Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_context.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include <stdbool.h>
28 #include "main/state.h"
29 #include "util/u_memory.h"
30 #include "nouveau_driver.h"
31 #include "nouveau_context.h"
32 #include "nouveau_fbo.h"
33 #include "nouveau_util.h"
34 #include "nv_object.xml.h"
35 #include "nv10_3d.xml.h"
36 #include "nv04_driver.h"
37 #include "nv10_driver.h"
38
39 static GLboolean
40 use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
41 {
42 struct nouveau_context *nctx = to_nouveau_context(ctx);
43 struct gl_framebuffer *fb = ctx->DrawBuffer;
44
45 if (buffers & BUFFER_BIT_STENCIL) {
46 /*
47 * The stencil test is bypassed when fast Z clears are
48 * enabled.
49 */
50 nctx->hierz.clear_blocked = GL_TRUE;
51 context_dirty(ctx, ZCLEAR);
52 return GL_FALSE;
53 }
54
55 return !nctx->hierz.clear_blocked &&
56 fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
57 fb->_Ymax == fb->Height && fb->_Ymin == 0;
58 }
59
60 GLboolean
61 nv10_use_viewport_zclear(struct gl_context *ctx)
62 {
63 struct nouveau_context *nctx = to_nouveau_context(ctx);
64 struct gl_framebuffer *fb = ctx->DrawBuffer;
65 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
66
67 return context_eng3d(ctx)->oclass < NV17_3D_CLASS &&
68 !nctx->hierz.clear_blocked && depthRb &&
69 (_mesa_get_format_bits(depthRb->Format,
70 GL_DEPTH_BITS) >= 24);
71 }
72
73 float
74 nv10_transform_depth(struct gl_context *ctx, float z)
75 {
76 struct nouveau_context *nctx = to_nouveau_context(ctx);
77
78 if (nv10_use_viewport_zclear(ctx))
79 return 2097152.0 * (z + (nctx->hierz.clear_seq & 7));
80 else
81 return ctx->DrawBuffer->_DepthMaxF * z;
82 }
83
84 static void
85 nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
86 {
87 /*
88 * Pre-nv17 cards don't have native support for fast Z clears,
89 * but in some cases we can still "clear" the Z buffer without
90 * actually blitting to it if we're willing to sacrifice a few
91 * bits of depth precision.
92 *
93 * Each time a clear is requested we modify the viewport
94 * transform in such a way that the old contents of the depth
95 * buffer are clamped to the requested clear value when
96 * they're read by the GPU.
97 */
98 struct nouveau_context *nctx = to_nouveau_context(ctx);
99 struct gl_framebuffer *fb = ctx->DrawBuffer;
100 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
101 struct nouveau_surface *s = &to_nouveau_renderbuffer(
102 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
103
104 if (nv10_use_viewport_zclear(ctx)) {
105 int x, y, w, h;
106 float z = ctx->Depth.Clear;
107 uint32_t value = pack_zs_f(s->format, z, 0);
108
109 get_scissors(fb, &x, &y, &w, &h);
110 *buffers &= ~BUFFER_BIT_DEPTH;
111
112 if (use_fast_zclear(ctx, *buffers)) {
113 if (nfb->hierz.clear_value != value) {
114 /* Don't fast clear if we're changing
115 * the depth value. */
116 nfb->hierz.clear_value = value;
117
118 } else if (z == 0.0) {
119 nctx->hierz.clear_seq++;
120 context_dirty(ctx, ZCLEAR);
121
122 if ((nctx->hierz.clear_seq & 7) != 0 &&
123 nctx->hierz.clear_seq != 1)
124 /* We didn't wrap around -- no need to
125 * clear the depth buffer for real. */
126 return;
127
128 } else if (z == 1.0) {
129 nctx->hierz.clear_seq--;
130 context_dirty(ctx, ZCLEAR);
131
132 if ((nctx->hierz.clear_seq & 7) != 7)
133 /* No wrap around */
134 return;
135 }
136 }
137
138 value = pack_zs_f(s->format,
139 (z + (nctx->hierz.clear_seq & 7)) / 8, 0);
140 context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
141 }
142 }
143
144 static void
145 nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
146 {
147 struct nouveau_context *nctx = to_nouveau_context(ctx);
148 struct nouveau_pushbuf *push = context_push(ctx);
149 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
150 ctx->DrawBuffer);
151 struct nouveau_surface *s = &to_nouveau_renderbuffer(
152 nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
153
154 /* Clear the hierarchical depth buffer */
155 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
156 PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0));
157 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
158 PUSH_DATA (push, 1);
159
160 /* Mark the depth buffer as cleared */
