Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/convolve.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/texcompress.h"
11 #include "main/texstore.h"
12 #include "main/texgetimage.h"
13 #include "main/texobj.h"
14 #include "main/texstore.h"
15 #include "main/teximage.h"
16
17 #include "intel_context.h"
18 #include "intel_mipmap_tree.h"
19 #include "intel_buffer_objects.h"
20 #include "intel_batchbuffer.h"
21 #include "intel_tex.h"
22 #include "intel_blit.h"
23 #include "intel_fbo.h"
24
25 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
26
27 /* Functions to store texture images. Where possible, mipmap_tree's
28 * will be created or further instantiated with image data, otherwise
29 * images will be stored in malloc'd memory. A validation step is
30 * required to pull those images into a mipmap tree, or otherwise
31 * decide a fallback is required.
32 */
33
34
35 static int
36 logbase2(int n)
37 {
38 GLint i = 1;
39 GLint log2 = 0;
40
41 while (n > i) {
42 i *= 2;
43 log2++;
44 }
45
46 return log2;
47 }
48
49
50 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
51 * 1).
52 *
53 * Otherwise, if max_level >= level >= min_level, create tree with
54 * space for textures from min_level down to max_level.
55 *
56 * Otherwise, create tree with space for textures from (level
57 * 0)..(1x1). Consider pruning this tree at a validation if the
58 * saving is worth it.
59 */
60 static void
61 guess_and_alloc_mipmap_tree(struct intel_context *intel,
62 struct intel_texture_object *intelObj,
63 struct intel_texture_image *intelImage,
64 GLboolean expect_accelerated_upload)
65 {
66 GLuint firstLevel;
67 GLuint lastLevel;
68 GLuint width = intelImage->base.Width;
69 GLuint height = intelImage->base.Height;
70 GLuint depth = intelImage->base.Depth;
71 GLuint l2width, l2height, l2depth;
72 GLuint i, comp_byte = 0;
73 GLuint texelBytes;
74
75 DBG("%s\n", __FUNCTION__);
76
77 if (intelImage->base.Border ||
78 ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
79 ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
80 (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
81 return;
82
83 if (intelImage->level > intelObj->base.BaseLevel &&
84 (intelImage->base.Width == 1 ||
85 (intelObj->base.Target != GL_TEXTURE_1D &&
86 intelImage->base.Height == 1) ||
87 (intelObj->base.Target == GL_TEXTURE_3D &&
88 intelImage->base.Depth == 1)))
89 return;
90
91 /* If this image disrespects BaseLevel, allocate from level zero.
92 * Usually BaseLevel == 0, so it's unlikely to happen.
93 */
94 if (intelImage->level < intelObj->base.BaseLevel)
95 firstLevel = 0;
96 else
97 firstLevel = intelObj->base.BaseLevel;
98
99
100 /* Figure out image dimensions at start level.
101 */
102 for (i = intelImage->level; i > firstLevel; i--) {
103 width <<= 1;
104 if (height != 1)
105 height <<= 1;
106 if (depth != 1)
107 depth <<= 1;
108 }
109
110 /* Guess a reasonable value for lastLevel. This is probably going
111 * to be wrong fairly often and might mean that we have to look at
112 * resizable buffers, or require that buffers implement lazy
113 * pagetable arrangements.
114 */
115 if ((intelObj->base.MinFilter == GL_NEAREST ||
116 intelObj->base.MinFilter == GL_LINEAR) &&
117 intelImage->level == firstLevel &&
118 (intel->gen < 4 || firstLevel == 0)) {
119 lastLevel = firstLevel;
120 }
121 else {
122 l2width = logbase2(width);
123 l2height = logbase2(height);
124 l2depth = logbase2(depth);
125 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
126 }
127
128 assert(!intelObj->mt);
129 if (_mesa_is_format_compressed(intelImage->base.TexFormat))
130 comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
131
132 texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
133
134 intelObj->mt = intel_miptree_create(intel,
135 intelObj->base.Target,
136 intelImage->base._BaseFormat,
137 intelImage->base.InternalFormat,
138 firstLevel,
139 lastLevel,
140 width,
141 height,
142 depth,
143 texelBytes,
144 comp_byte,
145 expect_accelerated_upload);
146
147 DBG("%s - success\n", __FUNCTION__);
148 }
149
150
151
152
153 static GLuint
154 target_to_face(GLenum target)
155 {
156 switch (target) {
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
161 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
162 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
163 return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
164 default:
165 return 0;
166 }
167 }
168
169 /* There are actually quite a few combinations this will work for,
170 * more than what I've listed here.
