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[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_texture.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32
33 #include "main/pbo.h"
34 #include "main/texobj.h"
35 #include "main/texstore.h"
36 #include "main/texformat.h"
37 #include "main/texcompress.h"
38 #include "main/texgetimage.h"
39 #include "main/mipmap.h"
40 #include "main/teximage.h"
41 #include "drivers/common/meta.h"
42 #include "swrast/s_texfetch.h"
43
44 static struct gl_texture_object *
45 nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
46 {
47 struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
48
49 _mesa_initialize_texture_object(ctx, &nt->base, name, target);
50
51 return &nt->base;
52 }
53
54 static void
55 nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
56 {
57 struct nouveau_texture *nt = to_nouveau_texture(t);
58 int i;
59
60 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
61 nouveau_surface_ref(NULL, &nt->surfaces[i]);
62
63 _mesa_delete_texture_object(ctx, t);
64 }
65
66 static struct gl_texture_image *
67 nouveau_teximage_new(struct gl_context *ctx)
68 {
69 struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
70
71 return &nti->base.Base;
72 }
73
74 static void
75 nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
76 {
77 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
78
79 nouveau_surface_ref(NULL, &nti->surface);
80 }
81
82 static void
83 nouveau_map_texture_image(struct gl_context *ctx,
84 struct gl_texture_image *ti,
85 GLuint slice,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **map,
89 GLint *stride)
90 {
91 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
92 struct nouveau_surface *s = &nti->surface;
93 struct nouveau_surface *st = &nti->transfer.surface;
94 struct nouveau_client *client = context_client(ctx);
95
96 /* Nouveau has no support for 3D or cubemap textures. */
97 assert(slice == 0);
98
99 if (s->bo) {
100 if (!(mode & GL_MAP_READ_BIT) &&
101 nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
102 unsigned size;
103 /*
104 * Heuristic: use a bounce buffer to pipeline
105 * teximage transfers.
106 */
107 st->layout = LINEAR;
108 st->format = s->format;
109 st->cpp = s->cpp;
110 st->width = w;
111 st->height = h;
112 st->pitch = s->pitch;
113 nti->transfer.x = x;
114 nti->transfer.y = y;
115
116 size = get_format_blocksy(st->format, h) * st->pitch;
117 *map = nouveau_get_scratch(ctx, size,
118 &st->bo, &st->offset);
119 *stride = st->pitch;
120 } else {
121 int ret, flags = 0;
122
123 if (mode & GL_MAP_READ_BIT)
124 flags |= NOUVEAU_BO_RD;
125 if (mode & GL_MAP_WRITE_BIT)
126 flags |= NOUVEAU_BO_WR;
127
128 if (!s->bo->map) {
129 ret = nouveau_bo_map(s->bo, flags, client);
130 assert(!ret);
131 }
132
133 *map = s->bo->map +
134 get_format_blocksy(s->format, y) * s->pitch +
135 get_format_blocksx(s->format, x) * s->cpp;
136 *stride = s->pitch;
137 }
138 } else {
139 *map = nti->base.Buffer +
140 get_format_blocksy(s->format, y) * s->pitch +
141 get_format_blocksx(s->format, x) * s->cpp;
142 *stride = s->pitch;
143 }
144 }
145
146 static void
147 nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
148 GLuint slice)
149 {
150 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
151 struct nouveau_surface *s = &nti->surface;
152 struct nouveau_surface *st = &nti->transfer.surface;
153
154 if (st->bo) {
155 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
156 nti->transfer.y, 0, 0,
157 st->width, st->height);
158 nouveau_surface_ref(NULL, st);
159
160 }
161 }
162
163 static mesa_format
164 nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
165 GLint internalFormat,
166 GLenum srcFormat, GLenum srcType)
167 {
168 switch (internalFormat) {
169 case 4:
170 case GL_RGBA:
171 case GL_RGBA2:
172 case GL_RGBA4:
173 case GL_RGBA8:
174 case GL_RGBA12:
175 case GL_RGBA16:
176 case GL_RGB10_A2:
177 case GL_COMPRESSED_RGBA:
178 return MESA_FORMAT_B8G8R8A8_UNORM;
179 case GL_RGB5_A1:
180 return MESA_FORMAT_B5G5R5A1_UNORM;
181
182 case GL_RGB:
183 case GL_RGB8:
184 case GL_RGB10:
185 case GL_RGB12:
186 case GL_RGB16:
187 case GL_COMPRESSED_RGB:
188 return MESA_FORMAT_B8G8R8X8_UNORM;
189 case 3:
190 case GL_R3_G3_B2:
191 case GL_RGB4:
192 case GL_RGB5:
193 return MESA_FORMAT_B5G6R5_UNORM;
194
195 case 2:
196 case GL_LUMINANCE_ALPHA:
197 case GL_LUMINANCE4_ALPHA4:
198 case GL_LUMINANCE6_ALPHA2:
199 case GL_LUMINANCE12_ALPHA4:
200 case GL_LUMINANCE12_ALPHA12:
201 case GL_LUMINANCE16_ALPHA16:
202 case GL_LUMINANCE8_ALPHA8:
203 case GL_COMPRESSED_LUMINANCE_ALPHA:
204 return MESA_FORMAT_B8G8R8A8_UNORM;
205
206 case 1:
207 case GL_LUMINANCE:
208 case GL_LUMINANCE4:
209 case GL_LUMINANCE12:
210 case GL_LUMINANCE16:
211 case GL_LUMINANCE8:
212 case GL_COMPRESSED_LUMINANCE:
213 return MESA_FORMAT_L_UNORM8;
214
215 case GL_ALPHA:
216 case GL_ALPHA4:
217 case GL_ALPHA12:
218 case GL_ALPHA16:
219 case GL_ALPHA8:
220 case GL_COMPRESSED_ALPHA:
221 return MESA_FORMAT_A_UNORM8;
222
223 case GL_INTENSITY:
224 case GL_INTENSITY4:
225 case GL_INTENSITY12:
226 case GL_INTENSITY16:
227 case GL_INTENSITY8:
228 case GL_COMPRESSED_INTENSITY:
229 return MESA_FORMAT_I_UNORM8;
230
231 case GL_RGB_S3TC:
232 case GL_RGB4_S3TC:
233 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
234 return MESA_FORMAT_RGB_DXT1;
235
236 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
237 return MESA_FORMAT_RGBA_DXT1;
238
239 case GL_RGBA_S3TC:
240 case GL_RGBA4_S3TC:
241 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
242 return MESA_FORMAT_RGBA_DXT3;
243
244 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
245 return MESA_FORMAT_RGBA_DXT5;
246
247 default:
248 assert(0);
249 }
250 }
251
252 static GLboolean
253 teximage_fits(struct gl_texture_object *t, int level)
254 {
255 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
256 struct gl_texture_image *ti = t->Image[0][level];
257
258 if (!ti || !to_nouveau_teximage(ti)->surface.bo)
259 return GL_FALSE;
260
261 if (level == t->BaseLevel && (s->offset & 0x7f))
262 return GL_FALSE;
263
264 return t->Target == GL_TEXTURE_RECTANGLE ||
265 (s->bo && s->format == ti->TexFormat &&
266 s->width == ti->Width && s->height == ti->Height);
267 }
268
269 static GLboolean
270 validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
271 int level, int x, int y, int z,
272 int width, int height, int depth)
273 {
274 struct gl_texture_image *ti = t->Image[0][level];
275
276 if (teximage_fits(t, level)) {
277 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
278 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
279
280 if (t->Target == GL_TEXTURE_RECTANGLE)
281 nouveau_surface_ref(s, &ss[level]);
282 else
283 context_drv(ctx)->surface_copy(ctx, &ss[level], s,
284 x, y, x, y,
285 width, height);
286
287 return GL_TRUE;
288 }
289
290 return GL_FALSE;
291 }
292
293 static int
294 get_last_level(struct gl_texture_object *t)
295 {
296 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
297
298 if (t->Sampler.MinFilter == GL_NEAREST ||
299 t->Sampler.MinFilter == GL_LINEAR || !base)
300 return t->BaseLevel;
301 else
302 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
303 }
304
305 static void
306 relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
307 {
308 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
309
310 if (base && t->Target != GL_TEXTURE_RECTANGLE) {
311 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
312 struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
313 int i, ret, last = get_last_level(t);
314 enum nouveau_surface_layout layout =
