1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
33 #include "main/mtypes.h"
35 #include "dri_metaops.h"
39 /* Evil hack for using libdrm in a c++ compiler. */
44 #include "intel_bufmgr.h"
46 #include "intel_screen.h"
47 #include "intel_tex_obj.h"
55 #include "tnl/t_vertex.h"
57 #define TAG(x) intel##x
58 #include "tnl_dd/t_dd_vertex.h"
61 #define DV_PF_555 (1<<8)
62 #define DV_PF_565 (2<<8)
63 #define DV_PF_8888 (3<<8)
64 #define DV_PF_4444 (8<<8)
65 #define DV_PF_1555 (9<<8)
70 typedef void (*intel_tri_func
) (struct intel_context
*, intelVertex
*,
71 intelVertex
*, intelVertex
*);
72 typedef void (*intel_line_func
) (struct intel_context
*, intelVertex
*,
74 typedef void (*intel_point_func
) (struct intel_context
*, intelVertex
*);
77 * Bits for intel->Fallback field
80 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
81 #define INTEL_FALLBACK_READ_BUFFER 0x2
82 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
83 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
84 #define INTEL_FALLBACK_USER 0x10
85 #define INTEL_FALLBACK_RENDERMODE 0x20
86 #define INTEL_FALLBACK_TEXTURE 0x40
87 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
90 extern void intelFallback(struct intel_context
*intel
, GLbitfield bit
,
92 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
95 #define INTEL_WRITE_PART 0x1
96 #define INTEL_WRITE_FULL 0x2
97 #define INTEL_READ 0x4
99 #define INTEL_MAX_FIXUP 64
101 struct intel_sync_object
{
102 struct gl_sync_object Base
;
104 /** Batch associated with this sync object */
109 * intel_context is derived from Mesa's context class: GLcontext.
113 GLcontext ctx
; /**< base class, must be first field */
117 void (*destroy
) (struct intel_context
* intel
);
118 void (*emit_state
) (struct intel_context
* intel
);
119 void (*finish_batch
) (struct intel_context
* intel
);
120 void (*new_batch
) (struct intel_context
* intel
);
121 void (*emit_invarient_state
) (struct intel_context
* intel
);
122 void (*update_texture_state
) (struct intel_context
* intel
);
124 void (*render_start
) (struct intel_context
* intel
);
125 void (*render_prevalidate
) (struct intel_context
* intel
);
126 void (*set_draw_region
) (struct intel_context
* intel
,
127 struct intel_region
* draw_regions
[],
128 struct intel_region
* depth_region
,
131 void (*reduced_primitive_state
) (struct intel_context
* intel
,
134 GLboolean (*check_vertex_size
) (struct intel_context
* intel
,
136 void (*invalidate_state
) (struct intel_context
*intel
,
139 void (*assert_not_dirty
) (struct intel_context
*intel
);
141 void (*debug_batch
)(struct intel_context
*intel
);
144 struct dri_metaops meta
;
146 GLbitfield Fallback
; /**< mask of INTEL_FALLBACK_x bits */
150 unsigned int maxBatchSize
;
153 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
156 GLboolean needs_ff_sync
;
159 GLboolean has_luminance_srgb
;
160 GLboolean has_xrgb_textures
;
164 struct intel_batchbuffer
*batch
;
165 drm_intel_bo
*first_post_swapbuffers_batch
;
166 GLboolean need_throttle
;
167 GLboolean no_batch_wrap
;
172 uint32_t primitive
; /**< Current hardware primitive type */
173 void (*flush
) (struct intel_context
*);
174 GLubyte
*start_ptr
; /**< for i8xx */
177 unsigned int start_offset
; /**< Byte offset of primitive sequence */
178 unsigned int current_offset
; /**< Byte offset of next vertex */
179 unsigned int count
; /**< Number of vertices in current primitive */
187 /* Offsets of fields within the current vertex:
194 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
195 GLuint vertex_attr_count
;
197 GLfloat polygon_offset_scale
; /* dependent on depth_scale, bpp */
199 GLboolean hw_stencil
;
200 GLboolean hw_stipple
;
201 GLboolean depth_buffer_is_float
;
204 GLboolean always_flush_batch
;
205 GLboolean always_flush_cache
;
207 /* 0 - nonconformant, best performance;
208 * 1 - fallback to sw for known conformance bugs
209 * 2 - always fallback to sw
211 GLuint conformance_mode
;
213 /* State for intelvb.c and inteltris.c.
