Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/colormac.h"
32 #include "main/condrender.h"
33 #include "main/mtypes.h"
34 #include "main/macros.h"
35 #include "main/pbo.h"
36 #include "main/bufferobj.h"
37 #include "main/state.h"
38 #include "main/texobj.h"
39 #include "main/context.h"
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_screen.h"
44 #include "intel_context.h"
45 #include "intel_batchbuffer.h"
46 #include "intel_blit.h"
47 #include "intel_regions.h"
48 #include "intel_buffers.h"
49 #include "intel_pixel.h"
50 #include "intel_reg.h"
51
52
53 #define FILE_DEBUG_FLAG DEBUG_PIXEL
54
55
56 /* Unlike the other intel_pixel_* functions, the expectation here is
57 * that the incoming data is not in a PBO. With the XY_TEXT blit
58 * method, there's no benefit haveing it in a PBO, but we could
59 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
60 * PBO bitmaps. I think they are probably pretty rare though - I
61 * wonder if Xgl uses them?
62 */
63 static const GLubyte *map_pbo( struct gl_context *ctx,
64 GLsizei width, GLsizei height,
65 const struct gl_pixelstore_attrib *unpack,
66 const GLubyte *bitmap )
67 {
68 GLubyte *buf;
69
70 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
71 GL_COLOR_INDEX, GL_BITMAP,
72 INT_MAX, (const GLvoid *) bitmap)) {
73 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
74 return NULL;
75 }
76
77 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
78 GL_READ_ONLY_ARB,
79 unpack->BufferObj);
80 if (!buf) {
81 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
82 return NULL;
83 }
84
85 return ADD_POINTERS(buf, bitmap);
86 }
87
88 static GLboolean test_bit( const GLubyte *src, GLuint bit )
89 {
90 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
91 }
92
93 static void set_bit( GLubyte *dest, GLuint bit )
94 {
95 dest[bit/8] |= 1 << (bit % 8);
96 }
97
98 /* Extract a rectangle's worth of data from the bitmap. Called
99 * per chunk of HW-sized bitmap.
100 */
101 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
102 const struct gl_pixelstore_attrib *unpack,
103 const GLubyte *bitmap,
104 GLuint x, GLuint y,
105 GLuint w, GLuint h,
106 GLubyte *dest,
107 GLuint row_align,
108 GLboolean invert)
109 {
110 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
111 GLuint mask = unpack->LsbFirst ? 0 : 7;
112 GLuint bit = 0;
113 GLint row, col;
114 GLint first, last;
115 GLint incr;
116 GLuint count = 0;
117
118 DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
119 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
120
121 if (invert) {
122 first = h-1;
123 last = 0;
124 incr = -1;
125 }
126 else {
127 first = 0;
128 last = h-1;
129 incr = 1;
130 }
131
132 /* Require that dest be pre-zero'd.
133 */
134 for (row = first; row != (last+incr); row += incr) {
135 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
136 width, height,
137 GL_COLOR_INDEX, GL_BITMAP,
138 y + row, x);
139
140 for (col = 0; col < w; col++, bit++) {
141 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
142 set_bit(dest, bit ^ 7);
143 count++;
144 }
145 }
146
147 if (row_align)
148 bit = ALIGN(bit, row_align);
149 }
150
151 return count;
152 }
153
154 /**
155 * Returns the low Y value of the vertical range given, flipped according to
156 * whether the framebuffer is or not.
157 */
158 static INLINE int
159 y_flip(struct gl_framebuffer *fb, int y, int height)
160 {
161 if (fb->Name != 0)
162 return y;
163 else
164 return fb->Height - y - height;
165 }
166
167 /*
168 * Render a bitmap.
169 */
170 static GLboolean
171 do_blit_bitmap( struct gl_context *ctx,
172 GLint dstx, GLint dsty,
173 GLsizei width, GLsizei height,
174 const struct gl_pixelstore_attrib *unpack,
175 const GLubyte *bitmap )
176 {
177 struct intel_context *intel = intel_context(ctx);
178 struct intel_region *dst;
179 struct gl_framebuffer *fb = ctx->DrawBuffer;
180 GLfloat tmpColor[4];
181 GLubyte ubcolor[4];
182 GLuint color;
183 GLsizei bitmap_width = width;
184 GLsizei bitmap_height = height;
185 GLint px, py;
186 GLuint stipple[32];
187 GLint orig_dstx = dstx;
188 GLint orig_dsty = dsty;
189
190 /* Update draw buffer bounds */
191 _mesa_update_state(ctx);
192
193 if (ctx->Depth.Test) {
194 /* The blit path produces incorrect results when depth testing is on.
