BLENDFACT_DST_ALPHA 0x07
446 #define BLENDFACT_INV_DST_ALPHA 0x08
447 #define BLENDFACT_DST_COLR 0x09
448 #define BLENDFACT_INV_DST_COLR 0x0a
449 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
450 #define BLENDFACT_CONST_COLOR 0x0c
451 #define BLENDFACT_INV_CONST_COLOR 0x0d
452 #define BLENDFACT_CONST_ALPHA 0x0e
453 #define BLENDFACT_INV_CONST_ALPHA 0x0f
454 #define BLENDFACT_MASK 0x0f
455
456 enum {
457 DRI_CONF_BO_REUSE_DISABLED,
458 DRI_CONF_BO_REUSE_ALL
459 };
460
461 extern int intel_translate_shadow_compare_func(GLenum func);
462 extern int intel_translate_compare_func(GLenum func);
463 extern int intel_translate_stencil_op(GLenum op);
464 extern int intel_translate_blend_factor(GLenum factor);
465 extern int intel_translate_logic_op(GLenum opcode);
466
467 void intel_update_renderbuffers(__DRIcontext *context,
468 __DRIdrawable *drawable);
469 void intel_prepare_render(struct intel_context *intel);
470
471 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
472 uint32_t buffer_id);
473
474 /*======================================================================
475 * Inline conversion functions.
476 * These are better-typed than the macros used previously:
477 */
478 static INLINE struct intel_context *
479 intel_context(GLcontext * ctx)
480 {
481 return (struct intel_context *) ctx;
482 }
483
484 static INLINE GLboolean
485 is_power_of_two(uint32_t value)
486 {
487 return (value & (value - 1)) == 0;
488 }
489
490 #endif