Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/bufferobj.h"
35 #include "main/polygon.h"
36 #include "main/pixelstore.h"
37 #include "main/polygon.h"
38 #include "main/state.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/texstate.h"
42 #include "main/texparam.h"
43 #include "main/varray.h"
44 #include "main/attrib.h"
45 #include "main/enable.h"
46 #include "main/viewport.h"
47 #include "shader/arbprogram.h"
48 #include "swrast/swrast.h"
49
50 #include "intel_screen.h"
51 #include "intel_context.h"
52 #include "intel_batchbuffer.h"
53 #include "intel_blit.h"
54 #include "intel_regions.h"
55 #include "intel_buffers.h"
56 #include "intel_pixel.h"
57 #include "intel_reg.h"
58
59
60 #define FILE_DEBUG_FLAG DEBUG_PIXEL
61
62
63 /* Unlike the other intel_pixel_* functions, the expectation here is
64 * that the incoming data is not in a PBO. With the XY_TEXT blit
65 * method, there's no benefit haveing it in a PBO, but we could
66 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
67 * PBO bitmaps. I think they are probably pretty rare though - I
68 * wonder if Xgl uses them?
69 */
70 static const GLubyte *map_pbo( GLcontext *ctx,
71 GLsizei width, GLsizei height,
72 const struct gl_pixelstore_attrib *unpack,
73 const GLubyte *bitmap )
74 {
75 GLubyte *buf;
76
77 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
78 GL_COLOR_INDEX, GL_BITMAP,
79 (GLvoid *) bitmap)) {
80 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
81 return NULL;
82 }
83
84 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
85 GL_READ_ONLY_ARB,
86 unpack->BufferObj);
87 if (!buf) {
88 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
89 return NULL;
90 }
91
92 return ADD_POINTERS(buf, bitmap);
93 }
94
95 static GLboolean test_bit( const GLubyte *src, GLuint bit )
96 {
97 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
98 }
99
100 static void set_bit( GLubyte *dest, GLuint bit )
101 {
102 dest[bit/8] |= 1 << (bit % 8);
103 }
104
105 /* Extract a rectangle's worth of data from the bitmap. Called
106 * per-cliprect.
107 */
108 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
109 const struct gl_pixelstore_attrib *unpack,
110 const GLubyte *bitmap,
111 GLuint x, GLuint y,
112 GLuint w, GLuint h,
113 GLubyte *dest,
114 GLuint row_align,
115 GLboolean invert)
116 {
117 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
118 GLuint mask = unpack->LsbFirst ? 0 : 7;
119 GLuint bit = 0;
120 GLint row, col;
121 GLint first, last;
122 GLint incr;
123 GLuint count = 0;
124
125 if (INTEL_DEBUG & DEBUG_PIXEL)
126 _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
127 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
128
129 if (invert) {
130 first = h-1;
131 last = 0;
132 incr = -1;
133 }
134 else {
135 first = 0;
136 last = h-1;
137 incr = 1;
138 }
139
140 /* Require that dest be pre-zero'd.
141 */
142 for (row = first; row != (last+incr); row += incr) {
143 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
144 width, height,
145 GL_COLOR_INDEX, GL_BITMAP,
146 y + row, x);
147
148 for (col = 0; col < w; col++, bit++) {
149 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
150 set_bit(dest, bit ^ 7);
151 count++;
152 }
153 }
154
155 if (row_align)
156 bit = ALIGN(bit, row_align);
157 }
158
159 return count;
160 }
161
162 /**
163 * Returns the low Y value of the vertical range given, flipped according to
164 * whether the framebuffer is or not.
165 */
166 static INLINE int
167 y_flip(struct gl_framebuffer *fb, int y, int height)
168 {
169 if (fb->Name != 0)
170 return y;
171 else
172 return fb->Height - y - height;
173 }
174
175 /*
176 * Render a bitmap.
