Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "intel_mipmap_tree.h"
34 #include "intel_tex_layout.h"
35 #include "intel_context.h"
36 #include "main/macros.h"
37
38 void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
39 {
40 switch (internalFormat) {
41 case GL_COMPRESSED_RGB_FXT1_3DFX:
42 case GL_COMPRESSED_RGBA_FXT1_3DFX:
43 *w = 8;
44 *h = 4;
45 break;
46
47 case GL_RGB_S3TC:
48 case GL_RGB4_S3TC:
49 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
50 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
51 case GL_RGBA_S3TC:
52 case GL_RGBA4_S3TC:
53 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
54 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
55 *w = 4;
56 *h = 4;
57 break;
58
59 default:
60 *w = 4;
61 *h = 2;
62 break;
63 }
64 }
65
66 void i945_miptree_layout_2d( struct intel_context *intel,
67 struct intel_mipmap_tree *mt,
68 uint32_t tiling )
69 {
70 GLuint align_h = 2, align_w = 4;
71 GLuint level;
72 GLuint x = 0;
73 GLuint y = 0;
74 GLuint width = mt->width0;
75 GLuint height = mt->height0;
76
77 mt->total_width = mt->width0;
78 intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
79
80 if (mt->compressed) {
81 mt->total_width = ALIGN(mt->width0, align_w);
82 }
83
84 /* May need to adjust width to accomodate the placement of
85 * the 2nd mipmap. This occurs when the alignment
86 * constraints of mipmap placement push the right edge of the
87 * 2nd mipmap out past the width of its parent.
88 */
89 if (mt->first_level != mt->last_level) {
90 GLuint mip1_width;
91
92 if (mt->compressed) {
93 mip1_width = ALIGN(minify(mt->width0), align_w)
94 + ALIGN(minify(minify(mt->width0)), align_w);
95 } else {
96 mip1_width = ALIGN(minify(mt->width0), align_w)
97 + minify(minify(mt->width0));
98 }
99
100 if (mip1_width > mt->total_width) {
101 mt->total_width = mip1_width;
102 }
103 }
104
105 mt->total_height = 0;
106
107 for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
108 GLuint img_height;
109
110 intel_miptree_set_level_info(mt, level, 1, x, y, width,
111 height, 1);
112
113 if (mt->compressed)
114 img_height = MAX2(1, height/4);
115 else
116 img_height = ALIGN(height, align_h);
117
118
119 /* Because the images are packed better, the final offset
120 * might not be the maximal one:
121 */
122 mt->total_height = MAX2(mt->total_height, y + img_height);
123
124 /* Layout_below: step right after second mipmap.
125 */
126 if (level == mt->first_level + 1) {
127 x += ALIGN(width, align_w);
128 }
129 else {
130 y += img_height;
131 }
132
133 width = minify(width);
134 height = minify(height);
135 }
136 }