315 (_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
316 unsigned size, pitch, offset = 0,
317 width = s->width,
318 height = s->height;
319
320 /* Deallocate the old storage. */
321 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
322 nouveau_bo_ref(NULL, &ss[i].bo);
323
324 /* Relayout the mipmap tree. */
325 for (i = t->BaseLevel; i <= last; i++) {
326 pitch = _mesa_format_row_stride(s->format, width);
327 size = get_format_blocksy(s->format, height) * pitch;
328
329 /* Images larger than 16B have to be aligned. */
330 if (size > 16)
331 offset = align(offset, 64);
332
333 ss[i] = (struct nouveau_surface) {
334 .offset = offset,
335 .layout = layout,
336 .format = s->format,
337 .width = width,
338 .height = height,
339 .cpp = s->cpp,
340 .pitch = pitch,
341 };
342
343 offset += size;
344 width = minify(width, 1);
345 height = minify(height, 1);
346 }
347
348 if (t->BaseLevel <= last) {
349 /* Get new storage. */
350 size = align(offset, 64);
351 assert(size);
352
353 ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
354 NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
355 0, size, NULL, &ss[last].bo);
356 assert(!ret);
357
358 for (i = t->BaseLevel; i < last; i++)
359 nouveau_bo_ref(ss[last].bo, &ss[i].bo);
360 }
361 }
362 }
363
364 GLboolean
365 nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
366 {
367 struct nouveau_texture *nt = to_nouveau_texture(t);
368 int i, last = get_last_level(t);
369
370 if (!teximage_fits(t, t->BaseLevel) ||
371 !teximage_fits(t, last))
372 return GL_FALSE;
373
374 if (nt->dirty) {
375 nt->dirty = GL_FALSE;
376
377 /* Copy the teximages to the actual miptree. */
378 for (i = t->BaseLevel; i <= last; i++) {
379 struct nouveau_surface *s = &nt->surfaces[i];
380
381 validate_teximage(ctx, t, i, 0, 0, 0,
382 s->width, s->height, 1);
383 }
384
385 PUSH_KICK(context_push(ctx));
386 }
387
388 return GL_TRUE;
389 }
390
391 void
392 nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
393 {
394 if (!teximage_fits(t, t->BaseLevel) ||
395 !teximage_fits(t, get_last_level(t))) {
396 texture_dirty(t);
397 relayout_texture(ctx, t);
398 nouveau_texture_validate(ctx, t);
399 }
400 }
401
402 static unsigned
403 get_teximage_placement(struct gl_texture_image *ti)
404 {
405 if (ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
406 ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
407 ti->TexFormat == MESA_FORMAT_I_UNORM8)
408 /* 1 cpp formats will have to be swizzled by the CPU,
409 * so leave them in system RAM for now. */
410 return NOUVEAU_BO_MAP;
411 else
412 return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
413 }
414
415 static void
416 nouveau_compressed_copy(struct gl_context *ctx, GLint dims,
417 struct gl_texture_image *ti,
418 GLsizei width, GLsizei height, GLsizei depth,
419 const GLvoid *src, GLvoid *dst, int row_stride)
420 {
421 struct compressed_pixelstore store;
422 int i;
423
424 _mesa_compute_compressed_pixelstore(dims, ti->TexFormat,
425 width, height, depth,
426 &ctx->Unpack, &store);
427
428 src += store.SkipBytes;
429
430 assert(store.CopySlices == 1);
431
432 /* copy rows of blocks */
433 for (i = 0; i < store.CopyRowsPerSlice; i++) {
434 memcpy(dst, src, store.CopyBytesPerRow);
435 dst += row_stride;
436 src += store.TotalBytesPerRow;
437 }
438 }
439
440 static void
441 nouveau_teximage(struct gl_context *ctx, GLint dims,
442 struct gl_texture_image *ti,
443 GLsizei imageSize,
444 GLenum format, GLenum type, const GLvoid *pixels,
445 const struct gl_pixelstore_attrib *packing,
446 GLboolean compressed)
447 {
448 struct gl_texture_object *t = ti->TexObject;
449 const GLuint level = ti->Level;
450 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
451 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
452 int ret;
453 GLuint depth = compressed ? 1 : ti->Depth;