161 if (use_fast_zclear(ctx, *buffers)) {
162 if (nctx->hierz.clear_seq)
163 *buffers &= ~BUFFER_BIT_DEPTH;
164
165 nfb->hierz.clear_value =
166 pack_zs_f(s->format, ctx->Depth.Clear, 0);
167 nctx->hierz.clear_seq++;
168
169 context_dirty(ctx, ZCLEAR);
170 }
171 }
172
173 static void
174 nv10_clear(struct gl_context *ctx, GLbitfield buffers)
175 {
176 struct nouveau_context *nctx = to_nouveau_context(ctx);
177 struct nouveau_pushbuf *push = context_push(ctx);
178
179 nouveau_validate_framebuffer(ctx);
180
181 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
182 if (nouveau_pushbuf_validate(push)) {
183 nouveau_pushbuf_bufctx(push, NULL);
184 return;
185 }
186
187 if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
188 if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS)
189 nv17_zclear(ctx, &buffers);
190 else
191 nv10_zclear(ctx, &buffers);
192
193 /* Emit the zclear state if it's dirty */
194 _mesa_update_state(ctx);
195 }
196
197 nouveau_pushbuf_bufctx(push, NULL);
198 nouveau_clear(ctx, buffers);
199 }
200
201 static void
202 nv10_hwctx_init(struct gl_context *ctx)
203 {
204 struct nouveau_pushbuf *push = context_push(ctx);
205 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
206 struct nv04_fifo *fifo = hw->chan->data;
207 int i;
208
209 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
210 PUSH_DATA (push, hw->eng3d->handle);
211 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1);
212 PUSH_DATA (push, hw->ntfy->handle);
213
214 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3);
215 PUSH_DATA (push, fifo->vram);
216 PUSH_DATA (push, fifo->gart);
217 PUSH_DATA (push, fifo->gart);
218 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2);
219 PUSH_DATA (push, fifo->vram);
220 PUSH_DATA (push, fifo->vram);
221
222 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
223 PUSH_DATA (push, 0);
224
225 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
226 PUSH_DATA (push, 0);
227 PUSH_DATA (push, 0);
228
229 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
230 PUSH_DATA (push, 0x7ff << 16 | 0x800);
231 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
232 PUSH_DATA (push, 0x7ff << 16 | 0x800);
233
234 for (i = 1; i < 8; i++) {
235 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1);
236 PUSH_DATA (push, 0);
237 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1);
238 PUSH_DATA (push, 0);
239 }
240
241 BEGIN_NV04(push, SUBC_3D(0x290), 1);
242 PUSH_DATA (push, 0x10 << 16 | 1);
243 BEGIN_NV04(push, SUBC_3D(0x3f4), 1);
244 PUSH_DATA (push, 0);
245
246 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
247 PUSH_DATA (push, 0);
248
249 if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
250 BEGIN_NV04(push, NV17_3D(UNK01AC), 2);
251 PUSH_DATA (push, fifo->vram);
252 PUSH_DATA (push, fifo->vram);
253
254 BEGIN_NV04(push, SUBC_3D(0xd84), 1);
255 PUSH_DATA (push, 0x3);
256
257 BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1);
258 PUSH_DATA (push, 1);
259 }
260
261 if (context_eng3d(ctx)->oclass >= NV15_3D_CLASS) {
262 BEGIN_NV04(push, SUBC_3D(0x120), 3);
263 PUSH_DATA (push, 0);
264 PUSH_DATA (push, 1);
265 PUSH_DATA (push, 2);
266
267 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
268 PUSH_DATA (push, 0);
269 }
270
271 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
272 PUSH_DATA (push, 0);
273
274 /* Set state */
275 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1);
276 PUSH_DATA (push, 0);
277 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
278 PUSH_DATA (push, 0);
279 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
280 PUSH_DATA (push, 0x207);
281 PUSH_DATA (push, 0);
282 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2);
283 PUSH_DATA (push, 0);
284 PUSH_DATA (push, 0);
285
286 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
287 PUSH_DATA (push, 0);
288 BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2);
289 PUSH_DATA (push, 1);
290 PUSH_DATA (push, 0);
291 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
292 PUSH_DATA (push, 0);
293 BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2);
294 PUSH_DATA (push, 0);
295 PUSH_DATA (push, 0);
296 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4);
297 PUSH_DATA (push, 1);
298 PUSH_DATA (push, 0);
