Merge commit 'origin/7.8'
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_state.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_util.h"
31
32 #include "swrast/swrast.h"
33 #include "tnl/tnl.h"
34
35 static void
36 nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref)
37 {
38 context_dirty(ctx, ALPHA_FUNC);
39 }
40
41 static void
42 nouveau_blend_color(GLcontext *ctx, const GLfloat color[4])
43 {
44 context_dirty(ctx, BLEND_COLOR);
45 }
46
47 static void
48 nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
49 {
50 context_dirty(ctx, BLEND_EQUATION);
51 }
52
53 static void
54 nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB,
55 GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
56 {
57 context_dirty(ctx, BLEND_FUNC);
58 }
59
60 static void
61 nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
62 {
63 context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0);
64 }
65
66 static void
67 nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
68 GLboolean bmask, GLboolean amask)
69 {
70 context_dirty(ctx, COLOR_MASK);
71 }
72
73 static void
74 nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
75 {
76 context_dirty(ctx, COLOR_MATERIAL);
77 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
78 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
79 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
80 context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
81 context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
82 context_dirty(ctx, MATERIAL_BACK_SPECULAR);
83 }
84
85 static void
86 nouveau_cull_face(GLcontext *ctx, GLenum mode)
87 {
88 context_dirty(ctx, CULL_FACE);
89 }
90
91 static void
92 nouveau_front_face(GLcontext *ctx, GLenum mode)
93 {
94 context_dirty(ctx, FRONT_FACE);
95 }
96
97 static void
98 nouveau_depth_func(GLcontext *ctx, GLenum func)
99 {
100 context_dirty(ctx, DEPTH);
101 }
102
103 static void
104 nouveau_depth_mask(GLcontext *ctx, GLboolean flag)
105 {
106 context_dirty(ctx, DEPTH);
107 }
108
109 static void
110 nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
111 {
112 context_dirty(ctx, VIEWPORT);
113 }
114
115 static void
116 nouveau_draw_buffer(GLcontext *ctx, GLenum buffer)
117 {
118 context_dirty(ctx, FRAMEBUFFER);
119 }
120
121 static void
122 nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers)
123 {
124 context_dirty(ctx, FRAMEBUFFER);
125 }
126
127 static void
128 nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
129 {
130 int i;
131
132 switch (cap) {
133 case GL_ALPHA_TEST:
134 context_dirty(ctx, ALPHA_FUNC);
135 break;
136 case GL_BLEND:
137 context_dirty(ctx, BLEND_EQUATION);
138 break;
139 case GL_COLOR_LOGIC_OP:
140 context_dirty(ctx, LOGIC_OPCODE);
141 break;
142 case GL_COLOR_MATERIAL:
143 context_dirty(ctx, COLOR_MATERIAL);
144 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
145 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
146 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
147 context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
148 context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
149 context_dirty(ctx, MATERIAL_BACK_SPECULAR);
150 break;
151 case GL_COLOR_SUM_EXT:
152 context_dirty(ctx, FRAG);
153 context_dirty(ctx, LIGHT_MODEL);
154 break;
155 case GL_CULL_FACE:
156 context_dirty(ctx, CULL_FACE);
157 break;
158 case GL_DEPTH_TEST:
159 context_dirty(ctx, DEPTH);
160 break;
161 case GL_DITHER:
162 context_dirty(ctx, DITHER);
163 break;
164 case GL_FOG:
165 context_dirty(ctx, FOG);
166 context_dirty(ctx, FRAG);
167 context_dirty(ctx, MODELVIEW);
168 break;
169 case GL_LIGHT0:
170 case GL_LIGHT1:
171 case GL_LIGHT2:
172 case GL_LIGHT3:
173 case GL_LIGHT4:
174 case GL_LIGHT5:
175 case GL_LIGHT6:
176 case GL_LIGHT7:
177 context_dirty(ctx, MODELVIEW);
178 context_dirty(ctx, LIGHT_ENABLE);
179 context_dirty_i(ctx, LIGHT_SOURCE, cap - GL_LIGHT0);
180 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
181 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
182 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
183 context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
184 context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
185 context_dirty(ctx, MATERIAL_BACK_SPECULAR);
186 context_dirty(ctx, MATERIAL_FRONT_SHININESS);
187 context_dirty(ctx, MATERIAL_BACK_SHININESS);
188 break;
189 case GL_LIGHTING:
190 context_dirty(ctx, FRAG);
191 context_dirty(ctx, MODELVIEW);
192 context_dirty(ctx, LIGHT_MODEL);
193 context_dirty(ctx, LIGHT_ENABLE);
194
195 for (i = 0; i < MAX_LIGHTS; i++) {
196 if (ctx->Light.Light[i].Enabled)
197 context_dirty_i(ctx, LIGHT_SOURCE, i);
198 }
199
200 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
201 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
202 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
203 context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
204 context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
205 context_dirty(ctx, MATERIAL_BACK_SPECULAR);
206 context_dirty(ctx, MATERIAL_FRONT_SHININESS);
207 context_dirty(ctx, MATERIAL_BACK_SHININESS);
208 break;
209 case GL_LINE_SMOOTH:
210 context_dirty(ctx, LINE_MODE);
211 break;
212 case GL_NORMALIZE:
213 context_dirty(ctx, LIGHT_ENABLE);
214 break;
215 case GL_POINT_SMOOTH:
216 context_dirty(ctx, POINT_MODE);
217 break;
218 case GL_POLYGON_OFFSET_POINT:
219 case GL_POLYGON_OFFSET_LINE:
220 case GL_POLYGON_OFFSET_FILL:
221 context_dirty(ctx, POLYGON_OFFSET);
222 break;
223 case GL_POLYGON_SMOOTH:
224 context_dirty(ctx, POLYGON_MODE);
225 break;
226 case GL_SCISSOR_TEST:
227 context_dirty(ctx, SCISSOR);
228 break;
229 case GL_STENCIL_TEST:
230 context_dirty(ctx, STENCIL_FUNC);
231 break;
232 case GL_TEXTURE_1D:
233 case GL_TEXTURE_2D:
234 case GL_TEXTURE_3D:
235 case GL_TEXTURE_RECTANGLE:
236 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
237 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
238 break;
239 case GL_TEXTURE_GEN_S:
240 case GL_TEXTURE_GEN_T:
241 case GL_TEXTURE_GEN_R:
242 case GL_TEXTURE_GEN_Q:
243 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
244 context_dirty(ctx, MODELVIEW);
245 break;
246 }
247 }
248
249 static void
250 nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params)
251 {
252 context_dirty(ctx, FOG);
253 }
254
255 static void
256 nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
257 {
258 switch (pname) {
259 case GL_AMBIENT:
260 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
261 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
262 break;
263 case GL_DIFFUSE:
264 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
265 context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
266 break;
267 case GL_SPECULAR:
268 context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
269 context_dirty(ctx, MATERIAL_BACK_SPECULAR);
270 break;
271 case GL_SPOT_CUTOFF:
272 case GL_POSITION:
273 context_dirty(ctx, MODELVIEW);
274 context_dirty(ctx, LIGHT_ENABLE);
275 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
276 break;
277 default:
278 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
279 break;
280 }
281 }
282
283 static void
284 nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params)
285 {
286 context_dirty(ctx, LIGHT_MODEL);
287 context_dirty(ctx, MODELVIEW);
288 }
289
290 static void