171 */
172 static GLboolean
173 check_pbo_format(GLint internalFormat,
174 GLenum format, GLenum type,
175 gl_format mesa_format)
176 {
177 switch (internalFormat) {
178 case 4:
179 case GL_RGBA:
180 return (format == GL_BGRA &&
181 (type == GL_UNSIGNED_BYTE ||
182 type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
183 mesa_format == MESA_FORMAT_ARGB8888);
184 case 3:
185 case GL_RGB:
186 return (format == GL_RGB &&
187 type == GL_UNSIGNED_SHORT_5_6_5 &&
188 mesa_format == MESA_FORMAT_RGB565);
189 case GL_YCBCR_MESA:
190 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
191 default:
192 return GL_FALSE;
193 }
194 }
195
196
197 /* XXX: Do this for TexSubImage also:
198 */
199 static GLboolean
200 try_pbo_upload(struct intel_context *intel,
201 struct intel_texture_image *intelImage,
202 const struct gl_pixelstore_attrib *unpack,
203 GLint internalFormat,
204 GLint width, GLint height,
205 GLenum format, GLenum type, const void *pixels)
206 {
207 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
208 GLuint src_offset, src_stride;
209 GLuint dst_x, dst_y, dst_stride;
210 dri_bo *dst_buffer = intel_region_buffer(intel,
211 intelImage->mt->region,
212 INTEL_WRITE_FULL);
213
214 if (!_mesa_is_bufferobj(unpack->BufferObj) ||
215 intel->ctx._ImageTransferState ||
216 unpack->SkipPixels || unpack->SkipRows) {
217 DBG("%s: failure 1\n", __FUNCTION__);
218 return GL_FALSE;
219 }
220
221 /* note: potential 64-bit ptr to 32-bit int cast */
222 src_offset = (GLuint) (unsigned long) pixels;
223
224 if (unpack->RowLength > 0)
225 src_stride = unpack->RowLength;
226 else
227 src_stride = width;
228
229 intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
230 intelImage->face, 0,
231 &dst_x, &dst_y);
232
233 dst_stride = intelImage->mt->pitch;
234
235 if (drm_intel_bo_references(intel->batch->buf, dst_buffer))
236 intelFlush(&intel->ctx);
237 {
238 dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
239
240 if (!intelEmitCopyBlit(intel,
241 intelImage->mt->cpp,
242 src_stride, src_buffer, src_offset, GL_FALSE,
243 dst_stride, dst_buffer, 0, GL_FALSE,
244 0, 0, dst_x, dst_y, width, height,
245 GL_COPY)) {
246 return GL_FALSE;
247 }
248 }
249
250 return GL_TRUE;
251 }
252
253
254 static GLboolean
255 try_pbo_zcopy(struct intel_context *intel,
256 struct intel_texture_image *intelImage,
257 const struct gl_pixelstore_attrib *unpack,
258 GLint internalFormat,
259 GLint width, GLint height,
260 GLenum format, GLenum type, const void *pixels)
261 {
262 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
263 GLuint src_offset, src_stride;
264 GLuint dst_x, dst_y, dst_stride;
265
266 if (!_mesa_is_bufferobj(unpack->BufferObj) ||
267 intel->ctx._ImageTransferState ||
268 unpack->SkipPixels || unpack->SkipRows) {
269 DBG("%s: failure 1\n", __FUNCTION__);
270 return GL_FALSE;
271 }
272
273 /* note: potential 64-bit ptr to 32-bit int cast */
274 src_offset = (GLuint) (unsigned long) pixels;
275
276 if (unpack->RowLength > 0)
277 src_stride = unpack->RowLength;
278 else
279 src_stride = width;
280
281 intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
282 intelImage->face, 0,
283 &dst_x, &dst_y);
284
285 dst_stride = intelImage->mt->pitch;
286
287 if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
288 src_offset != 0) {
289 DBG("%s: failure 2\n", __FUNCTION__);
290 return GL_FALSE;
291 }
292
293 intel_region_attach_pbo(intel, intelImage->mt->region, pbo);
294
295 return GL_TRUE;
296 }
297
298
299 static void
300 intelTexImage(GLcontext * ctx,
301 GLint dims,
302 GLenum target, GLint level,
303 GLint internalFormat,
304 GLint width, GLint height, GLint depth,
305 GLint border,