299 PUSH_DATA (push, 0);
300 PUSH_DATA (push, 0x8006);
301 BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8);
302 PUSH_DATA (push, 0xff);
303 PUSH_DATA (push, 0x207);
304 PUSH_DATA (push, 0);
305 PUSH_DATA (push, 0xff);
306 PUSH_DATA (push, 0x1e00);
307 PUSH_DATA (push, 0x1e00);
308 PUSH_DATA (push, 0x1e00);
309 PUSH_DATA (push, 0x1d01);
310 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1);
311 PUSH_DATA (push, 0);
312 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2);
313 PUSH_DATA (push, 0);
314 PUSH_DATA (push, 0);
315 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1);
316 PUSH_DATA (push, 0);
317 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1);
318 PUSH_DATA (push, 0);
319 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1);
320 PUSH_DATA (push, 0);
321 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
322 PUSH_DATA (push, 0);
323 PUSH_DATA (push, 0);
324 PUSH_DATA (push, 0);
325 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
326 PUSH_DATA (push, 0x201);
327 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
328 PUSH_DATA (push, 0);
329 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
330 PUSH_DATA (push, 0);
331 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2);
332 PUSH_DATA (push, 0);
333 PUSH_DATA (push, 0);
334 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
335 PUSH_DATA (push, 8);
336 BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2);
337 PUSH_DATA (push, 0);
338 PUSH_DATA (push, 0);
339 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
340 PUSH_DATA (push, 8);
341 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
342 PUSH_DATA (push, 0);
343 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
344 PUSH_DATA (push, 0x1b02);
345 PUSH_DATA (push, 0x1b02);
346 BEGIN_NV04(push, NV10_3D(CULL_FACE), 2);
347 PUSH_DATA (push, 0x405);
348 PUSH_DATA (push, 0x901);
349 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
350 PUSH_DATA (push, 0);
351 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
352 PUSH_DATA (push, 0);
353 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8);
354 for (i = 0; i < 8; i++)
355 PUSH_DATA (push, 0);
356
357 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2);
358 PUSH_DATA (push, 0);
359 PUSH_DATA (push, 0);
360 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
361 PUSH_DATA (push, 0x3fc00000); /* -1.50 */
362 PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */
363 PUSH_DATA (push, 0); /* 0.00 */
364
365 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
366 PUSH_DATA (push, 0);
367
368 BEGIN_NV04(push, NV10_3D(FOG_MODE), 2);
369 PUSH_DATA (push, 0x802);
370 PUSH_DATA (push, 2);
371 /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
372 * using texturing, except when using the texture matrix
373 */
374 BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1);
375 PUSH_DATA (push, 6);
376 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
377 PUSH_DATA (push, 0x01010101);
378
379 /* Set vertex component */
380 BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4);
381 PUSH_DATAf(push, 1.0);
382 PUSH_DATAf(push, 0.0);
383 PUSH_DATAf(push, 0.0);
384 PUSH_DATAf(push, 1.0);
385 BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3);
386 PUSH_DATA (push, 0);
387 PUSH_DATA (push, 0);
388 PUSH_DATA (push, 0);
389 BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3);
390 PUSH_DATA (push, 0);
391 PUSH_DATA (push, 0);
392 PUSH_DATAf(push, 1.0);
393 BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4);
394 PUSH_DATAf(push, 0.0);
395 PUSH_DATAf(push, 0.0);
396 PUSH_DATAf(push, 0.0);
397 PUSH_DATAf(push, 1.0);
398 BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4);
399 PUSH_DATAf(push, 0.0);
400 PUSH_DATAf(push, 0.0);
401 PUSH_DATAf(push, 0.0);
402 PUSH_DATAf(push, 1.0);
403 BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1);
404 PUSH_DATAf(push, 0.0);
405 BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1);
406 PUSH_DATA (push, 1);
407
408 BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
409 PUSH_DATAf(push, 0.0);
410 PUSH_DATAf(push, 16777216.0);
411
412 PUSH_KICK (push);
413 }
414
415 static void
416 nv10_context_destroy(struct gl_context *ctx)
417 {
418 struct nouveau_context *nctx = to_nouveau_context(ctx);