291 nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern )
292 {
293 context_dirty(ctx, LINE_STIPPLE);
294 }
295
296 static void
297 nouveau_line_width(GLcontext *ctx, GLfloat width)
298 {
299 context_dirty(ctx, LINE_MODE);
300 }
301
302 static void
303 nouveau_logic_opcode(GLcontext *ctx, GLenum opcode)
304 {
305 context_dirty(ctx, LOGIC_OPCODE);
306 }
307
308 static void
309 nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params)
310 {
311 context_dirty(ctx, POINT_PARAMETER);
312 }
313
314 static void
315 nouveau_point_size(GLcontext *ctx, GLfloat size)
316 {
317 context_dirty(ctx, POINT_MODE);
318 }
319
320 static void
321 nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode)
322 {
323 context_dirty(ctx, POLYGON_MODE);
324 }
325
326 static void
327 nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units)
328 {
329 context_dirty(ctx, POLYGON_OFFSET);
330 }
331
332 static void
333 nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask)
334 {
335 context_dirty(ctx, POLYGON_STIPPLE);
336 }
337
338 static void
339 nouveau_render_mode(GLcontext *ctx, GLenum mode)
340 {
341 context_dirty(ctx, RENDER_MODE);
342 }
343
344 static void
345 nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
346 {
347 context_dirty(ctx, SCISSOR);
348 }
349
350 static void
351 nouveau_shade_model(GLcontext *ctx, GLenum mode)
352 {
353 context_dirty(ctx, SHADE_MODEL);
354 }
355
356 static void
357 nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func,
358 GLint ref, GLuint mask)
359 {
360 context_dirty(ctx, STENCIL_FUNC);
361 }
362
363 static void
364 nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask)
365 {
366 context_dirty(ctx, STENCIL_MASK);
367 }
368
369 static void
370 nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail,
371 GLenum zfail, GLenum zpass)
372 {
373 context_dirty(ctx, STENCIL_OP);
374 }
375
376 static void
377 nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
378 const GLfloat *params)
379 {
380 switch (pname) {
381 case GL_TEXTURE_GEN_MODE:
382 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
383 context_dirty(ctx, MODELVIEW);
384 break;
385 default:
386 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
387 break;
388 }
389 }
390
391 static void
392 nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
393 const GLfloat *param)
394 {
395 switch (target) {
396 case GL_TEXTURE_FILTER_CONTROL_EXT:
397 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
398 break;
399 default:
400 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
401 break;
402 }
403 }
404
405 static void
406 nouveau_tex_parameter(GLcontext *ctx, GLenum target,
407 struct gl_texture_object *t, GLenum pname,
408 const GLfloat *params)
409 {
410 switch (pname) {
411 case GL_TEXTURE_MAG_FILTER:
412 case GL_TEXTURE_WRAP_S:
413 case GL_TEXTURE_WRAP_T:
414 case GL_TEXTURE_WRAP_R:
415 case GL_TEXTURE_MIN_LOD:
416 case GL_TEXTURE_MAX_LOD:
417 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
418 case GL_TEXTURE_LOD_BIAS:
419 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
420 break;
421
422 case GL_TEXTURE_MIN_FILTER:
423 case GL_TEXTURE_BASE_LEVEL:
424 case GL_TEXTURE_MAX_LEVEL:
425 nouveau_texture_reallocate(ctx, t);
426 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
427 break;
428 }
429 }
430
431 static void
432 nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
433 {
434 context_dirty(ctx, VIEWPORT);
435 }
436
437 void
438 nouveau_emit_nothing(GLcontext *ctx, int emit)
439 {
440 }
441
442 int
443 nouveau_next_dirty_state(GLcontext *ctx)
444 {
445 struct nouveau_context *nctx = to_nouveau_context(ctx);
446 int i = BITSET_FFS(nctx->dirty) - 1;