306 GLenum format, GLenum type, const void *pixels,
307 const struct gl_pixelstore_attrib *unpack,
308 struct gl_texture_object *texObj,
309 struct gl_texture_image *texImage, GLsizei imageSize,
310 GLboolean compressed)
311 {
312 struct intel_context *intel = intel_context(ctx);
313 struct intel_texture_object *intelObj = intel_texture_object(texObj);
314 struct intel_texture_image *intelImage = intel_texture_image(texImage);
315 GLint postConvWidth = width;
316 GLint postConvHeight = height;
317 GLint texelBytes, sizeInBytes;
318 GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
319
320 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
321 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
322
323 intelImage->face = target_to_face(target);
324 intelImage->level = level;
325
326 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
327 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
328 &postConvHeight);
329 }
330
331 if (_mesa_is_format_compressed(texImage->TexFormat)) {
332 texelBytes = 0;
333 }
334 else {
335 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
336
337 /* Minimum pitch of 32 bytes */
338 if (postConvWidth * texelBytes < 32) {
339 postConvWidth = 32 / texelBytes;
340 texImage->RowStride = postConvWidth;
341 }
342
343 if (!intelImage->mt) {
344 assert(texImage->RowStride == postConvWidth);
345 }
346 }
347
348 /* Release the reference to a potentially orphaned buffer.
349 * Release any old malloced memory.
350 */
351 if (intelImage->mt) {
352 intel_miptree_release(intel, &intelImage->mt);
353 assert(!texImage->Data);
354 }
355 else if (texImage->Data) {
356 _mesa_free_texmemory(texImage->Data);
357 texImage->Data = NULL;
358 }
359
360 /* If this is the only texture image in the tree, could call
361 * bmBufferData with NULL data to free the old block and avoid
362 * waiting on any outstanding fences.
363 */
364 if (intelObj->mt &&
365 intelObj->mt->first_level == level &&
366 intelObj->mt->last_level == level &&
367 intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
368 !intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
369
370 DBG("release it\n");
371 intel_miptree_release(intel, &intelObj->mt);
372 assert(!intelObj->mt);
373 }
374
375 if (!intelObj->mt) {
376 guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
377 if (!intelObj->mt) {
378 DBG("guess_and_alloc_mipmap_tree: failed\n");
379 }
380 }
381
382 assert(!intelImage->mt);
383
384 if (intelObj->mt &&
385 intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
386
387 intel_miptree_reference(&intelImage->mt, intelObj->mt);
388 assert(intelImage->mt);
389 } else if (intelImage->base.Border == 0) {
390 int comp_byte = 0;
391 GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
392 GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
393 if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
394 comp_byte =
395 intel_compressed_num_bytes(intelImage->base.TexFormat);
396 }
397
398 /* Didn't fit in the object miptree, but it's suitable for inclusion in
399 * a miptree, so create one just for our level and store it in the image.
400 * It'll get moved into the object miptree at validate time.
401 */
402 intelImage->mt = intel_miptree_create(intel, target,
403 baseFormat,
404 internalFormat,
405 level, level,
406 width, height, depth,
407 texelBytes,
408 comp_byte, pixels == NULL);
409
410 }
411
412 /* PBO fastpaths:
413 */
414 if (dims <= 2 &&
415 intelImage->mt &&
416 _mesa_is_bufferobj(unpack->BufferObj) &&
417 check_pbo_format(internalFormat, format,
418 type, intelImage->base.TexFormat)) {
419
420 DBG("trying pbo upload\n");
421
422 /* Attempt to texture directly from PBO data (zero copy upload).
