Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv04_state_tex.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_util.h"
31 #include "nouveau_gldefs.h"
32 #include "nv_object.xml.h"
33 #include "nv04_3d.xml.h"
34 #include "nv04_driver.h"
35
36 static uint32_t
37 get_tex_format(struct gl_texture_image *ti)
38 {
39 switch (ti->TexFormat) {
40 case MESA_FORMAT_A8:
41 case MESA_FORMAT_L8:
42 case MESA_FORMAT_I8:
43 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8;
44 case MESA_FORMAT_ARGB1555:
45 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5;
46 case MESA_FORMAT_ARGB4444:
47 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4;
48 case MESA_FORMAT_RGB565:
49 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5;
50 case MESA_FORMAT_ARGB8888:
51 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
52 case MESA_FORMAT_XRGB8888:
53 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8;
54 default:
55 assert(0);
56 }
57 }
58
59 void
60 nv04_emit_tex_obj(struct gl_context *ctx, int emit)
61 {
62 const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
63 struct nouveau_channel *chan = context_chan(ctx);
64 struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
65 struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
66 const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
67 struct nouveau_surface *s;
68 uint32_t format = 0xa0, filter = 0x1010;
69
70 if (i && !nv04_mtex_engine(fahrenheit))
71 return;
72
73 if (ctx->Texture.Unit[i]._ReallyEnabled) {
74 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
75 struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
76 int lod_max = 1, lod_bias = 0;
77
78 if (!nouveau_texture_validate(ctx, t))
79 return;
80
81 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
82
83 if (t->MinFilter != GL_NEAREST &&
84 t->MinFilter != GL_LINEAR) {
85 lod_max = CLAMP(MIN2(t->MaxLod, t->_MaxLambda),
86 0, 15) + 1;
87
88 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
89 t->LodBias, -16, 15) * 8;
90 }
91
92 format |= nvgl_wrap_mode(t->WrapT) << 28 |
93 nvgl_wrap_mode(t->WrapS) << 24 |
94 ti->HeightLog2 << 20 |
95 ti->WidthLog2 << 16 |
96 lod_max << 12 |
97 get_tex_format(ti);
98
99 filter |= log2i(t->MaxAnisotropy) << 31 |
100 nvgl_filter_mode(t->MagFilter) << 28 |
101 log2i(t->MaxAnisotropy) << 27 |
102 nvgl_filter_mode(t->MinFilter) << 24 |
103 (lod_bias & 0xff) << 16;
104
105 } else {
106 s = &to_nv04_context(ctx)->dummy_texture;
107
108 format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT |
109 NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT |
110 1 << 12 |
111 NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
112
113 filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST |
114 NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
115 }
116
117 if (nv04_mtex_engine(fahrenheit)) {
118 nouveau_bo_markl(bctx, fahrenheit,
119 NV04_MULTITEX_TRIANGLE_OFFSET(i),
120 s->bo, s->offset, bo_flags);
121
122 nouveau_bo_mark(bctx, fahrenheit,
123 NV04_MULTITEX_TRIANGLE_FORMAT(i),
124 s->bo, format, 0,
125 NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A,
126 NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B,
127 bo_flags | NOUVEAU_BO_OR);
128
129 BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FILTER(i), 1);
130 OUT_RING(chan, filter);
131
132 } else {
133 nouveau_bo_markl(bctx, fahrenheit,
134 NV04_TEXTURED_TRIANGLE_OFFSET,
135 s->bo, s->offset, bo_flags);
136
137 nouveau_bo_mark(bctx, fahrenheit,
138 NV04_TEXTURED_TRIANGLE_FORMAT,
139 s->bo, format, 0,
140 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
141 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B,
142 bo_flags | NOUVEAU_BO_OR);
143
144 BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_COLORKEY, 1);
145 OUT_RING(chan, 0);
146
147 BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FILTER, 1);
148 OUT_RING(chan, filter);
149 }
150 }