Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_polygon.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv10_3d.xml.h"
32 #include "nv10_driver.h"
33
34 void
35 nv10_emit_cull_face(struct gl_context *ctx, int emit)
36 {
37 struct nouveau_channel *chan = context_chan(ctx);
38 struct nouveau_grobj *celsius = context_eng3d(ctx);
39 GLenum mode = ctx->Polygon.CullFaceMode;
40
41 BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
42 OUT_RINGb(chan, ctx->Polygon.CullFlag);
43
44 BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 1);
45 OUT_RING(chan, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
46 mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
47 NV10_3D_CULL_FACE_FRONT_AND_BACK));
48 }
49
50 void
51 nv10_emit_front_face(struct gl_context *ctx, int emit)
52 {
53 struct nouveau_channel *chan = context_chan(ctx);
54 struct nouveau_grobj *celsius = context_eng3d(ctx);
55
56 BEGIN_RING(chan, celsius, NV10_3D_FRONT_FACE, 1);
57 OUT_RING(chan, ctx->Polygon.FrontFace == GL_CW ?
58 NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
59 }
60
61 void
62 nv10_emit_line_mode(struct gl_context *ctx, int emit)
63 {
64 struct nouveau_channel *chan = context_chan(ctx);
65 struct nouveau_grobj *celsius = context_eng3d(ctx);
66 GLboolean smooth = ctx->Line.SmoothFlag &&
67 ctx->Hint.LineSmooth == GL_NICEST;
68
69 BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
70 OUT_RING(chan, MAX2(smooth ? 0 : 1,
71 ctx->Line.Width) * 8);
72 BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
73 OUT_RINGb(chan, smooth);
74 }
75
76 void
77 nv10_emit_line_stipple(struct gl_context *ctx, int emit)
78 {
79 }
80
81 void
82 nv10_emit_point_mode(struct gl_context *ctx, int emit)
83 {
84 struct nouveau_channel *chan = context_chan(ctx);
85 struct nouveau_grobj *celsius = context_eng3d(ctx);
86
87 BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
88 OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
89
90 BEGIN_RING(chan, celsius, NV10_3D_POINT_SMOOTH_ENABLE, 1);
91 OUT_RINGb(chan, ctx->Point.SmoothFlag);
92 }
93
94 void
95 nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
96 {
97 struct nouveau_channel *chan = context_chan(ctx);
98 struct nouveau_grobj *celsius = context_eng3d(ctx);
99
100 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
101 OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.FrontMode));
102 OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.BackMode));
103
104 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
105 OUT_RINGb(chan, ctx->Polygon.SmoothFlag);
106 }
107
108 void
109 nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
110 {
111 struct nouveau_channel *chan = context_chan(ctx);
112 struct nouveau_grobj *celsius = context_eng3d(ctx);
113
114 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
115 OUT_RINGb(chan, ctx->Polygon.OffsetPoint);
116 OUT_RINGb(chan, ctx->Polygon.OffsetLine);
117 OUT_RINGb(chan, ctx->Polygon.OffsetFill);
118
119 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
120 OUT_RINGf(chan, ctx->Polygon.OffsetFactor);
121 OUT_RINGf(chan, ctx->Polygon.OffsetUnits);
122 }
123
124 void
125 nv10_emit_polygon_stipple(struct gl_context *ctx, int emit)
126 {
127 }