423 *
424 * Currently disable as it can lead to worse as well as better
425 * performance (in particular when intel_region_cow() is
426 * required).
427 */
428 if (intelObj->mt == intelImage->mt &&
429 intelObj->mt->first_level == level &&
430 intelObj->mt->last_level == level) {
431
432 if (try_pbo_zcopy(intel, intelImage, unpack,
433 internalFormat,
434 width, height, format, type, pixels)) {
435
436 DBG("pbo zcopy upload succeeded\n");
437 return;
438 }
439 }
440
441
442 /* Otherwise, attempt to use the blitter for PBO image uploads.
443 */
444 if (try_pbo_upload(intel, intelImage, unpack,
445 internalFormat,
446 width, height, format, type, pixels)) {
447 DBG("pbo upload succeeded\n");
448 return;
449 }
450
451 DBG("pbo upload failed\n");
452 }
453
454 /* intelCopyTexImage calls this function with pixels == NULL, with
455 * the expectation that the mipmap tree will be set up but nothing
456 * more will be done. This is where those calls return:
457 */
458 if (compressed) {
459 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
460 unpack,
461 "glCompressedTexImage");
462 } else {
463 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
464 format, type,
465 pixels, unpack, "glTexImage");
466 }
467
468 if (intelImage->mt) {
469 if (pixels != NULL) {
470 /* Flush any queued rendering with the texture before mapping. */
471 if (drm_intel_bo_references(intel->batch->buf,
472 intelImage->mt->region->buffer)) {
473 intelFlush(ctx);
474 }
475 texImage->Data = intel_miptree_image_map(intel,
476 intelImage->mt,
477 intelImage->face,
478 intelImage->level,
479 &dstRowStride,
480 intelImage->base.ImageOffsets);
481 }
482
483 texImage->RowStride = dstRowStride / intelImage->mt->cpp;
484 }
485 else {
486 /* Allocate regular memory and store the image there temporarily. */
487 if (_mesa_is_format_compressed(texImage->TexFormat)) {
488 sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
489 texImage->Width,
490 texImage->Height,
491 texImage->Depth);
492 dstRowStride =
493 _mesa_format_row_stride(texImage->TexFormat, width);
494 assert(dims != 3);
495 }
496 else {
497 dstRowStride = postConvWidth * texelBytes;
498 sizeInBytes = depth * dstRowStride * postConvHeight;
499 }
500
501 texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
502 }
503
504 DBG("Upload image %dx%dx%d row_len %d "
505 "pitch %d pixels %d compressed %d\n",
506 width, height, depth, width * texelBytes, dstRowStride,
507 pixels ? 1 : 0, compressed);
508
509 /* Copy data. Would like to know when it's ok for us to eg. use
510 * the blitter to copy. Or, use the hardware to do the format
511 * conversion and copy:
512 */
513 if (pixels) {
514 if (compressed) {
515 if (intelImage->mt) {
516 struct intel_region *dst = intelImage->mt->region;
517 _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
518 0, 0,
519 intelImage->mt->level[level].width,
520 (intelImage->mt->level[level].height+3)/4,
521 pixels,
522 srcRowStride,
523 0, 0);
524 }
525 else {
526 memcpy(texImage->Data, pixels, imageSize);
527 }
528 }
529 else if (!_mesa_texstore(ctx, dims,
530 texImage->_BaseFormat,
531 texImage->TexFormat,
532 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
533 dstRowStride,
534 texImage->ImageOffsets,
535 width, height, depth,
536 format, type, pixels, unpack)) {
537 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
538 }
539 }
540
541 _mesa_unmap_teximage_pbo(ctx, unpack);
542
543 if (intelImage->mt) {
544 if (pixels != NULL)
545 intel_miptree_image_unmap(intel, intelImage->mt);