216 GLmatrix ViewportMatrix
;
217 GLenum render_primitive
;
218 GLenum reduced_primitive
;
220 GLubyte
*verts
; /* points to tnl->clipspace.vertex_buf */
222 /* Fallback rasterization functions
224 intel_point_func draw_point
;
225 intel_line_func draw_line
;
226 intel_tri_func draw_tri
;
229 * Set if rendering has occured to the drawable's front buffer.
231 * This is used in the DRI2 case to detect that glFlush should also copy
232 * the contents of the fake front buffer to the real front buffer.
234 GLboolean front_buffer_dirty
;
237 * Track whether front-buffer rendering is currently enabled
239 * A separate flag is used to track this in order to support MRT more
242 GLboolean is_front_buffer_rendering
;
244 * Track whether front-buffer is the current read target.
246 * This is closely associated with is_front_buffer_rendering, but may
247 * be set separately. The DRI2 fake front buffer must be referenced
250 GLboolean is_front_buffer_reading
;
252 GLboolean use_texture_tiling
;
253 GLboolean use_early_z
;
257 __DRIcontext
*driContext
;
258 struct intel_screen
*intelScreen
;
259 void (*saved_viewport
)(GLcontext
* ctx
,
260 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
263 * Configuration cache
265 driOptionCache optionCache
;
268 extern char *__progname
;
271 #define SUBPIXEL_X 0.125
272 #define SUBPIXEL_Y 0.125
274 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
275 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
276 #define ROUND_DOWN_TO(value, alignment) (ALIGN(value - alignment - 1, \
278 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
280 static INLINE
uint32_t
281 U_FIXED(float value
, uint32_t frac_bits
)
283 value
*= (1 << frac_bits
);
284 return value
< 0 ? 0 : value
;
287 static INLINE
uint32_t
288 S_FIXED(float value
, uint32_t frac_bits
)
290 return value
* (1 << frac_bits
);
293 #define INTEL_FIREVERTICES(intel) \
295 if ((intel)->prim.flush) \
296 (intel)->prim.flush(intel); \
299 /* ================================================================
300 * From linux kernel i386 header files, copes with odd sizes better
301 * than COPY_DWORDS would:
302 * XXX Put this in src/mesa/main/imports.h ???
304 #if defined(i386) || defined(__i386__)
305 static INLINE
void * __memcpy(void * to
, const void * from
, size_t n
)
308 __asm__
__volatile__(
313 "1:\ttestb $1,%b4\n\t"
317 : "=&c" (d0
), "=&D" (d1
), "=&S" (d2
)
318 :"0" (n
/4), "q" (n
),"1" ((long) to
),"2" ((long) from
)
323 #define __memcpy(a,b,c) memcpy(a,b,c)
327 /* ================================================================
330 extern int INTEL_DEBUG
;
332 #define DEBUG_TEXTURE 0x1
333 #define DEBUG_STATE 0x2
334 #define DEBUG_IOCTL 0x4
335 #define DEBUG_BLIT 0x8
336 #define DEBUG_MIPTREE 0x10
337 #define DEBUG_FALLBACKS 0x20
338 #define DEBUG_VERBOSE 0x40
339 #define DEBUG_BATCH 0x80
340 #define DEBUG_PIXEL 0x100
341 #define DEBUG_BUFMGR 0x200
342 #define DEBUG_REGION 0x400
343 #define DEBUG_FBO 0x800
344 #define DEBUG_GS 0x1000
345 #define DEBUG_SYNC 0x2000
346 #define DEBUG_PRIMS 0x4000
347 #define DEBUG_VERTS 0x8000
348 #define DEBUG_DRI 0x10000
349 #define DEBUG_SF 0x20000
350 #define DEBUG_SANITY 0x40000
351 #define DEBUG_SLEEP 0x80000
352 #define DEBUG_STATS 0x100000
353 #define DEBUG_TILE 0x200000
354 #define DEBUG_SINGLE_THREAD 0x400000
355 #define DEBUG_WM 0x800000
356 #define DEBUG_URB 0x1000000
357 #define DEBUG_VS 0x2000000
358 #define DEBUG_GLSL_FORCE 0x4000000
359 #define DEBUG_CLIP 0x8000000
361 #define DBG(...) do { \
362 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
363 printf(__VA_ARGS__); \
366 #define PCI_CHIP_845_G 0x2562
367 #define PCI_CHIP_I830_M 0x3577