177 */
178 static GLboolean
179 do_blit_bitmap( GLcontext *ctx,
180 GLint dstx, GLint dsty,
181 GLsizei width, GLsizei height,
182 const struct gl_pixelstore_attrib *unpack,
183 const GLubyte *bitmap )
184 {
185 struct intel_context *intel = intel_context(ctx);
186 struct intel_region *dst = intel_drawbuf_region(intel);
187 struct gl_framebuffer *fb = ctx->DrawBuffer;
188 GLfloat tmpColor[4];
189 GLubyte ubcolor[4];
190 GLuint color;
191 unsigned int num_cliprects;
192 drm_clip_rect_t *cliprects;
193 int x_off, y_off;
194 GLsizei bitmap_width = width;
195 GLsizei bitmap_height = height;
196
197 /* Update draw buffer bounds */
198 _mesa_update_state(ctx);
199
200 if (ctx->Depth.Test) {
201 /* The blit path produces incorrect results when depth testing is on.
202 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
203 * will likely be obscured by other, closer geometry.
204 */
205 return GL_FALSE;
206 }
207
208 if (!dst)
209 return GL_FALSE;
210
211 if (_mesa_is_bufferobj(unpack->BufferObj)) {
212 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
213 if (bitmap == NULL)
214 return GL_TRUE; /* even though this is an error, we're done */
215 }
216
217 COPY_4V(tmpColor, ctx->Current.RasterColor);
218
219 if (NEED_SECONDARY_COLOR(ctx)) {
220 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
221 }
222
223 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
224 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
225 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
226 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
227
228 if (dst->cpp == 2)
229 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
230 else
231 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
232
233 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
234 return GL_FALSE;
235
236 intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
237 if (num_cliprects != 0) {
238 GLuint i;
239 GLint orig_dstx = dstx;
240 GLint orig_dsty = dsty;
241
242 /* Clip to buffer bounds and scissor. */
243 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
244 fb->_Xmax, fb->_Ymax,
245 &dstx, &dsty, &width, &height))
246 goto out;
247
248 dstx = x_off + dstx;
249 dsty = y_off + y_flip(fb, dsty, height);
250
251 for (i = 0; i < num_cliprects; i++) {
252 int box_x, box_y, box_w, box_h;
253 GLint px, py;
254 GLuint stipple[32];
255
256 box_x = dstx;
257 box_y = dsty;
258 box_w = width;
259 box_h = height;
260
261 /* Clip to drawable cliprect */
262 if (!_mesa_clip_to_region(cliprects[i].x1,
263 cliprects[i].y1,
264 cliprects[i].x2,
265 cliprects[i].y2,
266 &box_x, &box_y, &box_w, &box_h))
267 continue;
268
269 #define DY 32
270 #define DX 32
271
272 /* Then, finally, chop it all into chunks that can be
273 * digested by hardware:
274 */
275 for (py = 0; py < box_h; py += DY) {
276 for (px = 0; px < box_w; px += DX) {
277 int h = MIN2(DY, box_h - py);
278 int w = MIN2(DX, box_w - px);
279 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
280 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
281 ctx->Color.LogicOp : GL_COPY;
282
283 assert(sz <= sizeof(stipple));
284 memset(stipple, 0, sz);
285
286 /* May need to adjust this when padding has been introduced in
287 * sz above:
288 *
289 * Have to translate destination coordinates back into source
290 * coordinates.
