Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12 * When validating, we only care about the texture images that could
13 * be seen, so for non-mipmapped modes we want to ignore everything
14 * but BaseLevel.
15 */
16 static void
17 intel_update_max_level(struct intel_context *intel,
18 struct intel_texture_object *intelObj,
19 struct gl_sampler_object *sampler)
20 {
21 struct gl_texture_object *tObj = &intelObj->base;
22
23 if (sampler->MinFilter == GL_NEAREST ||
24 sampler->MinFilter == GL_LINEAR) {
25 intelObj->_MaxLevel = tObj->BaseLevel;
26 } else {
27 intelObj->_MaxLevel = tObj->_MaxLevel;
28 }
29 }
30
31 /**
32 * Copies the image's contents at its level into the object's miptree,
33 * and updates the image to point at the object's miptree.
34 */
35 static void
36 copy_image_data_to_tree(struct intel_context *intel,
37 struct intel_texture_object *intelObj,
38 struct intel_texture_image *intelImage)
39 {
40 if (intelImage->mt) {
41 /* Copy potentially with the blitter:
42 */
43 intel_miptree_image_copy(intel,
44 intelObj->mt,
45 intelImage->face,
46 intelImage->level, intelImage->mt);
47
48 intel_miptree_release(intel, &intelImage->mt);
49 }
50 else {
51 assert(intelImage->base.Data != NULL);
52
53 /* More straightforward upload.
54 */
55 intel_miptree_image_data(intel,
56 intelObj->mt,
57 intelImage->face,
58 intelImage->level,
59 intelImage->base.Data,
60 intelImage->base.RowStride,
61 intelImage->base.RowStride *
62 intelImage->base.Height);
63 _mesa_align_free(intelImage->base.Data);
64 intelImage->base.Data = NULL;
65 }
66
67 intel_miptree_reference(&intelImage->mt, intelObj->mt);
68 }
69
70
71 /*
72 */
73 GLuint
74 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
75 {
76 struct gl_context *ctx = &intel->ctx;
77 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
78 struct intel_texture_object *intelObj = intel_texture_object(tObj);
79 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
80 GLuint face, i;
81 GLuint nr_faces = 0;
82 struct intel_texture_image *firstImage;
83
84 /* We know/require this is true by now:
85 */
86 assert(intelObj->base._Complete);
87
88 /* What levels must the tree include at a minimum?
89 */
90 intel_update_max_level(intel, intelObj, sampler);
91 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
92
93 /* Fallback case:
94 */
95 if (firstImage->base.Border) {
96 if (intelObj->mt) {
97 intel_miptree_release(intel, &intelObj->mt);
98 }
99 return GL_FALSE;
100 }
101
102 /* Check tree can hold all active levels. Check tree matches
103 * target, imageFormat, etc.
104 *
105 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
106 * because we don't have the control that gen4 does to make min/mag
107 * determination happen at a nonzero (hardware) baselevel. Because
108 * of that, we just always relayout on baselevel change.
109 */
110 if (intelObj->mt &&
111 (intelObj->mt->target != intelObj->base.Target ||
112 intelObj->mt->format != firstImage->base.TexFormat ||
113 intelObj->mt->first_level != tObj->BaseLevel ||
114 intelObj->mt->last_level < intelObj->_MaxLevel ||
115 intelObj->mt->width0 != firstImage->base.Width ||
116 intelObj->mt->height0 != firstImage->base.Height ||
117 intelObj->mt->depth0 != firstImage->base.Depth)) {
118 intel_miptree_release(intel, &intelObj->mt);
119 }
120
121
122 /* May need to create a new tree:
123 */
124 if (!intelObj->mt) {
125 intelObj->mt = intel_miptree_create(intel,
126 intelObj->base.Target,
127 firstImage->base.TexFormat,
128 tObj->BaseLevel,
129 intelObj->_MaxLevel,
130 firstImage->base.Width,
131 firstImage->base.Height,
132 firstImage->base.Depth,
133 GL_TRUE);
134 if (!intelObj->mt)
135 return GL_FALSE;
136 }
137
138 /* Pull in any images not in the object's tree:
139 */
140 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
141 for (face = 0; face < nr_faces; face++) {
142 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
143 struct intel_texture_image *intelImage =
144 intel_texture_image(intelObj->base.Image[face][i]);
145 /* skip too small size mipmap */
146 if (intelImage == NULL)
147 break;
148 /* Need to import images in main memory or held in other trees.
149 * If it's a render target, then its data isn't needed to be in
150 * the object tree (otherwise we'd be FBO incomplete), and we need
151 * to keep track of the image's MT as needing to be pulled in still,
152 * or we'll lose the rendering that's done to it.
153 */
154 if (intelObj->mt != intelImage->mt &&
155 !intelImage->used_as_render_target) {
156 copy_image_data_to_tree(intel, intelObj, intelImage);
157 }
158 }
159 }
160
161 return GL_TRUE;
162 }
163
164 void
165 intel_tex_map_level_images(struct intel_context *intel,
166 struct intel_texture_object *intelObj,
167 int level)
168 {
169 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
170 GLuint face;
171
172 for (face = 0; face < nr_faces; face++) {
173 struct intel_texture_image *intelImage =
174 intel_texture_image(intelObj->base.Image[face][level]);
175
176 if (intelImage && intelImage->mt) {
177 intelImage->base.Data =
178 intel_miptree_image_map(intel,
179 intelImage->mt,
180 intelImage->face,
181 intelImage->level,
182 &intelImage->base.RowStride,
183 intelImage->base.ImageOffsets);
184 /* convert stride to texels, not bytes */
185 intelImage->base.RowStride /= intelImage->mt->cpp;
186 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
187 }
188 }
189 }
190
191 void
192 intel_tex_unmap_level_images(struct intel_context *intel,
193 struct intel_texture_object *intelObj,
194 int level)
195 {
196 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
197 GLuint face;
198
199 for (face = 0; face < nr_faces; face++) {
200 struct intel_texture_image *intelImage =
201 intel_texture_image(intelObj->base.Image[face][level]);
202
203 if (intelImage && intelImage->mt) {
204 intel_miptree_image_unmap(intel, intelImage->mt);
205 intelImage->base.Data = NULL;
206 }
207 }
208 }
209
210 void
211 intel_tex_map_images(struct intel_context *intel,
212 struct intel_texture_object *intelObj)
213 {
214 int i;
215
216 DBG("%s\n", __FUNCTION__);
217
218 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
219 intel_tex_map_level_images(intel, intelObj, i);
220 }
221
222 void
223 intel_tex_unmap_images(struct intel_context *intel,
224 struct intel_texture_object *intelObj)
225 {
226 int i;
227
228 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
229 intel_tex_unmap_level_images(intel, intelObj, i);
230 }