195 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
196 * will likely be obscured by other, closer geometry.
197 */
198 return GL_FALSE;
199 }
200
201 intel_prepare_render(intel);
202 dst = intel_drawbuf_region(intel);
203
204 if (!dst)
205 return GL_FALSE;
206
207 if (_mesa_is_bufferobj(unpack->BufferObj)) {
208 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
209 if (bitmap == NULL)
210 return GL_TRUE; /* even though this is an error, we're done */
211 }
212
213 COPY_4V(tmpColor, ctx->Current.RasterColor);
214
215 if (_mesa_need_secondary_color(ctx)) {
216 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
217 }
218
219 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
220 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
221 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
222 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
223
224 if (dst->cpp == 2)
225 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
226 else
227 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
228
229 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
230 return GL_FALSE;
231
232 /* Clip to buffer bounds and scissor. */
233 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
234 fb->_Xmax, fb->_Ymax,
235 &dstx, &dsty, &width, &height))
236 goto out;
237
238 dsty = y_flip(fb, dsty, height);
239
240 #define DY 32
241 #define DX 32
242
243 /* Chop it all into chunks that can be digested by hardware: */
244 for (py = 0; py < height; py += DY) {
245 for (px = 0; px < width; px += DX) {
246 int h = MIN2(DY, height - py);
247 int w = MIN2(DX, width - px);
248 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
249 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
250 ctx->Color.LogicOp : GL_COPY;
251
252 assert(sz <= sizeof(stipple));
253 memset(stipple, 0, sz);
254
255 /* May need to adjust this when padding has been introduced in
256 * sz above:
257 *
258 * Have to translate destination coordinates back into source
259 * coordinates.
260 */
261 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
262 bitmap,
263 -orig_dstx + (dstx + px),
264 -orig_dsty + y_flip(fb, dsty + py, h),
265 w, h,
266 (GLubyte *)stipple,
267 8,
268 fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
269 continue;
270
271 if (!intelEmitImmediateColorExpandBlit(intel,
272 dst->cpp,
273 (GLubyte *)stipple,
274 sz,
275 color,
276 dst->pitch,
277 dst->buffer,
278 0,
279 dst->tiling,
280 dstx + px,
281 dsty + py,
282 w, h,
283 logic_op)) {
284 return GL_FALSE;
285 }
286 }
287 }
288 out:
289
290 if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
291 intel_batchbuffer_flush(intel);
292
293 if (_mesa_is_bufferobj(unpack->BufferObj)) {
294 /* done with PBO so unmap it now */
295 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
296 unpack->BufferObj);
297 }
298
299 intel_check_front_buffer_rendering(intel);
300
301 return GL_TRUE;
302 }
303
304
305 /* There are a large number of possible ways to implement bitmap on
306 * this hardware, most of them have some sort of drawback. Here are a
307 * few that spring to mind:
308 *
309 * Blit:
310 * - XY_MONO_SRC_BLT_CMD
311 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
312 * - XY_TEXT_BLT
313 * - XY_TEXT_IMMEDIATE_BLT
314 * - blit per cliprect, subject to maximum immediate data size.
315 * - XY_COLOR_BLT
316 * - per pixel or run of pixels
317 * - XY_PIXEL_BLT
318 * - good for sparse bitmaps
319 *
320 * 3D engine:
321 * - Point per pixel
322 * - Translate bitmap to an alpha texture and render as a quad
323 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
324 */
325 void
326 intelBitmap(struct gl_context * ctx,
327 GLint x, GLint y,
328 GLsizei width, GLsizei height,
329 const struct gl_pixelstore_attrib *unpack,
330 const GLubyte * pixels)
331 {
332 struct intel_context *intel = intel_context(ctx);
333
334 if (!_mesa_check_conditional_render(ctx))
335 return;
336
337 if (do_blit_bitmap(ctx, x, y, width, height,
338 unpack, pixels))
339 return;
340
341 /* FIXME */
342 if (intel->gen == 6)
343 return _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
344
345 _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
346 }