454
455 /* Allocate a new bo for the image. */
456 nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
457 ti->TexFormat, ti->Width, ti->Height);
458 nti->base.RowStride = s->pitch / s->cpp;
459
460 if (compressed)
461 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
462 dims, imageSize,
463 pixels, packing, "glCompressedTexImage");
464 else
465 pixels = _mesa_validate_pbo_teximage(ctx,
466 dims, ti->Width, ti->Height, depth, format, type,
467 pixels, packing, "glTexImage");
468
469 if (pixels) {
470 GLubyte *map;
471 int row_stride;
472
473 /* Store the pixel data. */
474 nouveau_map_texture_image(ctx, ti, 0,
475 0, 0, ti->Width, ti->Height,
476 GL_MAP_WRITE_BIT,
477 &map, &row_stride);
478
479 if (compressed) {
480 nouveau_compressed_copy(ctx, dims, ti,
481 ti->Width, ti->Height, depth,
482 pixels, map, row_stride);
483 } else {
484 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
485 ti->TexFormat,
486 row_stride,
487 &map,
488 ti->Width, ti->Height, depth,
489 format, type, pixels, packing);
490 assert(ret);
491 }
492
493 nouveau_unmap_texture_image(ctx, ti, 0);
494 _mesa_unmap_teximage_pbo(ctx, packing);
495
496 if (!validate_teximage(ctx, t, level, 0, 0, 0,
497 ti->Width, ti->Height, depth))
498 /* It doesn't fit, mark it as dirty. */
499 texture_dirty(t);
500 }
501
502 if (level == t->BaseLevel) {
503 if (!teximage_fits(t, level))
504 relayout_texture(ctx, t);
505 nouveau_texture_validate(ctx, t);
506 }
507
508 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
509 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
510 }
511
512
513 static void
514 nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
515 struct gl_texture_image *ti,
516 GLenum format, GLenum type, const GLvoid *pixels,
517 const struct gl_pixelstore_attrib *packing)
518 {
519 nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
520 packing, GL_FALSE);
521 }
522
523 static void
524 nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
525 struct gl_texture_image *ti,
526 GLsizei imageSize, const GLvoid *data)
527 {
528 nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
529 &ctx->Unpack, GL_TRUE);
530 }
531
532 static GLboolean
533 nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti)
534 {
535 nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL,
536 &ctx->DefaultPacking,
537 _mesa_is_format_compressed(ti->TexFormat));
538 return GL_TRUE;
539 }
540
541 static void
542 nouveau_texsubimage(struct gl_context *ctx, GLint dims,
543 struct gl_texture_image *ti,
544 GLint xoffset, GLint yoffset, GLint zoffset,
545 GLint width, GLint height, GLint depth,
546 GLsizei imageSize,
547 GLenum format, GLenum type, const void *pixels,
548 const struct gl_pixelstore_attrib *packing,
549 GLboolean compressed)
550 {
551 int ret;
552
553 if (compressed)
554 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
555 dims, imageSize,
556 pixels, packing, "glCompressedTexSubImage");
557 else
558 pixels = _mesa_validate_pbo_teximage(ctx,
559 dims, width, height, depth, format, type,
560 pixels, packing, "glTexSubImage");
561
562 if (pixels) {
563 GLubyte *map;
564 int row_stride;
565
566 nouveau_map_texture_image(ctx, ti, 0,
567 xoffset, yoffset, width, height,
568 GL_MAP_WRITE_BIT, &map, &row_stride);
569
570 if (compressed) {
571 nouveau_compressed_copy(ctx, dims, ti,
572 width, height, depth,
573 pixels, map, row_stride);
574 } else {
575 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
576 ti->TexFormat,
577 row_stride, &map,
578 width, height, depth,
579 format, type, pixels, packing);
580 assert(ret);
581 }
582
583 nouveau_unmap_texture_image(ctx, ti, 0);
584 _mesa_unmap_teximage_pbo(ctx, packing);
585 }
586
587 if (!to_nouveau_texture(ti->TexObject)->dirty)
588 validate_teximage(ctx, ti->TexObject, ti->Level,