368 #define PCI_CHIP_I855_GM 0x3582
369 #define PCI_CHIP_I865_G 0x2572
370 #define PCI_CHIP_I915_G 0x2582
371 #define PCI_CHIP_I915_GM 0x2592
372 #define PCI_CHIP_I945_G 0x2772
373 #define PCI_CHIP_I945_GM 0x27A2
374 #define PCI_CHIP_I945_GME 0x27AE
375 #define PCI_CHIP_G33_G 0x29C2
376 #define PCI_CHIP_Q35_G 0x29B2
377 #define PCI_CHIP_Q33_G 0x29D2
380 /* ================================================================
384 extern GLboolean
intelInitContext(struct intel_context
*intel
,
386 const __GLcontextModes
* mesaVis
,
387 __DRIcontext
* driContextPriv
,
388 void *sharedContextPrivate
,
389 struct dd_function_table
*functions
);
391 extern void intelFinish(GLcontext
* ctx
);
392 extern void intel_flush(GLcontext
* ctx
);
394 extern void intelInitDriverFunctions(struct dd_function_table
*functions
);
396 void intel_init_syncobj_functions(struct dd_function_table
*functions
);
399 /* ================================================================
402 extern void intelInitStateFuncs(struct dd_function_table
*functions
);
404 #define COMPAREFUNC_ALWAYS 0
405 #define COMPAREFUNC_NEVER 0x1
406 #define COMPAREFUNC_LESS 0x2
407 #define COMPAREFUNC_EQUAL 0x3
408 #define COMPAREFUNC_LEQUAL 0x4
409 #define COMPAREFUNC_GREATER 0x5
410 #define COMPAREFUNC_NOTEQUAL 0x6
411 #define COMPAREFUNC_GEQUAL 0x7
413 #define STENCILOP_KEEP 0
414 #define STENCILOP_ZERO 0x1
415 #define STENCILOP_REPLACE 0x2
416 #define STENCILOP_INCRSAT 0x3
417 #define STENCILOP_DECRSAT 0x4
418 #define STENCILOP_INCR 0x5
419 #define STENCILOP_DECR 0x6
420 #define STENCILOP_INVERT 0x7
422 #define LOGICOP_CLEAR 0
423 #define LOGICOP_NOR 0x1
424 #define LOGICOP_AND_INV 0x2
425 #define LOGICOP_COPY_INV 0x3
426 #define LOGICOP_AND_RVRSE 0x4
427 #define LOGICOP_INV 0x5
428 #define LOGICOP_XOR 0x6
429 #define LOGICOP_NAND 0x7
430 #define LOGICOP_AND 0x8
431 #define LOGICOP_EQUIV 0x9
432 #define LOGICOP_NOOP 0xa
433 #define LOGICOP_OR_INV 0xb
434 #define LOGICOP_COPY 0xc
435 #define LOGICOP_OR_RVRSE 0xd
436 #define LOGICOP_OR 0xe
437 #define LOGICOP_SET 0xf
439 #define BLENDFACT_ZERO 0x01
440 #define BLENDFACT_ONE 0x02
441 #define BLENDFACT_SRC_COLR 0x03
442 #define BLENDFACT_INV_SRC_COLR 0x04
443 #define BLENDFACT_SRC_ALPHA 0x05
444 #define BLENDFACT_INV_SRC_ALPHA 0x06
445 #define BLENDFACT_DST_ALPHA 0x07
446 #define BLENDFACT_INV_DST_ALPHA 0x08
447 #define BLENDFACT_DST_COLR 0x09
448 #define BLENDFACT_INV_DST_COLR 0x0a
449 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
450 #define BLENDFACT_CONST_COLOR 0x0c
451 #define BLENDFACT_INV_CONST_COLOR 0x0d
452 #define BLENDFACT_CONST_ALPHA 0x0e
453 #define BLENDFACT_INV_CONST_ALPHA 0x0f
454 #define BLENDFACT_MASK 0x0f
457 DRI_CONF_BO_REUSE_DISABLED
,
458 DRI_CONF_BO_REUSE_ALL
461 extern int intel_translate_shadow_compare_func(GLenum func
);
462 extern int intel_translate_compare_func(GLenum func
);
463 extern int intel_translate_stencil_op(GLenum op
);
464 extern int intel_translate_blend_factor(GLenum factor
);
465 extern int intel_translate_logic_op(GLenum opcode
);
467 void intel_update_renderbuffers(__DRIcontext
*context
,
468 __DRIdrawable
*drawable
);
469 void intel_prepare_render(struct intel_context
*intel
);
471 void i915_set_buf_info_for_region(uint32_t *state
, struct intel_region
*region
,
474 /*======================================================================
475 * Inline conversion functions.
476 * These are better-typed than the macros used previously:
478 static INLINE
struct intel_context
*
479 intel_context(GLcontext
* ctx
)
481 return (struct intel_context
*) ctx
;
484 static INLINE GLboolean
485 is_power_of_two(uint32_t value
)
487 return (value
& (value
- 1)) == 0;