447
448 if (i < 0 || i >= context_drv(ctx)->num_emit)
449 return -1;
450
451 return i;
452 }
453
454 void
455 nouveau_state_emit(GLcontext *ctx)
456 {
457 struct nouveau_context *nctx = to_nouveau_context(ctx);
458 const struct nouveau_driver *drv = context_drv(ctx);
459 int i;
460
461 while ((i = nouveau_next_dirty_state(ctx)) >= 0) {
462 BITSET_CLEAR(nctx->dirty, i);
463 drv->emit[i](ctx, i);
464 }
465
466 BITSET_ZERO(nctx->dirty);
467
468 nouveau_bo_state_emit(ctx);
469 }
470
471 static void
472 nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
473 {
474 int i;
475
476 if (new_state & (_NEW_PROJECTION | _NEW_MODELVIEW))
477 context_dirty(ctx, PROJECTION);
478
479 if (new_state & _NEW_MODELVIEW)
480 context_dirty(ctx, MODELVIEW);
481
482 if (new_state & _NEW_TEXTURE_MATRIX) {
483 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
484 context_dirty_i(ctx, TEX_MAT, i);
485 }
486
487 if (new_state & _NEW_CURRENT_ATTRIB &&
488 new_state & _NEW_LIGHT) {
489 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
490 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
491 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
492 context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
493 context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
494 context_dirty(ctx, MATERIAL_BACK_SPECULAR);
495 context_dirty(ctx, MATERIAL_FRONT_SHININESS);
496 context_dirty(ctx, MATERIAL_BACK_SHININESS);
497 }
498
499 _swrast_InvalidateState(ctx, new_state);
500 _tnl_InvalidateState(ctx, new_state);
501
502 nouveau_state_emit(ctx);
503 }
504
505 void
506 nouveau_state_init(GLcontext *ctx)
507 {
508 struct nouveau_context *nctx = to_nouveau_context(ctx);
509
510 ctx->Driver.AlphaFunc = nouveau_alpha_func;
511 ctx->Driver.BlendColor = nouveau_blend_color;
512 ctx->Driver.BlendEquationSeparate = nouveau_blend_equation_separate;
513 ctx->Driver.BlendFuncSeparate = nouveau_blend_func_separate;
514 ctx->Driver.ClipPlane = nouveau_clip_plane;
515 ctx->Driver.ColorMask = nouveau_color_mask;
516 ctx->Driver.ColorMaterial = nouveau_color_material;
517 ctx->Driver.CullFace = nouveau_cull_face;
518 ctx->Driver.FrontFace = nouveau_front_face;
519 ctx->Driver.DepthFunc = nouveau_depth_func;
520 ctx->Driver.DepthMask = nouveau_depth_mask;
521 ctx->Driver.DepthRange = nouveau_depth_range;
522 ctx->Driver.DrawBuffer = nouveau_draw_buffer;
523 ctx->Driver.DrawBuffers = nouveau_draw_buffers;
524 ctx->Driver.Enable = nouveau_enable;
525 ctx->Driver.Fogfv = nouveau_fog;
526 ctx->Driver.Lightfv = nouveau_light;
527 ctx->Driver.LightModelfv = nouveau_light_model;
528 ctx->Driver.LineStipple = nouveau_line_stipple;
529 ctx->Driver.LineWidth = nouveau_line_width;
530 ctx->Driver.LogicOpcode = nouveau_logic_opcode;
531 ctx->Driver.PointParameterfv = nouveau_point_parameter;
532 ctx->Driver.PointSize = nouveau_point_size;
533 ctx->Driver.PolygonMode = nouveau_polygon_mode;
534 ctx->Driver.PolygonOffset = nouveau_polygon_offset;
535 ctx->Driver.PolygonStipple = nouveau_polygon_stipple;
536 ctx->Driver.RenderMode = nouveau_render_mode;
537 ctx->Driver.Scissor = nouveau_scissor;
538 ctx->Driver.ShadeModel = nouveau_shade_model;
539 ctx->Driver.StencilFuncSeparate = nouveau_stencil_func_separate;
540 ctx->Driver.StencilMaskSeparate = nouveau_stencil_mask_separate;
541 ctx->Driver.StencilOpSeparate = nouveau_stencil_op_separate;
542 ctx->Driver.TexGen = nouveau_tex_gen;
543 ctx->Driver.TexEnv = nouveau_tex_env;
544 ctx->Driver.TexParameter = nouveau_tex_parameter;
545 ctx->Driver.Viewport = nouveau_viewport;
546
547 ctx->Driver.UpdateState = nouveau_update_state;
548
549 BITSET_ONES(nctx->dirty);
550 }