546 texImage->Data = NULL;
547 }
548 }
549
550
551 static void
552 intelTexImage3D(GLcontext * ctx,
553 GLenum target, GLint level,
554 GLint internalFormat,
555 GLint width, GLint height, GLint depth,
556 GLint border,
557 GLenum format, GLenum type, const void *pixels,
558 const struct gl_pixelstore_attrib *unpack,
559 struct gl_texture_object *texObj,
560 struct gl_texture_image *texImage)
561 {
562 intelTexImage(ctx, 3, target, level,
563 internalFormat, width, height, depth, border,
564 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
565 }
566
567
568 static void
569 intelTexImage2D(GLcontext * ctx,
570 GLenum target, GLint level,
571 GLint internalFormat,
572 GLint width, GLint height, GLint border,
573 GLenum format, GLenum type, const void *pixels,
574 const struct gl_pixelstore_attrib *unpack,
575 struct gl_texture_object *texObj,
576 struct gl_texture_image *texImage)
577 {
578 intelTexImage(ctx, 2, target, level,
579 internalFormat, width, height, 1, border,
580 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
581 }
582
583
584 static void
585 intelTexImage1D(GLcontext * ctx,
586 GLenum target, GLint level,
587 GLint internalFormat,
588 GLint width, GLint border,
589 GLenum format, GLenum type, const void *pixels,
590 const struct gl_pixelstore_attrib *unpack,
591 struct gl_texture_object *texObj,
592 struct gl_texture_image *texImage)
593 {
594 intelTexImage(ctx, 1, target, level,
595 internalFormat, width, 1, 1, border,
596 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
597 }
598
599
600 static void
601 intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
602 GLint internalFormat,
603 GLint width, GLint height, GLint border,
604 GLsizei imageSize, const GLvoid *data,
605 struct gl_texture_object *texObj,
606 struct gl_texture_image *texImage )
607 {
608 intelTexImage(ctx, 2, target, level,
609 internalFormat, width, height, 1, border,
610 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
611 }
612
613
614 /**
615 * Need to map texture image into memory before copying image data,
616 * then unmap it.
617 */
618 static void
619 intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
620 GLenum format, GLenum type, GLvoid * pixels,
621 struct gl_texture_object *texObj,
622 struct gl_texture_image *texImage, GLboolean compressed)
623 {
624 struct intel_context *intel = intel_context(ctx);
625 struct intel_texture_image *intelImage = intel_texture_image(texImage);
626
627 /* If we're reading from a texture that has been rendered to, need to
628 * make sure rendering is complete.
629 * We could probably predicate this on texObj->_RenderToTexture
630 */
631 intelFlush(ctx);
632
633 /* Map */
634 if (intelImage->mt) {
635 /* Image is stored in hardware format in a buffer managed by the
636 * kernel. Need to explicitly map and unmap it.
637 */
638 intelImage->base.Data =
639 intel_miptree_image_map(intel,
640 intelImage->mt,
641 intelImage->face,
642 intelImage->level,
643 &intelImage->base.RowStride,
644 intelImage->base.ImageOffsets);
645 intelImage->base.RowStride /= intelImage->mt->cpp;
646 }
647 else {
648 /* Otherwise, the image should actually be stored in
649 * intelImage->base.Data. This is pretty confusing for
650 * everybody, I'd much prefer to separate the two functions of
651 * texImage->Data - storage for texture images in main memory
652 * and access (ie mappings) of images. In other words, we'd
653 * create a new texImage->Map field and leave Data simply for
654 * storage.