589 xoffset, yoffset, zoffset,
590 width, height, depth);
591 }
592
593 static void
594 nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
595 struct gl_texture_image *ti,
596 GLint xoffset, GLint yoffset, GLint zoffset,
597 GLint width, GLint height, GLint depth,
598 GLenum format, GLenum type, const void *pixels,
599 const struct gl_pixelstore_attrib *packing)
600 {
601 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
602 width, height, depth, 0, format, type, pixels,
603 packing, GL_FALSE);
604 }
605
606 static void
607 nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
608 struct gl_texture_image *ti,
609 GLint xoffset, GLint yoffset, GLint zoffset,
610 GLsizei width, GLint height, GLint depth,
611 GLenum format,
612 GLint imageSize, const void *data)
613 {
614 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
615 width, height, depth, imageSize, format, 0, data,
616 &ctx->Unpack, GL_TRUE);
617 }
618
619 static void
620 nouveau_bind_texture(struct gl_context *ctx, GLuint texUnit,
621 GLenum target, struct gl_texture_object *t)
622 {
623 context_dirty_i(ctx, TEX_OBJ, texUnit);
624 context_dirty_i(ctx, TEX_ENV, texUnit);
625 }
626
627 static mesa_format
628 get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
629 {
630 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
631
632 if (s->cpp < 4)
633 return s->format;
634 else if (format == __DRI_TEXTURE_FORMAT_RGBA)
635 return MESA_FORMAT_B8G8R8A8_UNORM;
636 else
637 return MESA_FORMAT_B8G8R8X8_UNORM;
638 }
639
640 void
641 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
642 GLint target, GLint format,
643 __DRIdrawable *draw)
644 {
645 struct nouveau_context *nctx = dri_ctx->driverPrivate;
646 struct gl_context *ctx = &nctx->base;
647 struct gl_framebuffer *fb = draw->driverPrivate;
648 struct gl_renderbuffer *rb =
649 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
650 struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
651 struct gl_texture_image *ti;
652 struct nouveau_teximage *nti;
653 struct nouveau_surface *s;
654
655 _mesa_lock_texture(ctx, t);
656 ti = _mesa_get_tex_image(ctx, t, target, 0);
657 nti = to_nouveau_teximage(ti);
658 s = &to_nouveau_teximage(ti)->surface;
659
660 /* Update the texture surface with the given drawable. */
661 nouveau_update_renderbuffers(dri_ctx, draw);
662 nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
663
664 s->format = get_texbuffer_format(rb, format);
665
666 /* Update the image fields. */
667 _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
668 1, 0, s->cpp, s->format);
669 nti->base.RowStride = s->pitch / s->cpp;
670
671 /* Try to validate it. */
672 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
673 nouveau_texture_reallocate(ctx, t);
674
675 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
676 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
677
678 _mesa_unlock_texture(ctx, t);
679 }
680
681 void
682 nouveau_texture_functions_init(struct dd_function_table *functions)
683 {
684 functions->NewTextureObject = nouveau_texture_new;
685 functions->DeleteTexture = nouveau_texture_free;
686 functions->NewTextureImage = nouveau_teximage_new;
687 functions->FreeTextureImageBuffer = nouveau_teximage_free;
688 functions->AllocTextureImageBuffer = nouveau_teximage_alloc;
689 functions->ChooseTextureFormat = nouveau_choose_tex_format;
690 functions->TexImage = nouveau_teximage_123d;
691 functions->TexSubImage = nouveau_texsubimage_123d;
692 functions->CompressedTexImage = nouveau_compressed_teximage;
693 functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
694 functions->BindTexture = nouveau_bind_texture;
695 functions->MapTextureImage = nouveau_map_texture_image;
696 functions->UnmapTextureImage = nouveau_unmap_texture_image;
697 }