419
420 nv04_surface_takedown(ctx);
421 nv10_swtnl_destroy(ctx);
422 nv10_vbo_destroy(ctx);
423
424 nouveau_object_del(&nctx->hw.eng3d);
425
426 nouveau_context_deinit(ctx);
427 free(ctx);
428 }
429
430 static struct gl_context *
431 nv10_context_create(struct nouveau_screen *screen, gl_api api,
432 const struct gl_config *visual,
433 struct gl_context *share_ctx)
434 {
435 struct nouveau_context *nctx;
436 struct gl_context *ctx;
437 unsigned celsius_class;
438 int ret;
439
440 nctx = CALLOC_STRUCT(nouveau_context);
441 if (!nctx)
442 return NULL;
443
444 ctx = &nctx->base;
445
446 if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
447 goto fail;
448
449 ctx->Extensions.ARB_texture_env_crossbar = true;
450 ctx->Extensions.ARB_texture_env_combine = true;
451 ctx->Extensions.ARB_texture_env_dot3 = true;
452 ctx->Extensions.EXT_texture_env_dot3 = true;
453 ctx->Extensions.NV_fog_distance = true;
454 ctx->Extensions.NV_texture_rectangle = true;
455 ctx->Extensions.EXT_texture_compression_s3tc = true;
456 ctx->Extensions.ANGLE_texture_compression_dxt = true;
457
458 /* GL constants. */
459 ctx->Const.MaxTextureSize = 2048;
460 ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
461 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS;
462 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
463 ctx->Const.MaxTextureMaxAnisotropy = 2;
464 ctx->Const.MaxTextureLodBias = 15;
465 ctx->Driver.Clear = nv10_clear;
466
467 /* 2D engine. */
468 ret = nv04_surface_init(ctx);
469 if (!ret)
470 goto fail;
471
472 /* 3D engine. */
473 if (context_chipset(ctx) >= 0x17 && context_chipset(ctx) != 0x1a)
474 celsius_class = NV17_3D_CLASS;
475 else if (context_chipset(ctx) >= 0x11)
476 celsius_class = NV15_3D_CLASS;
477 else
478 celsius_class = NV10_3D_CLASS;
479
480 ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class,
481 NULL, 0, &nctx->hw.eng3d);
482 if (ret)
483 goto fail;
484
485 nv10_hwctx_init(ctx);
486 nv10_vbo_init(ctx);
487 nv10_swtnl_init(ctx);
488
489 return ctx;
490
491 fail:
492 nv10_context_destroy(ctx);
493 return NULL;
494 }
495
496 const struct nouveau_driver nv10_driver = {
497 .context_create = nv10_context_create,
498 .context_destroy = nv10_context_destroy,
499 .surface_copy = nv04_surface_copy,
500 .surface_fill = nv04_surface_fill,
501 .emit = (nouveau_state_func[]) {
502 nv10_emit_alpha_func,
503 nv10_emit_blend_color,
504 nv10_emit_blend_equation,
505 nv10_emit_blend_func,
506 nv10_emit_clip_plane,
507 nv10_emit_clip_plane,
508 nv10_emit_clip_plane,
509 nv10_emit_clip_plane,
510 nv10_emit_clip_plane,
511 nv10_emit_clip_plane,
512 nv10_emit_color_mask,
513 nv10_emit_color_material,
514 nv10_emit_cull_face,
515 nv10_emit_front_face,
516 nv10_emit_depth,
517 nv10_emit_dither,
518 nv10_emit_frag,
519 nv10_emit_framebuffer,
520 nv10_emit_fog,
521 nv10_emit_light_enable,
522 nv10_emit_light_model,
523 nv10_emit_light_source,
524 nv10_emit_light_source,
525 nv10_emit_light_source,
526 nv10_emit_light_source,
527 nv10_emit_light_source,
528 nv10_emit_light_source,
529 nv10_emit_light_source,
530 nv10_emit_light_source,
531 nv10_emit_line_stipple,
532 nv10_emit_line_mode,
533 nv10_emit_logic_opcode,
534 nv10_emit_material_ambient,
535 nouveau_emit_nothing,
536 nv10_emit_material_diffuse,
537 nouveau_emit_nothing,
538 nv10_emit_material_specular,
539 nouveau_emit_nothing,
540 nv10_emit_material_shininess,
541 nouveau_emit_nothing,
542 nv10_emit_modelview,
543 nv10_emit_point_mode,
544 nv10_emit_point_parameter,
545 nv10_emit_polygon_mode,
546 nv10_emit_polygon_offset,
547 nv10_emit_polygon_stipple,
548 nv10_emit_projection,
549 nv10_emit_render_mode,
550 nv10_emit_scissor,
551 nv10_emit_shade_model,
552 nv10_emit_stencil_func,
553 nv10_emit_stencil_mask,
554 nv10_emit_stencil_op,
555 nv10_emit_tex_env,
556 nv10_emit_tex_env,
557 nouveau_emit_nothing,
558 nouveau_emit_nothing,
559 nv10_emit_tex_gen,
560 nv10_emit_tex_gen,
561 nouveau_emit_nothing,
562 nouveau_emit_nothing,
563 nv10_emit_tex_mat,
564 nv10_emit_tex_mat,
565 nouveau_emit_nothing,
566 nouveau_emit_nothing,
567 nv10_emit_tex_obj,
568 nv10_emit_tex_obj,
569 nouveau_emit_nothing,
570 nouveau_emit_nothing,
571 nv10_emit_viewport,
572 nv10_emit_zclear
573 },
574 .num_emit = NUM_NV10_STATE,
575 };