291 */
292 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
293 bitmap,
294 -orig_dstx + (box_x + px - x_off),
295 -orig_dsty + y_flip(fb,
296 box_y + py - y_off, h),
297 w, h,
298 (GLubyte *)stipple,
299 8,
300 fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
301 continue;
302
303 if (!intelEmitImmediateColorExpandBlit(intel,
304 dst->cpp,
305 (GLubyte *)stipple,
306 sz,
307 color,
308 dst->pitch,
309 dst->buffer,
310 0,
311 dst->tiling,
312 box_x + px,
313 box_y + py,
314 w, h,
315 logic_op)) {
316 return GL_FALSE;
317 }
318 }
319 }
320 }
321 }
322 out:
323
324 if (INTEL_DEBUG & DEBUG_SYNC)
325 intel_batchbuffer_flush(intel->batch);
326
327 if (_mesa_is_bufferobj(unpack->BufferObj)) {
328 /* done with PBO so unmap it now */
329 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
330 unpack->BufferObj);
331 }
332
333 intel_check_front_buffer_rendering(intel);
334
335 return GL_TRUE;
336 }
337
338 static GLboolean
339 intel_texture_bitmap(GLcontext * ctx,
340 GLint dst_x, GLint dst_y,
341 GLsizei width, GLsizei height,
342 const struct gl_pixelstore_attrib *unpack,
343 const GLubyte *bitmap)
344 {
345 struct intel_context *intel = intel_context(ctx);
346 static const char *fp =
347 "!!ARBfp1.0\n"
348 "TEMP val;\n"
349 "PARAM color=program.local[0];\n"
350 "TEX val, fragment.texcoord[0], texture[0], 2D;\n"
351 "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n"
352 "KIL val;\n"
353 "MOV result.color, color;\n"
354 "END\n";
355 GLuint texname;
356 GLfloat vertices[4][4];
357 GLint old_active_texture;
358 GLubyte *a8_bitmap;
359 GLfloat dst_z;
360
361 /* We need a fragment program for the KIL effect */
362 if (!ctx->Extensions.ARB_fragment_program ||
363 !ctx->Extensions.ARB_vertex_program) {
364 if (INTEL_DEBUG & DEBUG_FALLBACKS)
365 fprintf(stderr,
366 "glBitmap fallback: No fragment/vertex program support\n");
367 return GL_FALSE;
368 }
369
370 /* We're going to mess with texturing with no regard to existing texture
371 * state, so if there is some set up we have to bail.
372 */
373 if (ctx->Texture._EnabledUnits != 0) {
374 if (INTEL_DEBUG & DEBUG_FALLBACKS)
375 fprintf(stderr, "glBitmap fallback: texturing enabled\n");
376 return GL_FALSE;
377 }
378
379 /* Can't do textured DrawPixels with a fragment program, unless we were
380 * to generate a new program that sampled our texture and put the results
381 * in the fragment color before the user's program started.
382 */
383 if (ctx->FragmentProgram.Enabled) {
384 if (INTEL_DEBUG & DEBUG_FALLBACKS)
385 fprintf(stderr, "glBitmap fallback: fragment program enabled\n");
386 return GL_FALSE;
387 }
388
389 if (ctx->VertexProgram.Enabled) {
390 if (INTEL_DEBUG & DEBUG_FALLBACKS)
391 fprintf(stderr, "glBitmap fallback: vertex program enabled\n");
392 return GL_FALSE;
393 }
394
395 if (!ctx->Extensions.ARB_texture_non_power_of_two &&
396 (!is_power_of_two(width) || !is_power_of_two(height))) {
397 if (INTEL_DEBUG & DEBUG_FALLBACKS)
398 fprintf(stderr,
399 "glBitmap() fallback: NPOT texture\n");
400 return GL_FALSE;
401 }
402
403 if (ctx->Fog.Enabled) {
404 if (INTEL_DEBUG & DEBUG_FALLBACKS)
405 fprintf(stderr, "glBitmap() fallback: fog\n");
406 return GL_FALSE;
407 }
408
409 /* Check that we can load in a texture this big. */
410 if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
411 height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
412 if (INTEL_DEBUG & DEBUG_FALLBACKS)
413 fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n",
414 width, height);
415 return GL_FALSE;
416 }
417
418 if (_mesa_is_bufferobj(unpack->BufferObj)) {
419 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
420 if (bitmap == NULL)
421 return GL_TRUE; /* even though this is an error, we're done */
422 }
423
424 /* Convert the A1 bitmap to an A8 format suitable for glTexImage */
425 a8_bitmap = _mesa_calloc(width * height);
426 _mesa_expand_bitmap(width, height, unpack, bitmap, a8_bitmap, width, 0xff);
427
428 if (_mesa_is_bufferobj(unpack->BufferObj)) {
429 /* done with PBO so unmap it now */
430 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