655 */
656 assert(intelImage->base.Data);
657 }
658
659
660 if (compressed) {
661 _mesa_get_compressed_teximage(ctx, target, level, pixels,
662 texObj, texImage);
663 }
664 else {
665 _mesa_get_teximage(ctx, target, level, format, type, pixels,
666 texObj, texImage);
667 }
668
669
670 /* Unmap */
671 if (intelImage->mt) {
672 intel_miptree_image_unmap(intel, intelImage->mt);
673 intelImage->base.Data = NULL;
674 }
675 }
676
677
678 static void
679 intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
680 GLenum format, GLenum type, GLvoid * pixels,
681 struct gl_texture_object *texObj,
682 struct gl_texture_image *texImage)
683 {
684 intel_get_tex_image(ctx, target, level, format, type, pixels,
685 texObj, texImage, GL_FALSE);
686 }
687
688
689 static void
690 intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
691 GLvoid *pixels,
692 struct gl_texture_object *texObj,
693 struct gl_texture_image *texImage)
694 {
695 intel_get_tex_image(ctx, target, level, 0, 0, pixels,
696 texObj, texImage, GL_TRUE);
697 }
698
699
700 void
701 intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
702 unsigned long long offset, GLint depth, GLuint pitch)
703 {
704 struct intel_context *intel = pDRICtx->driverPrivate;
705 struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
706 struct intel_texture_object *intelObj = intel_texture_object(tObj);
707
708 if (!intelObj)
709 return;
710
711 if (intelObj->mt)
712 intel_miptree_release(intel, &intelObj->mt);
713
714 intelObj->imageOverride = GL_TRUE;
715 intelObj->depthOverride = depth;
716 intelObj->pitchOverride = pitch;
717
718 if (offset)
719 intelObj->textureOffset = offset;
720 }
721
722 void
723 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
724 GLint glx_texture_format,
725 __DRIdrawable *dPriv)
726 {
727 struct gl_framebuffer *fb = dPriv->driverPrivate;
728 struct intel_context *intel = pDRICtx->driverPrivate;
729 GLcontext *ctx = &intel->ctx;
730 struct intel_texture_object *intelObj;
731 struct intel_texture_image *intelImage;
732 struct intel_mipmap_tree *mt;
733 struct intel_renderbuffer *rb;
734 struct gl_texture_object *texObj;
735 struct gl_texture_image *texImage;
736 int level = 0, internalFormat;
737
738 texObj = _mesa_get_current_tex_object(ctx, target);
739 intelObj = intel_texture_object(texObj);
740
741 if (!intelObj)
742 return;
743
744 if (!dPriv->validBuffers)
745 intel_update_renderbuffers(pDRICtx, dPriv);
746
747 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
748 /* If the region isn't set, then intel_update_renderbuffers was unable
749 * to get the buffers for the drawable.
750 */
751 if (rb->region == NULL)
752 return;
753
754 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
755 internalFormat = GL_RGB;
756 else
757 internalFormat = GL_RGBA;
758
759 mt = intel_miptree_create_for_region(intel, target,
760 internalFormat,
761 0, 0, rb->region, 1, 0);
762 if (mt == NULL)
763 return;
764
765 _mesa_lock_texture(&intel->ctx, texObj);
766
767 texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
768 intelImage = intel_texture_image(texImage);
769
770 if (intelImage->mt) {
771 intel_miptree_release(intel, &intelImage->mt);
772 assert(!texImage->Data);
773 }
774 if (intelObj->mt)
775 intel_miptree_release(intel, &intelObj->mt);
776
777 intelObj->mt = mt;
778 _mesa_init_teximage_fields(&intel->ctx, target, texImage,
779 rb->region->width, rb->region->height, 1,
780 0, internalFormat);
781
782 intelImage->face = target_to_face(target);
783 intelImage->level = level;
784 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
785 texImage->TexFormat = MESA_FORMAT_XRGB8888;
786 else
787 texImage->TexFormat = MESA_FORMAT_ARGB8888;
788 texImage->RowStride = rb->region->pitch;
789 intel_miptree_reference(&intelImage->mt, intelObj->mt);
790
791 if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
792 fprintf(stderr, "miptree doesn't match image\n");
793 }
794
795 _mesa_unlock_texture(&intel->ctx, texObj);
796 }
797
798 void
799 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
800 {
801 /* The old interface didn't have the format argument, so copy our
802 * implementation's behavior at the time.
803 */
804 intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
805 }
806
807
808 void
809 intelInitTextureImageFuncs(struct dd_function_table *functions)
810 {
811 functions->TexImage1D = intelTexImage1D;
812 functions->TexImage2D = intelTexImage2D;
813 functions->TexImage3D = intelTexImage3D;
814 functions->GetTexImage = intelGetTexImage;
815
816 functions->CompressedTexImage2D = intelCompressedTexImage2D;
817 functions->GetCompressedTexImage = intelGetCompressedTexImage;
818 }