431 unpack->BufferObj);
432 }
433
434 /* Save GL state before we start setting up our drawing */
435 _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT |
436 GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
437 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT |
438 GL_CLIENT_PIXEL_STORE_BIT);
439 old_active_texture = ctx->Texture.CurrentUnit;
440
441 _mesa_Disable(GL_POLYGON_STIPPLE);
442 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
443
444 /* Upload our bitmap data to an alpha texture */
445 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
446 _mesa_Enable(GL_TEXTURE_2D);
447 _mesa_GenTextures(1, &texname);
448 _mesa_BindTexture(GL_TEXTURE_2D, texname);
449 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
450 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
451
452 _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
453 _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
454 _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
455 _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
456 _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
457 _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1);
458 _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
459 GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap);
460 _mesa_free(a8_bitmap);
461
462 meta_set_fragment_program(&intel->meta, &intel->meta.bitmap_fp, fp);
463 _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
464 ctx->Current.RasterColor);
465 meta_set_passthrough_vertex_program(&intel->meta);
466 meta_set_passthrough_transform(&intel->meta);
467
468 /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */
469 dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2];
470
471 /* RasterPos[2] already takes into account the DepthRange mapping. */
472 _mesa_DepthRange(0.0, 1.0);
473
474 vertices[0][0] = dst_x;
475 vertices[0][1] = dst_y;
476 vertices[0][2] = dst_z;
477 vertices[0][3] = 1.0;
478 vertices[1][0] = dst_x + width;
479 vertices[1][1] = dst_y;
480 vertices[1][2] = dst_z;
481 vertices[1][3] = 1.0;
482 vertices[2][0] = dst_x + width;
483 vertices[2][1] = dst_y + height;
484 vertices[2][2] = dst_z;
485 vertices[2][3] = 1.0;
486 vertices[3][0] = dst_x;
487 vertices[3][1] = dst_y + height;
488 vertices[3][2] = dst_z;
489 vertices[3][3] = 1.0;
490
491 _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
492 _mesa_Enable(GL_VERTEX_ARRAY);
493 meta_set_default_texrect(&intel->meta);
494 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
495
496 meta_restore_texcoords(&intel->meta);
497 meta_restore_transform(&intel->meta);
498 meta_restore_fragment_program(&intel->meta);
499 meta_restore_vertex_program(&intel->meta);
500
501 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
502 _mesa_PopClientAttrib();
503 _mesa_PopAttrib();
504
505 _mesa_DeleteTextures(1, &texname);
506
507 return GL_TRUE;
508 }
509
510 /* There are a large number of possible ways to implement bitmap on
511 * this hardware, most of them have some sort of drawback. Here are a
512 * few that spring to mind:
513 *
514 * Blit:
515 * - XY_MONO_SRC_BLT_CMD
516 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
517 * - XY_TEXT_BLT
518 * - XY_TEXT_IMMEDIATE_BLT
519 * - blit per cliprect, subject to maximum immediate data size.
520 * - XY_COLOR_BLT
521 * - per pixel or run of pixels
522 * - XY_PIXEL_BLT
523 * - good for sparse bitmaps
524 *
525 * 3D engine:
526 * - Point per pixel
527 * - Translate bitmap to an alpha texture and render as a quad
528 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
529 */
530 void
531 intelBitmap(GLcontext * ctx,
532 GLint x, GLint y,
533 GLsizei width, GLsizei height,
534 const struct gl_pixelstore_attrib *unpack,
535 const GLubyte * pixels)
536 {
537 if (do_blit_bitmap(ctx, x, y, width, height,
538 unpack, pixels))
539 return;
540
541 if (intel_texture_bitmap(ctx, x, y, width, height,
542 unpack, pixels))
543 return;
544
545 if (INTEL_DEBUG & DEBUG_PIXEL)
546 _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
547
548 _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
549 }